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FLUX_CAPACITOR

FLUX_CAPACITOR

United States

Joined:
Fri 13th September, 2013

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FLUX_CAPACITOR

#1

FLUX_CAPACITOR commented on Playtonic's Mark Stevenson Teases Wii U Fans O...:

Nintendo should purchase this studio and help them grow into something resembling the Rare of olden times. Sure, they haven't really proven themselves as a fully functioning studio yet, but we all know what these guys have done in the past, and I honestly think it would be a boon to Nintendo's portfolio to have a studio making games like this on a regular basis, exclusive to Nintendo platforms. I know it's just a pipe dream, but oh well.

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#2

FLUX_CAPACITOR commented on Guide: Improve Your Wii U's External Hard Driv...:

@Mogster I know Nintendo has some official recommendations, but I don't think it matters that much if you buy one that isn't recommended. I actually made my own. I took the hard drive out of an old laptop I wasn't using and slapped a $7 case on it. It's y-usb powered, 500GB, and it works perfectly. Just don't use a solid state drive or one over 2tb and you'll be fine.

FLUX_CAPACITOR

#3

FLUX_CAPACITOR commented on Review: Suspension Railroad Simulator (Wii U e...:

@Shyguyanonymous I don't think that's really a fair assessment of this reviewer or this site, as they rarely seem to pander to the Nintendo "fanboy" mentality and generally seem to keep an open mind as a rule. I haven't played this game, but it looks and sounds like utter garbage. But by all means, ignore this review and shell out the money to play this turd.

FLUX_CAPACITOR

#5

FLUX_CAPACITOR commented on Video: Trine 3: The Artifacts of Power is Shap...:

@aaronsullivan No, I get what you're saying. Mario Kart has issues with aliasing that are blatantly obvious in slo-mo, as are certain textures that seem to have like zero mipmapping. I'm just speaking about the raw memory and processing power a game like Mario Kart 8 needs. And yes, Wii U can apparently do tessellation displacement. I haven't worked on Wii U personally, but I've heard from a handful of sources that you can pull that off on Wii U. The problem is that Wii U's chip is heavily customized, so very few developers outside of Nintendo care to figure out how to optimize their games on the system.

And I know there's no way Wii U will ever be able to produce PC-level graphics. It just doesn't have the wattage or memory to run a really intensive next-gen game. But I just personally have no doubts that it could handle Trine 3, based on what I know about Wii U and what I've seen of Trine 3. It might end up with some lost integrity in textures and maybe even some pop-in when it moves into the third dimension, but I think it could still look great on Wii U.

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#6

FLUX_CAPACITOR commented on Video: Trine 3: The Artifacts of Power is Shap...:

@aaronsullivan Um, hi. I'm not "the average person" when it comes to computer graphics. I've been programming for 13 years and I spent three of those years developing games for pc and several other platforms. I don't even know where to start with your comment because you seemingly have no clue what you're talking about. For one thing, the Wii U has a very unique eDRAM which is capable of fun little tricks like tesselation displacement, which allows developers to access DX11-equivalent features, and it shows when you look at games like (yes) Mario Kart 8, and any other first-party games on the system. Wii U was designed specifically to produce a high number of polygons and nice lighting/particle effects. That's not hard for this console.

Wii U's CPU/GPU has 165 gigaflops on offer that largely go to waste in most ports because studios don't want to put the time or money into the r&d required to figure out how to dig into the architecture of the system and get the best results possible. It takes a lot of work to reconfigure a game's engine to appropriately allocate resources and adequately manage memory in a system like Wii U, which has sizable caches in its cores, but the process of getting at them is different than it is on Xbox One or PS4. So studios do the minimum amount of work that they have to do, and they don't care if it turns out looking good, because they know most people that would buy an Assassins Creed or CoD on Wii U aren't going to care or notice if it looks inferior to other versions. But Frozenbyte knows exactly how to get the most out of this console, and I have no doubts that they would be able to do the same with Trine 3.

As to your Mario Kart statement, I really have to shake my head and laugh. I promise you that it is much harder to get a racing game, especially a chaotic one like Mario Kart, with its items and karts flying all over the place in an environment full of complex lighting and shaders and particles everywhere, locked at 60fps at HD resolutions than it is to produce a slow-paced side-scroller with a camera that stays in the exact same place, and at most only ever has to draw maybe a dozen slow-moving NPC's.

