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FLUX_CAPACITOR

FLUX_CAPACITOR

United States

Joined:
Fri 13th September, 2013

Recent Comments

FLUX_CAPACITOR

#2

FLUX_CAPACITOR commented on Editorial: The eShop's Pricing Dilemma is the ...:

@IceClimbers I think Nintendo is pretty flexible. They don't put their customers through the never-ending circus of unpredictable sales like a lot of publishers, but they've released several brand new Wii U games at budget price points, and games on Wii saw re-release as $20 "Nintendo Selects" titles. And to be honest, I don't mind paying a premium for Nintendo games because they are always high-quality and well worth the money to me, and as someone who constantly trades games toward new ones, I really appreciate the fact that Nintendo games hold their value MUCH better than games from other publishers.

FLUX_CAPACITOR

#5

FLUX_CAPACITOR commented on Editorial: The eShop's Pricing Dilemma is the ...:

@arojilla He's just this guy that goes into every single article on a site for Nintendo fans and let's everyone know how much he hates Nintendo and Nintendo fans. Just don't do anything crazy like call him out for it, because the mods will ban you. They'd rather let their core audience be driven away by a bitter antagonist than allow anyone to express a disliking for said person.

FLUX_CAPACITOR

#6

FLUX_CAPACITOR commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Peter_Lemonjello So you're saying you buy what you want, when you want it, and aren't willing to support things you don't care for or to pay more money than you are willing to pay for something? You are the absolute worst!

All joking aside, I don't see anyone blaming playstation and xbox owners for ruining the gaming industry by not buying Nintendo products.

FLUX_CAPACITOR

#11

FLUX_CAPACITOR commented on Reaction: Nintendo Dropped the Ball, Not the M...:

@Tender_Cutlet I don't know if you're aware, but the mainland United States is enormous. The distance between just the two California locations of San Francisco and Torrance is almost the same as that from London to Edinburgh, just as a reference. Yes, Europe is obviously nowhere near any of these locations, which sucks for Europeans. But for most Americans, it could be as much as a full day or more of driving just to get to one of these events. It's not just a case of hopping on the interstate for an hour.

FLUX_CAPACITOR

#14

FLUX_CAPACITOR commented on Reaction: Nintendo Dropped the Ball, Not the M...:

I'm normally a staunch Nintendo supporter, but this seems to me like further evidence that Nintendo is sometimes completely unaware of fan expectations and how to live up to them. It would be so easy for Nintendo to recapture the hearts and minds of the public, but their decision-making of late seems to show that they are more committed to playing it safe than anything.

I have no doubt that this will be a fun event, but they had so much positive buzz after the announcement, and releasing these details has clearly killed all of that momentum in an instant. I love you Nintendo, but your intensely-conservative ways are driving people away.

FLUX_CAPACITOR

#21

FLUX_CAPACITOR commented on Sit Tight, Nintendo Will Announce Its E3 2015 ...:

I'm pretty excited for e3, actually. I think the lack of Zelda will force Nintenso to get even more creative, so hopefully they've got a few bangarang tricks up their sleeve. PS @Damo where is Whitehead? I'm used to seeing his name on several stories every day, and I feel like I haven't seen him posting for a while. Or maybe I just haven't been paying attention and missed something.

FLUX_CAPACITOR

#22

FLUX_CAPACITOR commented on Introducing The Very First Support Character I...:

Wow, people really take life too seriously. No, it's not mature to nickname genitals, but who cares? When I was like three I started calling my you-know-what a "slug-butt", and I turned out perfectly respectable as an adult. Also- anyone else feel like this character was designed by Jeremy Clarkson? Makes me love it even more.

FLUX_CAPACITOR

#23

FLUX_CAPACITOR commented on Nintendo Has Unannounced Wii U Titles Which Wi...:

@ericwithcheese2 It doesn't strike me as odd because Nintendo said a year or two ago that they had dropped the ball on proving the value of the gamepad and would start developing more games to remedy that. Considering that it takes quite a while to develop a video game, it's not surprising that they're just now getting close to announcing what those games will be.

FLUX_CAPACITOR

#30

FLUX_CAPACITOR commented on Nintendo Has Shipped 10.5 Million amiibo World...:

I had no doubt that Amiibo would be successful. They enticed me, a guy who has never seriously collected figures of any kind, to buy several Amiibo figures. And I don't really care that much about using them with games. It just comes down to the fact that they are Nintendo characters, and they are excellent quality for the price. Throw in unlockable content in games and that's just icing on the cake.

