User Profile



Rootin'est, tootin'est cartoonist

Male, 25, United States

A dude who recently discovered a passion for animation, but always had a passion for video games

Sat 21st Dec 2013

Recent Comments



GoshDangTravino commented on Mighty No. 9 Has Been Delayed Once Again as Ke...:

@90sRetroGaming Aside from Shantae, I backed all those as well, and I was a higher-up backer on Bloodstained (minimum for the fame download for Mighty and Yooka but $150 for Bloodstained for the art book and all that because it looked fantastic)

It's a high-risk thing, absolutely, when it comes to crowdfunding games on Kickstarter, but we've gotten some fantastic games. Sure, most fail, and a lot get funded but aren't up to snuff, but that's the risk. I'd be willing to donate again for something I believed in, but it'd take a lot for me to donate to Inafune and Comcept again. They'd have to finally get Mighty out and a few really good games after before I'd consider it.



GoshDangTravino commented on Mighty No. 9 Has Been Delayed Once Again as Ke...:

@RupeeClock I can agree wth that. As a backer I'm getting increasingly frustrated (I only back just enough to get a digital download of the game so it's not all bad, but I feel bad for people who backed the highest tiers) at the fact that a feature I'll probably never use is the cause of it.

My guess is that they never prepared the game with intentions of patching it (hoping for a more old-school approach back before online gaming and releasing the full product all at once)

I still have faith it's gonna be good. I played the demo and loved it and I can't wait to see the rest, but at the same time, I can feel the frustration and can only imagine what the higher-paid tiers are feeling.



GoshDangTravino commented on Poll: Are You Excited About Minecraft: Wii U E...:

The lack of GamePad support is definitely annoying. That's the entire reason we wanted it on Wii U! The amount of customization that could have been possible with the GamePad and stylus is unfathomable. Limitless. But we're getting a lazy port that probably won't even be up to snuff with the PC version. If they fix that and add it in, then I'll definitely blow 30 bones on it. Add amiibo support for unlockable costumes and other bonus content and I'd perhaps spend more. Nintendo is missing a serious opportunity to make the Wii U version perhaps nearly as popular as the PC version. We don't just want the game - it's always been about the customization. And if that's what you're after and you own the PC version, then there's no reason to pick this up until they alter how the GamePad works with the game. Plain and simple.



GoshDangTravino commented on Deep Silver And Comcept Confirm Launch Date Fo...:

I dunno, I played the demo and I thoroughly enjoyed it. The main thing I was against, the voice acting, turned out to be incredibly charming and caused a few laughing fits. The gameplay is awesome, even without the boss weapons in the demo. I think it's fun weakining multiple enemies and chaining them with the dash. I did run into a minor visual bug in the power plant stage of you have the shadow quality turned all the way down, but that didn't hinder me too much.

The fire boss was a fun fight, and difficult, but not frustratingly so. He was unpredictable at times but never cheap. The electric boss was an absolute blast and is one of the most unique boss fights I've ever played in any genre of game. It's really interesting how she essentially sets up for a devastating attack that requires real thought and planning to avoid. I loved the environmental hazards in Pyro's stage, some being reminiscent nods to the Flame Man days, and some being completely unique, like the falling background pillars that you have to dash your way through. It was a blast.

I understand people's concern about the whole Red Ash thing, but you have to remember that game design takes place in several phases, and for some people, those phases come and go early, leaving them without a job maybe 20% into overall productions he started the new project to give them more work. Larger companies are always doing that. You think games like Call of Duty or Assassin's Creed get cranked out twice a year because they only work on one game at a time? Granted, they're both terrible comparisons but you get the point.

But the biggest thing that people seem to forget is that Mega Man is Inafune's baby. His pride and joy, and he can't make them anymore. Yeah, it plays VERY similarly to Mega Man but has some interesting tweaks to the overall gameplay. I think that if this exact system was reskinned so that we were playing as the Blue Bomber instead of Beck, people would sing its praises. But that just isn't the case and probably never will be. Sure, maybe it's not game of the year, maybe it does have its flaws, but the spirit of what he wanted to create is absolutely oozing out of every aspect of the game. I think it's an absolute blast to play, and I personally can't wait to get that much-anticipated download code for the full game, because I'm going to play the heck out of it.



