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Re: Super Mario Maker

AdamLikesNintend

I'm just going to repost this because there is no way to bump a post on here.

THE GREAT RUNNER CREATION CONTEST EPISODE 2 - Win a VC Mario game!

I'm organizing a contest in a Facebook group and I'd like to open it up to this forum as well. There is a prize for winning so read on if you are interested. This is my second runner contest but the first one that I am posting in NintendoLife.

The winner will receive their choice from a selection of virtual console Mario games! Available to anyone who can use the eshop, region doesn't matter!

Here are the rules:

1. The purpose is to recreate the gameplay of a runner game such as Temple Run, Bit.Trip Runner, or Mr. Jump. This means that the screen moves relentlessly forward on its own and the player must, at a minimum, jump to avoid obstacles and clear jumps. Sliding, spin-jumping, and other moves are also encouraged but not required. Mario can never stop moving forward and must keep dodging obstacles and/or clearing jumps. The main way of achieving this of course is with setting autoscroll to cheetah. The only other alternative I am aware of at this time is to use a combination of a buzzy beetle shell and a bill blaster to push Mario (Example: https://supermariomakerbookmark.nintendo.net/courses/9069-000...). If you have another idea feel free to ask me. Time limits are not an acceptable substitute- you can use them if you want but they must be in conjunction with something that forces the screen forward even if you press nothing. Courses where you simply hold right and run are not acceptable either. This contest was born out of my love for Bit.Trip Runner (https://www.youtube.com/watch?v=NJceP_Kts6c).
2. Mario can outrun cheetah autoscroll so it's up to you to slow him down when needed. See examples from the last creation challenge if you're having trouble getting the idea.
3. Yes, item grabbing really is allowed. All power-ups are also allowed. I'm not going to outright ban kaizo techniques but please keep in mind that they have very niche appeal.
4. Only SMB, SMB3, and SMW are allowed. You cannot use NSMBU this time around.
5. Water is not allowed because Mario moves too slowly and airship is not allowed because the up and down of the screen does not work well for a runner.
6. Runners often require that you play a course multiple times and learn it before you can master it so the standards for what might be considered unfair are a bit different here. Do not intentionally try to hide things from the player. Invisible blocks are not allowed at all. A good creator understands the difference between a super expert course and a trolling course. Try to make challenges readily visible so the player has a moment to figure out what to do. Mario is not perfect for this though so do your best. As long as it doesn't feel like your goal was to trick the player into self destruction we should be good.
7. It's ok to make use of the fact that the scrolling stops at the end of the screen. For example, you can place a checkpoint there in front of a pipe or door so the player has a moment to prepare if when they respawn at a checkpoint. Or for another example, check out the pipe to the bonus area at the end of my first runner: https://supermariomakerbookmark.nintendo.net/courses/7D7D-000...
7. Please let me know if you are interested. Submissions are due Saturday, March 12th at noon MST (Denver). Post your submissions in this forum and make sure you tag me so I get a notification. You're encouraged to send them to me earlier if you would like me to let you know if it meets the criteria but I can't promise I will give you feedback right away.
8. After submissions close, the contest will run until Saturday, March 26th at noon MST (Denver). Rules for the contest will be posted at that time.

The previous contest was limited to SMB style only. The winner of that contest was Fire runner by Krystal (https://supermariomakerbookmark.nintendo.net/courses/3620-0000-01D1-D803) and the runner-up was 20 second cheetah sprint by 2iPakka (https://supermariomakerbookmark.nintendo.net/courses/9DF4-0000-01D7-3E8C). Because the voting was so close between the two, they each won a prize.

A few more examples from the previous contest:
https://supermariomakerbookmark.nintendo.net/courses/04CA-000...
https://supermariomakerbookmark.nintendo.net/courses/2263-000...
https://supermariomakerbookmark.nintendo.net/courses/9F50-000...

