User Profile

Deadstanley

Deadstanley

Male, 33, United States

Joined:
Thu 16th May, 2013

Recent Comments

Deadstanley

#1

Deadstanley commented on Super Mario 64 Gets The Oculus Rift Treatment:

@Trogue12 I agree with you. A friend of mine has the SD Dev Kit and when I used it, I was blown away. It's really hard to capture the effect and impact that the actual unit has on a person when being used if you can't see for yourself. I think that judging the technology on a game that isn't designed for just makes people seem ignorant.

Deadstanley

#4

Deadstanley commented on Game Boy Advance Titles To Hit Wii U Virtual C...:

@Heng-Yu The only thing I do agree with these other posts is that when you have a native resolution in the HD range, blowing up a low resolution game like that of the SNES could look "okay", but I would only say when doing it with integral scaling. If you can get a clean 2x, 3x, or 4x upscale and not suffer from blur or softening, it can look nice (see Super Metroid on WiiU VC). However the native resolution of the GB, GBC, and GBA, the individual pixels of the game will be enlarged so much that it will make it difficult to discern the sprites they represent (unless you're sitting very far from the television). In that respect, I would prefer playing GBA games on the 3DS even if there is a non-integral upscale.

Sort of off topic, but it also "grinds my gears" when people claim that you can't see the difference between 720p and 1080p. I can also notice the difference between 30fps vs 60fps, and a true HD sound signal vs a simulated one. Or when my TV is displaying warm colors versus cool colors. I can see the difference in black levels, contrast & brightness (look no further than the 3DS NES VC titles for this one... Nintendo denies it too), texture resolutions, polygonal detail, and anti-aliasing. I know there are others who can identify these differences as well, and it's aggravating when people claim otherwise and especially do so without any sort of scientific bibliographical reference backing it up.

Deadstanley

#5

Deadstanley commented on Game Boy Advance Titles To Hit Wii U Virtual C...:

@justlink I don't agree that GBA games on WiiU will boost sales. When people go to purchase a WiiU, they aren't in the mindset of plunking down however much it costs these days just to play old re-releases. They are purchasing a WiiU to play WiiU next-gen games. Things like virtual console should be a pleasant complimentary product for the WiiU, not the driving force...

Deadstanley

#6

Deadstanley commented on Game Boy Advance Titles To Hit Wii U Virtual C...:

This is a horrible idea. Take a machine that has HD output and scale up a 240x160 native platform instead? The GBA games will look like garbage on a large screen. The smaller the screen, the better they will look, which is why handheld VC games should stick to handheld consoles!

Deadstanley

#7

Deadstanley commented on Remake Request: ActRaiser:

@Jowy Taito had the Bubble Bobble characters which they've moved into Bust-a-Move/Puzzle Bobble games, the 3DS version in particular is the latest I know of. Not sure about anything else from Taito though.

Deadstanley

#8

Deadstanley commented on Remake Request: ActRaiser:

Enix published a ton of great RPGs for the SNES that I'd love to see Square-Enix either remake, build upon as a series, or re-release on the virtual console. Such a great company. I always thought it was a good move to merge with Square, but there really haven't been any Enix style RPG offshoots since they merged.

I'm referencing ActRaiser, sure, but also 7th Saga, Robotrek, Brain Lord, and Paladin's Quest.

Deadstanley

#9

Deadstanley commented on Satoru Iwata Confirms That DS Games Are Coming...:

I'd hate to play Contra 4 this way...

Cool idea, unfortunately though I think the experience is best kept on the DS handheld. I don't even like playing DS games on my 3DS because of the upscale quality blur. Best kept on the native platform IMO.

Deadstanley

#10

Deadstanley commented on Talking Point: Is There A Future For The Wii U...:

I love the idea of it, and it is convenient for some games, but I really hate using it. For me it really boils down to the battery life. I get this energy consumption paranoia where I'm playing and I realize that I haven't looked down at it for a while, yet it's still burning away at the battery.

I also dislike how if you want to play the Wii software using the Gamepad, that you have to actually see the TV screen to set it up... kind of goes against the idea of being able to play without the TV if I need to inconvenience my family to change the inputs so I can select a "Gamepad Only" menu option from the screen.

Deadstanley

#17

Deadstanley commented on Review: Mario Party: Island Tour (3DS):

I really like this game. I got into the series at MP8, and of 8, 9 and Island Tour, I think Island Tour has given me the most single player enjoyment. I haven't played with any humans yet, but play on Super Hard CPU difficulty for the challenge.

My complaints are in line with the article. Luck is a bit overpowering in this game. Playing Bowser's Peculiar Peak, no matter how well I do in the minigames, the CPU always get the optimal dice rolls.

I also have issues with some of the gyroscope controls. The one minigame where you have to tilt the machine to spin the ball with the character in it and aim to match the bottom screen... holy crap, I go one round fine and then the gyroscope goes crazy and won't take the input anymore. I find myself contorting upside-down sometimes to get the thing to respond correctly. By the time you realize it's not responding properly it's way too late to reset the controls because the match is ending.

Deadstanley

#18

Deadstanley commented on Prolific Video Game Box Art Illustrator Greg M...:

That's crazy. Just yesterday I was at my parents' house and I happened upon my old games, most of which are shown in this article.

I miss the days of good box art on both the front and back. It doesn't really happen so much anymore.

Deadstanley

#19

Deadstanley commented on NES Remix Miiverse Contest Cancelled Due To Em...:

I didn't purchase this game but I can say this... the level of disappointment most would feel about the cheated leaderboards are how I feel for any Xbox or Sony game where I fire it up. I get a good time or score, check to see how I rank on the leader boards, and realize that the top scores are impossible (especially for a racing game where the time trial says the best lap was like 2 seconds...)

