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Thu 12th Dec 2013

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Claytronical commented on Feature: Five Key Reveals We Want in 2015's Fi...:

@Spartacus3765: "oh, some expansion on the virtual console news front; where's the N64 games on the Wii U eshop (not the silly Wii shop - that doesn't count) you promised like 2 years ago? The DS games as well? I'm tired of them bringing up things and not fulfilling those ambitions. Are we just supposed to forget that they brought them up?"

Honestly? Yes. Upon taking a look at the list of virtual console games released (in North America) for the first two years of both the Wii and Wii U, the Wii sat at about 270 games (15 of which were N64 games) and the Wii U at about 130 games (with ZERO N64 games).

The Wii U has less than half of the VC games of its predecessor in the same amount of time, with not a single N64 game in sight, despite Nintendo's assurances that they were on the way. My guess is that, with the Wii U selling significantly less consoles than the Wii, Nintendo completely reordered their priorities some time ago, and the Wii U's virtual console service was put on the backburner. Which makes sense, really. Why bother spending time and resources on a service that barely anyone is using? (or at least, not nearly as many as there were on the previous Nintendo system)

One last depressing piece of news here is that those 15 N64 VC games that were released during the first two years of the Wii's life were only followed up by a mere six more N64 games in the following three years before the N64 VC games dried up completely. Meaning, if we're already two years into the Wii U's life and have received NO N64 games, it's looking doubtful that we ever will see any before Nintendo's next console is out.

I can only assume that DS VC games have recently been put into a similar "backburner" spot, despite a game already being released for it (in Europe and Japan, at least).

Now watch the Direct tomorrow reveal upcoming VC releases for both the N64 and DS, and make this post of mine worthless



Claytronical commented on Review: Super Mario Advance 2: Super Mario Wor...:

@StephenYap3 Contrary to popular belief (and I'm guessing the reviewer doesn't know this either), getting the colored Yoshis in normal stages in this version of SMW is NOT random, but instead reflects the power-up you currently have. After initially unlocking the coloured Yoshis, Fire Mario will always get a red Yoshi from an egg, Cape Mario will hatch a blue Yoshi, and small/Super Mario gets green or yellow Yoshis (IIRC, this is the only random component).



Claytronical commented on Eiji Aonuma Confirms Majora's Mask 3D Has Been...:

@TeeJay I admit it's been a few years since I last played it, but I'm almost positive that, once Link was told of when and where he needed to be in a certain location to help a certain character, that character's "yellow bar" entry in the notebook would have a "!" mark on it, and when you'd put the cursor on that mark, it would remind you of the location you'd need to go to at that time. After successfully completing the objective, a red little ribbon would take the place of the exclamation mark, and the description would change to a summary of how you helped that person.