FLUX_CAPACITOR

#7

FLUX_CAPACITOR commented on Video: Trine 3: The Artifacts of Power is Shap...:

@aaronsullivan I 100% promise you the Wii U can handle this game. Mario Kart 8 is by far more demanding on the hardware than a side scroller that occasionally shifts into 3D with a fixed camera angle, as is Need For Speed, and even the Assassins Creed Games. I get what you're saying, but you're overestimating the workload a game like this would present for Wii U's processor, which uses a gpgpu that was designed specifically for games like this. Now if you throw hundreds of NPC's on the screen at any time and give the game a dynamic camera, then that's hard to pull off. But as it is, there's no reason Wii U can't handle Trine 3.

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#8

FLUX_CAPACITOR commented on Reaction: LEGO Dimensions Could be a Sales Phe...:

@Quorthon
"Why the hell would Nintendo become the go-to place for Lego games? This is appearing on all consoles, and since both the PS4 and XBO have seriously outpaced sales of the Wii U, it's pretty obvious that these games will sell better on those platforms."

That's actually not true. Lego games are selling about the same on Wii U and PS4, and Wii U sales of lego games are significantly better than those of Xbox One.

FLUX_CAPACITOR

#9

FLUX_CAPACITOR commented on A Splash of New Details Emerge on Splatoon's D...:

@Timppis Nice theory, but no. Nintendo is a massive company with more than enough cash to throw at r&d for pretty much any kind of tech they feel like implementing, and they make it a point to recruit the most talented developers that you could ever hope to have on your staff, and on top of that they've had years to figure it out while this game was in development. So if Nintendo wanted to put voice chat in this game, I guarantee that it would be in the game.

I really do believe them when they say they just don't want that negativity in this space. As someone who has played countless shooters online, I fully understand the desire to avoid the kind of toxic behavior that crops up when you allow people to communicate with strangers in competitive games.

FLUX_CAPACITOR

#10

FLUX_CAPACITOR commented on A Splash of New Details Emerge on Splatoon's D...:

@Sligeach That is quite honestly the stupidest reason I've ever heard for someone to not buy a game. I mean seriously? You can't enjoy a game if you're not able to shoot f-bombs at your friends and random twelve year olds while you play? Messed up gaming priorities if you ask me, but to each their own.

FLUX_CAPACITOR

#14

FLUX_CAPACITOR commented on Get Ready To Build With Mario Maker On Wii U T...:

I honestly don't understand how it's taking them this long to develop this game. It's not like they have to make a bunch of new levels or come up with a story. Granted, we don't know everything about this game or what it will contain exactly, but it should not take two years to make a straight-up level creator. And if they're just holding off on releasing it until the actual month SMB released, then that's kind of dumb, and they shouldn't have shown it off so far in advance.

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#15

FLUX_CAPACITOR commented on Microsoft Once Had Some Pretty Wild Ideas, Inc...:

@unrandomsam That's not true, actually. Nintendo's market cap was in the $100-billion range in the early-to-mid 2000's, which put it just a few notches down the "mega-corp" ladder from Microsoft itself. Microsoft is an enormous company with healthy reserves, but it's not realistic to think that they could have raised $100-billion, or even half that, for an indirect competitor like Nintendo. Sales of corporations with that kind of price tag are once-in-a-decade events, and for good reason.

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#17

FLUX_CAPACITOR commented on Review: Dot Arcade (Wii U eShop):

@Retro_on_theGo Yeah, this game isn't difficult to explain. That's the problem with reviewing it. It's three extremely simple, stripped down electronic games with no levels or story, and the only inputs are directional, so the only problem in explaining it is explaining why anyone should spend $5 on it.

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#18

FLUX_CAPACITOR commented on Weirdness: Someone's Made a Super Mario 64 HD ...:

It's pretty cool, and the guy did a good job on it. But anytime I see something like this, with hd remakes of games from the early-3d era, I feel like it just accentuates how barren and sparse and devoid of texture these games were. Perhaps that's why you don't see many hd remakes of games from that time.

FLUX_CAPACITOR

#19

FLUX_CAPACITOR commented on The Legend of Zelda for Wii U No Longer Set fo...:

@firstnesfan I don't think you have an accurate grasp of how games are developed. It's not an issue of not having enough programmers to sit and churn out code, it's an issue of actually creating ideas and stories and concepts and then implementing them in the game, followed by countless review and debug sessions, all of which has to be overseen by the handful of directors and producers involved to make sure someone is getting the big picture so they can make sure it all fits together.

I guarantee that Nintendo isn't hampered by lack of staff. They have hordes of top-notch programmers, and a game like Zelda gets priority over most games when it comes to resource allocation. It's just that game development isn't something you can speed up simply by adding more labor, at least not in Nintendo's case, and not if you want a quality product at the end of it all.

