News / Mar 06, 2015
News / Mar 05, 2015
Review / Mar 05, 2015
Review / Mar 04, 2015
feba commented on Tales Of Monkey Island coming to WiiWare:
feba commented on Hackers Expand Wii Storage, Door Now Open To F...:
62- If a copy of Twilight Princess were $400, a Wii would be $2000. As I said, you'd be a fool to spend that much if you don't have the income for it. There are also rich people out there that can afford to buy cars that cost hundreds of thousands of dollars. I'd like those cars. I do not go out and steal them just because it's ridiculously far out of my price range. There are things in this world I cannot afford, it's disappointing, but c'est la vie. Likewise, there are people who are better off than I am, who still cannot afford things they would like. And there are people worse off than myself, who cannot afford things I consider trifling. Everyone can find someone with a better life, and a worse life, no matter what condition they themselves are in.
57- Thinking that something is bad or good does not make it so. Saying 'oh, piracy isn't that bad' doesn't make it any better or worse, it only changes your emotions and guilt.
You could make an argument that piracy doesn't actually have an impact on sales that's worth worrying about. You could argue that piracy even helps sales. You could argue that piracy is unavoidable given the paradoxes and inconsistencies in modern copyright law. And you could make a good argument-- but you don't care about any of that. Your only thought is tat it saves you money, and that you're entitled to play games. You justify this by the fact that other people do the same thing. Hell, your comments about it not being a 'mortal sin' and it becoming a 'way of thinking' could be just as rationally applied to dog fighting. It would still be a horrible argument, and a crime.
53- if you'd look at the flags next to our names, you'd see that at least half of us are American, and almost all of the rest are from countries that are similarly economically well off. We're clearly referring to the situation of people in our own countries who pirate out of greed, not to people living below the poverty line or in the third world. However, if you are in such an economically disadvantaged state, why in the world would you spend an entire month's income on a video game system?
46- they're not innovations. Just workarounds. And there's no need to build a new system, if you meant console, the Wii can quite obviously support it.
What the homebrew developers did was good, but by no means original or creative.
feba commented on The Munchables Ships to Retailers:
I'm very interested in it, but I admit that not only am I putting this off for a long time because I'm so swamped already, but even if I weren't swamped I would probably put it off. Just seems like a $15 sort of game.
32 [Corbie] -- I half-agree with you. What I mean is, piracy is probably the chief concern companies have about letting people back up their games, and that's sad. HOWEVER, it's completely unfounded, and as I've pointed out, piracy would DECREASE by this if anything. Hackers will figure out how to do this whether they help or not, they might as well provide a robust feature to their legitimate users to keep them from turning to such an open platform. I mean, imagine if you had to listen to all of your CDs in an actual CD player, swapping disks, and so on. You'd be more inclined to go with the simpler solution, even if it meant crossing the law.
34- The same way that these companies can like their money, and yet hurt it by refusing to provide basic functionality. Not only not providing functionality consumers clearly crave, but leaving the door open for those that can hurt their bottom line by not giving their own solution. It's because they think they're doing the right thing, and that it's better than the alternative.
Let me be clear: I support this because it would slow piracy, not because it would assist it. I support it because consumers should get features, even if they may be exploited by the less reliable. Again, the music, movie, and book industries have no real protection against piracy. Even if this didn't have protection, which it would, it would not be the end of the industry.
On top of it STOPPING piracy by providing controlled tools, instead of driving legitimate consumers to software which would loosen the control of the console and provide an open gateway to piracy, I also believe it would help sales. I know I personally would buy more puzzle and shooter games if I could keep them on my memory stick, or SD card, or internal hard drive, or external hard drive (for various consoles). I would be more inclined to buy games that are well suited to parties and company, like fighters and racers. I would be more likely to buy games with strong online components-- and play them; the more people online, the better the word of mouth is for the community, the better the game will sell. Nobody wants an online game with nobody on.
