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DeltaPeng

DeltaPeng

Male, United States

Joined:
Wed 22nd May, 2013

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DeltaPeng

#2

DeltaPeng commented on Empty Slots on Super Smash Bros. Site Suggests...:

If new characters are to be added, people shouldn't vote for characters that can essentially be re-made with existing characters and custom moves. I.e., Wolf can pretty much be made by tweaking Fox's specials, and a Bomberman-esque character can be made by tweaking Megaman

Some more interesting characters to add could be Monita (nintendo land), Sora from Kingdom Hearts (popular, and could bring PS fans to Nintendo), Banjo-Kazooie, Knuckles (classic, not sonic boom version), Inkling, an etrian odyssey character, megaman.exe or roll.exe or bass.exe, tron bonne (with servbots), an axe or a Lance wielder from Fire Emblem, Melia (Xenoblade Chronicles), WIlbell or Linca or Ayesha from Atelier Ayesha

DeltaPeng

#3

DeltaPeng commented on Nintendo’s Free-To-Play Experiment Pokémon ...:

Pokemon Shuffle is fun to play on the go, but after awhile the capture %'s get a little too low, making using a Great Ball more of a necessity (2500 coins each). I don't know how they are doing revenue-wise, but for me, if I was going to buy into some of it (and I couldn't preferably just buy the full game), I'd want more benefit for money spent (jewels at $1 each should provide many more coins/hearts for the price). At 2500 coins a Great Ball for only an improved 'chance' to catch a pokemon, the coins run out way too fast.

Anyway, Lucadian Chronicles on WiiU is a pretty good game (strategy/card), free to download, and $8 to purchase full game (sort of free-to-play-ish, but a different style)

DeltaPeng

#4

DeltaPeng commented on Masahiro Sakurai Praises the Achievements of S...:

Of the digital platforms I've tried (steam, nintendo eshop, ps3), I'd say they rank best to worst in that order listed. The eshop works pretty well to group together related games (price drops, multiplayer, etc), while PS3 I really don't like the searching method of selecting letter by letter (and not being able to enter a search keyword). Even then, I have trouble finding the items I'm looking for on the playstation shop.

The main improvements I see for eshop. is more sales (though they have good ones from time to time), being able to purchase a game from the internet or regardless of wiiU disk space (and being able to download it later, not a huge deal, but I have an external HD but I don't always keep it connected when visiting the eshop). There could be a larger selection of quality games, either VC or indie, but the library is steadily growing.

Other than that, the main issue is a hardware one, the standard HD space on wiiU is too limited (does not meet have enough disk space for downloads per the standard user), and buying an external is a bit of a hassle (and a Y USB cable connector, if no external HD power source).. I presume this will be corrected on the next console release.

DeltaPeng

#5

DeltaPeng commented on Iwata Doesn't Feel amiibo Has Shown Its Full P...:

Interesting that he mentions that some amiibos cost more than others and hence are less profitable than others (as they have more detail). I appreciate that they all go for a fairly good price point, but at the same time, if it would help stock improve by increasing prices on specific amiibo (for the rarer/more_complex/more_costly_to_produce amiibo) like Rosalina, I wouldn't mind paying extra $2~$6 for them to have them more readily available (chances are, more Rosalina amiibo at a higher price point would still be cheaper than the $35+ asking price on ebay/amazon). If possible, though, cheaper is better in terms of increasing demand and ability for consumers to buy more amiibo.

And, at this point, I agree that most people (at least who research / know amiibo compatibility) are looking to buy amiibo for the figure themselves as opposed to their digital content at the current price point. If amiibo cards are made, prices should take into consideration standard DLC costs in other games, as that is essentially what amiibo unlocking does (minus functionality such as Smash bros, AI). I do know one friend who is interested in the digital content more than the figures, though.

DeltaPeng

#6

DeltaPeng commented on Feature: Tales From the Front Line of amiibo C...:

I really wanted to get a Rosalina amiibo but couldn't due to the stock situation.

