User Profile



Annihilate the squishies

Male, 18, United Kingdom

Tue 18th March, 2014

Recent Comments



BLPs commented on Soapbox: Sonic, It's Time to Talk:

@RainbowGazelle Thanks for the backing. I don't often get that.

Sonic Team are on the right track, as the main developers of the series. Colours, Generations and Lost World are all great games. I wouldn't be surprised if we see the Unleashed formula cycle return.

Unleashed - Two styles, see which is liked more, filter out the bad stuff.
Colours - Take the preferred style shown in the last game, tweak it, make it it's own game and give an experience based solely around what was liked when the new style was tested.
Generations - Anniversary game that brings the formula to it's height.

Who is to say Lost World isn't the Unleashed of the next three games leading up to the 25h anniversary in 2016? Need I remind everyone that There was two years between the 15th anniversary and Unleashed, then two years to Colours, and finally a year later came Generations. Lost World came two years after the 20th anniversary, so Sonic Team might have found a cycle that works.



BLPs commented on Soapbox: Sonic, It's Time to Talk:

Christ on a bendy bus I'm depressed enough already.

I'm done with this God-forsaken fanbase that can't seem to accept anything. Sonic 4, believe it or not, was getting there slowly, iterating every time and getting that bit better but somehow even WITH fan input on how Episode 2 should play, they found it worse. Why? Hell do I know.

Mario has been reusing level ideas since 2007. Want the best example? 3D Land. Does everyone hate it? No? Why? Is it because Mario is immune to negativity? To be honest I found the second half of the game to be an entire slog fest in the special worlds offering almost nothing new apart from Luigi.

I'm stepping away from this site, which this week has somehow managed to depress me more than my own personal problems (Well done NL. That really is an achievement.) and I'm just gonna say stuff it. I already cancelled my pre-orders of Pokémon and Smash. I have got better things to do than listen to some guy who lives on Happy Meals remind me like everyone else (Even in my close circle of friends) that Sonic Boom exists, Sonic sucks, and that somehow my childhood is full of mediocrity.

On that note, who wants all my games consoles?



BLPs commented on Review: Sonic Boom: Rise of Lyric (Wii U):

sighs I didn't read this based on the first line alone.

Sonic Colours was a well received game. Sonic Generations too. Lost World less so. Boom was poorly received. So was Sonic 06, and Shadow the Hedgehog.

But what all do these games have in common?

Sega's once-venerable Sonic the Hedgehog series has become a bit of a punchline in the gaming industry in recent years. at the start of every single review.

I've been with the series my entire life, through the ups and downs. I do NOT need to be reminded everytime I go to someone's opinion. What if every Mario review started with There have been 4 games with the word New in them, or if a Metroid game started with Other M happened. That doesn't really tell me if the direction the review is going.

It genuinely says, in this case, for the past X years we like reminding you that something happened, the review is down there somewhere.

Shadow the Hedgehog is a game that soon will be 10 years old. That's not recent. I wasn't recently 8 years old, it was 10 years ago too. What on Earth counts as recent? Hell let's say it. The Bible was recent too.



BLPs commented on Thousands In Australia & New Zealand Attend Mi...:

Has there ever been a reason given for the delay to the EU? Surely all the language options are in the US/AU versions too...and didn't they say worldwide releases would be a standard from XY onwards?

Ah good old GameFreak. Backpedaling faster than an Olympian.



BLPs commented on Sonic Boom Exploit Allows Players to Skip Larg...:


Well let's all jump on the we're screwed train once again shall we? No? Why the hell not?

I'm going to just disappear, stop myself from cleaning my flatmates mess in the kitchen from their endless parties (Room inspections tomorrow) and instead try very hard to focus on designing games instead of thinking about the endless negativity of the useless human race.




BLPs commented on Sonic Boom Exploit Allows Players to Skip Larg...:

"Quick lets blame SEGA"

SEGA publish Sonic games.

Sonic Team make the other Sonic games.

This game was made entirely by Big Red Button, and it is their first game IIRC.

So why are we blaming SEGA who DIDN'T program this? 0-o



BLPs commented on Free Sonic Boom 3DS Theme Now Available For Do...:


Well...yeah the next one is being made by the same people who made Generations...that's Sonic Team. Those behind Sonic Boom are Big Red Button, who are the first developers to take on a console Sonic game that wasn't co-developed by Dimps.



BLPs commented on I'll Take Zelda And Mario Over Sharing Call Of...:

I was considering getting a PS4 for Xmas, you know, Ratchet and Clank remake and all that (CHILDHOOD!) but...on looing at bundles and games out now in the EU, or on our...still abysmal PSN here in the EU...I can't justify it.

