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Einherjar

Einherjar

Male, 25, Germany

Joined:
Mon 11th April, 2011

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Einherjar

#1

Einherjar commented on Resident Evil Revelations 2 Confirmed By Capco...:

@Caryslan Youre perfectly right. But the problem is, these 3rd party studios are getting suffocated by powerhouses like EA, Ubi etc.
They have the financial backup to blow out game after game after game, even on the more costly systems.
This way, most of the "mainstream audience" gets saturated and wont be on the lookout for nishe titles, therefore, ignoring a probably expansive title for a smaller dev.
At this point, its quantity over quality. Or have you ever wondered why people constantly cry for more WiiU games, when we already have quite a healthy library of exceptionally good games to start ?
And these studios simply cant keep up with that.
That one of the big devs, or even the bigger big 3 will buy them is, more or less, inevitable.

Einherjar

#3

Einherjar commented on Resident Evil Revelations 2 Confirmed By Capco...:

@Punished_Boss Lets just stop here, if we continue, will will end up in discussion limbo :D Yes-No-Yes-No yadda yadda.

The only thing i have to add is: Capcom is the last company that knows what its doing, trust me ;)
It has its reasons why their funders left them for dead and they almost went bankrupt.
Capcoms CEOs have no clue how to run a consumer centered business, not at all.
It also wouldnt be the first major estimation error on their part. Remember the reason why MML3 was cancelled ? Because capcom predicted (and was certian) that the 3DS wont sell at all.
They canned MegaMan Universe, because "MegaMan wont sell anymore"
Look at reactions to Mighty Nr.9, Gunvolt and Mega in Smash.
They made Dead Rising 3 more gritty, because "it sells better this way"...and later needed to add a major DLC overhaul to add the goof back into it.

Capcom is known for their utter lack of good judgment, foresight and, frankly, common sense.

Einherjar

#4

Einherjar commented on Resident Evil Revelations 2 Confirmed By Capco...:

@Punished_Boss Most of their profit from the first one came from Nintendo systems (3DS and WiiU combined), so theres that.
When solely judging by hardware sales alone, Nintendo is above microsoft on all ends. So wheres teh explaination for a One release, but no WiiU one ?

Capcom uses their own MT Frameworks engine, which is scaleable to ALL plattforms. They even used it back in the old cell phone days. Its one of the best engines when it comes to compatibillity, so theres also no excuse,

The biggest problem here is not the omission of nintendo systems in general, but the fact, that its evidentual, that the predecessor did best on nintendo systems and nowhere else. This lack of sense is the kicker here.

Einherjar

#5

Einherjar commented on Resident Evil Revelations 2 Confirmed By Capco...:

@Jazzer94 What are you refering to specifically ? :P
Theres a lot of things i cant prove in my last statements.
But that said, so cant the developers, in terms of excuses like "theres no demand" etc.
You can only judge demand, if the article, or something compareable, is already on the market.

You cant say there is no demand for grapefruit flavoured hot cocoa on the market, for the simple reason that it doesnt exist.
And the other way around: Remember that bubble tea craze ? I bet my left arm that before it was released, no person on the planet ever said "man, i wish there was tea with bathing perals in it right now"

It boild down to "release it or not". The Devs are the ones that should create such a demand, they are the ones in charge of making THAT game nobody knew that they needed it so much.

Thats how killer franchises came to life. Look at Monster Hunter. Did you ever felt the need that you needed a game solely consisting of boss battles with a VERY restrictive combat system, punishing difficulty and 90% of grinding ? On paper, the series concept sounds ridiculously bad, while its actually one of the most beloved franchises around.

Einherjar

#6

Einherjar commented on Resident Evil Revelations 2 Confirmed By Capco...:

@NintendoFan64 Nah, they wont sell, they know it, by not having games released :P
In all honesty, THIS is the exact problem. All they did was release ports of already existing games and concluded "well, tehy wont sell"
Duh, of course they wont, only the most hardcore collectors buy multiple copys of games, if they are the exact same thing or in some WiiU cases, even are inferior, not by the consoles limitations, but by the developers intend.

Einherjar

#7

Einherjar commented on Resident Evil Revelations 2 Confirmed By Capco...:

@MoonKnight7 Well, i bet any WiiU owner is also a 3DS owner and thus, probably already had the 3DS version of the game.
Seeing that both versions are identical, minus the added DLC stuff, i doubt that many people double dipped aat this point.