Other than Nintendo producing more stock, retailers being smart about how they sell (limit one to household, if possible), and scalpers not cheating others out of opportunity, only words I'd like to say is: I hear collectors also try to get multiple of a rare amiibo to trade others with in order to complete their collection (or sell on ebay). With the way the stock shortages are: Collectors, please don't take excess amiibo (anything more than 2 seems sketchy to me personally [boxed and unboxed]). It hurts inventory in the same way as scalpers. If you want the rare amiibo, you should be there in line each time a new amiibo releases, rather than essentially scalping one rare amiibo to trade for the others (and, like scalpers, denying others the opportunity to purchase it at the standard retail price within the first week of release, if not longer, supplies permitting).

For myself, until some of these issues are resolved, I'm planning on just buying amiibo as I see them and not going much out of my way, as it's become a frustrating experience otherwise. Can't recommend amiibo collecting to friends in its current state. Hoping Rosalina is restocked or drops in price, else I guess I'll just be Rosalina-less. :/

DeltaPeng

#7

DeltaPeng commented on Card Format amiibo Confirmed to be Heading our...:

I wonder how well this card-amiibo will work, as the most benefit right now from amiibos as a whole comes from the figure itself (and most people complain that the current amiibo content offered isn't enough).

If the card-amiibo are cheap, like $2-4, that may work, any more expensive and Nintendo will have to improve the content offered/unlocked by amiibo, methinks.

DeltaPeng

#8

DeltaPeng commented on Soapbox: Portable Gaming Forges a Special Rela...:

Hmm, I do enjoy portable gaming, but I think I'm a bigger fan of console gaming at this time. I started with the NES as a kid, and have been playing games since.

I tend to prefer the larger TV screen and the better hardware, I feel the controllers are generally sturdier, and I like the selection of games that appear on consoles more often.

Content-wise portables are obtaining more console-like games (as many of the games I enjoy are ported to virtual console, and releases such as Zelda OOT and MM, Star Fox 64, Mario 64, Xenoblade chronicles, etc), but a fair amount of the time (15-30%) I played console games with others around, watching, or taking turns. Many of the classic games are known for their challenge / difficulty, but having others around to share/watch and be amused by the difficulty was part of the gaming experience, for me. Now that I'm older, I don't have friends around as often, so my appeal for portable gaming may increase, but some experiences are best shared, and console gaming seems the best in terms of co-op games because of the couch co-op experience.

If Nintendo does intend to focus more on portable experiences in the future over console, I hope they include the feature to port to a TV screen (with reasonable graphical resolution), and have a way to add local multiplayer that does not require extra systems/copies_of_the_game to play. That would be the optimal/ultimate gaming console, in my opinion (though the interesting motion controls of the current wii series would probably get lost).

The DS line of systems is well suited for console-like gaming experiences if they were to make the transition, as the DS in general offers a good control scheme for buttons and touch interaction, and the extra screen can help with games like RPG's which are more text heavy and require a lot of info available at any given moment. The processing power can be a hinderance compared to console, but perhaps that has changed with the 'new' line of 3DS's.

Per personal connections, I feel I've an appreciation for different aspects of different systems (i.e. N64 and Gamecube's unique controllers, uniqueness of wiiU tablet gamepad, control scheme and dual screens of DS), but I don't know if I've felt a particular connection to a given system, in spite being a fairly avid gamer. At this time, I think I tend to 'fall in love' with particular titles/games more than the systems themselves.

DeltaPeng

#9

DeltaPeng commented on Poll: Do Video Game Reviews Need To Have A Score?:

For review numbers to be most effective, you'd need to have the same person/people doing the reviews, and they'd have to be a group you agree with and have similar interests in games.

That said, review number score is still helpful for ignoring really bad games, but aside from that, people's views of 7-10 can differ, because different people get enjoyment from games from different factors of the game (i.e., some like graphics more, or the story, etc). I tend to agree with low scores here, but the higher scores, I don't agree as often, or it is not as detailed as I would like (noted more below).

So, I think number system should be kept, but that the game should be rated on multiple areas, a score for graphics, sound, story, mechanics. I also think the a 1-100 scoring system is better, a generic 7-10 does not distinguish enough, the really great ones from ones that are just good or above average.