If I thought for a second that this would do anything beyond what pirates already do, I would have reservations about it. But it doesn't, it would do less than they do, and still do a damn good job of it. And since hackers have already done it, Nintendo has nothing to lose by offering a controlled alternative, and quite a bit of consumer confidence to gain. Again, this would take them maybe a week to code and QA-- if they release it next Monday, it would be very good damage control, not to mention publicity.
Another thing it's useful for, say I want to bring my Wii with me on vacation. If I have room in my luggage for one DVD case, a USB hard drive would potentially allow me to bring all of my games with me as opposed to one. Even with a CD/DVD holder (which has a risk of scratching my disks), I then have to deal with packing and unpacking them all. And I don't have to worry about the hotel staff stealing my games; or my family damaging them, depending where I am staying. Or them being damaged in flight, or so on and so forth.
Corbie, it's not a matter of protecting your games so much as not having to constantly swap disks. Which, typically, the nicer you keep your games (on a shelf instead of in piles, not leaving the disks lying around) is more of a pain. Being able to put your games away and not worry about them getting scuffed up (especially if you have family or friends who are less responsible around) is just icing on the cake of reasons why this should be standard.
24-When the hell did I say they should require people to be online?
A- If they offer a USB backup channel as a download or update, of course people will be online to download it. B- People who are not online have certificates that allow them to play downloaded games. Again, see the lack of piracy with regards to PSN and Wii Shop games-- sure, you can pirate them with hacked stuff, but the entire point of an official backup thing is to KEEP PEOPLE FROM HAVING A REASON TO USE HACKED FIRMWARE. C- Pirates will easily find ways to play copies. The point of an official backup channel is to minimize the number of people who have an open door to piracy-- it's impossible to stop altogether. D- This isn't really that new, just more polished than older USB loaders. Even before that, people were playing off burned DVD backups. Again, pirates will always find a way to play copies, the best thing to do is to make it so that nobody has a legitimate reason to play non-DRM'd copiesE- Again, PC games have been doing this for decades. A homebrew developer over at HackMii created a rudimentary USB backup launcher in six hours. With the resources at their disposal, Nintendo could release an official backup channel within the week.F- Nintendo, in fact, HAS official hard drive launchers. Do a bit of googling on the Wii stations that Nintendo has given to children's hospitals and the like-- they allow players to choose from a selection of games which are loaded off of a hard drive, instead of a disk. G- As I have just pointed out, official backups would DETER piracy, not help it. It would cost next to nothing, and again by deterring piracy would help sales. By removing the hassle of disks, it would help sales, especially for smaller games (such as puzzle, party, and sports games). It is not only technically feasible, but rather easy, and they could even profit by selling special USB hard drives made to fit the Wii. People could be kept from copying and then selling their games by requiring the disks to be checked every few months. The only good reason not to do it is laziness, or a hatred of the playerbase.
11- There's nothing illegal about backing up your own media, or using homebrew. It breaks your warranty. That's it.
15- Piracy is crippling for PC gaming because it lacks appropriate safety measures. The same would not apply to consoles, which have far more control. Instead of a CD-Key, which can be automatically generated, a console can have its security be linked to the physical hardware it is run on (your console's serial number, or other built-in security measure), the account your console is linked to (Wii Shop account/PlayStation Network account/Xbox Live account), and require you to physically insert the disk once (or at set intervals) to insure you own it (can be faked on PCs using virtual drives).
A proper, manufacturer provided backup feature would have basically zero risk of piracy-- at least not any more than downloadable games have. Without such an official backup method, the only alternatives are ones that have ZERO DRM, and ZERO bars against sending your copies to your family, friends, and everyone on piratebay. It is pretty clear that the easy solution is to offer your own backup device that protects your software before pirates offer a backup device that puts it naked to the world.
