User Profile

grimbldoo

grimbldoo

United States

Joined:
Sat 14th January, 2012

Recent Comments

grimbldoo

#12

grimbldoo commented on Nintendo Spain Secures Win Over R4 Card Retailer:

I don't endorse piracy, I personally buy all of the games that I want and play, but I don't agree with the fact that it creates additional losses. Most people that pirate wouldn't have bought the game in the first place. Look at Steam, you could torrent all of the games that they offer, yet they are able sell thousands upon thousands of games a day. You want to know the secret to defeating piracy? Make good game. If the game is any good, people will want to own it. If more people pirate than buy your game, it's because the game isn't good.

grimbldoo

#13

grimbldoo commented on Ike Joins the Battle in Super Smash Bros. for ...:

tons of people in the comments wrote:

I want Chrom!!!

people who are thinking wrote:

Chrom has the same exact fighting style as Marth...

Ike's fighting style is extremely different from Marth's which is why you can't compare him to Chrom. And to those downplaying this reveal, I'll have you know that many of us Ike fans were getting pretty worried that he might be cut.
My frustration at people's lack of rational thought aside, this man has been working out! Just compare those biceps.
Untitled

grimbldoo

#15

grimbldoo commented on Weirdness: Super Mario Bros. 3 Can Be Beaten i...:

Thomas Whitehead wrote:

to the speed runner's credit they want this run to be categorized separately from glitch-free alternatives, in a desire that this won't replace arguably more impressive runs.

What does that even mean? This is obviously not glitch-free so it automatically doesn't get placed there. Also, it's a TAS, and would get put into that category automatically as well.

grimbldoo

#16

grimbldoo commented on Miiverse Update Imposes Restrictions on Postin...:

@Spoony_Tech #110

Spoony_Tech wrote:

I would once again agree with you except why should I have to do that?

Yikes, what triggered that reaction?

Spoony_Tech wrote:

They need to remedy this with at the very least adding another 100 characters.

I feel like it should be at least 500 and then just automatically collapse comments.

Spoony_Tech wrote:

All I'm saying is I'd like to talk to my online friends the way it was not the way it is now.

Correct me if I'm wrong, but can't you just PM your friends? Or even find a different method, like Skype, Facebook, or an actual forum? A method that you would have used if Miiverse wasn't a thing?

Spoony_Tech wrote:

Oh and one last thing, Miiverse might have started has a means to help other users out but it has become so much more. Nintendo wants to keep it simple as they can which makes sense for them but one change can change the scoop for everyone else to the point where it isn't fun anymore and that's what they seem to be doing lately.

And Germans supported Hitler because he started out by telling them that he was restoring Germany.

grimbldoo

#17

grimbldoo commented on Miiverse Update Imposes Restrictions on Postin...:

@Spoony_Tech
I would be inclined to agree with you if Miiverse was not a multitasking app. However, because you only have to suspend the game and can jump right back in while you wait. And it's not as if conversations will be impossible to carry. They will have to wait 3 minutes as well and both people will just end up taking turns while better formulating their response.
Most of the people here are just complaining for the sake of complaining.

grimbldoo

#18

grimbldoo commented on Miiverse Update Imposes Restrictions on Postin...:

@Spoony_Tech #98
But they aren't taking away. The purpose of Miiverse is for players in need to seek helper from other players. By limiting the rapid fire posting it dissuades people from treating it like a chatting forum and keeps the focus on helping fellow players.
On the matter of Swapnote, Nintendo had no way of keeping kids from posting their friend codes on public forums. It was the only course of action they could take to protect kids that only wanted acquaintances and not crude messages.

grimbldoo

#19

grimbldoo commented on Miiverse Update Imposes Restrictions on Postin...:

It's both hilarious and disheartening to know that so many people think that they are entitled to go stomping around as they please inside of Nintendo's services. Let me enlighten you, these services are NINTENDO's services. Owned by Nintendo and operated by Nintendo. They have the right to do whatever they please with their service. On top of that, you people aren't even paying for the service.
Additionally to that reason, don't forget why Miiverse was created in the first place, for people to seek out help for video games and for other people to help them. You do not need a quick posting forum for that.

grimbldoo

#20

grimbldoo commented on Weirdness: Realistic Mario Probably Wouldn't H...:

@Damo
Truly, I can't believe it either. Both of those scenarios are from very different angles and the intent and emotions are very different. I never said it would prevent damage, I'm pretty sure you would break your fist if you punched hard enough. However, because the intent is indeed to punch, the arm would have to be tense enough to not fold under the weight. You don't see boxers falling into sandbags because their elbows folded.
Note that I am assuming that this a real person with real person jumping power because we are discussing what it would be like if Mario was realistic, not just Mario's arms.

grimbldoo

#25

grimbldoo commented on Feature: How A Team Of Dedicated Fans Is Fixin...:

@ueI #26
That's as ridiculous as being alienated because someone told you the old bench you were sitting on could use a fresh coat of paint.

@siconlol #27
No, its more like somebody copied your art but used blue instead of pink. And what greater honor is there to an artist than to have his artwork mimicked?

@Nintendude789 #28
They hardly have to be angry and anger alone would most definitely not suffice as motivation for thousands of hours.

@ChoppedLiver #35
It requires a legal copy of Brawl and it is a free mod. The only thing is that Nintendo service will blame you if something happens to your system.

@PvtOttobot
You've been waiting for more than 4 years for SSB4, regardless if you recognized that or not.