DeltaPeng

#11

DeltaPeng commented on Famitsu Article Reportedly Inks Out More Splat...:

True on the rage-quitting, hopefully there is a solution for that so as not to disrupt other players' gaming (or a heavy penalty, if the quit was manually performed)

Per voicechat, if they don't have it, I hope they have some basic pre-set communications like 'follow me' or 'attack from left/right'. Or, a beacon that can be set on the map, one per player, in that player's ~color (assuming diff player/icon colors). If not, then the strategy will just have to be for each player to manually check the map and determine a way or know their role / standard strats. May be handy to have rewards/ways to 'compliment' good players on good teamwork, or the like, after a game completes.

DeltaPeng

#12

DeltaPeng commented on Super Smash Bros. for Wii U Update 1.0.2 Adds ...:

This is nice! A complaint I had is that there weren't enough 8 player-compatible Smash stages. If they did this, I am hopeful that Custom stages will be opened to 8 players, someday.

A kudos for these new stages, it's a nice surprise update

DeltaPeng

#13

DeltaPeng commented on Club Nintendo to Close, With Replacement Loyal...:

It will be sad not to have club nintendo anymore, but it will be interesting to see what new program pops up. I do like free digital games, but I did envy the game soundtracks others were getting, maybe this new program will have the same rewards for everyone.

That aside, I thought the old program with surveys, though monotonous at times, was nice in that I felt I got a say in helping Nintendo shape their games. I hope some form of user feedback is still incorporated in this new program, my recommendation to to streamline the questions a bit (make the process easier), do away with the hard/short deadlines for survey completion, and remove/enlargen character count limits (text is easy to store, don't limit what could be very useful feedback).

I've bought multiple games at times, but didn't have time to progress very far through them before reaching the survey deadline, even more so since working a full time job. That said, I can't provide as accurate feedback as I would like, unless I try and rush the games. Particularly this is a problem with the hardware Systems, if I recall I only got a survey for the initial purchase of the 3DS XL, and maybe no review of what I thought after I had actually tried and used it for a decent amount of time. I find that not allowing this user feedback (and/or rushing it) prevents Nintendo from getting more valuable/worthwhile/honest feedback.

I realize that with millions of purchases and people filling out surveys it is difficult in general to review all the feedback, and some of it is probably not as detailed as Nintendo may like (i.e. just saying a game is 'good' or 'bad' with no explanation of why you personally thought it was so, doesn't help much from a developer standpoint). Some or maybe all people may just fill out the surveys to get the coins, so may need to find a different way to reward feedback, or not reward surveys (other than possibly an easy to fill out semi-detailed 'rate this game' kind of deal) at all and only reward the purchase/registration of the game, and just leave the text/detailed feedback to those who are providing it to try and make the games better.

I recommend not completely doing away with surveys/detailed_rating_system though, as that would be cutting out the standard way for the 'verified' gamers/buyers of the software to provide feedback.

DeltaPeng

#14

DeltaPeng commented on Video: See How The New Nintendo 3DS Compares T...:

Can anyone tell me how the sound volume output compares on the 'new' 3DS' compared to the originals? I found the original 3DS XL to be too quiet on some games, while the original 3DS speakers could output a higher volume than the XL

DeltaPeng

#15

DeltaPeng commented on Lucadian Chronicles is the Latest Free-to-Play...:

I'm looking forward to checking this out, as I like card and strategy games. If it is collectible card game, I hope they don't make collecting everything too grindy (i.e., must perform repetitive tasks (or log in long hours of normal play) that are usually monotonous in order to unlock new items).

If the strategy is good and the user interface operates well, I'd buy in. Appreciate the one time cost over dlc, as that could ruin the balance of things in a strategy game, though optional dlc (such as customized looks/appearances kind of items, preferably at reasonable prices) could work, for those who really get into it.

DeltaPeng

#16

DeltaPeng commented on Review: Mighty Gunvolt (3DS eShop):

I agree that this rating is higher than it should be. The text is Engrish (broken English) that was hard to understand, and the game itself was very short. The controls are pretty smooth, but the level design was very bland and a lack of real challenge (aside from bosses) ruined it for me.

