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BLPs

BLPs

Annihilate the squishies

Male, 18, United Kingdom

Joined:
Tue 18th March, 2014

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BLPs

#5

BLPs commented on CoroCoro Magazine Reveals Mega Metagross for P...:

@Interneto

Seasons, a decent story, a good range of Pokémon with little reliance on older ones, a very streamlined, HM reduced adventure (Which didn't need specific badges), good OST, a difficulty selection and an online interface that you can turn off when loading the game and don't hear from again UNLIKE the PSS which never shuts up!!!

BLPs

#6

BLPs commented on First impressions: HD Brawling with Super Smas...:

"It’s nowhere near as complex as Super Smash Bros. Melee was and thankfully so, as there are plenty of regular players out there who will want to enjoy this too"

And that's why I shall remain in "For Fun". Gamers need to learn there are two areas here. I'd rather have them distinct so I don't have to put up with running into someone who can do things I cant when trying an online match, like Pokémon for example. With this, I can just sit back and relax, rather than have to stress about keeping up.

BLPs

#8

BLPs commented on CoroCoro Magazine Reveals Mega Metagross for P...:

Ignoring the competitive drivel here:

Why are strong Pokémon getting stronger? We saw the popularity boost Pinsir and Heracross, not to mention Mawile got, so why aren't lesser know or used Pokémon getting this treatment?

Oh that's right. Game Freak don't know what they are doing. First the remove the best things from Gen 5, then they retract the "Every release from now will be simultaneous".

BLPs

#11

BLPs commented on Super-Secret Bases Confirmed for Pokémon Omeg...:

@Smooching

I don't like women anyway! XD

I just...let me explain. I saw them on the overworld and thought cool, new trainer class. What they say pre/post battle is a little disturbing at times, but then I looked away as the battle starts and come back to a close up of that, and jump out of my skin.

They just look bloody freaky! >.<

BLPs

#18

BLPs commented on British Tabloid The Sun Brands Gaming "As Addi...:

Err...what?

Granted, games ARE addictive. It helps us escape from the reality of our world in fantasy ones. It helps us escape from The Sun I could say.

Yes they are addictive, but not on the same level or reason as heroin. That's just....wow.

Honestly, 5000 calls to a clinic? For what? This video game is addictive or I have issues and require medical attention?
Dopamine levels rise for more reasons that a video game.
Getting "A kick" is purely subjective in this sense. Not everyone enjoys video games, but I can guess heroin causes a chemical reaction to generate "A kick".

BLPs

#20

BLPs commented on Controversy Arises at U.S. Pokémon Nationals ...:

@ShadJV

I am surprised people actually care this much. It's a game not an Olympic sport. If this becomes the be all end all of people's lives like I have seen with competitive gaming, then some people need to re-evaluate what they are doing.

BLPs

#21

BLPs commented on Controversy Arises at U.S. Pokémon Nationals ...:

Ah competitive gaming. My response: No damns given that day.

Honestly if you want to prove something, go out, get a job and support the world economy so we don't end up in more crap, rather than waste hours and hours of time fussing over tiny miniscule things for one contest. I'd point out that of the millions who bought X/Y, at least half of those don't know what the hell an IV is.

BLPs

#23

BLPs commented on First Impressions: Taking Sonic Boom for a Spi...:

@rjejr

Lyric looks like he has been lifted right out of R&C. :/

2 player only, which I note is the default (With CPU if you are alone like me) for A4O, but the whole light trails, occasional speed, enerbeam, swingshots, combat focus with special moves....it just actually looks like the sequel.

BLPs

#26

BLPs commented on Nintendo Looking To Grow Wii U Audience To Tem...:

I really don't think hardware plays much of a factor. NES games and all those titles up to the PS2 were often built with technological workarounds and to squeeze the most out a systems unique merits and to avoid technical difficulty, like layering sprites.

Really, what this boils down to is money loyalty from third parties. The gaming practices of old have gone to graphical power and how much we can cram in with little effort.

BLPs

#27

BLPs commented on First Impressions: Enjoying the Craft of Yoshi...:

@Kirk

Mega Man 3 and 6 are okay, as are 10 and 8 (Somewhat)

9, 1, 2, 4, 5, 7 are hard. Megaman and Bass is a whole different beast.

The X series is generally harder, and the Zero series is the hardest the platformers get. The two fan games I mentioned are good for different reasons. Unlimited is hard but has design flaws that make it much harder than it needs to be, and Rock Force is full of creativity, and can be hard, but that is a good level of hard, due to how customizable the game is, like how many lives you start with, number of checkpoints, weapon strength, level difficulty, boss difficulty and so on.

