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BulbasaurusRex

BulbasaurusRex

Male, 31, United States

Joined:
Mon 21st January, 2008

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BulbasaurusRex

#1

BulbasaurusRex commented on Mario History: Mario Kart: Double Dash!! - 2003:

@electrolite77 Yes, it was an experimental novelty, but it was still a fun feature that didn't hurt the quality of the game. Meanwhile, the other main addition, the inclusion of character-specific special items, was a great idea that should've been kept in later installments. All Cup Tour was also a great inclusion, although it wouldn't make sense with the newer games that have 32 tracks.

I still don't get what you mean by being Double Dash being slow. Are you saying the karts travel slower at the respective cc than in other games in the series? I certainly haven't noticed anything like that.

As for the original game, who cares about tight track design and weapon balance when the sliding is so horribly loose that you slide off the road the large majority of the time? Besides, Double Dash itself also has excellent track design and weapon balance (aside from the blue shell, of course).

Liking the novelty of a portable entry makes no sense for a local multiplayer session, especially one as bad as Super Circuit. Even if you guys didn't care for Double Dash, surely it would've been preferable to play the original game or MK64 just for the luxury of being able to gather around a TV screen to play.

By the way, Daisy Cruiser was brought back for Mario Kart 7.

BulbasaurusRex

#2

BulbasaurusRex commented on Interview: Candlelight Studios and Bold RPG Am...:

It's not really much of a teaser without any combat.

Anyway, this looks like it could be pretty promising. While I personally think retro-styled 2D games should have 16-bit quality graphics at the mininum without regard for the limitations of any system, I understand that this may be the best you can do on your own. As long as you follow through on your promise to include some more modern gameplay conveniences (any examples?), then this is worth keeping an eye on.

BulbasaurusRex

#3

BulbasaurusRex commented on Men Suspected of Planning Pokémon World Cham...:

@DarthNocturnal This guy's already trying to get the charges dismissed, so I'd say he's doing more than the bare mininum. However, while he may have a chance at getting any charges dropped related to the threat, they were caught red-handed with illegal guns, so those charges are going to stick unless someone somehow screwed up on the search procedures.

As for lawyers of the obviously guilty, they usually try to get those clients to just take a plea bargain if they can get one.

BulbasaurusRex

#4

BulbasaurusRex commented on Review: Genghis Khan II: Clan of the Gray Wolf...:

@DontPlayDumb @Monado_III Yes, while the 3DS can easily display N64 era graphics and even remastered versions of N64 games, they have to be recoded from scratch. Emulation is a whole different matter and requires getting the two different hardware architectures to work together properly. The emulation experts at M2 have barely managed to emulate high-end Genesis games in 3D on the 3DS, so N64 games (even without the 3D effect) would be out of the question except possibly for any rare sprite-based games.

As for DS games, the 3DS is already backwards compatible with them. Just buy the cartridges in a used game shop.

SNES games would likely be tricky to emulate, but they're at least a possibility down the road (as long as no special chips are involved). The bigger question is why we get the GBA games on the Wii U instead of the 3DS (other than the Ambassador offerings).

BulbasaurusRex

#5

BulbasaurusRex commented on Mario History: Mario Kart: Double Dash!! - 2003:

@electrolite77 The so-called "gimmicks" are very fun gameplay additions that are implemented very well, I don't see how it's any slower than any other game in the series, and the jump mechanic is a very minor, rarely used or useful mechanic that most people don't miss much. Even from your viewpoint, I still don't see how this game could be any worse than the original game or Super Circuit with how awful the turning and drifting mechanics are in those games.

BulbasaurusRex

#6

BulbasaurusRex commented on Mario History: Mario Kart: Double Dash!! - 2003:

This was my first Mario Kart game and still the best in the series, in my opinion, especially for local multiplayer. While the dual kart mechanic may not be for everyone, most people and I consider it a lot of fun. This game also boasts good graphics that have aged well, excellent course design (despite the most frustrating version of Rainbow Road in the series to date), nice balanced kart mechanics, good character selection, character-specific super items (which I really wish they would bring back), All Cup Tour, and right up there with MK64 for the best Battle Mode in the series to date. While it may not have shaken up the formula as much compared to other games in the series, everything it does do it does very well.