6/10, maybe lower because it is overpriced. I'd say pay no more than $2 for this

DeltaPeng

#17

DeltaPeng commented on Video: GameStop Shows How It Faked 'Karissa th...:

I agree with Ryu_Niiyama, it would have been better to hire an actual 10 year old who is good at the game.

As a PR stunt alone it gives the game publicity either way, but the way they did it sends a message, "age doesn't matter, you can 'settle it in smash' and be better at this game/esport and beat those who are older / have potentially more general gaming experience". But since it was faked, it's like, nope, just kidding. Only adults can be pro at this game. Of course that's not explicitly stated, but it gives that impression. And may make people doubtful if they ever see something like this again, even when it could be legit.

So, there's where some of the disagreement comes in, methinks

DeltaPeng

#18

DeltaPeng commented on Teyon Games Adds Text and Voice Chat to 3DS eS...:

Since it requires that your friends have it as well, the price could stand to be lower. I do think this is a neat app though, so I plan on keeping my eye on it. Ability to buy download codes of the app for friends would help make this more appealing

DeltaPeng

#19

DeltaPeng commented on Nintendo Teams Up With Loot Crate To Deliver a...:

Depends on price, and range of amiibos offered. Is the amiibo that is sent a random one (for every customer, or per month for all subscribers)? If it is all random, is there a chance you could get a duplicate?

The problem with this is that I want some fairly specific amiibos, but I may be interested in this if they have a large enough incentive to go this route (much cheaper price, special edition amiibo, if other non-amiibo Nintendo stuff is included). Otherwise, it seems like this deal is geared towards those who want to collect them all, or who don't have any preferences or who like surprises.

DeltaPeng

#20

DeltaPeng commented on Runbow Developers Picked Wii U for its Massive...:

More local multiplayer games for variety is good, as I anticipate my WiiU becoming a party machine with 8 player Smash!

Color changing concept is interesting, and it seems to work well in the video, though it does look like it will get quite hectic over time! From the description I thought it was going to be an endless runner, in which case each player would probably only need 1 or 2 buttons. Per the video though it looks like each player can run and jump, which may require 3-6 buttons (4 directional and 1-2 action), so I am assuming this would require each wiimote to be connected to a Wii classic controller or to use a WiiU pro controller.

I anticipate the standard party I would have would be 5-7 people, but having the capability for 9 is nice

DeltaPeng

#21

DeltaPeng commented on Super Smash Bros. for Nintendo 3DS Update Incl...:

@Porky Lol, well, that may be true, as aside from grabbing it is pretty worthless. I played this one guy online, 1v1, Megaman vs Megaman, and once leaf shield was up you pretty much had to run or be grabbed. It may be different when playing against characters with non-projectile attacks with reach

DeltaPeng

#22

DeltaPeng commented on Super Smash Bros. for Nintendo 3DS Update Incl...:

From what I've tried so far (pre-update), I'd say Little Mac needs to be nerfed. And Megaman's leaf shield grab. And Sonic in general from the little I've seen of him.

Little Mac has way too much knockback on side A attack even at low percents (making it too easy to push light-med characters around), and having super armor for what looks like side and down smashes is a bit much.

DeltaPeng

#24

DeltaPeng commented on Nintendo's Quirky amiibo Video Shows How They'...:

@rjejr
Related to being able to play SSB4 as your amiibo character, I prefer the way Nintendo has it set things up in making the amiibos their own AI. This makes the amiibo's more like pokemon or sparring partners. From what I can tell, you can use custom equipment and moves in SSB4 WiiU as a player, so there's nothing stopping you from playing as the character you want with the same equipment (minus some hassle to get it all set up and/or equipment availability on a friend's save file), but this way doesn't require purchasing an amiibo. If Nintendo took the skylander's approach of forcing amiibos to use special equipment or even to use the character itself, it would mean content being locked out of SSB4 and only accessible to those with the amiibo characters, which would be less generous than Nintendo's current offering and upset a lot of fans. Being able to play as a character without having to buy it's related toy is one of the amiibo's high, high selling points. Or technically, it probably makes the figures sell less for Nintendo, but as a buyer I am much more comfortable and satisfied with putting money down for Amiibo's and Smash brothers with the route they are taking.