GoshDangTravino commented on Masahiro Sakurai Confirms That Recent Super Sm...:

I'm surprised at the lack of any Castlevania support anywhere. I can't be the only person who thinks Simon, Trevor, Richter, Alucard, and Soma could be fantastic characters.

Simon, Trevor and Richter could be alternate skins (a la Olimar and Alph and the Koopalings) and could have some great versatility in their attacks (like the Dagger for B, Holy Water for Down B, Boomerang Cross for Side B that could be caught like Mega Man's Metal Blade, and some kind of leaping ability for the Up B, whip grabbing a la Zero Suit, etc)

Alucard and/or Soma would have their vast array of weapons at their disposal (swords for basic attacks, hammers for smashes, etc). Soma could have certain soul skills (especially pertaining to his final smash). I dunno. The possibilities are wild and yet I almost never see any of the old NES/SNES/64 eras of Castlevania even considered. It might be tough to get the rights from Konami but if they could get all of the games on Wii U VC I would hardly say it's impossible.



GoshDangTravino commented on Video: The Top Ten Worst Designed Pokémon Ever:

Man, I disagree with a lot of these.

And he can't seem to give any legitimate reasons for any of them. He's just griping for the sake of griping, and that whole deal is so overdone with the Pokemon series.

And yeah, I get that everyone's entitled to their own opinion and all, but come on. Putting the bulk of Gen V on blast for the number one spot is just bandwagoning with everyone else who says the designs are bad in that generation. And, again, he put it on the list without giving any good reason at all. 'Ugly' and 'uninspired' are just insulting to the hard work the creators put into the game.

As an artist, with the point of view of an artist as such, I challenge anyone else to make 700+ unique creatures without taking inspiration from currently or previously existing animals, objects, or anything of the like.

I mean, come on. Gen V gets so much flak, but even Gen 1 was completely inspired by real-life animals, extinct or living [birds, cats, mice, dinosaurs, insects, etc], or inanimate objects that children play with [magnets, balls, mud, etc.], mythology [the dragons and serpents].

It would also help if the reviewer wasn't so blatantly whiny about the whole thing.

I disagree with the majority of the list [Jynx being one I've never liked, and the only inclusion from Gen V that I would agree with is Druddigon], but aside form that, the entire list was completely baseless and picky, without any good reason behind any of it.



GoshDangTravino commented on Super Smash Bros. for Nintendo 3DS Update 1.0....:

There's a really great page where people detailed some of the changes. It appears ZSS, Ike and Shulk got buffed, Greninja, Rosalina and WFT got nerfed, and Bowser's Bowsercide kills Bowser first now [no more cheap wins for Bowser users!], same with Kirby and another, though Ganon is unaffected for whatever reason.

They also.. buffed Little Mac's KO punch. KO's like 15% earlier now, supposedly.



GoshDangTravino commented on Little Mac Is Officially The Least Successful ...:

I see so many people immediately switch to Little Mac after losing a match and they just get destroyed. Sure, he's overpowered, but he's difficult to use properly and is very easily defeated, often suiciding with that notorious Side B.

But damn is he fun to use. Especially in Smash Run.



GoshDangTravino commented on Review: Bionic Commando: Elite Forces (3DS eSh...:

I absolutely love the Bionic Commando series, and I'm one of the few to admit to loving the most recent title on the PS3, despite its flaws. I really hope these games spark a little interest to inspire a new game.

I'll be picking this one up, as well. It was one of my favorite GBC titles as a kid, though my cartridge is lost in time, along with the system itself.



