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Deadstanley

Deadstanley

Male, 33, United States

Joined:
Thu 16th May, 2013

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Deadstanley

#5

Deadstanley commented on Review: 50 Classic Games 3D (3DS):

I got this for around $5 recently and don't completely regret it. While most of the games on here are forgettable, there are a few that I think make the price worth it. In particular, I could play backgammon, chess, free cell, solitaire enough to easily get my money's worth from this collection in terms of play time versus dollar.

The thing that's really disappointing is the lack of a high score tracker, as mentioned in the review. Something like that is so easy to code that the omission of such a feature makes me question the quality of other games from this developer, which if I'm not mistaken, is the same developer that made the "Myst" port to 3DS.

Deadstanley

#8

Deadstanley commented on Nintendo Download: 3rd July (Europe):

Adventure Island is great, until you get to stage ... 7-3? I don't remember exactly, but it's in a cave. It will test your run-jumping capabilities to an extreme! It's the most difficult platforming level you will probably ever play.

Deadstanley

#9

Deadstanley commented on Someone Has Beaten The Super Mario Bros. Speed...:

@gusmento01 @Frapp Agreed. I've tinkered with tool-assists and I think they are fun to use when looking at hypotheticals, such as beating the game as fast as possible, or not taking damage from anything. Not that it can't be done without tools, but it's extremely unlikely. That's why it's important that it use the real hardware and not an emulator.

Deadstanley

#10

Deadstanley commented on Guide: Forming Your Own StreetPass Meet-Up Group:

I live in the NY suburbs, so I definitely don't experience the foot traffic I would normally get in the city, but I still get some StreetPasses.

I carry my 3DS in my jacket pocket in the winter, or in one of the cargo pockets of my shorts in the summer. My wife and I do our weekly grocery shopping, etc. Usually by the time I get home, I rejoice at having what I call "fanboys", when I see the little green light illuminated and I dig into the notifications menu to see which titles we paired on. Usually it's one or two people, and usually popular titles, not so much the obscure ones unfortunately. Most of the people I tag with I've actually tagged with before but never met in person. I couldn't even tell you where on the trip I find them.

The thing is though that it's a really fun feature. I really do enjoy the excitement of discovering that I crossed another 3DS gamer and I'm always interested in seeing which games they are playing or what StreetPass titles we have in common. Having the few StreetPass tags in my once a week outing works fine for me. I wouldn't want the heavy StreetPass influx of the city... and here's why.

I brought my 3DS to Disney and Universal Studios theme parks and had to clear the thing every hour because I'd hit the maximum threshold so fast. Paying that much attention to StreetPass was kind of annoying, especially when I'm trying to do other things. Clearing out the Plaza isn't a quick task either. By the end of the day I was glad to experience all those tags, but knew I didn't want to deal with that constantly.

I think the meet up groups are a great idea and people should take advantage of attending or starting one. When set up as an event like that I feel it would be more manageable and feel less like a chore. Maybe once a month to once quarterly? Who knows...

For what it's worth, there are some StreetPass relay stores in my area too. Most McDonalds restaurants I've been to have this feature and it's a great way to just collect 10 tags. Also worth mentioning — I've noticed is that it seems you can't tag with the same person twice in the same day.

Deadstanley

#11

Deadstanley commented on Review: Another World - 20th Anniversary Editi...:

Does anyone own the 3DS version? I looked around on the Miiverse for it and all the screen caps say they are in 3D, but there is no depth (almost like they had the slider off). Did they implement a full 3D effect for this version or is just a flat 2D game?

Deadstanley

#13

Deadstanley commented on A Fresh Super Mario Bros. Infinite Lives Trick...:

From a programmer's perspective, I'm thinking that this only works if you die while the stalk is growing. The state of the stalk growing probably isn't reset between player attempts, which is why it continues when Mario comes in.

Just a guess.

Deadstanley

#14

Deadstanley commented on Wii Owners Are Upgrading To PlayStation 4, Cla...:

When I got the Wii U, I wanted it to be my sole next gen console. Unfortunately the 3rd party support destroyed that dream. So, I got a PS4 and am completely happy with it. I still like the Wii U and I have no problems getting Wii U exclusives on it, as well as some other cross platform titles where the GamePad makes for a better experience (like Splinter Cell). I live happily with both consoles. They server their purposes.

