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Re: 0.0% chance of Classic Mortal Kombat on VC

DudeSean

Ed Boon wrote:

Also, the SNES MK1 didn't play as well as the Genesis version. Theres ANOTHER story I'd love to tell someday. sniff

Source

Ed Boon wrote:

Wouldnt U all rather see the (infinitely better) SNES MK2 port on the Wii-U virtual console? It plays so much better!

Source
So I guess maybe there is a chance we could get some Mortal Kombat on the VC? Just not the first SNES version.

DudeSean

Nintendo Network ID: DudeSean

Re: Super Smash Bros. Wii U Thread

DudeSean

So, I'm pretty sure that none of the locked characters have been announced yet nor will they be announced before the game's release, with the exception of maybe Sonic and Mega Man. But, I think it might even be possible for Sonic and Mega Man to be unlocked from the beginning and there could be other Sonic / Mega Man characters in the game that are unlocked, such as Tails, Knuckles, Proto Man or Bass. My reason for thinking this is: they still have not announced Captain Falcon, Jigglypuff or Ness, all of which are traditionally locked characters. Sakurai did announce Luigi, who is also traditionally locked, but said that he was just announced to go along with the Year of Luigi. So, I don't know if that means that Luigi will or will not be locked.

That being said, that could mean that there's still quite a few characters in the game that we don't know about. It could a lot of returning characters, like Mr. Game & Watch, Falco, Ganondorf, etc. But surely there would be new characters to be unlocked, too, so I think that opens up the door for some surprise characters. So, besides returning characters, who else could be new that hasn't been announced yet? Palutena could be. I'm not sure if she'll be announced at E3 or if she'll be a locked character. I'm sure we'll still get a few more characters reveals before release, most likely at E3.

DudeSean

Nintendo Network ID: DudeSean

Re: With M2 handling the GBA VC games, World-e on Super Mario Advance 4 is more likely to happen

DudeSean

brewsky wrote:

NoJ didn't want any changes to be made to the game, understandably, so the game was never released.

Sorry to be a stickler, but there's no such things as "NoJ," by which I'm sure you mean "Nintendo of Japan." Japan is the home of Nintendo's headquarters, so they go by NCL, which stands for Nintendo Company Limited. "NoA" is called Nintendo of America because it's a division of Nintendo.

@8BitSamurai Excellent point.

DudeSean

Nintendo Network ID: DudeSean

Re: Mario Kart 8

DudeSean

It does seem disappointing that that there aren't any arenas for battle mode, but I guess I'll just have to try it and see.

It seems completely fair that Nintendo claims the videos uploaded from Mario Kart TV. If you were playing on PS4 or Xbox1 you'd have to pay to play online. I consider this to be a preferable alternative.

I don't know why people are complaining about Bowser's Castle or Rainbow Road. I think they both look awesome.

DudeSean

Nintendo Network ID: DudeSean

Re: NES Remix 3(rd party)

DudeSean

@faint

IGN asked NES Remix director Koichi Hayashida about the possibility of expanding the series to include non-Nintendo made games like Mega Man, Castlevania, and Contra. “Well personally I'm a fan of those games, and I like them a lot,” Hayashida said. “If there's a big enough outpouring of support for these titles, it's something I'd like to take a look at.”

It's there in the source link.

DudeSean

Nintendo Network ID: DudeSean

Re: Do you think this Nintendo merger/acquisitions thing will be announced at E3?

DudeSean

Tasuki wrote:

Of course you never said that your opinions were important it's the way you act. Every time you post something base on YOUR opinions you insult other users and act like no other facts or opinions matter.

Again since when does being at a job give you the right to do what you want, you are there to do what the employer wants. Don't like it well those devs can go and start their own games studio plenty of others have.

Still Nintendo fans need to quite blaming MS for Rares downfall as I said before Nintendo could have owned Rare but they passed on it. Oh wait but I forgot in Nintendo fanboys eyes Nintendo can do no wrong, my mistake.

I don't understand how I insult others or act like other facts or opinions matters. Perhaps if you could help me understand that then I could stop doing it as I am completely unaware of doing so.

