User Profile

Goginho

Goginho

Joined:
Mon 3rd June, 2013

Recent Comments

Goginho

#4

Goginho commented on Eiji Aonuma Discusses Changes On the Way to Ma...:

@Luffymcduck Maybe you can play better under pressure? I know I can usually work more productively and accurately under some sort of pressure or time constraint, knowing that I have to get it done, you know, when you're on your toes and your senses are heightened and stuff. I guess I'm a last-minute kind of person :P

Goginho

#11

Goginho commented on Bandai Namco Announces Ace Combat: Assault Hor...:

@aaronsullivan There will be many old people buying these figurines, sure, but there will be many many more younger people buying these (just an intuition) and trying to collect as many. I'm one all for the games, and my main concern is that content will begin to suffer due to Amiibo, where devs exclusively include content unlocked by the, arguably, over-priced figures. Simple DLC would suffice in my books, but if I one day have to buy certain Amiibo in order to experience a game to its fullest, then that's going to be a bummer. I'm not againts figures in general. Personally, I love merchandise, but it's the connection that this merchandise has to the actual digital capability that makes it different than simple figurines / collectibles / plushies...whatever, you know. Hopefully you can understand my skepticism or concern that comes from this, and if you don't, then meh ;) whatevs.
All in all it's a neat idea, but it kinda feels forced and perhaps even generic imo, so I hope it just ends up being a gimmicky fad that doesn't turn into a certain norm. On a natural seperate level, there is the content (games) and there is the merchandise. However, with this concept I feel as if Nintendo wanted to combine the two in order to create something interesting to attract consumers, just becasue they can (technology-wise).

Goginho

#12

Goginho commented on Bandai Namco Announces Ace Combat: Assault Hor...:

Lame. I'm not too fond on Amiibo :/ If this is the kind of content Amiibo will cover, then I find it pretty unnecessary and pointless, not to mention compicated. Why complicate things with extra toys / figures, when you could just bring out DLC content the normal way. Sure, this might appeal to younger audiences who are enthusiastic about collecting physical versions of Nintendo characters, and that's alright, I'm just hoping this Amiibo concept doesn't get out of hand and that they don't get too carried away to exponentially start including Amiibo for everything.

Goginho

#13

Goginho commented on Anouma Confirms Majora's Mask 3D Has Been In D...:

That's a worryingly long development time for a remake. Hopefully this means that there are significant extras, like a master quest and a boss rush mode. Either that, or they had it finished for a while now and wanted to hold off for a perfect release time.

Goginho

#14

Goginho commented on Gallery: Project CARS Screens Focus on Realist...:

Wow, pretty impressive. The grass especially. I truly thought I was looking at a photograph. Sadly, I have a feeling it won't look like this on the Wii U. Shame really, since the GamePad is the perfect control for a steering wheel simulation, and I'm a fan of that. I like realistic racers, espeacially when done right and bring across that feeling of speed and exhiliration well.

Goginho

#26

Goginho commented on Review: Donkey Kong Country 3: Dixie Kong's Do...:

@Luffymcduck Well, I wouldn't necessarily say same enemies and backgrounds. Music...sure, but NSMB U definitely changed some things up a bit by applying some interesting new backgrounds, as well as added some new enemies. The first one is also quite different from the rest (even the physics, a bit), but I see where you're coming from though. I'd say NSMB Wii and NSMB 2 are the most similar when it comes to backgrounds and enemies, even though 2 has that coin craze aspect to it :D
In the end, what matters to me is the level design and new platforming experiences. I just care for more levels, presonally :P

Goginho

#30

Goginho commented on Satoru Iwata Outlines Nintendo's First QOL Pla...:

I like this direction that Nintendo are taking. You know, health comes first, let's not forget that. It's bascially the most important thing in life, I feel, and hopefully this ends up being profitable for Nintendo and benefits the consumer. I can see this go down well, since Nintendo usually put in a lot of time, effort and quality in their products.

Goginho

#36

Goginho commented on Eiji Aonuma Wants Mario Kart 8's DLC Master Cy...:

Aonuma basically just wants to see the reactions of people on the internet about this, presumingly to get an idea of what fans think of such a concept. Well I say, if you can pull off adding futuristic (modern) vehicles or elements like this, and not just senselessly throwing them in there, then go for it :) I think it might be interesting to see, but more importantly, it should integrate into the overall gameplay and story of LoZ.
Sadly, this could or may be a call to either replace Epona or serve as an upgrade, and I don't want that. Generally, I'm not a fan of seeing futuristic Zelda games. I know many people write how they wanna see that -how they want something like a 'steam punk' Zelda, well I personally don't. What they've done so far is perfect, adding some out-of-place futuristic elements here and there, such as in Skyward Sword with the robots and the Timeshift Stones, that was pretty great, but to have a whole game about lasers and guns and modern vehicles...and jet packs and what not, is not what LoZ is about to me. At least for now. Perhaps sometime down the road... like really long road, they could maybe try it on a handheld version and see how that goes. Like in a few decades or something, when truly some freshness might be needed :P
But for now, keep it traditional.

Goginho

#41

Goginho commented on Nintendo 64x64: Conker's Bad Fur Day:

Ah, how I wish games like this were still made. If you really think about, it was such an absurd plot that spans over the period of one day. I mean, no saving princesses or worlds from destruction and peril, but simply finding your way home and meeting interesting characters along the way, being asked favours and doing absurdly simple and trivial tasks, which sometimes turn into very dangerous and over the top missions. And with such a bizarre, yet simple plot, mixed with a fitting setting and visual style, a whole new type of gameplay experience opens up.
Conker's Bad Fur Day is an interesting and very hilarious take on how various creatures, animals and everyday, real-life inanimate objects alike can become playful, show colourful personalities, communicate and interact in strange and whimsical ways with one another, only to keep the player entertained for hours on end, with very little to no down time or dull moments in my opinion.
I remember going to the rental store and seeing this game, thinking it was another innocent adventure game starring a squirrel ...boy was I surprised when I popped it into my N64 in my room that day :D haha I don't think they would've let me rent the game if I wasn't with my father there.

I'm hopeful these types of games will make a comeback someday. Also had a blast playing countless hours of multiplayer with my buddies. Thank you N64 for the more-than-two-player capability.

Goginho

#42

Goginho commented on Nintendo Download: 16th October (Europe):

Man, I'm really tempted by that promotion, since I'll defo be gettin' me some VC DK, but I don't like downloaded modern games. I much prefer collecting physical copies instead :/

Goginho

#43

Goginho commented on Turns Out The GameCube Controller Adapter Won'...:

Seems odd. I really saw this as a sign of GC Virtual Console coming soon. Oh well.
Is it really that complicated to make a controller compatible for games? I don't know much about that, and it seems like a banale thing to me, but from the looks of it, it's really difficult I guess.

The bright side is . . .you get to save some money again :)