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Drac_Mazoku

Drac_Mazoku

3DS digital collector.

Male, 31, Canada

Joined:
Tue 6th May, 2014
Website:
http://backloggery.com/drac_mazoku

Recent Comments

Drac_Mazoku

#1

Drac_Mazoku commented on Giana Sisters Developer Under Fire Over Diesel...:

In other news, North America is still waiting for the patch to play Giana Sisters on the gamepad with sound. Europe got it, why are we still waiting. I love to play on my Gamepad (more than on my TV), so I've put the game on hold because I was waiting for this patch...

Drac_Mazoku

#5

Drac_Mazoku commented on Steel Empire Blasting A Path To The North Amer...:

@Knuckles I think we understand each other perfectly. Even if it was a 100$ price tag, once you sold your soul to Sega, there's no turning back. I'll be the stupid one who'll be buying this when its released for 30$ only because the word SEGA was mentionned. Curse you Teyon!!!

Drac_Mazoku

#10

Drac_Mazoku commented on Review: Anonymous Notes Chapter 4 - From the A...:

Because the way it plays is different? Yes, From the Abyss retail may be a more complete experience, though I've always heard it was an very easy ride. Think of this as From the Abyss Ultra Challenging Edition :) Since you can't compensate your weakness with leveling (even better gears will not be as strong as you think), it's more about skill than slashing your way through every enemy in your path. If you don't see this as a RPG, but more an action game, you may appreciate more

Drac_Mazoku

#11

Drac_Mazoku commented on Review: Anonymous Notes Chapter 4 - From the A...:

@Windy awesome. I wish when I will be old enough to have grandkids too that I will still be passionate about gaming. It's really a struggle each day to accept that I'm still addicted at 30, but hey, we all know something we love to do to be "sane" in life I guess :)

Drac_Mazoku

#12

Drac_Mazoku commented on Review: Anonymous Notes Chapter 4 - From the A...:

Well, in a way, it's like gettin just different dungeon design, but you're indeed doing the same thing. Like, let's say, PSO, where you will always be going through the same 4 area over and over again, but to get better loot. I find the battles really fun and intense on harder difficulty too. So if you like chapter 1, chances are, you'll like the other chapter, if you know that this will mainly main different enemies, different dungeon design and different boss. It's a loot-driven game with no leveling. If you like getting better and better loots, then you'll find enjoyement for a while like I did.

Drac_Mazoku

#13

Drac_Mazoku commented on Review: Anonymous Notes Chapter 4 - From the A...:

@Windy: Thank you, it's great to see other passionate persons of a certain age enjoying their hobby to the fullest, and not being shy about taking heart in talking about it (even if many will just indeed just deny everything by a few simple words, which make me feel really stupid writing big text when no one really appreciate them, even more since it's harder for me to write so much in English, since French is my native language). I'm 31 years old right now, don't know if it's old or not for enjoying so much video-game (and being a father and all, I almost feel ashamed sometimes), but it's great to see some accept to have interresting debate around video game, even if it goes AGAINST the official words of the site. I still feel this infomation was crucial in the review of the game, and not talking about it really feels incomplete. At least, the reviewer understood my point of view, that's what matter :)

Drac_Mazoku

#14

Drac_Mazoku commented on Review: Anonymous Notes Chapter 4 - From the A...:

@TimLatshaw Thanks for the very detailled reply, which feel better to read then the short one who were just denying everything I wrote in a few words. Yes it angered me, and yes, my posts were pretty negative against NL because it's the second time in one week where incomplete or false data have been posted here (still refering to the news about AeternoBlade DLC, which was 100% wrong, and turned out to be more of a click-bait because of the clear emphasis on the Bikini DLC. This was wrong since the DLC was always there, but also it started a stupid debate on vain things), and yes, maybe I'm really too passsionnate about all this, but this is my hobby, and I like to write about it when something is truly bothering (and maybe it's because I remember when it was still VC-Reviews, when the site was more focus and in-depth on the subject at hand, now I feel a lot of things are not given the attention they deserve for complete analysis, which may hurt some games because not a lot of publication review those smaller eShop games). I did my research to see if I was breaking any rules of conduct, and made sure to make a very detailled post so it would not feel like general bashing.

