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FlaygletheBagel

FlaygletheBagel

Male, United States

Joined:
Wed 12th March, 2014

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FlaygletheBagel

#1

FlaygletheBagel commented on YouTube Stars Aren't Happy With Nintendo's Rev...:

I've been thinking about this awhile, and I have to just throw this out there: Does Nintendo even WANT to sell games? Clearly someone puts great care into making them, but then Nintendo just tosses them out into the wild with no care whatsoever. Then they go back to the drawing board like a bunch of confused monkeys wondering why they aren't selling anything, and why their games have no publicity, and why the Wii U is selling like paper bags full of excrement, or in other words, not very well.

There's no marketing and no ads, and Nintendo seems to believe people will flock to stores via magic or telepathy, not via, oh I don't know, YouTube? Advertisements? The Internet? The normal ways people hear about things.

I wish Nintendo put the same time and care into thinking about their marketing decisions as they put into their games. Then this idiotic nonsense wouldn't be happening and PewDie whatever and all the other YouTube stars can give Nintendo the marketing they don't care to do themselves.

**drops mic, walks out**

FlaygletheBagel

#3

FlaygletheBagel commented on Nintendo Launches Beta of 'Creators Program' f...:

It's absolutely baffling that Nintendo has taken all the ad revenue on YouTube vids up until now. Nintendo may be ahead of the curve in some things, but they're woefully behind in others. And if they really wanted to sell Wii U's, they would've done this in 2013 when their console was scraping along and selling next to nothing.

FlaygletheBagel

#4

FlaygletheBagel commented on Club Nintendo to Close, With Replacement Loyal...:

I'm pretty disappointed that Nintendo's last rewards program is disappearing, but then again, Club Nintendo has been a pretty pathetic service lately. Hopefully their next system will just use the NNID and not a completely separate account a la Club Nintendo.

FlaygletheBagel

#5

FlaygletheBagel commented on Reaction: Nintendo Direct Went Crazy With Reve...:

@Nintendobro

I didn't write this post because of one direct. Believe me, I tempered my expectations for the Direct. I've been tempering them for a long time now. For years, even. I didn't come into this one expecting anything different. The reason I wrote that post was because I don't think it should be that way. Why are we supposed to go into every Nintendo event expecting "meh?" If that's become our default expectation for Nintendo, then there's a problem. That's why we all thought E3 last year was so surprising. It was the first time in a long time Nintendo showed drive and really kicked some ass. I just want to cheer alongside Nintendo, not feel like I have to constantly defend their bizarre decisions. They don't have to be driving themselves forward full-force all the time, but I'd like to see them push forward more than they are now.

Also, I don't get your analogy with Sega, as they haven't made a genuinely excellent Sonic game in about a couple decades.

FlaygletheBagel

#6

FlaygletheBagel commented on Reaction: Nintendo Direct Went Crazy With Reve...:

Color me unimpressed. Splatoon was nice to see (I'm glad to see there's still some new IP coming out the doors of Nintendo from time to time, albeit much less often than usual), but everything else was stuff we've already seen. Even the new Fire Emblem, which I'm sure will be a fine game and on par with its predecessor, looks strikingly similar to Awakening. The New 3DS XL is far from "new", seeing as we've known about it for months, and it's disappointing that NoA didn't even bring over the regular size model.

I honestly just don't think Nintendo has many more tricks up their sleeves when it comes to these two pieces of hardware. The 3DS has just about exhausted Nintendo's franchises (it's seen the likes of Animal Crossing, 2D and 3D Mario, Fire Emblem, Luigi's Mansion, Smash, Mario Kart, 2D and 3D Zelda, Pokémon, Starfox, Mario and Luigi, Donkey Kong, Paper Mario, Kirby, Yoshi, pretty much everything but a new Metroid), and the Wii U has put out its big hitters too (Smash and Mario Kart). And while both of those are arguably the best and most polished entries in their respective franchises, neither of them sold the Wii U consoles Nintendo hoped they would. It doesn't help that most of Nintendo's remaining Wii U library are sequels to pre-existing franchises or entries in pre-established formulas:

