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User Profile

Gman80
Singapore
- Joined:
- Wed 28th January, 2009










#1
Gman80 commented on Toribash:
We did a small release vid to the community last weekend. In this vid.. blood effects and smoother fight physics
.
Enjoy!
http://www.youtube.com/watch?v=hGCd4vivZtI&fmt=18
#2
Gman80 commented on Toribash Coming To WiiWare:
The game really is about working out how natural body physics work, then you reflect then you react to environment settings such as force and gravity.
It gets intense especially in grapple style fights, where you have to read your opponents moves and attempted throws and manipulate your tori to counter and. So fights become more technical vs more action oriented.
http://www.youtube.com/watch?v=iJ6ozx_3gm0 shows a realistic throw you can achieve in multiplayer.
Here's a good example of a fight replay that used body physics well to execute a realistic kick.
http://www.youtube.com/watch?v=hqKqT6NHojQ
#3
Gman80 commented on Toribash Coming To WiiWare:
A lot has been said about how we’re a tactical fighting game..
I believe we’ve evolved some way from that. What started as sophisticated fighting strategy has become a way to utilise full-body motion control.
Here’s what we can do in Toribash today. Yes we have a steep learning curve but the results of mastering this are truly rewarding.
I’ll let these vids speak for themselves.
http://blog.toribash.com/?p=146
Enjoy...