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FlaygletheBagel

FlaygletheBagel

Male, United States

Joined:
Wed 12th March, 2014

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FlaygletheBagel

#1

FlaygletheBagel commented on Feature: The Wii U is Two Years Old, But How's...:

IMO the Wii U is a C+. I absolutely love my Wii U for the games I do have for it, but truth be told, that's because I'd buy anything with Nintendo's seal of quality and a Super Smash Bros. game on it. The reality is that the Wii U has been my least played Nintendo console of all time.

There's a few offenders, but my biggest gripes revolve around the fact that there are HUMONGOUS gaps between Wii U releases that border on unacceptable (The entire first year of the Wii U's existence, and also more recently, Mario Kart 8 in May and virtually nothing until Bayonetta 2 in October). This wouldn't be so bad if Nintendo took their Virtual Console seriously and actually padded those gaps with volumes of classic games, but they didn't even do that (and still don't, at least not as much as they ought to). It's so frustrating. I shouldn't be able to beat a game in about a month and then have to wait another 3 or 4 for another game to play.

That said, Nintendo is my favorite game company and there's a reason for that. They deliver gameplay no one else can, and their first HD console shows they've got unbelievable artists at work in their studios. I just wish their first foray into HD wasn't marred by a lack of direction and a poor quantity of releases.

Oh well. I still really enjoy my Wii U, and I'll keep picking up Wii U games as long as they keep making them.

FlaygletheBagel

#3

FlaygletheBagel commented on The November Club Nintendo Rewards Are Now Up ...:

I wish Nintendo would take its Club Nintendo membership seriously instead of feeding us average to mediocre games every month. If they're going to go all digital with their rewards, then the least they could do is give some decent games.

FlaygletheBagel

#4

FlaygletheBagel commented on Shigeru Miyamoto Outlines Core Nintendo Philos...:

@Yorumi I agree with you about how the Wii U's first two years saw very little innovation, but I would also say Nintendo doesn't have a whole lot of choice in their situation. Their major titles include:

-NSMBU
-Pikmin 3
-Wind Waker HD
-Game and Wario
-Super Mario 3D World
-Donkey Kong Country: Tropical Freeze
-Mario Kart 8
-Super Smash Bros. for Wii U

Even though these games don't have groundbreaking changes, all of them are excellent entries in their franchises (with the exception of NSMBU or G&W, which were passable at best, and WWHD was just a remake). You're right in saying that most of what Nintendo has put out has been relatively safe.

But what else do you expect them to do in their situation? They've got fans clamoring for new Mario Kart, new Smash Bros, new Mario, and new Zelda constantly, and that's the stuff that sells. They're focusing on getting consoles off the shelves now, and innovating later. Sure, you can definitely contest that that probably wasn't the best approach when they were planning the Wii U in the first place, but after the terrible launch and even now, two years later, Nintendo needs to get Wii Us off the shelves, and new IP like Splatoon, Captain Toad, etc. are not going to sell systems. The risk-reward is not good.

Look at the Nintendo Direct from a few days ago as an example. What made people FLIP OUT with excitement? A remake of a game from a decade and a half ago. And what game were people almost universally bummed out about at the end? Splatoon. Like it or not, nostalgia sells, and as sad as it is sometimes, Nintendo is facing an uphill battle in selling new IPs.

Nintendo is in a very unique situation in this generation, and I think that's what's keeping Miyamoto's philosophy from being the way the company is run at the moment. They're stuck in a corner with this console, and right now they're trying to kick their way out, guns blazing, with the stuff that sells.

FlaygletheBagel

#5

FlaygletheBagel commented on Shigeru Miyamoto Outlines Core Nintendo Philos...:

@Yorumi I agree to some extent, but to be fair, I think Nintendo churned out the NSMB games to give their new platforms some more traction. As non-innovative as those games are (and they definitely are), they are Nintendo's best-selling franchise, and at the time of making the most recent NSMB games, they needed more 3DS and Wii U sales.

Technically there's only been 1 NSMB game per platform (aside from Luigi U, which was DLC), so I wouldn't quite call it "milking," but I agree that too many of those games came out in rapid succession.

I think Miyamoto's creative philosophy is an inspiring one, and one that I worry is declining in the games industry. For me, gameplay will always win out over story (not to say I don't enjoy the likes of Walking Dead, or Metal Gear, or Mass Effect, games that put a heavy emphasis on story every now and then), but when I get really excited over a game, it's mostly because I want to play it and have fun playing it, not necessarily for the spectacle and drama of a story.

