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Re: Unpopular Gaming Opinions

CanisWolfred

Iconorobin wrote:

Games are better with stories.
...
Anyway, any thoughts about this?

Huh, I hadn't really thought about that. Most casual gamers, and eSports enthusiasts, I guess, don't seem to care much about story-driven games. So yes, I would say that's an unpopular opinion.

It's really just a matter of taste, though. Personally, I've spent the last year trying to focus on games don't even really have stories - Overwatch, Paladins, Smite, Battlerite, League of Legends, and the now-defunct Paragon, along with mountains of fighting games. I generally wanted to focus on experiencing characters in their purest form, while letting the gameplay itself be the narrative. It's one of those things that only video games can provide, and it's been an interesting time so far.

I've still enjoyed my occasional breaks in the forms of the Uncharted series and Ratchet & Clank, but it's still a bit of a rough transition. I think I just honestly never cared about the plots themselves in games, since I can easily write my own. Yet games that focus on player choice are even worse, since then they have variable plots, none of which are guaranteed to be enjoyable, and just makes me feel like I screwed up and wasted tons of hours if the path I'm on turns out to be boring, forcing me to do research beforehand which ruins the experience, and arguably the point. Judging from my own experience with writing, with a solid premise and the right characters, the story essentially writes itself...

It's been a fun exercise for me, at least, though I do miss having genuine level design in the games I've played. Games like Mario & whatnot, though I often find that there's not quite as much...character, there. I guess that'll be my next adventure...

...so, my potentially unpopular opinion: a fun game should also have fun characters - someone identifiable and interesting, perhaps Iconic. And done well enough, it can ultimately trump plot, as the player/character relationship ultimately allows for a type of storytelling through the gameplay itself, in ways only video games are capable of.

Edited on by CanisWolfred

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Re: Movie thread.

CanisWolfred

Deadpool 2 - I came. I saw. I laughed. I had a great time. I left.

....really don't have much to say beyond that. The writing was on-point. Great timing, great characterization. It was a great time from start to finish, with a post-credits ending that...I think I might've seen a tweet or headline spoiling, but didn't make enough sense out of context until I saw it myself, so I don't think it counts as spoiled?

Basically, I loved it. Sure, it didn't set the world on fire, but....why is that a saying? Seriously, I think if the world was on fire, we'd all be dead. Or living in underground vaults that are secretly lab experiments meant to stretch the limits of how much you can screw with people...speaking of which, Mission Impossible: Fallout Edition looks amazing. It's a very unexpected crossover, but I'm sure it'll be Game of the Year once all the bugs are patched out.
They're never getting patched out.

...what was I talking about? Oh yeah, The Avenger: Infinity Guantlet Acts 1 & 2. I saw. I laughed. I cried. I wooed and cheered. I left with a sense of hollowness and bitter disappointment at the fact that I bought the Beta Early Access version instead of waiting for the Complete Edition that'll release next year. But, that was my fault, since they only mentioned it in every one of their advertisements, except the ones I actually saw. I still cannot figure out how I missed that. It's like the entire internet is playing a practical joke on me, and I want it to stop!

But the joke's on you! This is the only Marvel movie that's based on a story I've already read! I already know how it ends!

...except they only used about 10% of said material...mostly just the basic concept, really...and it's set in a seperate universe...with only a small fraction of the original characters, most of whom are actually more important to the film than they were to the comic...and honestly, the only substantial part that they used was the part I never expected them to use...

...I'll just blame Disney until I invent time travel. Or the next movie comes out. Whichever comes first.

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Re: The PlayStation 4 fan thread.

CanisWolfred

MisterPi wrote:

To be honest I just want them to release it so we can finally end that Era of kingdom hearts. I don't want DLC, or any extras that stretch the game out over two years, looking at you ff15. I just want the game, I want to beat it, and I want to finally move on from waiting for the dang thing

In a way, same.

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Re: The PlayStation 4 fan thread.

CanisWolfred

YummyHappyPills wrote:

@CanisWolfred They are also responsible for Agents of Mayhem, Saints Row, Metro with the DLC hard modes, Mighty No. 9 and it's anime fan on prom night.

...Yeah, I had a feeling you come back with 2 outta 4 of those. That one Mighty No.9 trailer was bad, but....left-field bad. At very least, I haven't seen anything else even remotely on-par with that. Don't forget that Mighty No. 9 was mismanaged and mismarketed seemingly from day-1, too...