The third party games honestly do not interest me, and the graphics war between consoles is so non-sensical and utterly pointless that everytime it's brought up, I can't help but say "Go outside, the graphics don't get much better than that."

I got a Wii U because I knew the games would be good quality, in my opinion, and that releases would come. Even if third parties did flock to the system like flies on dung, then I'd still get it. I might even try some of them out, but for me, the main selling point was the exclusives.

In buying this console, I am guaranteed a good time with the exclusive content.

I didn't get an Xbox360 simply because the exclusives, what few there were anyway, didn't interest me, and if there was anything I wanted on the was on PS3, and the PS3 had exclusives I liked and wished to play. The same applies for the Wii U/PS4 situation.

There is nothing I want on PS4, and the exclusives I'd play either don't have release dates yet, or haven't even been announced (So we can say they are dead in the water?) so why should I get a PS4, when I have my Wii U, which won't sit around and gather dust?



BLPs commented on Pokémon Omega Ruby & Alpha Sapphire to Be Ava...:


They do DLC. You just have to go into a store, get a code, go home, put the code in Mystery Gift and get a Pokémon you already have with moves that do nothing. You know, rather than something useful through the "Download via Wi-Fi" option in Mystery Gift.

This is an improvement, except it's for something you probably wont use and costs $80.



BLPs commented on Mega Steelix and Mega Glalie Confirmed for Pok...:


As someone with common sense, which isn't that common sadly, I think it would be better to take things away rather than add to it and potential make things worse. Prevent the disease rather than cure it, you know?

Plus I am being very cynical, getting no sleep, angry at Photoshop and designing games is DAMN HARD! screams



BLPs commented on Mega Steelix and Mega Glalie Confirmed for Pok...:

Apparently Steelix and Glalie only gain these moves on Mega-Evolving. News to me. Gen 3 and up have LIED TO ME!

Seriously though, yeah, the point of Mega Pokémon was to give the underused and underpowered ones a shot, as the series had a huge divide between Pokémon that are usable, powerful, or just popular, and Pokémon no one cares about.

So naturally with notable exceptions like the two above, Audio, Altaria, Lopunny, Mawile, Kangaskhan, Abomasnow and a few others, we get to Mega Evolve legendaries, and stuff like Metagross, Lucario, Aggron, Slowbro, Sabeleye, the already good Pokémon!

Wait, wasn't the point to close the gap between these Pokémon? Then why are the already strong Pokémon getting....GameFreak the day you stick to your word, like the BS about Worldwide releases being the standard, and the reasons for Mega Evolution, and when you finally learn to get rid of the features no one likes or don't work (Then improve them perhaps?) and keep the features people like, such as a difficulty select, not the other way around! I will be greatly impressed. Though OR/AS is a step in the right direction. At least there are no rollerblades to mess with my glorious running via Circle Pad controls and restricting me to either slippy and difficult to aim off the grid Circle Pad controls, and precise on grid D-Pad stiffness. Now I can actually use the Circle Pad and the game on the overworld no longer feels so bad to control!



BLPs commented on Nintendo Celebrates Super Smash Bros. and Wii ...:


SKU is Stock Keeping Unit, which basically means product, and NPD....err you got me there.

It's pretty bad grammar and journalism. I believe the rule with acronyms is to state the acronym, and then in brackets state what that acronym stands for, so that on each subsequent use of the acronym, the reader knows. They don't teach this stuff for it to not be used, as clearly with your complaint here, it is in fact an issue that should be addressed.



BLPs commented on Guide: How to Catch a Pokémon Omega Ruby & Al...:

...The control has been fixed. HALLELUJAH!

Seriously, no Rollerskates, so I can control myself smoothly, no grid anymore, so the game will stop having to jump between the two to get into tight spaces, and the running speed and control is no longer stiff as all hell!



BLPs commented on Shovel Knight For Wii U & 3DS Launches In Euro...:


It's not so easy though. This is Pokémon, and I work on Youtube. Not looking is harder than it seems XD

Plus, I got FR/LG and HG/SS because I didn't have the respective original versions and it was cheaper than shelling out cash for the console and cartridges. Here, I have Ruby, I have a GBA/DS, so do I need this?



BLPs commented on Super Smash Bros. Fans Teased Further by New M...:

Okay I'll say it. We have carrying quantities of gold on those images, which as we know is the reward with difficulty, more gold = harder.

Therefore we can assume these are difficulty selections.

Since it features Master Hand and Crazy Hand, is it a boss rush mode? Or is it simply a difficulty select for a new thing like an endurance match?

Either way, playing as those two won't happen. Too big.



