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BLPs

BLPs

Annihilate the squishies

Male, 18, United Kingdom

Joined:
Tue 18th March, 2014

Recent Comments

BLPs

#3

BLPs commented on Video: Evolution And Biking Shown In Pokémon ...:

@Interneto

Bull. I honestly think hearing Pikachu do it's Pika-speak is cute and all, it also ruins the immersion a bit. Like, why does Pikachu sound like it's from the anime, but when it evolves it becomes a sound effect again? Same with other Pokémon. If Pikachu is voiced, why isn't other popular anime Pokémon, or all Pokémon for that matter?

It's like what X and Y did with character models. Sure, here is a 3D model on the overworld, but in battle it's a 2D piece of art moved across the screen. What makes this jarring is that Team Flare and rivals get 3D models for their intros, but not anyone else. Not even the "Final Boss"

BLPs

#5

BLPs commented on Video: Evolution And Biking Shown In Pokémon ...:

Okay. While graphically it isn't as bland as X/Y (Granted this applies more for battles than the overworld, but Kalos looked boring anyway) I can't help but have one tiny graphical niggle...

Why am I able to see more with the camera of a GBA game than a 3DS game? I know you want to show off the 3D graphics but honestly having zoomed close for most of the time makes the polygon count pretty damn noticeable, so it looks less Super Mario 3D Land/Kid Icarus: Uprising/Kirby Triple Deluxe smooth and more...PS1 jagged.

BLPs

#8

BLPs commented on Poll: Is Online Co-Op a Major Miss in Hyrule W...:

@Ralek85

Maybe I am just unlucky. Then again, maybe online just isn't for me.

I'm a bit upset that some people actually won't buy a game for that reason. It's part of the reason Pokémon X/Y were a bit disappointing. They prioritized the competitive and online features and the single player campaign (Of an RPG I might add) was lackluster.

BLPs

#9

BLPs commented on Poll: Is Online Co-Op a Major Miss in Hyrule W...:

@Ralek85

Dudebro gaming is the typical online experience I've had (Any many others) of unhelpful elitist people who just swear at you repeatedly for being a noob or not living up to high expectations, hence my joy at the For Fun/For Glory stuff in SSB

BLPs

#22

BLPs commented on CoroCoro Magazine Reveals Mega Metagross for P...:

@Interneto

Seasons, a decent story, a good range of Pokémon with little reliance on older ones, a very streamlined, HM reduced adventure (Which didn't need specific badges), good OST, a difficulty selection and an online interface that you can turn off when loading the game and don't hear from again UNLIKE the PSS which never shuts up!!!

BLPs

#23

BLPs commented on First impressions: HD Brawling with Super Smas...:

"It’s nowhere near as complex as Super Smash Bros. Melee was and thankfully so, as there are plenty of regular players out there who will want to enjoy this too"

And that's why I shall remain in "For Fun". Gamers need to learn there are two areas here. I'd rather have them distinct so I don't have to put up with running into someone who can do things I cant when trying an online match, like Pokémon for example. With this, I can just sit back and relax, rather than have to stress about keeping up.

BLPs

#25

BLPs commented on CoroCoro Magazine Reveals Mega Metagross for P...:

Ignoring the competitive drivel here:

Why are strong Pokémon getting stronger? We saw the popularity boost Pinsir and Heracross, not to mention Mawile got, so why aren't lesser know or used Pokémon getting this treatment?

Oh that's right. Game Freak don't know what they are doing. First the remove the best things from Gen 5, then they retract the "Every release from now will be simultaneous".

BLPs

#28

BLPs commented on Super-Secret Bases Confirmed for Pokémon Omeg...:

@Smooching

I don't like women anyway! XD

I just...let me explain. I saw them on the overworld and thought cool, new trainer class. What they say pre/post battle is a little disturbing at times, but then I looked away as the battle starts and come back to a close up of that, and jump out of my skin.

They just look bloody freaky! >.<

BLPs

#35

BLPs commented on British Tabloid The Sun Brands Gaming "As Addi...:

Err...what?

Granted, games ARE addictive. It helps us escape from the reality of our world in fantasy ones. It helps us escape from The Sun I could say.

Yes they are addictive, but not on the same level or reason as heroin. That's just....wow.

Honestly, 5000 calls to a clinic? For what? This video game is addictive or I have issues and require medical attention?
Dopamine levels rise for more reasons that a video game.
Getting "A kick" is purely subjective in this sense. Not everyone enjoys video games, but I can guess heroin causes a chemical reaction to generate "A kick".

BLPs

#37

BLPs commented on Controversy Arises at U.S. Pokémon Nationals ...:

@ShadJV

I am surprised people actually care this much. It's a game not an Olympic sport. If this becomes the be all end all of people's lives like I have seen with competitive gaming, then some people need to re-evaluate what they are doing.

