User Profile

Discostew

Discostew

United States

Joined:
Sun 30th September, 2012
Website:
http://lazerlight.x10.mx

Recent Comments

Discostew

#5

Discostew commented on Shovel Knight Soundtracks Released on Bandcamp:

Hah, they even have the music available as an NSF file (Nintendo Sound Format, basically, NES audio), and it utilizes the extra channels from the VRC6 chip (Famicom-only) that games like Castlevania 3 JP used.

Discostew

#10

Discostew commented on E3 2014: Ubisoft Admits to Holding Back Comple...:

They held back Rayman Legends, which could have sold more on Wii U during a time where no other major releases were happening. Instead, they released it near others like GTA V. They say ZombiU sold poorly, but that was based on cost of the game vs revenue vs actual copies sold. It cost a pretty penny, but they ignored that ZombiU had the cost of 2 games, as it was originally Killer Freaks from Outer Space. Now they've held back Watch Dogs on Wii U, which is going to sell poorly because anyone who cared about the game will have bought it already on one of the 5 available platforms it is on.

Pretty much, they did this to themselves.

Discostew

#18

Discostew commented on Digital Foundry Pins Down Mario Kart 8's Resol...:

Something tells me that 59fps is not the game itself but their recording equipment. It's not been the first time their equipment caused problems. I'm fine with 720p after experiencing the game at Gamestop prior to pre-ordering. The game still looks absolutely gorgeous.

Discostew

#22

Discostew commented on New Version Of Petit Computer Will Allow For S...:

@kensredemption Doubtful. I believe they said some time ago that there will be no 3D in the sense of polygons. 3D models require a fair amount of data to construct, and unless they have a modeler/animator and can save/load the models like you can with sprite sheets and such, then don't expect it.

Discostew

#23

Discostew commented on New Version Of Petit Computer Will Allow For S...:

I'd love it to be in C/C++/C#, but the problem with that, unlike BASIC, is that in order to get the most out those languages, the code has to be compiled, and it takes time for compiling. That is not the case with BASIC.

If rumors are to be trusted, we're possibly going to see functions and local variables, which should increase productivity by a lot when making apps with the PTC3D. Having to make long unique variable names just so it wouldn't interfere with other subroutines was a pain. I would like more C-like inclusions, like operators (++, +=, >>, etc), as well as a more manageable (and faster) way of dealing with raw data. DATA lines are good for a certain purpose, but not when you only need a specific value. GRPs helped with that in my project, granting 49KB per GRP, but they're extremely slow to read.

One of the first things I'd do with PTC3D is port MM2PTC to it. I'm coming up to the 2-year mark in a couple of months. It has been a long journey for the first game I'll have ever completed.

Discostew

#26

Discostew commented on Emulation Experts M2 Worked With Nintendo On W...:

Think maybe they could improve the 3DS GBA Ambassador games? Nintendo trying to mimic the original GBA LCD side-effect by forcing the hardware to add ghosting was just a poor decision which has held me back from playing the games. Back when I had my original 3DS, it wasn't too bad, but I transferred my stuff to an XL, and it just looks horrendous.

Discostew

#28

Discostew commented on Goodbye Galaxy Games' Hugo Smits Unveils Gomba...:

We know SmileBoom is developing PTC for the 3DS, but if this offers the same capabilities and is faster, then I might have to switch. Programming in PTC's BASIC can be a bit limiting, having to deal with all variables as global, no real function calls, etc. I prefer programming in C/C++/C#.

Discostew

#29

Discostew commented on Advance Wars Bringing the Battle to the Wii U ...:

My only problem with GBA VC on Wii U is if they end up doing the same thing they did with the 3DS Ambassador VC. Those GBA titles have major ghosting forced on them to try and imitate the GBA LCD (not the actual hardware), which is more of a hindrance than a benefit. They need to both get rid of the ghosting in the 3DS versions, and not use that in the Wii U versions.

Discostew

#31

Discostew commented on Nintendo Download: 20th March (North America):

@Yorumi Licensing does prevent many titles from being released, but I'm really getting annoyed that some games that have been released in all regions back in the day have yet to do so in VC form on the Wii U. Final Fantasy VI and Secret of Mana are just two of the games I'm still waiting for in NA. But then there are other games like SMB3 that, if I'm not mistaken, was promised months ago, and yet here we are without it.

Looking at all these sports titles, I'm seriously wondering if this has anything to do with EA and the sour relationship they have together. If Nintendo's answer to not having EA's support of sports titles is by releasing their own sports titles from back on the NES, then Nintendo seriously has problems. Nintendo needs to re-evaluate their stance on VC. Don't just release games just to have games. Release games that interest people. Release big-name titles. What does it take (in terms of costs) to release their own highly-rated games as well as 3rd-party ones?

Discostew

#33

Discostew commented on Review: Yoshi's New Island (3DS):

@Phantom_R Eh, poor choice of words on my part. Scaling/filtering is fine by me, but this "blurring" is being caused by ghosting. To my knowledge of the GBA hardware, this isn't a function of the hardware, but a side-effect of the original GBA's LCD. This means it is likely being forced (probably using the 3/DS's capture hardware to capture one frame and blending it with the next). Play any physical GBA game on a DS/L, and you won't see this problem.

Discostew

#34

Discostew commented on Review: Yoshi's New Island (3DS):

Guess I'll be sticking with Yoshi's Island from the ambassador program. Unfortunately, even that is terrible on my 3DS XL because of the heavy blurring used on all of those games. Why they did that and not give an option to disable that, I don't know.

