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FlaygletheBagel

FlaygletheBagel

Male, United States

Joined:
Wed 12th March, 2014

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FlaygletheBagel

#2

FlaygletheBagel commented on Talking Point: Nintendo's Legacy Makes The Vir...:

@Dr_Lugae

"considering Iwata said their next handheld and next console are absorbing the WiiU architecture I can be confident my Virtual Console games can be transferred to the 9th gen as well."

Where is your source for this statement? I don't recall Iwata saying any such thing. Even if he did say that (which I doubt he did), it's even more of a leap of faith to assume all of your VC games will transfer over to the next platform. Technically they didn't even transfer from Wii to Wii U, because you had to buy them again (at a discounted price) if you wanted to enjoy them on the Wii U OS. If you didn't want to pay the fee, you would have to boot into the ancient Wii OS in order to do anything with Wii games. So technically nothing actually "transferred." You still had to play your old games on the old architecture. Assuming that Nintendo will let you move all your VC games over free of charge to the next platform is an oversimplification and pure speculation.

To your point about "Why buy another 360 if I can't carry the games over to Xbox One," that's a ridiculous sentiment. Why would you still own an N64 if you can't use your cartridges on the GameCube then? Because each console has its own games and its own value, regardless of whether you can move those games to the next platform. The Xbox 360 has a significant amount of high quality games on it. If I want to play games on it, I'll go buy it. Simple as that. No one should buy a console on the merit of whether those games will be playable on the next gen. I doubt you were using that reasoning when you went and bought your Wii U, for example. Because if Nintendo's next console ditches the Gamepad (which is incredibly probable), your Wii U games won't work on the next hardware either.

FlaygletheBagel

#3

FlaygletheBagel commented on Talking Point: Nintendo's Legacy Makes The Vir...:

Nintendo's Virtual Console is an outdated, out of touch mess. It's sort of indicative of the way they've been handling most things the past few years.

1) If I buy Super Mario Bros. on my Wii U, I can't play it on my 3DS without having to buy it again. This is unacceptable in this day and age, where cross platform purchases have been the standard on other platforms for years.
2) If someone steals said Wii U, I would have to jump through a significant number of hoops to get that downloaded game back, if I convince Nintendo to give it back at all. Having an account based system would solve that, another thing Nintendo is way behind the times with. Like, almost a decade behind the times with.
3) With the way Nintendo prices their games, you'd think they're living in a fantasy world. No way in hell is an NES game like Balloon Fight or Donkey Kong worth $5 in 2015. There are iOS games that have more depth than those games do, and those are available for a buck or less! Nintendo has a valuable catalog of games, but they need to have an ounce of humility when it comes to their less awesome ones.

FlaygletheBagel

#5

FlaygletheBagel commented on Nintendo Direct: A Special Splatoon Direct is ...:

Unless they've doubled back on their decision to omit voice chat, Nintendo is going to have a hard time selling me this game.

It's a shame too, because I want to love this game. But the fact that this is a competitive team shooter that practically requires team cooperation and communication to win, and you can't even communicate... That's a bit of a problem. It's not like Smash or Mario Kart where you're kind of doing your own thing. This is a team game and to cut off communication between players is like cutting off this game's potential at the knees. But I'll tune into the Direct, I suppose, on the off chance they'll change my mind about it.

FlaygletheBagel

#8

FlaygletheBagel commented on amiibo tap: Nintendo's Greatest Bits Bringing ...:

I don't see the benefit of this at all. It would be one thing if tapping the Amiibo to the Gamepad actually purchased the game in question (since, I don't know, you already did slap down 13+ dollars for an Amiibo). But nope, of course you don't get to own the games. That would make too much sense.

And never mind the fact that most people who own a Wii U already have access to timed VC demos thanks to Super Smash Bros.' Masterpiece Collection. I just don't understand this idea. I think whoever spent the time developing this app could've been assigned to something much more worthwhile.

FlaygletheBagel

#10

FlaygletheBagel commented on Nintendo Highlights Increased US Hardware Sale...:

@Kimite To your point about the lack of advertising, I would argue that there was a lot more wrong with the Wii U's launch than a lack of advertising. Nintendo completely failed to perceive that the majority of the Wii's target audience - casual gamers - had already left them.