Pikmin 3
New Super Mario Bros. U
Super Mario 3D World
Super Smash Bros. For Wii U
Mario Kart 8
Wind Waker HD
Donkey Kong Country: Tropical Freeze
Yoshi's Woolly World
Kirby and the Rainbow Curse

I defy anyone to tell me they went out and bought these games (or plan to in the future) without knowing full well what they would be getting and how these games would play. That's because we've already seen them before. And yes, they may be the best entries in their franchises and definitely show unbelievably high polish, but that doesn't change how similar they are to their predecessors).

I don't hate Nintendo. They're by far my favorite brand. More than anything, I just want them to be a serious presence in the gaming industry again. While their games are all top notch, they're not anything new, and the Wii U's hardware, online infrastructure, marketing, and third party support are all severely lacking and tremendously disappointing. And I don't care how many times they say they aren't competing with the likes of Microsoft and Sony. By virtue of making a dedicated home gaming console, they absolutely ARE competing in that field. They need to start getting games on their platform that aren't ports of old Wii and VC games, or just a handful of indie games (and yes, it is definitely a mere HANDFUL when compared to Sony's and MS's library), or the aforementioned pre-existing formulas.

FlaygletheBagel

#7

FlaygletheBagel commented on Nintendo Direct Confirmed for 14th January, Wi...:

@Quorthon This is by far the best argument I've ever read that supports Nintendo going third-party. I was completely on the other side of the fence, but you convinced me it's a far better idea for them to go third party.

The Wii was a confusing departure from Nintendo's hard-core fan base, and I don't think Nintendo has ever recovered from that. Nintendo made a ton of money off of the console, but the long-term effects of the Wii's brand identity are a tremendous problem for the company. Not only has their target audience (the casuals who have never played a game before) moved on to smart devices and the like, but the Wii drove away much of the hardcore fans that made Nintendo a presence in the industry in the first place. They now face a problem of brand identity and relevance, and that is what will kill them if they're not careful.

Very solid argument. Thanks for the interesting read.

FlaygletheBagel

#8

FlaygletheBagel commented on Feature: Five Key Reveals We Want in 2015's Fi...:

@Claytronical I think you're right to some extent, but by that logic, Nintendo would be treating the 3DS's Virtual Console with more respect too. It has a much higher install base, and is a much larger opportunity to introduce older games to people who may have missed them.

But nooope, Nintendo's been throwing scraps to 3DS VC too, and it's still missing the most obvious additions, like SNES and GBA. It's like they don't even care about Virtual Console this generation. Just like they didn't give two poops about marketing their home console.

I love Nintendo and will continue to love them until the day they're dead and buried, but the neglect they're showing towards their consoles this generation (on numerous fronts) is staggering.

FlaygletheBagel

#9

FlaygletheBagel commented on Feature: Five Key Reveals We Want in 2015's Fi...:

Two left-field predictions I would freaking love if they included:

1) N64 games on VC, PLEASE, FOR THE LOVE OF EVERYTHING. It's been TWO YEARS since they announced them. My freaking phone can run N64 games, how hard can it possibly be?
2) GameCube controller support on more than just Smash, including support on other first party Wii U games, VC games, and the Wii U's interface.

The Direct could be five minutes long and only have these two things and I would be COMPLETELY satisfied.

FlaygletheBagel

#10

FlaygletheBagel commented on Feature: The Biggest 3DS Games of 2015:

Kind of a slim list as far as Nintendo's more noteworthy franchises go, but I suppose that's to be expected after getting tons of awesome games in 2013 and a decent lineup in 2014. I'm more interested in seeing what Nintendo has in store for Wii U this year. But I'll definitely be getting MM3D, and most likely Codename: STEAM. Intelligent Systems is responsible for my favorite Nintendo games of all time, so I'm sure they'll do good work with STEAM.

