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FLUX_CAPACITOR

FLUX_CAPACITOR

United States

Joined:
Fri 13th September, 2013

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FLUX_CAPACITOR

#1

FLUX_CAPACITOR commented on Talking Point: Nintendo Continues to Shift Its...:

@faint #28 very well said. I agree with you. The idea that Nintendo hardware can ever be home to a flourishing third-party AAA market is just a pipe dream, in my opinion. At this point, big third-parties and their GTA/CoD-type franchises are firmly entrenched on Playstation and Xbox, and I don't think there's anything Nintendo could ever do to change that. Even if Nintendo produced a system that was twice as powerful as the competition, I still don't think that the average gamer would buy such a system for mature AAA blockbuster games, because the non-Nintendo gamer's perception of Nintendo is that they are childish, cartoony, family-friendly etc, and owning a Nintendo system will never be "cool."

It has always been a case of people buying Nintendo hardware for Nintendo experiences, or Nintendo-like experiences, such as Shovel Knight. Even with NES, it was games like SMB and Duck Hunt that were driving people to buy that system, no matter how good the third-party offerings may have been. Nintendo is smart to support developers that understand Nintendo's philosophy and who make games that Nintendo fans actually care about, as opposed to just throwing money at Activision for an exclusive shooter that no one will ever play.

FLUX_CAPACITOR

#3

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@Yorumi "I think what's more disturbing to me is not so much the amiibo locking a mode, that's just a symptom, it's the fact that games seem to have lowered their standards so much. We now just accept that companies will put forth minimal effort and then nickle and dime you with dlc. Co-op was something that came with NES games, now you're expected to pay $15 for it. That alone is as expensive as the entire game."

Are you for real? First of all, there were many games on NES that were not co-op. There are many games NOW that are not co-op. But do you complain about that? In your opinion, it's better to have NO co-op than PAID co-op that wouldn't even exist if it weren't for amiibo? Moreover, NES games were crazy expensive. Most of those games cost as much as a new game today, and yet they provided one or two hours of content at best. Shovel Knight is a $15 game that already comes loaded with a ton of great content, and people that own it are getting several hours worth of dlc for free, so are you really trying to argue about value here?

"We just accept when mario kart has less content and pay dlc, we accept when smash has fewer modes and content and pay expensive dlc, we pay for a game twice just to get co-op. We accept day one dlc, on disc dlc, amiibo scalping and more."

How did Mario Kart 8 come with less content? It came with 32 tracks, which is as many tracks as most Mario Kart games, and in some cases more. It also came with more characters and karts/customization options than most other Mario Kart games. And the DLC you're talking about provided 50% of the entire game's worth of new tracks, several vehicles, and several characters, for the insanely cheap price of $12. Seriously, no one in their right mind would say that's not a great deal. As for Smash Bros. Wii U/3DS, that game came with a very healthy amount of content. Just because there are paid characters now doesn't mean that there's less standard content. Take a look at how sparse the first couple of Smash games were, because you are apparently completely unaware of how little you actually got with those games. As for all the things you say people are "accepting," don't accept them. If you want to send a message, don't pay for those things.

"What ever happened to the company that prided themselves on delivering complete games? And whatever happened to the fans who so vocally criticized other developers for nickle and diming their customers to death?"

Again, this game in question isn't a Nintendo game. This is an official amiibo and Nintendo has to approve the content, but Yacht Club is responsible for it. As for Nintendo's games being complete at launch- I have been playing Nintendo's games since the late 80's, and I can honestly say unequivocally, with not a shred of doubt, that the games Nintendo produces and sells now are much more valuable and content-rich than the games I grew up with. They can just pack in so much more content on a disc now than they could ever put on a cartridge back in the day, and the technology and development tools at their disposal now allows them to create content that they couldn't even dream of before. So no, I sincerely do not believe that the value of Nintendo's games is declining. I see it as the exact opposite.

FLUX_CAPACITOR

#5

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@MailOrderNinja "Nice try friend. Perhaps try reading next time."

Oh wait, was I supposed to be reading your comments? I thought I was just supposed to click "reply" to random people who's comments I have not read and just say whatever I felt like and hope it ends up being pertinent lolz.

"First of all the individual's tone was arrogant and that's why I called it that. It was textbook holier than thou..."