So they named the console after the Wii (the casual's favorite console), launched games like Wii Fit U and NSMBU in an attempt to appeal to that audience, and expected it to sell to them again. But mobile gaming had already come along and taken that part of the audience away.

Nintendo didn't pitch the Wii U as just a casual machine though - they wanted to have success with the hardcore audience too, which is why we saw a brief stream of third party games on the system early on. But those games were overpriced versions of games we had already seen, and missing key features of what made those games special.

Why would I pay $60 on a version of Mass Effect 3 where I can't import my character, can't download any of the DLC, and can't own either of the other 2 games on the same platform? Especially when I could've bought the entire trilogy for $50 with all the DLC on either of the other consoles? Why pay 60 bucks for a version of Arkham Origins or Splinter Cell with no multiplayer when I could get either of those games with the multiplayer for the same price on other consoles? It just didn't make sense.

So not only did they lose all of their casual audience, they also lost most of their hardcore audience because third party games were lacking in quality and eventually just stopped coming to Wii U. So it was now impossible for me to get a Wii U and still play Call of Duty, Assassin's Creed, Batman, GTA, Star Wars Battlefront, The Witcher, and so on. The only audience that even owns Wii U consoles today are fans of Nintendo games. Which is a passionate audience, but a very small one these days.

It didn't help that what little advertising the Wii had was actually just bad advertising. Look at any trailers/promotional materials for the Wii U in 2011-2012, or even the picture of the Wii U on the console's box art. The controller is out in front, and the console is shoved away behind the controller like an afterthought. How is the average consumer supposed to distinguish between Wii and Wii U, or understand that the controller is not the Wii U, but the console it comes with is? When I have my friends over to play Smash Bros (and these are college students, not exactly behind with the times), they always call the controller a "Wii U," not the console itself.

Nintendo arguably made a complete and total mess of the console and their messaging. Had they done a little more audience research, they might have made a piece of hardware that, I don't know, sold units? I don't think they had any idea who they were pitching a console to, so they just made a tablet controller - (because people these days like tablets, right?) - and threw a console onto shelves hoping it would sell.

FlaygletheBagel

#11

FlaygletheBagel commented on Nintendo Highlights Increased US Hardware Sale...:

@Quorthon I was initially shocked Mario Party 10 charted, because it's one of the most average and throwaway first party games on the console so far. Other than the shiny HD graphics and occasionally amusing Gamepad integration, everything is unbelievably tired and soulless. Even the menus are sterile and uninteresting.

But then I remembered much of the Nintendo fanbase probably doesn't care about how good the game actually is - as long as it's a first party game by Nintendo, that's enough to warrant a purchase. I love Nintendo and I want to see them succeed more than any other company, but I'm not blind. Mario Party 10 is about as mediocre as Nintendo games get. You're right, on a console that has no other retail games to choose from, I guess I shouldn't be surprised that something like Mario Party 10 sold as well as it did.

FlaygletheBagel

#13

FlaygletheBagel commented on Video: Xenoblade Chronicles X May Have Been Su...:

@Quorthon Thanks for the Xenoblade info! I knew I picked up on a little bit of WRPG in Xenoblade. I think it's the sheer scale and complexity of certain WRPGs and JRPGs that scares me away most.

I'm a completionist and I like exhausting every little thing a game has to offer. Which is why, in huge games like these with hundreds of nuances and side quests, I question whether or not a game that big will reward me the way I want it to. I had very much the same experience with Dragon Age Inquisition as I did with Xenoblade. I liked the world and thought the story was very interesting, but if I'm going to be playing a game for 100-200 hours, its gameplay has to captivate me enough to convince me to stick with it for that long. Neither of those games did that for me, but somehow Skyrim did. I guess I'm picky with my open world RPGs.

FlaygletheBagel

#14

FlaygletheBagel commented on Video: Xenoblade Chronicles X May Have Been Su...:

@rennandovale You conveniently left out the fact that I said "In my opinion" before that quote. And then, instead of addressing any of my points, you made an ad hominem attack on me and dismissed me as a Playstation fanboy, despite the fact that I'm here commenting on a Nintendo fan site, I'm thoroughly enjoying a Wii U game (Affordable Space Adventures), and clearly said "I love Nintendo and desperately want them to succeed" just a few comments ago. That doesn't do much to sell your credibility. Believe it or not, people can get enjoyment out of more than one console.