FlaygletheBagel

#7

FlaygletheBagel commented on Nintendo Download: 6th November (North America):

Super Mario Advance is a nice touch, but I won't get any of them until the one that features Super Mario Bros 3 comes out. I love SMB3 and it's the only one of the Advance games I can justify getting when I already have the original on VC.

Love love LOVE the Tetris Attack/Pokémon Puzzle League games. They're the most underrated puzzle games that have come out on Nintendo's platforms. I highly recommend them if you've never tried them!

FlaygletheBagel

#8

FlaygletheBagel commented on Genyo Takeda Discusses Nintendo's Hardware Future:

Nintendo needs clear messaging and a clear target audience for their next product. The Wii U suffered from the fact that its advertisements didn't adequately explain its value to the consumer.

Plus, who exactly was the Wii U supposed to be targeted for? It couldn't have been targeted towards the casual market due to its hefty price tag, and it wasn't really for the people out there who consider themselves "hard-core gamers" either, because the Wii U's specs weren't on the same level as PS4 and Xbox One.

In the end both of those crowds have generally avoided the Wii U, and it's pretty much become a console for Nintendo fans and them only. Which isn't a terrible thing, since Nintendo has quite a lot of fans, but they really missed their chance to reach new people with the Wii U. Their next product needs a clear goal and audience, and to be honest, I think they have a better chance appealing to the casual crowd than the hard-core one, as much as I personally dislike that.

FlaygletheBagel

#9

FlaygletheBagel commented on Feature: Does Super Smash Bros. Wii U's Smash ...:

@Kaze_Memaryu As others have said, I think you're way overstating the importance of single player in Smash. In Smash, single player has always been nice as an extra, and nothing more. 64, Melee, and Brawl never, EVER featured single player as the main attraction of the game. Brawl was probably the closest to a single player focus in the series, but even Subspace Emissary had some seriously monotonous qualities to it, and the multiplayer still received the most attention.

The only single-player things missing from Wii U are adventure mode and target smash. Race to the Finish wasn't even an addition to Brawl, so it made no sense to expect it in this game either. And IMO the addition of Orders, a functional online mode, and smaller and multiplayer-centric modes more than makes up for the two missing single player modes.

FlaygletheBagel

#10

FlaygletheBagel commented on Poll: Should Nintendo Follow Microsoft's Lead ...:

Nintendo's current pricing is good enough for the holiday season (a lot of people will probably already be enticed by Smash to go pick one up, so no need for a price cut when Smash is already going to give the system momentum).

No, I see Nintendo cutting the price early next year, maybe in March-May. That way Smash gives the Wii U an extra boost in the holiday season, and then the price cut can keep that momentum going, and maybe even make it an enticing buy for people who were on the fence during the holidays.

FlaygletheBagel

#11

FlaygletheBagel commented on Super Smash Bros. for Wii U Live Nintendo Dire...:

@Inkling I actually prefer not having multi-subject directs once a month, because it means we get the news when it happens. Before, Nintendo had to stockpile all their announcements every month to save for the Nintendo Directs, which left us with practically no news in between.

Would you rather have heard the Smash release date when it was decided on, or would you rather have had Nintendo sit on it for a few more days/weeks to save for a Direct? Would you rather have heard of Link's Mario Kart 8 bike or the Smash game/GC Controller bundle sooner on a news site, or later on a Direct?

I get what you're saying, and I do like the hype that Nintendo Directs build up, but I think Nintendo is going the right route with Directs right now. Their announcements work better when spaced out. I get some cool new piece of Nintendo news at least every week. That's a lot more frequently than when Directs were more commonplace.

FlaygletheBagel

#12

FlaygletheBagel commented on Nintendo Confirms Retro Halloween Scares for t...:

@ghasfarost @CaptMcCloudAran Well, it's been twenty months since Nintendo announced N64 games and we haven't seen those yet. And they announced DS games on VC several months ago and we haven't heard anything about those. Seeing as how Nintendo doesn't even keep up with their ANNOUNCED Virtual Consoles, a GameCube Virtual Console seems to be fantasy at this point. A shame, because GC has some of my all time favorite games.