In any case, yes, if you've played all 4 games, you learn that loop 1 is useless, so yes, with the right gear (which I implied you had since you talked about how you could take gear from your previous save), it's just a matter of rushing to the boss (by chapter 4, you know all enemies pattern, like I said, you don't play this like an Action-RPG), since loop 1 loot is useless anyway. Of course, starting from Chapter 4 directly may changes things a little, as the whole chapter is indeed harder as a whole (in the later loop in my case), though at this point, the game should not be bought anyway as a stand-alone, but as a whole experience, and as such, only talking about the game as a stand-alone experience without talking about what make this chapter special really does the game a disservice in my opinion.

As for what what was released about the game pre-release, I will try to find the press release of it, I know I've read it somewhere on the internet, and that it was mentionned, but this one I'm going by memory for now. Though for the manual, it's clearly stated.

In any case, yes thanks for at least answering me in a formal maner and aknowledge my problems witht the review. At this point, I feel like I've not wasted my time writing all this like most replies made me feel. I can understand your position if you were just a substitute, it's just sad to see this review will surely be the one and only review from a big site, and this is what people will see about the game when googling it. That's the sad part.

As for your question

1. I think you will need to have played all 4. While it was unlocked by default for me, the way the story goes re-introducing all 4 characters one by one would make no sense if you didnt played the previous chapters, and the 4 stars on your save file would also have no purpose if it was not unlocking something in the end.

2.For me, maybe not a 3$ extra but then again, I wonder if there's more if I manage to beat the true final boss normally. Maybe there's more extra content hidden yet. The Final Boss was really a great looking giant 2D sprites with multiples moving sprites, so the reward of seeing it was worth it, at least for me, even if he was far too challenging.

3.Yes, I feel like I've missed something. What happened is that you need to beat 4 Cocoons (let's say final boss first-form), one with each character. Then afterward, the game continue by saying that we now have access to the True Final boss with Nome, so I went there, and was totally beaten to a pulp, 12+ Resurection items being eaten quickly with me only making him lost around 10% of his health. I saved before the Last Boss, so I decided to reload and go back to farm some more resurection items to give me a better chance of beating. BUT upon reloading, I was back with fighting the Cocoon with Nome. I beat it, just to see, and instead of beating 4 in a row, it went straight to the Final Boss with Raid instead saying that Nome defeated the Abyss Lord 3 days ago, when I clearly didnt.

At that point, I wanted some more people to try the full game and maybe help me understand how we are supposed to beat him with the tiny damage we can inflict him. I just hope people will still give the games a chance and not base their decision on this review alone, but chances are, they unfortunately will :(

Thanks again for taking my point of view and my criticism into account and not in the wrong way, even if I used really negative sentences (I feel I backed every of my words though). It's really appreciated. I do hope that future reviews will be more in-depth, and hope the staffs around here are not angry to see posts like these when we feel some crucial informations are missing.

Drac_Mazoku

#15

Drac_Mazoku commented on Review: Anonymous Notes Chapter 4 - From the A...:

Look, at this point, I understand none have played the games beside me (at least it seems). Nintendo Life bare review will surely be the only thing that matters to you all. The game is really better than a 5 if you go beyond the first 10 minutes. But in any case, at that point, it's opinion. What matter here is that they could at the very least mention the REAL reason why it costs more, and also say how Chapter 4 is actually different this time if you followed the entire series, things that can be found in the manual and the press release too from what I remember. From its review, we have the feeling Chapter 4 is just the very same game with 1 basic dungeon and boss at the end. As that is misinformation. At that point, I'm alone against everyone anyway (even though all my posts are surely more in-depth than this entire review if you compile them at this point). If you prefer to listen to someone who have not played the game past the first few minutes, fine.