There were two retail releases on Wii U this year. Kirby and the Rainbow Curse and Mario Party 10. We can even go back and include Captain Toad if you want. Now let me preface this by saying that again, this is my opinion: These three were decidedly average games at best. Even Nintendo knew there wasn't enough content in each of them to justify a full $60 price tag. Hence the fact that they were priced at $40, $50, and $40 respectively. A couple of these games were at least decent, but were bite-sized and didn't do many new things (graphics aside) to truly set them apart from preexisting formulas.

Affordable Space Adventures is at the very least an interesting and fresh concept, and I'm having more fun playing it than I did any of the other games I listed. I'm not sure how claiming I like an indie game on the Wii U more than the most recent first-party games makes me a Playstation fanboy. I like both of my consoles. I just find myself with less reasons to turn on my Wii U this year than I would like.

FlaygletheBagel

#15

FlaygletheBagel commented on Video: Xenoblade Chronicles X May Have Been Su...:

@mitchtendo I feel your pain, my friend. The Xenoblade X graphics downgrade doesn't bother me too much personally (still on the fence about getting it, since I couldn't get into Xenoblade on Wii and I'm truthfully a noob when it comes to JRPGs), but I do agree that the delays, disappointments, and downgrades hurt more on Wii U because there's not nearly as many other great games to pad those disappointments. Uncharted got delayed on PS4, but I was completely indifferent about it. That's because I know there's tons of great PS4 games coming out from now until Uncharted - multiplatform and indie - that will keep me plenty busy. The Wii U, however, doesn't have much of consequence by comparison. IMO the most notable Wii U release so far this year has been Affordable Space Adventures. And that's not even a Nintendo game!

FlaygletheBagel

#16

FlaygletheBagel commented on Video: Xenoblade Chronicles X May Have Been Su...:

@EvisceratorX I couldn't have said it better myself. The Wii U is the worst in Nintendo's downward trend in console sales (minus the Wii, which was an anomaly that picked up an audience that has since abandoned Nintendo), so to pretend everything is sunshine and rainbows is unrealistic. I love Nintendo and desperately want them to succeed, but I'm not going to pretend this generation has been anywhere near good for them.

FlaygletheBagel

#17

FlaygletheBagel commented on Video: Xenoblade Chronicles X May Have Been Su...:

@rennandovale @SMEXIZELDAMAN Hi, I'm a college student studying PR. Like every single other mainstream news website in existence, NintendoLife pays its bills through ad revenue, which is accrued when you click on an article. In order to encourage more clicks and more views, headlines have to be written that garner the interest of the reader. Writing headlines that convince you to click on them is not clickbait. Headlines are supposed to convince you to click on them. That's what journalism is.

Now granted, some headlines are more exploitative than others. But I would hardly consider a modest headline like "Xenoblade Chronicles X May Have Been Subject to a Slight Graphics Downgrade" clickbait. The words "May Have Been" and "Slight" are qualifiers that denote that the graphical downgrade is not that big of a deal. The subhead even says, "Don't worry, it's not as bad as Watch Dogs." Clearly they don't consider it anything game breaking or significantly negative. But you're reacting as if they do. If you consider that headline clickbait, I'd be hard pressed to find headlines for you that you wouldn't consider clickbait.

Not to mention NintendoLife didn't even make the comparison video. Someone else did. Don't shoot NintendoLife over reporting on someone else's work.

FlaygletheBagel

#18

FlaygletheBagel commented on Turn It Up To Eleven, Guitar Hero Is Making A ...:

I love this genre beyond belief; I still sometimes play RB3 to the ground with my friends. I have some comments on this though:

I will probably get this game because I love the franchise and I want to support its innovation, but Activision needs to show that they're committed to Guitar Hero as a platform before they win me back with any future titles. If my game loses its longevity every year because a new game with a new music store and a new format/controller comes out, then why would I keep coming back?

Hopefully Activision is fully committed to this format for a while - for the sake of illustration, what happens if this game doesn't sell as well as RB4? What if Activision realizes they made a mistake and decide to go back to traditional Guitar Hero format? Then they'll probably pull their "live" platform and will end support for it. And all these GH Live and GHTV songs will be incompatible with the next game because they were made in a 6-button format, not a 5-button one.