Um, okay, pot calling the kettle black here but whatever.

"Second it isn't another product line. It is DLC: pieces of a game that are sold separately that add to or complete the game you purchased."

Are you seriously trying to argue that amiibo isn't a product line? It is its own distinct product. It is therefore a product. Even DLC is a product. A product is just a thing or a service that someone sells. There's not really a strict set of guidelines that governs what is or isn't a product. I don't get what your point is here.

"Third never did I say they should stop making amiibo. Personally I love the little statues even if I hate their availability. I simply stated that there should be options and I think even the staunchest amiibo defender would agree."

Oh really? So then you're literally just complaining for no reason. You don't like the product overall, you want them to make it different because you don't like it the way it is, and yet you're still paying money for these things? Wow, solid argument there.

FLUX_CAPACITOR

#7

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@MailOrderNinja "Why can't Nintendo just do standards priced DLC?"

They do. All the time. And they also sell amiibo. Multiple product lines from the same company? How in the world?? Anyway, it's funny that you're chastising people for "arrogance," and yet you are so arrogant that you think Nintendo should stop selling amiibo simply because YOU don't like amiibo. See the irony there? It's pretty clear, so I really hope you see it.

FLUX_CAPACITOR

#8

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@Neko_Rukiafan HAHA! Good one. Not that it's any of your business, but I definitely was not born with a "golden spoon" in my mouth. My family was downright poverty stricken until I was like twelve years old. And now as an adult, I am a full-time college student and I have very little extra money from the business I run, because it basically all goes to tuition and rent. So no, I'm not swimming in a sea of amiibos or anything like it. In fact, I only have three amiibo figures, and I bought them because they're characters I really like, not because I felt deprived of amazing content if I didn't buy them.

But your attitude is just petty. The fact that you personally can't afford to buy all the amiibo you want doesn't mean that Nintendo is greedy, or is somehow doing something wrong by selling amiibo and tying content to them. Nintendo is a business, and amiibo is one of the only reasons Nintendo is able to post a profit right now. You might not like that there is content you can't access, but in most cases none of that content is essential or even meaningful in any way. It's almost all just cosmetic add-ons. And you don't need any of that content. You don't need video games at all. It's all just expensive entertainment that you and everyone else has to determine which things they will or won't spend their money on. Amiibo is no different.

FLUX_CAPACITOR

#10

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@ikki5 Smash and Mario Kart are games that wouldn't exist if it weren't for multiplayer. That is the entire point of those games. If they locked one of the most major aspects of those games behind an amiibo, then yes that would be very baffling. Shovel Knight, on the other hand, is a game that never would have had a multiplayer mode if it weren't for this amiibo, because they specifically thought it up so the amiibo could have something to unlock. What are you even talking about here? I also find it funny that people seem so bent out of shape about this. Just think about playing Shovel Knight in co-op. It would be seriously frustrating and difficult to get through even the easiest levels. On top of that, how many people even have a second person sitting around that wants to jump into a game of Shovel Knight with them? My point is that this is a non-essential mode that will make the game almost unplayable, and most people who unlock it will probably never even use it. Yet people just have to complain because it's amiibo.

FLUX_CAPACITOR

#11

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@Luna_110 "If it were only the.other content they said, no problem, but locking something that could easily be free (for all versions) is just terrible."

It could all "easily be free" if the developers felt like it. I mean why pay for anything? Money grubbing losers asking for money for stuff that wouldn't be in the game at all if it weren't for this amiibo are THE WORST.

FLUX_CAPACITOR

#13

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@crimsontadpoles And there's no way to play any of the content without buying the game, or a compatible console, or a TV, or electricity. I mean I get your point, but it's all just frivolous entertainment that I don't need at all, so there's an endless list of things that I could fret about having to pay for. Ultimately I'm going to have to pay money for various aspects of this hobby, as everything related to gaming is locked behind a paywall somewhere along the line. So I'm just going to keep playing and not worry about how much money I have to spend to do so, because I'm paying to have fun, not to worry. But that's just me.

