User Profile

ACK

ACK

29, United States

Joined:
Sat 10th May, 2008

Recent Comments

ACK

#3

ACK commented on Nintendo Outlines Confusing amiibo Save Data L...:

I don't see the issue. It's either this or make an exclusive lineup for each game. This is the price we pay for the figurines supporting various games down the road. I have no issue with it.

ACK

#8

ACK commented on Polychromatic Extravaganza de Blob Will Be Mak...:

My impression is that what killed this series was the mistaken effort to establish characters and story in a game that needed neither. I think going a more arcade-oriented route where you just got on with hopping and bopping and de blobing would be more appropriate.

ACK

#9

ACK commented on Former President Of Silicon Knights Announces ...:

When will Dennis realize that the community reached saturation point with his BS years ago? When ewill investors? I mean, how on God's Earth does he continue to acquire good-faith funding for his indulgent drivel?

I like what Silicon Knights used to stand for, but this guy's delusions of grandeur are beyond oft-putting, to say the least. "The Singularity"?

Sure thing Dennis, you keep on keeping on.

ACK

#10

ACK commented on Nexis Games Launches Kickstarter For Minecraft...:

You can't kickstart a clone. It's unethical. OK, maybe not, but the whole point of being a clone is to gain exposure by association. If that association is not enough to buoy your product than the marketplace will not support it. Crowd funding a derivative mars the entire process.

ACK

#11

ACK commented on Review: Lone Survivor: The Director's Cut (Wii...:

Map? I've only ever played on hard, and never once missed it. My understanding is that the abstract map on offer is more confusing than using those good old' 2D mental compass honed during the 8-bit and 16-bit eras. I also enjoy the increased sense of unease before entering a doorway, not quite sure where it may lead.

To be clear, this is for survival horror fans. Does a vague representation of a 2D Silent Hill intrigue you? Those who are should definitely play it. Sadly, the game does little to impress anyone else who doesn't make that sort of correlation. Although, you could say it's a more condensed, approachable form of Survival Horror, so it could be an ideal tie-dipping for some.

Just make sure to curl up in a dark room with the Gamepad and headphones. And open up a window if it's not too cold. If there is a better way to play this game, I certainly haven't heard of it.

ACK

#14

ACK commented on Review: Lone Survivor: The Director's Cut (Wii...:

Might be the most satisfying use of off-TV on the eShop yet. Just don't forget the headphones. Highly recommended to any WiiU owners looking for a quick horror fix. It's a pretty interesting approximation of 2D Silent Hill-ish progression, so I'd mark it as a must play for any fans of that franchise.

Kinda wish it were meatier, with a real sinister turn at the end. I understand the navigational concerns are substantial, but a little extra oomph around the conclusion would go a long way towards making this an essential indie experience.

ACK

#15

ACK commented on Review: Stealth Inc 2: A Game of Clones (Wii U...:

@Peach64 You are putting a lot of faith in the perception of one reviewer. I have experienced nothing like that and have yet to hear of any one else experiencing a flaw akin to erroneous auto-checkpoints. Not that it doesn't exist, but I'm not clear whether it is actually a fault with the game design or a misconception or simple user error. Either way, I'm reasonably sure (based upon my own playtime) that it is not a exceptionally legitimate reason to tarnish such an excellent game.

All that said, I wasn't impressed with the quality of that particular review. Despite your assurance otherwise, I felt it was heavily weighted by the frustrations of a reviewer struggling to cope with a difficult game he or she is expected to review promptly. There simply isn't enough insight into the games features and mechanics. For instance, much of my long-term enjoyment is destined to come from hours upon hours of co-op and stage-building and neither of these are hindered by difficulty considerations. They are simply standout features that deserve to be lauded for the incredible longevity and playability they inspire in the overall product.

