User Profile



Baby bumblebees beware

Male, 19, United States

Thu 13th Feb 2014

Recent Comments



BearClaus commented on Takashi Tezuka on Mario's Success and His Hope...:

Ol' Mario's great and all, but I'm glad not every series is like this or has this philosophy behind it. In particular I'm glad Sonic didn't go down this path. The old rival series are basically the antitheses of each other within the platform game genre now, which is fine by me.


Rayman Origins and Legends showed us how good looking 2D cartoon-style platform games can be, so I hope that Nintendo seriously consider this possibility.

I think Wario Land: The Shake Dimension is a better example, as its more traditional animation would really suit the art style of the Super Mario series (Super Mario World, Kart, 3D World, etc.). It would be very cool to have Mario gameplay with that kind of graphics!



BearClaus commented on Review: Splatoon (Wii U):

If you're expecting Splatoon to stand up on its own as a single-player experience you're going to be sadly disappointed, though. The entire campaign will only last you between 3-5 hours on average and, as enjoyable an experience as it is, this reviewer was left wanting more than what was offered.

That's all I needed to know.



BearClaus commented on Review: Donkey Kong 64 (Wii U eShop / Nintendo...:

"US and JP run at 60 Hz and ~30 fps, but PAL runs at 50 Hz and ~25 fps, which is 1.2 times slower. However, the lag compensation speeds up the kongs so they move as fast as in the NTSC versions. Everything besides movement (cutscenes, menus, enemies, ...) is slower than in NTSC."

I wonder if that makes some of the race challenges a bit easier.



BearClaus commented on Review: WarioWare Touched! (Wii U eShop / DS):

@Starz Then you weren't playing hard enough.

I was reckless with my touch screen, much like with N64 joysticks playing Super Smash Bros. With this game, the biggest challenge is to win and go easy on the touch screen at the same time.



BearClaus commented on 3D Out Run Developers Talk Over Bringing Class...:

The original arcade machine ran at 30 FPS, which was different from other titles of the time. In response to this, M2 has managed a feat of technical wizardry, allowing only the game's roads to run at 60 FPS while all other objects whiz by the player at 30 FPS.

It sounds from the interview that that is not the case. Rather, they converted the whole game to 60 FPS bit by bit.

When we showed Nintendo what we were working on, it was still in a state where the 30 FPS and 60 FPS bits were mixed half and half. Later we had something that was mostly running at 60, but there were still bits like the crash scenes that were still at 30. There were a number of 30 FPS scenes still in there, actually…

But when you get it to that point, you start thinking, “Isn’t this good enough?” But in the final stretch from beta up to the final version, more and more bits and pieces of 60 FPS kept creeping in. And before I knew it, everything was running at 60 FPS. Toward the end, I couldn’t even tell what was being changed in the last few updates.



BearClaus commented on Feature: Time to Vote For Your Game of the Yea...:

I'm tempted to vote for Bayonetta 2 for Wii U Retail and Overall even though I haven't played it. You know, just to give credit where credit is due.

I'll compromise by not voting in either of those categories. Sitting out solves everything.



BearClaus commented on Review: Heptrix (Wii U eShop):

Given the recent influx of shovelware on the Nintendo eShop — both on the 3DS and Wii U — it seems like the right time for new developers to ask themselves an important question before taking the plunge into the indie scene: why?

Because they like making video games, possibly as a side hobby, and figure they might as well put something out there. The chance of a modicum of money is a nice incentive.

Mobile devices' app stores sound like the better homes for this, though it seems progressively more like the eShop isn't much different from one of those.