GoshDangTravino commented on Weirdness: Now You Can Play Super Smash Bros. ...:

I'm honestly surprised he made Fox and Falco when he had Game & Watch and other hyper-retro characters to work with to fit the primitive feel of the game and 'system'

Game & Watch v. 8-bit Mario, Pikachu, DK, etc. would be pretty rad, if I do say so myself



GoshDangTravino commented on Upcoming Super Smash Bros. for Nintendo 3DS Pa...:


Having never played Starcraft or any of the games in that series, I simply didn't know that. But Starcraft and Smash are two completely different titles and they both probably work very differently with the style of gameplay they both are. I don't know much about how it works on a technical level but I imagine that to be the case. I dunno, the replays don't mean much to me. The only good one I have is getting 4000+ yards with Olimar on the Home Run Contest. But, I do feel for those who have some they love showing off or reliving themselves. I don't think Nintendo didn't care, as it is a feature they made sure everyone knew about, but maybe it just couldn't be done? Maybe it'll be explained?



GoshDangTravino commented on Nintendo Reveals 11 amiibo Super Smash Bros. F...:

Honestly, I'd love for Nintendo to release all of the characters so I can have a shelf similar to in-game [reminiscing along with the original Smash for the 64, how the trophies are just sitting around on a table]

For me, my mains of Dedede, and Samus are priority, along with ZSS if/when they put her out, too. Those are the ones I'd actually use. But I'd love to get them all.



GoshDangTravino commented on Battleminer is Bringing Its Crafty Presence to...:

I'd like to see Minecraft on the 3DS, really. I think the touchscreen could bring some neat elements to crafting.

As for this? Kinda depends on the price. I might spend maybe seven bucks at most on it. Too much more and I'l probably avoid it.



GoshDangTravino commented on Upcoming Super Smash Bros. for Nintendo 3DS Pa...:


The reason they can't save the replays is that they're not actually recorded video. It's recorded button inputs that are hashed out in a simulation. If they make changes to the amount of power a smash attack has, then the new version of the game will change the replay as well. A smash in the replay may not KO like it once did, and it would throw the entire replay out of whack.

If it was actual, recorded video, it would take up a TON of SD card space. Video files in most formats are expensive in terms of data. You wouldn't be able to save many matches without overloading your card.

I think that the replay issue is a sign that some major changes to at least some characters are imminent.



GoshDangTravino commented on Upcoming Super Smash Bros. for Nintendo 3DS Pa...:

@WreckItRyan The game will never support D-Pad movement. There would be no way for the D-Pad to register the difference between a tilt and a full press. At best, you'd have to double-tap for a smash, which would only hurt your D-Pad faster. My advice is to take it easier on your C-Pad - smashing lightly is easy if you practice it. Being stupid and forgetting to buy a warranty for my 3DS XL, and seeing all the busted C-Pads, I've learned to be careful.

Anyways, as for my hopes:

I hope Rosalina gets nerfed a bit. Not in her attacks, or her damage-dealing or anything like that, but I think Luma should at least take non-projectile damage. Link's Hylian shield blocks projectiles altogether, so I don't see why Luma can't act that way, but when you simply can't get close enough to Rosalina without only hitting Luma, but Lma can counter-attack, it makes Rosalina extremely hard to damage at all, let alone launch, unless Luma gets KO'd. I've learned to deal with them [rolling and suckerpunching], but I can see anyone playing Rosalina completely sweeping tournaments.

Little Mac is fine. His side-b, horrendous recovery, and extremely light weight [I'd argue his weight and launchability in Smash being somewhere between Pikachu and Game & Watch, I've easily launched and KO'd some at less than 40% in For Glory] all make up for his ridiculous strength. Plus, so many people play as him because it's easy to do so, that he's become easier to deal with.

I saw someone say Greninja is OP, but he's fine. Easily launched and lacking good, non-smash launching moves. He's just speedy is all.

I hope ZSS doesn't get nerfed at all, with her being my personal main online, but I can see how she would be, with how easily her down-b can launch, even though it's extremely difficult to hit with - I've yet to master spiking someone with it. Her up-b is probably what would take a hit, if anything. It's not hard to hit with properly and launches most characters by about 80%.