As for Metro's DLC hard mode...I don't remember that one, actually. I vaguely recall Last Light having a Season Pass, but never heard if anything ever came of it.

They published the best two Saint's Row games in the series, that also happened to be the Crack Down sequel I always wanted. End of discussion.

Agents of Mayhem...I don't know what to say there, since I'm not gonna lie, I was so confused as to what that game was supposed to be prior to release that I honestly thought it was a Free-2-play game for a while until someone corrected me. I guess you could argue that one was poorly advertised, and clearly it was rushed out the door when you looked at the final product. I won't make excuses there, but I'm not convinced the same will be said for Shenmue III.

Edited on by CanisWolfred

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Re: The PlayStation 4 fan thread.

CanisWolfred

Dezzy wrote:

@CanisWolfred

I seem to remember Sony wasn't helping fund it. They helped promote it at E3 and that was all.

"Sony is providing various supports, including marketing and ...

I should clarify, I meant "backing" in this regard. Sony would be putting out more ads and putting forth a bigger marketing push, so there'd be no excuse if it was that far in development.

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Re: The PlayStation 4 fan thread.

CanisWolfred

YummyHappyPills wrote:

I'm worried for Shenmue.

Let's be real. Yu Suzuke has not been known for excellent budgeting (Just look at 1 and 2) and then add in that this game only happened because Sony, the current market leader swimming in cash, gave their support to crowdfund this game they could have EASILY funded themselves and have out the door by now.

Not to mention, it has Deep Silver attached to it. Alarm bells should be ringing.

...Deep Silver has a really good track record. Like, I have and have played a lot of games published by them. I don't know how that could be worrying. Were you expecting Sega instead?

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Re: Unpopular Gaming Opinions

CanisWolfred

Megas75 wrote:

KirbyTheVampire wrote:

Megas75 wrote:

I like Call of Duty

This is actually an extremely popular opinion. Call of Duty is one of the biggest gaming franchises ever.

Sales=/=reception
Call of Duty has been one of the internet gaming community's punching bag for a long time now

Because it is popular, and people love to **** on popular stuff in order to come off as edgy.

Also, because there are tons of crap that the franchise gets away with that they absolutely wouldn't if they weren't the biggest name in the industry for an entire decade, such as having campaign modes that always feels like its going through the motions as far as its level design/setpieces are concerned, while offering no real strategy on normal and possibly harder difficulties except "rush forward like a chicken with your head cut-off," constantly repackaging their multiplayer with tweaks and new maps in what is essentially a $60 yearly subscription strategy that offers the option to dump way over $60 into an empty black void, or my favorite: blatantly chasing trends, doing them worse than everyone else they're copying from, and still being financially rewarded for it. It's a good thing I don't drink alcohol, because I would probably have to be rushed to the hospital once Activision boasts about how many people bought microtransactions that they'll inevitably offer in their Battle Royal Mode, which they're replacing an actual campaign mode with, because why do more work to make your critically-acclaimed products better and more relevant, when you can just copy something wholesale that's really popular, but stupidly easy for a big company to copy and do better, since they have about 5 times the staff on hand to do so, yet it will still only take a 5th of the man-power/time in the end? If that? Assuming they will even put in that much time, effort, and dedication, and not just reskin it, add in jets and helicopters, slap their brand on it, and call it a day? I mean, they could've just made it a full-fledged spin-off, no one would've said no, but that'd require they put in enough effort that it could stand up on its own.

Activision-Blizzard can go die in a fire, because they are a cancer on the industry. That is my unpopular opinion for the day.

Edited on by CanisWolfred

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Re: The PlayStation 4 fan thread.

CanisWolfred

Dezzy wrote:

CanisWolfred wrote:

Meanwhile, to the surprise of absolutely no one:

Shenmue III, Metro: Exodus, and Indivisible have all been delayed to 2019.

They probably looked at the second half of 2018 release schedule and crapped themselves and realised they would get almost no attention.

That might be the case for Metro, but I'm a backer of Indivisible, and they haven't exactly been showing a lot of gameplay progress or playable demoes. And I'm honestly thinking 2019 is generous in Shenmue's case. They're aiming for something pretty big, and even with Sony's backing. I wouldn't expect it to be making enough progress that it could've come out this year. They'd have to be in late stages of development by now, and we'd probably be seeing a larger number of gameplay details and in-depth content outside of Kickstarter if that were the case. It's almost June. If they were aimingfor Fall of this year, we would've seen a bigger marketing push on the level of the other games coming out during that period - maybe not call of Duty-levels, but for Pete's sake, I can find more footage of Metal Max Xeno and Warriors Orochi 4 that I can for Shenmue III...