Drac_Mazoku

#16

Drac_Mazoku commented on Review: Anonymous Notes Chapter 4 - From the A...:

@9th_Sage I went ahead and read all 3 previous reviews too. No mention of anything happening after 5 loops (like the difficulty select that you can adust from 1 to 10 to help you with your drop or the extra dungeons for the first 3 chapters). I don't know why you defend NL when indeed they just played it 10 minutes (the first loop of each game being the easy one) and call it a day, when you actually need to play intelligentely pass the first chapter and the later loop (the Golem, Witch and Dark Knight fights can become really intense on some of the later loop).

NL is a big site people trust for Nintendo related stuff. When reading those reviews, people will just think they're boring hack-and-slash game (like the first poster for example), when actually the fact that you don't level up make them more intense, almost like an action-stealth game, where you plan which enemy you'll kill and which you'll pass so you keep your HP really high for the boss at the end (since there's no healing item you can keep in your inventory beside the Resurection item, which can be hard to get, and only heal 333HP when you die) learning all the enemies pattern, which ones will have delay to cast spell so you can get through them, which ones will manage to hit you hard, so it's safer to kill them. You can't rush through anything like any hack-and-slash, that is, if you actually went beyond the first loop, which is just training wheel, and will not give you any extra content for Chapter 4 anyway. Not mentionning what I consider THE MAJOR selling point of Chapter 4 (a TRUE final boss after you went through every chapters, which is the main reason why you use a shared save in the first place, beside keeping your gears) is not doing their basic research, sorry.

PS: Yes I'm faulting them for not doing 5 loops. Just so you know, the first loop can easily be done in 10 minutes. That's not what I call an in-depth review or even a surface one.

Drac_Mazoku

#17

Drac_Mazoku commented on Review: Anonymous Notes Chapter 4 - From the A...:

@9th_Sage: Since Chapter 4 main point is the fact that you actually get something from beating all 4 games that IS Major (you know, the actual finale), I really think that yes, it's worth mentionning. I mean, even the digital manual for the game mention it (and opening the digital booklet doesnt require you to beat the game at all), so a review where people will maybe base their purchase on it is indeed a place where I expect to see it, to have minimum research at least, not just doing a copy & paste of what was said of previous chapter.. Plus the review mention the extra 3$, like it was there for nothing. So at that point, it's misinformation since there's actually a good reason for the extra cost.

PS: the game is not beaten until you do 5 loops. The story continue for each character beyond the first loop. So no, just doing 1 loop and calling it a day is far from a fair review.

Drac_Mazoku

#18

Drac_Mazoku commented on Review: Anonymous Notes Chapter 4 - From the A...:

No mention of the fact that if you manage to get 1 star in each of the chapter (do 5 loop), then the game real finale open, with a REALLY HARD series of final boss, that you fight using all 4 of the characters (Another case of NL not doing their search before posting things, like the fake news that was the AeternoBlade DLC, which was always there, not attached to the patch released some days ago). The reason its price is higher is because there's actually more content in it than the previous chapter. But this is something you'll know only if you play to them more than 5 minutes. You need to actually finish the series to discover that.

I would give the 4 chapters (since they all go together for me) a final note of 7/10. The fact that you don't level up, only rely on your gear and skills make it a REALLY challenging experience, especially this chapter, where some of the later loop of the Dark Knigh can inflict you damage of 1500HP (you only have 1000HP at all time, which is 1-hit kill). The real final boss is also a real pain in the rear to kill. I didnt even managed to do it (only beat the 4 cocoons before it), but weirdly enough the game glitched and considered I've beaten it. Hence why I've completed the game. BUT if anynone know how to beat the REAL final boss fairly, I would like to hear, because he seems to be impossible in this version of the game (I've heard the original DS games was way too easy, it's the total opposite in this version. Maybe the Final Boss was not balanced enough in the DSiWare version compared to the DS one because the window where you can actually damage him is really little, and the amount of damage you do is really tiny, even with SS-Rank weapons (the top gear))..

