User Profile
Capt_N
- Joined:
- Sat 10th January, 2009
- Location:
- United States
User Signature
3DS FC: 0173-1967-5074
♪DotheMarioKrt7 Community: 65-3522-2507-1023
Dr. Mario Online Rx: 3659-5852-5244
3DS FC: 0173-1967-5074
♪DotheMarioKrt7 Community: 65-3522-2507-1023
Dr. Mario Online Rx: 3659-5852-5244
Recent Comments
#1
Capt_N commented on LEGO Batman 2 Trailer Comes Down Like a Ton of...:
Cool Taco! (It's my way of/like saying Cool, & it's other variant/derivative phrases.)
Anyway, I will have to play/try it, to warrant getting it. Look's good though.
#2
Capt_N commented on Add These Dates and Times to Your E3 Schedule:
Metroid Primed, & ready to keep my NLife friends company, that Tuesday, & Wednesday! 2 weeks in counting! Hope I have some Andy Cap's hot Fries, or Milky Ways on hand, that day. Very interested in seeing the WU.
#3
Capt_N commented on Nintendo Download: 17th May 2012 (North America):
KBB, if I ever get enough cash to spend frivolously, & purchase an eShop card lol. This time around, I'm only d/ling VC titles I never originally owned/played, w/ few exceptions.
Edit: Yes, I really wish Nintendo added full-Super Game Boy emulation code to their emulator(s)(possibly plural, depending on if the 3DS has an emulator built-in, or each VC plays on it's own emulator code). It would be so awesome. I still am a little hesitant to purchase any GB VC that has currently-unsupported SGB enhancements. I don't wanna pay for VC titles, that have more to offer, than I can access/experience (in-game), solely based on the limits of the handheld's programming.
Most of the functions of the SGB could be done, using the 3DS. Off-the-top-of-my-head inventory of SGB functions:
1. pre-made borders(some have screen-saver animations),
2. pre-made color palettes,
3. ability to create your own border(even draw on the screen),
4. ability to create your own color palettes,
5. game-link function was added into SGB 2,
6. ability to display special/game-specific borders/palettes,
7. sound(I'm assuming pcm, or whatever digital sound the SNes could do.),
8. & even full 16-bit games,
9. 2 pre-set button mapping combinations
10. SNes mouse support
W/ a few necessary tweaks, literally everything I just mentioned/listed could be done on, & w/ the 3DSVC.
#4
Capt_N commented on Peter Molyneux Wants More From 'Lacklustre Wii U':
Nintendo does need to wow @ E3. Personally, I hope the WU has (mainly great games, but also) a ton of media-centric style features, & hardware/software/firmware that is at least as powerful, as the weaker of N's competitors' next gen machines(Sony/MS). I know Nintendo doesn't seem to like high-tech specs, but any pain they may still feel, & bad memories from the N64, & GCN era had nothing to do w/ tech specs, but the designs of those systems having tech bottlenecks(mainly high costs, & low memory capacity cartridges in the case of the N64, & mini-discs to prevent piracy, which to my knowledge has since been hacked/cracked, & lack of online for the GCN respectively).
Also, Miyamoto just recently made a statement about the PSV's lack of compelling correlation between it's hardware capabilities, & it's current software library. So, devs shooting the breeze, as it were, is commonplace it seems, & all devs seem to do it.
The guy has a few points. But, I will elaborate my opinions on some of them:
Cloud gaming: I am now, & more than likely will always be against it. I like owning my software. The (gaming) industry as a whole needs to realize pirates will always find a way to pirate software. All that the (gaming) industry will succeed in, by cloud gaming, is eliminate used physical-game stores(I don't mean physical stores, I mean physical games that are used, & resold.).
Social: I refuse to say the phrase "my real friends", as that insults my online-based friends. Therefore, I have gotten into the habit of saying "my on/off-line friends", to distinguish between friends I know face-to-face, & those friends I don't, but still know online, via a name/username/e-mail/website-frequented/etc. As it stands, most of the people, specifically my social network friends, I know f2f apparently don't care for gaming, & have game systems mainly for their kids. So for me, such a (console) feature would be a waste, but I'm not everyone.
#5
Capt_N commented on Colour-Based AR Patent is Hot Stuff:
@L4DYK0M1C @James is correct. These designs are what patent designs always look like.