Discostew

#36

Discostew commented on These NES Remix 2 Screens Are Full of 8-Bit Go...:

Forgive me if I sound a little ignorant. I never played the first remix, but I can't help but look at this one and see that they not only are choosing better games, but it appears that they are doing far more than what the previous one did. The first one seemed like simple emulation, loading a state, and adding visual effects (based on videos and screenshots). This one looks like they either went into ROM hacking or did actual game coding, because I honestly can't see them taking one or more characters from one game and just throwing them into another via emulation.

Discostew

#37

Discostew commented on Former Criterion Boss Alex Ward Laments Issues...:

@unrandomsam The problem with Nintendo using MS's strategy right now is that they would further distance themselves from 3rd-parties by applying their policies. Nintendo is already in the pits with regard to them. MS, on the other hand, has gotten enough 3rd-party support allowing them to do that and still maintain a good hold of their ties. They also had hardware last generation on the same level as Sony's offering, which seems to be what most 3rd-parties care about nowadays.

Discostew

#38

Discostew commented on Former Criterion Boss Alex Ward Laments Issues...:

We have good reason to criticize Nintendo for failing to market W101 because Nintendo was involved with its development, and I hope they think twice about doing a repeat with Bayonetta 2. We see them marketing the crap out of MK8, and that's good and all, but they can't just pick and choose from what they are publishing to promote. They gotta promote all the stuff they are involved in, and EA should do the same, which should have included promoting the Wii U version of this game and not thrown it on someone else's shoulders.

Discostew

#39

Discostew commented on Former Criterion Boss Alex Ward Laments Issues...:

If EA wasn't going to support it, then why should Nintendo front the bill or any portion of it? We hear Sony and Microsoft supporting these kind of games, but do they support them in the same scenarios that Nintendo has had with recently 3rd-party dealings? Microsoft's own policies prevent this from happening, forcing either the MS version to release at the same time or earlier as the next earliest version elsewhere (possibly pushing back such versions.....Rayman Legends anyone?), or no version on Microsoft's platforms. Period.

NFS on the Wii U came out ~5 months after the original did. Yes, Criterion put a lot of soul into the port, and it not only looked better than the last-gen console versions, but performed better too, but the problem is that 5-month gap. Anyone who is a fan of the series will have purchased it long ago. EA should have seen this coming (or maybe they had?).

Let's also look at Crysis 3. A game nearly finished, but got the plug pulled by EA because of "dealings with Nintendo". Seriously, it's like something went horribly wrong between EA and Nintendo that EA began sabotaging their own IPs with regard to Nintendo platforms to force them out of the "unprecedented partnership" that was made so long ago.

Can Nintendo be to blame? Perhaps, but really, I think this is on EA's shoulders first and they should be the ones to explain what happened. I did buy NFS:MW on the Wii U, but via Origin's 50% off mix-up. I wasn't about to pay full-price for a 5-month old game while all other versions were prices between 50-75% off elsewhere.

Discostew

#43

Discostew commented on Watch_Dogs Delayed Again on Wii U, Will Arrive...:

I smell a bunch of higher-up hypocrites at Ubisoft. They delayed Rayman Legends on Wii U because they wanted to release all version of the game at the same time, but they won't do that with Watch Dogs? I mean, if the Wii U version is going to have something that all other versions are incapable of having, it would be one thing, but so far, the only thing the Wii U version had going for it was Gamepad usage, which Ubisoft has already dealt with via Vita and smartphones.

Discostew

#45

Discostew commented on Pac-Man Museum Reportedly Cancelled on Nintend...:

I have a theory. Take note that Bandai-Namco are co-developing Smash Bros U/3DS. Pacman-Museum is cancelled on both Wii U and 3DS. The reason is "a delay in development". Smash Bros U/3DS is scheduled for this year, but much later than this game's release date. Wouldn't it be interesting if Bandai-Namco included this title into Smash Bros U/3DS as unlockables?

Discostew

#46

Discostew commented on Ninterview: Stepping Into The Nintendo Arcade:

Seriously, looking at those pictures makes me want Nintendo to develop a Virtual-Arcade app for the Wii U, filled with Miis, and each cabinet acts as a gateway to each console/handheld where you select from the VC games you purchased on the eShop. Make it OS-side like the Internet Browser.

Discostew

#48

Discostew commented on Review: Unepic (Wii U eShop):

@SanderEvers This is why I'm leaning towards the concept that even with the Wii U not having many AAA 3rd-party developers, the indie groups fill in the gap enough that it makes the Wii U worthwhile. Nintendo + Indie = Nintindie!

Discostew

#49

Discostew commented on Updated Zelda and Animal Crossing 3DS Card Cas...:

Spent my stash on the Luigi Statue, dropping me to basically zero. Even if I had enough, 400 coins seems rather high, especially after having got the prior case for 250. If I had more games, then I'd consider buying one on eBay, but I have just enough games to fill my last one.

Discostew

#50

Discostew commented on A Third-Party "Secret Developer" Gives an Insi...:

Sorry, but this whole "secret" business sounds like a copout. Almost like someone that doesn't want to lose is job in case he's wrong. That's thing with internet anonymity. No consequences. If he's not confident with revealing his identity with what he believes in, then he's a coward for hiding behind the curtain. Anyone can be anonymous and say whatever they want on the internet, assuming a position relevant to their claims. Doesn't mean much compared to folks like Renegade Kid who openly stated the exact opposite. They didn't have to, but they did, and stand behind their statement as a known game developer.