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Re: Games You Feel are OverHATED

CanisWolfred

Grumblevolcano wrote:

Radiant Dawn's biggest problems were translation errors (e.g. easy = normal, normal = hard, hard = lunatic) and the difficulty spike with Micaiah's group in parts 3 and 4.

That sounds familiar, thank you.

@Snaplocket "Popular within its own fandom" was all I meant. Honestly, I was only trying to say "I don't remember the fans causing a stink over that one," and it was during an era when I was closely following a large number of games outside my own comfort zone.

Anywho, more on-topic:

Street Fighter x Tekken is another one that comes to mind. Don't get me wrong, its admirable that so many were quick to point out that Capcom was outright withholding finished content so they could sell it later, a lesson that I wish had sunk in, looking at Marvel vs Capcom: Infinite - which feels like a successor to SFxT as far as mechanics go, and also happened to have quite a few iconic characters missing, while sporting about 6 or so characters confirmed as DLC before launch. Oh Capcom...

Otherwise, I honestly thought it was a fine fighter, and quite the love-letter to fans of both series. It had its imbalances (...just like every first-iteration Capcom VS game), and I'm still not sure how I feel about the gems system.

...I might be out of my element here, actually, as I'm only a casual fan of fighting games. With that in mind, I'll just say that it offered all of the story and character interactions I wanted from the concept; it had a lot of really cool fighters, and the Tekken characters translated way better than I thought they would. The Gems system at the very least did not outright break the game from my experience, but then again, I did not go out of the way to understand its ins and outs, plus MvC:I seems like an evolution of that system that's arguably better-implemented. And I'm not gonna lie, those DLC characters were really great and it sucks that they purposely held them back. At the very least, I'm not so sure I would've liked it as much without Dudley and Elena. Hard to say, since I didn't play it until after those characters were added in.

Edited on by CanisWolfred

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Re: The PlayStation 4 fan thread.

CanisWolfred

@MisterPi @NEStalgia Well...it's mainly an Arcade Beat 'em up with Randomly generated levels and RPG-like progression. Vanillaware was heavily inspired by the Capcom's D&D arcade games, IIRC. It's got great combat and a lot of replay value, that's for sure. Definitely still feels like a late-'90's Arcade Beat 'em up in terms of movement, mind you, but with Vanillaware's signature visual flair and a deep combo system that's different for each character.

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Re: PS Vita is Dead

CanisWolfred

Tis Sad. I kind of already bought all the Physical games I wanted for it, though. Really, Sony wasted what they had, if I'm being honest. Once again, it did better in Japan, but it just felt like they forgot about it. They treated it like a peripheral, and we all know their track record there, right? Good design, great UI, tons of potential at the time to rival the 3DS, and it still had plenty of great games...but it just wasn't gonna work out, I guess.

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Re: The PlayStation 4 fan thread.

CanisWolfred

Meanwhile, to the surprise of absolutely no one:

Shenmue III, Metro: Exodus, and Indivisible have all been delayed to 2019. Three games that hadn't been showing off a lot of progress, and were going for very complex gameplay styles and/or environments...yeah, I can see that. Metro I honestly thought was announced for 2019 back in E3. Oh well.

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Re: Games You Feel are OverHATED

CanisWolfred

Snaplocket wrote:

@CanisWolfred I wouldn't really call Radiant Dawn "popular." No Fire Emblem was popular until Awakening came along. Now there are more Fire Emblem characters in the latest Smash Bros then Metroid or Donkey Kong.

It wasn't looked down upon by fans or reviewers, though. In fact, it was held as the best in the franchise by a fair number of members on this site until Awakening, and probably even after that. Honestly, the problem with Fire Emblem was always that it never had the attention and marketing in par with even Metroid to help it succeed, until Awakening...which I still prefer, mind you.

Just saying...that inclusion on his list confused me. Worst complaints I ever heard related to difficulty spikes that the fact that it was essentially Part 2 to Path of Radiance for the GCN. Maybe some balancing issues that always seems to crop up now and again in these types of games. Maybe I don't spend enough time talking to hardcore Fire Emblem fans? Then again, one such fan broke down for me why Awakening was supposedly an unbalanced mess, yet it was never a detriment to my experience.

