User Profile

BinaryFragger

BinaryFragger

Male, 30, Canada

Been gaming since receiving a NES and Master System and haven't stopped since! Current systems: Wii, Wii U, Xbox, Xbox 360, PlayStation 2, DS Lite, DSi, 3DS, 3DS XL, PSP, Vita

Joined:
Mon 2nd December, 2013

Recent Comments

BinaryFragger

#2

BinaryFragger commented on Talking Point: Nintendo Must Take Careful Step...:

@aaronsullivan

Glad we can agree on something. And to be honest, I don't hate DLC in general. Games such as GTA IV and Fallout 3 had excellent DLC. I just feel that we're on a slippery slope and we'll be seeing more crap DLC like the aforementioned Final Fantasy XIII-2.

Nonetheless, I still feel that video games offer great value when it comes to entertainment. I can spend $15 to see a movie or $100 to see an NHL game (well, maybe not now, my team didn't make the playoffs ;) ) or I can spend $60 on a game that'll give me 20, 40, even 100 hours of entertainment.

BinaryFragger

#4

BinaryFragger commented on Talking Point: Nintendo Must Take Careful Step...:

@SecondServing

I agree. Nintendo has done a good job with their DLC so far and I don't see that changing anytime soon, but then again, they might be tempted to do the same as other publishers seeing how many people love buying incomplete games.
Nintendo has always gone against the grain and followed their own path, let's hope they continue to do so with DLC. I don't want the next Mario Bros game to have six worlds, with worlds 7 and 8 being $5 each.

BinaryFragger

#6

BinaryFragger commented on Talking Point: Nintendo Must Take Careful Step...:

@aaronsullivan
"I don't get it. Why is it bad for a company to want to make more money from the extra work they put into a game? So they hire more staff and just don't pay them? How does this work?"

The problem is a lot of DLC is already on the disc (like Bioshock 2). They'res no extra work involved in that type of DLC!
DLC used to be used to add extra content to a game. Now, a lot of developers and publishers are using DLC to unlock content that is already on the disc. Taking a finished product, removing content and selling it separately is becoming a big problem and I don't know why gamers are letting the companies getting away with it. They'res absolutely NO way that book publishers or movie companies would get away with that. Imagine buying a BluRay movie for $30 and having to pay an extra $10 to access chapters 6 and 7.

BinaryFragger

#7

BinaryFragger commented on Talking Point: Nintendo Must Take Careful Step...:

@DadOfFour1972

If the DLC is already on the disc (which was the case with BioShock 2), it's obvious that the content was already created before the game was sent to the printers. The developers didn't need extra time to complete something that was already on the disc.
THAT'S what a lot of people have a problem with. Adding content to a game to extend its life is OK. Removing content from a finished game then selling it separately is not. Imagine if your reading the latest Stephen King novel and when you turn the page, it says "send us $5 to see this page."

Would you be OK if the next Mario Bros game charges you an extra $10 to access World 5? If that sounds absurd, that's exactly what Ubisoft did with Assassin's Creed II. Two entire chapters were missing from the retail game, and later released as DLC. Ubisoft said it was because they needed more time to complete the chapters, which is a laughable excuse. Though could have simply delayed the game to give them more time. After all, they had no problems delaying Rayman Legends or Watch Dogs.

But whatever. If you want to be nickel and dimed, that's your choice.

BinaryFragger

#8

BinaryFragger commented on Talking Point: Nintendo Must Take Careful Step...:

@SanderEvers

The difference is expansion packs added extra content to an already-complete game, and were released months, even years after the game came out. For instance, the Brood War expansion for the original StarCraft came out 8 months after the game's original release date. It made a lot of sense: buy a game, enjoy it for a while then get more content for a relatively-low price when you start to get bored with it, making the game feel new and fresh again.

Today's games have DLC the day the game comes out, which is ridiculous (sometimes the DLC is even on the disc). It's annoying to spend $60 on the newest first-person shooter only to find out that half the maps need a $15 map pack to unlock. Or racing games that come with a fraction of the cars than previous games.

I'll gladly buy DLC that adds new content to a complete game. Unfortunately, the current trend is to remove content from a game then make it available as DLC on day-one.