That might have been the biggest problem here, not the WiiU on its own.

Einherjar

#8

Einherjar commented on Ubisoft's Latest UK Release Schedule Still Sho...:

@johndevine Its not a disgrace, they learned from the past.
They had set dates for launch titles on the 3DS, that simply werent finished on time, and had to be delayed over and over and over.
Especially Kid Icarus arrived rather late, and to be perfectly honest, it was worth it manyfold.
Nintendo openly stated, that they will hold off on talking about release dates, untill they are set in stone 110%.
And honestly, its a wise decision. Sure, you keep your audience on edge the whole time, but rather this, than missing your deadline repeatedly.

Einherjar

#9

Einherjar commented on Resident Evil Revelations 2 Confirmed By Capco...:

As to be expected really ;)
Developers just dont get that the WiiU isnt the black sheep of the current gen afterall.
I just wonder where most devs are currently making their money though, as the two "next gen" systems are pretty much game free and they refuse to release games on nintendo systems.

This paranoia the devs have is rather puzzling though, as developing for the WiiU is exceptionally cheaper and, frankly said, there is demand for games on the WiiU.
But instead, most of them invest in much much more costly, fewer games on "next gen" systems in the hopes of targeting a wider audience...
And to be honest, its funny to see that people are still talking about the WiiUs earliest releases, while most "next gen" titles are already succumbed into oblivion.

But whatever. The Resident Evil series isnt the high profile IP it once was. Its a mere shadow of its past.
It probably will fall flat on its behind because it has to compete with the numerous other shooters on these platforms, while it would get a free pass on WiiU.

Capcoms actions reek of desperation. They are doing everything to earn money, but sadly, i think omitting the WiiU at this point, isnt really the wisest choice you can make anymore. The install base argument isnt withstanding anymore, the target audience argument is double edged considering the series overall image and the shooter competition is fierce on said systems.

Einherjar

#14

Einherjar commented on New Nintendo 3DS Models Announced:

@AlexOlney One of my decade old laptops hat such a nub between the build in mouse buttons (right under the touchpad).
Its a stiff nup, that doesnt move when being touched, but it recognizes force and thus, controlles mouse movement.
And i have to say, its one of the most comfortable ways to operate a laptop mouse ;)
Even better than using a touchpad.
It looks like that this nub will be the same, and if so, it will be more than efficiant in doing its job.

Einherjar

#15

Einherjar commented on New Nintendo 3DS Models Announced:

@Caryslan Uhm...actually, the NEW 3DS is exactly teh same as the GBC.
Both use the same tech as their predecessor, only slightly upgraded. Both come with several hardware additions and both have their exclusive titles.
The GBC was in no way marketed as a whole new generation of handhelds.
Its was still an 8bit handheld with colored games that could also be played on the original brickboy. It was the same line of hardware, only that it featured a bit more horsepower for a selected range of games.

Its the exact same with the N3DS. On the outside, its the exact same as the original 3DS range, except for a few exclusives titles.

Einherjar

#17

Einherjar commented on Xenoblade's Shulk Confirmed For Super Smash Br...:

Sorry MegaMan, seems youve got one hell of a competitor here for being my main...
Guys, in all honesty: Xenoblade 3DS, new 3DS models, Shulk in smash with a plenthora of cameos and probably a metal face boss battle...
How could this day get any better ?
Well, probably with the announcment that those things will also be available in europe this year :P
If they wont, i will probably just curl into a ball and cry myself to sleep...indefinitly.

Einherjar

#18

Einherjar commented on New Nintendo 3DS Models Announced:

@crzysortagamer Nope, the games are build around the 3DSs original hardware and will only use so much.
But i guess you could patch them though.
IF the system is significantly more powerfull. My best guess is, that it will just be enough to support the new screen etc

Einherjar

#21

Einherjar commented on September Update for Hyrule Warriors Adds New ...:

@exusarmyranger You make up the fact that "people want online multiplayer". We had a thread about that topic today and pretty much every one on there never played anything online for more than a couple of rounds.

