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Animan13

Animan13

Male, United States

Joined:
Mon 20th January, 2014

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Animan13

#1

Animan13 commented on Trashmania Trilogy Shooting For A Q1 2015 Rele...:

@Sean_Aaron Yup! The first two games (Trashmania and Trashmania: Remix) were Atari 2600 homebrew games. You can find the (legal) ROMs for both of them floating around on AtariAge... Just remember that I was young when I did those forum posts. :P

The first screenshot comes from this: vine.co/v/MlETpbb99O5

Animan13

#2

Animan13 commented on Trashmania Trilogy Shooting For A Q1 2015 Rele...:

@OorWullie Jonathon here! No, this is unrelated to Deedly Games' "Trash Mania". I emailed them a few months ago pointing out that I had made a few Trashmania games before, with the first one dating back to 2009, but we agreed to keep the names for our respective games' since we didn't feel it would cause significant problems for either of us.

Animan13

#3

Animan13 commented on Team Kakumei Joins The Wii U Developer Family:

@JustinH
1. Thanks! Most people seem to like the art (I've gotten some comments that it reminded them of the drawings they used to do as a kid), although I'll admit it looks much better in motion than in still images. And yes, we'll be maintaining the same art style for DX, although we might touch up a few rough spots and maybe redraw a few things if we feel it's needed. The new stages/items/features will stay consistent with this art style; I've also been experimenting with some cool effects recently like inverted colors, rolling the hand-drawings (yes, they were all drawn on real paper with real markers!) around a can and scanning that in to create a faded effect on the sides, and a few more. ;)

2. Arcade-Style RTS for 1-4 Players; Take command of a team of 4 "Wrecking Balls" as they fight other teams in a battle to the death! You don't control them directly, but rather you select one at a time and give them commands like "Attack", "Block", "Item", etc.

(We're hoping to refine the controls/gameplay just a little bit to make DX somewhat more accessible to newcomers; the learning curve involved with the unusual control scheme was a problem with the original game imo.)

Animan13

#4

Animan13 commented on Team Kakumei Joins The Wii U Developer Family:

Jonathon Bont from Team Kakumei here! Long-time NL reader, but just now created an account here to say hi and thanks for the publicity!

Oh, and a minor correction: i'm the only 18-year-old college freshman of the group; the other two guys are in their 20's (one of them is also in college), although I was the one who initiated contact with Nintendo and was initially entered into the developer program by myself, adding the other members later on (we as a team met online, and thus we're spread out a bit).