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Male, 26, Germany

Mon 11th April, 2011

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Einherjar commented on Review: Gunman Clive HD Collection (Wii U eShop):

The funny thing is, i never really got into this fantastic game because of one, stupid reason: Its incredible low key music.
The score of the first one basically bored me so much, that i couldnt get myself to play it any longer.
Basically like Yoshis NEW Island. Mediocre game, but a soundtrack, that keeps me from enjoying it.

Anyways, the game itself is fantastic



Einherjar commented on Review: Sin and Punishment (Wii U eShop / N64):

@BenBertoli Im not talking about it being a bad score Im talking about ithat I would rate it even highter
And if you invest a little time in games by treasure an dthe genre as a whole, you know that you can expect a one session game.
Pretty much liek any other treasure game out there,

And thats really the point of them. They are so short, that you can play them over and over, improve your score, without the game feeling drawn out, boring etc.
For a story centric game, this is bad news. Played it once, never again. But a score atack game lives and dies with its length. Too short and it gets repetetive, too long and it looses replayability.



Einherjar commented on Review: Sin and Punishment (Wii U eShop / N64):

To be fair, someone being turned off by how "short" a rail shooter is probably expected a completely different game altogether.
Thats like saying "I hate Gradius, becaue it doesnt have a 40 hour campaign"

In my book, this marvel is at least 9.



Einherjar commented on Itagaki Accepts "Fair" Devil's Third Criticis...:

I said it already and i say it again: If youre not a fan of how your game is reviewd, be it score wise of even the conditions it was tested under, then release a proper demo.
Pack in a short single player mission an let people dip their toes into the online modes.
Then you controll what people will experience from the game.

As @Pod said, the halfheated reviews will hurt sales in such a way, that the maybe even excellent online mode will probably never reach its full potential.
And in all fairness, you cant solely blame the reviewers for that.
Its Valhallas fault too. In this day and age, there are so many more ways to promote your game.
Contract some twitch streamers and hold a promotional tourney, release a demo or even a watered down F2P esque version, like the Rayman Legends Challenge App.

Putting a game out there that lives and dies with its multiplayer and solely banking on reviewers with tight schedules to review a geme before it reaches enough people so the online mode can even scratch its potential was dumb and naive.



Einherjar commented on Mario Memories: Basking in the Glow of Super M...:

@dudujencarelli Thats the thing, i never completes galaxy 2 either, i merely finished it (over saturated on Galaxy 1, G2 is not a bad game in that regard). I must have missed that one.
But yeah, the level design has to match the engine. And Galaxys physics engine was clearly meant for tiny pieces of levels or flat jumping puzzles rather then these types of moving obstacle courses.

With sunshine, its just the inconsistancy of it. On one surface, youre almost glued on, no matter how steep it is and on another, even the tiniest hill will send you sliding all over the place.
It really drove me nuts.



Einherjar commented on Mario Memories: Basking in the Glow of Super M...:

Still my least favourite Mario game and one one my least favourite platformers in general.
The missions are tedious, the physics are absolutely horrible in my opinion (its as if mario wears babana peels instead of shoes) and to 100% it, you need to be a serious gaming masochist.

The atmosphere was brilliant, the setting was fresh, unique and varied without changing its overall theme too much and to this day it looks brilliant.
For me, its just not fun to play, it feels like a chore and whenever i think of missions like the sand bird, the pachinko mashine, King Boo, the lillypad waterslide, the pianta tossing mission or any number of toy box levels due to the wonky surface physics, i get instantly agressive.

Should it ever get a remake (and it should) i just wish it gets a new physics engine and not just a graphical overhaul. Overall, i dont really have any positive memories with this game. I finished it once to completion and never touched it ever again, while i regularly marathon pretty much every other Mario platformer out there.



Einherjar commented on Bandai Namco's Project Treasure Is Now Called ...:

The UI looks like a combination of Monster Hunter and Peace Walker. The usual suspects when it comes to hunter games.
But since its a F2P title from Namco, and having played Ace Combat Infinity, i couldnt be less interested.



Einherjar commented on Review: Devil's Third (Wii U):

Well, using F2P models in a full price game is already a disqualifying point for me. Its as low as you can get as a developer.
Excessive cosmetic DLC ? Oh well, if you have to.
Expansions and "might as well release the cut stuff stil" DLC ? Go for it.