FlaygletheBagel

#14

FlaygletheBagel commented on Eiji Aonuma Wants Mario Kart 8's DLC Master Cy...:

I like how people are immediately disqualifying the idea of it being used in a Zelda game without imagining the context or looking at Nintendo's excellent track record for game quality. I trust Aonuma's creative direction, and if he puts the bike in a future Zelda game, I'm sure it'll work out fine. If he doesn't, I'm sure it'll work out fine too.

This is why Nintendo can't take risks in their main franchises; people shoot them down for thinking outside the box. And then after getting so much unnecessary hate, Nintendo delivers an incredible product (See Wind Waker or Metroid Prime).

FlaygletheBagel

#16

FlaygletheBagel commented on Hardware Review: The New Nintendo 3DS Is The B...:

My biggest concern was whether or not it would be difficult to adjust to the smaller screen size, moving from my current XL to the new standard model. I'm glad NL addressed that in this preview, and if the transition really isn't that bad, I think I'm going to be picking up the standard version. I love the faceplate idea too much to pass on it.

FlaygletheBagel

#17

FlaygletheBagel commented on Nintendo Download: 9th October (North America):

Hi, I have a question! So, I've never once played a Castlevania game, but I beat Super Metroid for the first time recently (only the second Metroid game I've beaten after Prime) and I'm working my way through Metroid Fusion. I like them a lot and I'm wondering if I should start on Castlevania. I don't know where to begin with it though.

So any recommendations on what game I should start with? I guess I should mention I don't want anything quite as challenging as the original Metroid or Metroid 2. I'm sort of new to this whole "Metroidvania" genre.

FlaygletheBagel

#18

FlaygletheBagel commented on Turns Out The GameCube Controller Adapter Won'...:

Also, to all of you expecting a GameCube VC, don't get your hopes up. This is the same company that promised us N64 games on Wii U 20 months ago and hasn't delivered a single one. At the rate Nintendo works with their Virtual Console, we probably won't see the DS games they promised until 2016 at least. Nintendo has handled their virtual consoles extremely poorly this generation and they're not about to put games as large and complicated to port as GameCube games on their VC, especially not before addressing the easier ones like N64, and (apparently) DS.

FlaygletheBagel

#19

FlaygletheBagel commented on Turns Out The GameCube Controller Adapter Won'...:

@Dr_Corndog I'm no expert, but my guess is that it's impossible (or at least extremely difficult) to get a new Wii U peripheral to work with the directly emulated Wii console. Since the emulated Wii Mode wasn't designed with GameCube controllers in mind (or at least wasn't designed to read GameCube controllers through the USBs), the controllers won't function with Wii Mode.

It's kind of like how Pro Controllers don't work with Wii Mode. It's a new peripheral and wasn't designed with the Wii in mind.

I'm sure Nintendo is more than capable of patching a few Wii U games to be compatible with it, but the only game they have working with it right now is Smash. Pretty disappointing, but oh well.

FlaygletheBagel

#20

FlaygletheBagel commented on Nintendo Download: 2nd October (North America):

I'm trying to figure out if I should pre-order a physical copy or go download, and what time it shows up on the eShop will directly factor into my decision. Anybody know the official word on that? If it hits at Midnight Eastern Time, I'll definitely go with the Eshop Download.

FlaygletheBagel

#22

FlaygletheBagel commented on Nintendo Confirms Final Week Details For Its S...:

There is literally no justification for Starfox still being that expensive. The game is a remake of a game that came out 15-20 years ago, and it can be played through in a couple hours. The Wii's N64 version is 10 bucks, so there's no reason for a remake to be 40. And a discount to 30? That's laughable; I mean, that should be its price when it's NOT discounted! Oh well, what do I know?

I'll consider DKCR3D, but all the rest I own already, besides Starfox. Not sure about Pac-Man. I haven't heard anyone vouch for that one.

And if you're a Wii U owner and you don't own Pikmin 3 or DKCTF, get those as soon as possible while they're still discounted. You will not regret it.

FlaygletheBagel

#25

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

@Yorumi

I don't know much about game design, but I can almost guarantee that clones take SIGNIFICANTLY less time to work on than an entirely original character. Especially one with 2 A.I.'s like Ice Climbers. So yeah, time constraint could have been a big reason they're not in.