FLUX_CAPACITOR

#14

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@arnoldlayne83 Those two things are not mutually exclusive. The fact that there is value in the combination of this specific amiibo figure and the content it unlocks, which value will continue to grow as new games are released in the Shovel Knight franchise, does not negate the fact that none of the content is essential to anyone. It's all just bonus content for people who buy the figure. Moreover, my comment about amiibo content being generally trivial was about all amiibo in general, whereas my comment about the Shovel Knight amiibo content was specifically about the Shovel Knight amiibo. So your only "bad" here is your misunderstanding of what I said.

FLUX_CAPACITOR

#17

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@arnoldlayne83 "But still, they shouldn't lock a coop mode (just an example, it could also be extra levels, playable characters and so on) behind a plastic figure."

I mean, did you read the article? The figure unlocks all kinds of stuff like you mentioned, not just the co-op mode. It will also unlock content in future games with Shovel Knight, and it will unlock content on both the Wii U and 3DS versions if you own both, so the value of the content is potentially pretty high.

FLUX_CAPACITOR

#18

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@Jazzer94 That would defeat the entire point of that content, which is TO SELL AMIIBO. The appeal of amiibo is twofold: it's a neat figure based on a popular character which on its own has value, and it unlocks content which was designed specifically to be unlocked by amiibo. That's the whole plan behind amiibo. It's a product that Nintendo developed with the goal of making money, and it makes them a lot of money, without any of the time and cost that comes with developing software. So why should they undermine that plan and start selling the content that was planned for amiibo to people who don't buy amiibo, especially now when console sales are struggling and they need all the extra revenue they can get just to remain solvent?

FLUX_CAPACITOR

#19

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@arnoldlayne83 Too bad that's not how they designed it. It's a package deal, with content created specifically for the amiibo, which wouldn't really make sense or be very appealing to people as a stand-alone dlc pack. The point is more to sell amiibo than it is to sell content, so if you don't care about amiibo, you're not missing out on much.

FLUX_CAPACITOR

#20

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@crimsontadpoles Like I keep saying, the co-op mode literally only exists because of the amiibo. I guarantee you they only threw that in because they had to come up with various things to unlock, and that was something they came up with.

As for Plague of Shadows being a stretch goal, what does that have to do with anything? Free is free. It's just as free as a stretch goal as it would be if it weren't a stretch goal, and it's not even the only expansion, since there are two more similar expansions coming in the future. And while they may have to give these expansions to people who donated to the kickstarter campaign, they could easily charge non-backers if they wanted to. And they don't even have to do any of those expansions on the scale they're making them, since the gist of that stretch goal was basically "playable boss knights."

FLUX_CAPACITOR

#21

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@Splatburst "Did the devs withheld the contents just so they can integrate it with the amiibo?"

My guess is no, and I'm pretty confident in that assumption. This game came out well before amiibo were even on the market, so it seems highly unlikely that they were thinking ahead by a year and a half to the release of this amiibo that no one saw coming and thinking "gee, what essential content can we withhold from people now just so we can sell people amiibo figures two years from now?" And I really doubt Yacht Club and Nintendo have been working on this amiibo for more than a few months, if even that long. Anyway, I agree with you. Gamers are some of the most entitled people around.

FLUX_CAPACITOR

#22

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@RainbowGazelle So order them off amazon or something? Whatever, the price isn't really the point here. Like I said, the co-op mode is just one of probably several things the fugure will unlock, and it is something that wouldn't have even been thought of and implemented if it weren't for the amiibo. And there is what basically amounts to a whole other game coming to owners of Shovel Knight for free, so calling these devs out for "money-grabbing" is just completely thoughtless.

And the fact that amiibo figures generally only unlock small and largely trivial content is a good thing, because it ensures that no one is missing out on important content if they can't afford, can't get their hands on, or just don't care about amiibo.

FLUX_CAPACITOR

#23

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

Are people serious about the whole co-op thing?? I mean how is this a big deal? I guarantee you that this is not some evil scheme to lock something behind a paywall that's been ready to go all along, just hiding in the code or something. In all likelihood, they probably never would have even made a co-op mode for Shovel Knight if it weren't for the amiibo. But they had to come up with SOMETHING for the amiibo to unlock, and co-op is one of those things.

