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Bip, bip, bip, CRASH!


Fri 18th Jul 2014

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FlappyFalco commented on Wii U System Version 5.5.1 is Now Available:

So it's been confirmed that this patches a major exploit in the Wii U's browser called Stagefright that was the basis of Hykem's upcoming exploit.

Hykem said:
It was just a matter of time before this exploit was published. The Stagefright issue was widely publicized and tons of PoCs were published as well:

Anyway, yes, our 5.4.0/5.5.0 userland exploit is based on one of the Stagefright bugs, so, what yellows8 mentioned is accurate.

Well crap, no HD GameCube or Smash Bros, Mario Kart or Xenoblade mods for anyone who updated. :/ Thankfully, my Wii U was unplugged last night.



FlappyFalco commented on Talking Point: Deep Breaths Are Needed as High...:

*Opens with Mario Tennis trailer made from old footage
*Final Direct
*Continues with a statement that the Ballot was disregarded as many people were voting for multiple characters and making stupid suggestions
*No more DLC is coming to Smash 4 or MK8
*An update for the 3DS will be released patching all known exploits, anyone with homebrew on their system will have it bricked
*It is revealed that Iwata's "death" was faked as a cover up for him moving to Sony
*Reggie is also leaving the company for Microsoft
*The NX is a Nintendo smartphone/"Apple TV device that's weaker than the PS4, costs $550 and will be released in 2017.
*Because of this, no more Wii U or 3DS games will be released after the 1st half of next year
*A surprise statement from Bethesda saying that none of their games will be released for the NX
*Zelda Wii U is cancelled as the team are working on a F2P mobile version of Tri Force Heroes, exclusive to NX and Apple devices

Pretty much this.



FlappyFalco commented on Men Suspected of Planning Pokémon World Cham...:

@Ayronom We can't know for sure. For all we know they were going to "show off" and weren't aware of the gun laws. (rolls eyes) They still deserve a sentence though, 5-8 years. Plain stupidity is likely the cause.

Although perhaps more evidence will come out that proves there was malicious intent. In which case they certainly deserve a life sentence.



FlappyFalco commented on Review: SENRAN KAGURA 2: Deep Crimson (3DS):

He didn't like the game. Too bad. It's his opinion. Get over it. I wouldn't even consider 6/10 a "bad" game. He gave good criticisms, maybe the game is a bit repetitive. Even if he explicitly said "the fan service is completely in your face and gets annoying", so what? He can say that and that's a perfectly good reason to dislike a game.

I'd swear with some of these comments ("you're dead to me" "you're just objectively wrong" etc.) that this was a clickbait article on how murder was justifiable in certain situations or something.



FlappyFalco commented on Talking Point: The Argument For And Against am...:

@DarkKirby I half agree with you.

I wouldn't call the figures "crappy low quality". I, admittedly, am the owner of a few, and I can say that while they're not $80 Figmas, they're certainly not McDonald's toys either. While there have been a few misses, such as Marth, ( I've even heard that they fixed his face for the second print run) I feel they're good value for money, especially since many of these characters (Robin, Lucas, G&W) would never gotten an official figure otherwise, at least, outside of Japan.

Now, I have to agree with you about that locked DLC. While I'm neutral on the MK8 and Yarn Yoshi costumes, as both are entirely cosmetic, the former was added long after launch and the latter has enough costumes without them, the Splatoon stuff sickens me. It's one ENTIRE mode (the only way to use the Paint Roller and Sniper in single player I might add) nine stat affecting pieces of gear that have almost nothing to do with the figures and three weapons, all locked behind three figures
that should cost about $40 together (before "scalper's tax" is added, of course). Not to mention this an online multiplayer game, meaning that those with the Amiibo have a minor advantage over those who don't. Overall, blatant money grubbing by Nintendo, and I believe Mario Party 10 does something similar.