But hopefully they're smarter than that. What do I know, maybe this game will sell well after all. I actually like the live aesthetic to this game. The on-stage experience looks unbelievably exhilarating and I love how they're trying to break some new ground with the controller. It makes sense to do that now, with the generational transition in consoles and a bit of a hiatus. But with the way Activision has handled their GH content in the past, I'm a little doubtful about how they'll handle it in the future. Hopefully they can prove me wrong.

FlaygletheBagel

#19

FlaygletheBagel commented on Poll: Is Splatoon a Blockbuster That'll Help R...:

No, Splatoon will not "revive" the Wii U. If Mario Kart and Smash didn't revive the Wii U, then Splatoon definitely won't.

And no voice chat.... In a game that pretty much requires cooperation and communication with a team? What were they thinking? It's one thing to omit voice chat from Mario Kart and Smash, two games in which your success is primarily based around your individual performance. But to exclude it from Splatoon, a game which practically hinges on your team's cooperation.... That's a new level of dumb, even for Nintendo.

FlaygletheBagel

#20

FlaygletheBagel commented on Analyst Thinks Nintendo Is Already Winding Dow...:

@Kifa While it's true that PS4 and Xbox One are getting lots of remasters (and it's frankly gotten out of hand), there's still plenty of original content that we're aware is coming to those two consoles post-E3 that shows that the consoles are still going strong.

For PS4, there's Uncharted 4, Until Dawn, Arkham Knight, Bethesda's new game (very likely Fallout 4), Star Wars Battlefront, No Man's Sky, Everybody's Gone to the Rapture, The Division, Metal Gear Solid V, Call of Duty: Black Ops 3, Assassin's Creed Victory, Rock Band 4, Guitar Hero, Persona 5, and Rainbow Six Siege.

Xbox One has all of that (minus Uncharted, Until Dawn, and Persona 5), plus Halo 5, Fable Legends, and Forza Motorsport 6.

Wii U has Xenoblade, Fatal Frame, Starfox, FE X SMT, Devil's Third, Mario Maker, and Zelda.

The Wii U definitely has the shortest list and it's been getting shorter. This analyst has fair grounds to say that the Wii U is beginning its downward trend. Not sure what everyone is getting up in arms about - this analyst is pretty much stating the obvious.

FlaygletheBagel

#21

FlaygletheBagel commented on Analyst Thinks Nintendo Is Already Winding Dow...:

@BLPs You did, and that's a good point. I'm not telling you what you can and can't enjoy. If you enjoy the Wii U, more power to you. I still love mine for Smash and Kart. I just don't think we'll see anything of major consequence at E3, at least not in the AAA realm. Nintendo might out with some smaller titles but I honestly hope they save their best dev teams for the next console.

FlaygletheBagel

#22

FlaygletheBagel commented on Analyst Thinks Nintendo Is Already Winding Dow...:

@BLPs He means "unfinished" as in, he has so many games on PS4 that he hasn't finished them. Not "unfinished" as in the games themselves are unfinished. I have the same problem, and it's a good problem to have. There are plenty of excellent fully functional games - quantity and quality - on PS4. Nintendo just has quality. Although hardly even quality anymore, judging from the arguably average Mario Party 10, Kirby and the Rainbow Curse, and Captain Toad.

FlaygletheBagel

#23

FlaygletheBagel commented on Analyst Thinks Nintendo Is Already Winding Dow...:

@Artwark Nintendo deserves the brunt of the insults from time to time. They're a stubborn company and often prove to be way out of touch with what consumers want. They need some tough love every now and then. Fortunately, if the lack of Wii U games the next couple years is any indication, they're learning from the sparse Wii U launch and getting their devs to work on an NX launch lineup.

FlaygletheBagel

#24

FlaygletheBagel commented on Analyst Thinks Nintendo Is Already Winding Dow...:

@SanderEvers That's way too much of an oversimplification. E3 is not going to cause a bunch of Nintendo games to spring up out of nowhere. And why would Nintendo allocate their resources to make another AAA game for the poor Wii U install base when they can launch it on the new hardware and sell more copies?

