User Profile

Einherjar

Einherjar

Male, 25, Germany

Joined:
Mon 11th April, 2011

Recent Comments

Einherjar

#3

Einherjar commented on Feature: Where Are The Super Nintendo 3D Class...:

@Noelemahc Sorry for loosing my cool back there. Im just so darn sick of this topic. See, all these people can do is demand. "they are lazy and incompetent for not doing such an easy job". Then, when VC games arrive "These are old games, much to expansive, wont buy"
Thats like daring you buddy to eat a roach for 20 bucks and telling him afterwards that you dont have any money.

First the major outcry for massive WiiU support and now its wrong because its not the 3DS that gets attention. If you respond to stuff like that, youre responding in circles and to be honest, it gets me madder than it should be.
I often bluster into it way more than i should...

Like i said, i never ruled these games out due to the 3DSs weakness. The system is far away from its full potential and regularly suprises in terms of what its actually capable of. But that doesnt mean that emulation on it is a cakewalk either. The ambassador games are implemented rather wonky, even the Miiverse integration wasnt as smooth as it could have been.
Maybe the 3DS OS doesnt take these addiotions very lightly and would need a major overhaul. Who knows. For the moment, all we know is, that its not possible because it didnt happen already.

As a positive outlook: Look at how long it took to link up the NNID to achive a shared ballance between systems. Rumor has it, that they are working on a shared VC behind the curtain. Maybe thats why it takes so long, maybe they are putting these games out on the WiiU first to support it and make them available on the 3DS once the share function is implemented.
Maybe that is the reason for all these stability updates lately, maybe they did more than it was advertised. Again, who knows. Whatever it is, we have no insight into it.

Einherjar

#4

Einherjar commented on Feature: Where Are The Super Nintendo 3D Class...:

@Noelemahc First: Im not going to repeat myself again and im only replying out of formality.

Second: Again, emulators =/= emulators. Dont compare monetized "per game emulation" to all purpose homebrew emulators. Homebrew coders are doing it for the fun and the challenge and arent "needed" for other, more important projects.

Third: Last reply on here. If you should still feel like whining, why not give nintendos customer support a shot and call them out on their lazy job directly. Tell them just how easy this actually is, and that they are a bunch of slackers for not doing it right now but spare me (and probably others) another rant.

@IrateGamer My point exactly. "Doable" =/= Worthwhile and lucrative

Einherjar

#6

Einherjar commented on Feature: Where Are The Super Nintendo 3D Class...:

@8bitforever Uhm, no, it wasnt your emulation point that urked me, it was the overall tonality of not knowing what youre talking about and tooting in the same horn as many others, despite the WiiU now being way better suited than ever.
So yeah, if you felt "attacked" about your emulation comment...well, as long as the shoe fits i guess.
I wish people would just learn a thing or two about emulation before talking down an entire company for not flooding the marked with underpriced old games, just to get flak for not realeasing new ones again -.-

But you know what, im out of this comment section. All this nonsense just irritates me. So keep on whining and demanding and see if this changes something.

Einherjar

#10

Einherjar commented on Feature: Where Are The Super Nintendo 3D Class...:

@ZenTurtle If you think i sound condescendingt, well frankly, thats your problem, not mine.
Also, im not defending, im explaining. I could just say "stop demanding stuff you have no clue of"
And "restriction of supply" is just laughable. The 3DS is jam packed with quality software all across the board. And saying that a company is purposly holding back software that would make them quite the extra money just to tease their own paying audience is just ridiculous.

If they would focus on classics, people would whine that they want new software, if the system recieves a truckload of new games they are whining that the classics are missing.
We had these arguments time and time before. This attitude is seriously sickening me. Too much will not be enough.