FLUX_CAPACITOR

#32

FLUX_CAPACITOR commented on Talking Point: Nintendo's Legacy Makes The Vir...:

At this point, I don't really care what structural changes take place with the Virtual Console. Cheaper would be nice, and bundles would be cool, but all I care about is more games. I agree with the article when it says that Nintendo should stop trying to simply extract every dollar they can out of loyal fans, but honestly, if Nintendo just dumped all the games that were once on Wii VC onto the Wii U VC, they would extract many more dollars out of me. As it is, it seems like Nintendo hardly even knows that this platform still exists.

FLUX_CAPACITOR

#33

FLUX_CAPACITOR commented on First Impressions: Hands On With Playtonic's Y...:

@Dizzard This doesn't seem like a desperate rehash to me. It sounds like they're really trying to expand on some of the ideas and concepts from Banjo in a way the feels familiar but also brings new mechanics and ideas to the table. But either way, these are clearly some very talented developers, and I have no doubt that this game will be worth playing.

FLUX_CAPACITOR

#34

FLUX_CAPACITOR commented on First Impressions: Hands On With Playtonic's Y...:

If they released just this level shown in the video here, with some bad guys thrown in for good measure, I would honestly be content with running around in it for a good hour or so. And it would be better than all of Sonic Boom in its completeness.

FLUX_CAPACITOR

#35

FLUX_CAPACITOR commented on Talking Point: Mario Maker Can Be A Game Chang...:

@Quorthon I'm not being even remotely selective. I see your comments all the time, in practically every single story I ever click on, and they are regularly sour and argumentative. Most of the people here are just too nice to call you out for it. And again, you can think or say whatever you want, but I personally feel compelled to question the motives of someone who goes on a site dedicated to one specific topic just to constantly voice their dislike for that topic. It would be like going on a Volvo forum and posting comments everywhere about everything that's wrong with Volvo. It wouldn't be the end of the world, but it would be annoying. But then you chose to name yourself 'Quorthon', so I guess abrasive is just your thing.

FLUX_CAPACITOR

#37

FLUX_CAPACITOR commented on Talking Point: Mario Maker Can Be A Game Chang...:

@GoneFishin "Wii U has had dozens of game changers according to Nintendo Life."

Um, really? I would very much beg to differ. For a site that obviously seeks to serve its audience of Nintendo fans, the writing here is usually pretty open and honest, and not nearly as biased as certain trolls like to say in the comments. I can think of two, maybe three Wii U titles that NL referred to as POTENTIAL game-changers before this one, but even then they are always good about emphasizing the various obstacles faced by a given game before it can achieve such a status.

FLUX_CAPACITOR

#38

FLUX_CAPACITOR commented on Talking Point: Mario Maker Can Be A Game Chang...:

@Sir_JBizzle Wow that's a level of depth far beyond the drawings I made. The Mario soundtrack playing in the background? Genius! The farthest I ever took it was cutting out a little Mario figure made of paper and sort of dragging him along through my levels. I was easily entertained, I guess. But life improved dramatically when I got a Game Boy and started sneaking it to church in my scripture bag, and hiding under the pews to play it. Them's the good old days.

FLUX_CAPACITOR

#39

FLUX_CAPACITOR commented on Talking Point: Mario Maker Can Be A Game Chang...:

@Quorthon You are, quite honestly, the most consistently negative person I've ever encountered on the internet. Everyone is entitled to their opinions, but it makes absolutely no sense to me that you choose to come to a site called "nintendolife" when you clearly have a lot of disdain for seemingly everything Nintendo ever does and for anyone that likes Nintendo. Maybe you should start spending more time on kotaku or ign instead of going out of your way to antagonize people on a site that exists specifically to cater to people who like Nintendo. You'd probably be happier there. Just a suggestion.

FLUX_CAPACITOR

#40

FLUX_CAPACITOR commented on Talking Point: Mario Maker Can Be A Game Chang...:

@DreamOn Ummm, I think it's copperdog08, but I'll have to double-check that and get back to you. I actually have a handful of kooky levels I made for Mario vs. Donkey Kong that I've been meaning to share, if you care to check those out. They're not really puzzles like the standard in-game levels, but are more like Rube Godlberg machines where you just start the character and watch things play out on their own.

FLUX_CAPACITOR

#41

FLUX_CAPACITOR commented on Talking Point: Mario Maker Can Be A Game Chang...:

@onlyonemello The impact that the original Super Mario Bros. had on me can not be overstated. Before my family got that game along with our NES, we had this Texas Instruments "computer"...thing... that came with a joystick and played a bunch of insipid clone-type games, so when the vibrant SMB came along it was like a revelation. I play a lot of different games these days across a myriad of platforms, but my gaming roots are firmly planted in Nintendo territory, and it's all because of Mario.

And thank you for recognizing the radness of my name.

