User Profile



Male, 34, United States

Thu 16th May 2013

Recent Comments



Deadstanley commented on Weirdness: This 1983 Short Movie Combines Horr...:

This is a really good short and I'm sure very inspirational for its time. I'd love to see more short films crafted in this style with the lack of dialog and relying on emotive story telling. It kind of mimics the games of its time in that the player would feel the anxiety of a situation through unspoken, high-tension gameplay... especially on an arcade machine where the dip-switch difficulty was usually ramped up and every quarter mattered.

I wonder if "Treasure of the Haunted House" was actually a working game, a prototype, or just a couple of screens they strung together. I'd like to play it!



Deadstanley commented on Talking Point: The Limited Edition Battle With...:

@NbaJunkie My thoughts exactly. If they aren't going to keep production on all amiibos, they should make the sales directly through Nintendo Store, and limit it to one or two per household. I wouldn't mind these things selling out like crazy except for the fact that some games offer functions for character specific amiibos.

I'd pay a few extra bucks per amiibo for that privilege even.



Deadstanley commented on Review: Titan Attacks (3DS eShop):

I played this on PlayStation, which thankfully was one of the free games for the Plus promotion a few months back. I think it took me between 30 minutes and an hour to complete the game along with all trophies. Most levels you can finish within seconds.

Such a high price tag for a short game. I wish Nintendo would do some quality control on titles like this and Myst "3D". It should be a standard rule that a game released that runs native on the 3DS hardware (as in no Virtual Console port, or DSi download) should make use of the 3D effect the system provides.



Deadstanley commented on The N64 Almost Got A Multiplayer-Focused Doom ...:

@TruenoGT Appropriately enough, Doom 64's PC total conversion is called "Doom 64: Absolution".

It's such a great TC too, I played through it many times. I would recommend it to anyone who want's to see what Doom 64 was like but prefers higher resolution and PC input controls.



Deadstanley commented on Video: Which 8-bit Version Of Ghostbusters Are...:

@Nintenjoe64 I had the C64 version as well, and can attest to the Marshmallow Man being incredibly difficult to pass.

I think you had to pass him with 2 of the 4 Ghostbusters, but the window of opportunity to squeeze between his legs was so short it was near impossible to do. I managed it a couple of times, but more often than not I failed.

The C64 version was the best solely due to the sound and music.



Deadstanley commented on Etrian Odyssey 2 3DS Remake Confirmed for Japan:

@Noelemahc Wow that's cool. I had no idea. The game-play style certainly takes me back to my own dungeon crawler roots, so I guess it's only natural to make it as authentic feeling as possible. Regardless, I wouldn't mind this remake in so far as I just don't have EO2 anyway, so if I'm going to purchase it I wouldn't mind the latest version.



Deadstanley commented on Etrian Odyssey 2 3DS Remake Confirmed for Japan:

I'm a first timer to the series as of EO4. I'm just about done with it and then will be moving onto the first remake. I really like the game and when I have gone to investigate the DS versions of 1 thru 3, I am always hopeful to hear news like this regarding a remake.

Nothing against the DS versions, I'm sure they are fine, but when I watch videos of these games, it seems outdated (music is "tinny", among other things). I welcome this sort of news.



Deadstanley commented on Review: 50 Classic Games 3D (3DS):

I got this for around $5 recently and don't completely regret it. While most of the games on here are forgettable, there are a few that I think make the price worth it. In particular, I could play backgammon, chess, free cell, solitaire enough to easily get my money's worth from this collection in terms of play time versus dollar.

The thing that's really disappointing is the lack of a high score tracker, as mentioned in the review. Something like that is so easy to code that the omission of such a feature makes me question the quality of other games from this developer, which if I'm not mistaken, is the same developer that made the "Myst" port to 3DS.



Deadstanley commented on Nintendo Download: 3rd July (Europe):

Adventure Island is great, until you get to stage ... 7-3? I don't remember exactly, but it's in a cave. It will test your run-jumping capabilities to an extreme! It's the most difficult platforming level you will probably ever play.



Deadstanley commented on Someone Has Beaten The Super Mario Bros. Speed...:

@gusmento01 @Frapp Agreed. I've tinkered with tool-assists and I think they are fun to use when looking at hypotheticals, such as beating the game as fast as possible, or not taking damage from anything. Not that it can't be done without tools, but it's extremely unlikely. That's why it's important that it use the real hardware and not an emulator.



Deadstanley commented on Guide: Forming Your Own StreetPass Meet-Up Group:

I live in the NY suburbs, so I definitely don't experience the foot traffic I would normally get in the city, but I still get some StreetPasses.

I carry my 3DS in my jacket pocket in the winter, or in one of the cargo pockets of my shorts in the summer. My wife and I do our weekly grocery shopping, etc. Usually by the time I get home, I rejoice at having what I call "fanboys", when I see the little green light illuminated and I dig into the notifications menu to see which titles we paired on. Usually it's one or two people, and usually popular titles, not so much the obscure ones unfortunately. Most of the people I tag with I've actually tagged with before but never met in person. I couldn't even tell you where on the trip I find them.