This job in particular that we are talking about is a game developer. It's a very creative job. How are you supposed to be good at a creative job if you're not allowed to use your own creativity? If you own a restaurant then your head chef is going to have to be able to do things at least somewhat his way, otherwise it won't be as good. If the head chef is doing things the way the owner wants and has no input, that's going to have an effect on the food. Same thing here with the games. Rare is more than just game developers, though, and anyone who denies that is ignorant. Rare has been around for a long time and has since built up a collection of IPs, most of which are no longer being used at Microsoft, but pretty much all of them would be used at Nintendo, if not for just the VC service.

Gamers in general just have so much more to benefit from Rare being with Nintendo than with Microsoft. Rare games would sell better on Nintendo systems, especially now with the Wii U since the Wii U is lacking games that Rare could be making / putting out on the VC. Xbox doesn't need Rare's games. Nintendo does (for the gamers' sake.) Again, denying that is just ignorant.

Okay, so are you not talking to me in that last part? Because I know you said that even though you're quoting me and replying to me in posts that it doesn't necessarily mean you're talking to me, which I just find odd. It seems to me that you're again calling me a fanboy and I already admitted that Nintendo made a mistake by not buying Rare, so I honestly have no idea who you're talking to.

Although, if I understand you correctly, you're not denying that Rare has had a downfall and that Microsoft is part of the reason for that, but the main reason for that is because Nintendo decided not to become the majority owner of Rare. Okay. So it is Microsoft's fault, but it's not, because Nintendo could have stopped it. Everything bad that has ever happened could have been prevented, but you don't blame the people that didn't prevent it, you blame the people that are responsible for it. That's like if I dropped my plate of food on the floor and you didn't catch it so I blame you for it hitting the floor. It's my fault because I dropped it, not your fault for not preventing it.

DudeSean

Nintendo Network ID: DudeSean

Re: Do you think this Nintendo merger/acquisitions thing will be announced at E3?

DudeSean

@Tasuki Excuse me for assuming that since you quoted me that you were talking directly to me. Honest mistake, I assure you.

They've already said that they wanted to make Banjo-Kazooie 3 but Microsoft had them make Nuts & Bolts instead. If I could find the quote I would show it to you, but try googling banjo-kazooie 3 and see what kind of results you get. It's hard to sift through everything to find the quote. I recall them saying that there were other games that they wanted to make, too, but don't recall which ones. If you don't want to believe me, then so be it.

No, they're not being forced to stay there, but it's a job. You don't usually quit a job unless you have another job lined up and they're likely getting paid well since their employer is one of the biggest corporations of the world. Some have left, but even if they leave that's not going to allow them to make Banjo-Kazooie 3.

I never said my opinions were important, but I don't see why I don't have the right to defend my opinions, regardless of their importance.

@jariw That's true, but that doesn't mean I have to like it or agree with it.

@shingi_70 Yeah. Perfect Dark isn't going to sell as well on a system that has Halo, the biggest CoD fanbase, Gears of War, etc. Nuts & Bolts isn't going to sell as well as Banjo-Kazooie 3. And Rare's fans have Nintendo systems, not Xbox systems. So, even though some might think it was a smart choice for microsoft to buy Rare, I think it was a stupid one. And to back that up, the microsoft executives who bought Rare thought they were going to get Donkey Kong, so yeah, they were stupid.

Thank you @mipaol.

Edited on by DudeSean

DudeSean

Nintendo Network ID: DudeSean

Re: NES Remix 3(rd party)

DudeSean

Here's a quote from the director of NES Remix, Koichi Hayashida:

Well personally I'm a fan of those games (Mega Man, Castlevania, and Contra), and I like them a lot. If there's a big enough outpouring of support for these titles, it's something I'd like to take a look at.

Source

DudeSean

Nintendo Network ID: DudeSean

Re: Do you think this Nintendo merger/acquisitions thing will be announced at E3?

DudeSean

Tasuki wrote:

How is MS screwing the employees? I can see why fans would say fans but honestly the employees are employed aren't they. Screwing the employees to me would be MS shutting down the studio. Yeah they have made some games that you or I don't like, but that doesn't mean they are screwing the employees.