Einherjar

#11

Einherjar commented on Feature: Where Are The Super Nintendo 3D Class...:

@ZenTurtle From what we know so far, the 3DS cant emulate SNES games for the simple reason that no game has been released so far.
SNES emulation is infact even more complicated than GBA emulation because of its architecture. For instance, many important hardware components were directly build into the game cartridge instead of the system itself (like the SuperFX Chip). And since Nintendo does not use an all purpose emulator thats build into the OS like, say, the PSP did with PS1 games, each SNES game, especially the ones with special hardware, would need their own emulator component catered to this one game alone, which is quite the effort.
And thats exactly the key point here: Effort.
Sure, a dedicated team of programmers could fill the VC library quite easily, but who would pay them ? See, many people argue about this all the time, but the price tags on VC games are actually quite cheap for what they offer. With this price tag, it simply wouldnt be beneficial to make a dedicated team to just concentrate on VC titles. To draw personal from the main team would mean less manpower on new games, hireing more people would be too costly. Thats why the VC never really kicked of properly like fans wanted it to do.
Outsourcing it to a 3rd party developer would mean even more rights management, and you see what happened to a lot of Wii VC titles because of that. Doing everything on your own means, that you are the only owner of both software and rights to it.
Just think a few steps ahead: They would need to pay royalties to this company should they ever use these games again on a future VC platform. Doing it themself would just mean that they can use these newly emulated games off the bat.
You just have to keep in mind: Emulation on a PC is mostly a legal grey area. Emulator developers dont have the preassure that their "products" need to be profitable and should games run wonky...well, than people have to deal with it.
If on the other hand youre a company and you have to keep youre workers fed, you think twice about wasting too much money on software with a low price tag AND about releasing wonky software for money.
Complaints about unreleased classics are easier to stomach than complaints about payed for software that doesnt run properly.

Long story short: Emulation =/= Emulation

Einherjar

#12

Einherjar commented on Feature: Where Are The Super Nintendo 3D Class...:

@JaxonH I dont know about Yoshis Island, except for the screen resolution, it looked like a really great port to me. DK looked worse since everything had to be compressed quite heavily. And even still, the trilogy looks fine for what it is and all three play like a charme.
But @Jazzer94 is right on this one. Technically, the GBA blew the SNES right out of the water.
Just look at Camelots games like Golden Sun or even Mario Golf, the Castlevania trilogy, Metroid Fusion and Zero Mission, Treasure games like Advance Guardian Heroes or Gunstar Future Heroes or even Sword of Mana. The right GBA games were leagues above the SNES in a pure, technical sense.

Einherjar

#13

Einherjar commented on Feature: Where Are The Super Nintendo 3D Class...:

@ZenTurtle Uhm, sorry, but no. Emulation is far more complex than many people make it out to be.
First, most emulation is entirely CPU / RAM based and very few emulators have access to GPUs and such (mostly the plugin based ones use GPUs)
And even then, raw processing power is worth nothing if your hardware cant play along.
Especially Nintendo system often use very unique hardware structures that are specially catered towards the main usage of the system, and i highly doubt that VC games are the main focus here.
Second, although many many people wont believe it, emulating a game is far more effort than it looks like. You cant just slam a Rom file on your system, use a general purpose emulator and ask money for it.
VC games are often emulated nearly 100% accurate. Even PAL games were rendered in their original speed, something modern PC emulators correct by themselfes. What might sound like a terrible idea is a very important point for enthusaists. Dont get me wrong, i prefer that Nintendo provides every region with the NTSC version of these games now, but technically speaking, its nearly a carbon copy emulation.
And doing that takes time and effort. No one would (and should) pay money for half asses emulation jobs, and thats what nintendo tries to avoid here.

If you still think its lazy, try to get Yoshis Island, a SNES title to run flawlessly on anything but a PC. You will have a rather rough time with it.

Einherjar

#14

Einherjar commented on Feature: Where Are The Super Nintendo 3D Class...:

The SNES and the GBA for that matter are my most favourite gaming systems ever.
I would love to see these titles also hit the 3DS, but what i like even more is perfect emulation, and i fear, that the 3DS might not be capable of that (yet).
As for the 3D Classics, those are made more or less from scratch, using the original games assets. They would work perfectly.
And im sure, with some of these titles, the 3DS would print even more money than it already does.