From the amiibo training partner perspective, similar to the video, and assuming it adjusts it's fighting style based on who fights it, each amiibo can become quite different (compared to other players' amiibos) and provide a unique experience. It opens up new ways to play. Similar to the video, instead of playing a free for all 4 player match, you can play an 8 player, team battle (2v2v2v2) of one human player and their amiibo sparring partner. But again, amiibos aren't required to enjoy SSB4*, so if you don't like them you can ignore them without losing out.

*Though it makes it seem a little that way in the video. Jack could have used a level 9 CPU for his teammate, but assumably it would have been much weaker than the level 50 amiibos (though I assume the amiibo level does not equal and scale the same as the standard CPU level).

Could amiibos give someone an unfair advantage in battle? Sure, it's like having a handicap or higher leveled CPU character than someone else. But it should be seen more as new ways to play and try the game (i.e. the sparring partner example shown in the video). And rather than using an amiibo only for yourself to win, one could always team it up with newer players to help them catch up to speed / compete in a battle. Per the video, they could have allowed Jack to use one of their spare amiibos, or if they had no extras, they could have taken a level 9 CPU partner for themselves and allowed Jack to use their higher leveled amiibo. This didn't happen because the point of the video was to advertise the gist of the amiibo training process and provide conflict, but in real life the amiibo scene can be more welcoming/friendly :p

DeltaPeng

#25

DeltaPeng commented on 8 Player Smash Mode Confirmed For Wii U Super ...:

I'd say having the 'possibility/potential' of 8 players is pretty great. I'm sure there won't always be that many people playing the game at once, but I've often had 5-6 people around who want to play Smash, so now this opens up the ability to add them also into the fray. If the amiibo thing goes viral, then it allows a 4 player match with everyone teamed up with their own amiibo, to bring the count to 8 (similar to the commercial). This makes the amiibo prospect of being a 'training partner' much more of a reality as it doesn't remove any human player slots (from the standard 4player perspective).

DeltaPeng

#26

DeltaPeng commented on 8 Player Smash Mode Confirmed For Wii U Super ...:

I'm curious to see how 8 player smash battles would work. It may require the 4 player gamecube controller adapter (as the WiiU doesn't naturally support 8 wireless controllers...though not sure how hard it would be to get around that from a technical standpoint).

I think 8 player free for all would indeed be chaos, but a 4v4 or 3v3 team battle could work quite nicely I imagine. Or if there are different levels of skill, adding more players to a team could help balance that / give the newer players a chance to experiment (i.e. 2v3, 3v5, etc).

DeltaPeng

#27

DeltaPeng commented on Nintendo Download: 16th October (North America):

Hopped on to the eshop yesterday prior to coming here, and wow this is a pretty good week for what look to be quality game releases.

Purchased Ballpoint Universe, Ping 1.5, and considering Paper cut monsters and Chests o booty (about to check some reviews on it). Lone survivor looks interesting, though not really my style of game. All are quite well priced too

DeltaPeng

#28

DeltaPeng commented on Weirdness: Sony Fan Creates Petition In Hope O...:

There were a couple games like the Smash series kind of genre, but not reaching the quality and polish of the original (Playstation All Stars, and some Teenage Mutant Ninja Turtles: Smash up).

So it seems that it's more a matter of other companies not making this kind of game on their system rather than their being a restriction on it.

At worse he's trolling, and no reason not to ignore (a neutral situation).
At best he's ignorant and heaping praise on Nintendo (a positive situation, others are taking notice and agreeing that this Nintendo game and series is great and going as far as to sign a petition).

Either way, the chances of this occurring are basically 0 so it can only be a good thing for us.

DeltaPeng

#31

DeltaPeng commented on Talking Point: The Super Smash Bros. 3DS Demo ...:

I see a few comments that say, I'm disappointed because I meet the qualifications and didn't get a code, but the qualifications were only there so that'd you have a Chance to get a code. It wasn't a guarantee. I didn't get a code despite meeting the qualifications.