And this is basically exactly why manufacturers need to start building in this functionality themselves and putting DRM on the copies. If you don't, your console will be hacked to allow for it, and homebrew will not DRM files for you. Handheld platforms especially-- the PSP is dying from this. Not just because people with this have a very small step to take to piracy, but because those without it would rather wait for games to be made downloadable-- and if that day never comes, they will never buy the game.
Physical media still has an important role to play, but having to store, transport, and swap disks in this day and age is positively unneeded. If not for UMD, I would have more PSP games. If not for physical disks, I may have more Wii games, and I'd certainly play the ones I do have more often (which would look good for the Nintendo Channel, and word of mouth.)
I can digitize my movies when I want, I can digitize my music, I can digitize my photos. I could even digitize my books, if I had plenty of free time. And I do, in some cases. There are some things I buy solely because I can back them up on my laptop and have them with me; online or off, at home or away. And sure, you can bemoan the laziness of people that don't like swapping disks. I'm sure you love putting your controller down, walking across the room, bending over, pressing the eject button, opening the game's box, putting the disk back, opening the other game's box, putting the disk in, putting the first game's box back on the shelf, and then waiting for your Wii to recognize the disk, and then waiting as it loads. But that process is much longer than it needs to be. It could be as simple as going to the loader channel, pressing the game you want, and being done with it.
frankly, I'm going to look into this not for piracy, but because it's something that Nintendo (and Sony, and Microsoft) should've included in their consoles years ago, and it's insulting that in an age where we can make video games hard to distinguish from reality in terms of appearance that we cannot load games from hard drives-- something that PC gamers have been doing for decades.
feba commented on Devil May Cry Coming To Wii?:
@NESGamepro: Rating DMC on 2 and 4 is like rating Sonic on anything made in the past five years.
feba commented on Top 20 WiiWare Games in USA (20th May):
I also haven't bought World of Goo, and intend to eventually. So yeah, I can fully understand how that game stays pinned up there. My Aquarium, I imagine, is primarily good because it's at the top of the charts. I'd love to see some gamey-games up there, like Bit.Trip Beat or MM9, though.
feba commented on Review: Silver Star Chess (WiiWare):
Adamant, I don't know about shogi and mahjongg, but I do know there's a pretty healthy number of people that play Go in the US. Enough to sustain a very active online server.
I think whoever wrote the intro confused Chess with Go.
That said, this is absolutely appalling. I'm not even going to look it up, but I'm sure there are preexisting infrastructures out there for playing Chess over text based interfaces. They can easily be adapted. Likewise, pretty much everything else I see could be improved on with practically no effort.
I can understand the appeal of having computerized versions of board games, not having to keep track of pieces is very nice. A good Monopoly title on WiiWare would be great, if only to keep you from all the setup. But this is just stupidly bad.
feba commented on Nintendo Download: Masks, Crystals, Chess and ...:
This morning, I walked twice as far as I thought I could, won a contest with a prize worth $230, played a video game I got for free from the library, and watched Majora's Mask hit the NA VC.
Folks, I have one question: If I'm dead, how in the world did I make it to heaven?
feba commented on Check Out Some Final Fantasy IV: The After Yea...:
I really hope they bundle the episodes together, but if it's a matter of "buy the game, then pay for DLC to advance the story", I could actually get behind that to some extent-- don't pay for story if I get stuck. Has to take a single channel though.
Release FFIV on VC and create a way for FFIL (40. four-TAY. Get it? GET IT?) to import the save data from that and you've just about tripled the chances I'll buy it; although I'm sure there's no way SE will put in the effort.
feba commented on Top 20 WiiWare Games in USA (13th May):
I wonder if some of the 'hardcore' games going back up could be because of the summer drought; people put WiiWare titles aside because their price never changes, and save them for when they have nothing else to play. I know I kinda do that.