Deadstanley

#21

Deadstanley commented on Feature: A Week of Super Smash Bros. Wii U and...:

Sounds like they have an internal design competition to see how many unique game references they can stuff into this game. Seems like overkill to me, but I've never really been a fan of the series, so I stopped playing after the N64 version.

Deadstanley

#23

Deadstanley commented on This Video Brings Back Festive Sega Memories o...:

@Zombie_Barioth I downloaded them from RetroMags. They came preformatted such that the files are named <page#>.png. When you get the files, dump them into a directory under the Kindle's "pictures" folder. The pages will appear grouped within the Kindle UI. From there, you can either:

A) Use the Kindle's built in photo viewer. Located the group of "photo" which will represent the issue of the magazine. Open any page and then you can swipe left and right to change pages.

B) I also use "File Manager", a free app you can get from the Amazon store. It's not as smooth in swiping between pages as the built in viewer is, but gives you niftier file system options, and more useful for organizing, say, multiple .mp4 formatted episodes from a TV show (if you put that sort of thing on your Kindle) http://tinyurl.com/l4dsmdf

Deadstanley

#24

Deadstanley commented on This Video Brings Back Festive Sega Memories o...:

@DerpSandwich I would live month to month just for the next Nintendo Power, and I remember being disappointed when it didn't cover games I was interested in. I've rekindled those old feelings a little bit by downloading digital scans of those old magazines and storing them on my Kindle Fire. It feels so nostalgic to sit there and flip through the magazine.

Reading Nintendo Power nowadays, I realize how poorly written it was. Maybe it was that or just that they understood their target was children. The writing was simplistic, the humor very bland, and the contests... did people actually win those?

Deadstanley

#28

Deadstanley commented on Nintendo Disables Swapnote's SpotPass Service ...:

@Caryslan The expediency with which they took it down might have been to avoid some sort of legal issue. You never know. Plus I'm sure we all agreed to some terms of use stating in fine print that they retain the right to do whatever they want, whenever they want, with or without warning.

Deadstanley

#29

Deadstanley commented on Nintendo Disables Swapnote's SpotPass Service ...:

Speaking of Miiverse, what amazes me is when I see community threads created, labelled something akin to "Matt and Jen's Private Chat Room!"... the first message of which they demand no one else speak in it, and then continue to have 100 or so messages posted throughout the night that amounts to awkward teenager "I like you but won't come out and say it directly, so I'll dance around the issue with subtle hints" conversation.

I feel wrong just reading it, but I get the impression that these kids don't realize that what they are doing isn't exactly normal... I'm not surprised they trade friend codes on public boards.

Deadstanley

#30

Deadstanley commented on Nintendo Disables Swapnote's SpotPass Service ...:

@kereke12 It's not stupid; it's being responsible. Most older (going to say 30s+) Internet users have been there to witness the evolution of the Internet as a social forum, and what it means to be "street smart" within in. While we understand how to be safe online, kids these days likely haven't been educated in what we know solely because our education was based on our experiences.

Maybe parenting is to blame, or maybe Internet etiquette and Internet guidelines should be taught in school, but you can't get mad at Nintendo for taking action to do the right thing. This is the Nintendo you should hope exists, the one that is family friendly, because if you were a parent (maybe you are, I don't know) this is the kind of action you would want them to take on your behalf.

Deadstanley

#38

Deadstanley commented on Nintendo Download: 10th October (North America):

A lack of a 3DS VC release is not that surprising really. I've noticed that whenever Nintendo has a big retail release (in this case, Pokemon), they tend to not do much else digitally. I think they know that if their customers shell out for Pokemon 3DS X/Y that they are less likely to buy anything else from the 3DS eShop that week.

Same thing happened on WWHD release week. Nothing else noteworthy in the WiiU eShop.

Deadstanley

#39

Deadstanley commented on Nintendo Download: 10th October (North America):

I'm hoping the latest 3DS VC drought is because they don't want to release the same VC game on both WiiU and 3DS platforms and then have disgruntled customers who have to buy both at full price — because they are actively working on a cross-platform pricing model :D

Deadstanley

#40

Deadstanley commented on Review: Disney Epic Mickey 2: The Power of Two...:

In spite of all the negative press on this one, I had an impulse buy because the retailer I got it from had it mislabeled as $9.99 (as opposed to their POS system which said the SKU was registered as $29.99).

I think for that price it was worth it.

Deadstanley

#46

Deadstanley commented on Microsoft Wants You To Know That Its Surface T...:

@TwilightV Microsoft isn't to blame for emulation being available on their platforms. For years, there's been a pretty big community of developers and hackers who contribute to open source emulators for all consoles which happen to run on the most popular operating system: Windows. Although it does seem like the emulation community was more of a boom back around 10 years ago.

Most of the time the authors of these emulators do their work not for ripping off the game company, but because of the challenge to turn hardware into software. It's a huge undertaking, and the developers are typically schooled in a background in low level programming, such as custom hardware and operating system functions. As a programmer myself, I've always admired the skill that goes into being able to work on this level. I personally don't get that low-level, but know enough that doing so requires a great mastery of your craft in computer science.

I always thought Nintendo and Sony could learn a thing or two from the emulation community and that maybe they should step up and adopt the byproducts of emulation... and you do see that they are. You have things like Virtual Console and PS1/PS2 Classics that are playable on completely unrelated hardware. Where it sucks is that I truly do believe that they monetize on it a little too much. Those games are from the past, and they had their time. Paying $10 (US) for a SNES game, while maybe the gameplay would merit it, is just a poor excuse to squeeze money out of the gamer commuity, whereas a fresh new title would better suffice for my hard earned dollar. But who am I kidding, I have no problem throwing money back into my past.