User Profile

BLPs

BLPs

Annihilate the squishies

Male, 18, United Kingdom

Joined:
Tue 18th March, 2014

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BLPs

#4

BLPs commented on Mega Steelix and Mega Glalie Confirmed for Pok...:

@Yorumi

As someone with common sense, which isn't that common sadly, I think it would be better to take things away rather than add to it and potential make things worse. Prevent the disease rather than cure it, you know?

Plus I am being very cynical, getting no sleep, angry at Photoshop and designing games is DAMN HARD! screams

BLPs

#5

BLPs commented on Mega Steelix and Mega Glalie Confirmed for Pok...:

Apparently Steelix and Glalie only gain these moves on Mega-Evolving. News to me. Gen 3 and up have LIED TO ME!

Seriously though, yeah, the point of Mega Pokémon was to give the underused and underpowered ones a shot, as the series had a huge divide between Pokémon that are usable, powerful, or just popular, and Pokémon no one cares about.

So naturally with notable exceptions like the two above, Audio, Altaria, Lopunny, Mawile, Kangaskhan, Abomasnow and a few others, we get to Mega Evolve legendaries, and stuff like Metagross, Lucario, Aggron, Slowbro, Sabeleye, the already good Pokémon!

Wait, wasn't the point to close the gap between these Pokémon? Then why are the already strong Pokémon getting....GameFreak the day you stick to your word, like the BS about Worldwide releases being the standard, and the reasons for Mega Evolution, and when you finally learn to get rid of the features no one likes or don't work (Then improve them perhaps?) and keep the features people like, such as a difficulty select, not the other way around! I will be greatly impressed. Though OR/AS is a step in the right direction. At least there are no rollerblades to mess with my glorious running via Circle Pad controls and restricting me to either slippy and difficult to aim off the grid Circle Pad controls, and precise on grid D-Pad stiffness. Now I can actually use the Circle Pad and the game on the overworld no longer feels so bad to control!

BLPs

#6

BLPs commented on Nintendo Celebrates Super Smash Bros. and Wii ...:

@MJKOP

SKU is Stock Keeping Unit, which basically means product, and NPD....err you got me there.

It's pretty bad grammar and journalism. I believe the rule with acronyms is to state the acronym, and then in brackets state what that acronym stands for, so that on each subsequent use of the acronym, the reader knows. They don't teach this stuff for it to not be used, as clearly with your complaint here, it is in fact an issue that should be addressed.

BLPs

#8

BLPs commented on Guide: How to Catch a Pokémon Omega Ruby & Al...:

...The control has been fixed. HALLELUJAH!

Seriously, no Rollerskates, so I can control myself smoothly, no grid anymore, so the game will stop having to jump between the two to get into tight spaces, and the running speed and control is no longer stiff as all hell!

BLPs

#9

BLPs commented on Shovel Knight For Wii U & 3DS Launches In Euro...:

@Jaunty

It's not so easy though. This is Pokémon, and I work on Youtube. Not looking is harder than it seems XD

Plus, I got FR/LG and HG/SS because I didn't have the respective original versions and it was cheaper than shelling out cash for the console and cartridges. Here, I have Ruby, I have a GBA/DS, so do I need this?

BLPs

#12

BLPs commented on Super Smash Bros. Fans Teased Further by New M...:

Okay I'll say it. We have carrying quantities of gold on those images, which as we know is the reward with difficulty, more gold = harder.

Therefore we can assume these are difficulty selections.

Since it features Master Hand and Crazy Hand, is it a boss rush mode? Or is it simply a difficulty select for a new thing like an endurance match?

Either way, playing as those two won't happen. Too big.

BLPs

#15

BLPs commented on Guide: How to Catch a Pokémon Omega Ruby & Al...:

Genuine questions:

1) Pokémon Link, the service to transfer the goodies, is part of Pokémon Bank or the games themselves?

2) How big is the demo, because if it's more than 0.2GB, Pokémon Y is going to be a sod and lock it out.

BLPs

#16

BLPs commented on Shovel Knight For Wii U & 3DS Launches In Euro...:

Yeah I lost interest.

I almost lost interest in OR/AS too, since that comes a week later and Pokémon release + Internet means I can know everything about the game before I get it, plus I already have Ruby, so what would the point be? I'm buying the game solely for the Steelbook and because my Ruby battery has died.

BLPs

#17

BLPs commented on Video: Catch Up With Nintendo's Super Smash Br...:

@Senario

Sakurai holds the game back from being truly deep? In development since 2011, only he decides what goes in, fan favourites, references, lots of modes with different experiences, 51 characters to master, over 30 stages + omega forms, and the game isn't deep? That's more than the average fighting game. What do you want? IVs and EVs too? Well with amiibo you can get pretty close.

Plus, if it's not competitive then hey that's fine. Personally, in my uni tournaments this past week, we tried (We really did, several times) using a tier list, Final Destination modes only, no items, and to be honest, I find Call of Duty more interesting.