PS: The only REAL bad point of this very chapter is the fact that some part seems to be indeed Google Translated, where the structure of the sentence don't make sense. All previous 3 chapters were fine translation wise, but this one was surely rushed through the door. See for yourself, just die a bunch of time in a row with Nome, until Helen takes pity if you and give you a Resurection item....laugh at the text that appear then :)

PPS:One final note for those interrested, finishing all 4 games with top gears and all Extra Dungeon 1, 2 and 3 and the True Final Boss beaten took me 18-19 hours. The price of all game together was 11$. Since it beat the rule of 1$/hour, it's also a really good price for the content that is there.

Drac_Mazoku

#19

Drac_Mazoku commented on Nintendo Download: 17th July (North America):

Meh week. But I guess it was to be expected since everyone is downloading their CN rewards and playing that, so I guess they decided to drop any focus on the weekly eShop release. Nothing for me this week.

Drac_Mazoku

#20

Drac_Mazoku commented on One Piece Unlimited World Red DLC Arrives, Wit...:

"with AeternoBlade receiving a "Super Sexy Bikini"
Again with this??? It was NOT a recent release, the DLC for AeternoBlade was there since months ago, WAY before the patch. Please, the news already showed that you didnt do research and was kinda shameful. Now you even mention it in other news. Please correct it, it was totally not a News.

Drac_Mazoku

#21

Drac_Mazoku commented on Nintendo Goes Download-Only With The 2014 Club...:

What do you do when you LITTERALY have all those games already? You just give the code to someone else? Talk about a great reward :( . You hit the goal, but someone else get to profit from you.

At least, they could have mode some exclusive mini-game only available through gold or platinum reward...that way, it would have been sure that no one would have the game.

Drac_Mazoku

#24

Drac_Mazoku commented on Cubit The Hardcore Platformer Robot Update to ...:

@sinalefa Why did you regret buying it? I feel like it was an awesome little-game, cross between The Impossible Game and Darius. At first I thought the double-jump mechanic was not working all the time, until I wrote to the developper and he sent me a picture showing me that the double jump have to be precise for it to work, that there was a dead zone. And he was right. Since then, I had no trouble finishing all the challenges in the game.

Drac_Mazoku

#25

Drac_Mazoku commented on AeternoBlade Update Brings Two DLC Options, In...:

I repeat since everyone seem to be talking about it like it was BIG news. The DLC were always there, it's nothing new at all. Don't know why it's making the headline. The patch didnt added those one bit. Also the game is REALLY great. I wrote a full review of it on a different site (I don't know if posting link is permitted here), most people just pass the game up because of the very bad demo and people talking bad about the games because of said bad demo. Pass stage 1, the game become very awesome, with tons of exploration and time manipulation to solve puzzles. Really worth it, even when I spend 15$ to get it (since the game gave me 40 hours of enjoyment, I didnt feel like I've wasted any money). From reading all the comments, I feel most people have not even tried the full game, or just believed NL review like it was the only trusty source, which is kinda sad.

Drac_Mazoku

#26

Drac_Mazoku commented on AeternoBlade Update Brings Two DLC Options, In...:

Uh? This news is just wrong. The DLC were already there pre-patch. Finished the game 100% months ago, and bought those DLC already back then. Please verify your fact before putting it as news.

Also, the game gave me a good 40 hours of gameplay to 100%, and it was a really awesome eShop experience if you ask me.

Drac_Mazoku

#28

Drac_Mazoku commented on It Doesn't Look Like We'll Be Seing Sega Games...:

@FragRed It's not only Sega. Back in the day, it was a common pratice in Japanese company. You were making a game, shipping it, then the team disbanded, leaving everything behind. It was just a product that they thought would be released once, back then, they didnt have any interrest in preserving it for future generations.