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#20

FLUX_CAPACITOR commented on Dot Arcade Lights Up the North American Wii U ...:

@CrazyOtto Because it looks like one of the laziest efforts in game development that I've seen in thirty years. None of those games are original, they are as basic and stripped down as a game can be, and these guys have put more time and energy into polishing their packaging and their pitch than they seem to have put into developing the actual game. Sorry, but it just looks like extremely cheap shovelware that should be free in the app store but instead they put it on the eshop where they know people are willing to pay more than most other markets.

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#24

FLUX_CAPACITOR commented on Mobile Developers Extremely Positive About Nin...:

"...the reality is they are no longer the leaders of their respective markets."

Really? I know next to nothing about DeNA, but last I checked, Nintendo was still the largest/most valuable company within the industry (if you consider xbox it's own brand apart from the rest of Microsoft, which it pretty much is). The 3DS is the best-selling system for the last couple of years, and Nintendo games are commonly near the top of sales charts. They're also rated very highly by critics, as a rule. So as I see it, Nintendo is still very much a leader in their realm.

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#26

FLUX_CAPACITOR commented on Reaction: The Nintendo 'NX', and Why We Think ...:

@BinaryFragger That's nice, but again, just look at the numbers. Dragon quest pushed an extra 100k units or thereabouts, according to that story. But DS sold over 150-million units over its life, so in the grand scheme of things, those extra sales barely register. But I'm not saying that no one cares about third party games anyway. I'm simply saying that they're an afterthought for most people that buy Nintendo systems. And with all the casuals that bought Wiis, this was especially true. Go to any grandma's house with a Wii in it, and you'll find two or three games, and they're always Nintendo titles.

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#27

FLUX_CAPACITOR commented on Reaction: The Nintendo 'NX', and Why We Think ...:

@BinaryFragger Yeah sure, that's definitely a positive. I've never said it wasn't. But at this point, it's safe to assume that if anyone is buying a Nintendo system, it is because they want to play Nintendo games. Xbox and Playstation don't have anywhere near the same level of fan devotion to their first-party offerings, and are basically stuck in a two-way marketing battle to see who can convince the non-Nintendo gamers to buy their console over the other nearly-identical console to play the multi-plats that will most definitely be coming to those two systems. For Nintendo, their bread and butter is made or lost on creating unique systems with unique software, and then remembering to actually advertise the stuff.

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#28

FLUX_CAPACITOR commented on Reaction: The Nintendo 'NX', and Why We Think ...:

@Quorthon And you went out and bought those systems for those games, right? I can totally remember all the lines of people waiting to get their hands on an NES for Contra, or the N64 for Goldeneye...

And anyway, besides the fact that third-party software wasn't a major (emphasis on "major") selling point even back in the NES-N64 days, that wasn't the point of what I said anyway. My comment specifically referred to the Wii, but you can keep skirting around my actual points and keep looking for random holes in my comment that have no bearing on anything anyway. It's ironic that you accuse me of not reading or understanding what you said, but your response makes it seem like you're reading every other sentence or else you're just not able to comprehend what you're reading.

FLUX_CAPACITOR

#29

FLUX_CAPACITOR commented on Reaction: The Nintendo 'NX', and Why We Think ...:

@BinaryFragger Gee, thanks for the history lesson. Not like I was alive back then and owned those systems. You're missing the point entirely though, which is that no one ever buys Nintendo systems for third party software. It has always been more of an added bonus, and at varying degrees from one generation to the next. Moreover, I'm talking more specifically about the last couple of generations anyway, so the NES and SNES aren't all that relevant. to this discussion, although the argument does still apply to those two systems, as first-party games sold so much better on those systems than probably most other games combined. And sure, it helped that games like Super Mario Bros. and World came bundled with their respective systems, but that just proves my point that people were going out of their way to buy Nintendo systems for Nintendo games, even back then.

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#30

FLUX_CAPACITOR commented on Reaction: The Nintendo 'NX', and Why We Think ...:

@Quorthon Ouch, you really burned me, man. Way to build an argument.

/not.

Everything you say in your posts is based on an apparent ignorance to the fact that not everything is black and white. You just post absurd, absolute statements that are nowhere near approaching the complex truth of any given matter that you might be ranting about, and then if anyone challenges you, your first and only reaction is to fire off some petty insults and make yourself look a petulant brat. None of which is very surprising, since you seem to exist in this place for the sole purpose of trolling everyone here.