FlaygletheBagel

#12

FlaygletheBagel commented on Miyamoto: We Are Working On Ideas For The Next...:

I see them going one of two ways:

First, the one that is less likely but would be so much more awesome IMO is for Nintendo to go ahead and start competing with the other consoles in terms of hardware; design a powerful machine with huge graphical capability and do whatever it takes to make sure third parties get back on board. The Wii U has proven that Nintendo's first parties are enough to support a console single-handedly, but not enough to make it the best selling one. An attempt at getting third parties back on board and an overhaul of online features may be the steps towards getting that title back.

The second option I see Nintendo doing is designing innovative and gimmicky hardware again (not using that as a derogatory term), hopefully without the confusing Wii brand attached to it, and probably at the expense of third parties. I would love to see that "Nintendo Fusion" idea, because it would essentially combine their handheld and console lines (which means SIGNIFICANTLY less gaps between releases) and would be an evolution of what they started on the Wii U, with the whole Off-TV play and "Controller with a screen" concepts.

Whatever direction they take though, I'll buy their new home console almost as soon as it comes out (just like I did with the last four). I can't wait to see what they do next.

FlaygletheBagel

#13

FlaygletheBagel commented on Rosalina & Luma amiibo Exclusive to Target in ...:

Man, this amiibo craze is unreal. I wouldn't be surprised if this craze keeps up for months as more waves keep hitting the market. But I think if any of the eBay people want to capitalize on the rush and make some money, now is the time. The craze will probably wear off once Nintendo oversaturates the market with them and creates tons more than they ought to (they're well on their way, it seems, thanks to the enormous Smash roster and the variety of games amiibo supports).

FlaygletheBagel

#14

FlaygletheBagel commented on Sony Pictures Is In Negotiations With Nintendo...:

I feel like the one thing that holds the most weight as to whether this movie is a success is if Mario is allowed to speak beyond his occasional yelps and wa-hoos. A video game character like Mario or Link exists to simply be an avatar for the player. I can't see how any studio could give Mario a serious amount of dialogue and not have it feel like they're trying to make Mario into something that he's not.

FlaygletheBagel

#15

FlaygletheBagel commented on Research Firm's Black Friday Data Shows Wii U ...:

Nintendo talked big about its console being a better value than its competitors, but with the tremendous Xbox One discounts and bundles everywhere, I don't know how true that is, particularly in the eyes of the consumer.

Nintendo is by far my favorite game company and the Wii U is the only next-gen console I own, but man, if they were really hoping to sell Wii Us, they missed the boat by not offering a competitive price cut for the holidays ($249.99 would've sufficed). Now Microsoft is reaping the benefits of what was a brilliant move, and Nintendo is lumbering behind.

I wish Nintendo could communicate the sheer brilliance of their platform to people, because it really is an incredible machine with easily the best first party lineup. But a great game (Smash Bros.) is not going to be enough to move the units they're really wanting to move. A great game, a temporary price cut, and some clear and aggressive advertising... if put together, would've done wonders to their console sales.

FlaygletheBagel

#17

FlaygletheBagel commented on Feature: The Wii U is Two Years Old, But How's...:

IMO the Wii U is a C+. I absolutely love my Wii U for the games I do have for it, but truth be told, that's because I'd buy anything with Nintendo's seal of quality and a Super Smash Bros. game on it. The reality is that the Wii U has been my least played Nintendo console of all time.

There's a few offenders, but my biggest gripes revolve around the fact that there are HUMONGOUS gaps between Wii U releases that border on unacceptable (The entire first year of the Wii U's existence, and also more recently, Mario Kart 8 in May and virtually nothing until Bayonetta 2 in October). This wouldn't be so bad if Nintendo took their Virtual Console seriously and actually padded those gaps with volumes of classic games, but they didn't even do that (and still don't, at least not as much as they ought to). It's so frustrating. I shouldn't be able to beat a game in about a month and then have to wait another 3 or 4 for another game to play.