ACK

#17

ACK commented on Feature: Ten Games That Are Perfect For Hallow...:

My choices (no order, just the games I'm playing this Halloween):

Bayonetta 1+2
ZombiU
Resident Evil Archives (Wii)
RE4: Wii Edition
Silent Hill Shattered Memories (Wii)
Zombies Ate My Neighbors (Wii VC)
Lone Survivor: Director's Cut (Wii U)
Castlevania Adventure Rebirth (WiiWare)
Castlevania: CotM (Wii U)
House of the Dead 2 (Wii)
House of the Dead Overkill (Wii)
Splatterhouse (Wii VC)

ACK

#18

ACK commented on Review: Cosmophony (Wii U eShop):

I feel as if you should better establish a basic, honest summary of the game before diverting into a overbearing discussion about difficulty. Really does the game no favors. Ultimately, it requires a bit too much effort to parse what kind of game it is and whether it's any fun, so I expect the readers eyes to sort of glaze over before getting to the heart of the review.

ACK

#19

ACK commented on Super Smash Bros. for Nintendo 3DS Update Incl...:

Conquest cannot be cheesed anymore, I guess. The main other change I'm hearing is that the shield recharge time has been extended. Don't expect specific change-logs to balance, I don't think Samurai works like that. I believe his form of balancing is more organic.

ACK

#20

ACK commented on Review: Castlevania: Circle of the Moon (Wii U...:

@Damo I understand Aria of Sorrow to be the more popular game, but something about CotM hits a sweet blend of new and old Castlevania that hasn't been matched since. I admit some of my particular fondness for it is probably buoyed by the fact that the DS trilogy fits much more into the AoS/HoD mold, making CotM something of a icon.

Truly love them all collectively, if not individually, as they are reminiscent of that peak handheld era. I miss it.

ACK

#23

ACK commented on Castlevania: Aria of Sorrow to Complete GBA Tr...:

@Ryno 100% with you. Circle of the Moon is where it's at. The IGA GBA/DS Castlevanias are good, but lost some magic from the series's roots. Circle of the Moon hits the pretty much hits the sweet spot.

EDIT: Thinking about it, CotM is the only one that truly feels like a Castlevania game to me.

ACK

#26

ACK commented on Rumour: Nintendo Removed Tharja From Super Sma...:

We may never know. What's interesting is the implication that a minor amount of female flesh outweighs the gratuitous, cartoonish violence of a fighting game when considering age-appropriateness...

ACK

#29

ACK commented on Guide: Everything You Need to Know About Super...:

This only serves to remind me of how much more feature-packed the Wii U version is likely to be. Fleshed out solo modes, level editor, extensive options, amiibos, etc... I'll be disappointed if the content isn't much meatier.

That said, this is just about pitch perfect for portable Smash.

ACK

#31

ACK commented on Hyrule Warriors Limited Edition Sparks Huge Nu...:

I mentioned this to my wife and she was completely dumbfounded that people would be that desperate for something you could make better yourself. She's disappointed we didn't have the foresight to get her churning high quality versions out of the workshop...

Opportunity lost.

ACK

#32

ACK commented on Hyrule Warriors Limited Edition Sparks Huge Nu...:

Do away with limited editions. Problem solved. And maybe then people will buy more games with that money rather than wasting a grip on one game with happy meal-quality throw-ins.

Not to mention those hours of their lives they cannot get back...

ACK

#33

ACK commented on Super Smash Bros. for Nintendo 3DS Brings Circ...:

@Kirk It's definitely my friends. I take incredible care of my controllers. I don't like wasting money. The point is that I have seen how rough some gamers can be on controllers. I'm not going to put credence in a few random people breaking their controllers because they are likely much more abusive than I. Anyone who can recognize their own aggressive thumbs should probably be worried, but I don't think these reports have any bearing on the quality of the platform's construction.

For what it's worth, I've already logged over twenty hours playing the demo on my launch 3DS against friends. I am fairly certain that the circle pad will hold up fine at this point. Now, if we're talking about their circle pads...