Yeah there is loads of strategy to it, and it's all about the speed and balance and things, but we don't really care about that. Nintendo is about fun, you don't have to play Smash competitively, and what you have is there. Many other competitive scenes can get along with what they have, but you guys can't? What makes you lot special? It baffles me, it really does. Sure a fighting game is more technical and reflex based, but the ancient art of working around it surely holds true?

Even then, you have Melee, so go play Melee. If this game doesn't hit that sweet spot for the competitive guys then hey, they don't have to play it you know? They want a game like Melee, so rather than criticize this game, with how this game works, and it's mechanics, and sheer milliseconds of speed differences, they can go play Melee. No one out there says they have to play Smash 4 now. If they don't like it, great, that's their opinion. Personally I don't like Melee, but do I think it's a bad game and I complain about it's mechanics and tier list (Which I don't even know) or stages, nope. It's there, that's the competitive game, they like Melee, I like Smash 4. I play my preference and simply let the other people crack on. Melee isn't "bad" its just not my cup of tea.

I want you to answer this for me: Why does the competitive Smash Bros. community suddenly take precedence over everything else? Think about what Sakurai said at an interview when asked about balance and having a competitive fan help test the game and things. He said "Have you ever made a game?". Let's be honest, I haven't (Yet, working on it) and I can safely assume you haven't either. So at what point does an entire franchise need to be railroaded towards one group. I don't think Smash 4 is particularly casual, and my highly competitive smash friends don't think so either. It's a balance between the two, but that goes back to the question: Why do the competitive players suddenly equate to the entirety of the fanbase? Why are they the only players, who the game should be built for?

Ick. Lots of words. I'm off to bed. Got 8 hours of lectures come morning about scripting for websites and developing video games. -.-

BLPs

#18

BLPs commented on Video: Catch Up With Nintendo's Super Smash Br...:

I would like to remind everyone that this is from the company who apparently don't care about competitive communities. Come on then, where are your CoD nationals? HALO nationals? Forza? No?

Yeah the game ain't perfect for you competitive people, and that's fine, if you don't like it then you don't have to play it, just don't do what was done in the early days of Brawl with the bashing and boycotting, but I don't see any other multinational corporation at the helm of an industry doing this, do you?

If you complain they don't respect you, and you throw a tantrum and chuck your toys out of the pram, then you get your toys taken away. Think about that.

BLPs

#19

BLPs commented on Turns Out The GameCube Controller Adapter Won'...:

@Yorumi

If it makes you feel any better, my course has a strange stigma around it.

The latest Nintendo console we have for research purposes is a DSi. No 3DS, no Wii U. It's all PS3/360/PS4/Xbone. In addition, I have been openly ridiculed and criticized for having a Wii U (Yes the stigma isn't going away, the Wii U still sucks despite not being a port-fest like the other two) and I am one of three people over a three year course with a Wii U too.

Right now, considering I am on a games design course, there isn't straw men tactics, but feeling like a needle in a haystack.

BLPs

#21

BLPs commented on Turns Out The GameCube Controller Adapter Won'...:

@Yorumi

Nooo. I'm saying that great, you got the adaptor, but why complain it isn't for more things? You got what you asked for, it's compatible with Smash. I don't think anyone said "Oh and other games too".

I love how people hold onto the things they love, like the GC controller, but think of it like this. If anyone was this way with the NES controller, the chance of anything new and better coming about would have decreased. By showing a reluctance to change, Nintendo keeps recycling. People said they liked Mario 3 and we got 4 games milking that, minimum, and now people are sick of it.

Sometimes, people have to let things go. This will be one of them soon. Eventually the technology will improve to the point where the adaptor isn't possibly.

BLPs

#22

BLPs commented on Turns Out The GameCube Controller Adapter Won'...:

@Yorumi

I don't hate other people. I am just a bit funny with the whole "Stop having fun guys". It happens with every competitive community and with Smash it happens to be very loud. People should just sit down, and think that it's amazing Nintendo are even making the adaptor in the first place. The NGC was in the sixth generation and 13 years later they still want us to use it. Here it is, take it.

95% chance it will only work for Smash simply because people can't seem to let Melee go, but for any other game it's not that necessary. Were people saying we needed this for 3D World, or for Pikmin? No. But the moment Smash came suddenly Nintendo feels the need to make this thing, and yes it's nice, but for God's sake, how do you think Nintendo feels when people bash the Gamepad and want the controller from their previous comparative flop?

Tell you what, in 2 consoles time I'll ask for a Gamepad adaptor for whatever the console is then.

BLPs

#23

BLPs commented on Capcom Won't Greenlight Sequels If A Game Does...:

So to stop their money troubles, and to boost their favour they...don't do the logical thing to fix the problem?

facedesks For Megaman is the last game considered to be the Zero Collection, 10 or XOver? Because only one probably hit that target

BLPs

#25

BLPs commented on Turns Out The GameCube Controller Adapter Won'...:

@Senario

I despise competitive gaming okay?