Einherjar

#16

Einherjar commented on Skylanders Trap Team on Wii Will, Surprisingly...:

@Spoony_Tech Nope :P My brain is just weird like that sometimes :D
And to be honest, it fits so well in the overall naysaying crowd :P

Sure, it is a rather weird move, and its easy interpret it with malicious intent, but at the same time, you could also interpret it as an act of courteousness towards their audience:
Maybe they want to avoid retailers artificially bloating up WiiU retail prices on their game. So, to ensure that more people get their game, they let you buy the obviously cheaper one and still get the version you want.
Or it could be seen as a simple adopters pack. You can get the game now and be sure, once you upgrade to a WiiU, you can take your game with you and also upgrade it, so you dont have to play an "old" game on a new system.
For the right people, this could be enough incentive to get them to buy a WiiU afterall, since they already have a game for it. Dont want to let it go to waste ;)

So yeah, my post was an obvious goof :P Just to toot in the same horn as so many others around here.
But trust me, if this article would have been about EA and its FIFA on Wii ehnanigans, only my negative view would be true :P

Einherjar

#17

Einherjar commented on Video: Nintendo Minute Heads to Capcom For Rel...:

@Genesaur Thanks :) A strong partnership goes farther than simple assimilation. If a company with this size is assimilated into another, you can be pretty sure that some folks have to be fired to compensate the costs.
This will not only bring down their morale, maybe exactly these few people are the ones with the brilliant ideas.
For a good example of this, just look at the history of EA. When they partner with a studio and act solely as a publisher, these people mostly produce very excellent games, like the first Dead Space or the first Dragon Age. Now EA comes into full play and trys to get more influence over the project by further assimilating said studios. The result ? These series completely derailed from what they were supposed to be.

On the other hand, Nintendo has some fine examples that even 2nd party teams can bring out excellent work under them. Look no further than RARE back in the day. They were so good, that they even rivaled Nintendo themselves at their own game :)
Now we have RARE under Microsoft, same situation, just that Microsoft suffocates them in dictating what they should work on.
The result ? People start treating them, the former kings of console gaming, as a laughing stock.

No matter what people say about Nintendo and their often strict policys, but history showed, that they are often the ones, to bring out the best out of a development team, no matter if 1st, 2nd or 3rd party.

Thats why i said partnership over assimilation. Build up trust and a friendly partnership with capcom. Support them financially to keep them alive and in return, they just need to do what they do (or did if you look at them now) best: Make games. Again, few of the most cherished 2D Zelda games are made by them, their best MegaMan titles are to be found on Nintendo consoles etc.
This could be an incredibly strong partnership and from what i see, Capcom is the thorn in the side on this one.

Einherjar

#18

Einherjar commented on Nintendo Serves Up Over Four Minutes of Awesom...:

@Ryu_Niiyama Samurai Warriors has always been a somewhat on-off series when it comes to localisation. SW2 for example, was the first one over here in germany to not get a german translation.
Then SW3s expansions didnt make it out of japan.
To be honest, i dont really why, but the series always stood in the shadow of Dynasty Warriors, although it incorporates many features that enhanced the games quite well, that took ages to arrive in a DW game properly (character skills, shops, ingame currency, equipment etc)
Maybe it was the more whacky characters that turned western audiences off, i dont know.

And this "surprising depth" is exactly what i mean. When im explaining it to others, i often compare the series to shoot em ups. You could play those just by mashing or holding the shoot button and try to shoot down everything in sight, or you could learn the mechanics of the scoring system and play in a more effective way.
Warriors games are quite similar. You could just hammer the attack button over and over and probably finish the game. Perfectly legit and doable. Some people even prefer it. Or you could learn the so called "charge attacks" and aim for an endless stream of combo hits, an effective way to beat as much enemys without wasting too much time etc.
Then you will learn, that you can beat stages in many different ways. Beating or not beating officers, beating one before the other, intercepting ambushes etc often lead to a different outcome of the battle.
Like a good Shmup, its pattern learning. Know what happens in each stage, try to optimize your time spend in each section, know when to follow orders or when to "cheat the system" and do your own thing.
Unlocking certain items in later games (Orochi 3 for instance) requires quite a lot of planning beforehand to reach the needed KO counter without failing the stage alltogether because you wasted to much time beating peons.

In short, the series has as much depth as you want it to have. If you just glance over it and play it like a button masher, it will be nothing more than that. If, on the other hand, you give its deeper mechanics a chance and play around with them, you can set your own score hunting goals ;)

Einherjar

#19

Einherjar commented on Nintendo Serves Up Over Four Minutes of Awesom...:

@Dogpigfish Nope, wrong ;) Team Ninja (the ones who did otherM) only contributed the character design. The main developer is Omega Force, a sub division of Koei, responsible for each "Warriors" title.