That said, Nintendo is my favorite game company and there's a reason for that. They deliver gameplay no one else can, and their first HD console shows they've got unbelievable artists at work in their studios. I just wish their first foray into HD wasn't marred by a lack of direction and a poor quantity of releases.

Oh well. I still really enjoy my Wii U, and I'll keep picking up Wii U games as long as they keep making them.

FlaygletheBagel

#20

FlaygletheBagel commented on Shigeru Miyamoto Outlines Core Nintendo Philos...:

@Yorumi I agree with you about how the Wii U's first two years saw very little innovation, but I would also say Nintendo doesn't have a whole lot of choice in their situation. Their major titles include:

-NSMBU
-Pikmin 3
-Wind Waker HD
-Game and Wario
-Super Mario 3D World
-Donkey Kong Country: Tropical Freeze
-Mario Kart 8
-Super Smash Bros. for Wii U

Even though these games don't have groundbreaking changes, all of them are excellent entries in their franchises (with the exception of NSMBU or G&W, which were passable at best, and WWHD was just a remake). You're right in saying that most of what Nintendo has put out has been relatively safe.

But what else do you expect them to do in their situation? They've got fans clamoring for new Mario Kart, new Smash Bros, new Mario, and new Zelda constantly, and that's the stuff that sells. They're focusing on getting consoles off the shelves now, and innovating later. Sure, you can definitely contest that that probably wasn't the best approach when they were planning the Wii U in the first place, but after the terrible launch and even now, two years later, Nintendo needs to get Wii Us off the shelves, and new IP like Splatoon, Captain Toad, etc. are not going to sell systems. The risk-reward is not good.

Look at the Nintendo Direct from a few days ago as an example. What made people FLIP OUT with excitement? A remake of a game from a decade and a half ago. And what game were people almost universally bummed out about at the end? Splatoon. Like it or not, nostalgia sells, and as sad as it is sometimes, Nintendo is facing an uphill battle in selling new IPs.

Nintendo is in a very unique situation in this generation, and I think that's what's keeping Miyamoto's philosophy from being the way the company is run at the moment. They're stuck in a corner with this console, and right now they're trying to kick their way out, guns blazing, with the stuff that sells.

FlaygletheBagel

#21

FlaygletheBagel commented on Shigeru Miyamoto Outlines Core Nintendo Philos...:

@Yorumi I agree to some extent, but to be fair, I think Nintendo churned out the NSMB games to give their new platforms some more traction. As non-innovative as those games are (and they definitely are), they are Nintendo's best-selling franchise, and at the time of making the most recent NSMB games, they needed more 3DS and Wii U sales.

Technically there's only been 1 NSMB game per platform (aside from Luigi U, which was DLC), so I wouldn't quite call it "milking," but I agree that too many of those games came out in rapid succession.

I think Miyamoto's creative philosophy is an inspiring one, and one that I worry is declining in the games industry. For me, gameplay will always win out over story (not to say I don't enjoy the likes of Walking Dead, or Metal Gear, or Mass Effect, games that put a heavy emphasis on story every now and then), but when I get really excited over a game, it's mostly because I want to play it and have fun playing it, not necessarily for the spectacle and drama of a story.

FlaygletheBagel

#23

FlaygletheBagel commented on Nintendo Download: 6th November (North America):

Super Mario Advance is a nice touch, but I won't get any of them until the one that features Super Mario Bros 3 comes out. I love SMB3 and it's the only one of the Advance games I can justify getting when I already have the original on VC.

Love love LOVE the Tetris Attack/Pokémon Puzzle League games. They're the most underrated puzzle games that have come out on Nintendo's platforms. I highly recommend them if you've never tried them!