I sound like a broken record by recommending this again, but have a listen:
http://www.escapistmagazine.com/videos/view/jimquisition/7405-Damn-Fine-Coffee
Maybe you get whet point im trying to make.
There is no general need for online modes, its just the most popular thing to ask for. Why ? Because everything has one, so it must be good, right ?
The point you made is absolutely right, every major tripple A title offers online play. But that doesnt say anything about the fact if it was needed or if its any good.
For shooters, yes, its almost a necessaty. So much so, that i wonder why series like CoD even care to build single player campagnes anymore, if online is all that matters.
But there is always a game like Bioshock, that has no multiplayer whatsoever. Woudl it work ? Sure. Is it necessary ? Well, according to you, it is.
There are also many polar opposites: Games that feature online modes but neglect local play. Is that any better ? Should it be a requirement for your friend to bring along his TV and his console to play together, or should he just stay at home for you to play together ?

Again, there is no need to feature online play, not at all. Its solely the decision of the developer to include it or not.
Also, when you have games that are based around a mode like that, again, like Mario Kart, its ensured that the mode will be populated almost all the time.
For a nishe title like that, where people demand online play simply to demand it, it will be populated for a week or two, and then end up barren.
And trust me, ive seen that a lot of times on former DW titles already.

Debating over online functionalities is almost like debating about believes. People just wont except that its not a necessaty and will never be one.
Games not featuring online play although they very well could have exist manyfold and yet, many of them are considered to be great games, sometimes even the best, 3D World for instance.
On the other hand, there are plenty games that had online play demanded, featured it and nobody really used it.

Both things exists.
Online play is a preference, its based on taste and its no necessaty. If it would be that, the opinion on having it or not would be pretty much uniformal. At the moment, its basicly 50/50 of people caring too much about it and people who couldnt care less.

Einherjar

#22

Einherjar commented on September Update for Hyrule Warriors Adds New ...:

@exusarmyranger First: Koei has complete artistic freedom over this title. Nintendo is not intervening. Aonuma is part of the team for guidance only.

Second: Online Co-Op was first fully integrated in Dynasty Warriors 7 Xtreme Legends. Before that, it was mainly playable in free mode online.

Third: Why do they need to compete with the other consoles and for what ? I though most people wrote off Nintendo as a serious competitor once they decided to bank on relyable tech instead of jumping to unknown territory ?
Now they are competing again ?

Also, how is a game "not fun" anymore, once it doesnt feature something completely optional and unimportant ?
For you to exclude platformers on your list just says "I say that so i dont have to say 3D World didnt suck"
Whats the difference between this game and a platformer when it comes to multiplayer ?
Why exclude one entire genre and pass it off as "nah, it isnt needed" and for this, its suddenly mandatory for being fun ?

Multiplayer was never the strong point of any Warriors title. Progression in a stage relys on linear goals. So splitting up rarely comes with an advantage, as the second player often has to wait for a certain event to be triggered by the respective other player.
The series was never build around multiplayer.
Its a completely optional feature and in no way mandatory.

If were talking about games like Mario Kart or Smash Bros, yes, there it IS mandatory, since these games heavily rely on competetive play and for them not having a proper online mode would be a catastrophe.

And what does "Going with the times" mean for you ? Doing what everyone does ? Declaring it as "the standard" for games to come with certain features, if the make sense or not ?

The thing is, who sets these standards ? The industry ? The people like you who want that feature ? Or people like me who couldnt care less about it ?
Whos opinion is worth more, that you could say "THAT is the standard were going by" ?

Einherjar

#23

Einherjar commented on New Legend Of Zelda "Only Possible" Thanks To ...:

@Mus1cLov3r I also never said that you implied that ;)
But this NEVER happened, so why even discuss this possibility in the first place ?
Are people really believing that Zelda U will be technically on par with OoT ?
If anything, it would be closer to WW or TP.
I think the game will profit the most from the WiiUs new "semi Blu Ray" media. If they dont include voice acting (which i hope) it would leave more than enough space for content on the disc. That the WiiUs hardware can handle a living, breathing open world enviroment doesnt hurt either :P

Einherjar

#27

Einherjar commented on New Legend Of Zelda "Only Possible" Thanks To ...:

@ikki5 And ? Would that automatically mean its a bad game ?
Last time i checked, Ocarina of Time, a 16 years old game is still considered to be the pinacle of the series.