@All As a die hard fan of Koei and a Dynasty Warriors fan from pretty much day 1 (yes, the fighting game on PS1) i can say:

  • In doubt, expecting a Zelda game (exploration etc): Dont get it, it will most definitly not have the things youre looking for.
  • In doubt, not expecting Zelda, no fan of "arcady gameplay": Also, dont get it. If youre quick to call a game repetetive if you need more than 2 attack buttons, skip it, it will probably bore you.

And for everyone else: Look up games like Dynasty Warriors 7/8, Kens Rage 2 or Pirate Warriors 2. These probably come closest to what Hyrule Warriors will be. If you like them, you like this game. If not, i bet not even the Zelda theme will convince you.

Koeis "Warriors" series is and always was a niche series. Those who like it mostly skip the liking and immediatly start loving it, those who dont pretty much hate everything about it :P

"repetetive, mind numbing button masher" Those are the taglines Warriors fans had to endure for ages and pretty much everyone who played the series past easy difficulty will tell you otherwise ;)

Einherjar

#20

Einherjar commented on Skylanders Trap Team on Wii Will, Surprisingly...:

@SahashraLA If i would get 1€ everytime i hear the 3rd party argument, id be rich by now.
And funny that you only get pessimistic when it comes to the WiiU games, but the others are considered hits by default...

You know why 3rd Party software matters so much these days ?
Compare the 1st Party content of all three partys. Neither Sony nor Microsoft have anything worthwhile when it comes to recognizable, long running franchises, even less when it comes to flagship franchises.
They are dependant on 3rd Party software. Imagine these two systems without 3rd party support...Sony would barely survive on Uncharted and maybe God of War and stuff like that, but Microsoft would be pretty much dead.
Now imagine nintendo completely without 3rd Party content...yes, youd still have games that are generally considered "best game ever" in their respective genres.
So yeah, if thats not enough, get another system and stop whining. People like you are the reason this stupid, unneccessary stigma will probably never disappear.
If everyone would think the way you do, Nintendo could just close their doors if they are anything but dominating the industry single handedly.

Einherjar

#21

Einherjar commented on Skylanders Trap Team on Wii Will, Surprisingly...:

conspiracy theory time:
Since digital downloads are often not covered in sales figures, maybe they want all the income on the (probably slightly cheaper) Wii versions of the game, but dont want people to actually buy the physical WiiU version to have an excuse to skip it with the next game, since the sales numbers are "so low"

Einherjar

#22

Einherjar commented on Gaist Crusher God Is Getting A Beastly Serving...:

@ModestFan93 The question is: Why put so much work into a cross over thingy ? To me, this looks like they dont expect this game to be able to stand on its own two feet and needs a popularity boost in its second installment...
Furthermore, didnt they hype it up to be the next biggest thing ?
WIth tons of merchendesign, TV shows etc ?
I dont know about you guys, but i have never heard of it again, and it most certainly has nothing to do with being japan only, we hear about Youkai Watch all the time.

Einherjar

#23

Einherjar commented on Gaist Crusher God Is Getting A Beastly Serving...:

@Mega719 Simple answer: Monster Hunter is one if not THE only franchise that still works for Capcom. They mostly cross over with Street Fighter and if thats not appropriate, they do it with Monster Hunter.
Pure marketing fluff.
Do it once or twice and its cute fanservice, do it as much as capcom did it and it kinda gets desperate.

Einherjar

#24

Einherjar commented on Video: Nintendo Minute Heads to Capcom For Rel...:

To be honest, as much as i love the idea of Nintendo buying Capcom, i doubt that it will do good for many of their IPs.
A strong and equal pertnership will bemefit both more than enough really.
Capcom is free to publish games on whatever system, meanin games like Street Fighter get the spread they need to be successful. Remember: No mones = no games.
But, like many others said, Nintendo should do what they have done with platinum. Instead of assimilating them, they should finance some specific IPs, that would work extremely well on Nintendo systems.
With that, they wont suffocate them like EA likes to do with they bought studios, and they will gain a lot of trust.
MegaMan is a given, especially seeing how much ruckus MegaMan caused by joining Smash Bros.
We also know that Resident Evil works very well on Nintendo systems.
How about a REmake treatment for RE2 on the WiiU ?
HD prerendered Backgrounds, classic RE2 gameplay. I bet this will also cause quite some ruckus among fans.
How about sleeper hits like Gotcha Force ? Its overall tonality would fit perfectly on a Nintendo system, and GF was a gamecube exclusive already.
Nintendo could give Capcom back their focus and maybe bring them back to their senses. A revived and strong partnership between these two could turn out to be exactly what both partys need.
Remember all these praised handheld Zelda games ? They were all made by Capcom. They know exactly how to handle Nintendo IPs.
So, capcom, get off of your high horse and listen to papa Nintendo ;)

Einherjar

#25

Einherjar commented on Disney Infinity Guardians Of The Galaxy Playse...:

@Kodeen Well, most multi platform WiiU titles arent profitable enough, thats true. But making these ports even more inferior instead of making the best out of the system doesnt enhance the will to purchase these versions.
This predicament is brought upon these developers themselfes.
By either releasing vastly inferior games, or even not releasing games at all, they dont dont earn money, and without that money, they wont support the system further.
So, either hit it hard and care for your games or leave it be and stop whining, thats what most devs get really wrong.

Einherjar

#28

Einherjar commented on Weirdness: The Cyberith Virtualizer Combines W...:

"The Cyberith Virtualizer Combines Wii Remote Controls, Oculus Rift and a Treadmill" ... and its totally bogus.
Remember when people used to call the Wiimote "too much" ? Why the sudden craze for "fully immersive virtual reality" ?
We can talk about stuff like that when the tripple A industry comes back to their senses and starts making proper games again.

Einherjar

#29

Einherjar commented on Ocarina of Time Joins Hyrule Warriors With She...:

@Spuratis Well, i have to be honest, im not that keen on Monster Rancher myself, mainly because i cant stand these tamagotchi type breeding games myself. Its just not my cup of tea. But that doesnt mean its bad. And pokemon rancher has so much potential really :) Pokemonami meets semi real time tournaments.
And if you want to go full crazy on this concept: Instead of disc switching, why not make Amiibo blindbags. Doesnt have to be full fledged figurines, coind would do as well. Put the coin on the 3DS amiibo stand and poof out comes your mon.

Einherjar

#30

Einherjar commented on UK Government Effectively Decriminalises Downl...:

@Artwark For older PC games, the answer is quite simple: Its the hardware.
Emulating PC hardware is a much bigger task than emulating console hardware. And even that can be daunting. Even the N64, a system often laughed about when it comes to processing power, isnt emulated perfectly yet.

Also, with PC games, you have so much more sources for errors. No two PCs are alike. So its much harder to tinker with a game to run on basicly every system. Its much easier with modern games, since hardware components get more and more streamlined. They implemented and use a lot more "standarts" and it basicly boils down to how well your hardware can handle these standarts instead of if it can handle them at all.

Porting older console games to the VC is a whole different story. First things first: Emulation in general is not as easy as many people make it out to be. Especially not if you aim for pretty much perfect emulation, like Nintendo does with its VC games. Why is there no further GBA Support for the 3DS ? Because emulation turned out to be not so easy on the system.
Also, its most often a copyright problem.
So even though these game were made for a Nintendo system, it doesnt mean that every piece of it is owned by Nintendo. As soon as a third party is involved, say, an external translation team, graphics artists etc, you need them to approve a rerelease and also pay them royalties.
Then its just a cost/income thing. Does it make enough money to justify the costs ? And most of the time, considering the pricetag for VC games, the answer is no. Which is also why i find it hilarious that people still think the prices on VC games are too high.

Einherjar

#33

Einherjar commented on UK Government Effectively Decriminalises Downl...:

@Artwark If youre talking about Sites like GoG.com, then i dont get the "dont work on modern PCs" part, since they are especially tinkered in a way to work on modern PCs, and if that doesnt help, the community is very active to help you out.
And why should value decline just because a game is old ? In case of the VC, im more than ok with paying 8€ for an SNES game that isnt dependant on a backup battery, can be played with a plenthora of available and perfect controllers and looks sharp on a modern TV.