I'd say everyone else is fine, really. I can't see why any characters should be buffed or nerfed aside from the aforementioned, but maybe others have different opinions?



GoshDangTravino commented on Free Sonic Boom 3DS Theme Now Available For Do...:

They didn't send out any review copies.

From what I've seen so far, though, there's a reason. It would have gotten absolutely abysmal reviews, and, being right before the holidays, it would have severely damaged sales for the holiday season. I'm judging this based on the let's players that are already diving into the game as of its release, like the Game Grumps and ProJared. The Wii U version is a glitchy, unfinished mess [that's already being compared to Sonic '06], and the 3DS version is just awful, even judging by just the demo of the game. They even made the characters unlikable. Sonic and Tails seem the same as always, but they made Knuckles an idiotic brute [he had to figure out which way was left by using his hands as a reminder and dumbly talks about enjoying punching things]

I'm bummed, man. I was hoping these would bring life back to the Sonic series, by, once again, it was rushed for the sake of being out for the holidays, rather than having time put in to polish and properly debug the games. I might pick the games up in a few months/years when they're on super heavy discounts like they undoubtedly will be [I can see them down the line being like three bucks used at GameStop at best], but, for now I'm gonna be sad about the Dark Age of Sonic continuing on.

Maybe one day they'll be good again. Maybe.



GoshDangTravino commented on Pixel Paint Lands On North America’s Wii U e...:

If I pick up a Wii U for Smash Bros this holiday, I'll definitely consider grabbing this on the shop. I love making pixel art but doing it on Photoshop or anything else can be a royal pain sometimes, with crashes and botched settings and whatnot.



GoshDangTravino commented on Capcom Offering Spooky Savings In North Americ...:

@WaveWarlock Mercenaries was a damn fun time, though I wouldn't pay full price for it again. It's definitely something I'd recommend to a completionist, since there's a lot to unlock and plenty of levels to try and get high rankings on, and the characters vary pretty wildly in weapons and techniques. It's surprisingly deep, seeing as it isn't a full-fledged, canonical game.

I bought the game originally not knowing anything about it story-wise, so I was disappointed when there wasn't really a story behind it, but aside from that? it's completely solid.



GoshDangTravino commented on Rumour: Super Smash Bros. for Nintendo 3DS Dat...:

I know it's probably never going to happen but I still pray to God Miyamoto to make a Konami deal happen so we can have some Belmonts in Smash.

Like Simon Belmont, maybe with Richter and Trevor as alternate skins. Also, Alucard, with his huge variety of weapons and skills, would be another interesting inclusion.

A man can dream.



GoshDangTravino commented on Super Smash Bros. for Nintendo 3DS Update Incl...:

@UnseatingKDawg I really hope ZSS didn't get nerfed like that. Not only because she's my main, but because those two moves are the only ones with real launching power that she has, with the Down B being hard as hell to connect. She's much more of a combo fiend and meant to do heavy damage rather than launching, but still.

As for the rest, if they're true of course, then Mega Man got a HUGE buff, unless the increased range is contrasted by lower damage or launching power.

As for the talk about certain characters needing to be nerfed, I can only agree with Rosalina and Luma being nerfed. People who are skilled with her are unbeatable - I lost ten matches in a row to the same guy.

Little Mac is quick and strong, but if you focus on evasion and timing your attacks, you can KO him pretty easily. Someone who's skilled with him is still beatable but requires serious strategy and being careful about letting the timer run out [my fights with him tend to last 3-4 minutes, anyways]. His recovery is god-awful, too.

And whoever says Olimar is OP is nuts. Two special moves are only useful in gathering more Pikmin, a third doesn't do any sort of damage, and the fourth is only damaging depending on which color Pikmin are by his side. However, his attacks are disgustingly strong, but he's slow and easily launched, too. He's such a weird character, but I have yet to lose a match against one, and my win rate's only sitting at about 41%



GoshDangTravino commented on Super Smash Bros. for Wii U to Feature Grab th...:

Ah, the Temple holds such fond memories. I hope it makes a return in the Wii-U version. Not that I'm getting it right away [especially since this broke college student still doesn't even own a Wii U] but it'll be even more incentive to get it as soon as the pocketbook allows.



