News / Oct 05, 2015
Talking Point / Oct 05, 2015
Super Nindie Maker / Oct 05, 2015
Review / Oct 05, 2015
Review / Oct 04, 2015
Review / Oct 01, 2015
AnD4D commented on Plenty of Fishies Swimming onto Wii U this Week:
AnD4D commented on Review: Internal Invasion (Wii U eShop):
@SKTTR - I've only heard from other developers regarding the prices of the other ratings. I believe PEGI is around about £400. Not sure about USK, but heard they're extremely problematic.
Maybe one day soon, but for now I'll focus on adding extra content to Internal Invasion and working on my newest project!
Let me know when you start up your own publishing initiative
@SKTTR - Thank you for your kind words! The slowdown doesn't happen all the time, so it's a hard nut to crack, but so far it is the single and only 'bug' that's been reported, so I'm pretty pleased about that!
Unfortunately the EU release is purely based on how well the game sells in the US. I'm from the UK, so it's bizarre to think that I can't even download the game onto my own retail console!
ESRB don't charge anything for indie games. PEGI and the other European rating boards on the other hand charge quite a significant amount. They're not the only ones! If I want to release my game in Australia, for example, they charge approximately $1200 just to rate it, apparently. That means I'd have to sell around 300 copies just so I can afford to release it.
In any case, I keep saying that I truly hope Internal Invasion will be my worst game. I have a great title in the works at the moment which will be (and only can be) a Wii U exclusive
It's going to be epic!!!
That's fine, but I feel that describing a game as boring is 'subjective', not objective. However, reviewers are welcome to writing subjective reviews. What works for one, may not work for the other, and the reviews for the game reflect that. Prior to your review, I was averaging 75% in scores.
My referral to you as being unprofessional was due to you linking to this review saying I was mad at you, which is far from the case. I'm not even sure where that came from. To me it just felt as though you found it amusing that a developer would comment, and wanted to draw more attention to it. In any case, it seems an odd thing for a reviewer of a reputable site to do. Personally, I don't see it as being professional in the slightest, but you may feel that action was very professional indeed.
Like I said, I appreciate you taking the time to review my game, but you describe one other game as "crummy" and two others as "boring". I'm just wondering why you're being given these titles if they're clearly not your kind of thing. Most sites reviewers review games in the genre they like, so that they can share thoughts for other like minded gamers.
You're entitled to your opinion, for sure, but I'm just as entitled to point out things that I feel you may have missed. It just struck me as odd that a positively reviewed game scored so low on your site.
I do not mean to get on your bad side in the least. Frankly, I would rather be able to converse with you in the hopes of making the game even better... but judging from the review, I can't even see what you DID like about the game, and so I wouldn't even know where to start. If you are interested in helping me out with advice on the update, it would be greatly appreciated! Feel free to make contact with me on Twitter, and we can see what we can do about making Internal Invasion more your kind of thing!
It's a shame as other people have been able to cope with the lag at the beginning of the levels. In any case, I appreciate you taking the time to review the game.
It's entirely possible that the lag caused by the Nintendo Web Framework made the game frustrate you so much that you couldn't look past it to the other features it has to offer, such as the inverted gravity mechanics, the fact that you can alter the path of the character mid-flight, the extensive number of levels and challenge. I hope to get an updated version over to you as soon as possible.
Looking at your past reviews, I'm genuinely surprised you were asked to review this game. If the genre isn't your kind of thing, why would you be expected to give it a good review? It doesn't look as though you've given a positive review in quite some time.
Just noticed you're now twisting things on Twitter, saying I'm getting mad at you? I felt my comment above was quite calm. I merely stated my disappointment, and pointed out items that were missing in your review. I don't believe there's a shred of anger in there.
Very unprofessional, I must say.
As the developer, I am very disappointed by this review. Elsewhere it's scoring 8.4, 7.8, 7.5, etc. This is the first time I've seen it drop below a 7, nearly 2 weeks after its release. In any case, I should point out that it's the limitations on the NWF that are causing the lag, and not the game itself.
I do wonder if the review would have scored a lot higher if the occasional lag, which doesn't in any way make the game unplayable, was gone. It seems a lot of focus as place on this small point, rather than the challenge of the game itself. There's an angry birds reference, but Internal Invasion is a lot more diverse and different than that. Even the price hasn't been taken into consideration. Remember! This is a budget title!
I agree with another commenter, that the review skips over quite a lot of areas of the game. Boss chase modes, controlling the character mid-flight, how to get the best scores on the levels, music, etc.
It wasn't even mentioned that I'm working on free content and updates for the game. Very disappointing and surprising review. The game's not perfect, but in no way should it be a 3/10 game.
AnD4D commented on Scirra's Construct 2 Engine to Support Wii U N...:
@Thulfram Hi Thulfram! I hadn't made any changes to my game since March. The process with Nintendo was just slooooooow! I was accepted at the end of February, and made Internal Invasion using Construct 2. The thing is, NWF isn't really that great just yet, and my game required an awful lot of scaling back just to get an acceptable frame rate (believe it or not!). The fact that the C2 developer hasn't really supported the Nintendo side of things for months doesn't help either.
In the time it's taken to get a completed game onto the Wii U, I've nearly made a whole new game. It's bizarre really, but I'm happy with the result, and I thank you for your support! Feel free to ask me any more questions on here, or on twitter @bearboxmedia
AnD4D commented on Interview: RCMADIAX on BLOK DROP U and Working...:
Are BigDog and WiiLovePeace the same person? Bit weird that it's the exact same comment...
I've made a full game using Construct 2. Brilliant engine, and I'm still learning new things each time I use it. With the frequent updates, it's always improving. I've applied for a Nintendo Dev license, and hope to release this month if at all possible.