Things have changed now, but for most of the old games on any console, it's hard to track down any of the original source code that were used. Fortunately for most console, it's not really hard to just play a rom on an emulator (be it a commercial one or some "others" one). But the Saturn, this is really something else. The system is just too crazy, even today when I play some of my Saturn games on the best emulator available, half of them still have glitch or are unplayable. So we would need to rebuild them from scratch, and without the source code, it's difficult to do.

Drac_Mazoku

#29

Drac_Mazoku commented on It Doesn't Look Like We'll Be Seing Sega Games...:

@Lord just because they don't release what you want, don't expect them to go down anytime soon. Together with Sammy, they have more secret money that we can ever imagined. Remember THQ going bankrupt? They bought some big PC company (which I don't remember the name like that, a Google search is needed) for a crap tons of money, to the point where everyone wondered where this money came from. Then not too long ago, they buy Atlus from Index out of the blue. Really, even if they close some office here and there, I'm pretty sure that it's only to make more money, and just cut the part of Sega that are dying without any remorse or regret to their employees, so they don't indeed repeat the mistakes of the past. While they might not give what we want, they just don't care about us, since they're making enough money with the decision they're making, even if we as gamer find them bad.

EDIT: Sega bought Relic for $26.6 million. I think it was the highest amount of money spent on a company from all THQ auctions.

Drac_Mazoku

#31

Drac_Mazoku commented on Mighty No. 9 Has Another Crowdfunding Campaign...:

@Seraphna except that I'm surely not the only one sorry. Judging by how slowly they get new backers, I'll be impressed if they even reach the first 100000 anytime soon, let alone 200000. If this thing can't catch up in the first few days, I don't think it will get any momentum at all. Sorry. Number will speak the truth in the end, and we'll see if what you think is my perception alone (which is clearly not) or your big community voice will be right about this second crowdfunding.

Drac_Mazoku

#32

Drac_Mazoku commented on Mighty No. 9 Has Another Crowdfunding Campaign...:

@Seraphna You are indeed 100% right. If this is really what backers wants, I truly don't understand them (and even think they're crazy at this point to support all this). But please, go read again, I talked about the VIDEOGAME COMMUNITY in general. NOT THE BACKER! This second crowdfunding is also (and maybe mainly) aimed at those who didnt back the first time (people like me indeed). And again, a lot of people (like me) will not back a second round like that when we clearly have no idea if the end products will even be good or even have everything they first promised. I don't have any inside baseball. Nor do I care. I just want a good AND complete game first, then we'll speak addition later. For exemple, I didnt gave money to Shovel Knight, but now they released an awesome product, and even if they didnt released all their goals yet, I now know the quality of their release, so I bought the game twice full price because they deserve my money at this point. Same thing for Mighty No.9, they can't expect me (or other people, not just the initial backer) to give them more money when we don't even know if the product is actually good (like I said, the videos released up until now are just OK, not worth investing in right now).

Drac_Mazoku

#33

Drac_Mazoku commented on Mighty No. 9 Has Another Crowdfunding Campaign...:

@Seraphna
You were on a roll defending Comcept. But really, like I said the problem here is timing, and the perception the gaming community will have around this new crowdfunding. You can defend them all you want, at this point, people don't want new things or give more money. They just want the ACTUAL GAME! They want to see if the project is really going somewhere (quite frankly, many of the videos I saw up until now just looked OK. Azure Striker Gunvolt looks actually better, faster and crazier than Mighty No.9 for now and IMHO).

We understand everything about how the money from the first Kickstarter will be used for the first stretch goals, that the animation series will not be funded by them. It still doesnt matter. The only way at this point you can ask people for more money is by releasing the actual game first, with ALL the initial goals (which is already a lot of work). AND THEN, if you want to add more, let the game open for patches/DLC and just ask for more then. It's really a bad move to ask for more when people are not even sure if the final product will be a good one to begin with. I hope you can at least see that. No amount of defending Comcept will change the general perception of the people, only releasing the actual game with all its initial goal will. If they can't do that, they can't expect people to follow them a second time, sorry.