I do think you're being way too harsh, but that's your opinion. If you really aren't going to be getting Nintendo's new hardware because they decided against putting one character in the new Smash, that's a bit crazy, but it's your decision. I disagree that Nintendo is only doing 2D platformers and not much else (see Smash, Mario Kart, Bayonetta 2, Hyrule Warriors, Pikmin 3, NES Remix, Legend of Zelda Wind Waker, Legend of Zelda 2015, Xenoblade Chronicles X, Splatoon, Starfox, etc.). Buy whatever you want, but I for one love the games Nintendo makes and I'll support their software and hardware so long as they keep giving me fresh game concepts and plenty of reasons to come back to them. And so far, they've done a really good job with that.

FlaygletheBagel

#26

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

@Yorumi

I see what you're saying. But I think a lot of what the both of us are talking about is still just speculation until Sakurai clarifies certain things. There's no way we can take guesses about Pokemon Trainer's exclusion or to what extent the 3DS version hampered the Wii U version, if at all (other than Ice Climbers' exclusion of course). Even if it did in some way, there's no need to blame Nintendo for it, and honestly I don't see why you would. It was clearly Sakurai's design choice and this game is his creative space. And who's to say he won't add Ice Climbers back as DLC if his team eventually figures it out after release? His team is under a lot of time constraints and probably just didn't have time to make them work. You could either have a 49-character Smash 3DS out on October 3rd, or a 50-character Smash 3DS out in 2015. I personally don't think Ice Climbers were worth delaying the game over, which is probably what would've had to happen if he had spent more time and resources trying to include them. I think he made the right design choice.

FlaygletheBagel

#27

FlaygletheBagel commented on Video: Episode One Of Zeldamotion's Link To Th...:

The writing is by far the worst part of this, followed closely by the voice acting. Let's review for a second.

Link: "My first harvest. These apples are perfect! Just the right color and shine!"
Uncle: "Let me see..."
(5 second pause)
Uncle: (forced laugh) "This is a great start for the season!"
Link: "This has got to be the best apple orchard in all of Hyrule! Everyone's gonna travel here to try my apples!" [unintentional but obvious sexual innuendo]
Uncle: YOUR apples, huh?
Link: I've even got a name for the orchard!
Uncle: Oh yeah? And what is that?
Link: Well it would make sense to name it 'Link's LEGENDARY apple orchard!'
Uncle: (Really overexaggerated laugh)
Link: What's so funny?

I'm not against the effort to make an animated Zelda, but if you're going to do something like this, at least get some people who can write and do decent voice acting. At least the music is spot-on.

FlaygletheBagel

#28

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

I'm shocked at the amount of complaining on this thread. Smash fans can never be appeased, can they? Youve got almost 50 characters in the game, and you're still complaining that Ice Climbers got cut? And then people are complaining about the three clone characters in this game, but look how that stacks up to Melee's SIX. I'm tired of people hating on this roster. Sometimes characters get cut. Big deal. Go find one of the other 48 characters in this game to use.

FlaygletheBagel

#29

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

@Yorumi
You have no reason to believe the Wii U version will be "unappealing" to 3DS owners. Neither does anyone, frankly. We barely know anything about the game other than the fact that it has the same roster of characters. Who's to say Sakurai won't show 3DS owners a SIGNIFICANT reason to pick up the console version too? What if he surprises everyone and pulls out another campaign mode exclusive to Wii U? What if he blows everyone's mind with a ton of other reveals on the Wii U version? I think you're assuming the Wii U and 3DS versions won't be that different, and that there won't be any incentive for 3DS owners to get the Wii U version. That's something you can't make assumptions about, because we just don't know yet.

As far as the release schedule goes, Nintendo made the right choice releasing 3DS first. They essentially had three options with the two versions:

1) Release the Wii U version first and the 3DS version second. While this may have sold a few more Wii Us, it also would have cannibalized the 3DS version's sales. If the Wii U version does indeed have more content, I'd venture to say that a lot of people would get the full HD Smash experience for Wii U first, and then overlook the less-packed 3DS version.

2) Release them at the same time. This would have had the same issue. People would focus so much on the full console version that many would overlook the 3DS version. It would also have split the consumer's attention, because Sakurai would have had to focus on marketing both games at the same time. Think about it this way: if I have 60 dollars in my pocket, and I own a Wii U and a 3DS, and I can only choose one of the versions on release day, which one of them do you think I'm going to pick?