@espinozac7 It has to be taken into account, what the plain/standalone/base hardware functionality limits are of the camera (hardware itself), then adding into the equation what (also) the camera firmware is capable of, & finally any applications that take advantage of these things, w/ their own (programming) code, & high level functionality, which may operate in tandem w/, or standalone from the camera firmware. In short, as long as color detection is a functional capability of firstly the camera hardware itself, & the firmware, then all that is needed is programming code to harness that functionality. Apparently, from these comments, KI:U AR games support color coding, so all that may very well be needed, is an update to the 3DS AR program/game/application, & even that (an update) may not be (needed).
#6
Capt_N commented on Nintendo World Championships Finalist Looks Back:
I can understand her selling, if she needed money. Unless I'm needing cash, I've learned not to sell games, or systems (that) I'm not willing to never own/play again.
Edit: @Lobster Generally, you have to be 5, or 6 to start school. 11 being the ceiling of the contest, she was between 5-11yr.s old. I would venture a guess, & say she was in 2nd, or 3rd grade. Maybe 4th. Some ppl start school at different ages, for usually various reasons.
#7
Capt_N commented on Dynasty Warriors VS Won't Come Westward:
The grass is always greener, type of thing. Nintendo's own greed, to control the prices, & demands of games in different regions,... their greed,... it's just destroying them. I know Nintendo has nothing to do w/ this game, in particular, but they do w/ region locking. I wonder how long it will be, before someone, or some co. come out w/ a region unblocker, similar to the GCN Freeloader? This brings up another thought in my mind, that the (3DS) region blocking is probably software, or even firmware, not purely hardware.
#8
Capt_N commented on These Are the UK's Biggest Selling Virtual Con...:
@6ch6ris6 Ouch, dude! I know what you mean. I've sold so much stuff back to Funcoland, (later re-named) GameStop. Worst of all, I actually, when the GCN came out, convinced my sib, & myself to sell our SNes, & games to there. I could kick myself a dozen time over. I learned never sell systems, unless I absolutely have to for cash. Pretty much the same for games, too.
#9
Capt_N commented on Talking Point: What Games Are You Playing This...:
Last week, I challenged myself to complete Super Mario Bros. 2 doing all-of-one-character runs throughout the game. I worked my way through as Mario, & then Princess in 2 (consecutive) days. Next I'll play as Toad. I always play as Luigi, anyway. That's why I challenged myself.
For the past handful of weeks, I've been into Metroid Prime. I can always get w/in 10-18% of a perfect 100%, so for the past few days, I've used Gamefaqs to track down the remaining missle/powerbomb/wavebuster/icespreader expansions. I was at 82% on my own anyway, but I missed a one-time scan, & I was playing on normal.
So, it boils down to (in my head), since I seen the bonus (won't say what) @ the end, should I replay the game, only on hard, while item locales are fresh in my mind, try to get every scan, so as to unlock the remaining 2 (won't say what), or move on to attempt to 100% Prime 2 on my own? Decisions, decisions.
Also, MK7 online, & Link's Awakening 3DSVC. Also, currently challenging myself to a no sword up to Ganon on (the original) LoZ WiiVC.
Sidenote: One of the special bonuses in Prime has been modified to have a slightly altered progress system, compared to it's original counterpart.
Maybe some Super Mario Land, as I've been playing that recently, & Rytmik Retrobits I've been needing to session w/ that for some time now.
I may also do some real-life gardening.
#10
Capt_N commented on Nintendo Download: 10th May 2012 (North America):
@Stuffgamer1 I know a few ppl, who also want the Dragon Warrior series on VC, or the Wii collection released Stateside .
@Dreadjaws The 3DS (system itself) received an update recently, that gave the eShop interface a make-over. The DSiW(DSiWare abbreviation) games have been there for some time. The update also gives you the ability to now create folders on your system menu, for storing apps/games, though it is limited.
@Janett Kim Possible is a Disney property. It was a Disney Channel cartoon. I doubt we will see any licensed games on the 3DS VC. Well, for the most part, anyway. Similar to licensed titled on the Wii's VC, at least. Maybe.
I'll be checking out these Wii*VC updates, not weekly/annual/timely updates, but *just updates. I do think that Nintendo(all regions/branches) should release at least 1 thing/title for each of their hardware platforms on a less sporadic basis, even if their hardware's sub-platforms(ex. Wii is a hardware platform, while VC, & WW are sub-platforms of the Wii) receive updates on alternating weeks.