FlaygletheBagel

#24

FlaygletheBagel commented on Genyo Takeda Discusses Nintendo's Hardware Future:

Nintendo needs clear messaging and a clear target audience for their next product. The Wii U suffered from the fact that its advertisements didn't adequately explain its value to the consumer.

Plus, who exactly was the Wii U supposed to be targeted for? It couldn't have been targeted towards the casual market due to its hefty price tag, and it wasn't really for the people out there who consider themselves "hard-core gamers" either, because the Wii U's specs weren't on the same level as PS4 and Xbox One.

In the end both of those crowds have generally avoided the Wii U, and it's pretty much become a console for Nintendo fans and them only. Which isn't a terrible thing, since Nintendo has quite a lot of fans, but they really missed their chance to reach new people with the Wii U. Their next product needs a clear goal and audience, and to be honest, I think they have a better chance appealing to the casual crowd than the hard-core one, as much as I personally dislike that.

FlaygletheBagel

#25

FlaygletheBagel commented on Feature: Does Super Smash Bros. Wii U's Smash ...:

@Kaze_Memaryu As others have said, I think you're way overstating the importance of single player in Smash. In Smash, single player has always been nice as an extra, and nothing more. 64, Melee, and Brawl never, EVER featured single player as the main attraction of the game. Brawl was probably the closest to a single player focus in the series, but even Subspace Emissary had some seriously monotonous qualities to it, and the multiplayer still received the most attention.

The only single-player things missing from Wii U are adventure mode and target smash. Race to the Finish wasn't even an addition to Brawl, so it made no sense to expect it in this game either. And IMO the addition of Orders, a functional online mode, and smaller and multiplayer-centric modes more than makes up for the two missing single player modes.

FlaygletheBagel

#26

FlaygletheBagel commented on Poll: Should Nintendo Follow Microsoft's Lead ...:

Nintendo's current pricing is good enough for the holiday season (a lot of people will probably already be enticed by Smash to go pick one up, so no need for a price cut when Smash is already going to give the system momentum).

No, I see Nintendo cutting the price early next year, maybe in March-May. That way Smash gives the Wii U an extra boost in the holiday season, and then the price cut can keep that momentum going, and maybe even make it an enticing buy for people who were on the fence during the holidays.

FlaygletheBagel

#27

FlaygletheBagel commented on Super Smash Bros. for Wii U Live Nintendo Dire...:

@Inkling I actually prefer not having multi-subject directs once a month, because it means we get the news when it happens. Before, Nintendo had to stockpile all their announcements every month to save for the Nintendo Directs, which left us with practically no news in between.

Would you rather have heard the Smash release date when it was decided on, or would you rather have had Nintendo sit on it for a few more days/weeks to save for a Direct? Would you rather have heard of Link's Mario Kart 8 bike or the Smash game/GC Controller bundle sooner on a news site, or later on a Direct?

I get what you're saying, and I do like the hype that Nintendo Directs build up, but I think Nintendo is going the right route with Directs right now. Their announcements work better when spaced out. I get some cool new piece of Nintendo news at least every week. That's a lot more frequently than when Directs were more commonplace.

FlaygletheBagel

#28

FlaygletheBagel commented on Nintendo Confirms Retro Halloween Scares for t...:

@ghasfarost @CaptMcCloudAran Well, it's been twenty months since Nintendo announced N64 games and we haven't seen those yet. And they announced DS games on VC several months ago and we haven't heard anything about those. Seeing as how Nintendo doesn't even keep up with their ANNOUNCED Virtual Consoles, a GameCube Virtual Console seems to be fantasy at this point. A shame, because GC has some of my all time favorite games.

FlaygletheBagel

#30

FlaygletheBagel commented on Eiji Aonuma Wants Mario Kart 8's DLC Master Cy...:

I like how people are immediately disqualifying the idea of it being used in a Zelda game without imagining the context or looking at Nintendo's excellent track record for game quality. I trust Aonuma's creative direction, and if he puts the bike in a future Zelda game, I'm sure it'll work out fine. If he doesn't, I'm sure it'll work out fine too.