But gameplay altering micro transactions for ingame items and boosts in a full price title ?
So, im Paying 60 bucks for a game, that doesnt deliver fully in single player and mainly banks on its multiplayer which is won by throwing even more money at the screen ?

Thats exactly my idea of fun...



Einherjar commented on Potential Massacre Averted At Pokémon World C...:

@GraveLordXD Sorry, im out of this discussion. Youre an absolute lunatic with no clue what youre talking about.
But im pretty sure that the right to bear arms would have helped them defend against the entire 3rd Reich Military.
Put your beloved firearms where the sun doesnt shine and maybe lear a thing or two about politics.
Shooting people is not the universal answer to political problems, but i guess thats rather hard to understand for someone like you.

So please, leave me be, im rather disgusted right now.



Einherjar commented on Potential Massacre Averted At Pokémon World C...:

@HollywoodHogan Which just shows that it was wrong from the beginning. And yes, its easy to point fingers, because on countrys with a strict anti gun law, shooting are a non issue. Its as simple as that.

@GraveLordXD Yup, instead, give people even bigger guns. Why not install a fully automatic turret and a minefield on every front lawn by default ? I guess burglers would have to get tanks to steal your stuff then.
And people who are mistakingly thought to be burglers ? Oh well, the US is big enough, one or two people wont be missed i guess -.-



Einherjar commented on Potential Massacre Averted At Pokémon World C...:

And people still wonder why US gun laws are mocked in other regions ?
The solution to "too many guns" isnt even more guns, its no guns at all.

And yes, the really bad guys will always get a gun. And they will most certainly always get the bigger gun. But it wont be as easy as it is now, and idiots like that wont get it at all.



Einherjar commented on New Patent Sparks Talk of Potential NX Details:

No Disc drive can mean 2 major things:
Its a digital catastrophy like the PSP Go, completely at the whim of the local web stores.
In case of the PSP Go, this literally fell apart due to the abyssmal PSN store offerings.

Or it could mean a return of the cartridge. In this day and age, something as big as a pinhead can store up to 128GB of memory.
The average BluRay stores around 50 and comes with heavy load times or mandatory installations to not stress the laser unit too much.

So what if Nintendo developed a method of making card based storage units with a vast capacity, longlivity and fast access times cheaply available ? You could save on packaging too, as they could very well be distributed like the eShop cards are.



Einherjar commented on M2's Porting of Gunstar Heroes To 3DS Was Almo...:

@Superryanworld To be fair, M2 did a whole lot more then "just" make these games 3D.
Take OutRun for example. They manages to pull off 30 / 60fps at the same time ! 60fps Backgrounds for viewing pleasure, 30fps entities and gmeplay to be arcade perfect.

And the titles from...was it Arika ? Were quite bland in comparison, and im pretty sure that showed sales wise.



Einherjar commented on Freedom Planet Release Bound by Bug:

Well, lets take a moment and be grateful that this isnt published by Ubi or EA, becaus ethen it would have been released with thes egame breaking bugs.

For me, it doesnt really matter how long it takes as long as the final product runs properly. Just dont pull a "project cars" on us. But since its "just" a bug and not a case of hubris and incapability, i guess were fine

@Henmii To be fair, i have no clue what exactly youre talking about. My WiiU never crashed outside of an external HDD error and neither did the ones of my friends. So "a real crasher" is a bit much.

Also, outdated ? Just because it doesnt use excessive hardware that hasnt been put into use for more then shiny graphics yet ?



Einherjar commented on Nintendo Removes Ironfall Invasion From 3DS eS...:

@Sinister Thats like saying "Developing metal works was bad because it was eventually used to make weapons". True, but it also revolutionised the world in a good way.
Stupid example, i know, but you also cant just label everything as evil by default. If a hacker discovers a way to enable a feature he was looking for, but it also enables something bad, its not his fault that it was actually used for this bad purpose.



Einherjar commented on Nintendo Removes Ironfall Invasion From 3DS eS...:

@Lycidas They wont stop, that you can be sure of.
But the whole thing also has its good sides, believe it or not.
It can push devs in the right direction. I remember, back in the PSP days, that hackers discoveres that the PSPs CPU was immensly underclocked.
They unlocked it and several games got a giant boost in FPS and load times.
Soon after, this was implemented into the official firmware, first enabling certain games to take advantage of it, later by default.
Its the same with emulators. It led Sony and Nintendo to team up with emulator programmers to implement such features in their consoles.