#11
Capt_N commented on A LEGO Lord of the Rings Game is Definitely Ha...:
I'll look into it.
#12
Capt_N commented on New Fan-Made Mega Man Games Emerge:
@Stuffgamer1 Your icon is so awesome!
#13
Capt_N commented on New Fan-Made Mega Man Games Emerge:
Don't forget Mega Man/Rockman 7 FC - An apparently GameMaker(I think, though it might have been made in another program?) designed Famicom-restyle of Mega Man 7, Not a rom. However, the game is in Japanese, & the controls aren't customizable, save for switching between, I believe x, & z for jumping/buster functions. Also, due to the game being more akin to the Nes Classic series games, there are obvious differences, such as no screws/bolts, or intro, & robot museum stages.
#14
Capt_N commented on SEGA Won't Be Attending Gamescom:
Continuing the trend, If James, Burning_Spear, Onett, Pengaweeno, & MrArcade aren't going, then why should I? Esp.(ecially) when I will probably end up reading about it via here, & GameSpot.
If their reason of not going, is due to conflict in developing games, then that may turn out to be only a good thing. It means there's some titles in the works.
#15
Capt_N commented on Kid Icarus: Uprising on SNES Might Have Looked...:
I would say, yeah, it does resemble more of a GBA feel, than a SNes one. I think that vibe is getting put off/picked up by the colors, & the fact that the resolution looks like it was optimized/designed for a smaller screen, & blown up/stretch. I think one of the tricks of the SNes was that devs made the sprites large as their normal size, & used the hardware to scale the images, that way it wouldn't look like the images had been stretched. Whereas on some(not all) GBA games, it's easy to tell they were designed w/ a low resolution in mind. Still cool, anyway!
#16
Capt_N commented on Wonder Boy Double Dose Hits North America's VC...:
Ya know, Nintendo releasing, or at least, allowing others to put up on the VC, versions of games, modified to add features, in this particular case, online, tells me that Nintendo is not necessarily interested in delivering a 100% authentic emulation exp. On a more off-topic note: I would love Nintendo releasing all the Mario, & Zelda BSX games,
Hypothetically, if Nintendo is going to continue VC support post-WU launch, it'd be smarter if Nintendo just kept releasing VC titles, rather than wait til WU launches. Otherwise, ppl would say that Nintendo is just doing that, to draw attn to themselves, to a service that will stopped being supported eventually(edit1: like Wii's VC). Continuing support, up to WU launch is better, as it shows ppl Nintendo supporting their services up to the last tick of the clock(edit2: the end of a console's lifespan).
#17
Capt_N commented on Video Game Commercials That Celebrities May Wa...:
1:27 "Don't worry" ... (then in deeper voice) Cause I'm Batman!
#18
Capt_N commented on Wonder Boy Double Dose Hits North America's VC...:
@Stuffgamer1 True, Nintendo should release at least one game, for each of it's platforms per week. & by each, I mean VC, as well as WW, 3DSW, & 3DSVC.
I might actually have to get myself a Wii points card. Wish I had been more diversified w/ gaming, when I was younger. Then I would know, for myself about these games, & whether they're good, or not. Still, I've always been diverse in my game tastes, just not as much so as, since 2000.
Sega deserves a rousing sound of audience clapping.
Wouldn't it be hilarious, if when the WU is released, VC titles are still coming to the Wii VC?
Better yet, if they were playable on WU(shorthand for WiiU)...
#19
Capt_N commented on Talking Point: The Critical Importance of Blac...:
I have never played CoD before, & I might not ever. I will look into the series, though. I'm just not too into the fps genre. W/o disagreeing, or politely, & intelligently(not mindless internet fighting) arguing w/ anyone here specifically:
1. Mario, & Zelda games can also be said to be very same in their formulas; very similar to what everyone says about CoD(& I love most Mario/Zelda games), occasionally the changes to those games are generally minor, while other times there are radical changes. There are a lot of games in different genres, that probably almost all of us here, still enjoy, despite their cookie-cutter formulas, compared to older iterations of what/e those series are.
2 Everybody does have different tastes. Obviously. Take me, for instance. It'd be extreme torture for me to put a Zumba game into my Wii (console). It'd be even worse, if I was forced to play it. & it'd be even worse yet, if I actually had to spend my money on one of those games. Yet, probably thousands, if not millions, have willingly purchased the game, w/ the intent to play it, & have followed through on that, thoroughly enjoying the game.