Anyway, back to the point- your statement that third-party software is what leads to sales is the core of this discussion, and my response to you is that apparently everyone but you seems to recognize that third-party software has NEVER been a selling point for Nintendo hardware. You can see evidence of that just by looking at the sales of third-party games in relation to the sales of whichever Nintendo console that game was offered on, and you'll see that the numbers are never in sync.

But the one constant with every single Nintendo console ever made is that Nintendo's own games are by a very wide margin the best-selling games on all of their systems. Which means what most people already know, which is that people buy Nintendo systems to play Nintendo games. The other factor that feeds into Nintendo hardware sales (and this is where you are actually correct for a change) is what you call "gimmicks" but most people just call "user interface".

For most of Nintendo's systems, the control options have played a major role in the consumers' perception of and willingness, or lack thereof, to buy a given system. But it is when the two separate components of software and hardware complement each other that Nintendo hardware sells the most. The combination of the NES Zapper and Duck Hunt was a 'gimmick' that pushed millions of on-the-fence consumers over the top and helped them decide to buy that system. The Wii remote was interesting to people, but it was only when people saw it in action with first-party software such as Wii sports that people felt compelled to buy a Wii.

But in no case has anyone gone out of their way to buy a Nintendo console because they knew it was home to a plethora of multi-plats. That has just never been the case, and everyone knows that. This is why you will never see the same degree of third-party support of a Nintendo system that you see on the other two, no matter how powerful the system, and no matter how massive the sales figures are. The engine that drives Nintendo's sales is innovation in software working in tandem with innovation in hardware, or what you call "gimmicks". Sometimes, Nintendo's offerings will resonate with people, and at other times, they won't. But just remember that the gamecube is a perfect example of what happens when Nintendo builds a powerful system with a standard control scheme and no gimmicks- no one buys it, no matter how good it is.

To sum this all up, your statements are just incredibly reductive and you seem to be unwilling or unable to recognize that there is a lot more that goes into hardware sales than just raw processing power and large third-party software libraries, especially for Nintendo. They are a market unto themselves, with a unique set of fans and a unique set of consumer-imposed rules and expectations that they have to deal with. Your suggestions for how Nintendo should go about their future hardware development is tantamount to abandoning their careful, near-surgical approach to getting over and around obstacles and instead smashing them with a sledgehammer and hoping they shatter. That might work for Microsoft and Sony, but it has never been Nintendo's style. So maybe you're just on the wrong site.

FLUX_CAPACITOR

#33

FLUX_CAPACITOR commented on Weirdness: The Mail on Sunday Still Thinks We'...:

@faint Yes, just look at Fox News, and while doing so ignore the fact that they're the only news channel in the US that doesn't pander to the left and yet they still have massive leads in the ratings in pretty much every demographic. Sorry, but I come across this typical "just look at Fox News!" comment every day on one site or another, and it's as old and tired as it is inaccurate.

FLUX_CAPACITOR

#34

FLUX_CAPACITOR commented on Mario Kart 8 Misses Out at BAFTA Game Awards, ...:

@Jahir Just ignore him. This is a person who thinks that Nintendo releasing one game per gen for most of their franchises, with vast differences between one release and the next, is a "/bummer" but still thinks Call of Duty is good and is only just now starting to question his enthusiasm for that bloated, tired, offensively-repetitive snoozefest after Advanced Warfare. He just likes being contradictory, and is more or less a troll, even if he doesn't realize it.

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#35

FLUX_CAPACITOR commented on Review: Mario vs. Donkey Kong: Tipping Stars (...:

@aaronsullivan Dire straights? Um, no. Sorry, but Nintendo is far from being in "dire straights". If you want an example of a company that IS in dire straights, just look at Sony. Outside of playstation (excepting Vita), they make mostly bad decisions and have been flirting with the brink for like a decade.

Nintendo, on the other hand, has never come close to being in any kind of significant danger, has never been in significant debt, has never had to lay anyone off, and has never lost money on a product at retail. But if they slashed wii u prices even further at this point, then you can rest assured that their one or two years of operating losses would become the norm, and then they really would be in danger. Nintendo is very slow to evolve and that can be a problem sometimes, but at least they're responsible and take the tough decisions seriously, which is what has seen them through since the 1800's and will continue to do so for some time in the future, I suspect.

FLUX_CAPACITOR

#36

FLUX_CAPACITOR commented on Review: OlliOlli (Wii U eShop):

@sketchturner I'm in more or less the same situation. My main obstacles are convincing my wife that gaming is something that a 30 year old man should spend all of his free time on, and then finding enough time to play a single game consistently enough to where I don't forget what I'm doing the next time I pick it up.