BLPs

#38

BLPs commented on Controversy Arises at U.S. Pokémon Nationals ...:

Ah competitive gaming. My response: No damns given that day.

Honestly if you want to prove something, go out, get a job and support the world economy so we don't end up in more crap, rather than waste hours and hours of time fussing over tiny miniscule things for one contest. I'd point out that of the millions who bought X/Y, at least half of those don't know what the hell an IV is.

BLPs

#40

BLPs commented on First Impressions: Taking Sonic Boom for a Spi...:

@rjejr

Lyric looks like he has been lifted right out of R&C. :/

2 player only, which I note is the default (With CPU if you are alone like me) for A4O, but the whole light trails, occasional speed, enerbeam, swingshots, combat focus with special moves....it just actually looks like the sequel.

BLPs

#43

BLPs commented on Nintendo Looking To Grow Wii U Audience To Tem...:

I really don't think hardware plays much of a factor. NES games and all those titles up to the PS2 were often built with technological workarounds and to squeeze the most out a systems unique merits and to avoid technical difficulty, like layering sprites.

Really, what this boils down to is money loyalty from third parties. The gaming practices of old have gone to graphical power and how much we can cram in with little effort.

BLPs

#44

BLPs commented on First Impressions: Enjoying the Craft of Yoshi...:

@Kirk

Mega Man 3 and 6 are okay, as are 10 and 8 (Somewhat)

9, 1, 2, 4, 5, 7 are hard. Megaman and Bass is a whole different beast.

The X series is generally harder, and the Zero series is the hardest the platformers get. The two fan games I mentioned are good for different reasons. Unlimited is hard but has design flaws that make it much harder than it needs to be, and Rock Force is full of creativity, and can be hard, but that is a good level of hard, due to how customizable the game is, like how many lives you start with, number of checkpoints, weapon strength, level difficulty, boss difficulty and so on.

BLPs

#45

BLPs commented on First Impressions: Enjoying the Craft of Yoshi...:

@Kirk

Well, I have never played Epic Yarn.

I can say, I change what game I want based on my mood. If I want a think tank game, I go to Metroid or something similar, if I want a good challenge then something else, but for an easy time, most importantly to relax, which is important for my body unfortunately, then I want a nice easy time, like Sonic Colours or Lost World, or Megaman 3 or 6.

BLPs

#46

BLPs commented on First Impressions: Enjoying the Craft of Yoshi...:

@unrandomsam

Checkpoints can. I mean checkpoints in levels.

Personally, with SMB:TLL I don't see the game as a major offender, rather because the checkpoint system works, but the level, like Megaman Unlimited, is either too long for what you expect or expects you to do some pretty ridiculous stuff.

BLPs

#48

BLPs commented on First Impressions: Enjoying the Craft of Yoshi...:

@Kirk

I'm all for a game being hard, but if it is Megaman Unlimited where the design doesn't complement it, or something like a Pokémon game in Johto where the game fluctuates like a damn yo-yo and doesn't give you many options, I have a poor time.

Super Mario World is something I find enjoyable. Not too hard, but not too easy. Though when it comes to difficulty, SMG2 or Sonic are my areas.

BLPs

#49

BLPs commented on First Impressions: Enjoying the Craft of Yoshi...:

@Kirk

I honestly get satisfaction from that too. I also get satisfaction from seeing a counter or my weapons go up.

One thing though, is if a game DOES take you back for dying and has a hard level, there has to be checkpoints to compensate.

Megaman Unlimited is a horrible offender. The penultimate stage is an example. The stage starts with a little tricky guessing game, then you get a checkpoint. You then have 9 mini-stages and bosses, and only after that do you get a checkpoint, but thankfully once you beat one he stays gone.
Then you get another mini-stage, a 3 stage final boss fight. All with at most 9 lives, and 4 rounds of refilling your health. You will be on empty by the boss.

Get a game over, you do it all again.

The spiritual successor to this, Megaman Rock Force, kind of does the same thing. You get a long stage then a boss rush, then another mini-stage and final boss. The difference is, at each checkpoint (Boss Rush and before the final boss) is also where you respawn should you get a game over. Something like that alleviates unfair difficulty.

But Megaman Unlimited has marathon levels anyway. Here's your checkpoint 1/4 of the stage in, now go through all this crap in one life or do it over. It's pretty much why that game isn't too high on my list for fan games. I'm okay with it being hard, but sometimes bad design like checkpoint starvation and marathon levels ruins it. It's not like it's just one stage being a marathon like Sonic Unleashed, but rather every stage.