Since I have never played a CoD title, I won't trash it, until I've tried it, & I may then not want to. I don't want to, now though, either. I do speculate, that like a few here have already said, Nintendo would need to make this, as they would most multiplatform titles, stand-out as the version to own, & play. W/ this in mind, it would be in Nintendo's interest to, for the most part, but not always, really bend over backwards, & forwards for 3rd parties, &/to accommodate them. Nintendo should set down, round-table (w/ a mess of people), prioritize, & decide in what areas they are willing to bend, & give, for the sake of having 3rd party participation on their system, & in what areas they will simply not budge on certain issues.
For starters, I think Nintendo should alter their thinking on rules for forcing/not forcing devs to use the uniqueness of their platform. I mean, like simply tacking on genitally-flick-your-wrist controls on Wii games; that was unnecessary in many ways. If devs are gonna use tech, they should properly implement it.
#20
Capt_N commented on Nintendo Download: 3rd May 2012 (North America):
I'll check out SHO, when the review is up.
#21
Capt_N commented on Feature: Three Reasons Why Mario's Next Advent...:
@MarkyVigoroth I understand you now. & your point makes sense. At the time, Toad being a strong character, was probably a carry-over, when the DDP gameplay concept was being re-tweaked to be a Mario title.
@MrArcade Those were difficult parts for me, as a kid. Just move out of the way to the other side of the sand area, when a shy-guy is about to drop into a hole you dug. The key is constantly going back, & forth, digging holes on opposite sides of the sand pit, & a matter of timing your movements.
@Kirk I always consider SMW2:YI a hybrid title: It was in the Mario series, & the story itself was partially about Mario. Simultaneously, in/on the other hand of the game, part of the game story is about (the) Yoshi (original green one?), you control multiple yoshis, & the game spun-off Yoshi into having his own series, with it's own spin-offs(Tetris Attack for one, despite it being a tweak of another game, Panel de Pon).
Finally, yes NintendoLife, as everyone here is saying, more of these Features, are nice.
#22
Capt_N commented on Nintendo UK Boss David Yarnton Suffers Health ...:
Hope he gets better, for himself, & for my gaming buddies.
#23
Capt_N commented on Japanese Virtual Console List: May 2012:
I still wanna see Mega Man 6(Nes), & 7/X2/X3, & if they want Soccer too, for the SNes. C'mon Capcom, & Nintendo!
Also, since Nintendo, & 3rd-party co.s are not making any money off GBA games, Capcom should also release to NA VC, the SNes/SFC Mega Man, & Bass.
I'm just not knowledgeable about the system, but from what I understand, I guess it is, in some ways, rare to see a NG game that isn't a fighter.
#24
Capt_N commented on Feature: Three Reasons Why Mario's Next Advent...:
@MarkyVigoroth Characters that have faster item pick-up speed, than others work out, as long as there is some form of pacing to a lot of enemies' movement patterns, making, or rather adding, another layer of strategy for surviving: Either avoid the enemies, or fight them. Of course, for this to work, esp. successfully, there needs to be stages designed to allow multiple ways to pass them, by utilizing each character's individual abilities. In short, the different characters' abilities are what needs to be in mind, when the stages are designed. Otherwise, each character passes the stages the same way, thus removing replay value from a game. One last thing: this also means making the characters' abilities different enough from each other.
#25
Capt_N commented on Feature: Three reasons Why Mario's Next Advent...:
@Bass_X0 Doki Doki Panic was a cooperation between Nintendo, & Fuji Tv, according to a few different sources, including: http://en.wikipedia.org/wiki/Super_Mario_Bros._2#Development
@warioswoods Actually, I believe that the real SMB2 was released sooner, than our SMB2, & as a result, Luigi's superior jumping, is something that was already established. I could be wrong, if my sources are incorrect.
@Grackler Agree wholeheartedly. Fav line of the article.
@KingMike That is true, to a degree.
Just played SMB2 yesterday. I didn't know Wart was a cameo npc in TLoZ:LA, though I guess it makes some sense, since Mario references are scattered throughout LA , & esp. b/c the setting of LA.
Finally, b/c of the similarities between DDP, & SMB2, I have to say: "That's Mama Luigi to you, Mario!"
#26
Capt_N commented on Nintendo Confirms E3 2012 Press Conference Dat...:
I'll try to be watching. Last year I was interrupted often.