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

Re: Super Mario Maker Level Creation Challenge Thread [Voting for: Super Mario Bros. 3 Overworld, New Theme: Time Limits, NEW Deadlines: February 28th

AdamLikesNintend

Hi everyone! I'm running a creation challenge/contest as well! You can win a virtual console game if you get first place. Please check it out if you're interested:

http://www.nintendolife.com/forums/wii-u/mario_maker_rumor?st...

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

Re: Super Mario Maker

AdamLikesNintend

THE GREAT RUNNER CREATION CONTEST EPISODE 2

I'm organizing a contest in a Facebook group and I'd like to open it up to this forum as well. There is a prize for winning so read on if you are interested. This is my second runner contest but the first one that I am posting in NintendoLife.

The winner will receive their choice from a selection of virtual console Mario games! Examples for U.S. players include Super Mario Advance, Yoshi's Island: Super Mario Advance 3, Super Mario Advance 4: Super Mario Bros. 3, Mario Tennis: Power Tour, and Mario Golf: Advance Tour. The options vary depending on your region but everyone who is able to download eshop games to his or her system is eligible to win the prize.

Here are the rules:

1. The purpose is to recreate the gameplay of a runner game such as Temple Run, Bit.Trip Runner, or Mr. Jump. This means that the screen moves relentlessly forward on its own and the player must, at a minimum, jump to avoid obstacles and clear jumps. Sliding, spin-jumping, and other moves are also encouraged but not required. Mario can never stop moving forward and must keep dodging obstacles and/or clearing jumps. The main way of achieving this of course is with setting autoscroll to cheetah. The only other alternative I am aware of at this time is to use a combination of a buzzy beetle shell and a bill blaster to push Mario (Example: https://supermariomakerbookmark.nintendo.net/courses/9069-000...). If you have another idea feel free to ask me. Slower speeds will not work and short time limits are not an acceptable substitute. Courses where you simply hold right and run are not acceptable either. This contest was born out of my love for Bit.Trip Runner (https://www.youtube.com/watch?v=NJceP_Kts6c).
2. Mario can outrun cheetah autoscroll so it's up to you to slow him down when needed. See examples from the last creation challenge if you're having trouble getting the idea.
3. Yes, item grabbing really is allowed. All power-ups are also allowed. I'm not going to outright ban kaizo techniques but please keep in mind that they have very niche appeal.
4. New Super Mario Bros U style is not allowed because of the way that Mario sticks to walls but all others are- SMB, SMB3, and SMW.
5. Water is not allowed because Mario moves too slowly and airship is not allowed because the up and down of the screen does not work well for a runner.
6. Runners often require that you play a course multiple times and learn it before you can master it so the standards for what might be considered unfair are a bit different here. Do not intentionally try to hide things from the player. Invisible blocks are not allowed at all. A good creator understands the difference between a super expert course and a trolling course. Try to make challenges readily visible so the player has a moment to figure out what to do. Mario is not perfect for this though so do your best. As long as it doesn't feel like your goal was to trick the player into self destruction we should be good.
7. It's ok to make use of the fact that the scrolling stops at the end of the screen. For example, you can place a checkpoint there in front of a pipe or door so the player has a moment to prepare if when they respawn at a checkpoint. Or for another example, check out the pipe to the bonus area at the end of my first runner: https://supermariomakerbookmark.nintendo.net/courses/7D7D-000...
7. Submissions are due Saturday, March 12th at noon MST (Denver). Post your submissions in this forum and make sure you tag me so I get a notification. You're encouraged to send them to me earlier if you would like me to let you know if it meets the criteria but I can't promise I will give you feedback right away.
8. After submissions close, the contest will run until Saturday, March 26th at noon MST (Denver). Rules for the contest will be posted at that time.

The previous contest was limited to SMB style only. The winner of that contest was Fire runner by Krystal (https://supermariomakerbookmark.nintendo.net/courses/3620-0000-01D1-D803) and the runner-up was 20 second cheetah sprint by 2iPakka (https://supermariomakerbookmark.nintendo.net/courses/9DF4-0000-01D7-3E8C). Because the voting was so close between the two, they each won a prize.