You might see some more bite-sized, mediocre-average games in the realm of Captain Toad, Kirby and the Rainbow Curse, and Mario Party 10, but I wouldn't go in expecting a Metroid or a true 3D Mario. That ship has already sailed.

FlaygletheBagel

#25

FlaygletheBagel commented on Feature: A Day in The Future Life of a Nintend...:

@PlywoodStick Nintendo has already established that they aren't bringing their preexisting "core" franchises to the mobile platform, only new games.

Yes, I do feel like mobile games will probably cannibalize their hardware sales, but I think that that's honestly a necessary problem to have. Right now the problem Nintendo faces is much bigger than console sales: it's irrelevance. If their brand doesn't have the impact that it used to, that's a big problem and it interferes with Nintendo's ability to sell products in general. They NEED the mobile platform right now, regardless of what it does to their mainline hardware. They don't really have much of a choice.

FlaygletheBagel

#26

FlaygletheBagel commented on Feature: A Day in The Future Life of a Nintend...:

Personally I hope the mobile partnership is a sign of Nintendo focusing on software development, not hardware development. Sure they're going to be doing the NX, yadda yadda yadda, but if Iwatas quotes about it "revolutionizing gaming" again are any indication, they're going to make yet another console that's different for the sake of being different, not for the sake of the best gaming experience. It wouldn't surprise me if that leads the NX to sell just as badly as the Wii U.

Frankly their strong point has never been their consoles themselves. It's been their games. Getting their games on successful platforms (and not a sinking ship like the Wii U) will introduce more people to Nintendo and hopefully make Nintendo more profitable. The mobile partnership shows that they've started thinking this way, because now theyre going to be making games for devices that aren't their own. Hopefully they keep up that thought process and focus on what they're really known for: good games.

FlaygletheBagel

#27

FlaygletheBagel commented on Feature: A Day in The Future Life of a Nintend...:

@Neko_Rukiafan This direction IS a good thing for Nintendo, at least for Nintendo's survival as a company. What would you rather have them do? Launch console after console to a market that cares less and less about Nintendo? Their console sales have been on a steady decline since the NES, with the only exception being the Wii. Now we're at the Wii U, their worst selling console in history and a console that is selling half as much as the PS4, even though it's been out for a year longer.

If they keep doing what theyve been doing, they will run out of money and you won't even have a Nintendo anymore. I personally don't like mobile games and won't support them, but I'd be a fool to deny that this will help keep Nintendo relevant and alive.

FlaygletheBagel

#28

FlaygletheBagel commented on Feature: A Day in The Future Life of a Nintend...:

@BaffleBlend There's no "cloud gaming" on PS4/Xbox One. I'm not really sure what you mean by that. Games are downloaded locally, played locally, saved locally (and saved in the cloud if you want, but that's entirely optional).

And it's a shame you're skipping out on those great consoles and/or considering quitting gaming entirely just because of Nintendo's new direction. My PS4 has far more great games on it than my Wii U does - and I own just about every major Wii U title that has come out since launch. You'll be missing out on some good ones.

FlaygletheBagel

#29

FlaygletheBagel commented on Review: Mario Kart DS (Wii U eShop / DS):

It's absolutely pointless to release a Mario Kart game with no multiplayer support, Virtual Console or no. Seriously, what were they thinking? They could've picked any of the DS's amazing library to start off with and chose Mario Kart DS and Yoshi's Island DS instead, arguably the two worst titles in their respective franchises (at least if you subtract multi-player from MKDS)... And the worst part is people will still buy them because they have "Mario Kart" or "Yoshi's Island" in the title.

FlaygletheBagel

#30

FlaygletheBagel commented on Feature: The Big Nintendo Direct Summary - 1st...:

As soon as they announced the character request form for Smash, I started imagining all the dumb kids who are going to get on there and abuse it. I personally put in a request for Shovel Knight. It would be a minor travesty if he didn't find his way in.

DS games look laughably clunky running on the Wii U. Makes you wonder why they didn't just put downloadable DS games on the 3DS store. Since, I don't know, the 3DS was actually meant to run them? Just a suggestion.

