User Profile

BlatantlyHeroic

BlatantlyHeroic

I wanna be, the very best...

Male, 17, United States

3DS Friend Code: 0962-9923-0016

Joined:
Mon 10th September, 2012

Recent Comments

BlatantlyHeroic

#3

BlatantlyHeroic commented on Mega Camerupt, Mega Gallade, and Mega Sharpedo...:

@Stomatopod17 I understand completely. Truthfully I just dislike that some Pokemon are nerfed like this. Gamefreak really should look at what they do to their Pokemon stat wise and try to balance everyone out instead of having this power struggle which has increased with mega evolution's introduction.

BlatantlyHeroic

#4

BlatantlyHeroic commented on Mega Camerupt, Mega Gallade, and Mega Sharpedo...:

@Stomatopod I see what you're saying. For me, I win competitive battles with an unpredictability factor. I rarely use Pokemon in OU, and instead opt for ones in RU or UU so that opponents less prepared for my strategy. Could a Pokemon in OU fill the role better? Of course! The thing is, I don't like being a copy of everyone else out there. I HAVE to be unique, and so I come up with my own strategies which almost always lead me to a quick or a nice drawn out victory.

BlatantlyHeroic

#6

BlatantlyHeroic commented on Super Smash Bros. for Nintendo 3DS Will Suppor...:

Seems like a Sega-ish move. Let's make a 3 year old console almost obsolete saying "Yeaaahhh, that was a fluke, here's the real Nintendo 3DS that you'll have to shovel more of your money out for in order to play certain exclusives and what-not. Enjoy!"

BlatantlyHeroic

#8

BlatantlyHeroic commented on Pokémon Omega Ruby & Alpha Sapphire's File Si...:

@Serebii Those who choose not take risks will never know victory. If everyone lived with your mindset, a mindset of absolute caution, all amazing achievments in history wouldn't have happened. If you don't take the risk, you'll never shine. Sometimes a reckless action can bring far better prizes than relying on reason and paranoia. That's where the most classic of franchises started, from a risk.

BlatantlyHeroic

#11

BlatantlyHeroic commented on Talking Point: A History of the Sexualisation ...:

@Yorumi Exactly! Standing with your personal position and having a civil debate is by all means fine and perfectly acceptable. Not only do your own beliefs grow, but you can also end up learning things from the opposing view. It's really just a quest of gathering and sharing knowledge and ideas, as well as refining them.

BlatantlyHeroic

#13

BlatantlyHeroic commented on Talking Point: A History of the Sexualisation ...:

At the end of the day, we really all just need to store our opinions away, and just shake hands and hug. Sure we all have different views, that's a given, but without such views the world would be a rather boring place. If you want to make changes, then don't argue on an internet topic, instead you can either show your support or disapproval by either buying or not buying the game, because the only way to have your problems or approval heard by a business is with your wallet.

BlatantlyHeroic

#17

BlatantlyHeroic commented on Talking Point: A History of the Sexualisation ...:

Okay.. I'll type my thoughts on this out.

I personally feel that if you want YOUR character to be sexualized, sexualize them. If YOU don't, then don't. You want a game with strong female protagonists, then go ahead and make one! It's not like anyone's stopping you intentionally. It's just a choice. It's just like in real life, some males and females prefer to be sexualized, some prefer to be modest. The problem here is that both groups push their views on other people who disagree. Just let people be who they want to be.

BlatantlyHeroic

#18

BlatantlyHeroic commented on Talking Point: A History of the Sexualisation ...:

@Falchion The thing is, a strong independent woman could be sexualized, in fact, that could pretty much just show how confident she is in all she does, not to mention any guys that try to get with her are going to be turned down and kicked in the face.

Not to mention, a big and bulky suit of armor could perhaps be less protective than a fabric that absorbs blows but doesn't get torn up by them. Metal getting bent inward from a bullet or puncture of some kind can't be all that good.

BlatantlyHeroic

#19

BlatantlyHeroic commented on Talking Point: A History of the Sexualisation ...:

If girls get to see main male protagonists be strong yet have their muscles practically being squeezed by their clothes, I think this is just as acceptable. It goes both ways, remember that. Males are also sexualized in media and no one has a problem with that, so I find this rather fair. It's not like it hinders her strong personality anyway.

