User Profile

Cypronia

Cypronia

Nindie developer...

Slovakia

We are indie developer with many released games for Nintendo DS, 3DS and Wii U. We are young team and we like what we do. We are also a part of Nintendo community, we have almost all Nintendo consoles at our homes.

Joined:
Fri 22nd May, 2015
Website:
http://www.cypronia.com

Recent Comments

Cypronia

#1

Cypronia commented on Cypronia to Offer Future Release for Free as C...:

@tryxx-77 We wanted to be a different block building game than Minecraft. So we haven't implement items like doors, swords... This happens very often that people ask for items and features they know from Minecraft. It is a dilemma, people want us to become more and more like minecraft

But we do not care about those who call us "just a Minecraft clone". We do care more of players who are very kind and ask for something.. so... the answer is Yes, we will include doors!

Cypronia

#2

Cypronia commented on Cypronia to Offer Future Release for Free as C...:

@MoeTheDestroyer Thanks! It seems you play the game the way we designed it. You understood the core of the game and we are glad to hear it. Cube Life is not just a clone of MC like many users think, we go our own way...

On the others side, some players have different taste, so the third Mode with low difficulty would be a good idea for beginners. But Survival Mode will stays the only mode to challenge players, with Internet Rankings

Cypronia

#3

Cypronia commented on Cypronia to Offer Future Release for Free as C...:

@WiiUPS4Gamer It seems you bought the game and you are not happy with game controls.

We are here to listen to your feedback. If you could provide more details on your problem, we think we would sort it out. You can do it here or use the official forum. Thank you for your support!

Cypronia

#10

Cypronia commented on Cypronia to Offer Future Release for Free as C...:

@andrea987 You are right! Thanks to you, players, we discovered a crash and a fix will be implemented in the first Update + local multiplayer + more items + pet + 3rd person view and more

Regarding the third game mode. Last week we created a testing mode "Infinity Mode", where you have infinity generated world with no enemies, just crafting and mining, etc. but it feels boring after an hour... then we added a shopping cart but it doesn't help much...

Maybe you could share more details about your idea and help us to make it more attractive?

Cypronia

#13

Cypronia commented on Review: Cube Life: Island Survival (Wii U eShop):

@gurtifus Thank you all for your support!

yeah, keep improving it, a local multiplayer is coming soon.
1) OK
2) Yes, the block have different durability. It is very hard to destroy a stone block, gold block etc.
3) it makes an advantage for you player during fight and so
THanks!

Cypronia

#15

Cypronia commented on Minecraft Clone Cube Life: Island Survival Con...:

@thevikingking Eletricity and other extra features are planned for later stage. There will be a local multiplayer and bug fixes included in the first Update v1.1

And yes, the price will be raised when updates are available. But, they will be free for all who purchased game at launch promo price.

Cypronia

#17

Cypronia commented on Review: Cube Life: Island Survival (Wii U eShop):

@engfant Hello. Thank you for improvements:
1) Sure! Will be available in the first patch v1.1
2) we have just optimized that and loading time takes 30% faster!
3) Maybe you are right, but remember, this is a survival game on tropical island. Coconuts are the best source of water supply. Not mangos
4) there will be a "enable/disable reflections" button which adds 20% to FPS

Cypronia

#22

Cypronia commented on Video: UCraft's CraftyKart PowerPack Mod Gets ...:

@NexisGames Nice try LOL.

1) It is Nexis Games who is inexperienced, you announced Ucraft due before the end of 2014, then Wii U exclusive, later multiplatform, later Wii U exclusive again. You have never answered which features we promised and have not delivered, to call us inexperienced, sorry!

2) We do not have lack of faith in Wii U. How can you say it to the developer, who published 7 games for the Wii U in a year?

3) Thanks for the proof. We suggest to change the name of the video from "Infinite World Generation" to "Infinite Plain Generation".

What we wanted to say, is that it is not problem to create a tech demo with infinite world on the Wii U. But it is not a GAME! When you try to include changing blocks, other players, NPCs, items, effects, UI, crafting, music and sounds, save/load system, etc in your infinite tech demo - we think it will not work together on solid FPS.

Regarding your video in this article. Do you really offer 10+ items in a game with name U"craft" ? It looks like a solid crafting

Cypronia

#23

Cypronia commented on Video: UCraft's CraftyKart PowerPack Mod Gets ...:

@NexisGames
What are you talking about? Advertise? Look at the end of the article. Both Cube Life and Stone Shire are mentioned and linked there!

FYI, I bet almost everybody here knows CL, it is in the TOP10 on the eShop, it is doing VERY well... just look at the Miiverse, take a look at "HOT GAMES" below this comment and you will see Cube Life there. So what are you talking about?

There was a question to @Cypronia which we answered on Stone Shire thread. It is about our policy and approach to Nintendo community. We do our best to communicate and answer everything.

If somebody mention Ucraft in any CL threads, you are very well welcomed to answer. We will not accuse you of " shameless attempts to advertise your own games".

Also, you haven't listed the features we "promised and have not delivered". If you are afraid to advertise our game, feel free to put it on CL thread... but the problem is, that it was just your fiction, you have no facts and you just try to escape to give answer...

Cypronia

#24

Cypronia commented on Video: UCraft's CraftyKart PowerPack Mod Gets ...:

@NexisGames wrote "I haven't answered that specific question because this is a UCraft thread and you have a habit of notoriously appearing in the threads of other developers in shameless attempts to advertise your own games."

Sorry, but it was YOU who wrote that we (Cypronia) failed to deliver features as promised. You did this on Ucraft forum. It would be fair to explain.