The thing is though that it's a really fun feature. I really do enjoy the excitement of discovering that I crossed another 3DS gamer and I'm always interested in seeing which games they are playing or what StreetPass titles we have in common. Having the few StreetPass tags in my once a week outing works fine for me. I wouldn't want the heavy StreetPass influx of the city... and here's why.

I brought my 3DS to Disney and Universal Studios theme parks and had to clear the thing every hour because I'd hit the maximum threshold so fast. Paying that much attention to StreetPass was kind of annoying, especially when I'm trying to do other things. Clearing out the Plaza isn't a quick task either. By the end of the day I was glad to experience all those tags, but knew I didn't want to deal with that constantly.

I think the meet up groups are a great idea and people should take advantage of attending or starting one. When set up as an event like that I feel it would be more manageable and feel less like a chore. Maybe once a month to once quarterly? Who knows...

For what it's worth, there are some StreetPass relay stores in my area too. Most McDonalds restaurants I've been to have this feature and it's a great way to just collect 10 tags. Also worth mentioning — I've noticed is that it seems you can't tag with the same person twice in the same day.



Deadstanley commented on Review: Another World - 20th Anniversary Editi...:

Does anyone own the 3DS version? I looked around on the Miiverse for it and all the screen caps say they are in 3D, but there is no depth (almost like they had the slider off). Did they implement a full 3D effect for this version or is just a flat 2D game?



Deadstanley commented on A Fresh Super Mario Bros. Infinite Lives Trick...:

From a programmer's perspective, I'm thinking that this only works if you die while the stalk is growing. The state of the stalk growing probably isn't reset between player attempts, which is why it continues when Mario comes in.

Just a guess.



Deadstanley commented on Wii Owners Are Upgrading To PlayStation 4, Cla...:

When I got the Wii U, I wanted it to be my sole next gen console. Unfortunately the 3rd party support destroyed that dream. So, I got a PS4 and am completely happy with it. I still like the Wii U and I have no problems getting Wii U exclusives on it, as well as some other cross platform titles where the GamePad makes for a better experience (like Splinter Cell). I live happily with both consoles. They server their purposes.



Deadstanley commented on Review: 1001 Spikes (Wii U eShop):

Priced at $10.01 lols. Sad to hear that the 3DS version is the worst of the ports... I was about to purchase it just last night but settled for two Sega 3D Classics.



Deadstanley commented on Talking Point: Nintendo's System Updates Bring...:

Maybe I missed it, but did they ever address the issue of booting the WiiU into Wii mode and selecting the button output to "TV & Gamepad" without the need to have the TV accessible?

Meaning, if the TV is occupied by a family member and I wanted to play a Wii title using the Gamepad as the output device, they make it so that you have to click a button on the TV screen to activate this mode... kind of non-intuitive considering the reason why someone may be booting the Wii to output on the Gamepad is because the TV is already in use.



Deadstanley commented on Review: Cubic Ninja (3DS):

I really like this game. I think the game is best played with gyro controls for the added difficulty edge. If you manage to complete the game, you unlock other characters to replay the game as. Each character has different physics applied to their movement, so your strategy needs to change.



Deadstanley commented on Super Mario 64 Gets The Oculus Rift Treatment:

@Trogue12 I agree with you. A friend of mine has the SD Dev Kit and when I used it, I was blown away. It's really hard to capture the effect and impact that the actual unit has on a person when being used if you can't see for yourself. I think that judging the technology on a game that isn't designed for just makes people seem ignorant.



Deadstanley commented on Game Boy Advance Titles To Hit Wii U Virtual C...:

@Heng-Yu The only thing I do agree with these other posts is that when you have a native resolution in the HD range, blowing up a low resolution game like that of the SNES could look "okay", but I would only say when doing it with integral scaling. If you can get a clean 2x, 3x, or 4x upscale and not suffer from blur or softening, it can look nice (see Super Metroid on WiiU VC). However the native resolution of the GB, GBC, and GBA, the individual pixels of the game will be enlarged so much that it will make it difficult to discern the sprites they represent (unless you're sitting very far from the television). In that respect, I would prefer playing GBA games on the 3DS even if there is a non-integral upscale.

Sort of off topic, but it also "grinds my gears" when people claim that you can't see the difference between 720p and 1080p. I can also notice the difference between 30fps vs 60fps, and a true HD sound signal vs a simulated one. Or when my TV is displaying warm colors versus cool colors. I can see the difference in black levels, contrast & brightness (look no further than the 3DS NES VC titles for this one... Nintendo denies it too), texture resolutions, polygonal detail, and anti-aliasing. I know there are others who can identify these differences as well, and it's aggravating when people claim otherwise and especially do so without any sort of scientific bibliographical reference backing it up.



Deadstanley commented on Game Boy Advance Titles To Hit Wii U Virtual C...:

@justlink I don't agree that GBA games on WiiU will boost sales. When people go to purchase a WiiU, they aren't in the mindset of plunking down however much it costs these days just to play old re-releases. They are purchasing a WiiU to play WiiU next-gen games. Things like virtual console should be a pleasant complimentary product for the WiiU, not the driving force...