User Profile

AlexSora89

AlexSora89

The Italian Nintendo/Sony gamer

Male, 25, Italy

Italian gamer belonging to both the Nintendo fanbase and - to a lesser extent - the Sony and Xbox fanbases. Currently holding out for the Gameboy Advance's official VC debut on the 3DS eShop, as well as Super Smash Bros' long-overdue handheld debut on the Nintendo 3DS.

Joined:
Wed 20th February, 2013
Website:
http://www.facebook.com/LeCimiciWebcomic

Recent Comments

AlexSora89

#1

AlexSora89 commented on Poll: Nintendo Minute Debate - Is Super Mario ...:

@Genesaur
This.
It's sad to see Super Mario Bros. 3 get so many throwbacks, and Super Mario World getting little to no love from Nintendo themselves.
I know there are two "sides" of the Mario fandom, so I'll gladly pick one - Super Mario World over Bros. 3 any day.

AlexSora89

#4

AlexSora89 commented on Super Smash Bros. for Wii U to Feature Grab th...:

If there's one large stage I'd have wanted in the 3DS version, it's Temple. Can't really complain (Magicant), but Temple, coupled with Onett (another stage hogged by the WiiU version, which really should have been on 3DS - but as I said, can't complain, because Magicant) and Fountain Of Dreams (or Green Greens) for a 3D Kirby stage, would have made the 3DS version more complete than ever.

AlexSora89

#5

AlexSora89 commented on Super Smash Bros. for Wii U Live Nintendo Dire...:

Anyway, I'm keeping my hype low to avoid hype-induced self-harm, and because I don't own a WiiU (yet) anyway. However, I want a new character trailer, because the ones we've seen so far managed to out-charm Team Fortress 2's "Meet the team" ones. And that's saying something!

AlexSora89

#9

AlexSora89 commented on Super Smash Bros. Slams the Competition Yet Ag...:

@Einherjar
It's not a bad game per se, mind you. It just happens to have the misfortune of carrying a name way heavier than the game itself, and thankfully it didn't get titled "Yoshi's Island 2" as originally planned. As long as you remember it's a sequel developed by an external studio, and you're able to forget it's supposed to carry the Yoshi heritage on its shoulders, it's actually a pretty enjoyable title. Not to mention the fact the plot is respectful to the SNES original, contrary to... THAT opening cutscene seen at the beginning of Yoshi's New Island.

AlexSora89

#11

AlexSora89 commented on Super Smash Bros. Slams the Competition Yet Ag...:

Not surprised. Something tells me that if only the DS had faced the same problems that [initially] crippled its successor, we'd have seen a portable Smash even sooner. ;)
However, about the day one breach - today I've checked out the retailer I often buy stuff from and, as they've done for years, bam! Smash Bros for 3DS (complete with the dual-cartridge bundle, to boot!). But given I'm waiting for the digital release, I'm willing to share the same pain felt by those who are waiting for the portable Nintendo encyclopedia to come out.

AlexSora89

#14

AlexSora89 commented on Want Bayonetta 2 On PS4 And Xbox One? You Migh...:

This colossal middle finger of a response is delightfully karmic. Hopefully the PS/X gamers have had their fun with their (allegedly) "multiplatform" titles which casually always ended up skipping Nintendo consoles. Now it's our turn - and as the first commenter said: payback time!

Also, Bayonetta getting a trophy in the WiiU version of Super Smash Bros would be the icing on the cake.

AlexSora89

#23

AlexSora89 commented on Ocarina of Time gets a 2D Makeover:

@Spoony_Tech
Aside from that rimshot and the use of "kick the bucket", I don't see how this can hurt Ocarina Of Time in any way. Personally, I'd be glad if a good ROM came out of this, rather than a PC game.
However, the fan project I care about the most is Mother 4. About this, I dunno. As I just said, comedic writing belongs to Mario & Luigi, not a Zelda game. But who knows, maybe some Mystery Science Theatre 3000-style riffing can give this project some more personality (not that Ocarina Of Time ever needed it in the first place, mind you).

On a brighter note, this might just be the right Ocarina Of Time for Egoraptor (if anyone's puzzled by what I've just said, check out his "A Link To The Past vs. Ocarina Of Time" video).

AlexSora89

#25

AlexSora89 commented on Hyrule Warriors Producer Would Love to Work Wi...:

@abbyhitter
Don't even get me started on that one. I mean, "Mushroom Kingdom" written with Mario font? The fire rod as a weapon for Donald? Heck, even Goofy with the Hylian Shield, or even a small portion of the Pokémon gameplay in a Kanto world.
Well, you meant a Nintendo-themed Kingdom Hearts in a metaphorical sense, while I took you a bit more literally. But Sora, Donald and Goofy ending up in the Nintendo worlds is just too awesome, and Sora taking on Ganon just feels too right.

AlexSora89

#32

AlexSora89 commented on Nintendo Confirms Development of Games That Wi...:

Wow. I mean, wow.
I'll get a New 3DS only if it's the next handheld and it's meant to spend a four-year life cycle. If it's the 3DS equivalent to the DSi, then I'm so not falling for this one.
My portable Shulk is going to be the Smash one. (What do you mean with "You said the same about Kirby in the Triple Deluxe review and bought Triple Deluxe anyway while waiting for Smash"? Shut up!)