@CaPPa #52
Just because these developers aren't in a large building means that their creation is illegitimate? It can and will be a tournament game if it is found to be fair and balanced enough.

@gamerphil07 #61
That really doesn't make any sense. How can it ruin your game if you don't download it?

grimbldoo

#30

grimbldoo commented on Little Mac Arrives as a Knockout Challenger in...:

@Funny_Moblin #42 @2Sang #51 @Jayvir #54
The K.O. meter originated in Super Punch-Out. To build up the meter, you would have to land hits without being hit. As you can see in the video, his damage stays at 26% while the meter builds up.
You already know that Sakurai likes to stay true to the character, why would you ever doubt that? And on the subject of Sakurai, he said that he was focusing heavily on keeping the game balanced, your doubt of his claim is very rude.

grimbldoo

#33

grimbldoo commented on Book Focused on EarthBound's Development and L...:

Come on Nintendo. If you aren't going to do it yourself, let this man do it. Or if you want a scoop of the profit, why don't you publish the book? Don't hold back something that fans would be willing to scoop up for lazy reasons.

grimbldoo

#35

grimbldoo commented on Clash Of Clans Creator Supercell Doesn't Want ...:

@TheRealThanos #22
Exactly! If I wrote hypothetically, why did you respond to me as if I had written factually? I don't appreciate being labeled delusional simply because I had the audacity to imagine a positive outcome. My comments reflect who I am, or was, so your response is indeed to me and not just my comment.
Side note: I do acknowledge that you meant no offense by your actions.

grimbldoo

#39

grimbldoo commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@Wesvert #205
Invest:
to put (money) to use, by purchase or expenditure, in something offering potential profitable returns, as interest, income, or appreciation in value.
They are putting money into the company in return for a game. That sir is investment. I have no idea how you failed to recognize that.

grimbldoo

#40

grimbldoo commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

People here are ready to offend and discredit Pachter whenever he shares his honest opinion, but now that it's a woman sharing her honest opinion nobody can offend or discredit her because it's sexist to? That in itself is sexist, my friends.

grimbldoo

#41

grimbldoo commented on Rumour: Smash Bros. Heading for a Spring 2014 ...:

@Jazzer94 #100
your*
You're right, I did try to cram too much into there and it just became a mess. I'll just stick with good ol' economics; the rate of increase decreases per additional worker until there is no longer an increase because the workers outnumber the resources.

@WiiUExposed #107
Let's revisit your original statement

WiiUExposed wrote:

It shouldn't take even the same time as Brawl's development. Namco Bandai's helping, there's no story mode, and the online won't have to be shoehorned in.

What you stated is true, but you forgot the fact that the game is now in HD. Nintendo had six year gaps when it was still working in SD. Now that it is working with HD and probably a similarly sized group, don't you think that it's reasonable for the production time to increase? Several of the first party games have already been pushed back and Nintendo itself stated that it is still getting used to working in HD. This could easily add on a year or two just by itself, take away a few months with Namco's help.
With the HD adding two years, let's move onto the balancing. The act of balancing could add on six months to a year to that total time because it is a lengthy and, according to Sakura's statements, a difficult process.
I can see why you would think that adding on a few more members would magically reduce production time, but there is more going on than you are acknowledging. The fact that Nintendo took on Namco's help should be a sign in itself that this is a huge project for Nintendo and that it will take time.

grimbldoo

#44

grimbldoo commented on Rumour: Smash Bros. Heading for a Spring 2014 ...:

@SomeBitTripFan #60
Let me break down my metaphor for you:
-The single chef is the whole team working together
-The soup is the game
-The ingredients are the characters, stages, backgrounds, music, etc.
-The energy is the balancing
Of course the all of the ingredients can be prepared faster with more than one team, but the balancing, which is the main part of this game, has to be done by a small, constantly communicating group (probably not including significant involvement from Namco) to make sure that it is done properly. So even if all of the ingredients are complete, the game can't be released until the balancing is correct, until the energy has pervaded throughout the entire soup.
Maybe the balancing is a quicker process than the ingredients and, in that case, the more the merrier, but Sakurai's comments make it seem otherwise.

TL;DR, more chefs sure are nice, but do not necessarily speed up the release.

grimbldoo

#45

grimbldoo commented on Rumour: Smash Bros. Heading for a Spring 2014 ...:

@WiiUExposed #28
Oh sure they can, and then they will just be sitting around waiting for energy to transfer, which which happens the same rate no matter how many chefs are present. Additionally, different ingredients are added into the broth at different times, so a single chef could have every ingredient ready by the time they needed to be ready and therefore cook the soup at the same time.

grimbldoo

#46

grimbldoo commented on Rumour: Smash Bros. Heading for a Spring 2014 ...:

@WiiUExposed
That's like saying that having five chefs work on the same pot of soup will make it cook faster, yet physics says otherwise. Then can have as many people test the characters as they want, but they can only move so fast if they want to actually balance each character.
In reality, they have to balance the characters one at a time and making even small adjustments to a character can send ripples out that cause the other characters to need to be rebalanced.
It is not nearly as cut and dry as you are making it out to be.

grimbldoo

#50

grimbldoo commented on Review: The Legend of Zelda: A Link Between Wo...:

@Thats-what-she #237
Please, dear sir, for the love of education, go and look up why Link had pink hair. As advanced as the SNES was, it could only hold 15 colors per palette and they had one color too many, there was auburn for his hair and pink for the bunny. Since his hair was so minimal, they opted to use pink.