Deadstanley

#15

Deadstanley commented on Review: 1001 Spikes (Wii U eShop):

Priced at $10.01 lols. Sad to hear that the 3DS version is the worst of the ports... I was about to purchase it just last night but settled for two Sega 3D Classics.

Deadstanley

#18

Deadstanley commented on Talking Point: Nintendo's System Updates Bring...:

Maybe I missed it, but did they ever address the issue of booting the WiiU into Wii mode and selecting the button output to "TV & Gamepad" without the need to have the TV accessible?

Meaning, if the TV is occupied by a family member and I wanted to play a Wii title using the Gamepad as the output device, they make it so that you have to click a button on the TV screen to activate this mode... kind of non-intuitive considering the reason why someone may be booting the Wii to output on the Gamepad is because the TV is already in use.

Deadstanley

#20

Deadstanley commented on Review: Cubic Ninja (3DS):

I really like this game. I think the game is best played with gyro controls for the added difficulty edge. If you manage to complete the game, you unlock other characters to replay the game as. Each character has different physics applied to their movement, so your strategy needs to change.

Deadstanley

#26

Deadstanley commented on Super Mario 64 Gets The Oculus Rift Treatment:

@Trogue12 I agree with you. A friend of mine has the SD Dev Kit and when I used it, I was blown away. It's really hard to capture the effect and impact that the actual unit has on a person when being used if you can't see for yourself. I think that judging the technology on a game that isn't designed for just makes people seem ignorant.

Deadstanley

#29

Deadstanley commented on Game Boy Advance Titles To Hit Wii U Virtual C...:

@Heng-Yu The only thing I do agree with these other posts is that when you have a native resolution in the HD range, blowing up a low resolution game like that of the SNES could look "okay", but I would only say when doing it with integral scaling. If you can get a clean 2x, 3x, or 4x upscale and not suffer from blur or softening, it can look nice (see Super Metroid on WiiU VC). However the native resolution of the GB, GBC, and GBA, the individual pixels of the game will be enlarged so much that it will make it difficult to discern the sprites they represent (unless you're sitting very far from the television). In that respect, I would prefer playing GBA games on the 3DS even if there is a non-integral upscale.

Sort of off topic, but it also "grinds my gears" when people claim that you can't see the difference between 720p and 1080p. I can also notice the difference between 30fps vs 60fps, and a true HD sound signal vs a simulated one. Or when my TV is displaying warm colors versus cool colors. I can see the difference in black levels, contrast & brightness (look no further than the 3DS NES VC titles for this one... Nintendo denies it too), texture resolutions, polygonal detail, and anti-aliasing. I know there are others who can identify these differences as well, and it's aggravating when people claim otherwise and especially do so without any sort of scientific bibliographical reference backing it up.

Deadstanley

#30

Deadstanley commented on Game Boy Advance Titles To Hit Wii U Virtual C...:

@justlink I don't agree that GBA games on WiiU will boost sales. When people go to purchase a WiiU, they aren't in the mindset of plunking down however much it costs these days just to play old re-releases. They are purchasing a WiiU to play WiiU next-gen games. Things like virtual console should be a pleasant complimentary product for the WiiU, not the driving force...

Deadstanley

#31

Deadstanley commented on Game Boy Advance Titles To Hit Wii U Virtual C...:

This is a horrible idea. Take a machine that has HD output and scale up a 240x160 native platform instead? The GBA games will look like garbage on a large screen. The smaller the screen, the better they will look, which is why handheld VC games should stick to handheld consoles!

Deadstanley

#32

Deadstanley commented on Remake Request: ActRaiser:

@Jowy Taito had the Bubble Bobble characters which they've moved into Bust-a-Move/Puzzle Bobble games, the 3DS version in particular is the latest I know of. Not sure about anything else from Taito though.

Deadstanley

#33

Deadstanley commented on Remake Request: ActRaiser:

Enix published a ton of great RPGs for the SNES that I'd love to see Square-Enix either remake, build upon as a series, or re-release on the virtual console. Such a great company. I always thought it was a good move to merge with Square, but there really haven't been any Enix style RPG offshoots since they merged.