Honestly MS was smart buying up Rare when they did. They were a fledgling company in the console business and they needed some studios to be able to compete with Sony and Nintendo and Sega (I say Sega cause at the time they were in the console business). What better then to grab a big name like Rare to add to their portfolio. I read somewhere that Tim and Chris Stamper (the founders of Rare) did offer to sell it to Nintendo but at that time Nintendo passed on it. Well the Stamper bros wanted out of the business, Nintendo passed, Microsoft saw the opportunity and pounced on it and the Stampers got a large sum of money to start their next venture, that's all there was to it. There was no shady dealing going down or revenge tactics it was business pure and simple.

You Nintendo fanboys just need to give it a rest and stop acting like Microsoft stole Rare from Nintendo.

Alright, let's start at the beginning...

How is Microsoft screwing the employees? Well, I guess you're right, at least they're employed. But they're not making the games they would like to be making. They would like to be making Banjo-Kazooie 3 and a new Diddy Kong Racing. Microsoft doesn't allow them to make BK3 and, well, obvious reasons for the second. Instead, Microsoft has them making Wii Sports rip-offs. Microsoft also rushed their efforts on Perfect Dark Zero, so that they could get the game out for the release of the xbox 360. I think we all know that Nintendo would never do that. Nintendo will happily delay a game as many times as necessary in order to make sure the quality of the game is up to par. In fact, Goldeneye for the n64 would have never have been possible under Microsoft, as that game took them years to make. Microsoft would have either rushed them and we would have gotten an on-rails shooter instead, or the game would have been cancelled. And I also think we all know how much of an impact Goldeneye has had on both gamers and game developers. So, using that evidence right there, I would say, Rare is much better off with Nintendo than Microsoft. I'm sure you'll come up with some counterpoint that involves calling me a fanboy to make yourself look good and myself look bad, but fact are facts.

Just a small point here, SEGA officially announced that they were going third party in January of 2001. The first xbox released in November of 2001. Microsoft purchased Rare in September of 2002. So SEGA was not in competition with xbox before the xbox even existed. Just saying.

I am completely aware of the situation involving Chris and Tim Stamper, Nintendo, Activision and Microsoft. Nintendo didn't even want to buy 49% of Rare, but Chris and Tim kept getting Nintendo to buy more and more until eventually Nintendo bought 49%. I know Nintendo screwed up and should have purchased more to become the majority owner of Rare. I'm not sure why Nintendo did not want to do that, especially after Rare produced so many hits for Nintendo. Chris and Tim Stamper aren't off on a new adventure, though. They're retired. They took the money and ran. All fairly, yes. But they left a huge mess in the gaming industry to do so and that is not respectable in my eyes. I never said there were any shady dealings or revenge tactics. Don't put words in my mouth to make me sound like a bad guy and try make yourself sound better.

And the name calling. If all else fails, just call the person you disagree with a fanboy and you've won he argument, right? And you, again, put words in my mouth to further prove your point as to why you disagree with me, saying that I implied that they stole Rare. If you have to resort to lying and name calling, then maybe your point isn't strong enough to stand on its own, huh?

DudeSean

Nintendo Network ID: DudeSean

Re: Do you think this Nintendo merger/acquisitions thing will be announced at E3?

DudeSean

Here's a quote from me from a while ago:

DudeSean wrote:

So... I've been checking out the staff for Rare throughout it's history, and so far I've found 25 people that are still working for Rare / Microsoft Game Studios that was working at Rare when they were with Nintendo (starting from the NES to the N64 days). This is also the majority of the people that have worked on each game during Nintendo's time with Rare.