...Actually, I guess this whole thread can be summed up as, "internet echo chambers suck." I recently went through a bunch of gameplay videos and video reviews for games I skipped over, and found a bunch that might actually appeal to me. For example, Divinity: Dragon Commander sounded so awesome, but I was put off by reviews and some hardcore RTS fans who complained about it too much...looking back, though? It still seems right up my alley, and probably a ton of fun when taken as its own thing, and now I'm waiting for it to go on sale at some point so I can dive into it.

...Even DmC wasn't as bad as I initially thought. I'm still angry about the portrayal of iconic characters, seriously if it was an entirely unique property, I might've liked it...or it might've been pretentious garbage like the rest of Ninja Theory's outings, but it would've stung less when they tried to overuse curse words in place of actually witty dialogue, and don't even get me started on what they did to Vergil!...actually, that still wouldn't be okay, that character just oversteps the line, twice. Still, it looks fun and had some great ideas...it just needed better writing and maybe some more depth to its combat, which the Definitive Edition might've touched on. At least it isn't clunky as **** like Heavenly Sword, or going for trippy bullcrap like Hellblade....oh wait, yes it does. Except it actually worked in DmC, making for some really fun and challenging platforming sections. Easily the best part of the game that I played, and definitely an improvement over its predecessors.

Edited on by CanisWolfred

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Re: The PlayStation 4 fan thread.

CanisWolfred

Tsurii wrote:

@Dezzy same thing, no? It's not like Bethesda only have one team for shooters/action games. I don't see why they can't have Rage 2 and Doom 2 in the works.

Especially in this modern age where games are massive projects with lots of moving parts and visual detail. DOOM II could be in the works, but if they really were working on Rage 2 to some degree, and now have assistance from another big studio, I can see why that would be shown off first.

Also, good timing, now that I think about it. E3 buzz will be dominating the gaming space in a few weeks, so it's better they show this off now while they can. Hopefully it isn't a Prey 2 situation where it's just using the name for an otherwise unrelated game...though, considering the parallels between Rage and Mad Max that I had seen, I don't think that'll be the case. I'm only worried because its Bethesda publishing, and I'm still bitter about Prey 2 basically being System Shock 3 instead of the awesome Space Bounty Hunter sim I had been waiting years for...

Edited on by CanisWolfred

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Re: The PlayStation 4 fan thread.

CanisWolfred

redd214 wrote:

So Rage 2 finally officially revealed. Gameplay being shown tomorrow.

Had to mute the trailer about 15 seconds in, awful music. Looking forward to learning more tomorrow

...I actually like that song. And the band, actually. Got a couple songs from them that I find fun to listen to. Always something about a sharp tonal contrast between lyrics and melody that really intrigues me.

Also, I never played Rage. Got it on PC last year, though. Might see what I can do to get it running at some point. Also, glad this series didn't die out completely just because it was wasn't a huge seller. Big reminder that Bethesda's not like Ubi or EA...even if they do still release stuff with a lot of glitches. Still, with the Mad Max guys working on it, I certainly have more hope for it now...wait, that's another game I haven't gotten to yet...better fix that...

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Re: The PlayStation 4 fan thread.

CanisWolfred

@Dezzy Have to agree with ya there. I'd describe it as "hauntingly beautiful" more than anything. I get why people don't care for the Souls series and its progeny - heck, I'm not even that much of a fan, honestly. I don't mind punishing difficulty so long as getting back doesn't take too long, but Dark Souls can be a real slog sometimes thanks to its emphasis on blocking and just...a generally bulky feeling to its movement and combat. More realistic, I guess, but it slows things down too much for my liking.

But I can't deny that I always feel engrossed in their worlds. Where others see dreary, I see the ashes of a dying world - one I've been tasked with saving. You can often see the remnants of the heights it once took, particularly in Dark Souls, though the Victorian architecture in Bloodborne still fascinates me. I just get sucked in, you know? There's a fair bit of attention to detail, and that atmosphere...play it in a dark room, and I forget that there's a world outside of it. And I couldn't ask for more.

Edited on by CanisWolfred

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Re: General Comic Book Discussion

CanisWolfred

MarcelRguez wrote:

FinalFrog wrote:

The artwork tanked and never returned. Twisted elongated limbs and big giant guns is awful.

Them fighting words, especially with all the stylish stuff Marvel's put out in the last decade. Shalvey's Moon Knight and Aja's Hawkeye are two of my favorites.

I have a feeling he still thinks we're still in the 90s. I'll admit, there semed to have been some really weird/bad artistic trends in comics around '95, but it generally got better once people got their head out of their butts...

