User Profile

BlatantlyHeroic

BlatantlyHeroic

I wanna be, the very best...

Male, 16, United States

3DS Friend Code: 0962-9923-0016

Joined:
Mon 10th September, 2012

Recent Comments

BlatantlyHeroic

#1

BlatantlyHeroic commented on Talking Point: New Ideas, Not New IPs, Are The...:

The thing is, they need to balance out what's released. There are three groups to please so of course the fan base sounds contradictory. When announcing, I have a feeling the best strategy is to announce a remake, a new IP, and a new game in one of their franchises.

BlatantlyHeroic

#2

BlatantlyHeroic commented on Grezzo Seeks New Employees Asking If They Want...:

To those who are super opinionated and can't enjoy Majora's Mask: Please, leave the majority of us who do in peace. You come in saying you don't like it or you can't enjoy it. So why tell us? What are we supposed with your comments, scrap book them? when you're not interested in something, guess what the mature thing to do is? Ignore it. Why do you feel entitled to spread your negativity in a place it doesn't need to be? Is your sense of entitlement that big? All I ask is that you either say something that's relevant and reasonable, or don't say anything at all. You don't want a Majora's Mask remake so you would rather (quite selfishly I might add) keep those who do from enjoying the possibility of it happening? That's rather rude and inconsiderate.

BlatantlyHeroic

#3

BlatantlyHeroic commented on Eiji Aonuma Plans To Shake Up the Puzzle Formu...:

I think we all play Zelda games for different reasons, so what "we" want holds no ground. I think we should leave our opinions out of it and let developers make the games THEY want to make. That's what made games have their flare back in the day, you didn't know what to expect so as you played you learned about all the cool things in the game so the experiences built up. In Today's industry they release too much information to the public and play it to safe make games the "fans" might envision and not what they envision. So please Aonuma, take your time and think hard about what is implemented. Add complexity and wonder that will only be understood by those who play the game. Make it Zelda, but expand on every aspect. Expand on the AI, expand on the dungeons and puzzle size, expand on the combat, expand on the action and adventure aspect. Create a game with a little bit of all things Zelda and even some new things. Maybe a post game would be in order? Characters acknowledging our accomplishments would surely be a nice addition. Changes in the overworld after beating the Final boss would be a welcome, so would post game side quests that aren't fetch-quests. Maybe stopping a few other villains from rising to power? A few quests about half the length of the main one with equal importance happening during the post game would be an excellent addition. A Zelda game that you don't have to replay in order to still be on an epic adventure would be a good way to go.

BlatantlyHeroic

#4

BlatantlyHeroic commented on Eiji Aonuma Plans To Shake Up the Puzzle Formu...:

The thing I'd like to see most would be thousands of readable books in the game that tell different stories and expand on lore. I love lore so much.

@Flowerlark I'd rather them NOT do that. I love that green hat and tunic, it's also significant to the lore of the hero, thus I feel the hero should always obtain and wear the tunic and the hat. What you want is a game that's not Zelda, which there are plenty of.

BlatantlyHeroic

#5

BlatantlyHeroic commented on E3 2014: Code Name: S.T.E.A.M., A Brand New IP...:

I'm upset about this. Yes I wanted a Majora's Mask remake, but I'd be able to get past that for a new IP if, IF, it had an open world to explore AND combat that isn't turn based. I hate turn based combat with a passion and would rather have real time. If it wasn't for that, yeah I'd be pretty stoked, but I can't see past that issue. Sorry S.T.E.A.M., you're just not my type of game.

BlatantlyHeroic

#23

BlatantlyHeroic commented on Pokémon Composer Leaves Game Freak for Indepe...:

@theblackdragon I think you'd have to reset after that one. I ended up catching all of the legendary Pokemon in the game without much of a hassle. The same can't be said for that Ho-Oh in SoulSilver. That took somewhere around 25 tries. Then again, this is pretty much an entry title for people who have never played a game in the series, so it's fine.