If anyone would like I can even list off the names of the 25 that I have found so far, as well as the year that they started working at Rare.David Wise (1989), Chris Sutherland (1994), Brendan Gunn (1994), Mark Betteridge (1989), Steve Mayles (1994), Mark Stevenson (1994), Chris Peil (1994), Robin Beanland (1994), Gregg Mayles (1990), Dean Smith (1995), Chris Tilston (1994), Pete Cox (1994), Ken Lobb (1994), Paul Machacek (1991), Simon Farmer (1990), Keri Gunn (1995), Trevor Attwood (1995), Steven Hurst (1995), Leigh Loveday (1995), Mark Edmonds (1997), Duncan Botwood (1997), Paul Mikell (1995), George Andreas (1996), Kieran Connell (1998) and Ed Bryan (1998).I could have kept going, but I'm getting tired and I think I can get my point across with these 25.

Martin Hollis left to form zoonami. It doesn't look like anyone else from Rare left with him.

Stephen Ellis, David Doak, Karl Hilton and Graeme Norgate left to form Free Radical. That's four people.

So, now, can we finally stop saying that "everybody's gone"?

My research was done by checking the credit listings on mobygames.com.Not all of these people are listed as working for Rare, but they have worked with Rare since the nes-n64 days and continue to work with Rare now.

Yes, I still want Nintendo and Rare to get back together again. The VC service alone would benefit tremendously. Battletoads, DKC, Goldeneye, Perfect Dark, Conker's Bad Fur day, Wizard & Warriors, etc. Nintendo could have it's FPS franchise back, Perfect Dark, which is something that Nintendo really needs. All Microsoft is doing by owning Rare is screwing everyone over. It's screwing Nintendo fans as well as the employees at Rare. Microsoft should really, for everyone's sake, do the right thing and "give" Rare back. And by "give" I mean sell at a reasonable price.

Edited on by DudeSean

DudeSean

Nintendo Network ID: DudeSean

Re: Ideas for a new Metroid game

DudeSean

Octane wrote:

As I said before, GamePad for 1st person view, and your tv displays third person view. No need for awkward switches between the two anymore with the Wii U. Other than that, just make a great game, I don't have many expectations or hopes.

How would the camera system work, then? Typically, if a game has a first person perspective then you move slowly, otherwise it's nauseating. If the game is third person then you are able to move around quicker, but there is a lag so the camera is not always behind your back. Either the camera would be too fast moving and nauseating, or you'd have to switch between first person and third person controls. I've thought about this a lot, ever since the Wii U came out I've had all sorts of ideas for the Wii U including games where it was third person on the tv and first person on the gamepad, but there's always the issue of the camera. So, if you have a solution for that, I would love to hear it.

DudeSean

Nintendo Network ID: DudeSean

Re: Teslagrad the next 2d Metroid? Everything Teslagrad thread

DudeSean

@Spoony_Tech I think both games look good, but you were comparing Teslagrad to Metroid so I was just saying that there's another game that looks a lot more like Metroid. I can see how Teslagrad has some Metroidish elements to it, but I actually like how different it is to Metroid. I mean, I like Metroid and all, but that doesn't mean I want every game to be Metroid. Teslagrad seems to be much more unique and creative. In the end, though, I'm looking forward to both.

@ollibald You're doing the characters animations for the game? It looks really good!

DudeSean

Nintendo Network ID: DudeSean

Re: Should Satoru Iwata Get Fired And Replaced With Someone New?

DudeSean

Personally, I'm very happy with both the 3DS and Wii U as gaming systems. Really, the only problem for either of them is lack of third party support. I think microsoft and sony have spoiled third parties because I'm sure they pay lots of money to them for exclusive rights or even just to have the game on their system. It's like when Activision was saying that Nintendo should have payed them for exclusive rights for Skylanders. Also the Darth Maul game where they expected Nintendo to fund them for some reason. And publishers think that graphics sell games, so they only like to publish games for systems that have the best graphics.

DudeSean

Nintendo Network ID: DudeSean

Re: Ideas for a new Metroid game

DudeSean

I don't really see the point of coming up with specific ideas for a storyline for a new Metroid game. I mean, it's not like anything we come up with (especially if it's detailed) is going to be the actual story for a new Metroid game.

