User Profile

Cherkov

Cherkov

United States

Joined:
Fri 30th August, 2013

Recent Comments

Cherkov

#1

Cherkov commented on Get Messy in Splatoon's Latest Free Stage, Kel...:

@Mcollette It's funny how you blamed the media for calling it free, but turn around and defend Nintendo when I point out the fact that they said it first.

You make it sound like they were forced into saying that, but they didn't have to say that. They CHOSE to say that because it looks better from a uninformed consumers standpoint. They didn't say they would add ranked battle in a free update even though it was unlocked later for "free".

I'm glad we can at least agree that the Capcom analogy was bunk.

Cherkov

#2

Cherkov commented on Get Messy in Splatoon's Latest Free Stage, Kel...:

@Mcollette It IS completely different from Capcom. The reason being that Capcom did not hold back half of the monsters or maps and then announce that they would give them away for free because they are just that nice.

Secondly, go watch the Direct again. When they announce the content, they specifically say free content updates.

It's just being a little dishonest. I actually like that this content is "free". Paid dlc runs the risk of fragmenting the player base.

Cherkov

#3

Cherkov commented on Get Messy in Splatoon's Latest Free Stage, Kel...:

@Mcollette I think you misunderstood what I was saying. I don't have a problem with them unlocking content slowly, it's just by Nintendo using the term 'free content', they are being dishonest. I think that's one thing people are having a problem with. If Nintendo said that they were going to slowly unlock content as players get accustomed to the game, that would be different. It is acknowledging that the content is there but will be unlocked with time. The way it comes across, to me at least, is, "Hey! You know how you usually have to pay for DLC? Well we're giving it away! Aren't we nice?"

I don't know if you agree or not, but I feel like the game was launched a little light on content from a multiplayer standpoint, and knowing that they held stuff back makes it worse in my opinion. Also, what you say about whoever buys this game will always have this content available to them isn't completely true. I bought the game and I can't play it.

I'm just joking about that one. I know what you meant.

Cherkov

#5

Cherkov commented on Get Messy in Splatoon's Latest Free Stage, Kel...:

My problem is with how they have presented these updates. They are being disingenuous when stating these are free updates, when in reality, the content was already completed and on disc. It's not free if you've already paid for it.

But that leads to another question. How much of the announced content is actually already on the disc?

One of the multiplayer maps, Camp Triggerfish, has been shown very early in the game's development. It has even been shown being played, but has yet to make an appearance. Is it because it's not finished, or is it on disc waiting?

The same goes for the new game modes they have announced, Tower Control and Rainmaker, as well as the new matchmaking modes for team lobbies and friend lobbies. Are these still having finishing touches applied, or are they just waiting to be unlocked?

While I can see the need and desire to want to prolong the user experience, I think it is a lie to frame it as free content.

So what is really on the disc? I'll have to wait to see what the data miners have to say about that. Until then, it's too early for me to pass judgement.

Cherkov

#7

Cherkov commented on Video: We Tackle The Dual-Stick vs. Motion Con...:

Maybe there is a reason motion controls are better for newer players. It might mimic a players desire to move the whole controller to adjust movement. Kind of like when a person that has never played a racing game turns the controller to turn more, even though it doesn't help. Or when they flick the controller up when they jump.

Maybe with motion controls in Splatoon, it makes it more intuitive for newer players to aim, and that's why more seasoned players find it more difficult. They are already used to using two sticks that motion controls throws them off. Just throwing that out there.

Cherkov

#9

Cherkov commented on Each Splatoon amiibo Will Unlock 20 Special Ch...:

@MadAdam81 I understand that there are ways to voice chat outside of the game, but the Wii U is fully capable of supporting it. So why not give players that option?

My point is Nintendo is now alienating a whole playerbase by cutting that option. At a time when they need interest in their system, it just seems like a poor business decision. Look at all of the negative reaction behind it. Splatoon will lose a lot of sales for it when it is such a deserving fresh new IP.

Cherkov

#10

Cherkov commented on Each Splatoon amiibo Will Unlock 20 Special Ch...:

I am really disappointed in Nintendo's implementation of Amiibo so far. I looked at what Skylanders and Disney Infinity did with the toys-to-life genre, and expected something unique from Nintendo. Instead we get this. Mii suit unlocks in Mario Kart. Yay. Special powers in Kirby. Wow. A second playable Yoshi in Wooly World. What? Why? Let's not even get into availability locking these things away from players completely, as that's a wholw seperate issue, but now we have day one locked content behind a paywall?