There are very good reasons why my family passes up Mario Kart Wii for this game for multiplayer sessions. Now that the Wii's online play has been shut down, for me Double Dash surpasses or equals MK Wii in every way (dual karts > bikes, prefer traditional over motion controls) except for the sheer number of courses and playable characters and the overall quality of the graphics.

BulbasaurusRex

#8

BulbasaurusRex commented on Feature: A Pokémon Retrospective: Generation ...:

@KTT I think you're confusing "difficulty" with "linearity." The gameplay itself doesn't get any easier, just the means of exploration. I personally think every place should have a reason to visit (aside from postgame locations), and I like linearity over something like the original "Legend of Zelda" or "Metroid" where they use "exploration" as a means of frustrating confusion in trying to figure out what to do (although the Sudowoodo thing was pretty spelled out for you, anyway). I shouldn't have to resort to a published or online walkthrough just to make sure I don't miss too many important things (although walkthroughs can still be useful for other things). For example, the Power Plant in the original games is so far out of the way and unimportant that you could play the games a half dozen times and never know it's there and be wondering why you can never find very many Electric types. Likewise, you could try to take on Sabrina's gym before continuing on to the Bike Bridge and Fuschia City and be wondering why her Pokémon are so much stronger than yours. The higher degree of linearity in the later generations is a good thing in my opinion.

Likewise, you're confusing "maturity" with "repetitiveness." Most people consider sinister plots of world domination or genocide to be darker than a mere organized crime syndicate. Just because they repeat it a bunch of times doesn't make it any less evil. Also, don't forget that the sociology issue in B/W was merely a front by Ghetsis for a more standard world domination plot, and Teams Galactic and Flare are different as their primary goal is actually mass murder rather than money and power.

Anyway, you have some valid criticisms for those of whom share your views. You're just confusing the issues that you actually have.

BulbasaurusRex

#10

BulbasaurusRex commented on Review: SENRAN KAGURA 2: Deep Crimson (3DS):

@MrRight There are always opinions when judging an artform. Some people may hate a game's soundtrack, while it appeals quite nicely to others. Some may love a game's artstyle, while others may see it as bland and/or ugly. Some may feel the GamePad offers a great control scheme, while others bemoan the fact that there isn't an option for the Wiimote and Nunchuck. In this case, some people may think the gameplay is shallow and repetitive button-mashing, while others may consider that those very features are what make beat-'em-ups so fun to play. While there are some objective components such as framerate and bugs, and some tastes are shared by a very large majority, it's impossible to offer a completely fact-based critique on the quality of video games, movies, TV shows, paintings, sculptures, or any other forms of art. I have a friend who loves the "Super Mario Bros." movie, claiming it has a great alternate-dimension based plot while including so many features of the games such as the Bob-omb (although even he'll admit that the villains have terrible costumes).

BulbasaurusRex

#12

BulbasaurusRex commented on Review: SENRAN KAGURA 2: Deep Crimson (3DS):

@SahashraLA While the main character in "Code of Princess" does have a really skimpy outfit, there's still a lot more fan service in these games (not that I mind). It's not just in the outfits either, as they also have more sexual dialogue, risque transformation sequences, repeated clothing damage, and a battle mode dedicated to fighting in swimsuits.

BulbasaurusRex

#14

BulbasaurusRex commented on Review: SENRAN KAGURA 2: Deep Crimson (3DS):

@Damo While I respect most of this comment, the line about not adding anything new is a real pet peeve of mine. If it were on a new system, you'd have a point, but there's no reason to mark off a sequel on the same system for playing it safe. While a lazy sequel can be disappointing in how it can feel like a level expansion instead of a new game, it ultimately isn't any worse than the first game and should therefore be reviewed as such.