Super Mario Maker and Smash Bros has it done right. Have there be another way of obtaining the item or make it so the mechanic would be almost impossible to implement without the NFC. That's this Amiibo thing done right.



FlappyFalco commented on Next Euro Splatoon Splatfest Sadly Doesn't Fea...:



Kid-formers, squids in disguise!

(I appoligize profusely for that)

But really understand this "Ughh, advertisement" thing I see in comments section of every College Humour video. It's Transformers, in a Nintendo game! What's not to love? Plus, I personally feel that it's more likely that Nintendo paid Hasbro for the liscening rather than the other way around.

Anyway, it'll be Dancin' for me hands-down. One, because I have no idea what I sound like and two, most of the lyrics to songs these days are pretty crappy, if we're being honest.



FlappyFalco commented on Mario Memories: Super Mario Galaxy 2: A Tale o...:

@Octane Yeah, while arguably just as fun to fight, I just thought he was kinda a blatant, shameless, lazy rip off of the original first boss, a bad first impression overall, especially when this turned out to be a running theme of reusing ideas throughout the game. If he was a hidden boss later on in the game as a throwback to the original, I wouldn't have minded as much, but the first boss, occupying the exact same role? At least Minileg isn't anything like Megaleg from the first game.

I too noticed the lack pf a space theme, there did seem to be a lot of clouds (and cloud flowers), and the lack of Beachbowl style levels. It kinda seemed to try to be a middleground between the original and 3D Land, which didn't really work out IMO.

But as we all know, anybody who says it's better than the original just really likes Yoshi.



FlappyFalco commented on Mario Memories: Super Mario Galaxy 2: A Tale o...:

@DreamOn @Octane Yeah, I was really hyped for this too, one of the few games I had gotten at launch at the time. But it was so linear and souless, it ripped so many assets from the first game yet still felt nothing like it (The "mini" Dino Piranha Plant at the beginning left a bad taste in the mouth that lasted with me through the whole game). The Cloud Flower felt like the only power-up to be used extensively, while the Boo Mushroom is only used once in the whole game! But Yoshi was cool, I guess. Galaxy 1 had a nice mix of linear and more open level design (Beach Bowl and Buoy Base were some of my favourites), while Galaxy 2 was entirely linear. Even the hub "world" is tiny.

Overall, Galaxy 2 with its reused assets and story, linear level design seemed like an attempt to sweep the first game under the rug and replicate its success, much like Pikmin 3 did to 2 (and both games where Shigeru Miyamoto was at the helm, I wonder...). The final world being made up almost entirley of levels ripped from the first game really rubbed me the wrong way. The only galaxy name I can remember from the second game is Supermassive Galaxy just out of how lazy the whole thing was. And then there's that final level and its 30 Hammer Brothers, 'nuff said. Easily my least favourite Mario platformer.

I'd also like to point out how the cover art features a planet from the first game that doesn't appear in any shape or form in the game itself. That makes me chuckle more than it should.



FlappyFalco commented on Super Mario Maker Will Allow You to Unlock ami...:

@Fazermint That was confirmed about three months ago. You can join levels together in groups of four to make worlds. Don't know about joining worlds though.

As @Gridatttack said above, you have to get a high rating from people who play your levels in order to make more than 10. I like this as it prevents spam. My only problem is that I hope levels are well distributed. It was hard to get noticed in games like Little Big Planet.



FlappyFalco commented on Fire Emblem If Changes The Traditional Weapons...:

Way to nerf archers YET AGAIN, making them weak to the two most common weapons in the game with no logical or gameplay-related explanation! If you want dark and these new "dark weapons" to have a weakness, how about just bringing back light magic? Because that would just make too much sense.