This is why Nintendo can't take risks in their main franchises; people shoot them down for thinking outside the box. And then after getting so much unnecessary hate, Nintendo delivers an incredible product (See Wind Waker or Metroid Prime).

FlaygletheBagel

#32

FlaygletheBagel commented on Hardware Review: The New Nintendo 3DS Is The B...:

My biggest concern was whether or not it would be difficult to adjust to the smaller screen size, moving from my current XL to the new standard model. I'm glad NL addressed that in this preview, and if the transition really isn't that bad, I think I'm going to be picking up the standard version. I love the faceplate idea too much to pass on it.

FlaygletheBagel

#33

FlaygletheBagel commented on Nintendo Download: 9th October (North America):

Hi, I have a question! So, I've never once played a Castlevania game, but I beat Super Metroid for the first time recently (only the second Metroid game I've beaten after Prime) and I'm working my way through Metroid Fusion. I like them a lot and I'm wondering if I should start on Castlevania. I don't know where to begin with it though.

So any recommendations on what game I should start with? I guess I should mention I don't want anything quite as challenging as the original Metroid or Metroid 2. I'm sort of new to this whole "Metroidvania" genre.

FlaygletheBagel

#34

FlaygletheBagel commented on Turns Out The GameCube Controller Adapter Won'...:

Also, to all of you expecting a GameCube VC, don't get your hopes up. This is the same company that promised us N64 games on Wii U 20 months ago and hasn't delivered a single one. At the rate Nintendo works with their Virtual Console, we probably won't see the DS games they promised until 2016 at least. Nintendo has handled their virtual consoles extremely poorly this generation and they're not about to put games as large and complicated to port as GameCube games on their VC, especially not before addressing the easier ones like N64, and (apparently) DS.

FlaygletheBagel

#35

FlaygletheBagel commented on Turns Out The GameCube Controller Adapter Won'...:

@Dr_Corndog I'm no expert, but my guess is that it's impossible (or at least extremely difficult) to get a new Wii U peripheral to work with the directly emulated Wii console. Since the emulated Wii Mode wasn't designed with GameCube controllers in mind (or at least wasn't designed to read GameCube controllers through the USBs), the controllers won't function with Wii Mode.

It's kind of like how Pro Controllers don't work with Wii Mode. It's a new peripheral and wasn't designed with the Wii in mind.

I'm sure Nintendo is more than capable of patching a few Wii U games to be compatible with it, but the only game they have working with it right now is Smash. Pretty disappointing, but oh well.

FlaygletheBagel

#36

FlaygletheBagel commented on Nintendo Download: 2nd October (North America):

I'm trying to figure out if I should pre-order a physical copy or go download, and what time it shows up on the eShop will directly factor into my decision. Anybody know the official word on that? If it hits at Midnight Eastern Time, I'll definitely go with the Eshop Download.

FlaygletheBagel

#38

FlaygletheBagel commented on Nintendo Confirms Final Week Details For Its S...:

There is literally no justification for Starfox still being that expensive. The game is a remake of a game that came out 15-20 years ago, and it can be played through in a couple hours. The Wii's N64 version is 10 bucks, so there's no reason for a remake to be 40. And a discount to 30? That's laughable; I mean, that should be its price when it's NOT discounted! Oh well, what do I know?

I'll consider DKCR3D, but all the rest I own already, besides Starfox. Not sure about Pac-Man. I haven't heard anyone vouch for that one.

And if you're a Wii U owner and you don't own Pikmin 3 or DKCTF, get those as soon as possible while they're still discounted. You will not regret it.

FlaygletheBagel

#41

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

@Yorumi

I don't know much about game design, but I can almost guarantee that clones take SIGNIFICANTLY less time to work on than an entirely original character. Especially one with 2 A.I.'s like Ice Climbers. So yeah, time constraint could have been a big reason they're not in.