BulbasaurusRex

#16

BulbasaurusRex commented on Feature: A Pokémon Retrospective: Generation ...:

@KTT To be fair, the series has never been that difficult. It's designed so that most players can get into the Hall of Fame without too much trouble. Even in the first generation, people might get stuck for a while on Sabrina, the gym battle with Giovanni, and/or the Pokémon League, but that's about it. If they wanted it to be difficult, they wouldn't let you save almost anywhere, let you keep all your Experience and just let you continue at the last Pokémon Center after fainting, nor would healing be a free service. Now the post-game content of each game, that's where the difficulty spike comes in...

Perhaps you have a point with the narrative content, but there's still some dark stuff in later games such as Ghost Pokémon known for stealing souls and Team Flare actually attempting genocide on the entire Kalos region.

BulbasaurusRex

#17

BulbasaurusRex commented on Feature: A Pokémon Retrospective: Generation ...:

@KTT Why do you think the gameplay is getting more child-friendly? If anything, it gets more complex with each generation with additions such as hold items, breeding, the Steel and Dark types, abilities, natures, double battles, the attack-specific physical/special split, hidden abilities, triple and rotation battles, and now the Fairy type, Mega Evolutions, and sky and horde battles.

BulbasaurusRex

#18

BulbasaurusRex commented on Double Dose Of Sin & Punishment Arrives On Nor...:

@Mario_maniac Well, they kind of needed to keep the increased import cost for those of us updating from the Wii to Wii U version. Otherwise, they'd either have to give out the update for free, or they'd have people complaining about it being cheaper for new Wii U purchases than the combined cost of the Wii version and the Wii U update.

BulbasaurusRex

#19

BulbasaurusRex commented on Mario History: Super Smash Bros. - 1999:

That's still one of the best commercials Nintendo's ever made.

Anyway, I miss the powerful throws this game had. In the sequels, grabs and throws devolved into a minor tactic for racking up some quick damage when close in or to get past a shield, but it's very rare to actually KO someone with it (aside from suiciding with Donkey Kong). However, in the original game, those throws had some real launching power to them, which made them much more fun and rewarding to use.

BulbasaurusRex

#20

BulbasaurusRex commented on Review: Devil's Third (Wii U):

Not that I was ever interested in this game in the first place, but why do all the Wii U shooters ignore the Wiimote and Nunchuck? They keep forcing awkward dual analog and gyro controls on us, yet the best FPS controls are right there and still compatible with the Wii U, yet the developers refuse to give us the option! Just because the GamePad is the Wii U's primary innovation doesn't mean it's the best gameplay option for every game, just as there were plenty of Wii games that controlled better with a Classic or GameCube Controller than a Wiimote and Nunchuck.

BulbasaurusRex

#21

BulbasaurusRex commented on Double Dose Of Sin & Punishment Arrives On Nor...:

@Mario_maniac While it's true that the voice work of the original game was already in English in its original Japanese release, there are still localization costs beyond just translating the menus. As for the European imports, you don't think Nintendo can just magically convert them into the PAL format or add additional European language support just by snapping their fingers, do you?

Anyway, these are welcome inclusions, and I certainly enjoyed the first game when I downloaded it back in '07. However, while I still have yet to pick up "Star Successor," I can easily find used copies of the physical game for less than $20.

BulbasaurusRex

#22

BulbasaurusRex commented on Mario History: Mario Kart 64 - 1997:

@Minotaurgamer MKWii has no multiplayer Grand Prix, forces you to use the annoying bikes on 100cc Grand Prix, has a lot of overly gimmicky original courses, the character selection is too focused on babies and dry characters, and the Battle Mode completely sucks by restricting you to timed team battles in mostly overly gimmicky arenas. Now that the online play has been shut down, it's completely inferior to its predecessor "Double Dash." At least MK8 fixed most of these problems (although the Battle Mode is still pretty lame, and the character selection is still a little too heavy on alternate forms), but I think Sega has stolen Nintendo's kart racing crown over the last two console generations, especially where local multiplayer is concerned.
My full rankings are: Double Dash > 8 > 7 > 64 >> Wii >>> Super Circuit
I haven't played the other two, although I bet the SNES original would be down with Super Circuit due to their similar playstyles.

