User Profile

bro2dragons

bro2dragons

Male, 24, United States

Husband and father; lover of good food, great games and bad jokes; political communications consultant; amateur writer and professional reviewer; Christian libertarian living the American Dream in "the Magic City," the heart of New South Dixieland.

Joined:
Wed 26th Aug 2009
Website:
http://www.wiiwarewave.com/

Recent Comments

bro2dragons

#2

bro2dragons commented on Review: PEG SOLITAIRE (Wii U eShop):

@RCMADIAX This is one I would absolutely get if, like the review suggests, there was a way to either choose or randomize which hole is left empty. It's a very simple feature to add in an update and could be done quickly and with very little work to make this one of your best products.

bro2dragons

#4

bro2dragons commented on Here's Exactly What Has Changed With Fire Embl...:

As everyone else is saying, this is weird, nonsensical, creepy, out of place, and a blatant artificial game lengthener and shouldn't have been in the game to begin with. NOA finally did something I agree with by removing it.

bro2dragons

#6

bro2dragons commented on Weirdness: 8-Year-Old Writes Nintendo A Letter...:

@cfgk24 Haha, I don't mind a bit. I was just referencing the fact that seemingly every time an article goes up that isn't an announcement on an upcoming game, 15 people comment about "Must be a slow news day at NintendoLife HQ, huh?" As a former reporter, it gets old. All news is worthwhile, but not all news is groundbreaking. This was odd, but sweet. Nothing wrong here.

bro2dragons

#8

bro2dragons commented on Splatoon Producer Hints at More Content Being ...:

@Gorlokk I think it would be exactly that: just bigger and better. Like a new iteration of Smash, the idea wouldn't change, but it would grow every time.

The idea that we can only play on two modes and four maps at any one time is ridiculous. They would not only make more maps and modes for a sequel, but allow us to choose whichever ones we wanted to play, ya know, like EVERY other online multiplayer game does. The game would also have more weapons and weapon types, more gear, a more robust single players and, likely, a real local multiplayer mode. Then a couple things we didn't expect (maybe a mode with more players) and voila.

bro2dragons

#10

bro2dragons commented on Rumour: Data Miners Find Evidence That Suggest...:

When Ancho-V Games came out, they did cheekily mention that its the office for the people who made the minigames, and that the computers are turned off so you can't see what new games they're currently working on.

So I wouldn't be surprised to see more of the same: challenges, gear, weapons, and minigames.

In which case, I'd suspect Blaster and Slosher-based challenges, though Splatling Guns haven't been done either. It's a long shot, but since the squid had infinite Kraken challenges, I would love to see infinite Ink Strike challenges. Could be interesting having that as your only means of attack while you waddle around avoiding enemy ink.

bro2dragons

#11

bro2dragons commented on Typoman Update Improves Performance, Demo on t...:

Great enhancements. Loved the demo, and these are exactly the things I would have changed. I bought the game when it launched at the discount, and still haven't fired it up, so I'm looking forward to doing so with the improved version.

bro2dragons

#12

bro2dragons commented on Hands On: Seeking an Awakening in Fire Emblem ...:

Between this, Star Fox Zero, Twilight Princess HD, Zelda U and me finally getting Xenoblade Chronicles X, this could be one of the best gaming years of my life, not to mention all the Smash Bros. and Splatoon I'll still be playing throughout the year.

bro2dragons

#19

bro2dragons commented on Pokkén Tournament Modes and Details Emerge:

@rjejr There are probably trainers behind the scenes. The matches are all spectated by humans, as far as I know, so it's not likely the pokémon created a tournament on their own and filled the audience with people. That said, I think canonically, pokémon do sometimes fight in the wild to test one another's power and skill, not to mention fighting for food, so the game doesn't really need a reason for the combat.

bro2dragons

#20

bro2dragons commented on Review: The Perplexing Orb (Wii U eShop):

This sounds like Treefall's best game yet, so kudos to the guy for improving. I hope he keeps making new things and getting better each time. I'm sure that, just like Mr. Madiax above me, we'll eventually get something really special out of him.

bro2dragons

#28

bro2dragons commented on Developers Dig into Sales Failure of Toto Temp...:

@gatorboi352 If I have the option, I will play local instead of online every single time. I simply don't see the fun or advantage in playing a game like this online. And while you may not know anyone who plays locally, I can say the inverse. I don't know of anyone who prefers online to local multiplayer.

bro2dragons

#34

bro2dragons commented on Video: Here's What Shovel Knight's New amiibo-...:

@crimsontadpoles wrote:
"It's slightly disappointing to not have any new mechanics in co-op mode, such as jumping on the other person to reach higher places easier."