Remember the days of playing a game and unlocking special missions or items or boards by just meeting certain requirements, like beating the game? This isn't that.

I can't believe how much people are eating this up. Don't get me wrong. The figures are a cool collectors item, and nice quality for the price, but where is the game that really sells the experience? Until that arrives, I am out of the Amiibo game.

As for Splatoon itself, between this and no voice chat, I almost didn't buy it, but my kids are excited for it. I am sure I will have fun with it, too. The little I played at PAX was great, but it would have been nice to chat with my buddies while playing. People on my friend list at least.

Cherkov

#11

Cherkov commented on RCMADIAX Takes to Twitter to Outline New Strat...:

There's nobody to blame but himself. A console is not the right market for glorified smart phone games. People can play those types of games for free on their phone or browser. Why would we pay for them? You can spend 5 or 10 dollars more and get such a great experience with a fully fleshed out game. He's not going to find much success anywhere else with releases like this. Just saying.

Cherkov

#12

Cherkov commented on Review: 1001 Spikes (Wii U eShop):

It's good to know that they are patching in off-tv play in the future, but do you know what else would be nice? More support for controllers other than the Wii U Pro controller. Wiimote + nunchuk maybe? Classic controller? Even just the Wiimote alone could work if you used the 1, 2, and B buttons for jumps and attack.

Cherkov

#13

Cherkov commented on E3 2014: Art Academy Confirmed for 2014 Arriva...:

This isn't really a new announcment. Their reason for releasing Sketchpad was to get the drawing tools into artists hands early to share their artwork on Miiverse, while Nintendo continued to work on the lessons portion of this 'game' to be released later. If I remember correctly, it was originally supposed to be released during the 2013 holiday season.

Cherkov

#14

Cherkov commented on Guide: Using Nintendo Network ID On Your 3DS:

I haven't had the time to read through all of the comments yet, but I had a question that wasn't answered. What happens if someone else registers an ID on their 3DS that you use on your WiiU first?

Cherkov

#15

Cherkov commented on "No Plans" For Ambassador Program Following Wi...:

@XCWarrior Not being an Ambassador, I had no idea they were promised only to you. That makes it an even more stupid business decision. To give away some of their best 1st party titles for free and then lock them away from the unwashed masses is just poor planning. Just think of all of the lost sales on these games just to appease early adopters? Money that could be used to fund new development.

Now let me state clearly here, I do NOT feel I entitled to these games. Would I like them? Yes. Would I be willing to pay for them? Yes. Would I shed a tear if they never get released? Nope. Not releasing them just doesn't make sense to me. That's all.

But let's put aside the Ambassador only games for a moment and ask this question again... WHERE ARE MY GBA VIRTUAL CONSOLE GAMES FOR THE 3DS???!!! It's been over 2 years and not a single one has been released. Some Virtual Boy games remastered for the 3DS would be even more cool though...

Cherkov

#16

Cherkov commented on "No Plans" For Ambassador Program Following Wi...:

I really think Nintendo set an unsustainable and unnecessary precedent with the Ambassador Program. Entitlement. Nobody is forced to buy a brand new game system. An eventual price drop is just a risk you take buying early. Now because Nintendo gave away free games because people paid more early, people expect more free games again. Not saying that the circumstances with the 3DS weren't unusual, but that's life.

My biggest problem with the Ambassador Program is this... WHERE ARE MY GBA VIRTUAL CONSOLE GAMES FOR THE 3DS???!!! It's been over 2 years and not a single one has been released for normal consumers.

The 3DS is the first Nintendo console I did not pick up at launch because of a lack of funds, and now I feel like I'm being punished for it. The Ambassador games are a first class group of games that I would love to own digitally, for myself to play again, and my kids to enjoy for the first time, but am barred from getting. But why? The games work. The service is there. Is there a reason?

Now I don't feel entitled to these games, but I just think it is bad business for them. The games are there. The Ambassadors must of had their fun with them by now. Why not now release them to the general public to buy?