That said, I'd say that if anything, this was an interesting PR move as a big game like this generally hasn't gotten demos early. It was a generous move to also include a fair number of extra codes for the players that did get them. Can't complain a ton since the demo will be released publicly in a week.

Aside from wanting to limit download craziness and I don't know, maybe it's affect on Nintendo's network?, I wonder if a different strategy would have been better. Like, just giving the demo to all platinum and/or gold members of Club Nintendo for their loyalty. Or, both get the demo, but plat gets an additional code(s) to share. That would help club nintendo members feel more included/special for their support, particularly since some of us feel a bit cynical from the last club nintendo rewards (which were a step down from previous years). And yet, would that cause us to feel 'elite' or somehow better than the more casual gamers? That would have a negative impact overall and in the long term. Brand loyalty is fine, but I definitely see it go overboard in terms of console wars and sometimes 'hard core' vs 'casual' gamers, where regardless we should all be treating and seeing each other respectfully and as equals. While limited people did get it, since they also got a large number of extra codes, it does seem that the intention was for them to share those codes with others. Again, demo will be released soon, not a big deal (in spite of I am a fairly large smash fan). If anything it was an interesting idea, and Nintendo's been trying a lot of new things lately, some of which have been quite good, so I much appreciate them trying new things.

An aside: I personally don't think selling codes was wrong or cynical. I think it's ridiculous that some people are paying more than a few bucks for it, but as long as it's not mis-advertised, and it is noted that the demo will be available in a week, it just shows how much those people wanted the code. Selling online also better ensured that those who want the code can get it. Yesterday on these forums, we had a number of people beg/asking for codes, or to send them a code via email, and after awhile how do you determine who has actually gotten a code? Or of the available people, who most wanted the code (aside from excessive begging)? In that sense, selling online helps to direct it to those people who wanted it most. There was and is no rule that one could not sell a freebie from nintendo, nor is there a rule that one had to give any unused codes away for free. Of the two, the option to give away freely is obviously the 'nicer' option, but it's not an obligation on their part.

DeltaPeng

#32

DeltaPeng commented on Preview: Fantasy Life is Waiting to Become Par...:

Are there online features for this game? It would be very cool if you had online options to trade and play with other players. Then mayhaps, one group of people, if interested, could stick with a Blacksmith life to specialize in it, and become the armor making gurus that others trade with, etc etc

Edit: Hmm, it looks like this can be done to some extent locally via multicard play, it seems. I may have to get this game then

DeltaPeng

#33

DeltaPeng commented on New Nintendo 3DS Models Announced:

I'm liking the enhancements they are adding so far, the colored buttons and changeable face plates (of the new 3DS, non XL) are looking nice. The extra processing power and memory are definite pluses, and while I don't use the 3D effect often, the viewing angles looks much better such that if I had a new 3DS I might use it more.

My main gripe with 3DS XL are that the speaker volume is pretty low compared to original DS. I do have slight hearing loss, but it is quiet to the point where I need to sit 'too close' to my 3DS XL screens to hear the music in certain games, which is bothersome and defeats the purpose of my getting the XL screens. So, I hope these new versions have better speaker volume capability.

DeltaPeng

#34

DeltaPeng commented on Nintendo Confirms amiibo Launch Range of 12 Fi...:

Glad that they're competitively priced with skylanders and disney infinity characters (and not more expensive). Still a bit pricy though, especially if trying to collect them all, so I'll probably focus mainly on getting the ones I like that look good or that provide decent in-game functionality.

DeltaPeng

#35

DeltaPeng commented on Register Smash Bros. on Both Wii U and 3DS and...:

Was just going to buy the WiiU version as a home console version is the definitive version (imo). Pondered the 3DS per portable, but it would kind of depend on whether I could find matches with other players who owned the game. With this news...I feel compelled to buy both to own that soundtrack, Smash has such a good collection of music.

With this, the 'New 3DS' news, and competitive amiibo pricing, I'm gonna have to start setting aside money now to get everything I want. This is aside from Mario Kart 8 getting ridiculous amazing dlc and that hyrule warriors is around the corner O_O

It's almost too much awesome to handle

DeltaPeng

#36

DeltaPeng commented on Talking Point: A History of the Sexualisation ...:

Misc points:
It would be interesting to find out how the opinions line up when divided by male and female gamers.