#27
Capt_N commented on Wii U Designed to Do The Impossible:
I fear that any new gameplay mechanic introduced, such as the panoramic view, & the controller's touch input will get put to waste by devs. Shovelware is on any, & all consoles. Don't be taken aback when the WiiU gets it's unfortunate share of junk games. B/c so will the other systems. Also, Nintendo has in it's corner, that they haven't yet announced their machine's ability, or purposely lacking ability, to play used games. I hope the WU(short for WiiU, of course) can play used games. I like to buy my games new, but some titles I don't know about, til the only way I can get them is used.
Btw, I hope the next article has somewhere in it: I love the WiiU. It's so bad!
#28
Capt_N commented on GameStop Won't Be Selling Spirit Camera Second...:
About a little after the GCN came out, I convinced my sib for us to sell our SNes, & games. Boy, was I stupid. I could kick myself for that. All I got out of it was Pikmin. Anyway, I used to (really often) frequent Funcoland, & later when they called it Gamestop, while they still sold SNes, & later only/just Nes stuff (in regards to retro consoles, games, & their peripherals). Gamestop stopped selling used pc games, at least my local one did. Basically, anymore, w/ all the news surrounding GS, & the lack of selling retro stuff I'm interested in(Nes/SNes/SM) in, I really don't shop there, unless I can not find what I'm looking for elsewhere, or I'm bound to find a product I need, like a controller, or lens cleaner, much cheaper.
Also, I can say this isn't an always, but I also purchased an (apparently new) Gamecube controller from there(those knockoff brand controllers), I accidentally dropped it on my bedroom floor, & now the d-pad, & c-stick refuse to function properly. Not that controllers were made to be dropped, but that speaks volumes for the lack of durability of some of their products.
Finally, I try hard to keep what games I know I'll play, & wanna play in the future. I only sell games I am willing to never see, own, or play again. Also, I suggest if you are old enough to legally do so, & competent enough, sell online. You make more than you would re-selling to GS.
Even if this game is bad. I find this a kinda idiotic reason, for not reselling it. There are ways to handle these types of games. Plus, I really also wonder, if this game got bad reviews all over online, & GS just doesn't want a game that won't move off their shelves?
#29
Capt_N commented on 'Majority' of Nintendo Games to be Released Di...:
@Assassin87 You're welcome. Again, sorry I couldn't really answer.
@Henmii "And if that happens, then the physical games will go extinct. And that would be a nightmare!!" ~ Well, since the actual physical copies will sell for the same as digital, then I think enough (people/customers) would go for physical, that for now, that issue wouldn't arise. Although it still could, even under such circumstances, I believe it would be delayed, at (the very) least.
#30
Capt_N commented on Review: Chuck E. Cheese's Arcade Room (DSiWare):
Chicken_Brutus is really the second online alter ego of, & created by James Rolfe.
♪He's gonna play games from the present, & past! Games that are definitely not a blast! He'd rather play, a decent game! Or at least one that's not a complete flop! He says, Why, oh why oh why,... did I take my time to review this complete slop? Cause He's Chicken_Brutus, & he likes to play bad games,...♪
Sad that these kind of games flood online shops.
#31
Capt_N commented on 'Majority' of Nintendo Games to be Released Di...:
@Assassin87 I can't really give you much, (if any,) of an answer, aside from a guess. I assume you're talking about current cart prices vs. current home console disc-based game prices? If that's the case, then all I can say is again I assume you're referring to 3DS game carts, or used-retro carts? Generally, handheld games retail for cheaper than the average price of a home-console title, (be the home-console tile) disc-based, or otherwise. Also, the used retro game cart market is everywhere from cheap to expensive. Aside from that semi-answer, I really can't answer that one for you. Sorry!
@Everyone Else I just hope this isn't an attempt to slice the throat of the used game industry. If Nintendo does go all-digital eventually, no physical copies to trade/resell.
However, as many here have stated, this does give the benefit of easily becoming the owner of titles that are "hot", or only available at certain retail stores, since you can always get your copy, as long as you can get online.
Ya know what would be neat? If Nintendo started doing something similar, only more advanced, to what they used to do w/ the FDS. Over in Japan, you could take a proprietary FDS floppy to a kiosk, & d/l a new game on it, take it home, play it, & then re-d/l another game, next time you were at a kiosk. That'd be neat, if you could do the same w/ 3DS titles, & then later extract them to your 3DS system. Of course, knowing Nintendo, their over-paranoia of piracy would prevent this kinda thing.