PS: The first stretch goal changed from 100000 to 200000 to have both english and japanese voices now. Good luck with that!

Drac_Mazoku

#34

Drac_Mazoku commented on Mighty No. 9 Has Another Crowdfunding Campaign...:

@hypercoyote
Unfortunately for them, it's still a public image problem. Wheter it's true and that they will complete the entire game without this new funding or not doesn't matter. I still think they harmed themself in front of the hardcore player crowd (who funded this game afterall). The whole thing would have been better like I said if it was done AFTER the initial game release. Right now, even if it's not true, they indeed look like greedy ones in front of most people. I'm sure you can agree on that?

Drac_Mazoku

#35

Drac_Mazoku commented on Mighty No. 9 Has Another Crowdfunding Campaign...:

@hypercoyote I would like to know as well, because quite frankly right now I admit I'm judging only based on other Kickstarter projects, and the scope each of them had (the most recent one being Shovel Knight, with Yatch Club Games releasing one of the most amazing game I've played this year, with only 300 000$. Wheter you think it's only pixel art so it's easier or not, the point is, they released an awesome product for a fraction of what Inafune got and they didnt asked for more along the road). For me, at 4 millions, and for what is supposed to be a Mega Man-like game, Inafune should have enough money to cover EVERYTHING, and then more, without asking for extra money for extra contents

But yeah, it's only opinion indeed like almost everyone here. But I also think that purely for "timing", the pill would have been easier to swallow if the game was released first. Asking for more money when most people just want the full game at this point, you can't think that everyone will be happy about that.

Drac_Mazoku

#36

Drac_Mazoku commented on Mighty No. 9 Has Another Crowdfunding Campaign...:

I just don't get it. Even if the original money was for all the initial stretch goals, come on, at almost 4 millions, don't tell me you can't do your english voice-over without breaking your initial budget (or any of those new extra contents you're talking about). From what I remember from the initial kickstarter, they were creating random stretch goals just to justify people giving more and more money. Some of those could have been done along the development of others, without the need of almost 4 millions dollars. So an extra crowdfunding campaign? At this point, it's hard to trust Inafune on this project, and even if it may seems harsh, like a previous poster said, I hope this one fail, so they can just focus on finishing the game with ALL the promises they initially made. This will give them some humility lesson I hope, because from what I remember, Mighty No.9 was already one of the biggest kickstarter in terms of money. Asking for more seem, yeah greedy indeed. Release your completed product before doing crazy things like that...

Drac_Mazoku

#41

Drac_Mazoku commented on Bayonetta Download Code Included With Retail a...:

It almost make me laugh, when half the comment of the original news was so physical-elitist like "I don't care, I'm buying physical", or bringing down those who wanted it digitally. Now the tide have turned, and if those same people want to enjoy Bayo 1 on Wii U, they will need to do it digitally :) In my case, I'm happy to see I will be able to have both on my HDD (faster load time, digital deluxe promotion, no disc tray usage and sound, and no shelf space used, what's not to like about a digital Wii U ).

Drac_Mazoku

#42

Drac_Mazoku commented on E3 2014: Wii U eShop Version of Bayonetta 2 Do...:

Wow, so many physical-elitist around here. Do you all feel proud to say "I don't care, I'm getting the physical copy" (almost half of the comments until I just gave up reading them). If they don't offer the game digitally too, it's stupid no matter if you buy it physically or not. I DO care about NOT having the game on my HDD personally.

Drac_Mazoku

#43

Drac_Mazoku commented on Renegade Kid's Jools Watsham Wants To Bring Re...:

The news of RGC2 finally having its fan-translation finished quickly reached everyone I see. It's great. If it was on DSiWare, I would indeed buy it Second 1, throwing an everlasting amount of money at my screen. But I'm pretty sure it is not only a matter of them wanting to put it on the eShop. There's surely A TONS of licensing issue to solve to release what was a fan project into something that actually costs money.