BulbasaurusRex

#24

BulbasaurusRex commented on Gallery: More Details, Characters and Artwork ...:

Still no Soul Calibur characters? Why hasn't that franchise made any appearances in any way on Nintendo systems since "Soul Calibur 2" on GameCube?

By the way, who's the blue-haired (blunette?) chick? She looks like Kaname from "Full Metal Panic."

BulbasaurusRex

#25

BulbasaurusRex commented on Potential Massacre Averted At Pokémon World C...:

It sounds like they weren't planning on actually doing anything, but that's a terrible joke, especially when you do have the illegal guns to potentially back up the threat. They need to roast them on some kind of murder conspiracy charge in addition to the illegal firearms charges to show people that these kinds of threats shouldn't be tolerated.

BulbasaurusRex

#26

BulbasaurusRex commented on Mario History: Super Mario All-Stars - 1993:

@WaveBoy I'll give you the TV argument, although the GBA Player makes it a moot point, but it's always been quite a challenging game (although SMB3 may be even worse). I've never gotten past World 3 on the GBA version, and I don't know if I could beat World 2 on the SNES version without VC Restore Point abuse.

BulbasaurusRex

#27

BulbasaurusRex commented on Pokémon Brawler Pokkén Tournament Coming To ...:

@DualWielding Do you act like this whenever Mewtwo hits Jigglypuff with Shadow Ball or Greninja with its psychic attacks in Smash Bros. (or Charizard hitting Jigglypuff with its Dragon Rush custom move)? While it would be a nice bonus for the type matchups to be in effect, it's not really necessary for this type of game. What's wrong with Tekken, anyway? Besides, most Tekken characters stick to traditional physical fighting moves, while there are plenty of more unorthodox Pokémon-style attacks available in this game.

BulbasaurusRex

#28

BulbasaurusRex commented on Pokémon Brawler Pokkén Tournament Coming To ...:

1 And Nintendo said, "Let there be Pokken Tournament upon the Wii U once new life once again springs upon the northern half of the Earth, that whosoever should purchase this game shalt pummeleth their neighbors and kinsmen with various Pokémon in glorious HD from the comfort of their own homes. And the masses shalt call this fun."
2 And the gamers rejoiced.

@Grumblevolcano The arcade game is already out in Japan, so there's no point in shelving it when the Wii U really needs another high profile title (alongside Zelda) in its early 2016 lineup. They admitted to revealing the NX early for reassurance alongside the mobile announcement and haven't revealed a thing about it to date, so I highly doubt it's coming before 2017, anyway. Nintendo always starts working on their next system (console or handheld) shortly after the previous one's release.

BulbasaurusRex

#29

BulbasaurusRex commented on Disney Infinity 3.0 Goes Big With Star Wars Co...:

While "Disney Infinity" can't be beat with the sheer amount of nostalgic characters and franchises on offer, it's just not enough of an actual "game" for my tastes. The main focus is on the Toy Box mode, and I have very little interest in simply fooling around with that kind of tinkering. Meanwhile, the adventure mode is very bare-bones compared to any of the Skylanders games, while it has yet to be seen what exactly Lego Dimensions is offering on that front.

Basically, if Disney combined their vast collection of beloved characters, worlds, and franchises under their umbrella with a well-made version of the Skylanders toys-to-life game formula (complete with awesome voice acting and with as many of the original actors as they could get), I would be all over it, but I just can't get excited over what "Disney Infinity" has actually become.