FLUX_CAPACITOR

#37

FLUX_CAPACITOR commented on Review: OlliOlli (Wii U eShop):

I'm severely disappointed by this game so far. I was really looking forward to it, but I seriously hate the mechanics and the control layout. I honestly feel like they designed the controls the way they did specifically to make the game much more difficult than it otherwise would have been. And I have no problem with difficult games. But half the time I just feel like I'm fighting the controller, and that's not the kind of difficulty that inspires me to keep playing- it's the kind that makes me want to stop playing and smash my controller. I don't have unlimited time to sink into mastering the controls for a budget indie game. I just wish I could get my $8 back. Oh well.

FLUX_CAPACITOR

#38

FLUX_CAPACITOR commented on Indie Developers Praise Nintendo's Policies an...:

@DontPlayDumb I'm not sure what you mean. There are arguably as many indies developing for Nintendo's platforms as there are on Microsoft's and Sony's at this point, or at least in the same ballpark. There aren't as many major 3rd parties publishing for Nintendo's systems, but that comes down to the fact that Nintendo's core audience doesn't really buy big AAA titles from non-Nintendo developers.

And like Quorthon said, developing for Wii U in particular is very easy, and learning/getting access to software is definitely not a problem, since Nintendo gives a free Unity license to every developer that registers with Nintendo. And Unity is a very friendly tool set to develop with, so offering that free license has really knocked down a lot of barriers for independent developers. And in addition to that, Nintendo has introduced the Nintendo Web Framework, which has made it possible for just about anyone who knows HTML5 to start developing games.

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#40

FLUX_CAPACITOR commented on Gone Home Console Versions Are "Not Actively i...:

@Harrison_Peter That's because people here are generally the type who like games that you can actually PLAY, as opposed to just clicking a button every couple minutes while you watch a badly written movie. This type of hipster trash doesn't even count as a game. It's just slightly-interactive media, like one of those books on tape little kids listen to that make a chiming sound when it's time to turn the page.

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#41

FLUX_CAPACITOR commented on Unity 5 Development Engine Launches, Includes ...:

@ThomasBW84 If I were a writer on this or any site, I would just avoid reading the comment section. It doesn't matter what you're reporting on, there will always be someone to complain about it. People seem to incorrectly assume that reporting on one thing means that some other more-important thing is being ignored.

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#42

FLUX_CAPACITOR commented on Mario Kart 8 DLC Still Set for May as Online e...:

"I don't know. I still find 8 new tracks, or 4 if you want to be edgy like me "little". But that's just my opinion."

That's your opinion, and I can't fault you for having one. But my opinion is that you are either new to gaming or unfamiliar with dlc outside of this game if you think these packs are "little".

FLUX_CAPACITOR

#43

FLUX_CAPACITOR commented on Mario Kart 8 DLC Still Set for May as Online e...:

@Eclipse It's funny that everyone who complains about the gap between dlc packs says the same thing- "Nintendo waited so long to release the second pack that no one even cares anymore", followed by "Nintendo needs to hurry up and release this dlc because I'm sick of waiting!" I mean clearly your hype hasn't "diminished entirely" if you're on here saying you want them to release it already.

Also- "considering how little the DLC contains.." really? So 8 new tracks and a bunch of cars and characters is a "little" dlc pack in your mind? Check out the dlc on most non-Nintendo games and I think you'll change your mind.

FLUX_CAPACITOR

#49

FLUX_CAPACITOR commented on Feature: The Heartwarming Tale of a Missing 3D...:

@Platypus101 How am I upset with you? I apologize for my sarcastic tone, and if that offended you I'm sorry. But no, I'm not upset with you. I was just trying to stress the fact that my interpretation of the term "the American Dream" is just the basic academic definition that you can read on wikipedia or any other source. I don't have a lot of philosophical insights into it, because I don't personally put a lot of stock in buzzwords and catch-phrases.

What I will say, though, is that I have little patience for people like that Kirk person who have some kind of political ax to grind so they outright condemn an entire nation and everything it stands for, while writing off millions of people and labeling everyone across the board as greedy and shallow. It offends me in this particular instance because I am American, and my ancestors, along with the ancestors of millions of other Americans, sacrificed their safety and belongings, and in some cases their lives, to escape the oppressive governments of their home nations to get to America and work towards building a better life.

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#50

FLUX_CAPACITOR commented on Feature: The Heartwarming Tale of a Missing 3D...:

@Platypus101 Do you have the internet? Google "the American Dream". It isn't some broad, loosely-defined notion that's subject to individual interpretation. It's a coined term with specific parameters. But having said that, it's not really as important as people think, because it's just a catch-phrase that people latched onto. It's not like some law that people have to live by.