The outfit is considered skimpy in terms of how much skin is shown and/or how skintight it is.

The argument that it's okay to over-sexualize Samus because other games do that to their women is not really a good reason.

The way a character dresses does affect how they are perceived and does say something about that character's personality. In this case it does make Samus seem shallower, as a bounty hunter wouldn't quite run out to battle in such attire.

Since this game is intended for all audiences, and we know that all audiences will be buying this game in bulk, it would have been better had made this outfit more conservative. It's not that a girl can't be pretty, but there are more creative ways to make a girl attractive without having to show excessive amounts of skin

DeltaPeng

#37

DeltaPeng commented on Mario Kart 8 Update & DLC Scheduled for 27th A...:

That's neat that they are updating the game functionality, and the features look pretty useful.

If they do future updates, I'm hoping the number of vids you can save are increased (I filled mine up pretty fast), and it'd be cool if you could save the slow-mo to the actual video.

Either way, kudos to Nintendo for updating the experience. Their first entries into DLC / feature updating are looking pretty positive.

DeltaPeng

#38

DeltaPeng commented on These Official Wisdom Tree T-Shirts Are So Bad...:

Lol on the Super Noah's Ark 3D shirt

In terms of gameplay, I thought the Noah's ark game by Wisdom tree was pretty good. Technically, God brought the animals to the ark so there'd be no need for Noah to get them, but the gameplay idea and game goal is much better with Noah collecting the animals.

I agree that there could / should be more Christian-themed games out there, even if they aren't blatantly Christian or exactly as stated in the Bible. Having more games that try to creatively teach good morals would be helpful. I think there's room for creative expression as long as it doesn't cross specific boundaries, like misinterpreting some core Christian doctrines (if you intend to be a 'Christian' game).

DeltaPeng

#40

DeltaPeng commented on Poll: Is Online Co-Op a Major Miss in Hyrule W...:

It would be a nice feature to have, but considering it's not a port of a game but a brand new one (hence much more models to design, story, maps, strategy to add, etc), it's fine for a first release. If a sequel came out, they could build off the first game and may then have more time to devote to more of the extra features

DeltaPeng

#42

DeltaPeng commented on Reaction: Nintendo's Drop in Momentum Is A Big...:

A thought, I read a lot of the initial comments yesterday about wanting more retails games, and concern as it is hard for Nintendo to focus on creating games for both systems (seems one gets the focus and games over the other).

I think this is the trend and the way dedicated gaming is headed in general. The reason being that it is getting harder over time to justify the price of a console and $50+ games, particularly as PC gaming and steam regularly discounts and drops prices of games within the year, if not within a couple of months after a games release. Combine that with mobile phone gaming a < $10 apps, and console gaming can't continue doing business as usual.

The popularity of eshop is an example of this, the public is preferring cheaper, smaller titles that are more risk free (being cheaper) and cost effective (easier to develop), and diverse (more developers). The low amount of retail games, not just in Nintendo platformers but across the board, is also indicative of this, and the head towards digital (as the overhead for physical product, distribution, and store display is high). Part of this is the demand for cheaper games from the consumers, part of this is a demand for quality (as there were many retail releases on the Wii and DS, but a high number was shovelware). To be successful, I think developers need to give up or re-analyze the idea that a retail game they make will sell at the $50+ range, and/or that they will make a viral hit and become insta-rich, as the market is instead towards the cheaper / smaller titles. There are exceptions for the quality games that come out (i.e., a lot of what Nintendo makes is worth that price range, for a time), but expecting all retail games to be at that price, is unrealistic in the way the market is turning.

Since things are turning towards digital and download only, and retail game releases only being made for the games that are more quality, the issue comes in that game droughts are seen 'in terms of retail releases'. In spite of there not being as many retail releases on the 3DS this year, there was still a fair number of eShop releases made. That, and while I hear complaints that not many games were released 'this year' that people wanted to buy, surely there are other good games that were made earlier that haven't been tried yet? If you haven't played a good game that was say released in 2008, then that's as good an opportunity as ever (maybe better, since it's cheaper now) to buy it and play it.