Either way, very nice to see BTB and MM9 going back up; thank you very much Nintendo.
feba commented on New Magnetis WiiWare Screenshots:
Really wish these WiiWare puzzlers would come out on PSN instead. I would totally buy these for my PSP, but my Wii? That's not how tetris caught on, guys.
feba commented on Nintendo Life Exclusive - Bit.Trip Core E3 Tra...:
Let me be the first to say WACKY WAVING INFLATABLE ARM FLAILING COMMANDER!
This looks even more insane than beat in the "able to get it on the first try" sense. GG, do you guys sit around playing four finger Stepmania for inspiration or something?
One thing I'm guessing you didn't add in to CORE that would be nice to see in future installments would be showing Commander Video's Trip so far. I think it's safe to say a lot of us are going to be going into core, at least a couple times, before we beat Descent, let alone Growth.
It'd also be neat to see a Bit.Trip that could be played with a DDR dance mat, although I've got no idea how you'd pull that off without cheapening the controller based experience.
feba commented on Top 20 WiiWare Games in USA (6th May):
When I read that Bit.Trip had not only not fallen off, but had risen a bit, I shouted for no apparent reason. I hope at least a few of those sales are from my preaching.
Have no idea why Crystal Defenders went up, though. It seems like the audience for that would've all bought it instantly.
feba commented on Bit.Trip Bug!:
Hey, CommanderVideo, when you say that 'CORE has the fix for all regions', I think you might be giving away some details you're not intending to.
feba commented on Prepare To Gnash Those Teeth: Perfect Dark May...:
Why would any Wii owner in their right mind want to play this?
Virtual console games do not get new control schemes. Just mappings. That means not only are you playing an FPS that isn't dual analog, you're playing it on an N64 control scheme mapped to a Classic Controller. There is no possible way that would be good.
feba commented on Top 20 WiiWare Games in USA (29th Apr):
Well, I say that for three reasons. One, most people who'd want it would probably already own the game. Two, they could have people register Gaijin's Wii on their Wii, and have it gifted to them. Three, they could just take $6 off the price and say "Go buy it yourself, it's not that hard guys, really."
Not intending it as something to be put on retail shelves, like Patapon 2 is.
feba commented on Nintendo Download: Bit.Trip Beat, Dr. Mario, M...:
@marktheshark: I think Bit.Trip Beat is a pretty cool guy, eh bounces beats and doesn't afraid of anything.
Chris, Alex, as always it's very nice to know that a game's devs listen so directly. Also very nice to know that the no-saves thing is a bug-- I've never liked using other people's saves, especially if they mess with high scores or completion amounts or things like that, but I am looking forward to your special save file, or a patch. On points, BTB was actually one of the rare games I bought mostly on an impulse, without considering the price very much, so I probably was wrong.
For marketing outside of the game-o-sphere, might I suggest the tagline "PARTY LIKE IT'S 1979"? On a serious note, any sort of marketing to non-gamers other than word of mouth would be expensive, unless we're talking "two game developers were arrested this morning" type marketing. I would focus on appealing to gamers, and then telling those gamers to spread the love around.
How about a collector's edition? Take a look at http://www.thecoverproject.net/view.php?game_id=6486 -- design a similar cover for Bit.Trip Beat, print up an instruction manual, see if you can't get Nintendo give you guys download vouchers like Amazon got for World of Goo (if not, just sell it without the game included), make a DVD (behind the scenes stuff, interviews with the three cool dudes, a video of a perfect playthrough, the trailers, and maybe a preview of the next game), sign them, and sell them off directly and through contests. Would probably go around the gaming blogs again, and get people that like physical stuff with their game (look at Patapon 2, or Mega Man 9's press kit)
Also, Bit.Trip shirts. I would totally wear a shirt with a nice big Commander Video on the back, with "I AM ONLY A MAN" under it, and Gaijin Games/Bit.Trip franchise logos on the sleeves.
feba commented on Nintendo Download: Bit.Trip Beat, Dr. Mario an...:
Heyo, Commander Video, I've got a question. Was there any localization of the software? I'm sure the marketing and operations guide stuff needed some translation, but I'd actually be a little surprised if there were any modification of the title screen/tutorial.