I do think you're being way too harsh, but that's your opinion. If you really aren't going to be getting Nintendo's new hardware because they decided against putting one character in the new Smash, that's a bit crazy, but it's your decision. I disagree that Nintendo is only doing 2D platformers and not much else (see Smash, Mario Kart, Bayonetta 2, Hyrule Warriors, Pikmin 3, NES Remix, Legend of Zelda Wind Waker, Legend of Zelda 2015, Xenoblade Chronicles X, Splatoon, Starfox, etc.). Buy whatever you want, but I for one love the games Nintendo makes and I'll support their software and hardware so long as they keep giving me fresh game concepts and plenty of reasons to come back to them. And so far, they've done a really good job with that.

FlaygletheBagel

#42

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

@Yorumi

I see what you're saying. But I think a lot of what the both of us are talking about is still just speculation until Sakurai clarifies certain things. There's no way we can take guesses about Pokemon Trainer's exclusion or to what extent the 3DS version hampered the Wii U version, if at all (other than Ice Climbers' exclusion of course). Even if it did in some way, there's no need to blame Nintendo for it, and honestly I don't see why you would. It was clearly Sakurai's design choice and this game is his creative space. And who's to say he won't add Ice Climbers back as DLC if his team eventually figures it out after release? His team is under a lot of time constraints and probably just didn't have time to make them work. You could either have a 49-character Smash 3DS out on October 3rd, or a 50-character Smash 3DS out in 2015. I personally don't think Ice Climbers were worth delaying the game over, which is probably what would've had to happen if he had spent more time and resources trying to include them. I think he made the right design choice.

FlaygletheBagel

#43

FlaygletheBagel commented on Video: Episode One Of Zeldamotion's Link To Th...:

The writing is by far the worst part of this, followed closely by the voice acting. Let's review for a second.

Link: "My first harvest. These apples are perfect! Just the right color and shine!"
Uncle: "Let me see..."
(5 second pause)
Uncle: (forced laugh) "This is a great start for the season!"
Link: "This has got to be the best apple orchard in all of Hyrule! Everyone's gonna travel here to try my apples!" [unintentional but obvious sexual innuendo]
Uncle: YOUR apples, huh?
Link: I've even got a name for the orchard!
Uncle: Oh yeah? And what is that?
Link: Well it would make sense to name it 'Link's LEGENDARY apple orchard!'
Uncle: (Really overexaggerated laugh)
Link: What's so funny?

I'm not against the effort to make an animated Zelda, but if you're going to do something like this, at least get some people who can write and do decent voice acting. At least the music is spot-on.

FlaygletheBagel

#44

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

I'm shocked at the amount of complaining on this thread. Smash fans can never be appeased, can they? Youve got almost 50 characters in the game, and you're still complaining that Ice Climbers got cut? And then people are complaining about the three clone characters in this game, but look how that stacks up to Melee's SIX. I'm tired of people hating on this roster. Sometimes characters get cut. Big deal. Go find one of the other 48 characters in this game to use.

FlaygletheBagel

#45

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

@Yorumi
You have no reason to believe the Wii U version will be "unappealing" to 3DS owners. Neither does anyone, frankly. We barely know anything about the game other than the fact that it has the same roster of characters. Who's to say Sakurai won't show 3DS owners a SIGNIFICANT reason to pick up the console version too? What if he surprises everyone and pulls out another campaign mode exclusive to Wii U? What if he blows everyone's mind with a ton of other reveals on the Wii U version? I think you're assuming the Wii U and 3DS versions won't be that different, and that there won't be any incentive for 3DS owners to get the Wii U version. That's something you can't make assumptions about, because we just don't know yet.

As far as the release schedule goes, Nintendo made the right choice releasing 3DS first. They essentially had three options with the two versions:

1) Release the Wii U version first and the 3DS version second. While this may have sold a few more Wii Us, it also would have cannibalized the 3DS version's sales. If the Wii U version does indeed have more content, I'd venture to say that a lot of people would get the full HD Smash experience for Wii U first, and then overlook the less-packed 3DS version.