I'm still having trouble wrapping my head around how it took Nintendo 2 years and 3 months after announcing N64 games to actually introduce them to the Virtual Console. They could've done that anytime in the numerous software droughts since launch, but I guess that would've been too logical. Then again, I guess they're going to need them now because the Wii U's software lineup is only going to get worse and worse.

FlaygletheBagel

#33

FlaygletheBagel commented on Nintendo Direct Confirmed for 1st April, With ...:

I'm almost positive we'll get nothing of substance. If a new game is announced, it's not going to be a $60 Wii U title or anything. A downloadable budget title seems more likely.

Apart from that, we'll just be getting info on games we're already well aware of, a formal announcement of Zelda's delay, and details of DeNA's partnership. I used to be excited about these Directs but now they're frustratingly predictable.

FlaygletheBagel

#35

FlaygletheBagel commented on Talking Point: The Legend of Zelda on Wii U Ma...:

@Quorthon Couldn't have said it better myself. People seem to forget that Nintendo isn't just hoarding all their Wii money in a vault somewhere. They have thousands of salaried employees - game developers, customer service reps, translators, writers, PR, advertising (granted, not much of it, but it's still there), website technicians, repair technicians, etc. etc. Nintendo is a big company with millions and millions of dollars in salaries to pay, investments to make, buildings to maintain, and so on. So yeah, three years of pitiful hardware and software sales will - and has hurt them. They can't make losses every year and keep riding on the coattails of the Wii's success for long.

FlaygletheBagel

#36

FlaygletheBagel commented on Talking Point: The Legend of Zelda on Wii U Ma...:

@IceClimbers I don't know where you're getting the information that it hurts Sony in the eyes of most PS4 owners. I own the console and am just as content waiting for Uncharted as everyone here is content waiting for Zelda. Doesn't hurt Sony in my eyes at all. There will be plenty of third parties and indies to keep me busy while I wait. Which is something I can't say nearly as much for Nintendo.

I also never mentioned that a 2015 Zelda would've stopped Nintendo from being viewed in a poor light. Obviously Zelda being released this year doesn't fix Nintendo's sparse release schedule (though it would've helped). My point was that holiday exclusives are not the biggest factors that determine a console's reputation for the year, which seemed to be what you were hinting at. I'm going to be glad to own a PS4 this holiday season because I know there will be plenty of games available. Exclusive or not.

Glad we agree on how sparse Nintendo's games have been content-wise lately though. They keep putting out these budget titles and there's nothing in the $60 dollar realm besides Zelda and maybe Xenoblade that has my attention. I want to see more games with meat on their bones, but all we get is mini-helpings. That's a trend I'm almost positive will continue until the Wii U dies and the NX launches, because why bother getting your devs to work on a huge game on a dying console when you could just put those developers to work on the next hardware (which might sell better)?

FlaygletheBagel

#37

FlaygletheBagel commented on Talking Point: The Legend of Zelda on Wii U Ma...:

@IceClimbers The difference being that PS4 and Xbox One still have plenty of holiday games from their third parties. Nintendo does not have any third parties at all. If Xenoblade is Nintendo's only headlining holiday release, it reflects poorly on Nintendo anyway, because there's still a significant lack of games in general.

Let's be fair though and assume that Nintendo has some tricks up their sleeve for E3. I'll be extremely generous with them. Say they reveal maybe one extremely impressive out of left field AAA game and 3 smaller titles to come out by the end of this year (small titles like Kirby and the Rainbow Curse or Captain Toad or Mario Party or Mario Maker). That's still, what, 0-1 games a month for the rest of the year? And most of them are in the half-AAA category, "filler" AAA games that don't have enough content to even garner a $60 price tag!

You can go after Sony and Uncharted all you want, but as a PS4 and a Wii U owner, I don't care whether the games are exclusives, I just care that there are games. And I can almost guarantee Sony and Microsoft will have more high quality holiday releases than Nintendo will this year, AAA or not.

FlaygletheBagel

#38

FlaygletheBagel commented on Talking Point: The Legend of Zelda on Wii U Ma...:

@Quorthon Very valid point. In fact, I wouldn't be surprised if most of the games padding the rest of the Wii U's life are more of the same "blah" mediocre to average $40-50 releases we've been getting for the last 4 months. Stuff like Mario Party 10, or Kirby and the Rainbow Curse, or Captain Toad. Stuff that takes little development resources and little time, so that Nintendo can give us "filler" while focusing their main development on NX.