I agree on the fact that our positions have been stated. If you have nothing left in rationalizations, it's over, then.
On save states, it depends on how much you use them. For example, there's a big difference between putting a save state right before a boss fight, so you can fight it as many times as you like without having to repeat the stage and going into a boss fight, shooting, making a save state when the boss takes damage and you don't. Using the save state to give you multiple chances at making the same dodge is obviously taking away challenge; using a save state to keep you from having to beat a stage over and over again not so much.
It's not a 'hardcore'/'casual' issue! You can make it less painful without taking away the challenge. The only group your idea of 'leave it as it is' serves are those that like to be able to say "HAH! I finished a game (or got an achievement, etc.), and you didn't." Not saying you're part of that group, but if you want difficulty, YOU DON'T NEED TO USE THE CHECKPOINTS. You can keep repeating the same parts of the level until you perfect them, then continue, make a mistake, and repeat the section you've perfected again. If you enjoy that, that's your thing, but it makes it very painful for most people. I want to make this very clear-- it's not about breaking the game into 'shorter passages', it's about taking advantage of the phases that are already in place to keep people from CONSTANTLY REPEATING PHASES THEY HAVE ALREADY BEEN THROUGH JUST TO FAIL HALFWAY THROUGH THE STAGE.
You don't need to change the gameplay. You don't need to make the game about playing in 'shorter bursts'. Do you honestly not understand that people don't like to play the same four or five minutes of game over and over again, just to hit some place they can't get past and have to start all over? Even Mega Man has extra lives as backup. Also look at how popular save states are on emulators; not having to lose all of your progress for making a mistake. That doesn't take away the challenge, it takes away the frustration.
The casual audience is probably never going to appreciate this game, no. The casual audience sees games as something you do simply for fun, and while BTB is ok in that field, it shines as a piece of art. I have a friend who I know would appreciate it as an experience, but would absolutely loathe the difficulty. He might learn to deal with it, or he might play it until he gives up, and never gets past Transition. I would probably never recommend it to him as it is now. I know plenty of people who are hardcore gamers, who can appreciate games as art, but who I really doubt would want to spend their time perfecting hand movements, memorizing patterns, etc. just to get past the first stage. And then have all of that vanish the second they turn it off, because they didn't get a high score.
There is no change of audience-- it's a widening of that audience. Right now, it appeals to a niche of a niche-- hardcore gamers who appreciate games as art, AND don't mind frustratingly hard games that require a lot of repetition. If you remove that second bit, you can keep the game JUST as challenging while not making it torturous for those of us who want to experience the art. BTB doesn't have character because it is hard, it has character because it is a sensory experience.
Chicken, while I can understand an appreciation for difficulty, the likelihood of being tossed aside is far far greater for more people if it's as difficult as it is. Whenever I start up Bit.Trip Beat, I know that I'm going to have to play through a part of a stage that is extremely boring to me because I've played it so many times, and then I know I'm almost certainly going to make it through the rest of Transition with minimal problems. But because I don't get a highscore, I have to do it all over again if I want to play Descent-- that or leave Bit Trip on. I haven't left a console on instead of saving since Spyro on my PS1-- and that's not because it couldn't save, but because I didn't have a memory card.
If I, who already loves a game on some levels, only play it on rainy days when I think "oh, hey, what about that game. that game is pretty cool.", how am I supposed to recommend it to a friend? The marathon mode will still be there for those who want it-- heck, if you just start people at the different stage phases with 0 points, they'll have to play it for the high score. If you want people to have to 'master' the difficulty of a game to enjoy it, you either need to have that difficulty be very low, or you take an extremely reduced market.