AlexSora89

#33

AlexSora89 commented on Meme Run is Coming to Troll Your Wii U Very Soon:

I'll say, this game could be a success, but... not really. I mean, provided they can pull a Smash Bros. by giving most, if not all, memes some coverage, but doing so needs some permission as a few memes do have copyright holders (such as the one who's a meme by not being a meme, that is, Simpsons sidekick Milhouse Van Houten, and given how strict Fox is when it comes to trademarks...), which will inevitably get in the games' way.
That said, I completely agree with @iPruch. He nailed the point.

AlexSora89

#36

AlexSora89 commented on Feature: A Week of Super Smash Bros. Wii U and...:

Can't believe my own choice myself, but this week's winner is the Wii U pic.
It's not like I missed the Wii U pics, mind you - remember, less than two months ago it was the other way around - but Castle Siege was the Brawl stage by definition, thanks to the legendary 2006 trailer.
My worry, now, is that the Wii U version will hog lots of juicy content, and will ultimately end up getting all of the handheld version's stages. And boy, do I hope to be proven wrong.

AlexSora89

#38

AlexSora89 commented on Guide: How To Beat Everyone At Super Smash Bro...:

@Sakura
Not all Up Specials are alike. Some have more of a vertical reach (Mario, Little Mac), some have more of a diagonal/horizontal reach (Dedede, unless of course his Up Special in Brawl hasn't been changed in the fourth game), and other are just broken (Villager, Pit in Brawl, Peach).
Also, learn how to dodge. Hold the R button to keep a shield active; however, standing still with a shield on will ultimately result in it breaking (and that can be even hastened by other players' attacks), so you can do a few interesting things while you're blocking: press A (resulting in a grab), move left or right (resulting in a rolling dodge), or move down (in order to dodge on the spot). Shielding in midair, on the other hand, results in an air dodge.

AlexSora89

#39

AlexSora89 commented on Guide: How To Beat Everyone At Super Smash Bro...:

@Sakura
Each character has a special move triggered by moving the control stick up and pressing B at the same time. That's called an Up Special.
The key is chaining the midair jump (instead of slamming the control stick up, you can also press X or Y) that's left after being thrown off the stage (provided the hit wasn't strong enough to send you to the stage's limit, called a blast line) wisely, and using the Up Special only when you're sure to grab the ledge.
Alternatively, some characters (such as Link or, in the full game, Samus) have grabs (pulled off by either pressing L or by combining A and the shield, that is, the R button) with a way longer range than those of Mario or Megaman (who need an opponent to be close to them in order to grab), and said long-range grabs can be used in midair as a last-ditch attempt to grab the ledge.
Beware, though: a character who has either used an Up Special or an air grab will enter a helpless state if the ledge grab wasn't successful. The helpless state is shown as the character becoming darker in appearance and... well, helpless. Examples include Mario laying on his buttocks in midair, or Villager flailing his arms. (Villager is a great character to learn how to recover with, due to him having two excellent recovery moves - his Up Special and his Side Special, once you get a hang on either move.)
You can look up the words I've used on SmashWiki, where each one of them has its own article. Just don't expect to learn the competitive lingo on a whim (I haven't done that either).
Hope I've been helpful enough.

AlexSora89

#40

AlexSora89 commented on Guide: How To Beat Everyone At Super Smash Bro...:

@Giygas_95
I don't know. Super Mario 64 DS improved a lot an already magnificent game, and that's one of the smallest games, file size-wide (16 MBs, according to a list I've read somewhere); on the opposite side we have Grand Theft Auto Chinatown Wars (250 MBs or so), which made a GTA game possible with a top-down view and POLYGONAL graphics. Considering the 3DS version of Smash still uses a sprite-and-polygon mix (take a look around while pausing a match in the demo), I think the DS has no problems whatsoever handling a downgraded Melee or Brawl with Super Mario 64 DS' graphical engine.

@bezerker99
Keep believing that and anything else in Zero Punctuation, then.

AlexSora89

#43

AlexSora89 commented on Guide: How To Beat Everyone At Super Smash Bro...:

As for the demo, I can say the lack of GameCube joypad input is not an issue with me, nor is the lack of a C-stick either. My experience translates almost flawlessly to the handheld, which only adds to my questions regarding why the series hasn't gone portable any sooner.

AlexSora89

#46

AlexSora89 commented on Nintendo Unleashes Wacky Super Smash Bros. For...:

Even the first commercial pointed out this game marks the series' handheld debut. Nintendo themselves realized how long overdue this is. And frankly, the fact Smash didn't debut on the DS five years ago is still beyond me, and keeps making no sense. Alas.

AlexSora89

#48

AlexSora89 commented on Mother 4 Is On The Way, But It's Not Being Mad...:

I don't get the enthusiasm behind the possibility of this project being shut down. I've known about Mother 4 for quite a while, and Shigesato Itoi himself said "for the next game, I'd rather be the player". And this is most definitely not a PETA stunt - Mother 4 is a long love letter to the franchise and its fans alike, treating the source material with nothing short of complete respect. Besides, it's not like Nintendo wants to do much with the franchise, either - Mother 3 is still a Japan-only thing, as pretty much everything else in the series, and the only reason we saw EarthBound getting a worldwide rerelease was the immense fan demand coupled with the fact it was used as a trump card meant to boost WiiU sales.
I hope Mother 4 makes it and sees the light of day.