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BLueSS

BLueSS

United States

Joined:
Thu 9th April, 2009

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BLueSS

#1

BLueSS commented on Review: Equilibrio (WiiWare):

Yeah, you have to beat ALL the levels before you can play them again. :
After that, there's a menu option all the way to the right (next to the reset profile, so be super careful when choosing it).

BLueSS

#2

BLueSS commented on Review: Equilibrio (WiiWare):

@EVERYONE: This game is different when playing with the WiiMote vs the balance board.

The game automatically chooses the difficulty level you play at, and if you are below difficulty level 3 your levels will be much easier. Chances are, if you use the balance board, you will stay at level 1 the whole time and will miss out on a few fun levels that would be impossible to do with the board.

So definitely play the game primary with the WiiMote.

BLueSS

#7

BLueSS commented on Equilibrio Available on WiiWare Today in North...:

@Crazed:
#3) I did not try the game out on multiplayer, because I don't play WiiWare games with anyone else. If I ever have people over, we end up playing Guitar Hero or a board game. My review was from a single player only view, which is the same way I've viewed every other WiiWare game. If the game cannot be enjoyed in a single player mode, I would have to say that is another weak spot.
#4) The reason I kept playing was because I was waiting for some longer, more challenging levels.... otherwise yeah, it wasn't fun playing it straight through.

BLueSS

#8

BLueSS commented on Equilibrio Available on WiiWare Today in North...:

Kristof,
Thank you for your reply. :) I emailed you back and hope to hear back from you again.

I do see how the game is targeted to the casual crowd, but found it sad that there couldn't be an option for more experienced players. I also totally understand that there is a limited amount of money that you can put into a game and still hope to make a profit.

I am sure that there will still be many people out there who enjoy the game on both the WiiWare and iPhone. I hope the game sells well for you so you can continue to make games, since it seems that you enjoy doing it. :)

BLueSS

#9

BLueSS commented on Equilibrio Available on WiiWare Today in North...:

So this is one of the first times that I've bought a WiiWare game without waiting for the review from here. Needless to say, I am disappointed. I greatly respect anyone that put effort into the game, but unfortunately, the product did not deliver.

My score: 3 (maybe 4)/10

General Comments (actually, just the intro to the complaints)
1) Time to beat all 64 levels using only the balance board: 1 hour. This is basically the entire game's content. And it only lasted 1 hour. :(
2) Challenge mode: 5 levels - all the same levels I just played, but some levels have a time limit. Others are simply "beat the level again." Or occasionally "beat the other ball (who is pretty lame)".

GLARING PROBLEMS:
1) MENU - ok, the tilt thing is cute and all, but EVERY TIME I either beat or fail (rarely happened) a challenge or random level, it takes me back to the MAIN MENU! To play another random level or try challenge mode again I have to wait again until I re-select my profile, number of players, choice of controller, etc! This is simply frustrating!
2) Choose a level: Why the heck can't I choose to replay a level again that I've already beaten, unless I beat all 64 levels? What if I wanted to replay that last once because I missed a star? NOPE, you have to wait until you've beaten all 64 levels to replay it. This is a huge turn off, and there is no way for anyone to practice (although, I'm not sure if you'll need practice; the game is pretty easy).
3) So the level content... around level 40 there were actually some creative levels. I don't want to talk about them because I don't want to spoil the 4 or so surprise levels that are actually really fun. On the other hand, for each fun level there are about 10 "navigate up the 'U' shape holes, about 10 "fall down vertically without breaking" levels, and then when you do get to the last level, they introduce a new gameplay mechanic for JUST THAT LEVEL!!!??? Come on guys! The levels felt very uninspiring and once you figured out how to do one of the types of the levels, the next time that mechanic came around it was the same thing.
4) Points: They never tell you how it's calculated; but it seems like it is time based. (maybe # of lives it takes to pass too?? who knows?) If it is time based, there is NO TIMER to indicate that, nor to show you how you're doing!
5) Difficulty: Another "WHAT THE HECK". The player is left to wonder how it's really calculated. I was passing level after level in practically under a minute (the levels are short) and it was saying "hi, you're a beginner, so you're at level 1." I got to level 3 at one point, but then it lowered. WHY CAN'T I SET THIS MYSELF?! I want a challenge, and apparently the game thinks I can't handle it! I paid $5 for a game that is only showing me the simple levels, and there is no way for me to change that!
6) Map issues: Trampolines and soft landing pads are ESSENTIAL to the levels, but not included on the map. In one way, I guess it makes the game slightly harder (which is about the only thing at this point making it hard)... so maybe it's actually a good thing.
7) CHECKPOINTS: I remember when you had to play a game for several minutes before hitting a checkpoint, and when you hit it, the checkpoint was actually worth something. In Equilibrio, you get a checkpoint on most levels that have them after about 15-30 seconds. Maybe this was again because the game thought I was too stupid to handle a harder level, but whatever the reason, there were too many checkpoints that weren't needed.

Over two hours ago I was looking forward to playing this. An hour passed, and I was disappointed and saddened that this was all the game was offering. If I had gotten this as a free iPhone game, chances are I probably wouldn't keep it.

To sum it up:
1) The game choosing the difficulty is frustrating, unnecessary, and insulting
2) The levels are too short and HIGHLY repetitive (some are the same exact levels with about 20% changed)
3) If you're relatively good at any video game and have a basic sense of balance, you will only get an hour worth of gameplay.

:(

@Kristof: Why the annoying difficulty thing, and will any future remake/release (if they happen) of this game be worth buying?