I'd like to see a 2D classic-style Metroid game for the 3DS and a 3D Metroid game for the Wii U. The 3DS game could be Metroid 5, the sequel to Metroid Fusion. Metroid Fusion progressed the story in the Metroid franchise and I'd like to see where Nintendo takes it from there. I find it very interesting that
Samus is now part Metroid. It almost makes the title all the more relevant.
I'd also like to see them change things up like how Fusion did, like making Ice missiles instead of the ice beam. Not that I want them to do that exactly again, but just things like that so that it changes up the formula and gameplay some. Perhaps less hand holding than Fusion, though.

As for the 3D Metroid for Wii U, what I'd really like to see is an upgraded version of Other M, as far as gameplay goes. Perhaps even sort of combine the gameplay elements of Other M and the Prime games. My biggest gripe with the Prime games is how it took away Samus' agility. So in that regard, I liked Other M much more. But, that's not to say that the Prime games were all bad, not by any means. So keep it third person like Other M so Samus still has her agility. Allow the player to go into first person view, but unlike Other M allow the player to still move while in first person. A good example of this would be Skyward Sword. You're more agile in third person view, but not completely immobilized in first person view, either. Also bring back the targeting system from the Prime games mainly for when you're in third person view, so you'd have to go into first person view in order to manually aim. Also, very little hand holding, big world to explore and a feeling of isolation; which means no meeting up with other people or taking orders from someone (or a computer). Since the world would be big, they could also bring back the element of being able to use your ship to fast travel to different points.

@kkslider5552000 I hated the scanning in the Prime games. There was way too much of it and it was very boring. I know it was mostly optional, but I'm the kind of gamer that likes to do everything in the game. I completely agree with you on the linearity. I also like your idea of having the MGS style communications, but maybe just limit it to while you're in the ship, that way you're still isolated most of the time. Kind of like the navigation rooms in Fusion, except not having to visit the ship as often as you had to visit the navigation rooms.

Edited on by DudeSean

DudeSean

Nintendo Network ID: DudeSean

Re: Why is nobody playing?!

DudeSean

@Hy8ogen I have CoD:BO2 and COD:G, but not Monster Hunter. I like the Zombie mode in BO2 better than Extinction in Ghosts, so I play BO2 more than I do Ghosts. Also, there's no DLC in either of those games (aside from FreeFall) so the multiplayer gets kind of lame playing the same levels over and over again. I don't get tired of the gameplay, I just get tired of the levels. When FreeFall came out I got back into it for a bit, but it was just one map, so... it didn't help much. And at least the Zombies mode in BO2 has more than one map. The alien mode in Ghosts only has one.

Also, I've been going back to Goldeneye for the Wii recently, since the servers are going to be taken down soon. And I also have a bunch of other games to play, as I like to replay classics often.

DudeSean

Nintendo Network ID: DudeSean

Re: Metal Gear Solid V for Wii U

DudeSean

Why are you surprised that MGSV isn't on the Wii U? No Nintendo system ever has gotten one of the new Metal Gear Solid games at launch. We got Metal Gear Solid 1 on the gamecube 6 years after its initial playstation release and then Metal Gear Solid 3 on 3DS 8 years after its ps2 release. So, if anything, maybe we'll get it on a Nintendo system in 10 years?

I don't think Kojima has personally had anything to do with any of the Metal Gear games on any of the Nintendo systems. Since Konami has the rights to Metal Gear, they just hired other developers to port the games to Nintendo systems. Kojima says that he got famous along with playstation so that's where he stays.

Snake could be in the new Smash Bros, given he did get a game on the 3DS and he does have an upcoming game to advertise on competitors' consoles (just like when Brawl came out). But I would not want Snake to return in Smash unless the Wii U got a MGS game or if either 3DS or Wii U got an original MGS game.

DudeSean

Nintendo Network ID: DudeSean

Re: zelda u : whats going on

DudeSean

Unca_Lz wrote:

Wii U also doesn't need Zelda U this year. There is no good reason to release it this year. This is 99.999999999999% unlikely coming this year

Uhm... last I checked Wii U could use as many games as it can get, especially big name games. Releasing Zelda during holiday 2014 would only increase the number of sales for Wii U, which Nintendo does need in order for the Wii U to be successful. How do you know that there's a 99.9% chance it won't be released this year?

DudeSean

Nintendo Network ID: DudeSean

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