BinaryFragger

#11

BinaryFragger commented on Review: NES Remix 2 (Wii U eShop):

I bought the first Remix this weekend, and wow, it's a lot of fun.
Most of the games in the collection did not age well and aren't a whole lot of fun on their own, but are perfect in short bursts with the challenges. The sequel will be a day-one purchase for me.

BinaryFragger

#12

BinaryFragger commented on Talking Point: The Game Boy is 25 Years Old, a...:

I miss my old original Game Boy in all its black and white (or green and black, to be more accurate) glory. I gave it to the little brother of my then-girlfriend about a decade ago.

Such a fun little machine. The screen was absolutely horrible and needed perfect lighting conditions, but batteries lasted forever and it has a wonderful library of games. I played countless hours of Tetris, Super RC Pro Am, Operation C and the Donkey Kong Land series.

BinaryFragger

#13

BinaryFragger commented on Koichi Hayashida Explains Absence of NES Remix...:

It's an understandable decision, but they really should have added multiplayer. It's a strange omission considering that Nintendo has always been at forefront of the local multiplayer experience.

I'll still be getting Remix 2, though. The first one was a lot of fun.

BinaryFragger

#16

BinaryFragger commented on Talking Point: Amazon Fire TV is an Early Warn...:

@Yorumi

They may not be killing traditional handhelds but they're certainly affecting sales. The 3DS so far has sold about 40 million units three years into its life, whereas the DS was already at around 65 million at that point. In the end, the DS ended up selling over 150 million units, and even the PSP (which a lot of people incorrectly think was a failure) sold 80 million units. I doubt we'll ever see numbers like that again.

BinaryFragger

#17

BinaryFragger commented on Rumour: Mario Kart 8 Wii U Hardware Bundle On ...:

@Peach64
Bundles can potentially offer better value. For instance, when I decided to buy a Wii U last week, the store had the regular 32GB system (with Nintendoland, which I didn't want) and the Mario Bros U bundle. Both were $299, but I chose the Mario bundle because it was a better value since New Super Mario Bros U and Super Luigi U sell for $59.99 and $19.99, respectively.

BinaryFragger

#18

BinaryFragger commented on Vita Overtakes 3DS in Tough Week for Japanese ...:

Nice to see the Vita doing well, it really is a great system.
I'm a little surprised to still see the PSP on the sales charts, I wasn't aware that it was still in production. Sony's Japanese website shows its MSRP at 13,143 yen, which is about $130.

BinaryFragger

#23

BinaryFragger commented on You Can Now Pre-Order eShop Games Via Nintendo...:

Interesting... I was not aware that buying games in the UK are cheaper if preordered. In North America, preorder discounts are non-existent or minimal (as Dark-Link73 mentioned). For instance, I see that by looking at my Amazon history, I saved $0.04 by preordering Theatrhythm: Final Fantasy.

I rarely bother to preorder games unless I feel that it's a game that'll quickly become hard-to-find, such as Atlus titles.

BinaryFragger

#24

BinaryFragger commented on Bravely Default Producer Says to Expect Info o...:

@unrandomsam

I hate microtransactions but they're completely optional in Bravely Default; you certainly don't need to "pay to win." The game is 100% playable without spending any money on microtransactions. You can get extra SP by keeping the 3DS in sleep mode for 8 hours, but personally, I didn't use a single one in 60+ hours of gameplay.

BinaryFragger

#27

BinaryFragger commented on Android Game Inspired by Muramasa Takes Some Heat:

Although the art style is very similar, some of the evidence presented is flimsy.
They copied the foliage? Really? I was not aware that Vanillaware invented green leaves. Almost as silly as Apple claiming they invented rectangles with rounded corners.

BinaryFragger

#32

BinaryFragger commented on Hideki Konno Emphasizes That Mario Kart 8 Bala...:

@Mochtroid

I agree about Super Mario Kart's balance; I find that the game had a perfect balance of skill and luck. None of the items were overpowered and they actually required a certain degree of skill to use. Even the red shells had to be fired at right time since sharp corners or obstacles can block them. With the blue shells, all you have to do is hit the trigger and BAM, guaranteed hit. It's nowhere near as satisfying as nailing someone with a green shell from a mile away.
I realize that these newer items make the game easier and more accessible, but I just feel it relies too much on luck. I don't know how many times I went from first to last place mere inches from the finish line in MK7 because of blue shells. People on forums always say "keep a mushroom" but when I try that, I usually end up losing it by getting hit by lightning.