Along those lines, I think a way to save the console industry and/or improve public opinion of it / remove the idea of gaming drought, is to create a more detailed and comprehensive review list of games that are available on a system. eShop for example, has a fair number of quality titles on it, but the average consumer does not know about them. If Nintendo made more news about just how many games are available and just waiting to be bought, and from the convenience of your home, I think people would see more the value and opportunity that their system has. A solution for the average consumer who goes to their local department or gaming store, is to advertise and display pamphlets / or cardboard cutouts, etc of the games available on a system that denote it as Download Only. Gamestop does this for some of their games, but if this was done for a lot more of the eshop titles, it would raise a lot of awareness at a reasonable cost (one cutout per store per game title). If these stores were enabled to sell digital download codes for said eshop titles, again, awareness is raised and 100's of games that already exist are brought to the consumer's attention.

That said, thanks for reading my wordy exposition. Here's some eShop titles I enjoyed / are in my queue that look pretty good. As a gamer, I've grown up on Nintendo classics, love platformers.
Rabi Laby 2 = $2
Bloody Vampire = $5
Crimson Shroud = $5
Steam World Dig = $8?
Mutant Mudds
Pop Island = $2?
Escapee Go
Liberation Maiden

I'd be interested to hear what people's favorite eshop and retail titles are, though I wonder if there'd be a convenient way for each person to just make a list of their favorite titles? Then if someone has similar tastes as you, you can just check out games on their list. That may be a good way to spread the word among friends and miiverse

DeltaPeng

#43

DeltaPeng commented on Review: Rabi Laby 3 (3DS eShop):

I think Rabi Laby is my favorite eshop puzzler, gives you a good think. Now if only I could get past that 'impossible' ice stage in Witch's cat...hmm...

For those on the fence, Rabi Laby 2 has a cheaper price of $2 compared to the others in the series

DeltaPeng

#44

DeltaPeng commented on Nintendo Download: 31st July (North America):

Megaman battle network is an amazing series (MMBN1 and 3 are the best, 2 is also good). I think it's strikes a stronger chord if you've played at least some of the original Megaman games, but still a solid experience.

DeltaPeng

#45

DeltaPeng commented on Doodle To Your Heart’s Content in Upcoming W...:

Online functionality needs to return to Swapnote. That was among my favorite Nintendo apps.

Aside from that, it is surprising that more drawing games haven't come out for the WiiU. Being an artistic game, I hope that this allows screenshots to Miiverse

DeltaPeng

#47

DeltaPeng commented on Nintendo Goes Download-Only With The 2014 Club...:

Yeah...I appreciate that some retail games are included in Platinum, but I don't care much for either. My friend happens to really want DKCR 3D so this works out as a gift, but for my sister and her fiance (Gold level members) they have a fairly so-so selection to choose from. I don't think there's anything Gold-Platinum that my sister would like enjoy (maybe Mario Minis, but that's plat).

That said, my favorite reward is exclusive Nintendo swag or game OST (or, an mp3 download would suffice), though I realize the shipping cost alone can be expensive. If they go the digital route in the future, the selection should be better to appeal to more gamers. Or, could give eshop credit as a reward ($5 Gold, $10 Platinum) which would be equivalent or less value-wise to the provided rewards at less cost to Nintendo (as that's about the price of shipping and ~item) yet provide an option everyone could enjoy

DeltaPeng

#48

DeltaPeng commented on Talking Point: The Wii U eShop is Raising Toug...:

They could always make a sort option by popularity and ratings, then the user would dictate good games and non. If this option was in the eshop, would easily be able to see things like most downloaded, highest rated, highest rated based on most ratings, etc

DeltaPeng

#49

DeltaPeng commented on Harvest Moon: The Lost Valley Re-Tools Its Ite...:

My first and fav harvest moon experience was PS1 Harvest Moon: Back to Nature. The items and tool management was always a bit of a hassle, but I'm glad to hear they are streamlining the process.

Agree with Oaf7724, keeping the tool upgrades seems like a better option, adds the feeling of advancement.