And hey, at least most competitive communities, as crazy and as anti-social as they can be (Pokémon!) at least don't feel the need to "Fix" a game because it doesn't live up to their standards (Project M). Brawl is still a fine game, if you miss Melee go play Melee, it's less hassle on you and doesn't require modding an entire game.

But since the NGC controller is actually very good, if a bit loose on the shoulder buttons (At least on mine), this is a missed opportunity, but nothing I'll lose sleep over. In the words of the Eleventh Doctor about the Tenth in "The Rebel Flesh/The Almost People": "NO! Let it go! We've moved on!"

BLPs

#26

BLPs commented on Turns Out The GameCube Controller Adapter Won'...:

People complaining about the GCN controller not being for Smash, get it, then complain it's only for Smash.

Guys, Melee was good but...

Sadly, while the statement is true that Melee was made for competitive things, albeit unintentional, there is no such thing as a hardcore gamer or game.

There is only Casual, who play briefly and for fun, and Core gamers, who play for challenge and over long periods of time. In addition, game designers also have to consider flow, where on a graph, Skill level would be on the Y axis, and difficulty and mechanics are on the X axis. Believe it or not, it is most desirable for a game to be in the comparatively small "Flow space" between the two areas of boredom, if skill is high but difficulty is not, and anxiety, if skill is low but difficulty is high.

All this is to create a positive cognitive flow, and the player will wish to keep playing to achieve the set player experience goals of the game, whatever they may be, in this case, beating your opponent. In the flow state, players experience a state of active control, focus, immersion, a loss of self-awareness, distortion of the experience of time and the experience of the task at hand being the only necessary justification for continuing.

To increase the player's flow state, and therefore increase play time and sales by word of mouth on how good the game is, the game designers, in this case Sakurai and co., have to create concrete, achievable goals with manageable rules and mechanics, goals that fit within the player capabilities while within the flow state, and eliminate distraction.

Wave dashing for example, requires extreme reflexes and skill to pull off, and if you can do it, then well done. As does lag cancelling, however not all players, in fact a comparative few compared to all those who played Melee, can master these combinations let alone successfully and consistently pull them off. For other players, the level of play Melee requires to "Have fun" as many put it, actually leaves the flow state and enters anxiety for many. Therefore, believe it or not, at the most abstract terms of what a computer game is, and the player experience defined within the goals of the game, Melee is inferior.

There is no shame in making things enter the flow state to maximize the audience and userbase of a game.

Source: My degree of Computer Games Design BSc Honours at the University of Gloucestershire, Module CT4005: Games Production, Week 2: Play-Centric Games Design and Player Experience

BLPs

#27

BLPs commented on We'd Be Cheating Fans By Bringing Assassin's C...:

Same Story, Been there, Waste of money, Do not care
Jump through hoops , Mario, Porting is a no-go
EA, PS3, Not getting DLC
Watch_Dogs, Xbone, Assassins on some boats!

We didn't start the fire
It was always burning
Since the world's been turning
We didn't start the fire
No we didn't light it
But we tried to fight it

BLPs

#28

BLPs commented on Feature: The Biggest 3DS Games of 2014 - Fall ...:

@BensonUii

Cue @Serebii putting his foot down on why it will never happen etc. etc. etc. etc. Heard it all before #gorunyourownsite and tell us about events that wont ever come here, or the next Vivillon or Pokemon that gets a Mega Evolution that doesn't need one unlike the 500 or so others.

BLPs

#40

BLPs commented on Review: Super Smash Bros. for Nintendo 3DS (3DS):

I'll say, being at EGX yesterday and playing Splatoon (And winning a keyring of a Rock Pikmin!) I got a chance to play Smash 3DS, single player, to get a handle on things.

Damn is that fun. I used Robin, Sonic, Pac-Man and Mega Man, and all of them play differently, yet you can jump in and master things in just a few rounds. That is something I like. Plus the game is very fast paced.

One thing I will say, playing the game for myself there, to all those Japanese players: What the HELL are you doing to your 3DS to take the Circle Pad off?! I got pretty into it and was launching Smash attacks left and right at pace around the 3 other AI characters but nowhere NEAR hard enough to rip that thing off!

BLPs

#45

BLPs commented on Nintendo Confirms Pokémon Omega Ruby & Pokém...:

So we have another case of DLC that comes from going to a store, getting a code and then going home and using Wi-Fi. What the hell was wrong with just Wi-Fi?

Honestly GF, at this point OmegaRuby is my last title.

BLPs

#46

BLPs commented on Guide: How To Beat Everyone At Super Smash Bro...:

"As you may already know, Nintendo Life will be there in full force to host the grand finale of the Mario Kart 8 Championship 2014 in association with Nintendo UK. It's arguably the most important reason for you all to attend, and of course we're in no way being biased when we say that. Ahem."

Well, I've been reminded so much that I actually forgot I was going with my course to study game development. -.- That is the most important reason. Then to try out demos. Then merchandise. Then having a fun time. Then maybe MK8 if I can find the time.