BlatantlyHeroic

#21

BlatantlyHeroic commented on Nintendo's At It Again With Another Majora's M...:

@OneBagTravel Each game has a different theme and atmosphere that makes them special. Each one has a certain flare, which is why people will always argue over which is better. We all look for something that reflects us in the game. Some of us like a depressing story that ends in heroism, others like a lot of lore spoken in the plot. Each game has something that makes it. I like the design of Ganon in OoT, which is why I prefer that portion of the fight compared to Puppet Ganon in WW. It all just depends on who you are, not what the game is.

BlatantlyHeroic

#22

BlatantlyHeroic commented on Talking Point: New Ideas, Not New IPs, Are The...:

The thing is, they need to balance out what's released. There are three groups to please so of course the fan base sounds contradictory. When announcing, I have a feeling the best strategy is to announce a remake, a new IP, and a new game in one of their franchises.

BlatantlyHeroic

#23

BlatantlyHeroic commented on Grezzo Seeks New Employees Asking If They Want...:

To those who are super opinionated and can't enjoy Majora's Mask: Please, leave the majority of us who do in peace. You come in saying you don't like it or you can't enjoy it. So why tell us? What are we supposed with your comments, scrap book them? when you're not interested in something, guess what the mature thing to do is? Ignore it. Why do you feel entitled to spread your negativity in a place it doesn't need to be? Is your sense of entitlement that big? All I ask is that you either say something that's relevant and reasonable, or don't say anything at all. You don't want a Majora's Mask remake so you would rather (quite selfishly I might add) keep those who do from enjoying the possibility of it happening? That's rather rude and inconsiderate.

BlatantlyHeroic

#24

BlatantlyHeroic commented on Eiji Aonuma Plans To Shake Up the Puzzle Formu...:

I think we all play Zelda games for different reasons, so what "we" want holds no ground. I think we should leave our opinions out of it and let developers make the games THEY want to make. That's what made games have their flare back in the day, you didn't know what to expect so as you played you learned about all the cool things in the game so the experiences built up. In Today's industry they release too much information to the public and play it to safe make games the "fans" might envision and not what they envision. So please Aonuma, take your time and think hard about what is implemented. Add complexity and wonder that will only be understood by those who play the game. Make it Zelda, but expand on every aspect. Expand on the AI, expand on the dungeons and puzzle size, expand on the combat, expand on the action and adventure aspect. Create a game with a little bit of all things Zelda and even some new things. Maybe a post game would be in order? Characters acknowledging our accomplishments would surely be a nice addition. Changes in the overworld after beating the Final boss would be a welcome, so would post game side quests that aren't fetch-quests. Maybe stopping a few other villains from rising to power? A few quests about half the length of the main one with equal importance happening during the post game would be an excellent addition. A Zelda game that you don't have to replay in order to still be on an epic adventure would be a good way to go.

BlatantlyHeroic

#25

BlatantlyHeroic commented on Eiji Aonuma Plans To Shake Up the Puzzle Formu...:

The thing I'd like to see most would be thousands of readable books in the game that tell different stories and expand on lore. I love lore so much.

@Flowerlark I'd rather them NOT do that. I love that green hat and tunic, it's also significant to the lore of the hero, thus I feel the hero should always obtain and wear the tunic and the hat. What you want is a game that's not Zelda, which there are plenty of.

BlatantlyHeroic

#26

BlatantlyHeroic commented on E3 2014: Code Name: S.T.E.A.M., A Brand New IP...:

I'm upset about this. Yes I wanted a Majora's Mask remake, but I'd be able to get past that for a new IP if, IF, it had an open world to explore AND combat that isn't turn based. I hate turn based combat with a passion and would rather have real time. If it wasn't for that, yeah I'd be pretty stoked, but I can't see past that issue. Sorry S.T.E.A.M., you're just not my type of game.

BlatantlyHeroic

#44

BlatantlyHeroic commented on Pokémon Composer Leaves Game Freak for Indepe...:

@theblackdragon I think you'd have to reset after that one. I ended up catching all of the legendary Pokemon in the game without much of a hassle. The same can't be said for that Ho-Oh in SoulSilver. That took somewhere around 25 tries. Then again, this is pretty much an entry title for people who have never played a game in the series, so it's fine.