With that said, I love the Mario Kart games and put in thousands of hours into MKDS, MKWii and MK7. It remains one of the funnest series to play with local multiplayer.

BinaryFragger

#33

BinaryFragger commented on Hardware Classics: Sega Saturn:

I remember playing a rented Saturn at a friend's house and it was an impressive console (I especially enjoyed Daytona USA), but it was overshadowed by the PlayStation just a few months later. Once the PlayStation came out, I pretty much forgot about the Saturn.

BinaryFragger

#38

BinaryFragger commented on 3DS Enjoys a Major Hardware Boost in Japan as ...:

@JaxonH

I agree about the Vita. I personally love the system (bought it on launch day) but virtually none of the games I own are Vita exclusives. I've been enjoying Persona 4 Golden, Hotline Miami, Terraria, Rayman Legends, Final Fantasy X HD, Fez, Spelunky, BitTrip Runner 2, Mutant Mudds Deluxe, Guacamelee, Soul Sacrifice, and Ys: Memories of Celceta.
Excellent games but only the last one is an exclusive (although it's a remake/sequel of Ys IV).

I often get asked if the Vita is worth getting and my answer is usually quite simple: If you own a PS3 and/or PS4, no, if you don't, yes.

BinaryFragger

#45

BinaryFragger commented on Talking Point: The Logic Behind Game Boy Advan...:

@Murduskull

I just hope Nintendo learns from their mistakes. Considering the company's been around for over a century, I have a feeling that they will.
Although they've made some mistakes this generation, it does give me hope that Nintendo will "wow" us in a few years, like they did in 2006.

Nintendo has been toying with console/handheld integration since the GBA/GameCube era, so it'll be interesting to see if they take that idea to the next level (crossplay/crossbuy, for example). I think it would be great if both handheld and console shared the same Virtual Console.

BinaryFragger

#46

BinaryFragger commented on Talking Point: The Logic Behind Game Boy Advan...:

@Dezsi

Would it really matter that much which version would sell better though? A sale is a sale, whether it's on the 3DS or the Wii U.
It's nice that Wii U owners will soon have more games to choose from, and it's certainly some much-needed positive news for the console, but it would be even better for Nintendo's bank account to offer these games to the 40+ million 3DS owners too.

It the long run, they would most likely make more money in the end by offering these games to 46 million people instead of just 6 million.

BinaryFragger

#47

BinaryFragger commented on Talking Point: The Logic Behind Game Boy Advan...:

@Unca_Lz

I'm fully aware that Nintendo is trying to give people numerous reasons to buy a Wii U. But my point was that by making the GBA games available to the 40+ million 3DS owners, Nintendo can make more money. GBA games are now a potential Wii U selling point, but they can also become a 3DS selling point. Either way, it means more money for Nintendo.

If that makes me "demanding," so be it. The feedback from "demanding gamers" is what got Microsoft to change its mind about the Xbox One's ridiculous DRM. Nintendo also had no plans in releasing Xenoblade in North America until we made our voices heard.

BinaryFragger

#48

BinaryFragger commented on Talking Point: The Logic Behind Game Boy Advan...:

@Action51

I do understand your point but Nintendo could potentially make a lot of money by releasing the GBA games on the 3DS too.

Again, I know Nintendo is trying to create buzz for the Wii U by giving it unique features. I get that. But like all companies, Nintendo's goal is to generate profits, and releasing GBA games on both systems would be more profitable than releasing them on the Wii U only.

BinaryFragger

#49

BinaryFragger commented on Talking Point: The Logic Behind Game Boy Advan...:

@Action51
"Can we get away from the mentality that every move, every action, and every decision happens in a vacuum with the express purpose of creating a singular reason for people to buy a console? Please?"

But Nintendo's decisions DO have the purpose of trying to get people to buy a Wii U. Isn't the whole point of creating buzz is to entice people to buy your product?

BinaryFragger

#50

BinaryFragger commented on Talking Point: The Logic Behind Game Boy Advan...:

I know they're trying to make the Wii U more appealing but I won't be buying a new console just to play GBA games, especially with Nintendo's poor track record with the Virtual Console.
The April GBA VC release schedule looks great but if they want this plan to succeed, they need to release great GBA games on a regular basis. None of this "one good game every six months" nonsense as with the 3DS Virtual Console.