A few more examples from the previous contest:
https://supermariomakerbookmark.nintendo.net/courses/04CA-000...
https://supermariomakerbookmark.nintendo.net/courses/2263-000...
https://supermariomakerbookmark.nintendo.net/courses/9F50-000...

Edited on by AdamLikesNintend

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

Re: Super Mario Maker

AdamLikesNintend

@Chandlero: @mrichston: @DreamyViridi:

And anyone else who uses this forum a lot... please check out his facebook group: https://www.facebook.com/groups/mariomaker/

This forum has been great but the Facebook group gets a lot more activity and just has a lot more going on with contests, categories to post your courses under, requests for certain types of courses, and stuff like that. I think some of you would really enjoy it and we'd love to have more people who are really active in it.

Edited on by AdamLikesNintend

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

Re: Super Mario Maker Level Creation Challenge Thread [Voting for: Fire Clown Car, New Theme: Super Mario Bros. 3 Overworld, Deadlines: January 31]

AdamLikesNintend

I almost forgot to vote! I vote on Muncher Mining by Gir

Zyrac wrote:

@AdamLikesNintend: By "overworld" he means the Ground setting. So just pick the SMB3 style and Ground theme, and aside from that you can do whatever you want.

Thanks for the clarification!

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

Re: Super Mario Maker

AdamLikesNintend

chyspye wrote:

@AdamLikesNintend: Hey, just tried out one of your courses. Managed to finish it, but it was tough (especially the beginning part, I hadn't realised you could hold to shoot fire strong enough to destroy the blocks).

Thank you! I wonder how many people know about that. The first thing I did when the fire clown car came out was test to see if there's a charge shot, perhaps because I've been playing a lot of Metroid lately.

I bookmarked your courses and I'll check them out later.

Edited on by AdamLikesNintend

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

Re: Super Mario Maker Level Creation Challenge Thread [Voting for: Fire Clown Car, New Theme: Super Mario Bros. 3 Overworld, Deadlines: January 31]

AdamLikesNintend

@iBazly: Oh that's cool, I forgot I entered haha. This is the first time I entered a course for a contest.

I'm a little confused about the new theme. Is it is supposed to look like the SMB3 over world rather than a regular course from SMB3?

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

Re: Skyward Sword HD confirmed?

AdamLikesNintend

Ding-Dong wrote:

I'm currently playing through Skyward Sword for the first time. The game is alright, but the controls really are finicky.

I love SS but they botched the controls big time. Every single other game puts the cursor where you point it so that's what I'm used to. I cannot for the life of me understand why the cursor annoyingly jumps to certain spots but it was a very obvious failure. Even by the end of the game I wasn't quite used to it and there's little point in getting used to it anyway because, thankfully, no other game is that stupid. I didn't think the sword fighting was nearly accurate enough and found it to be nothing but annoying. There just isn't anything fun about trying to swipe a line that matches another line. It felt forced, awkward, and lacking in accuracy to me. It got exceptionally annoying while fighting Giraham. I would rather have ditched motion controls entirely and I actually love motion controls and the pointer! I even play MK8 with just the Wiimote. I really help Zelda U has a pointer that, you know, shows up where you're pointing it and really anything else at all for sword fighting other than what SS had. Flying the bird is particularly joyless and cumbersome. Always wished I could skip those parts and just get to the destination.

Edited on by AdamLikesNintend

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

Re: How much you can do on a Wii U without a gamepad?

AdamLikesNintend

Just looked into this a little more. A replacement costs $150 plus shipping which is utterly ridiculous. I'm probably more worried now than I was before. I can't drop $150 on a controller. That's not reasonable at all and things happen to controllers all the time.

http://www.neogaf.com/forum/showthread.php?t=516246

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

Re: Super Mario Maker

AdamLikesNintend

@Ding-Dong: Hahaha yeah, I've done that many times now. It's amazing how many people apparently don't know you can do that. The thing that gets me the most is the propeller hat. Did they really not know I could use it that way? Because there's often NO obstacles up there to stop you and all this horrible crap down below.