BulbasaurusRex

#31

BulbasaurusRex commented on Mario History: Super Mario All-Stars - 1993:

@John_Enigma I'd think it's because SMB2 had completely different gameplay mechanics (being a reskinned outsider and all). The different graphical styles in Super Mario Maker all use the gameplay of the New Super Mario Bros. games at their core, after all, so it really wouldn't make sense to see Mario running around Subcom jumping into POW blocks and stomping on Shyguys and Birdos.

BulbasaurusRex

#35

BulbasaurusRex commented on Mario History: Super Mario Land - 1989:

"it's worth acknowledging that any launch release faces a challenge in utilizing a system to its full[est]," except for 'Star Wars: Rogue Squadron 2: Rogue Leader.'

Anyway, while it's the weakest of the 8-bit Super Mario platformers (well, aside from Lost Levels), it's still a very good game compared to its non-Mario contemporaries. I was finally able to play it thanks to the 3DS Virtual Console and enjoyed it quite a bit.

BulbasaurusRex

#36

BulbasaurusRex commented on Review: Onimusha Tactics (Wii U eShop / GBA):

Using modern slang in a historical setting like that is actually pretty funny. Translations that make me me cringe include bad grammar and/or spelling, but I like this one.

That being said, I'll still have to pass on this quality title as simply another casualty in a numbers game. There are simply too many other good RPGs and SRPGs to take up my time.

BulbasaurusRex

#37

BulbasaurusRex commented on Review: Swords & Darkness (3DS eShop):

Well, I tried the demo, and the review is spot on. You're slow as molasses (outside of dashing), jumping is useless, and the item use commands are overly complicated. (And yes, Gary19862004, these aspects are much worse than in the "Streets of Rage" games. This is especially frustrating when you get caught in between two enemies.

Meanwhile, I find myself grinding for gold against the same enemies with exceedingly high health bars (which aren't even visible) over and over until I can buy enough upgrades to tackle the boss.

It's a real shame, as the graphics are good, the actual combat mechanics are really good, and the enemy AI is excellent. They just screwed up on the movement mechanics and some of the design principles, otherwise it would've been a decent game (although the voice acting is also horrible).

BulbasaurusRex

#38

BulbasaurusRex commented on Review: Swords & Darkness (3DS eShop):

@Stu13 You know, there are reasons why certain activities are made more unrealistic in video games than in real life. Would anyone want to play an Ace Attorney game if it were an accurate representation of being a criminal defense lawyer?

I wouldn't care much about unoriginality or repetativeness in this genre, but the review makes the gameplay sound really sloppy and just not very much fun. Since they did give us a demo, I will give it a go before I make a final decision on this game.

BulbasaurusRex

#40

BulbasaurusRex commented on Early NX Reveal Was To "Reinforce Commitment" ...:

So parents can't afford to buy their kids a games console, yet they can afford to buy each one a smartphone? Sigh, this is why middle school kids keep getting in trouble at school with their phones. They shouldn't need any kind of cell phone until they or their friends can drive.

What's that, they want a portable device that can go online? Just get them a (2/3)DS. True, some advanced online content won't work, and it requires a wi-fi signal, but that's good enough when combined with the much superior control scheme options and games library.

BulbasaurusRex

#42

BulbasaurusRex commented on Review: Flick Golf 3D (3DS eShop):

Well that's disappointing. Why would I want a barebones golf game where you don't actually play golf? I'll stick to "Let's Golf 3D," where one of the minigames is actually similar to what you get here but with superior button controls.

BulbasaurusRex

#43

BulbasaurusRex commented on Chris Pranger From Nintendo Treehouse Discusse...:

@Technosphile I'm sorry, but you're rather in the minority here. While an argument could be made about possible race issues, they still don't want to get sued over it. Meanwhile, most people (myself included) do want the various Japanese cultural references properly localized. It's not just jokes; some rather basic references just make no sense to most Westerners.

