User Profile

FLUX_CAPACITOR

FLUX_CAPACITOR

United States

Joined:
Fri 13th September, 2013

Recent Comments

FLUX_CAPACITOR

#1

FLUX_CAPACITOR commented on Nintendo Download: 20th March (North America):

@ThomasBW84 hey, I don't know if you guys have already done this and I just missed it, but is there any way you guys could use your vast nintendolife influence and general manliness to get noa to explain what happened to smb3? I mean I thought that game was slated to hit the na eshop last year.

FLUX_CAPACITOR

#3

FLUX_CAPACITOR commented on Former Criterion Boss Alex Ward Laments Issues...:

@AJWolfTill he's now an indie developer, so he's going to have to do better at pr if he wants to be successful. And you're wrong to say this is Nintendo's fault. They might have done well to step up and offer to help with marketing the game, but it's EA's own game and they didn't do jack crap in the way of promoting it. The blame should fall on them first.

FLUX_CAPACITOR

#7

FLUX_CAPACITOR commented on Video: These UK and US Donkey Kong Country: Tr...:

Wow, what a surprise that the people commenting on a UK-based website prefer the commercial with the voice of a guy from the UK! It's kind of a dumb thing to debate, but considering that the whole point of the original NA ad wasn't narration, but telling a brief visual story to set the tone and then following it with actual gameplay, I can't understand why you would want to overshadow the intent of the ad by dubbing it over with that guy's offensively loud and obnoxious voice. He sounds like Jeremy Clarkson on speedballs. But I guess that's why they made the UK version- different markets with different tastes.

FLUX_CAPACITOR

#10

FLUX_CAPACITOR commented on Adventure Thru 8-Bit Land is Another Wii U eSh...:

@gamecrazy94 I appreciate that. But if you really want to make a good impression on people, you should stop using that title card. It's an instant turn-off. It looks like a badly made middle school art project, where you just took a couple of photos, spliced them together, and applied a cheap pixel filter. I would suggest that you hold off on releasing any other images for this game until you've got some actual screen shots, or at least some professional-looking concept designs. And if that current image is the actual look you're going with, you shouldn't call it 8-bit, or 16-bit, because it's not. It's more like full motion video with a fuzzy filter. Just some constructive advice.

FLUX_CAPACITOR

#11

FLUX_CAPACITOR commented on Adventure Thru 8-Bit Land is Another Wii U eSh...:

I know that iphone is a separate market. You can choose any example from any platform and the point is the same. I'm all for giving small developers the opportunity to get their games published, but as someone with a dog in this fight, I have seen a lot of negative effects come from making things too open. I started gaming as a kid in the 80's, and I love the glory days of gaming more than the average gamer. That's why I'm fed up with "developers" who churn out terrible games with pixel art just to prey on peoples' nostalgia. Again, I wish you luck, and I hope your game turns out great. Just don't get lazy in your development and think that it's enough to simply make a game look cool. There are too many "cool looking" indie games out there that end up being a financial drain on gamers and a detriment to the industry.

FLUX_CAPACITOR

#12

FLUX_CAPACITOR commented on Adventure Thru 8-Bit Land is Another Wii U eSh...:

@gamecrazy94 I'm as open to new ideas as the next person, but I'm tired of garbage games taking attention from the good ones. Just look at flappy bird. While that monstrosity was sucking up the downloads, better games by talented developers were getting pushed back down to the bottom of the barrel, and fb's amateur developer got rich off of it.

I get that you're probably just a fan of games and you think you want to try to make some games, and your intentions are good. But I wouldn't pay to listen to an orchestra of beginner musicians, or to eat at a restaurant with untrained chefs, or to watch a movie made by amateurs and enthusiasts. I'm the same way with games.

There are some great indies out there, and they're all made by actual developers. Then there are countless bad ones made by enthusiasts who aren't giving the art of game development the respect it deserves. I just think it takes a lot of hubris to think you can jump right into something like game development and start selling games with no clue of what you're doing. It's a slap in the face to actual developers who dedicate their lives to their profession.

FLUX_CAPACITOR

#13

FLUX_CAPACITOR commented on Adventure Thru 8-Bit Land is Another Wii U eSh...:

No offense to mr developer guy, but that title card looks terrible and makes me want to avoid this game, if it actually does come out. From the sound of it, this is just some guy who decided he wants to make games, but doesn't know how. That's great, but there's this thing called school where you learn how to do that. Then when you've learned how to do it, you move on to actually making games. It seems like the order has been mixed up here.

I don't get how this has gotten any actual attention, or why Nintendo would even be considering this for the eshop at this point. Sorry for coming off as harsh, I really do hope a good game comes from this. But there's a lack of games on Wii U, and it doesn't need bad quality fan project shovelware to accentuate that point.

FLUX_CAPACITOR

#17

FLUX_CAPACITOR commented on Nintendo Tested Two Other Zelda Titles in HD o...:

I know some people don't like the look of skyward sword, but I think it's style will allow it to fare pretty well over time. Twilight princess, in my opinion, would benefit the most from a remake. That game is almost perfect, in my opinion, but the realistic style already looks pretty dated.