And weapon durability, as @Yorumi said, was a major balancing tool and it annoys me to see it effectively thrown out the window. I liked the special, unlimited use weapons like the Falchion and Ragnell, as they were balanced as they were character specific mostly on par or even inferior to what you already had at the time (and I'll admit, I was a little horrified to learn that Roy's only saving grace, the Sword of Seals, broke after only 20 hits). Now they're adding in all this crap to try differentiate the normal weapons, like bronze weapons not even being able to critical hit (making them effectively useless) when durability did this just fine. Change for the sake of change is rarely a good thing.

This, along with the anti-consumer practice of selling the game in halves and the "easy path, hard path", both removing any big story-related moral decision from the game(s), as well as the likely "one-and-a-half years after Japan and everything is spoilt" release date, I'm quickly losing interest in this game (shame).

I also have to agree @invictus4000 , I'm not sure how I feel about Japan being the "good guys" (lol patriotism ).



FlappyFalco commented on Eiji Aonuma Explains Several Design Choices in...:

Many of the changes made were very questionable, such as Ice Arrows being dumbed down, Zora Link needing a defibrillator to swim, the giant-obvious-weak-point-eyes on all the bosses, the design of the badase Garo's Mask being changed to that of a stupid looking golden crow (that was my favourite Mask ) and last but certainly not least; a pop-up telling you exactly what to do every time you talk to someone.

I may get a used copy later on, but an extra bottle and prettier graphics just doesn't cut it for me.



FlappyFalco commented on Weirdness: This Interpretation of Super Smash ...:


Man, that annoys me to no end.

I stopped listening after he said a every 1-Up creates an entirely new universe. Never mind the fact that Mario's death wouldn't cause the world to be devoured by a black hole, we actually see him use them in the RPGs, they simply bring him back from unconsciousness.

And the "Link is Dead" episode is just as bad (considering it's their most watched video). "Because the devs decided to reuse a few characters, it most all be constructed from his memories, cuz he's dead and in purgatory and stuff. And as for the people and landscapes he's never seen before, they don't exist for the purpose of this theory. Also, PBG is in this video! Like, fav, don't comment and subscribe!"



FlappyFalco commented on Poll: Which is the Best Mario Kart Game?:

Hmm... well Wii had the best New courses, character roster and Battle Mode, 7 had the best selection of Retro tracks, added the stunt mechanic and reintroduced coins, which really freshened up the gameplay. I'm pretty sure it's the one I've put the most hours into, too.

However, I really did like MK8. It had MK7's gameplay but put it in HD. I probably would have voted for that if I hadn't known it would win by a landslide.



FlappyFalco commented on Nintendo Download: 25th December (North America):

Super Mario Advance 2!? Man, one of the best remakes ever made! It fixed the broken power up-system, added a proper intro, Yoshi's arms are no-longer an unhealthy orange and let you play as Luigi as a bonus!

Only problem is, I had already given up hope of this releasing and got the Super Nintendo one instead. Worst 8 bucks I've ever spent. I really hate the SNES version...



FlappyFalco commented on Poll: Which is Your Favourite Super Smash Bros...:

1.Villager (very interesting, Pocket and Rocket moves look fun)
2.Mii times Trii (has the "make your own" thing while still having references to their own games)
3.Pac-Man (great personality, summoning minions looks fun)
4.Little Mac (powerhouse, like the character, dat hoodie)
5.Mega Man (moveset represents him very well, ranged A attacks look interesting)
6.WFT (interesting moveset, I like that the male is playable too)
7.Greninja (the trailer fake out where we were led to believe it was Mewtwo has left a bad taste in the mouth, interesting playstyle nonetheless)
8.Lucina (while I would have prefered Chrom, after learning that she didn't take up that much development time, I might use her over Marth)
9.Robin (too gimmicky, the whole "limited ammo" thing doesn't sound like it'll work very well)
10.Rosalina&Luma (I don't like the character and don't see why she was chosen over Toad and Waluigi, and again,looks too gimmicky+hard to control)
11.Palutena (moveset(s) look boring, personality doesn't seem to have been brought over, and that running animation looks, err.., awkward.