As for subs vs. dubs, I can respect a desire to hear the voices as originally intended, and some dubs are rather poor through either the translation or the quality of the voice actors. However, if it is a good dub like in "Xenoblade Chronicles," the majority of gamers (once again, myself included) do prefer to just listen to the lines in their native language. It's not about which is objectively better but of which best appeals to the masses, otherwise VCR cassettes would've never supplanted Beta in the pre-digital video market.

BulbasaurusRex

#44

BulbasaurusRex commented on Chris Pranger From Nintendo Treehouse Discusse...:

@Nico07 I highly doubt Nintendo would approve of a fan translation. They'd want a translation over which they have personal control. Throw in the massive Japanese cultural references and the still relatively niche popularity of the Mother series in the West, and you can see why they didn't do it. I bet they lost a bunch of money when they did localize Mother 2 as Earthbound, and while the series has gained visibility in the West since then through word of mouth and Smash Bros., it wouldn't have been enough as it was in the case of Fire Emblem. Although, the fact that they have now localized Mother 1 does provide a measure of future hope.

As for Xenoblade Chronicles, while they ultimately underestimated its market, the sheer scope of the game and all of the voiced dialogue did make it a rather expensive localization. If there wasn't any voice acting, the probably would've done it no problem. Still, as an epic yet ultimately mostly traditional (just with some novel and unique new gameplay mechanics) JRPG with hardly any cultural issues, I think they really underestimated its appeal, as several JRPG franchises such as Pokémon, Final Fantasy, and Tales have always sold rather well in the West.

As for those suggesting that they just provide subtitles, you guys are the very niche market to which they refer. The very people who would be willing to settle for subs are a rather small collection of hardcore animé (and the like) fans with interest in niche games that still wouldn't be worth the cost to localize even without touching the voice acting, especially since such games are usually full of Japanese culture that once again only that same small group of Japanophiles would prefer in the original context.

BulbasaurusRex

#45

BulbasaurusRex commented on Review: Dragon Fantasy: The Volumes of Westeri...:

Sorry, but just as with Fairune, I've just got too many superior RPGs (and SRPGs) to get through to take a chance on this one.

Let's see: Beaten main storyline but still playing: Pokémon White, Pokémon Black 2, Fire Emblem: Awakening

Started but not beaten: Pokémon Y, Xenoblade Chronicles, Earthbound, Golden Sun, Citizens of Earth, Project X Zone, Fire Emblem: The Sacred Stones, Military Madness: Nectaris

On my Wishlist: Pokémon Alpha Sapphire, Golden Sun 2, Advance Wars, Advance Wars 2, Final Fantasy IV, Final Fantasy IV: The After Years, Final Fantasy VI, Chrono Trigger

Anticipated future releases: Xenoblade Chronicles X, Fire Emblem: Fates

Maybe one of these days: Code Name S.T.E.A.M.

Sigh There are just so many great JRPGs that take so long to play.

BulbasaurusRex

#46

BulbasaurusRex commented on Review: Mercenaries Saga 2: Order Of The Silve...:

@Magicpegasus Project X Zone, Code Name S.T.E.A.M.?

It sounds like a very competant SRPG at an excellent price, but I've already got my hands full with superior games in the genre in "Project X Zone," "Fire Emblem: Awakening," and eventually "Fire Emblem: Fates" (along with all of my traditional RPGs I either play or want including but not limited to the Pokémon, Xenoblade, Golden Sun, Final Fantasy, and Earthbound franchises), so I'll sadly have to pass.

BulbasaurusRex

#50

BulbasaurusRex commented on Scathing Nikkei Report Hints At Shameful Treat...:

@skylangford That reminds me of a Simpsons episode where Mr. Burns outscourced the labor force for the nuclear power plant to India with only Homer left on the payroll as their American manager (naturally, he had to move his family to India for the job). However, once Homer gave all his Indian employees standard American benefits packages, Mr. Burns could no longer save any money that way, so he fired them all (Yay, we get severance pay!) and moved operations back to Springfield.