I hope that Nintendo doesn't take all their software digital only. All software both digital, & retail yeah.
#32
Capt_N commented on 'Majority' of Nintendo Games to be Released Di...:
@Assassin87 Rom carts(that's the shorthand word of/for cartridges): http://en.wikipedia.org/wiki/ROM_cartridge
Mem(Memory) cards: http://en.wikipedia.org/wiki/Memory_card
I would think that cartridge technology has improved, & that it's probably possible to fit more data onto a cart, than could be done in the past. But, I'll admit I'm no tech wizard.
By comparison, memory cards are a lot more volatile in data holding. Should you leave a memory card into a pc card slot, & the power goes out, for example, all the data on your card gets wiped. Now, I'm pretty sure that's still the main issue w/ memory cards, but I could be wrong.
From what I understand, like the wikipedia article states, & from varios other people, & sources: carts have their flaws, are a lot more expensive to create, but harder to damage, or destroy.
So, to answer your question, while I don't have a definite answer, I'd say it could be done.
#33
Capt_N commented on Talking Point: Why Skyward Sword Sales Failed ...:
I have to do some catchup on Zelda titles. I'm gonna start w/ SS, once I decide on whether to fix my Wii's disc drive, or wait until WiiU details, to see if I am going to get the system. In the interim, I might just wait out the WiiU, to see if I like it. I'm not a millionare, nor do I have never-ending supply of cash. I really can't make any comments on SS, since I don't own it.
I did, however, play a demo of it, @ my local Target. It took me awhile to get used to the WM+ control. I kinda liked it, but I couldn't really make a call on the game, since I had to get used to WM+ the majority of the time the demo lasted, before it reset. Btw, I was playing the dungeon entrance portion of the demo.
I played it a second time, another drop by to Target, & I this time made it to the sword fight w/ Ghirnam(wrong sp?). I kinda liked fighting him. & as far as I was concerned, my cousin was right, when he had told me sometime months/(maybe a year?) earlier, that the WM+ was really better/more accurate than the WM, from his playing WSResort.
Edit @LegatoSkyheart I love the non-linearity of my fav Zelda: LttP.
#34
Capt_N commented on Really, That's Just a Sticker on the Wii U Con...:
^ I will not buy C/D batteries, & I hope you can have it wired, or lithium-powered. Yes, I meant to say C/D batteries, not A.
I wonder if people will crack open the WiiU controller, in an attempt to access any open ports in the circuitry? Like how, as I understand it, model 1 Wiis had an open port, or connector of sorts, on the motherboard, whereas future model Wiis have such removed from their boards, to circumvent hacking attempts. Further still, will Nintendo leave such a port open, in the U controller, as in the above picture respectively?
Lastly, I may be wrong here, & I admit that. You get farther admitting when you're wrong. Anyway, that doesn't look like a coaxial cable to me; looks too thin. But, oh well...
Edit: The only bonus to having separate rechargeables, is that I can use them for anything else requiring a certain type of batteries. But, it's a well worth it bonus.
#35
Capt_N commented on 'Majority' of Nintendo Games to be Released Di...:
@romulux Cartridge games from now-defunct systems had faster loading times, than cd media; almost instantaneously, actually. I would think on-system/console data would be faster to retrieve, than from an ext. device. That said, too much on-system clutter can slow down a computer of any kind.
@EveryoneElse: I bet I wouldn't be far off the mark, if I said this is probably so Nintendo can release, from their perspective, less risky games, on/in both forms, while, again from their perspective, more risky titles see only digital d/l. This could also be an experiment, that will prompt Nintendo to/to not delve into cloud gaming(which I am against, since I like having/owning my games!), or into at least digital d/l only. As @EmpireIndustries said, that is also a possibility for Nintendo doing this.
I kinda don't like where this is going, since I know most co.s are looking into cloud gaming.
Edit: @Assassin87 That's another thing. Hypothetically, Nintendo starts delving into cloud gaming(game on their servers, you have to connect every time you wanna play), if they don't fix the issue of a lack of user accounts, & d/ls are tied to only a system, not a name/tag/anything, this could potentially open up a massive can of worms.
Although, now this is just me being hypothetical.