I would even argue that's the smart thing to do, since the Wii U's terrible install base makes it downright foolish to develop any more significant AAA titles for it. Games of that caliber can't save this console from dying the horrible death it deserves - not even Zelda U.

I don't put much stock in Nintendo's ability to make rational conclusions about things, but hopefully they learned a few things from this console and won't repeat the dozens of mistakes they've made with it. This gen, they had the money to blow. But if they botch another console, I think we'll be seeing a much more financially desperate Nintendo than we are now.

FlaygletheBagel

#39

FlaygletheBagel commented on Iwata: Nintendo NX Will Surprise People And Ch...:

Nintendo is entering the mobile business now, so why don't they abandon the stupid gimmicks on the console side (most hard-core gamers would rather just use a regular controller), and leave the gimmicks for the smartphone games? That's the audience that eats that stuff up anyway.

They've been making ridiculous decisions since the N64 days, back when they chose cartridges over discs. Then they made their next console look like a lunchbox and used miniature discs instead of regular size ones, when none of that was necessary at all. Their past few consoles haven't been so much "innovation" as just being different for the sake of being different. And if their sales are any indication, it's not working.

The Wii was the only exception, sure, but that was pure happenstance, since it captured a totally different audience that has now totally moved on. Also, motion controls were by no means 1 to 1, and in my opinion, the controls sometimes made games worse than they would've been with regular controls. (Skyward Sword)

And the Gamepad... Don't even get me started on the Gamepad. I'm convinced that the Gamepad controller is just there to be different. Seriously, Nintendo has not given any compelling reason for why the Gamepad is a necessary attachment for the Wii U. In Mario Kart 8, it's a horn. Oh, and a map. In a lot of Nintendo's other games, it's either just a second screen, a map screen, or an inventory screen. That thing is completely disposable and isn't making the console any better. They could've gotten rid of the Gamepad and used that money to build a stronger machine, a better online infrastructure, and an ecosystem that encourages third party devs to develop for it. But nope, instead they made their home console a big ass DS, except worse.

Nintendo, you want to change the way people play games? Stop focusing on making the hardware different and start working on making your GAMES different. Your GAMES are what made people love you in the first place. Get third party support back, because you clearly can't support your consoles on your own. Keep up indie support. Work on your online infrastructure. And make good games. Being different is not the same as being good.

FlaygletheBagel

#41

FlaygletheBagel commented on Reaction: The Nintendo 'NX', and Why We Think ...:

@Quorthon

I really want that too, but I think it will be difficult for Nintendo to earn back third party support while trying to develop a piece of hardware that is in essence still very different from its competitors' consoles. I think technologically speaking we're still pretty far from seeing a console/portable hybrid that functions the way we would want it to. It would be quite a feat if Nintendo could pull it off and still stay competitive in price. But I concede that technology could advance enough to make it possible in the next couple years.

Regardless, I hope Nintendo uses this NX as an opportunity to reinvent their brand and headline the games industry again, not merely make a "secondary console" as many people have used them for. Nintendo hasn't exactly been at the forefront of the games industry lately.

FlaygletheBagel

#43

FlaygletheBagel commented on Guide: Everything We Know So Far About Nintend...:

@Kaze_Memaryu So just because Nintendo is doing mobile games as a side project means you can't trust them as a company? There are a lot of things that should make someone dislike Nintendo, but this is not one of those things.

Think about it. The majority of today's kids aren't growing up with Nintendo anymore. They're playing games on smartphones and tablets, not dedicated game consoles. If Nintendo wants their IP to thrive, they need to stop trying to be so different and actually put their IP on popular touch points. I would argue that this is one of the most respectable and forward-thinking decisions Nintendo has made in years. They're a incredibly late to the mobile market, sure, but at least they're finally doing it.

FlaygletheBagel

#44

FlaygletheBagel commented on Reggie Fils-Aime Highlights Nintendo's Strengt...:

@Shadowkiller97 It's not necessarily that it "has" to be revolutionary. But the way Nintendo focused on it entirely in their presentations leading up to launch (neglecting to show even the console itself) made it seem like they had some grand use for it that went beyond just being a map/inventory screen, or an Off-TV screen.