It has its pros, but the cons heavily outweight them, sure.
Piracy is a huge issue and there is no way around it other then playing super fair with your fanbase (fair prices, proper account management and controll, keeping DRM out of it etc)



Einherjar commented on Nintendo Removes Ironfall Invasion From 3DS eS...:

@Lycidas Pirating and exploit hacking are two very different things.
And stuff like that happen all teh time, it was the usual M.O. back on the PSP.
It went so far, that we had a joke topic about the "pulled game of the week"

And its a direct answer to Nintendos Region-Lock policy. I mean i get its purpose, licensing BS and all, but in the end, a Region-Free system is the better option from a consumer standpoint.

So, this can go two ways from here:
These hacks ruin Nintendos reputation so much, that devs unable to provide a world wide release themself will shun away from it completely and Nintendo plays the hardliner and doesnt do anything.
Nintendo realises whats happening and thinks about changing the situation or at least adapts a Region-Free policy in the futire.



Einherjar commented on Video: You Can Turn Boss Weapons Against Their...:

Uhm...and this is ?
You could always do this at the rematch later on, and its not the best idea anyways except for some early game quirks like MetalMan.

In my opinion, this is hardly worth mentioning and it still doesnt redeem this abyssmal "Legacy" collection.



Einherjar commented on A Resident Evil 2 Remake Has Been Confirmed:

@Caryslan Im sorry, as much as i loke both franchises, but they are a serious copy/paste job. Sure, innovation lies in details and its no CoD Job, but its not the kind of "effort" i was talking about.

Well, actually, its exactly the kind of effort im talking about in that im certain that this is just a shinier port untill i see some gameplay footage that proofs me wrong.

Its Capcoms "never stray too far from the beaten path" mentality, wich was perfectly fine back in the day, when it produced stellar sequels AND new and exciting games. But just samey sequels gets a bit old after a while.

@Tubalcain AND its Capcom. Taking what they say at face value is like believing the easter bunny exists.



Einherjar commented on A Resident Evil 2 Remake Has Been Confirmed:

Short answer: No
Long Answer: No

Also, comming from Capcom, i guess this "remake" will just be an upscaled DreamCast version
There is no way that Capcom might even consider to put effort into any game anymore.



Einherjar commented on Video: Say Hello To The SNES Game Which Ships ...:

I think its not popularity that held it back, but also technical and cost limitations.
Programming a soundtrack, that can use both, the gameboys and the SNESs soundchips is one thing, but basically packing two seperate roms onto one cart can get rather big, depending on the game.

Like with DKC, i highly doubt that there would have been enough space for that.



Einherjar commented on Mega Man And Mighty No. 9 Creator Keiji Inafun...:

I dont know about you guys, but i have a really hard time thinking about how you can conceptualize mechanics you cant even properly use yourself.
Isnt that sorta, kinda a bad design choice ?

And that some people on his team can play it really well doesnt mean anything, there are also good Shaq Fu players out there...



Einherjar commented on Nintendo Download: 13th August (Europe):

By the way, is Citizens of Earth working properly now ?
To be honest, ive given up on this game when it crashed more often then not and heard, that the patch they released didnt resolve most of the problems.
Any news on the game running stable ?



Einherjar commented on SNK Playmore's New Chinese Owners Aim To "Do A...:

@firstnesfan Pretty much what @Damo said. They arent really worth it at this point. Also, SNK is best known for traditional fighting games, and those best suited for arcade / wide spread releases.

Nintendo wouldnt benefit from them being a 1st / 2nd Party dev.
A 3rd Party contract would be rather cool though

@TruenoGT Very true People get way to atrached to IPs / big dev names these days. Great games dont usually come from a single person. Its the entire team that works the magic.
Great ideas cant be realised with an incompetent team, And a competend team cant work with shoddy ideas.

Simply buying out "talents" just for the sake of it is completely useless, unless you have the vision and means to put them to use properly.



Einherjar commented on Disney Infinity Sales Struggling To Maintain M...:

I wonder why that is...hmmm...maybe, because your pricing policy and your target audience doesnt match up !
You see, Skylanders came first, so it still has its fans that were curious back then because it was something new.

Nintendo has Nostalgia on its side, with many fans old enough and being in a position to finance their collection.

But these super deformed disney figures are clearly aimed at children und thus, targeting an audience that cant pay for them. And parents patience only goes that far. Plus unlike Amiibos, those figures dont really aim for die hard collectors, due to their destinctive SD look.
They destinctively look like figures from a game, not like figures from Disney / Movie history, and the comicbook ones have a more worthwhile alternative.



