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Bloodact

Bloodact

United States

Joined:
Wed 15th July, 2009

Recent Comments

Bloodact

#1

Bloodact commented on Review: Incoming! (WiiWare):

@Bibberishly
The controls aren't broken, they work very well but we'll leave that to a matter of opinion.
Philip is clearly frustrated at the fact that you only press the "A" button to play the game. My point - there are many games where you only press the "A" button but they were never ridiculed for it.

What version of Bomberman are you playing? Those aren't Mii's.

Bloodact

#2

Bloodact commented on Review: Incoming! (WiiWare):

Sorry I origionally posted this on the top 20 and it belongs here.

Hello all,
I was a tester for Incoming and we’re not supposed to comment or interfere with any review but (Sorry Jag if you’re reading this) I just can’t let this go.

If you hate the game or the company – Fine.
Before you start, I know… A review is an opinion.
I do believe though that when someone calls themselves a reviewer they are saying to the world that they are qualified to be impartial and give fair and logical opinions.

Here are some of my problems with this review and why I make such a statement.
1) Why so much emphasis on the title screens? I’m having a hard time believing you can’t tell the difference between the icons showing 1 and 2 player or the relationship of dog tags to mean credits. You didn’t like the fact that the credit screen didn’t scroll… Really? The credit screen is a place the developers should have spent more time on?
Is the title screen really less static then Onslaught?
The title screen should be a simple mechanism to get to the game-play; I don’t understand what you were expecting.
2) Can’t attach your Mii’s – Nintendo will not allow their Mii’s to be utilized on any game that depicts violence. – That is something every reviewer should know.
3) I don’t think you’re fully grasping the design or the strategy line. The mentality is, the missiles never miss their target but can be shot down. The tanks’ firing is more difficult but can’t be stopped. The strategy and skill comes into play by being able to pay attention and defend what your opponent is doing all the while trying to take him out. Chaos is the whole idea of the game.
4) Nintendo went to great lengths to develop a controller that takes away the complexity. It’s the main reason the system is so popular. Why create controller complexity by assigning buttons when they’re not needed? How many other Wiiware games only use the “A” button (World of Goo, Defend your Castle)? But yet Incoming is criticized for it. When you compare your cons with other games that were rated very high, they are the same.

As I said before if you consider yourself a reviewer, have the integrity to be fair.