User Profile

Captain_Gonru

Captain_Gonru

Gamer for life.

Male, United States

Joined:
Fri 22nd February, 2013

Recent Comments

Captain_Gonru

#2

Captain_Gonru commented on Nintendo 64x64: 007 The World is not Enough:

My buddy and I would play the ski resort level vs. 2 Bots in Capture the flag. I wouldn't shoot, and he'd only use a sniper rifle to defend. Then, we'd race to see if I could steal the flag 10 times before he downed 10 Bots.
I just loved riding the lift around, too. In those days, that sort of interactive objects just wasn't around on console FPSs.

Captain_Gonru

#3

Captain_Gonru commented on Super Smash Bros. for Wii U Announcement Revea...:

I know I'm alone here, but how about a solid single-player component? Not just the garden variety "fight everyone under the veil of a story", either. I liked the story mode in Brawl. I found it useful for trying different characters I wouldn't normally use. And it was a fun diversion.
Again, just my opinion.

Captain_Gonru

#9

Captain_Gonru commented on Nintendo 64x64: Conker's Bad Fur Day:

While a few of the jokes haven't aged well (oh look, a "Matrix" reference), it was, overall, a HUGE shift for the industry. While PC games had figured out how to be funny years before, console games were usually either corny or silly. "Irreverent" just hadn't been done yet. The mechanics weren't perfect (the bouncy flower was maddening to me), but overall, a good time.

Captain_Gonru

#13

Captain_Gonru commented on Weirdness: Monster Hunter Series Producer Deni...:

@SirQuincealot Conversely, if the item which you have 5/6 of has a 1% drop rate, you should have to satisfy the requirements for receiving it (killing a monster, mining in a certain place) as many as 600 times to guarantee getting it, statistically speaking. So you still could have gotten the first five earlier put of pure luck.
I get the urge to find a line of code that explains frustration. I played MH3U using only a bow. You need some goofy parts, including some that aren't even on huge monsters. You know how many of those stupid bird things on that later mountain stage I killed? Just for a dang feather? But they run away from everything, so just chancing to hit one was sometimes a chore. That's not code. That's just the nature of the game.

Captain_Gonru

#14

Captain_Gonru commented on Harvest Moon: The Lost Valley Set to Bloom on ...:

@Tops I would guess that move was a result of the terrain customization feature. They would have either had to limit your ability near their homes, or let you change the world in potentially detrimental ways. Or, the homes plus the land mods was too much for the game to handle together.

Captain_Gonru

#19

Captain_Gonru commented on Capcom Won't Greenlight Sequels If A Game Does...:

@Bulbousaur But why bother? If you already have a game of that genre, is the DMC name worth it? This isn't Mega Man we're talking about. It isn't a property with so rich a history and following that you make your money back just by having Dante on the cover. If Bayonetta fits game type you want to make, why pay someone else just for the character?
Just my opinion, mind you.

Captain_Gonru

#20

Captain_Gonru commented on Turns Out The GameCube Controller Adapter Won'...:

@erv As the other poster pointed out, there are a couple options available. Though I'd be sure to read some reviews first. Afterglow has a decent one, but I found the buttons to be too small. That's a personal preference thing, mind you, but something a couple reviews pointed out. Thankfully my wife found it just right, so no harm done.

Captain_Gonru

#23

Captain_Gonru commented on Turns Out The GameCube Controller Adapter Won'...:

@aaronsullivan Again, I was engaged in some straw-grasping there. Also, there have been instances where Wii Mode is spoken of as being separate from all the other Wii U software. For example, the Gamepad is said to be compatible with all Wii U software, but that didn't include Wii Mode until the recent-ish patch allowing for off-TV play in Wii mode.
My only point is that they've been VERY specific at times when it comes to this kind of thing, and vague other times. I guess I'm just trying to read what I want to read into this. And from the looks of the other comments, so are a lot of other people.

Captain_Gonru

#25

Captain_Gonru commented on Turns Out The GameCube Controller Adapter Won'...:

@FlaygletheBagel @Dr_Corndog The correction does only say that it's "not compatible with the Wii", not specifically Wii Mode. So perhaps that's for anyone hoping to use it on the newer Gamecube controller port-less Wiis?
I know I'm grasping at straws here, but I'm trying to wrap my head around why they would go to the trouble of developing all this for one freaking game.

Captain_Gonru

#26

Captain_Gonru commented on Demo Of ZaciSa's Last Stand Touching Down On T...:

I'll be sure to check it out. This is one area Xbox has been streets ahead of Nintendo and Sony, where EVERY XBLA game is required to have a demo. There has been plenty of games where I was indecisive, and the demo sold me on the game.

Captain_Gonru

#27

Captain_Gonru commented on Square Enix's Latest 3DS RPG Final Fantasy Exp...:

@Action51 Okay, after two posts I have to say something.
Where do you get off with you "rational arguments" and "fact-based opinions"? This is the internet, sir. So you better start making baseless accusations and overblown generalizations right now, buster. Or else in not sure there's a place for you in cyberspace.
Can't even misspell every third werd.

Captain_Gonru

#28

Captain_Gonru commented on Square Enix's Latest 3DS RPG Final Fantasy Exp...:

While I use the 3D (though only about half way, as far as slider settings go), this isn't a deal breaker. I wonder if this is something they cut when the 2DS was announced. Or is this some kind of size limitation? My fingers are also crossed for a NA release. I'm hoping for a spiritual successor to the Crystal Chronicles series. Who thought those games were a bad idea? I've had more fun with them since the GameCube days than with any of the "traditional" Final Fantasy titles.

Captain_Gonru

#33

Captain_Gonru commented on Nintendo 64x64: GoldenEye 007:

It almost seems impossible to remember a time when a FPS had both a quality single player AND multiplayer experience. A genuine masterpiece, it hold out a sliver of hope we'll see the disparate parties come together for an anniversary edition some day.

Captain_Gonru

#36

Captain_Gonru commented on Review: Donkey Kong: Original Edition (3DS eSh...:

As a huge Donkey Kong fan, this was a must-have for me. So much so that I downloaded Art Academy just for this. "Annoying" doesn't begin to describe that second stage, though. I often feel it's only dumb luck that gets me through it.
I'd love to see this and some of Nintendo's other arcade titles get some sort of collection treatment, complete with online leaderboards. Anyone familiar with XBLA's Game Room will have an idea of what I'm envisioning. It seems a no-brainer for a company with a history as rich as theirs.

Captain_Gonru

#39

Captain_Gonru commented on Nintendo Download: 2nd October (North America):

@rjejr Well, it WOULD save you from having to run the box store circuit looking for a copy.
I've got a sneaking suspicion that we're going to hear something VERY soon. They may have been holding off on much news for CT:TT and SSBWii U until today's release, just to avoid having it get lost in the excitement. That's at least what I'm telling myself.