GoshDangTravino commented on Sakurai Explains Reasoning Behind Removal Of I...:

I don't understand why people are so upset at this. I've never seen the Ice Climbers used professionally, or even for fun. The few times I personally used them, I found them extremely frustrating, especially since the AI on Nana was terrible and she'd fall off stage on her own accord. And, when she did, Popo was severely handicapped and had no UpB recovery move, most notably, and also had severely downgraded moves all around the board. I remember doing through Melee trying to get their trophies on Single Player, and remember it as being one of the most frustrating things I'd ever done in a game. They were terrible characters. Fun? Sure. Cute? Absolutely. Practical? Nope.



GoshDangTravino commented on Super Smash Bros. Hitting 3DS This Summer, Wii...:

I think it's a wise choice. The 3DS version will be out, just in time for summer vacation for a lot of people. A ton of people are going to lay it and love it, and it's gonna lay down some serious hype for the WiiU version. Now, for me, I've been a Nintendo fanboy all my life, and the WiiU is the first system of Nintendo's I haven't been in a rush to buy, and I think that goes for a lot of people. They're waiting for a good reason to buy the WiiU, outside of a remake of a game of console past. Not only is a winter release date going to allow for more work to be done on the game to fix minor graphic errors and bugs, but it's going to set WiiU to sell a lot of consoles for Christmas. I've seen a lot of complaint about 'Winter' being late December, early January, which is fairly untrue. I'm betting a late-November to early-December release.

I've been waiting for a reason to buy the WiiU, and now I have one. And who knows? Maybe they've got an unannounced holiday bundle in the works? All I know is, I'm getting a WiiU this holiday season, if only just for Smash.



GoshDangTravino commented on SteamWorld Dig Coming to PC, But Follow-Up Wil...:

@imageform I really can't wait to see what you guys have in store for the next game. A Metroidvania is obviously an awesome direction, being my favorite style of game, but if you deter from that and do something completely off the wall, I'll support it. Steamworld Dig was absolutely beautiful, and I'd love to see how the PC Version will look and feel.



GoshDangTravino commented on Review: Ninja Gaiden III: The Ancient Ship of ...:

Ninja Gaiden is a barsteward of a series, but it's so fun. It's fun getting really good and mad at a game, because it so rarely happens with newer games. I beat the first one with save states, but then went through it again and succeeded [I did use a save state at the beginning of each act, however, after mindlessly hitting reset during Act IV during my second run - I didn't use it otherwise, like before a boss or after running a level unusually well], and I'm struggling to play the second one through the same way as my second playthrough of the first

The headache from typing that sentence aside, I refuse to play the third until I beat the second, but I'm close now. I already have it, just waiting for the day where it can jump from my 3DS and stab me through the chest with the Dragon Blade



GoshDangTravino commented on Review: 3D Altered Beast (3DS eShop):

When I was a kid, I loved playing games, but never had anyone outside of a Pac-man loving grandmother to play with. That all changed when I met one of my closer friends in the 3rd grade. I went over to hang out at his house, where he had a Sega Genesis. I had one myself, but the game he showed me was one I hadn't heard of, but I fell in love with it right away - that game was Altered Beast.

While the game certainly has aged rather disgracefully, as mentioned by a few others here, its legacy is what matters. It has a very strong nostalgic value being that it was one of the first games that really popularized the side-scrolling beat-em-up. It did a lot of things wrong, absolutely - no extra lives [I've never gotten past level 4, and I'm pretty sure that if they were available, I'd have gotten one by then], no continues, and a few very overpowered enemies [i.e. the bird thing with the long tail that you can ride in games like Golden Axe, that thing will kill you ridiculously fast in AB]. However, it's still damn fun to play, despite its flaws, and it's one that I'll always have in my library in some way, shape or form. I hope to get my old Genesis out one of these days, and to buy a physical copy of this.