Cypronia

#25

Cypronia commented on Video: UCraft's CraftyKart PowerPack Mod Gets ...:

@Twiilight_Prince There is a limited RAM (and other HW limits) on the Wii U for infinite world itself... and it will be very challenging to run an infinite world including main hero + NPCs + UI + weapons + items + crafting + custom textures + 16 online players and keep everything on smooth playable frame-rate. We have doubts until we see this working...

Cypronia

#27

Cypronia commented on Video: UCraft's CraftyKart PowerPack Mod Gets ...:

@NexisGames
You have not answered 2) Can you list the features we promised and have not delivered, please?

Also, Cypronia has announced Cube Life in January, targeting Q2 release. US version has been just released, EU version is going to be released on June 25th. This is how WE do it...

Cypronia

#29

Cypronia commented on Video: UCraft's CraftyKart PowerPack Mod Gets ...:

@NexisGames
For the third time:
1) You haven't answered my direct questions. Can you modify every single block and save it very quickly in your infinite world? How long will it take to save the game in Ucraft on the Wii U?

2) Can you list the features we promised and have not delivered, please?

Cypronia

#30

Cypronia commented on Video: UCraft's CraftyKart PowerPack Mod Gets ...:

@NexisGames
Also, Let us comment your post above "UCraft will actually deliver on its promises unlike many other eshop titles."

Hmmm, it was Nexis Games (you) who:

  • Announced Ucraft due before the end of 2014
  • Originally announced as a Wii U exclusive
  • At beginning of 2015 you changed your mind and announced Ucraft as multi-platform
  • Later then changed your mind again and it is Wii U exclusive again

You should think about it and do not criticize other developers, and Nintendolife staff... it seems very unprofessional.

Cypronia

#31

Cypronia commented on Video: UCraft's CraftyKart PowerPack Mod Gets ...:

@NexisGames
LOL. You are wrong, because Cube Life world is 100% dynamic. You can change every block on it, save it and it will be changed.

You wrote: "Seems to us you purposely poorly executed the backend..." seems you try to provoke us... why?

You haven't answered to my direct question. Can you modify every single block and save it very quickly in your infinite world? How long it will take to save the game in Ucraft on the Wii U, btw?
Thanks for your answer.

Cypronia

#32

Cypronia commented on Video: UCraft's CraftyKart PowerPack Mod Gets ...:

@NexisGames Greetings from Cube Life developers.

You posted "Ucraft is the only one with an actual infinite world generator.
The limits of the game are only set by the amount of freespace available on your Wii U and UCraft save files are extremely small."

You probably refers to Cube Life long save time... Wel, we are curious and really need to ask: Can you confirm to Nintendo community that Ucraft infinite world is fully modifiable and the save files are extremely small ?

Cypronia

#35

Cypronia commented on Review: Cube Life: Island Survival (Wii U eShop):

@MitchVogel It is compressed even now. Without it we could not fit in to save data limit on the Wii U. As we announced, local multiplayer is the number #1 priority for us as well as fixing the bugs you discovered (Invert Y, bales of hay stuck, too much of reflection, better tool durability etc...).

When this is done, we try to do more optimization, maybe it helps.

Btw, maybe you noticed when you run Minecraft or Stone Shire, the game is still generating cubes in front of the player. We included this in "loading" screen... Maybe we could generate tiles the same way and save loading time?

Cypronia

#36

Cypronia commented on Review: Cube Life: Island Survival (Wii U eShop):

@WhiteTrashGuy Yes, definitely! We get hundreds of emails/posts/comments every day which is a quite hard to reply to everybody in a short time, but on the other side you guys give us great feedback on new features, fixes, bugs and everything which may help to make the game even better... and we are happy to hear from you

Cypronia

#40

Cypronia commented on Review: Cube Life: Island Survival (Wii U eShop):

@polarbear The game name is "Survival" not only for marketing reasons, but because the game is about surviving on an island with all of life's necessities: Food, water, shelter...

But you are right, we noticed that new players find it difficult, so we are going to run the official game Forum with many useful tip, trick, tutorials, videos for all players.

There will be a "Feature Requests" section where everyone can share its ideas and thoughts which can be implemented in future updates

Cypronia

#46

Cypronia commented on Cube Life: Island Survival Confirmed for 25th ...:

Thank you all for supporting us. We appreciate all the feedback from you, it will help us to make this game better a the best of its genre. We are working on a patch which will include bugfixes, multiplayer and more... we do our best to finish the patch as soon as possible.

Cypronia

#48

Cypronia commented on Cube Life: Island Survival Hits the NA Wii U e...:

@Savino Thank you very much for very kind words.

There are many of you asking for new skins, so it is a signal for us to think about it.
And Of course, the video is just slowed down to create a slow-motion effect. Be sure game works very smooth, 30+ frames per seconds!

Thank you for supporting us! We really appreciate it.

Cypronia

#49

Cypronia commented on Cube Life: Island Survival Hits the NA Wii U e...:

@McoobabWATP It is a global rankings for both North American and European players to find out who is the best
There will be a nickname along with days survived, actual level and experience.
We will see the TOP 100 players of the month and the TOP 100 players overall. We have plans to reward such players for example the best players will automatically gets our new games, etc

Cypronia

#50

Cypronia commented on Cube Life: Island Survival Hits the NA Wii U e...:

@Savino Hi. Multiplayer is not finished from our side yet, so we are not able to publish the final words. But, local multiplayer looks promising, one player with Gamepad, the second with Pro controller + TV.

We would really like to implement online multiplayer, it is not easy, but we will do our best. At least for 4 players, ideally for 6-8 players.

How long we plan to support the game? It depends on you - Nintendo players. We plan to support the game for entire 2015 for sure. If there is interest from Nintendo community by bringing us fresh ideas and lot of feedback, the support will last one year since release - at least!