Also, when did something like that ever happen ? O.o How and where do you people get such ideas ?

@DualWielding So, whats your point ? That it shouldnt use the systems features, because it can also be done without ?
Sure, you can also play Smash Bros with a 2 button controller, but it doesnt mean that you should.

Einherjar

#29

Einherjar commented on Capcom Is Suing Koei Tecmo For Patent Infringe...:

@R_Champ BUt Biowares downfall was brought to them by a third party, EA.
BWs titles were still fantastic as long as they had full artistic freedom and a healthy financial backup.
These guys pretty much revolutionized the western RPG genre. And the even crazier thing, if you would let them loose, they would do it again and again and again.
They have SO much potential and talent...

Capcom on the other hand brought this upon themself.
At the time of their decay, basicly around the first MegaMan cancellations, i was a dedicated member of the Capcomunity, their official community site.

They constantly asked for user input, and in all honesty, thats basically Capcom as of old: Their games were all catered around their fanbase wishes. MegaMans Robot masters were send in by fans, Street FIghter 2s glitched that made combos possible was kept in, since fans told them it was great.
So, it wasnt unlikely for Capcom to again, rely on fan input.
But that was the beginning of the end.
They build a whole army of "serve bots" a community tied developing process for MegaMan Legds 3. We, as a group, pondered about what designes to use from the drafts provided by artists. We even had a world and could send in own ideas.
It was all rather smooth and uncomplicated. And then: "Game cancelled due to low demand"
That was the first, thick nail in their coffin. They instantly lost a gigantic chunk of dedicated fans in one, single swoop.
It was like a blow to the head. We worked alongside this project, plastered the forums with discussions about designs, thought about new ideas etc and than they said we were never there.

The next big nail was the whole DmC scandal. Again, after the first promo shots were shown, they asked for feedback...and we provided it.
We even took down the whole community for a day due to the massive flood of forum entrys on that one day. It wasnt pretty. People didnt like it, and it seemed that they thought about changing stuff around.
Then, the games devs entered the scene, insulted us and later even mocked us through ingame scenes (the whole mop scene that resembles dantes old hair design etc)
That was all due to it being the most discussed thing at the time. It wasnt just a design thing, like the SEGA fanbase going apescht over sonics eye color.
His stupid white hair actually had story purposes and, well, the whole character design was flipped upside down.
We all hoped for them to drop the DMC name from it and make it a new stand alone IP...but they didnt.
The fact why that escalated to drastically was, because capcom used to do stuf flike that all the time. Thats why Final Fight is known as Final FIght and not Street Fighter 98, as it was supposed to be called. Why the change ? Because the fans feedback said "great game, but no Street Fighter" and guess what ? One of the best known arcade brawlers to this day.

The moment Capcom lost the one thing that made them stand out of the crowd, the moment Capcom stopped listening to their fanbase, the moment they started to strife to become more and more like western developers was the moment, Capcoms downfall began.
And, well, you see how it went for them.
The once unshakeable arcade behemoth almost went bankrupt, due to games no one ever wanted and thus, no one bought.

Einherjar

#40

Einherjar commented on Weirdness: Earthbound Designer Shigesato Itoi ...:

Sure, i was offended as well. And why not ? Isnt getting offended my job as a citizen of the Interwebz ?
I get offended all the time, and this guy promoting a brand of peaches just took the cake.
I mean, come on, he downright promoted them ! And they are not even banned anymore. What a horrible person to promote farmers and help get a business back on its feet. So inhumane.

You know what ? He should be locked up to never see the light of day and work on Earthbound 24/7. Only forced slave labour is good labour right ?
Earthbound is known to be a lifeless game right ? One without passion, love and dedication.

@Geonjaha You start to sound like unrandomsam, you can make of that what you want.

Einherjar

#41

Einherjar commented on Capcom Is Suing Koei Tecmo For Patent Infringe...:

@R_Champ Yup, its a pretty sad sight indeed. And for something so mundane.
The thing just is, the timing couldnt be more opportune:
Koei has never been one of the top tier devs. Although their flaggship titles like Dynasty Warriors and, through Tecmo, Ninja Gaiden and Dead or Alive are well known, they are the definition of niche titles, all with a rather small, but dedicated fanbase.
But with the upcomming Hyrule Warriors, they experience their first major scale hype. Its the first time many peopler even recognize them.