BLPs commented on Guide: How to Catch a Pokémon Omega Ruby & Al...:

Genuine questions:

1) Pokémon Link, the service to transfer the goodies, is part of Pokémon Bank or the games themselves?

2) How big is the demo, because if it's more than 0.2GB, Pokémon Y is going to be a sod and lock it out.



BLPs commented on Shovel Knight For Wii U & 3DS Launches In Euro...:

Yeah I lost interest.

I almost lost interest in OR/AS too, since that comes a week later and Pokémon release + Internet means I can know everything about the game before I get it, plus I already have Ruby, so what would the point be? I'm buying the game solely for the Steelbook and because my Ruby battery has died.



BLPs commented on Video: Catch Up With Nintendo's Super Smash Br...:


Sakurai holds the game back from being truly deep? In development since 2011, only he decides what goes in, fan favourites, references, lots of modes with different experiences, 51 characters to master, over 30 stages + omega forms, and the game isn't deep? That's more than the average fighting game. What do you want? IVs and EVs too? Well with amiibo you can get pretty close.

Plus, if it's not competitive then hey that's fine. Personally, in my uni tournaments this past week, we tried (We really did, several times) using a tier list, Final Destination modes only, no items, and to be honest, I find Call of Duty more interesting.

Yeah there is loads of strategy to it, and it's all about the speed and balance and things, but we don't really care about that. Nintendo is about fun, you don't have to play Smash competitively, and what you have is there. Many other competitive scenes can get along with what they have, but you guys can't? What makes you lot special? It baffles me, it really does. Sure a fighting game is more technical and reflex based, but the ancient art of working around it surely holds true?

Even then, you have Melee, so go play Melee. If this game doesn't hit that sweet spot for the competitive guys then hey, they don't have to play it you know? They want a game like Melee, so rather than criticize this game, with how this game works, and it's mechanics, and sheer milliseconds of speed differences, they can go play Melee. No one out there says they have to play Smash 4 now. If they don't like it, great, that's their opinion. Personally I don't like Melee, but do I think it's a bad game and I complain about it's mechanics and tier list (Which I don't even know) or stages, nope. It's there, that's the competitive game, they like Melee, I like Smash 4. I play my preference and simply let the other people crack on. Melee isn't "bad" its just not my cup of tea.

I want you to answer this for me: Why does the competitive Smash Bros. community suddenly take precedence over everything else? Think about what Sakurai said at an interview when asked about balance and having a competitive fan help test the game and things. He said "Have you ever made a game?". Let's be honest, I haven't (Yet, working on it) and I can safely assume you haven't either. So at what point does an entire franchise need to be railroaded towards one group. I don't think Smash 4 is particularly casual, and my highly competitive smash friends don't think so either. It's a balance between the two, but that goes back to the question: Why do the competitive players suddenly equate to the entirety of the fanbase? Why are they the only players, who the game should be built for?

Ick. Lots of words. I'm off to bed. Got 8 hours of lectures come morning about scripting for websites and developing video games. -.-



BLPs commented on Video: Catch Up With Nintendo's Super Smash Br...:

I would like to remind everyone that this is from the company who apparently don't care about competitive communities. Come on then, where are your CoD nationals? HALO nationals? Forza? No?

Yeah the game ain't perfect for you competitive people, and that's fine, if you don't like it then you don't have to play it, just don't do what was done in the early days of Brawl with the bashing and boycotting, but I don't see any other multinational corporation at the helm of an industry doing this, do you?

If you complain they don't respect you, and you throw a tantrum and chuck your toys out of the pram, then you get your toys taken away. Think about that.



BLPs commented on Turns Out The GameCube Controller Adapter Won'...:


If it makes you feel any better, my course has a strange stigma around it.

The latest Nintendo console we have for research purposes is a DSi. No 3DS, no Wii U. It's all PS3/360/PS4/Xbone. In addition, I have been openly ridiculed and criticized for having a Wii U (Yes the stigma isn't going away, the Wii U still sucks despite not being a port-fest like the other two) and I am one of three people over a three year course with a Wii U too.

Right now, considering I am on a games design course, there isn't straw men tactics, but feeling like a needle in a haystack.



BLPs commented on Turns Out The GameCube Controller Adapter Won'...:


Nooo. I'm saying that great, you got the adaptor, but why complain it isn't for more things? You got what you asked for, it's compatible with Smash. I don't think anyone said "Oh and other games too".

I love how people hold onto the things they love, like the GC controller, but think of it like this. If anyone was this way with the NES controller, the chance of anything new and better coming about would have decreased. By showing a reluctance to change, Nintendo keeps recycling. People said they liked Mario 3 and we got 4 games milking that, minimum, and now people are sick of it.