FLUX_CAPACITOR

#24

FLUX_CAPACITOR commented on Shovel Knight amiibo Confirms "Evolving" Relat...:

@RainbowGazelle Oh boy. Well first of all, that's not the only thing it will unlock. Secondly, you get a pretty decent figurine for like $12, which is pretty cheap for a good figurine, so there is actually something tangible in return for your money. And third, no one is forcing you to buy this thing. You don't have to buy it. You can keep playing Shovel Knight as-is, without the unlockable content, and be just as happy with it as you have been. But someone making a product that MANY people want and will buy, and selling it for money, does not equate to "money-grabbing."

Also, I should add that the fact that Yacht Club is releasing the Plague of Shadows dlc pack, which is a huge expansion, for no cost whatsoever for people who own Shovel Knight, proves that these guys are not "money-grabbing."

FLUX_CAPACITOR

#26

FLUX_CAPACITOR commented on Talking Point: Pokkén Tournament May Not Be a...:

@HollywoodHogan "MK8, Smash Bros and SM3DW all got massive daily coverage on IGN, were featured on late night TV, had TV commercials and were discussed on news reports as well."

Um, no? None of those games got anywhere near the coverage that Mario Maker has been getting across all the major gaming sites, especially not for the length of time Mario Maker has been in the spotlight on those sites. As for TV ads and news coverage etc., that's really sporadic and difficult to quantify, in my opinion. But those things aren't as important as my key point anyway, which is that Mario Maker has a much more broad appeal to people than any of those games that you mentioned, which appeal much more to core Nintendo fans, and that is especially true for Smash. Mario Maker appeals to those same fans, but also to much more casual fans and core gamers who grew up with Nintendo but have strayed to non-Nintendo systems, but who really feel the pull of nostalgia that this game has because it brings them back to the late 80's and early 90's when EVERYONE was playing Mario.

Moreover, like I've already stated and restated, I never said that Mario Maker "will save the Wii U." This article is debating whether Pokken Tournament can save the Wii U, and in my original comment, which was pointed directly at answering that question, I specifically said that Mario Maker has the potential to "boost Wii U past its sales targets," which really isn't saying very much considering how modest Nintendo's sales targets are for Wii U. I then outlined several factors that could help make that possible, such as another console price-cut and a compelling Mario Maker bundle. So I don't know if you can't read or aren't paying attention, or if you just like to argue with people regardless of what they're saying, but I never said Mario Maker was going to save Wii U.

FLUX_CAPACITOR

#28

FLUX_CAPACITOR commented on Talking Point: Pokkén Tournament May Not Be a...:

@HollywoodHogan "Also, lol @ Mario Maker moving systems. As @ rjejr already stated, the Wii U already has a number of Mario games that would have enticed people to pick up a system already."

Did you not read my entire post? Maybe this is the only gaming site you go to, but there are several big sites that are constantly covering Mario Maker. Ign has new Mario Maker coverage on their front page every single day, and they've been doing that all month. Not to mention, the coverage has been thoroughly enthusiastic and positive throughout gaming media and the industry at large. There's not a single game on Wii U that got that kind of buzz, let alone a Mario game.

But Mario Maker isn't a Mario game, at least not in the traditional sense, and has a different kind of hook that can grab the attention of more than just the die-hard Mario fans. If you don't know or can't tell the difference between Mario Maker and NSMBU, or 3D World, then there's something wrong with you. There are people that don't even own a Wii U's, who haven't played a game in decades, who want to buy Mario Maker specifically because it will let them make their own levels in the style of the Mario games they grew up with. But even so, I never said it was going to "save" the Wii U. I simply said that if anything could come close to accomplishing that at this point, it's Mario Maker.

FLUX_CAPACITOR

#29

FLUX_CAPACITOR commented on Talking Point: Pokkén Tournament May Not Be a...:

At this point I think the only game that will come close to boosting Wii U past its sales targets will be Mario Maker. That game is getting more coverage on big sites than any other Wii U game I've seen, and a lot of people seem to be genuinely considering buying a Wii U for it. If Nintendo cut the price on Wii U again, just in time for holiday shopping, and made a nice Mario Maker bundle, I think it could really help with sales.

Pokken Tournament, on the other hand? I think the game will sell well, but I doubt it will shift new systems.