Drac_Mazoku

#44

Drac_Mazoku commented on 1001 Spikes Hitting 3DS and Wii U on 3rd June:

@brandonbwii Oh the patch, yeah, they released it because of EVERYONE getting freeze when entering Harva Town, which is a major town for many side-stuff. BUT even with the patch, the game still freeze EVERYWHERE ELSE, and there's even report saying that the game still freeze even in Harva Town. The game will start to freeze everywhere up until the very end of the game as soon as you leave the inner sea. So yeah, Nicalis failed really hard both with the initial release and their patch. And it's not the first time. Remember VVVVVV? The Mirror mode when simply selecting it was giving you a black screen? I mean simply testing it by SELECTING IT would have been enough to see the bug, but nope. Nicalis just like to release buggy product instead of really debugging beforehand. And 1001 spikes is really the third pathetic strike. I'm sorry, but I don't understand why Nintendo is allowing this. They should block all possible release until they make Grinsia playable with a real patch, not one they just correct one specific freeze, and that doesnt even work all the time....

Drac_Mazoku

#45

Drac_Mazoku commented on 1001 Spikes Hitting 3DS and Wii U on 3rd June:

Stop releasing games Nicalis, fix the whole freezing mess that is Grinsia right now, you know, the game you released 3 weeks ago only!!! This is really something, not content to release buggy products, they now warn us in advance that the product will be buggy. WOW! I don't know what to say!

Drac_Mazoku

#46

Drac_Mazoku commented on Review: Turtle Tale (3DS eShop):

The game deserves indeed a 5/10 objectively...BUT, I still had fun with it. Yeah there's tons of better game out there, yeah it looks cheap as heck, but everything was working perfectly fine and for an "End of day"-quick game that doesnt ask for too much brain power, it does the job. Plus, the second quest had some really fun platforming moment. The game is 3$, I played it around 2-3 hours with the second quest, so yeah, it succeed in the 1$/hour formula.

Drac_Mazoku

#47

Drac_Mazoku commented on The Wii U Version Of Super Smash Bros. Will Ut...:

I don't believe it will lock anything from the core experience. Nintendo doesn't need any bad press coming from Smash Bros, which along Mario Kart 8, is surely one of the last chance for Nintendo to save the Wii U. It will surely be used in some weird way in an unique mode that have no impact on the main game itself. ANd when you think about it, Nintendo figurines and Smash Bros seems to really go hand in hand!

Drac_Mazoku

#48

Drac_Mazoku commented on Nintendo Download: 22nd May (North America):

Mega Man V all the way! Then I'm ready for Xtreme 2, one of my favorite (weirdly enough, being a portable game) X games ever. Anyway, just sad that Bike Rider DX 2 is still not there this week. I thought it was a May release, and there's only one week left :(

Drac_Mazoku

#49

Drac_Mazoku commented on Review: Mega Man Xtreme (3DS eShop / Game Boy ...:

Thanks for giving me the motivation to FINALLY create an account here. I've been a long time reader, but first time poster now.

While I respect your opinion, I beg to differ GREATLY. While the second game beat it in every way (I would even dare to say that Xtreme 2 is amongst the top X games EVER), the first one is really a techninal marvel on its own. Sure the experience is in a way a copy&paste of stages from the first 2 games. BUT to achieve this on the GBC, I was totally amazed. The sprite works is great, the game runs FAST, crazy fast with no slowdown, which still impress me, and the chip thune arrangement of the music is really awesome. Having a COMPLETE MMX experience on an 8-bit handheld was something truly unexpected back then. And to achieve this to this level merits some praise, not calling it "Mediocre" like your title suggest. The game is a around a 7.5/10 to a 8/10 for me (the second one a 9/10) and while I own the Mega Man X games already, I also like to go back to this one often, maybe because of how fast-paced it feels.