Nintendo spent so much time focusing on the Gamepad, but doesn't have much to show for it. Without it, Nintendo could've easily shaved nearly 100 bucks off their stumbling console's price tag. Or they couldve kept the price the same, and instead of manufacturing Gamepads, they could've used that money to enhance the console itself, create greater parity with its competitors, and therefore encourage third party devs to actually make games for it.

The Gamepad may be a convenience and you may enjoy it for what it offers, and that's fine. But business and sales-wise, it was a poor decision on Nintendo's part.

FlaygletheBagel

#45

FlaygletheBagel commented on Reggie Fils-Aime Highlights Nintendo's Strengt...:

@StarDust4Ever

Pikmin 3 didn't even have said touch controls until a patch came out many months after launch. So when Pikmin 3 came out, the Gamepad was a fancy map screen and not much else. I'm glad they added new controls, but does it really make the experience better? That was my main point. It's nice that the controls are there, but the game would've arguably been just as enjoyable with standard controls. I completely agree though, the Gamepad hasn't done much to show why it's even part of this console in the first place.

@Quorthon

The 3DS software offerings are baffling to me too, especially when the DS had plenty from all kinds of studios. Theres some decent Japanese games that can be found on 3DS, but not much in the realm of Western studios. It's overall pretty rough by Nintendo handheld standards.

FlaygletheBagel

#46

FlaygletheBagel commented on Reggie Fils-Aime Highlights Nintendo's Strengt...:

@Quorthon

And I like the picture collection you posted. Nintendo obsessives like to pretend they're the only ones with colorful and innovative games, when in reality color and innovation is happening all across the industry. I own a PS4, Wii U, and 3DS, and I see more innovation on my PS4 than on my other two consoles combined.

FlaygletheBagel

#47

FlaygletheBagel commented on Reggie Fils-Aime Highlights Nintendo's Strengt...:

@Quorthon

I agree completely, and that's why I said I didn't feel it used the Gamepad "in any meaningful way." In fact, I felt that the game would've been just as good, maybe better, on a standard controller or Wii Remote or whatever, where you can just pause the game to see the map. Having it next to you didn't really add anything to the experience. It was, as you said, cumbersome and occasionally disruptive.

FlaygletheBagel

#48

FlaygletheBagel commented on Reggie Fils-Aime Highlights Nintendo's Strengt...:

No Reggie, software is NOT the only factor that sells hardware. What an asinine statement. And yet you can tell it's exactly what the company believes, because there's hardly any marketing, hardly any attempt at trying to sell these consoles apart from tossing games at them (and they've barely even been doing that!).

Nintendo is a shadow of the gaming monolith that it used to be in the NES/SNES era. The more gimmicky decisions they make with their hardware, the further they separate themselves from hardcore gamers, and that's been the case since their decision to use cartridges for the N64.

Now we've come to the Wii U, and what may be Nintendo's most pointless gimmick yet. Seriously, what the hell was the point of adding the Gamepad to this console? Not even Nintendo's own games use it! Mario Kart, Donkey Kong Country, Smash Bros, NSMBU, Super Mario 3D World, Pikmin 3, Wind Waker HD, all of these games rarely (if ever) use the Gamepad in any meaningful way. In fact, I'd argue that some of these games would've been BETTER if they only needed to be played on a standard controller. Nintendo made a console with a gimmick that not even they understand.

And I hate to break it to you Reggie, but the "software sells hardware" spiel only works if you have the proof to back it up. Your console sales have been declining for generations with that mantra (minus the Wii, which was no more than short-lived lightning in a bottle), so maybe it's time to wake up and stop trying to be so different.

FlaygletheBagel

#50

FlaygletheBagel commented on Review: Metroid: Zero Mission (Wii U eShop / G...:

@Storytime7 It's not only a problem when Nintendo does it - nobody's saying that. Lots of people point out how remasters are plaguing the other consoles as well. But at least the remastered next-gen games don't require much manpower to port. What's troublesome about Nintendo's practice in particular is that they built these remakes from the ground up. OoT3D and MM3D required years of development and lots of manpower. When you consider the amount of effort and time it must have taken to remake OoT and MM from the ground up, it makes you wonder why that manpower couldn't have been spent on a new game, maybe two.