FLUX_CAPACITOR

#30

FLUX_CAPACITOR commented on Video: Metroid in Unreal Engine 4 is Shiny and...:

This is basically just a demo to show this person's ability to create a Romanesque revival palace in Unreal 4. Putting Samus in this environment just seems totally random and pointless. They might as well have had a cheeseburger floating around instead, because that would be equally as relevant to the environment as Samus. Looks good, but it's not Metroid in any way.

FLUX_CAPACITOR

#31

FLUX_CAPACITOR commented on Mario History: Wario Land: Super Mario Land 3 ...:

I'll tell you what, Wario Land is one of my favorite games of all time. That game saw me through numerous painful family road trips. The screen on my old Game Boy isn't quite what it used to be, but I still break it out from time to time just to play Wario Land, and occasionally Metroid 2.

FLUX_CAPACITOR

#33

FLUX_CAPACITOR commented on Mario Memories: Conquering the First Level in ...:

This level taught me that the key to success in Mario games is running. And that running was a thing in Mario games (that first pit can be an unconquerable obstacle when you don't know your full move set). It also taught me that video games could be so much more than just a single black screen with a couple different colors bouncing around. SMB was truly revelatory to my little five year old mind.

FLUX_CAPACITOR

#34

FLUX_CAPACITOR commented on This iBookGuy Video Explaining How "Oldschool"...:

@aaronsullivan I hear that! I grew up with a very dated Mac 128k (pretty sure that's what it was) in my room. My parents let my brother and me tinker around on it without limits because we'd gotten a new PC in the house to replace it. Anyway, I think we spent more time at the library looking for relevant books that might teach us about the computer than we actually spent on the actual computer. If we had a resource like the internet back then, there's no telling what we could have done.

FLUX_CAPACITOR

#36

FLUX_CAPACITOR commented on Freedom Planet Release Bound by Bug:

@Henmii That's not really an issue with Wii U itself. It's more an issue with developers and the fact that it's hard to port to Wii U from a game designed to work on an x86 machine. The types of "crashes" that are reportedly common on Wii U are the result of bugs and glitches in games, not a result of faulty hardware design.

FLUX_CAPACITOR

#37

FLUX_CAPACITOR commented on Preview: Rekindling Platforming Passion in Sup...:

@TeeJay Yeah that's what I meant, I just worded it badly. Nine sessions of five minutes each for a total of 45 minutes, plus the act of changing the clock between sessions. And regardless, most people don't want to mess with the clock on their console, for multiple reasons.

FLUX_CAPACITOR

#38

FLUX_CAPACITOR commented on Preview: Rekindling Platforming Passion in Sup...:

@TeeJay Yeah, except it's not just tied to the date. It's also tied to actual time spent playing the game. You have to use it for like 45 minutes the first day, then however many minutes the next day, and so on. So if you move your clock forward but your system doesn't register enough playtime with the game, then it won't do any good to move the clock forward.

FLUX_CAPACITOR

#39

FLUX_CAPACITOR commented on Preview: Rekindling Platforming Passion in Sup...:

I've been so excited for this game since we first heard about it at last year's E3. To know that I have to wait an extra week after getting it just to be able to use all of the game's content really rubs me the wrong way and makes me want to punch someone at Nintendo. It might seem cool to some people, but in my opinion it's just another one of Nintendo's puzzling decisions that they would be much better without. It's like every time they come up with a really good idea, they decide to put some arbitrary limitation on it just to keep it from being TOO good. Like when they made the Game Cube discs tiny so developers wouldn't get carried away with making games bigger than gamer's feeble little minds could take. It's not a deal breaker by any means, but the one thing that consistently bothers me about Nintendo is their stubborn refusal to just let gamers off the leash.

FLUX_CAPACITOR

#42

FLUX_CAPACITOR commented on The Piracy of amiibo Now Seems Possible With t...:

@AlternateButtons Too bad your entire argument is negated by the fact that this thing is not limited to just the rare figures. It comes preloaded with 10 figures, and those could be common ones just as easily as rare ones, and the people that end up buying it will likely not stop at downloading data for just the rare ones and will no doubt decide to download ones they could definitely find in stores just because it's free and convenient.

Also, what crucial content is locked behind amiibo? Besides a mission or two in Splatoon, none of the content unlocked by amiibo are very meaningful or substantial, so no one is really missing out if they can't find a certain figure.

