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ChessboardMan

ChessboardMan

United Kingdom

Joined:
Thu 19th September, 2013

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ChessboardMan

#1

ChessboardMan commented on 3DS Saber Rider Game Back In Development, Kick...:

Hey NintendoLife, where's a link to the KS page? Or do you feel that the project is too suspect? Or have they yet to start?
I have to admit, having those "Real Classic" goals before the actual current gen consoles, is extremely odd…
Often with a project that is a little too niche like this one, it's better off not to start with so many stretch goals or even start with none and mention them when you actually approach the main goal.
I would be surprised if they have actually fully considered the full cost of many of those stretch goals.

ChessboardMan

#2

ChessboardMan commented on Video: Iron Maiden's New Music Video Pays Trib...:

I got a Turok vibe from that last FPS segment, what with that T-Rex.

Ok, weak connection at best, much like the rest of the video.
The first segment was clearly DK, but well, enough that it was obvious, but then a little jarring with how loosely it followed the well known formula.
The MK one followed the source material a lot more closely, even with what felt like a nod to X-Ray combos from the recent titles.
The contra style shooter… couldn't really place a reference at all.
With this kind of video, I think it's better to follow the reference material a little more closely. Like for the DK one: make the layout near identical to the original, include some barrel jumping.
I mean, I get part of the charm is when Eddie breaks away from the game mechanics to cheat and win, but that only works if they follow the mechanics initially (hence why the MK segment works perhaps the best).
Unless they wondered away from the source material so much to prevent being sued? As Nintendo might not be entirely happy with the tribute…

ChessboardMan

#3

ChessboardMan commented on Gallery: The Yarn Yoshi amiibo Is So Cute And ...:

@EllenJMiller postman? Nintendo UK seem to use some other delivery service for me, that is hit or miss. I mean, yesterday they followed my instructions to deliver my Wooly World SE just fine, but today they completely failed to deliver my ZS Samus and Dark Pit, even though I was home when they made the delivery attempt. I think they must have pressed the wrong door buzzer entirely. Really annoying, as if they were Royal Mail, I'd just pop down to the Post Depo at my convenience(it's a short walk from my flat). But now I have to hope they don't mess it up a second day…

ChessboardMan

#7

ChessboardMan commented on Feature: Our Impressions of the Full Nindies@H...:

So far I've tried Rive, Forma and EE.

Rive seemed fun enough, but ran AWFULLY on my WiiU for some reason. Could it have been that it was still downloading the other demos at the time or something? But during the Boss it was, well, nearly unplayable.

Forma was… eh. Nice enough, but unlikely to hold my attention for long enough, It was pretty confusing that you had to back track all the way to a door in the first area, with no clear indication that it was open now? And I kinda hate it when demos don't include a boss battle. Do trailers and teasers, sure, but I want a demo to give me a clear idea of how a game plays. Including Boss Battles, since these can make or break a game often.

Extreme Exorcism was a lot of fun, I kept trying it over and over! And that was just by myself, I want to try it with multiplayer too! It's a very fun and interesting gameplay mechanic. Very interested in the final product.

ChessboardMan

#10

ChessboardMan commented on Talking Point: Retro Gamers Beware, PAC-MAN 25...:

Oh No! They're making a Endless Score Attack game from Pacman, how untrue... to ... the... original?

Crossy Road is actually pretty fun, and the microtransactions are very unintrusive. Sure, you could argue there isn't much to the game, but the same could be said of a lot of score attack games, including many good ones. Like the original Pacman.

Crossy Road actually does have a lot to it really. Yes, much of this is characters to unlock by even collecting the in game capital or buying them(and let me just say, you really do not have to buy anything), but there are also a lot of secret characters too, that are Not unlocked by microtransactions, which serves to give players a purpose to play other than score, to unlock these secret characters. And unlocking new characters is really cool, as though they all play essentially the same, they do add their own twist to the presentation. I just unlocked Micheal Boom, a Micheal Bay parody, so there's fake lens flare and constant explosions going off.

As to this Pacman game, it seems to me to be an interesting way of injecting charm into a Pacman based endless runner. As lets be honest here, Endless runners work well on mobiles. Seems a better idea than that Sonic Jump game.

I would much prefer the Nintendo Smart Phone games be like this, than Pay To Win games like Transformers Battle Tactics. As that game is just a horrible horrible thing.

ChessboardMan

#11

ChessboardMan commented on Talking Point: Retro Gamers Beware, PAC-MAN 25...:

@DarthNocturnal I find it unlikely that Hasbro would be behind the awfulness of the Pay To Win-ness of Transformers Battle Tactics and the like, because I wouldn't think they see them as a real avenue for cash, more promotional material for the toys. They're not a games publisher, they're a toy... publisher?
Though if Hasbro was behind it, it might explain the awful F2P model being used by the TF/Angry Birds crossover, which otherwise mars what might be a fun game.