Einherjar commented on Mega Man Legacy Collection Blasting Onto the 3...:

@DarthNocturnal The thing you are talking about is (was) called MegaMan Universe...and we already know how important that project was to Capcom.

To be honest, i dont care if these games are emulated or not. Its not like you can make a great game any better just by recompiling it.
And with emulation, you could also enhance resolution, reduce / get rid of flickering etc.

No matter which way you look at it, its a poor excuse.



Einherjar commented on Mega Man Legacy Collection Blasting Onto the 3...:

@Yorumi Just look at the recent Fangames. Unlimited and Rock Force are pretty much up there quality wise. They beat Capcom at their own game, and none of them were Industry Veterans who already had 50+ MegaMan games under their belts, plus they didnt even made money with it.

Those custom levels are nothing a ROM hacker couldnt do on a free weekend. NOt that its a bad thing per se, dont get me wrong, but in comparison, its a rather shameful excuse on Capcoms side.

They could have done so much more with the same amound of (non)effort that went into this compilation.



Einherjar commented on Mega Man Legacy Collection Blasting Onto the 3...:

I still think that this is one of the most ideotic things they could have done.
First: The anniversary collection back on the GC / PS2 was complete. It had every classic era MegaMan game that was out at that point.

This one is not only not featuring the more recent MM 9 and 10, its also missing 7 and 8, games that were already on the old collection.
Not to mention, they also featured the two arcade games.

So, the Legacy collection is worse then the Anniversary one ? Yeah, try to sell that folks.
Seriously, in this day and age, whats the big deal of packing every MegaMan game into one, tight package ?

MegaMan Legacy: MM 1-10, arcade games, Battle&Chase, possibly even Rockboard and Strategy.

MegaMan X Legacy: MMX 1-8

MegaMan Z/X Legacy: MM Zero 1-4, MM ZX and ZX Advent

MegaMan Battle Network Legacy: MM BN 1-6, Network Transmissio, Star Force, possibly even 4.5 and operation shooting star.

Those would be worthwhile packages, all solved through a bit of clever emulation, something theyve done for ages now. This on the other hand, is just lazy beyond believe.



Einherjar commented on Mighty No. 9 Delayed Until Early 2016:

@WaveBoy THAT was exactly my question also.

Anyways, that project is getting worse and worse. Remember when online Multiplayer wasnt even planned and set as a stretchgoal ?
Well luckily, its the one thing that causes delays, yay...

But seriously though, that game can be delayed for all i care, i lost any semblance of interest a long long time ago.



Einherjar commented on Xenoblade Chronicles X Wii U Bundle and Specia...:

@Sean_Aaron Well, the sad thing is, the same thing happened to their Marvel Vs. series. They handled the contracts in such a way that sould they run out, they loose the complete right about their own product.
They may not reprint it, they may not distribute it any further (Marvel Vs. Capcom had to be pulled from stores) and if i remember correctly, they might not even advertise it any longer.

Licensing problems are everywhere these days, thats not uncommon. But in mist cases, should the contract run out, it only means that they may not use licensed characters for more projects in the futire.

Think of it, if the makers of Zen Pinball lose their Marvel License, the whole game goes kaputt.



Einherjar commented on Scathing Nikkei Report Hints At Shameful Treat...:

Thats sounds like a nice company to work for.
While the punchcard break time thing is the standard around here, putting people into drastically different positions without their consens is strictly illegal.
But i know too little about japanese law to make such a statement about japan itself.

Nevertheless, this is how you destroy a company the most effective way. Just treat your personal like dirt.



Einherjar commented on The Miiverse Redesign Has Gone Live:

@MadAdam81 MK8 is an integral part of partys over here but surprisingly, i never touched Splatoon again after a few days.
It never really hit a sweet spot. But dont get me wrong, its a fantastic game and its super fun, its just one of these games that just lost the spot to other games rather quickly for me.



Einherjar commented on The Miiverse Redesign Has Gone Live:

Well, i dont think that the 30 Posts rule will stick forever. We also started with way less characters per post and upgraded to 400 over time.
My bets bet is, that its there to not flatout crash the new design, since everyone will try it out emmediatly and as we know, there are some "overly motivated" kids out there.

I personally havent used Nntendo platforms in a while, because i was infected with the Civ5 desease ;P