Einherjar

#34

Einherjar commented on Latest Wii U System Update Allows Console To C...:

@Sockymon Well, the basic function was a working eShop with the systems main controller, which is still the tablet. Id call it "slightly enhanced" features :P

@kastark I guess its the same as with the 3DS transfer. The source will be set to factory default after it, or else people would go crazy duplicating systems with a bunch of purchased stuff on it.

Einherjar

#35

Einherjar commented on Video: More Mighty No. 9 Footage Arrives to Te...:

Well, my exitement for it is also more or less gone. It looks great, dont get me wrong, but for something so "megaman-ish" it should excite me way more than it does.
And to be honest, i get my MegaMan fix from him being featured in Smash Bros at the moment.
Ill definitly get it sooner or later, but at this point, i highly doubt that it will have priority over other releases at that time.

Einherjar

#36

Einherjar commented on Rare Co-Founder Tim Stamper Is Back In The Gam...:

@90sRetroGaming I doubt that Microsoft will give them away, even though they are doing basicly nothing (good) with them. Its the same with Capcom and MegaMan for instance. They themselfes have no idea what to do with their stuff and yet, probably fear to give these IPs away to be shown how to handle them properly. And let me tell you, if theres a Company who could use the money comming from such a deal, its capcom.

And although i probably get much flak for this: I highly doubt that anything Rare these days is really worth caring about without working together with Nintendo. All they did under Microsoft where titles with much potential, that never really went anywhere. Sure, it could be Microsoft themselfes having too much influence over them, who knows.
The only thing that we know is, that they havent done anything worthwhile since the departure from Nintendo. So it also could have very well been Nintendo pushing the exact right buttons for these devs to work their magic.

The moment FortuneFish starts collaborating with Nintendo again is the moment, i start caring. Lets just see if these guys do the same magic on a more indipendant level or if it just works with Nintendo at their sides.

Einherjar

#37

Einherjar commented on Monster Hunter 4 Ultimate Release in Japan See...:

That looks really wierd...
Why does no one come up with the idea of a slim back case that adds 2 shoulder buttons and a flat, slim slideover atachment for the circle pad, that fills the space beneath the face buttons ? To close the system, simply unslide the CP and put it on the back of the case.

But to be honest, the CPP(XL) is good the way it is, and i really love the added weight and grip.

Einherjar

#38

Einherjar commented on Mario Kart 8 Sales Increase By Nearly a Third ...:

@unrandomsam To be honest, NSMBU had more than enough content for what it was. And to be fair, its "DLC" was more or less a standalone game really.
But why do you want a game that ends and gives you no desire to play it again ? For me, a good game is a game, i want to play over and over again. With pauses in between of cause, but a game that i finish and dont feel the need to do it again sometime later is a really bad game in my book.

But you are certainly right in that many games these days get purposly released with less content than planned, just to sell it as extra DLC. But i wasnt talking about that in particular.
What i meant was more in the lines of good old expansion packs. Have a finished and content rich game, let people finish it and observe their reactions to find out what could enhance this game even more and then, sometime later, release said things as DLC / expansions.
Say, for instance, MK8s battle mode. People hate it, i really dont care, but releasing a pack of classic battle stages would give this game a huge boost in online replayability.
It wouldnt be something that was cut on purpose (As they planned from the beginning to try something new) and people seem to prefer the older maps.

DLC, if done right, can greatly enhance a games longlivety. But for it to work, you need to listen to fans.

Einherjar

#39

Einherjar commented on Mario Kart 8 Sales Increase By Nearly a Third ...:

@Superstick Well, let it sit for itself for a bit longer. Well timed late DLC can give a game a good boost and second wind, to bring it back up and make it profitable for a longer time span.