FLUX_CAPACITOR

#42

FLUX_CAPACITOR commented on Talking Point: Mario Maker Can Be A Game Chang...:

I have been "designing" my own Mario levels since I was five years old (I'm 31 now, so this was back in the dark ages) and I started drawing levels on paper during church and "play-testing" them in my mind just to pass the time. So when I first saw the announcement for Mario Maker, it was like I time-warped back to my childhood and all my dreams had come true.

Anyway, good article though. Hopefully this title can create a long-lasting community, because I can't imagine anything better than having an endless stream of custom Mario levels. Also, for anyone who loves Mario but thinks Nintendo played it safe with the NSMB series, this should be pretty fulfilling for you people.

FLUX_CAPACITOR

#46

FLUX_CAPACITOR commented on Treyarch Isn't Working on Call of Duty: Black ...:

@Quorthon
"Quality-wise, Nintendo is no different than their contemporaries in the industry."

I don't think there's an honest gamer or reviewer on the planet who would agree with this statement. No one here is going to deny that there are great developers not named Nintendo, but it's taking your trolling to the level of absurdity to say that Nintendo is no better at development than the EA's and Activisions of the world. I mean I know you have this whole rebellious thing going on where you just enjoy getting under peoples' skin, but I really hope that even you have wisdom enough to recognize how unknowledgeable/ridiculous you come off when you say something like that.

FLUX_CAPACITOR

#48

FLUX_CAPACITOR commented on Editorial: Nintendo's Problems With Trends and...:

@Kirk No, I'm not underestimating anything. You seem to be forming opinions based on tv shows and fantasies. You must either be really young or on drugs, or else there's something else wrong with your ability to think abstractly. The only thing that you've been right about so far is your comment about Miyamoto, who obviously doesn't have a role in big-picture business decisions like this. But your assessment of Iwata as some poor tortured creative genius being shackled to his job while he's whipped into submission by evil "desk jockeys" is inaccurate and really super funny. He is the single most powerful person in the entire company. He is a former programmer, sure, but he is a business man first and foremost. Nintendo views all of these types of policies as par for the course in protecting their copyrights, which is one of the most important pursuits a CEO can undertake. So I promise you Iwata is well aware of this policy and believes that he is doing what his job requires.

What do you think a CEO does, anyway? Of course Iwata is informed by multiple teams of accountants and legal reps and the board of directors, but he's not sitting there listening to silly ideas and pitches from people unless they're part of his inner circle of executives and department heads, and he's certainly not going to implement policies that he doesn't agree with or approve of. I don't even get how you're comfortable saying the things that you're saying.

FLUX_CAPACITOR

#49

FLUX_CAPACITOR commented on Editorial: Nintendo's Problems With Trends and...:

@Kirk "NOTHING we know about Nintendo points in the opposite direction in the slightest."

What??? Nintendo of America is just one single division of a larger company. They exist to localize and distribute games, and that is it. They DO NOT GIVE IDEAS OR ORDERS TO NINTENDO HEADQUARTERS! We KNOW this because the company is publicly listed, and their structure is there for anyone to look at and analyze. The top tier of their management structure is in Japan. Do you not understand this one simple fact? You're trying to tell me that everything I'm saying is speculation, but what I'm saying is literally the only conclusion that one can make after even the most basic, cursory study of Nintendo's order of operations, where is your conclusion is based completely on elective ignorance of these basic facts about Nintendo's structure.

Is it possible for someone at Nintendo of America to float an idea to their Japanese superiors? Sure, in purely hypothetical terms, that is possible. But it would have to come from someone like Reggie Fils-Aime, and he would never be dumb enough to approach his traditional Japanese bosses with advice and presumptions like this.

FLUX_CAPACITOR

#50

FLUX_CAPACITOR commented on A Splash of New Details Emerge on Splatoon's D...:

@Timppis "Being a massive corporation and having great developers doesn't mean that they can add things never done in their architecture before"

I don't know what you're getting at with your erroneous use of the term "architecture" in this instance, but yes, implementing new things is exactly what being a gigantic company with nearly-endless money and talent gets you. Your argument doesn't even make sense. There's just no logic in it. If a company like Nintendo can't introduce new technology to their repertoire, then no one can. But guess what! Nintendo does exactly that all the time! They went from 8-bit to 32-bit to 64-bit, then added motion controls, and eventually made it all the way to developing in HD with full online interactivity. They also started making handhelds, then added color screens, second screens, and stereoscopic 3D screens. Do you see how all of these features were NEW to Nintendo at one point?

But this argument is pointless anyway, because Nintendo already has the infrastructure for voice chat support, and it is already used in games like Monster Hunter and Call of Duty.