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Re: The indies fan thread.

CanisWolfred

@darkfenrir Okay, the Animal Crossing references make more sense. Still...a lot of what he was saying was still in Harvest Moon and Stardew Valley, or at least sounds similar to the overal experience. Farming is important, but that was only ever half of the game...

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Re: Xbox One/Xbox 360 Thread

CanisWolfred

ThanosReXXX wrote:

@CanisWolfred Well, in case you didn't know yet: even though I am American (California original), we moved to Europe when I was 9, and nowadays, I live in Amsterdam, the Netherlands, so I'm not quite up to date with the average American consumables, whether they are common or not...

And now you are. Your welcome.

Edited on by CanisWolfred

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Re: The indies fan thread.

CanisWolfred

@darkfenrir I'd actually say it has some Harvest Moon inspiration, but I won't deny that it looks like it's gonna be full of charm like Animal Crossing was. Holy cow. Thanks for sharing that.

Also, yeah, I'm so glad CrossCode is finally coming to consoles! Been waiting so long for that! It looks like it's gonna be a fun time! Plus, I'm tired of Pixel adventure games that don't even have level design. That and Death's Gambit were two that I have been waiting for specifically because they promised challenging and exciting gameplay, without procedural generation. I still think we need more of those, RNGesus is NOT how you make a hard game fun.

Edited on by CanisWolfred

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Re: Xbox One/Xbox 360 Thread

CanisWolfred

@ThanosReXXX "Chicken of the Sea" is supposedly what sailors would sometimes describe tuna as, which was popularized by the canning company of the same name. It's been a common enough brand in America that, honestly, I always hear people describe tuna that way. I certainly don't think twice about it, and I don't even eat tuna...then again, I don't eat canned chicken, either...

Edited on by CanisWolfred

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Re: The PlayStation 4 fan thread.

CanisWolfred

Grumblevolcano wrote:

According to the Official Playstation Blogcast, Sony's E3 will be focused on already known games and 3rd parties. Looks like PS5 may be 2019 after all.

Better not be. That'd be so dumb. PSVR requires PS4, PS4 pro is barely a year & a half old, and the system and its games are still selling gangbusters. Even if they're saving the announcement for 2019, I can't help but think they'd be jumping the gun.

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Re: Atlus Fan Club

CanisWolfred

SilverEdge92 wrote:

The wait for Strange Journey Redux has been painful, but at last it will be over soon.

Ralizah wrote:

Not sure why it doesn't have an English dub....

I'd wager it was either budget constraints, trying to cut down localization time as much as possible, or some combination of both.

@SMEXIZELDAMAN A lot of people like it better than the IV duology, and I think I've heard it said that SJ is considered the second best in the series after Nocturne.

I'd certainly hold it at that place. It feels more like the original SMT in some regards, but much more streamlined. Mind you...now that I've actually played the original SMT in English with tons of improvements, I'm curious to see how my opinion of Strange Journey holds up. I do still remember loving the music and atmosphere, and the story was had all the right elements to get me hooked, mixing sci-fi with supernatural. Hopefully voice acting helps the characters and dialogue stand out a bit more. It's been a long time, so I can't really say if there were any real deficiencies there, or if I've just forgotten it all due to time, but I don't remember much about the characters or their personalities and motivations. It might not have been a big deal, though.

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Re: General Comic Book Discussion

CanisWolfred

ThanosReXXX wrote:

As for S.H.I.E.L.D. collapsing: wasn't that kind of old news? It's clearly detailed in the Cinematic Universe and in the Agents of S.H.I.E.L.D. series, so I guess I supposed that either the comics were the source of that, or that the comics were adapted to be canon with that.

The cinematic universe is its own thing, though. Plus...I remember looking it up a while back, and figured that it...must've started up, and ended again? I dunno, I never followed Marvel or DC closely. I just remember reading about it on Wikis when Iron Man 2 was still in theaters...

As for the Venom movie, I remember reading that they were gonna do one where Venom was an anti-hero when I was in senior year of high school...2010 I think...I was still confused/disappointed that they changed the origin story, but not by much. I grew up with the 90s cartoon, and that's still my favorite, anyways. However, I did get around to Secret Wars after watching AtopTheFourthWall review of it. Good stuff, and holy crap! That was the comic one of my favorite Dexter's Lab episodes referenced! I always wondered what they were going for, since it seemed like such a cool concept. Glad I finally got to see it play out as intended!

Edited on by CanisWolfred

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