I'm referencing ActRaiser, sure, but also 7th Saga, Robotrek, Brain Lord, and Paladin's Quest.

Deadstanley

#34

Deadstanley commented on Satoru Iwata Confirms That DS Games Are Coming...:

I'd hate to play Contra 4 this way...

Cool idea, unfortunately though I think the experience is best kept on the DS handheld. I don't even like playing DS games on my 3DS because of the upscale quality blur. Best kept on the native platform IMO.

Deadstanley

#35

Deadstanley commented on Talking Point: Is There A Future For The Wii U...:

I love the idea of it, and it is convenient for some games, but I really hate using it. For me it really boils down to the battery life. I get this energy consumption paranoia where I'm playing and I realize that I haven't looked down at it for a while, yet it's still burning away at the battery.

I also dislike how if you want to play the Wii software using the Gamepad, that you have to actually see the TV screen to set it up... kind of goes against the idea of being able to play without the TV if I need to inconvenience my family to change the inputs so I can select a "Gamepad Only" menu option from the screen.

Deadstanley

#42

Deadstanley commented on Review: Mario Party: Island Tour (3DS):

I really like this game. I got into the series at MP8, and of 8, 9 and Island Tour, I think Island Tour has given me the most single player enjoyment. I haven't played with any humans yet, but play on Super Hard CPU difficulty for the challenge.

My complaints are in line with the article. Luck is a bit overpowering in this game. Playing Bowser's Peculiar Peak, no matter how well I do in the minigames, the CPU always get the optimal dice rolls.

I also have issues with some of the gyroscope controls. The one minigame where you have to tilt the machine to spin the ball with the character in it and aim to match the bottom screen... holy crap, I go one round fine and then the gyroscope goes crazy and won't take the input anymore. I find myself contorting upside-down sometimes to get the thing to respond correctly. By the time you realize it's not responding properly it's way too late to reset the controls because the match is ending.

Deadstanley

#43

Deadstanley commented on Prolific Video Game Box Art Illustrator Greg M...:

That's crazy. Just yesterday I was at my parents' house and I happened upon my old games, most of which are shown in this article.

I miss the days of good box art on both the front and back. It doesn't really happen so much anymore.

Deadstanley

#44

Deadstanley commented on NES Remix Miiverse Contest Cancelled Due To Em...:

I didn't purchase this game but I can say this... the level of disappointment most would feel about the cheated leaderboards are how I feel for any Xbox or Sony game where I fire it up. I get a good time or score, check to see how I rank on the leader boards, and realize that the top scores are impossible (especially for a racing game where the time trial says the best lap was like 2 seconds...)

Deadstanley

#46

Deadstanley commented on Feature: A Week of Super Smash Bros. Wii U and...:

Sounds like they have an internal design competition to see how many unique game references they can stuff into this game. Seems like overkill to me, but I've never really been a fan of the series, so I stopped playing after the N64 version.

Deadstanley

#48

Deadstanley commented on This Video Brings Back Festive Sega Memories o...:

@Zombie_Barioth I downloaded them from RetroMags. They came preformatted such that the files are named <page#>.png. When you get the files, dump them into a directory under the Kindle's "pictures" folder. The pages will appear grouped within the Kindle UI. From there, you can either:

A) Use the Kindle's built in photo viewer. Located the group of "photo" which will represent the issue of the magazine. Open any page and then you can swipe left and right to change pages.

B) I also use "File Manager", a free app you can get from the Amazon store. It's not as smooth in swiping between pages as the built in viewer is, but gives you niftier file system options, and more useful for organizing, say, multiple .mp4 formatted episodes from a TV show (if you put that sort of thing on your Kindle) http://tinyurl.com/l4dsmdf

Deadstanley

#49

Deadstanley commented on This Video Brings Back Festive Sega Memories o...:

@DerpSandwich I would live month to month just for the next Nintendo Power, and I remember being disappointed when it didn't cover games I was interested in. I've rekindled those old feelings a little bit by downloading digital scans of those old magazines and storing them on my Kindle Fire. It feels so nostalgic to sit there and flip through the magazine.

Reading Nintendo Power nowadays, I realize how poorly written it was. Maybe it was that or just that they understood their target was children. The writing was simplistic, the humor very bland, and the contests... did people actually win those?