Also, the patent claims themselfes are just random:
Like i said earlier, im pretty sure SEGA did the whole upgrade thingy first with Sonic and Knuckles and also with the few games that used the genesis many upgrades at once.
So, why does capcom own ths patent ? Also, the first title i can think of that used the disc upgrade system was Dynasty Warriors 3 Xtreme Legens, which was released 2002 in japan.
Even if you count every DW and SW title seperatly, there is no way you will reach 50 titles alltogether.

Also, i cant remember Koei ever using that specific rumble feature in a game. If im honest, i cant remember such a feature ever used at all. The only thing that comes close would be Metal Gear Solid 2s vibration as a sensor of your OWN heartbeat when you hide in panic.

Still, its baffling that you can patent such a thing in the first place. Whats next ? A patent for tilting the analog stick to the left ?
If you need to secure rights to use the consoles offered features, no wonder game making has become so ridiculously expansive.
90% of your budget must be used up for you to be allowed to use the most mundane features.

That whole case is simply pathetic, whatever way you look at it.
You know, Capcom was once a company that had very lax rules when it came to their own assets. Its one of the few companys out there, that was perfectly fine with fans using any asset they could get their hands on to produce fan content like games and such.
They even promoted them.

Its rather offputting for them to be at koeis throat like that. But the weirdest part ? Capcom has their own Dynasty/Samurai Warriors clone, Sengoku Basara, which has more than one uncanny similarity to Koeis flagship series. And you never saw them go up in arms about it.
It would even made more sense if the patent claims were based on these games. I at least could have seen the point there.
But as it is right now, its rather obvious that Capcom just wants a piece of the fame Koei is getting right now.
Maybe they are upset and / or jealous that Koei got the Zelda franchise this time, as Capcom was the first 3rd Party company to be allowed to work on that. Maybe they are iffed about the fact that Koei was given full artistic freedom with it, while Capcom had to stick to the Zelda ruleset...

Who knows. All i know is, that i was once one of the most loyal Capcom fans out there, and now, im loosing more and more respect for them almost on a daily basis.

Einherjar

#43

Einherjar commented on Mario Kart 8 DLC Coming In November, Features ...:

@JaxonH Yup, pretty much how i see it too. Monster Hunter is a game, that desperatly needs any form of communication between players and it delivered. Mario Kart on the other hand, doesnt need that at all. All it would be used for is harassing others, which would end up in a shutdown of the feature anyways.
Its not Microsoft were talking about, Nintendo is pretty much the only company that still takes a stand against harassment.

Einherjar

#45

Einherjar commented on Mario Kart 8 DLC Coming In November, Features ...:

@JaxonH All very true :) Well, to be honest, i have a rather "unique" standpoint on many of these features. I think that, as long as it doesnt enhance the game experience, it should stay out of it.
I know, a rather unpopular opinion, but i never had any game be enhanced by, say, 12 year olds creaming into the microfone :P
And if im playing with friends, i exclusively use skype or similar things. Better connection and doesnt cut off in between game / console switches.
But its just that, an opinion, nothing more, nothing less ;)

So yeah, i dont think they need to do EVERYTHING others have done for the sake of "going with the times". Its about the games, and not about meeting some arbitrary standards. But youre definitly right with what you said :)

Einherjar

#46

Einherjar commented on Mario Kart 8 DLC Coming In November, Features ...:

@JaxonH "Going with the times" in this day and age would be really bad news actually. If you ask me, Nintendo just takes the opportunity and uses the DLC concept like it should be done.
I bet they would have done it earlier if the opportunity to do it properly was right. EIther way, this is how you do DLC: Finish your game, and should you come up with content, that would make it even better, just offer it later.
Theres absolutely nothing wrong with that.
Also, its all reasonably priced and offers polished and worthy content.

Einherjar

#47

Einherjar commented on Mario Kart 8 DLC Coming In November, Features ...:

@freaksloan good question...but on NL you learn, that there is always something to complain about....whatever it is.

@Gunit1099 Exactly. Reselling cut out content that has ben locked behind a paywall like that is just a ripp off. This, on the other hand, is just to expand on an already great game.
Which is a double win in my book.