I actually wonder just how much involvement they actually have with the app, as, well, it's rather odd. Right now there's a G2 event. An event with characters based on the "G2" toys, such as Laser Optimus Prime. With characters based on the original G2 toys. Which, so far at least, there do not seem to be any plans to re-release (though G1 Trypticon is coming, and there is a Year of the Goat Laser Prime, though the game character is very much not based on that toy). There was a Combaticons event, which makes sense with Combiner Wars, and everyone is really expecting Bruticus to be announced soon, but the characters in the event were clearly based on the G1 toys. A while ago they had a Beast Wars event, with characters based on the old Beast Wars Toys, despite the fact Some Beast Wars toys have recently been Redone. And several characters are based on old Collector's Club/Botcon exclusive toys that are no longer available(unless you try ebay and other second hard markets).
These seem to be very weird choices of toys to promote. Ok, some of the older toys might be to appeal to older fans and such, but the CC exclusives are a bit unknown really. I suppose seeing them in the game did make me look them up, but it's not like I can buy them in a way that Hasbro will profit from.

ChessboardMan

#15

ChessboardMan commented on Mobile Is Konami's Future, According To Presid...:

… what the He k is Power Pro?

Played one Konami game, the Star Wars card game… it's quite terrible, with players on even doing the card battles for most of the game. No, experience riveting gameplay of tapping static storm troopers to kill them. Over and over.

ChessboardMan

#16

ChessboardMan commented on Former Castlevania Producer Koji Igarashi's Ki...:

Ok, so the inclusion of a Steam version seemed tempting, until I saw the pricing of the tiers. $60 (well $65 for new) for anything that's somewhat special? Seems pretty steep. Looks poorly thought out really. I'll wait for it to hit Steam as a special edition with most of that "KS exclusive" stuff, as we all know it's going to happen. Heck, I'll then wait for a sale probably.

ChessboardMan

#18

ChessboardMan commented on Talking Point: Is Konami About To Exit The Con...:

@astrogamer Unfortunately games they market to the mobile market are very different to those their fan base are used to, or desire.

I recently downloaded an iOS game, a Star Wars Card game. It was, quite frankly, pathetic. The card battles were sort of interesting, but most of the gameplay was tapping static storm troopers.
And the reason I actually decided to try the game, was because I saw an advertised "Contra Style" mini game. I found and tried it, and again found it lacking. The virtual joypad on the screen was hardly ideal, but the fact that taking one hit reset your weapon to default, made the second level near impossible. It seemed to be terrible level design. I know it's a minigame, but that's how they'll treat their franchises on smart phones. With as little respect as possible.

Personally, I would like for them to sell some of their IPs if they are leaving games "as we know them", though it's unlikely. The Game Grumps were talking about how they wanted to buy a video game IP the next time some go up for sale. Though they're probably not ready to buy Metal Gear at the moment.

ChessboardMan

#20

ChessboardMan commented on Super Doomed'n Damned to Channel Retro Capcom ...:

… looks strangely early days, for a game due out by the end of the year? Not one clip of a Boss, level gimmick or anything that leaps out and grabs you. Not even a big nostalgia vibe coming from it, though it is obviously meant to be inspired by Super Ghouls 'N Ghosts, but it looked a little closer to some Castlevania games?
We'll have to wait and see, but nothing really stands out in this teaser trailer …

ChessboardMan

#21

ChessboardMan commented on Akihiro Hino on Why Fantasy Life 2 is Not Comi...:

@Nintendian That seems to be an Extremely optimistic figure. It'll most likely be .00000001% or something. I don't really know, that's probably crazy optimistic too.

I'm not sure this will turn out the way they're hoping, to be honest. Unless there's some seriously drastic changes that are going to be some big steps backwards in terms of actual gaming, it just doesn't seem like that great a fit for smart phones. And if those kinds of changes are made, fans of the first are not going to be missing much. Might turn into another iOS Dungeon Keeper… ugh…

ChessboardMan

#24

ChessboardMan commented on Attack on Titan: Humanity in Chains Launches O...:

starts up the first episode, and hears the opening
Wha?!?
goes into panic mode, as last time he was playing L4D, he was using a mode to replace the Tank music with the AoT opening
Oh phew…
realises it is just the Anime
A Tank smashes through a wall and beats him to death

ChessboardMan

#25

ChessboardMan commented on Feature: The 'Best' Nintendo-Themed April Fool...:

@andyg1971 I thought it was Pre-Ghibli Miyazaki, like Castle of Cagliostro. Heck, I think even Nausicaa was pre-Ghibli, technically.
The Unfortunate thing about Sherlock Hound is that Miyazaki only Started on it, but there was a pause in production due to legal issues, so he only directed 6 of the 26 episodes. His influence was certainly felt in the rest of the series, but those six episodes are probably the best.
My personal favourite is The Adventure of the Blue Carbuncle. I think it was shown in cinemas before screenings of Nausicaa in fact.