#36
Capt_N commented on Iwata: "Animal Crossing 3DS Won't Rely on Add-...:
Dlc is ok, only if:
1. the price is fair
2. the game was complete, prior to dlc
3. the dlc has an easy method for distribution; this allows players who have, say the money for dlc, but not an internet connection, get it. Maybe each player can "carry" the dlc. When their 3DS comes into contact w/ another, the player w/o gets the d/l, but it doesn't install. They later get a prompt to install, or discard/delete the updated information/program data. This ensures they get the data, so they can decide later on installation.
As it is, I prefer to buy a completed game.
#37
Capt_N commented on We'll Probably See Some New Nintendo Character...:
@Janett It's unofficial, but Stanley the bugman/bug-catcher(from the arcade Donkey Kong 3), is sometimes considered to be Mario, & Luigi's cousin. It's unofficial, as I said, however. @ least to my knowledge, anyway.
(Edit: @Everyone Else:) I've always wondered if Nintendo was going to eventually give Samus a male counterpart, in the Metroid franchise. I would think they would for multiplayer action, but Prime 2, & Hunters say otherwise.
Nintendo has in the past decade given a male/female, or villain counterpart to most of it's characters in those franchises the characters appear: Fox has Krystal, Apparently Mona harbors a crush on Wario, Waluigi is Luigi's Wario, Rosalina is Luigi's Peach, since Daisy has yet to be in a Main-series Mario game, etc.
& Nintendo has put out newer characters, generally appearing in new ips. Thing is, I think Miyamoto is not necessarily going to create characters that will be in the same tier as Mario/Link/Samus. However, newer characters, & newer ips are a welcome addition to the fray.
#38
Capt_N commented on Remixed Pilotwings Soundtrack Takes Flight:
OCRemix has, & does a lot of really good remixes of game themes. I've been meaning to check up on any new remixes there I might want.
#39
Capt_N commented on Wii U Release Date and Price Announcements to ...:
@hydeks That could very well be. If that is true, then they are hoping to build so much positive about the console, that the worst a high price tag could do, is balance out the scales in people's minds; high cost equivalent to high tech is probably what they would be wanting people's thinking to be.
@mamp You're probably right.,
@rjejr They probably do have it narrowed down. & probably the reaction they get @ E3 will be a major factor in them choosing a figure from the pair (of numbers) you mentioned.
#40
Capt_N commented on Mega Man Legends 3 Campaign Hits 100,000 Strong:
Capcom lost a customer in me, since I really don't like any of their other stuff. Surely, there is another talent Caps can give Mega Man to? I mean, in their own wings, but selling the franchise to another studio is also something they should consider.
#41
Capt_N commented on Sakurai: Smash Bros. to 'Change Direction a Li...:
1. It's absolutely necessary Nintendo first get a better than decent network for gameplay up, & running/going. If not, they should tailor the (individual) game to work on what/e network setup they create.
2. If it's possible for them to do correctly(meaning no lag, or serious/gameplay affecting glitches), have multi-console multiplayer, or "cross-platform multiplayer", as lots of commenters here have said.
3. Since not everyone agrees on Melee vs. Brawl gameplay pacing, Nintendo should include 2 different pacing styles, & allow the player(s) to choose, before a match. This is unlikely to happen, but would be nice. Also, would be nice to allow both styles to be played in online matches, not simultaneously in the same match, of course. It could be set for a specific set of (online) matches, or a toggle that players agree/vote on before each match, similar to MK7 course selecting.
4. Some features for online probably should be as a one-time select for a set of matches, & kept that way for the duration of those matches, Like in MK7, once you character select, you are that character for the remainder of your involvement in the group, unless you drop offline, & rejoin. This also has the potential to be easier on the servers.
5. As some here are saying, only 3rd-party characters that have some form of real history w/ Nintendo, like Mega Man, & Sonic. But limit the 3rd-party characters to 4, or 5 tops. I would say, my own choices would be, Mega Man/X/Zero, Sonic, & maybe Simon Belmont(though I'm not a Castlvania fan). It would be also good for Nintendo to use some modern characters. Shantae has been mentioned above already. Ridley from Metroid would be cool, or even adding Daisy, &/or Tatanga, or Wart, or Rosalina. Just give them different move sets.
6. Beef up the under-powered. Nerf the over-powered characters. Make it so no character can spam, or at the least, that the spam can be countered, & interrupted.
7. Give a little more spotlight to the 3rd-party character(s), in terms of trophies, history, etc.
8. Make each game able to stand on it's own, as to not need to purchase both games, but that the experience will be broadened for having, & connecting both.