FLUX_CAPACITOR

#44

FLUX_CAPACITOR commented on The Piracy of amiibo Now Seems Possible With t...:

@Token_Girl So far amiibo haven't really been required to unlock anything very meaningful, and in a case where you just have to have whatever content an amiibo unlocks, you're at least getting a cool tangible figure to go along with the paid content. But in most cases that I can think of where Nintendo has made substantial dlc, they just sell it on its own, like with the Mario Kart 8 packs.

FLUX_CAPACITOR

#46

FLUX_CAPACITOR commented on Talking Point: Nintendo's Dismissal of Chris P...:

@TheRealThanos I've had some normal interactions with him as well, but after several different arguments with him, usually centered around something political or philosophical, my patience is completely spent. And this is the second article on this story, meaning it's the second lengthy argument I've had with Kirk on the subject, and he's told me that my way of thinking is what's wrong with the world in every way he could think of by now. I can only tolerate being told that I'm ignorant and stupid or heartless so many times, and then you go on my bad list. "In your face" is the only way to be when someone is that blatantly against you.

In general though I try to afford everyone the same respect they show to me and others, and the only people I ever really take exception with are the over-the-top reactionary types who immediately jump to the worst possible conclusion over everything and throw tantrums every time Nintendo does something they don't like, or think they don't like when really they just don't understand the issue or have the whole story. Anyway, have fun watching that documentary. Try not to come out too warped by it.

FLUX_CAPACITOR

#47

FLUX_CAPACITOR commented on Talking Point: Nintendo's Dismissal of Chris P...:

@TheRealThanos I agree pretty thoroughly with everything you've said about this whole Pranger getting fired business. As someone who's built up and maintained a couple of businesses, I can say that the rules that keep employees from running a company's reputation and status into the ground are no different from the rules that business owners and managers have to hold THEMSELVES to in order to keep their company's reputation clean. People in leadership positions don't just sit around all day coming up with meaningless reasons to fire people. But I see nothing wrong with having a set standard for the way employees conduct themselves. It's just one of many different ways to keep your company safe and strong.

As for Kirk, I've learned from multiple past arguments with him and now this one that he has a pathological need to place himself in the least defensible position, and to argue as though he's fighting to his last breath to save the world from all the evils the establishment perpetrates on us. There's just no point in discussing anything with him, because he's incapable of viewing anyone that doesn't agree with him as anything other than stupid/blind/deceived by some wicked entity, and he genuinely seems to thrive on assuming the role of martyr for causes real or imagined. You summed it perfectly:

"From all the comments that I've read it seems much more like you are fighting windmills instead of you being the one and only truthsayer. It's simply not as black and white as you seem to want to express to all of us. that first sentence is particularly overly dramatic.."

Your average person sees a common remedial job requirement like a code of conduct for employees, but someone like Kirk views the world in such a distinctly pessimistic light that when he looks at the same issue he sees giants and monsters that will destroy us all, and it's up to him alone to slay these insatiable beasts, because we are all too lazy and dumb to care or do anything about the "threat" as he sees it.

I honestly feel pity for him, because it seems that he has become extremely jaded from his past experiences, or at least from the way he's perceived those experiences. The people that I've known in my life who hold the same "me against the world" mentality are usually in a constant state of professional flux because they can never get along with people at work and have zero respect for their superiors, which leads to them being fired from every other job, which in turn just reinforces their persecution complex.

Personally, I prefer to make life easier on myself and follow the rules, so long as they are reasonable. And I've never viewed any job as anything near "enslavement", as Kirk calls it, even when I worked as a bag handler for an airline making minimum wage and paying money I didn't have to a worthless union. If I choose to take a job, I will do what I'm told because that is precisely what I'm being paid to do. And if I don't like it, I will simply quit that job. But then, I don't feel like the world is out to get me.

FLUX_CAPACITOR

#49

FLUX_CAPACITOR commented on Talking Point: Nintendo's Dismissal of Chris P...:

@Mogster "I feel another way to look at this is that the firing of Chris is basically Nintendo pissing all over Iwata's legacy."

Oh man. You are seriously reaching here. There's just no connection whatsoever between this guy getting fired and Iwata's legacy. What a melodramatic load of bs.