As it is, I really want to recommend BTB to friends, as I think it's very cool and engaging when you get into it, but if you only get in to it two or three times before going 'screw this, I'm going to go play something where I can finish it with a crappy score, and work to improve that, instead of working just to finish.' it's very hard to justify. I can think of ONE friend who I will talk to about this game-- and he's huge on retro games. Fighters, Mega Man, and other games that are generally too punishing for my tastes. The sort of guy who finds entertainment in testing how much damage each attack does, the sort of guy who runs scientific experiments in MMORPGs to find out how the mechanics work behind the scenes, the sort of guy who can tell you off the top of his head how many frames a move takes.
I'm sure he'll love it, if he hasn't already played it. But what of my other friends, the ones that still enjoy a fresh experience, but don't want to devote hours of their life practicing the same pieces over and over? What of people who are so bad they practically die in co-op?
Leave the adventure, leave the journey to speak for itself. Requiring you to 'master' the game like this is almost as bad as expecting people to 'master' huge sections of an RPG-- and if you don't kill all of the side bosses, you can't save your game, too. It's more tolerable in Bit sized portions, but it's still very painful and discouraging. For as much as you love the experience, I hate the fact that I can't even get past the first half. For as much as you don't want it broken up, there's a very good chance I may never turn that game on again, and may never see for myself what happens at the end. For as much as you enjoy the story, I am barred from seeing it by not having the time or motivation to perfect my gameplay, not wanting to cheat, and the game lacking any sort of safety-net tools (with the exception of the far-too-wide stage and high-score system)
Oh, one thing I forgot, if you are allowed to update BTB, to such a v1.1-- individual level segments. You already have the stages divided up into neat little parts. They practically feel like checkpoints. Just add a function to skip to any specific stage segment, or the Boss Fight, once you've made it there. Makes retrying a level after dying much less painful, allows people to practice specific parts for 'marathon' runs, and gives a way to jump right into the boss fights.
That would be the most complex things, but still shouldn't be too hard. Most complex thing would probably be wrapping the UI around it; it would break it up a bit. You'd probably need to have a second screen after selecting from Transition/Descent/Growth, where you pick "Phase 1"/"Phase 2", etc.
I think these are relatively small things that a lot of people would appreciate seeing. Taking a bit of the frustration out would make it easier for me to recommend to my friends.
I really don't think Bit.Trip's problem is a 'retro' one. I didn't get into gaming until the mid-90s, I never owned anything earlier than a PlayStation. I still enjoy some classic SNES titles, like LTTP, Super Metroid, and there are more I want to look into. I never cared for games around the NES era or earlier, largely because they were very simple, very hard, or some combination of the two.
and Bit.Trip Beat is definitely a combination of those two, yet I still find it enthralling. The audio/visual/sensory (rumble on the beat) experience is great, and quite possibly one of two games in a genre of synesthesia, along with Rez.
I would imagine the biggest problem is price-- a lot of people think of it as musical pong, and it's hard to justify 800 points for that. I think it was lowered in other regions. Would it be possible to have Nintendo lower it in the NA store?
Still, artsy games tend to start slow, and then build a rabid fanbase way too late. Look at all of the games that had great critical reception, didn't sell well, and then started selling for multiple times their retail price on eBay years later. One of the great things about a download service is that your title will always be up, never out of print, so hopefully in a few years you'll get that following and it'll be a nice continued source of income. And then there's the general habit of Wii games starting slow and gaining steam, although I'm not sure how that applies to WiiWare.
One thing I would suggest, though, is if it's possible, have Nintendo put up a Bit.Trip Beat v1.1; I'm not sure if you're allowed to update WiiWare games, but a few simple additions would be a big help:
1- Save level unlocks, regardless of whether you get a high score or not. Or just lower the default highscores-- I want to see my own name up there in lights, not the guys that wrote the software.2- A difficulty option. Just add in other difficulties that grow the paddle, to make it easier. I hate cheating in games if I don't have to to continue, and leaving a controller sitting on its side so I can get a high score to save levels (or beat them) is very lame. I can't imagine this would take more than a few seconds to change the default paddle size and the size of the various change pixels. Plus, you could add in harder difficulties than default (I know!) for the truly hardcore who no longer find the patterns challenging. A bit of extra replay value.
