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BoogilyWoogily
United States
- Joined:
- Fri 4th May, 2012










#1
BoogilyWoogily commented on Review: Amoebattle (DSiWare):
Hello Kitsune_Rei
You are correct in that its almost impossible to battle on more than one front at that point. Perhaps there is a way to turn those three fronts into one?
Keith Riley Co
Lead Designer, Amoebattle
#2
BoogilyWoogily commented on Review: Amoebattle (DSiWare):
Hello Nintendolife! My name is Keith and I'm the lead designer of Amoebattle. First I'd like to thank Mr. Reed for his in-depth review of Amoebattle. We are always looking to improve our games and detailed reviews such as this are a great source of feedback.
I would like to provide some clarity on some of the points/comments made:
Regarding the soundtrack, we had two choices to choose from. A) Compress the soundtrack a lot so that we could price the game at $5 or B) Don't compress as much and price the game around $8-$10. We believed customers would be better served by the lower price point since we didn't want to double the price of the game simply for the music.
Regarding the single save slot, there are actually three save slots for you to use. We also wanted to implement autosaves and unlimited save slots but technical restrictions prevented us from doing so.
While the assertion that the missions are tedious is certainly valid, we haven't found that to be the case with most of our player base. Our testing indicated most missions take from 15-25 minutes to complete (assuming you completed it the first try). Additionally, other reviews have reported the opposite:
"The campaign is a significant length for a pocket-sized game, but it never feels too repetitive or boring. Amoebattle is never stretched out just for the sake of making it last, and even if it had been, it wouldn't be that bad." - Gamezebo
It would be of great value to us if any of our players could point out which missions they felt were tedious (and why) so we can try to address these issues in future games.
Finally, to answer Kitsune_Rei's question, there is no way for us to update/patch DSiWare games (even though we would like to). However, the minimap does have a red "ping" if you are being attacked, so you can definitely play without sound.
Keith Riley Co
Lead Designer, Amoebattle