Sometimes, people have to let things go. This will be one of them soon. Eventually the technology will improve to the point where the adaptor isn't possibly.



BLPs commented on Turns Out The GameCube Controller Adapter Won'...:


I don't hate other people. I am just a bit funny with the whole "Stop having fun guys". It happens with every competitive community and with Smash it happens to be very loud. People should just sit down, and think that it's amazing Nintendo are even making the adaptor in the first place. The NGC was in the sixth generation and 13 years later they still want us to use it. Here it is, take it.

95% chance it will only work for Smash simply because people can't seem to let Melee go, but for any other game it's not that necessary. Were people saying we needed this for 3D World, or for Pikmin? No. But the moment Smash came suddenly Nintendo feels the need to make this thing, and yes it's nice, but for God's sake, how do you think Nintendo feels when people bash the Gamepad and want the controller from their previous comparative flop?

Tell you what, in 2 consoles time I'll ask for a Gamepad adaptor for whatever the console is then.



BLPs commented on Capcom Won't Greenlight Sequels If A Game Does...:

So to stop their money troubles, and to boost their favour they...don't do the logical thing to fix the problem?

facedesks For Megaman is the last game considered to be the Zero Collection, 10 or XOver? Because only one probably hit that target



BLPs commented on Turns Out The GameCube Controller Adapter Won'...:


I despise competitive gaming okay?

And hey, at least most competitive communities, as crazy and as anti-social as they can be (Pokémon!) at least don't feel the need to "Fix" a game because it doesn't live up to their standards (Project M). Brawl is still a fine game, if you miss Melee go play Melee, it's less hassle on you and doesn't require modding an entire game.

But since the NGC controller is actually very good, if a bit loose on the shoulder buttons (At least on mine), this is a missed opportunity, but nothing I'll lose sleep over. In the words of the Eleventh Doctor about the Tenth in "The Rebel Flesh/The Almost People": "NO! Let it go! We've moved on!"



BLPs commented on Turns Out The GameCube Controller Adapter Won'...:

People complaining about the GCN controller not being for Smash, get it, then complain it's only for Smash.

Guys, Melee was good but...

Sadly, while the statement is true that Melee was made for competitive things, albeit unintentional, there is no such thing as a hardcore gamer or game.

There is only Casual, who play briefly and for fun, and Core gamers, who play for challenge and over long periods of time. In addition, game designers also have to consider flow, where on a graph, Skill level would be on the Y axis, and difficulty and mechanics are on the X axis. Believe it or not, it is most desirable for a game to be in the comparatively small "Flow space" between the two areas of boredom, if skill is high but difficulty is not, and anxiety, if skill is low but difficulty is high.

All this is to create a positive cognitive flow, and the player will wish to keep playing to achieve the set player experience goals of the game, whatever they may be, in this case, beating your opponent. In the flow state, players experience a state of active control, focus, immersion, a loss of self-awareness, distortion of the experience of time and the experience of the task at hand being the only necessary justification for continuing.

To increase the player's flow state, and therefore increase play time and sales by word of mouth on how good the game is, the game designers, in this case Sakurai and co., have to create concrete, achievable goals with manageable rules and mechanics, goals that fit within the player capabilities while within the flow state, and eliminate distraction.

Wave dashing for example, requires extreme reflexes and skill to pull off, and if you can do it, then well done. As does lag cancelling, however not all players, in fact a comparative few compared to all those who played Melee, can master these combinations let alone successfully and consistently pull them off. For other players, the level of play Melee requires to "Have fun" as many put it, actually leaves the flow state and enters anxiety for many. Therefore, believe it or not, at the most abstract terms of what a computer game is, and the player experience defined within the goals of the game, Melee is inferior.

There is no shame in making things enter the flow state to maximize the audience and userbase of a game.

Source: My degree of Computer Games Design BSc Honours at the University of Gloucestershire, Module CT4005: Games Production, Week 2: Play-Centric Games Design and Player Experience



BLPs commented on We'd Be Cheating Fans By Bringing Assassin's C...:

Same Story, Been there, Waste of money, Do not care
Jump through hoops , Mario, Porting is a no-go
EA, PS3, Not getting DLC
Watch_Dogs, Xbone, Assassins on some boats!

We didn't start the fire
It was always burning
Since the world's been turning
We didn't start the fire
No we didn't light it
But we tried to fight it



BLPs commented on Feature: The Biggest 3DS Games of 2014 - Fall ...:


Cue @Serebii putting his foot down on why it will never happen etc. etc. etc. etc. Heard it all before #gorunyourownsite and tell us about events that wont ever come here, or the next Vivillon or Pokemon that gets a Mega Evolution that doesn't need one unlike the 500 or so others.