I can't imagine those would take more than an hour of coding and an afternoon of testing to make sure you didn't break anything. The biggest thing is just getting Nintendo to say ok to it.
Other than that, maybe try Nintendo's technique of showing people sitting around playing stuff, instead of showing off the game directly. Try to show how challenging and addicting it is, because it's really hard to pick up if you're not actually playing it. Oh, another thing I like is the Super Smash Bros. Brawl tutorial videos that have been going on the Nintendo Channel lately. If you could get a Bit.Trip Beat tutorial out there, that shows off the various beats, tells players how to deal with them, which ones to miss to avoid potentially game-ending challenges, etc. it could really help to show off how varied the game is (not to mention help some of us with said high scores)
Please, though, even if the sales don't meet your expectations, don't change. If BTB had gone after a very simple 3D look, with low-res textures, and looking cutesy, it would have been crap. Skinned in another style, it would not be nearly as captivating. Keep your head up, and keep doing what you (and we) love, and even if you don't get rich, you make a damn fine game.
P.S. If you think marketing might be the problem, showing us some Bit.Trip Next gameplay couldn't hurt. Get your name out there.
feba commented on Controversial Super Meat Boy Advertisement:
V- 1; Vegetarians are a mixed lot. Most of the ones that have been vegetarians for more than a few months don't care about converting others, or have given up on it. The thing is, when someone sits down and shuts up, you don't remember it. Heck, you might not even realize they're a vegetarian if you haven't cooked for them before. It's the ones that DO bug you about it that leave an impression, though-- much the same way as most people are fine letting people have their own religion, but the few people who spend all of their time telling people how they're going to hell are the ones that leave a bad taste in your mouth.
2- You're reading into shades of meaning that aren't there. They weren't saying "hey, there's this guy who was pretty intolerant, and there's this group of people that are intolerant" (which would actually be more offensive than the ad as it is), they were saying "Hitler did this, so you shouldn't do that. Also buy our game.". Again, that's an absurd argument. Even if the argument they're making weren't stupid, putting out something so needlessly inflammatory, which will probably piss off a significant fraction of your userbase, is undoubtedly dense.
Well, most non-meat eaters already know about this, and know why it's just stupid . Even if it weren't offensive enough by comparing vegetarians to hitler, it's offensive just by sheer moronity.
Really, the exact same argument could be used to say "Hitler was white", or "Hitler spoke German", or "Hitler wore clothing" to justify those things being bad. It's an absolutely meaningless argument.
Anyway, the concept of a character made out of meat seemed lame enough already, this just proves to me the developers have no sense of humour (or logic). I do have to wonder what Nintendo and Microsoft think of having their logos on something like that. It's one thing when a first party company does something stupid, like slaughter a goat, and it's another thing entirely when some no-name company plasters your logo on a poster that insults at least 10-15% of your userbase by comparing them to someone who is widely considered the most hated person in the history of our species.
feba commented on Need Some Tetris Lessons?:
Sure you can, Outrunner, but then you don't get the accreditation.
You can learn a lot of stuff by yourself, but you still need to seek education for your resume's sake.
feba commented on Game Play Trailer - ColorZ:
It definitely looks like a mix of Ikaruga and Mercury Meltdown Revolution.
The gameplay looks interesting, but those pointer controls seem completely untolerable. Add in classic controller support; one joystick per UFO would work PERFECTLY for this game. Or at least make it so the UFO is exactly where the pointer is, instead of lazily following it around.
Crazed: Motion plus adds additional gyros/accelerometers. It changes NOTHING with the IR sensor; that would require either a replacement of the camera in the Wii Remote or some change to the sensor bar, or both.