#42
Capt_N commented on Mega Man Robot Master Field Guide Blasts into ...:
@k8sMum Is it sad that I was gonna include pointing that out in my comments as well? Then again, everybody makes mistakes, & I don't want someone, anyone, calling me out, on my typos. Just now I accidentally typed "me" as "mew". I was half-tempted to add an "o" for humor as opposed to saying "...calling me out", as I just said (in the sentence above) above.
I'm gonna have to check this out. Definitely this will end up a nice fan piece. & you know what King Harkinian (from the Cd-I Zelda titles) has to say about "peace".
#43
Capt_N commented on Namco Bandai Shouts "Thundercats, Ho!":
I have to laugh how the Thundercats always remind me of kiss; the cosplay no different.
#44
Capt_N commented on Camelot Justifies No RPG Mode in Mario Tennis ...:
@Shotgunryugan In Mario Tennis for the GBC(Gameboy Color), there was a story mode, that started you off by picking a boy/girl as your character, & you getting to name that character, & their doubles partner(, who would be a boy, if you chose the boy, & girl if you chose the girl). As you played your way, through the story mode, you would unlock courses/characters/etc. in the rest of the game, as well as in the story mode itself.
The GBC Mario Tennis was not stand-alone. At the time the game came out, the N64(Nintendo 64) was Nintendo's (then-current) console. There were some games for the N64, & GBC that could communicate utilizing an N64 peripheral called the Transfer pak, allowing N64, & GBC games to exchange data between, & to the games.
After you had started a character on the GBC Mario Tennis, you could use the Transfer Pak to send a copy of him/her to the N64 Mario Tennis. Once you had a custom character on the N64 Mario Tennis, you could play as him/her, the same as any other character in the N64 Mario Tennis, earning what's known as exp points. You could then send these points back to the GBC Mario Tennis, enhancing your character as you chose. Since you chose how to strengthen your character, the story mode/character creation mode has always been called nicknamed an rpg mode.
In the case of this pair of Mario Tennis games, N64, & GBC respectively, you could unlock courts/characters, & other things between the pair of games.
Also, while I'm on the subject, the Gamecube Mario Power Tennis did not have connectivity to the Gameboy Advance Mario Tennis Power Tour.
#45
Capt_N commented on Review: Anne's Doll Studio: Tokyo Collection (...:
Poor Chicken_Brutus, what did you do to end up rating, & reviewing these games?! Come to think of it, why do/es any of the NLife staff play these horrors?
Btw, thanks NLife. I am now a fully traumatized young adult man, thanks to that banner. @misswliu81: It does look like Lady Gaga. I am now off to attend to matters of making a therapy appointment, so I won't be afraid of dolls anymore.
Actually, this series could use a serious injection, & make use of an opportunity to be all that a typical flash-based dress-up game probably is, & more. A Google search of Gamebridge doesn't show me anything gaming related. If these devs thought about it, their up-&-coming nature can determine, if they become larger, & better devs. No online store should be filled w/ 1/2 baked games, or apps.
#46
Capt_N commented on Nintendo Gives Mario a New Website to Call Home:
@C-Olimar There were a few other Mario Satellaview games, as well. Wrecking Crew '98 for example.
#47
Capt_N commented on Boulder Dash-XL 3D Wants to Rock 3DS in July:
I'm interested. I still haven't beaten the original on VC.
#48
Capt_N commented on Namco, Capcom and SEGA Secret Countdown Starts:
In this order of highest to lowest possibilities:
1. Fighter
2. Sports
2a. specifically a racer
3. Platformer
4. RPG (doubt it, though still possible)
#49
Capt_N commented on Club Nintendo Coin Spreadsheet Updated and Exp...:
More games missing. I can't say if the missing game was good, or not. So, I won't comment on the possibility of bad games leaving the (online) services. These co.s could give us some warnings, at least.
#50
Capt_N commented on The Mystery of the Super Mario Bros. U.S. Rele...:
I'm just a few months older, than when the Nes was publicly available in the U.S. I have no ideas. I do know that thanks to modern technology, there is almost no excuse for well executed, timed, & planned/coordinated launch of any products.
I have a hard enough time trying to remember the exact year my sister, & I got our SNes,
Edit: For those this is really important to, just try to remember other things of 85/86 that can help sort of triangulate when the game was out, based on something, like say, a tv show existing, or not. Stuff like that.