ChessboardMan

#30

ChessboardMan commented on Review: Trine Enchanted Edition (Wii U eShop):

I remember on one Birthday, long ago, playing the original version on my PS3 with some friends over.
It was an awful lot of fun. We had more than three players, so we were cycling players, especially funny when one person was claiming that the wizard had a less effective jump. Then, when someone else was the wizard they were like, "nope, jumps the same as the others!".
… I miss having multiplayer sessions in my flat…

ChessboardMan

#33

ChessboardMan commented on Sega Producer Explains Exactly What Went Wron...:

And here I was thinking that the biggest problem with Sonic Boom was the same problem with the other recent-ish Sonic games that were universally panned.
It was extremely unfinished.
I mean, not just buggy, but the design needed further development. Watching the Game Grumps play it makes it clear that the combat needed more work to make it actually fun and interesting. I don't know if it could have actually been fixed, but most people can tell there's a serious problem with the combat, so why didn't the developers do anything about it, even if the only solution was to cut it down? The answer is, of course, they didn't have enough time. At least, I hope they did actually realise there was an issue with the combat…

ChessboardMan

#35

ChessboardMan commented on Japan Weekly: Famitsu Gives More Details on Pu...:

Stella Glow, from what little you say about it here and from the screenshot with a witch in it, reminds me of that tactical RPG series on the DS, that was about witch hunts or something? Luminace or something?
Luminous Arc, that was it!

Luminous… Glow… I seem to see a connection here…

ChessboardMan

#37

ChessboardMan commented on Weirdness: eBay Trolls amiibo Fans With Gold M...:

@Peach64 But it's against their own rules. They're promoting breaking their own rules.
If they're doing it for business and not as a joke, then they're basics saying "we don't care if you break the rules, that are in place to protect the interests of buyers, so long as we're profiting off it too.".
And that is just disgusting.

ChessboardMan

#39

ChessboardMan commented on Talking Point: The Limited Edition Battle With...:

Nintendo do have a production problem, but can you blame them for trying to play it safe by producing less? Better to make less and manage to sell more of the percentage made, than to make loads and end up with a huge surplus of unsold. As for limited editions, they are supposed to be limited, it's part of the whole idea.

The problem is that scalpers are getting their hands on too much of the supply. It sounds like they, initially at least, had no limit on orders of certain, much desired, items, which was just a bad idea.

Another problem is that eBay isn't enforcing their rules properly. Nintendo needs someone to go search eBay, and start reporting those sellers, as the majority of them tend to be breaking rules.

They should also make it an actual policy to not sell to them intending just to resell, and after adding this to their TOS, try matching the emails of eBay sellers found, with the orders made directly from them. It won't catch very many of them, but it might start sending out a message.

But they also need to accept the initial production runs on certain characters were far too small, and accept they need to make a second run of characters like Villager, Wii Fit Trainer, etc.

ChessboardMan

#41

ChessboardMan commented on Video: More Bizzare Majora's Mask 3D Glitches ...:

while not an interesting bug, I've discovered that sometimes when I get hit by the thief bird, such that I drop rupees, I can manage some kind of double hit on it, that makes it just stuck flying downwards, making it skim along the ground, forever in a single direction, until gets caught in a corner somewhere.
I've managed to repeat it several times.

ChessboardMan

#47

ChessboardMan commented on We'd Probably Buy This Fan-Made Resident Evil ...:

Man, I've love a RE2 remake. It was the first RE I played, since I didn't get a PS1 till late, as I have always been a Nintendo person, so RE2 on the N64 was my first experience of the series, and I love it.
It does feel like they could do with remaking 2, perhaps 3 as well. Of course, that would probably be too much work. The HD RE4 seemed to be done with a bare minimum of extra work, and the HD RE is mostly using the work that was put into the GC version, from what feels like an age ago.
Capcom seems to have gone off the idea of "all new" remakes these days.
Shame, as if they did what they did for RE for RE2, then I'd buy it for sure.

ChessboardMan

#50

ChessboardMan commented on Fans Demonstrate Changes From Sonic Boom: Rise...:

I think in that cutscene, some shots look worse, some look better, really it's all over the place still.
Also Metal Sonic's beam is now orange?

But to be honest, the only fun way to play this game, is to watch the Game Grumps play it…

Farewell Knuckles Infinite Jump Bug, you will be missed.
If I ever did buy this game, I'd probably turn the updates off.