3) Release the 3DS version first, then the Wii U version. This is brilliant because it allows Nintendo to focus on one game at a time. The less content-rich 3DS version is shown off first, and the Wii U version isn't shown at all until the 3DS version hits. Not only does this build anticipation for the main title, but it also rakes in money like no other. Don't forget that the 3DS install base is significantly larger than the Wii U's. Nintendo will reap the rewards from its huge install base, and not only that, but with the larger version coming out later, a lot of 3DS gamers might decide the game is so good that they want the full HD, home console version to play with their friends.

I'd say Nintendo made the right calls with this, at least as far as making money is concerned!

FlaygletheBagel

#30

FlaygletheBagel commented on Nintendo 64x64: Mario Kart 64:

I turned it on the other day and it honestly hasn't aged as well as I thought it did. The tracks are some of my favorites, but the only way this game will be a lot of fun today is if you still have friends who are on board with playing an older iteration of the game. If you don't, and I'd wager that's most people, once you play through Grand Prix, that's pretty much where the fun stops. I mean, you've got time trials, but what's the point if you're playing it by yourself and you've got nobody to compare your times to?

Bottom line: If I've got a choice between Mario Kart N64 and any of the past few Mario Karts, namely MK8, MK7, Wii, or Double Dash, then I will gladly pick any of those over the 64 version. Just one man's opinion.

FlaygletheBagel

#31

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

@Yorumi I agree completely that they need to push Wii U sales any way they can. And Smash is the only game left in Ninty's release schedule that will do that to a significant effect.

But I still think the core Smash experience that people adore - the sitting on the couch with some friends beating the snot out of each other - is something people will only get on the console version. I haven't met anyone in person so far who wants the 3DS version. But almost all of my friends want to play the Wii U version. Plus the fact that the console will have tons of exclusive stuff that the 3DS won't (HD graphics, exclusive modes, trophies, music, etc) is plenty of incentive for people who already own the 3DS version to get on board for the Wii U version.

I don't think the 3DS will suck the Wii U's sales away very much. IMO, despite having similar fighters, they're two very different games.

FlaygletheBagel

#32

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

@AugustusOxy So you're not going to buy the new Smash Bros. because Sakurai used more girls and swordsman than you would like? Dude, get over yourself. It's not like the core gameplay has changed or anything. The game is still a crossover game with a ton of unique fighters. If almost 50 diverse playable characters and the idea of playing as Mario, Mega Man, Pac Man, and Sonic in the same game doesn't remotely pique your interest, I'm surprised you were ever into a game like Smash Bros.

FlaygletheBagel

#33

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

@MajinSoul I'd be lying if I said I wasn't worried at all about a lack of differences between the two, but I think it's less a matter of not having anything to show for the Wii U version and more about letting the 3DS version have the spotlight. If they start marketing the Wii U version and showing it off now, it could subtract from 3DS sales, because people will just want to get the console version for its likely higher amount of content. That's why they staggered the release dates of the 3DS and Wii U versions too. If they released them at the same time, people would just focus on the console version and neglect the handheld version, since that will likely be the more content-rich version. I want Wii U info too, but I honestly don't expect or want to see any until post-October 3rd. The 3DS needs its time in the spotlight, and Nintendo needs those handheld sales.

FlaygletheBagel

#35

FlaygletheBagel commented on Impending Japanese Launch Of Super Smash Bros....:

I'm glad the leak was real (maybe a tad miffed that the leak revealed ALL the secret characters... was hoping for a few more), but I'm happy with the characters that are there. I AM disappointed at the lack of unlockable characters in this installment though. The starting roster is HUGE, too huge if you ask me. I would've preferred maybe a 15-20 character starting roster, and then you have to unlock the rest. Unlocking stuff is half of what makes Smash Bros. such a fun game! But I'll take what I can get here. Still can't wait to pick this one up!

FlaygletheBagel

#37

FlaygletheBagel commented on Nintendo Confirms Details of Its Super Smashin...:

I already own most of these, but I might as well get Super Mario Bros. 3 for 3DS. I already have it for Wii U, but it would be nice to play it on the go. Might get Sonic the Hedgehog and Metroid too. Is Ghostly Adventures any good? I was thinking of that one too but not if it's not any good.