When it comes to this, i fondly look back at Resident Evil 5 (if you like dthe game itself is not relevant). The game was out for quite a while and was slowly fading into oblivion and then poof new DLC chapters, and the game was interesting again for a little while longer ;)

The more you oversaturate people, the longer the gap will be that they dont want to play the game again. If you let them drown it out, give them a little pause and then release interesting, content rich DLC, you can hook them right back in. Its all about the timing. Blowing out every bit of DLC on day one for instance, has quite the opposite effect :P

Einherjar

#40

Einherjar commented on Nintendo Download: 24th July (Europe):

@Ichiban Havent you seen the recent Shovel Knight localisation news ?
http://www.nintendolife.com/news/2014/07/yacht_club_games_gives_a_shovel_knight_localisation_update_with_pixel_graphics
It will take quite a bit more time for them to release it over here sadly. But believe me, youre not the only one waiting ;)

And FINALLY capcom starts to release their promised games. About time really. I hope that anything labeled "MegaMan" will sell like crazy, just to show these [... ] again what a grave mistake it was to abandon this IP

Einherjar

#45

Einherjar commented on This Super Smash Bros. Screen K.O. Shot is a G...:

@BakaKnight What exactly do you mean by "cause troubles" ?
That they obscure the screen for too long ? Hmm..i can see that getting a bit iffy in certain situations requiering precision. But they dont last as long as star KOs (or background KOs as im used to call them), so its possible to get a few last minute KOs in even while doing them.
Star KOs took at least 4-5 seconds if i recall correctly, while the screen smashes roughly take 2-3.
But im not even sure when exactly they are flagged as a KO. Does the character need to fall off screen, or are they official KOs once the animation is triggered ?

Einherjar

#46

Einherjar commented on Dig Your Claws Into The Cat Mario Show On Your...:

The actual content wasnt even half bad. I didnt know about stealing cherry clones for instance.
But i dont get what target audience they are trying to appeal to. The show is presented like a show for toddlers, who are definitly not going to play their games since they are preoccupied with drooling on the carpet.
For younger kids and teens, this is WAY to childish, and i dont mean the handpuppets. Its more the wording, the voices and the way, things are presented.
We all knew nintendo was going the extra mile to teach people how to play their games when Mario Galaxy 2 had an instructional DVD, so even the biggest brick head could get into it, but with this one, they are stretching it a little too far.
Nintendo, less childish wording and voices and this show could actually be something worthwhile for everyone.

Einherjar

#47

Einherjar commented on Review: The Letter (Wii U eShop):

@Ralek85 Care to show me a "Slender-esque" game from a major studio then ? Also, this IS an indie developer who IS bandwagoning. So its a perfectly legit question to ask why they felt the need to do it in the first place, when this "genre" in particular is the sheer definition of overused.
And i never excluded major studios from bandwagoning in general. Its just that indie devs mostly go the "its exactly like X" route to ride on the success of a certain other game.

Einherjar

#48

Einherjar commented on This Super Smash Bros. Screen K.O. Shot is a G...:

@andrewmated Thats what i meant, maybe worded a little off :)
To be perfectly honest, i hated background KOs in timed matches for exactly this reason.

@Tsurii897 Its mostly a perspective thing. Also, the neutral lighting of the stage doesnt help create depth :P But to be honest, as long as it does look awful in a split second frame and not in general, i can live with that ;)

Einherjar

#50

Einherjar commented on Sony: PS4 Is "Welcoming Back" Wii Owners Who S...:

@Zombie_Barioth When it comes to Jim Sterling, you could call me a crusader, since whenever these topics come up, i tell people to look him up, turning others into Jimquisition watchers :D
But in all seriousness, its exactly that.
A few years back, everyone was laughing and mocking the Sonic the Hedgehog Fanbase for being so ridiculously unpleasable, whiny and impulsive. And now look at us Nintendo fans....(I say we not to exclude anyone) Are we that much better ? Whatever it is, Nintendo cant do it right.
They release a new core IP = rehash, they release a new IP = not a core IP, they build themselfe a portfolio of smaller games not on other systems = shovelware, they dont recieve shovelware = no 3rd party support, Tripple As get released = will get it for another system, tripple As skip WiiU = no 3rd party support, showed in-depth footage of games at E3 = boring, next game, showed only a short teaser at E3 = worst presentation due to lack of info.

And i could go on and on. To me, the Nintendo fanbase especially is one of the worst kind of fans you could call your own. The level of whininess and discontent is frightening.
Dont get me wrong, im all for developers who take a close look at what its audience wants and to cater towards those needs. But how can you do such a thing, if your audience changes its mind so quickly, you can never be sure what it is they want at the moment.