User Profile

DamoAdmin

Damo

The boy who never grew up.

Male, United Kingdom

Hobbit-like Editorial Director of Nintendo Life, Push Square and Pure Xbox by day, freelance word wizard by night. You may have shaken your head in disgust at my work on Eurogamer, CNET UK, Pocket Gamer and elsewhere.

Joined:
Sun 20th January, 2008
Website:
http://www.nlife.com

Recent Comments

DamoAdmin

#1

Damo commented on Preview: Getting Inside The Curiously Undemand...:

@manu0 That's fair enough, but the requests in the game aren't presented as open-ended. They have a clear objective and like I said in the preview, the client even reacts to certain objects you place in the room - either with a heart (to show they like it) or shock. So the game is feeding you this information that appears to suggest that you've made a good or bad move...yet you could fill a room with stuff the client hates and STILL get a positive reaction at the end.

That just feels totally broken to me, because there is some feedback in there. The client knows what they do and don't like! Still, as I said in the preview, it's not a deal breaker and I'm still enjoying my time with the game.

DamoAdmin

#2

Damo commented on Preview: Getting Inside The Curiously Undemand...:

@manu0 I think it's perfectly fair, because the idea of making the perfect home for your client is a total illusion, and the game should at least be able to tell when I've not even tried to make an effort.

I'm all for making games accessible to all, but there is literally no way to fail in this - and that to me is just plain lazy design. I'd rather Nintendo have been upfront and say "just design the house you want" rather than try and wrap it up in the idea that you're somehow an expert at putting into reality what each animal wants.

DamoAdmin

#6

Damo commented on Review: SENRAN KAGURA 2: Deep Crimson (3DS):

Just to confirm, no game is reviewed in isolation at Nintendo Life and I'm also playing through SK2 at the moment and have been chatting to Alex about the game as well.

Regardless of what you think of the fan service, there's no getting away from the fact that SK2 is a very shallow title - the combat sections are button-mashing at its finest and while the window-dressing is all very well (calling this a visual novel is going a bit far - is every game that has cut-scenes now a visual novel?), it's not enough to elevate it above being very average indeed.

As you know, another reviewer tackled the first game and liked it, but this sequel really doesn't add anything new to the concept at all and that has to be taken into account. And while many of you will love the fact that it's packed with wobbly lady-bits, those very same gravity-defying orbs of flesh will be incredibly off-putting to many other players.

If you can honestly hold your hand up and say you don't feel even the slightest bit awkward using the 3DS motion controls to pan the camera around a half-naked, large-chest anime girl after you've beaten her senseless then you're a better person that I am, clearly.

DamoAdmin

#7

Damo commented on Rumour: XSEED Less Than Happy With Nintendo's ...:

@Klimbatize Look at the low standard of some of the games we've seen on the Wii U and 3DS eShop. You may have Nostradamus-level predictive powers but when the press release for Mad Man Football came in, we had no reason to doubt it would ever be made - it's certainly no worse than some of the other titles which actually made it onto the eShops. As for it being a joke, it was certainly an expensive one for the developer as he even went as far as to mail out promotional materials to our office in the UK, with colour-printed artwork and much more besides. I think you second assumption of him being out of his depth is more likely - we've seen plenty of bedroom programmers try to produce content for the eShops lately.

@TheBadGuy Thanks dude. The packet of unmarked bills is in the post

DamoAdmin

#9

Damo commented on GAME Confirms Shovel Knight amiibo:

@Ras For the record, we treat companies on NL as singular entities. So it's always "Nintendo HAS" and not "Nintendo HAVE". That's the general rule anyway.

DamoAdmin

#11

Damo commented on Rumour: XSEED Less Than Happy With Nintendo's ...:

@Klimbatize We expressed our doubts that Mad Men Football would actually get made when we first reported on it - no reason to ignore it, even if it did look unlikely. Lots of games get announced and then don't actually get made - MMF certainly isn't the only unreleased title to have a game page on the site.

DamoAdmin

#13

Damo commented on Rumour: XSEED Less Than Happy With Nintendo's ...:

@Octane Absolutely, I'd love to be able to cite sources in this respect but it's just not possible. Sadly that's the nature of many of these stories - sources are keen to get the info out there but doing it publicly is going to result in them losing their jobs. We've already seen one NoA employee get the sack for speaking out of turn recently.