FlaygletheBagel

#39

FlaygletheBagel commented on Feature: The Benefits of a Portable Super Smas...:

@NinjaWaddleDee I have the same concern for both platforms, to be honest. Online is probably one of the only ways I'll be enjoying Smash with other people on 3DS. I don't have too many friends who have 3DS's, so if the online is laggy, I would have to settle for playing this game alone, which is fine, but it'll severely hurt the longevity of the game.

I really hope Sakurai makes the online modes in Smash for Wii U absolutely excellent too. After Brawl, it's hard not to be nervous about that.

FlaygletheBagel

#42

FlaygletheBagel commented on Nintendo Confirms amiibo Launch Range of 12 Fi...:

That's a good price, but... gosh, I want so many of them!

I guess Samus, Link, and Mario will have to do for now. I'll probably only preorder Mario though, since 1) I think he'll have the most compatibility between games, and 2) he's one of my go-to fighters in Smash.

FlaygletheBagel

#43

FlaygletheBagel commented on New Nintendo 3DS Models Announced:

This is so freaking cool, but the switch to MicroSD is going to kick me in the wallet. I already have a 32GB SD card in my current 3DSXL. If I AM able to transfer my data to the New 3DS (which I sure hope I can do), it's still going to run me a good bit of money to get a MicroSD of comparable size.

Nintendo... I love you so much, but... have mercy on my wallet!

FlaygletheBagel

#45

FlaygletheBagel commented on Feature: The History of Super Smash Bros.:

Fantastic feature guys! This is easily my favorite Nintendo series - nay, series in general - of all time. I was a proud owner of Smash 64 as a kid, and it was probably my second favorite game behind Mario 64. But then, when Melee came out, my brothers and I played it into the ground. It became my favorite game of all time, and it kept me occupied for years. Smash was the sole reason I bought a Wii, today I'm six challenges away from finally completing Brawl, and I plan on getting 100% on the 3DS and Wii U versions when they come out, too. Super Smash Bros. has always had and will always have a special place in my heart.

FlaygletheBagel

#48

FlaygletheBagel commented on Mario Kart 8 DLC Coming In November, Features ...:

Are people seriously complaining about this? I thought people WANTED Mario Kart DLC, in the form of new tracks, characters and vehicles. Well guess what?? Here it is!

This game (without DLC) is arguably just as big, if not bigger, than every single prior Mario Kart release in the past. And now that Nintendo has decided to prolong the longevity of the game, adding MORE tracks, characters, AND vehicles than ANY other entry in the franchise, people are complaining? Can Nintendo ever win in the eyes of their own fanbase? Or are they always going to be subject to scrutiny, even when great news like this comes out of nowhere?

This is excellent news. I for one will be more than enjoying the Mercedes DLC, and these next two DLC packs. And you know what? If you don't want this stuff, then don't buy it! It's not that complicated. It's a surprise treat from a company that loves to surprise and give robust gameplay experiences to its fans. If you don't want to take part in that, then don't.

FlaygletheBagel

#49

FlaygletheBagel commented on Nintendo Has Nothing to Say About Recent Smash...:

I'm honestly frustrated at this leak getting out, and I also feel so horribly bad for Sakurai, who went through hand injuries making this game, who went to great lengths to keep us on our toes and surprise us, who toiled over this game night and day just to have it spoiled before it even hits stores.

Shame on anyone who relishes in the fact that this leak got out. Like it or not, this kind of stuff hurts Sakurai. He was so excited for people to see the cutscenes in Brawl, and got saddened and frustrated when people put all of the Subspace cutscenes on Youtube. That's the very reason he isn't including a Subspace campaign in the new games. If it upset him when people posted the game's content to YouTube AFTER the game came out, imagine how he feels now, when the game's nearly-full roster leaks weeks BEFORE the game comes out.

I like knowing the full roster as much as anybody, but dang, people. Think of the guy who is actually making this content for you. If I were him and I had to go through crap like this, I would just stop making these games altogether.

FlaygletheBagel

#50

FlaygletheBagel commented on Poll: Which Is The Best Super Mario Platformer?:

There's a special place in my heart for Super Mario World, since it's the game that pretty much brought me into the Mario series. The same can be said for Super Mario 64. But man, quality wise, there's no way anything can compete with Galaxy 2. It's absolutely brilliant from start to finish, and even...

SPOILERS

... doubles its own length once you complete the game. Everything Galaxy did, Galaxy 2 did better. That's why my vote goes to Galaxy 2!