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

Re: Super Mario Maker

AdamLikesNintend

How to clear Expert 100 Mario Challenge:
(This list will also help you make better designs for 100 Mario Challenge)

1. Always hold down the - button as the course loads before it even starts. This will let you view the course before anything can hurt you. Skip it if there are any immediate dangers that you would have to instantly dodge or any hint of unfairness like that.
2. Skip any course that punishes most mistakes with instant death. Look for ones that actually provide power ups for you to fight enemies and ways to go back if you miss a jump or something. If it smells at all like troll, skip it immediately. Hit an invisible block when attempting a jump or have to find a well hidden invisible block to proceed? Bad design! Skip! Good designers don't abuse invisible blocks.
3. Skip any course with a title that suggests that it's unfair or really hard. This is actually super useful... many people name their courses things like, "try and beat it," or, "tricks and traps." Skip anything with a title like that. You probably will not miss out on anything good anyway. Also look for clues in the titles, sometimes the title tells you how to do the part that you're stuck on.
4. Abuse clouds, clown cars, propeller hats, and spin jumps as much as possible. Apparently a lot of people don't realize how easy it is to steal a cloud and cruise through the rest of the course so I've gotten through a lot of expert courses that way. They also don't realize that some parts are actually really easy if you just spin jump. I have also many times gotten a propeller hat, went to the highest point possible, jumped, spun, and then kept spinning to stay in the air as long as possible while heading to the right. It's a risky strategy but it's worked more than not and I have skipped a ton of awfulness that way. Always remember that clouds and clown cars can fly above the screen if there's nothing blocking them. Many trolly clown car set ups can be very easily bypassed this way. You can fly under the screen as well but it's easy to accidentally die that way so get used to it before doing it in 100 Mario challenge.
5. Avoid doors and tunnels as much as possible. It's really sad but true... more people abuse them than not in expert courses. Do not use them unless you absolutely have to and if there's any hint that the designer is unfair still don't use them, just skip!
6. Never get stuck trying to clear a course because you like it! 6 lives is probably the most I would spend on a course and only if I really like it a lot. Star it, skip it, and go back to it later with infinite lives.
7. Look for hidden stars and power ups. If that's how the designer got through the course to upload it then it's a terrible course but if you can find it for yourself you can exploit it like they did. I wouldn't try too hard to find them but sometimes you notice a shooting start bouncing in a pit with a ton of enemies or something. That star is how the creator got through the 10 Bowsers they stacked at the end.
8. Make sure you know all of the game mechanics! Some courses are rated expert because they use Yoshi's floaty jump or require a spin jump or a spiky helmet or you have to throw an item upwards in SMW, for some examples, and lots of players just don't know the basics of playing so they die.
9. Collect those coins and green mushrooms! I barely need them in a normal Mario game but they are very important in Expert 100 Mario Challenge.
10. Skip cheetah speed auto scrolls. I'd say 90% or more of them are intentionally cruel if not trolling.
11. View the comments that people leave! Sometimes they are by unskilled players and aren't very accurate but if someone posted, "troll level" at the beginning or, "warning: unfair," before a certain section or anything like that, chances are it's correct. Many people are willing to give a bad course a star just to warn others but you have to view the comments to receive the warnings. Sometimes the creator leaves comments telling you what to do and it's rated expert because most people play with the comments off.
12. Look for courses that only 3 people have played. That means that the system decided that the course is Expert far too soon and chances are you're a better player than those three people. Many of these courses really don't belong in expert and won't stay there after more people play them.

My Super Mario Maker Courses

3DS Friend Code: 5300-9395-3820 | Nintendo Network ID: adamlikesyou

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