DamoAdmin

#15

Damo commented on Rumour: XSEED Less Than Happy With Nintendo's ...:

@Octane Seeing as it would cost these people their jobs, we can't share the sources.

However, you can take my word that as someone who speaks to a lot of people behind the scenes, there was most definitely something up at NoA. We've been following and pestering NoA for information about the game for most of 2015 (prior to E3), and even if you don't believe what has been reported, surely the fact that the company decided to say absolutely nothing at all about the game at E3 speaks volumes.

Reggie even stated that they were only showing off games at E3 that were coming in the next few months (so no Zelda) yet Devil's Third wasn't shown. That is a pretty big giveaway that the company was having second thoughts about what was one of last year's big E3 announcements. It wasn't even on the show floor!

I'm still amazed that people are finding it so hard to believe that NoA had a crisis of confidence in this situation, even when the reviews have been almost uniformly terrible.

DamoAdmin

#20

Damo commented on Potential Massacre Averted At Pokémon World C...:

There seems to be some confusion here - the pair were held and released initially on the Thursday but were arrested on the Friday night when a search of their car revealed the full extent of their haul of weapons.

Sorry if that wasn't made clear enough in the original story!

DamoAdmin

#25

Damo commented on Nintendo Is Licensing Hudson Soft IP From Konami:

@Artwark "Hudson Soft" no longer exists as something that can be bought. The company was officially merged with Konami in 2012. All that could be sold is the IP associated with Hudson, which I assume would need to be handled on a game-by-game basis.

DamoAdmin

#34

Damo commented on Video: Summing Up The Good And Bad Of Devil's ...:

I know that @antdickens has already done an excellent job of stating our position on this, but here goes.

As you're all aware, final code is now in the hands of sites like ours, and we've been playing the game for a while now - hence Tom's preview, Alex's videos and my own initial impressions, which I've shared in some of the content I've posted on Nintendo Life.

The post yesterday which highlighted Itagaki-san's comments seems to have a ruffled a few feathers. The way I saw it, Itagaki was calling out all of the sites which had dared give the game a negative preview - and that was quite a few, I might add - by insinuating that they didn't have the required skill to play it. He's entitled to defend his game, of course - but to claim that the negative reaction was purely down to journalists not being very good at video games was a bit much, in my opinion. I don't consider myself to be a video gaming champ, but I've been doing this for long enough to know a bad game when I see one.

It's abundantly clear to anyone who actually sits and plays Devil's Third for more than five minutes that the game is a mess. It's a fun mess at times - don't get me wrong - but a mess all the same.

I won't outline exactly why as Tom has done an excellent job of that (go read his preview if you haven't done so already) but there are times when this game doesn't even feel like it's finished. The frame rate dips into single-figures with alarming regularity, the explosions (of which there are many) look terrible and texture and model pop-in is rife, even during cut-scenes. Character models are basic (Ivan and the bosses being the only real exceptions here) and locations lack detail. If this were rendered in 480p, it would pass for a Wii game.

This isn't some vendetta that Nintendo Life has against Devil's Third - as Ant says, we all wanted this game to be amazing and I myself was super-pumped for it. I actually voiced my concern to Nintendo about the game being absent from E3 and the London-based E3 event shortly afterwards, such was my desire to actually get my hands on it. I love Itagaki's previous work and wanted to like this so much. The fact that I don't is based on the quality of the game, not because of some fictional problem people seem to think Nintendo Life has with the game or its developer.

You may be disappointed that we've jumped on some equally fictional "Devil's Third bashing bandwagon", but the fact remains that we - along with several other sites - have played Devil's Third and found it badly wanting. It really is as simple as that.

That's not to say that you won't buy it and enjoy it - opinions are just opinions, after all. But hopefully you will feel that we've been on the money enough times in the past for you to trust the review when it eventually goes live.

DamoAdmin

#36

Damo commented on Negative Reception For Devil's Third Is Due To...:

@PlywoodStick So making up something he was supposed to have said would have been more acceptable than quoting him directly? Putting words into his mouth?

We often use direct quotes for sub-headers, and there was absolutely no intention here to make fun of Itagaki's English, which I would estimate is probably a billion times better than my Japanese.

DamoAdmin

#50

Damo commented on Rumour: Nintendo Isn't Bringing Devil's Third ...:

@BLPs The source in this particular case I would imagine doesn't want to be named because it would cost him/her his/her job. My point is that Unseen64 has been vindicated many times in the past, so with such a good track record there's less room for doubt.