@Damo wrote:
"...the gameplay is changed quite dramatically when two people are involved. It's possible to bounce off the other player's head - and vice versa - and a revised weight system is in play which recognises each player individually, making some of the puzzles easier and others a little more tricky. Bosses also all have additional health to compensate for the duplicated shovelry-related beatdowns."

@bro2dragons thinks:
"..."

bro2dragons

#40

bro2dragons commented on Feature: Nintendo's Most Notable Moments of 2015:

Xenoblade Chronicles X
Splatoon
Super Mario Maker
Yoshi's Woolly World
FAST Racing Neo
Affordable Space Adventures
Runbow
Earthbound Beginnings
New 3DS
Xenoblade Chronicles 3D
Codename S.T.E.A.M.
The Legend of Zelda: Majora's Mask 3D
Yo-Kai Watch
Steamworld Heist
Box Boy
Pokémon Rumble World
tons of great DLC for Super Smash Bros. for Wii U and 3DS
new details on The Legend of Zelda 2016
announcements for Star Fox Zero, The Legend of Zelda: Twilight Princess HD, Fire Emblem Fates, Metroid Prime: Federation Force, Pokémon Go, and multiple in-development mobile Nintendo games...

With the exception of Iwata-sama's tragic passing, and even with the huge disappointments that were Mario Tennis: Ultra Smash and Animal Crossing: amiibo Festival, it's hard to say this wasn't a pretty stellar year for Nintendo.

bro2dragons

#41

bro2dragons commented on Nintendo Download: 24th December (North America):

@TomJ Yeah! Teach 'em a lesson! Let's burn Nintendo's headquarters to the ground! You get the kerosene, I'll get the plane tickets to Redmond!

Seriously, I was foolishly looking forward to Super Mario RPG, but I'm plenty happy with Super Mario Galaxy and finally getting to try out Human Resource Machine.

bro2dragons

#43

bro2dragons commented on Masahiro Sakurai Talks About the New Fighters ...:

@TheRedCap30 Again, while, yes, they oversold Mac's strengths, along with Rosalina's, Palutena's, Ryu's, and others, they also mentioned their weaknesses, which turned out to be much bigger than they let on. Especially in Mac's intro when such a big deal was made of how he's useless in the air. Maybe I missed it, but I didn't catch sight of any real weaknesses for Corrin or Bayo, which makes me wonder what strategies I'll need to take them on as someone who doesn't intend to use either (my personal roster is too big already at eight).

bro2dragons

#44

bro2dragons commented on Masahiro Sakurai Talks About the New Fighters ...:

@Captain_Toad That's valid. But as someone who plays on a daily basis and still can't quite get enough, I enjoy planning ahead just a little bit. He usually makes a point in those reveal videos to show off the best of what a character can do, but then also give at least a nod to their major weakness. Those two just showed buff after buff. Even Cloud's video at least shows how lousy his non-Limit-Break recovery is.

bro2dragons

#45

bro2dragons commented on Masahiro Sakurai Talks About the New Fighters ...:

I just want to hear his explanation on what makes Corrin and Bayonetta balanced. They both look WAY overpowered compared to the game's current roster. The DLC fighters on the whole have come in above the curve, but the last two look like they could very easily top the tiers if they don't have some serious drawbacks.

bro2dragons

#46

bro2dragons commented on Nintendo Shows Off Splatoon's New Upcoming Sta...:

Looks really complicated. Good, but complicated. I was them to also add a very simple, small map. Walled in on all sides with lots of inflatable barriers in the middle, so that it's basically a fairly small circle with cover. It would be fantic and fast-paced as pretty much every match would end with the ground completely covered due to the small size of the map, but it would be a lot of fun and really different.

bro2dragons

#47

bro2dragons commented on Splatoon Developers on the Future of Splatoon ...:

I don't mind cycling a few maps at a time TOO much, but two is too few. And it doesn't make sense since the display is clearly designed to be the perfect size to show three maps. My hope and naïve belief is that they will enable three maps once all maps have been added and updates cease. That way players have time to learn all the maps well before each one appears less often.

bro2dragons

#50

bro2dragons commented on Upcoming Super Mario Maker Update Adds P Warp ...:

@LetsGoChamp But they could change them in that theme if they wanted. Each theme's flying item, for instance, is only accessible in that theme. They could simply give you slopes for three themes, then when you switch to Super Mario Bros., it converts into stairs of the same length/height.

And that's only if they didn't want to create a slope design for that theme like they did with many items and enemies that never appeared in that game.