2) Release them at the same time. This would have had the same issue. People would focus so much on the full console version that many would overlook the 3DS version. It would also have split the consumer's attention, because Sakurai would have had to focus on marketing both games at the same time. Think about it this way: if I have 60 dollars in my pocket, and I own a Wii U and a 3DS, and I can only choose one of the versions on release day, which one of them do you think I'm going to pick?

3) Release the 3DS version first, then the Wii U version. This is brilliant because it allows Nintendo to focus on one game at a time. The less content-rich 3DS version is shown off first, and the Wii U version isn't shown at all until the 3DS version hits. Not only does this build anticipation for the main title, but it also rakes in money like no other. Don't forget that the 3DS install base is significantly larger than the Wii U's. Nintendo will reap the rewards from its huge install base, and not only that, but with the larger version coming out later, a lot of 3DS gamers might decide the game is so good that they want the full HD, home console version to play with their friends.

I'd say Nintendo made the right calls with this, at least as far as making money is concerned!

FlaygletheBagel

#46

FlaygletheBagel commented on Nintendo 64x64: Mario Kart 64:

I turned it on the other day and it honestly hasn't aged as well as I thought it did. The tracks are some of my favorites, but the only way this game will be a lot of fun today is if you still have friends who are on board with playing an older iteration of the game. If you don't, and I'd wager that's most people, once you play through Grand Prix, that's pretty much where the fun stops. I mean, you've got time trials, but what's the point if you're playing it by yourself and you've got nobody to compare your times to?

Bottom line: If I've got a choice between Mario Kart N64 and any of the past few Mario Karts, namely MK8, MK7, Wii, or Double Dash, then I will gladly pick any of those over the 64 version. Just one man's opinion.

FlaygletheBagel

#47

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

@Yorumi I agree completely that they need to push Wii U sales any way they can. And Smash is the only game left in Ninty's release schedule that will do that to a significant effect.

But I still think the core Smash experience that people adore - the sitting on the couch with some friends beating the snot out of each other - is something people will only get on the console version. I haven't met anyone in person so far who wants the 3DS version. But almost all of my friends want to play the Wii U version. Plus the fact that the console will have tons of exclusive stuff that the 3DS won't (HD graphics, exclusive modes, trophies, music, etc) is plenty of incentive for people who already own the 3DS version to get on board for the Wii U version.

I don't think the 3DS will suck the Wii U's sales away very much. IMO, despite having similar fighters, they're two very different games.

FlaygletheBagel

#48

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

@AugustusOxy So you're not going to buy the new Smash Bros. because Sakurai used more girls and swordsman than you would like? Dude, get over yourself. It's not like the core gameplay has changed or anything. The game is still a crossover game with a ton of unique fighters. If almost 50 diverse playable characters and the idea of playing as Mario, Mega Man, Pac Man, and Sonic in the same game doesn't remotely pique your interest, I'm surprised you were ever into a game like Smash Bros.

FlaygletheBagel

#49

FlaygletheBagel commented on Sakurai Explains Reasoning Behind Removal Of I...:

@MajinSoul I'd be lying if I said I wasn't worried at all about a lack of differences between the two, but I think it's less a matter of not having anything to show for the Wii U version and more about letting the 3DS version have the spotlight. If they start marketing the Wii U version and showing it off now, it could subtract from 3DS sales, because people will just want to get the console version for its likely higher amount of content. That's why they staggered the release dates of the 3DS and Wii U versions too. If they released them at the same time, people would just focus on the console version and neglect the handheld version, since that will likely be the more content-rich version. I want Wii U info too, but I honestly don't expect or want to see any until post-October 3rd. The 3DS needs its time in the spotlight, and Nintendo needs those handheld sales.