BLPs

#28

BLPs commented on First Impressions: Enjoying the Craft of Yoshi...:

@Kirk

Well, I have never played Epic Yarn.

I can say, I change what game I want based on my mood. If I want a think tank game, I go to Metroid or something similar, if I want a good challenge then something else, but for an easy time, most importantly to relax, which is important for my body unfortunately, then I want a nice easy time, like Sonic Colours or Lost World, or Megaman 3 or 6.

BLPs

#29

BLPs commented on First Impressions: Enjoying the Craft of Yoshi...:

@unrandomsam

Checkpoints can. I mean checkpoints in levels.

Personally, with SMB:TLL I don't see the game as a major offender, rather because the checkpoint system works, but the level, like Megaman Unlimited, is either too long for what you expect or expects you to do some pretty ridiculous stuff.

BLPs

#31

BLPs commented on First Impressions: Enjoying the Craft of Yoshi...:

@Kirk

I'm all for a game being hard, but if it is Megaman Unlimited where the design doesn't complement it, or something like a Pokémon game in Johto where the game fluctuates like a damn yo-yo and doesn't give you many options, I have a poor time.

Super Mario World is something I find enjoyable. Not too hard, but not too easy. Though when it comes to difficulty, SMG2 or Sonic are my areas.

BLPs

#32

BLPs commented on First Impressions: Enjoying the Craft of Yoshi...:

@Kirk

I honestly get satisfaction from that too. I also get satisfaction from seeing a counter or my weapons go up.

One thing though, is if a game DOES take you back for dying and has a hard level, there has to be checkpoints to compensate.

Megaman Unlimited is a horrible offender. The penultimate stage is an example. The stage starts with a little tricky guessing game, then you get a checkpoint. You then have 9 mini-stages and bosses, and only after that do you get a checkpoint, but thankfully once you beat one he stays gone.
Then you get another mini-stage, a 3 stage final boss fight. All with at most 9 lives, and 4 rounds of refilling your health. You will be on empty by the boss.

Get a game over, you do it all again.

The spiritual successor to this, Megaman Rock Force, kind of does the same thing. You get a long stage then a boss rush, then another mini-stage and final boss. The difference is, at each checkpoint (Boss Rush and before the final boss) is also where you respawn should you get a game over. Something like that alleviates unfair difficulty.

But Megaman Unlimited has marathon levels anyway. Here's your checkpoint 1/4 of the stage in, now go through all this crap in one life or do it over. It's pretty much why that game isn't too high on my list for fan games. I'm okay with it being hard, but sometimes bad design like checkpoint starvation and marathon levels ruins it. It's not like it's just one stage being a marathon like Sonic Unleashed, but rather every stage.

BLPs

#34

BLPs commented on First Impressions: Enjoying the Craft of Yoshi...:

@Kirk

So you want a game to actively punish you on an old school level? Well then, there goes the bad reviews and no sequels if that happens.

It happens. Sonic Lost World kicked the donkeys of many and that got a bad rap for being too hard and not like Rayman Legends with lives, where there aren't any, you just go back a bit. Welcome to the future.

BLPs

#38

BLPs commented on Feature: A Cross-Platform Look At E3 2014:

Outside of Nintendo, this seemed more of the same really. FPS, dark and gritty and all that. Not the games I am interested in.

Also nice to see Sony give up on the Vita.

BLPs

#41

BLPs commented on Talking Point: Nintendo's GamePad Bet Could Pa...:

@Mahe

That's exactly why I didn't buy an Xbox 360. There were no exclusives, the controller hurt my hands, and if there WAS a game for it I wanted, it's also on PS3.

I bought a Wii U knowing there would be games on it I and many others would want. I know some games are this year or next and the system is only just picking up, but let's be honest, at least Nintendo has released games that they promised at launch, even if delayed, while the other two are announcing new games for next year when games that are meant to be out already aren't.

Yes, Nintendo delays, but compared to the state of games for the other two competitors, it's a small comparison.

BLPs

#42

BLPs commented on Talking Point: Nintendo's GamePad Bet Could Pa...:

It's nice to see the Wii U get some love, especially the gamepad. The thing is, it was the first console I ever pre-ordered, and honestly, I saw so much potential and even my friends who are Xbox junkies see it too. If they come over the Wii U is the console of choice.

Remember this is a dying console kiddies, and you should buy a PS4/Xbone with their lack of games instead, or so say some corporate big wigs.