ACK

#34

ACK commented on Super Smash Bros. for Nintendo 3DS Brings Circ...:

@Kirk I don't even know what you're trying to say. SF2: Turbo, specifically, killed many of my SNES D-pads. I couldn't even count how many SNES controllers I went through in my youth... And same with the N64. I still have probably 5-6 N64 controllers of various colors with broken analog sticks from teenage GoldenEye sessions. It's the same for almost every system I've owned. Wavebirds, DS2s, Wiimotes, etc... Playing heavily with friends will yield a box of damaged accessories for any platform.

Interestingly, my 3DS has held up through well over a thousand hours of KI: Uprising, MH3U, FE: A, MK8, SMTIV, SSF4:3D, MGS3, etc... Though that's likely because I'm the only one using it. Yet, I can also attest that my wife and kids (5 and 3) haven't managed to break a 3DS either.

ACK

#35

ACK commented on Super Smash Bros. for Nintendo 3DS Brings Circ...:

I, for one, have NEVER broken an analog stick from gameplay. I suppose, I am swift, yet delicate when I apply pressure. That said, I have many friends over to play games and breaking analog sticks are a regular occurrence for some of them. The wake of abused controllers is quite grotesque, actually. It's gotten so bad that most of us require them to bring their own controllers or attempt to super glue one from the pile if they want to play.

Let me tell you, it's unbelievable how aggressive they are with the thumbsticks...

ACK

#37

ACK commented on Monster Hunter 4 Ultimate Expo Banner Raises Q...:

The knowledge that I will not be able to play a Wii U version of MH4U has caused me to lose my zest for the series. I have two 3DS copies of MH3U and one for Wii U, so I know exactly the sacrifice I would need to make...

ACK

#39

ACK commented on LEGO Batman 3: Beyond Gotham DLC Season Pass i...:

Guys, just take it as a compliment. These companies know us Nintendo fans aren't going to pay for this drivel because we expect full, complete games that aren't designed around add-on purchases.

ACK

#41

ACK commented on Video: Watch These Teenagers As They're Expose...:

The appeal of this sorta shtick is totally lost on me. I just see them grasping for attention... I don't even think this is legit. Something about the internet age make people want to look dumb for laughs. Probably because it's among the easiest ways to stand out from the crowd.

ACK

#43

ACK commented on That Shocking Pokémon Announcement Was Arcade...:

The changes that this doesn't come to a Nintendo console us slim to none. Strange, though, that Arcades are so dead over here in the US, this announcement hardly makes sense from our perspective. With the state of the console market in Japan, apparently an arcade version is indispensable...

But it's a smart move. Make some income from a wide audience, then tune and tweak the game with all that feedback for a definitive console release.

ACK

#44

ACK commented on Somebody At Ubisoft Really Doesn't Like Mario ...:

The "magic" lies in the game engine, design and overall gameplay. Fun. That this Ubisoft employee is focused on the relatively superficial concept of image is the most damning element of this unsolicited remark.

I'm not about to give Ubisoft any benefit of the doubt, though. They've proven time and again that they are a bunch of jokers...

ACK

#46

ACK commented on Zen Studios Announces Another Three Tables for...:

Ugh, even the Guardians of the Galaxy table is movie-based... His can such a great, under-the-radar comic property be completely usurped by a typically pointless summer action flick? It sickens me what has happened to that franchise after it was properly re-booted in 2008 as one of the better modern comic books around. Now, the new comic books suck and the movie is a domineering force of marketing and merchandise. Thanks, Disney!
/rant

ACK

#48

ACK commented on Feature: HD Remasters That Would Be Perfect fo...:

F-Zero GX. All day, all year, all life. I still play the it regularly and will frantically scoop up two copies on release.

That said, Eternal Darkness makes too much sense regarding the rumor. Problem is, the gameplay needs a serious overhaul and the game itself may be better served as a full-on remake rather than a simple remaster. Actually I think a remake could be an excellent jump-start for the franchise... I don't' think a remaster will do that.

ACK

#49

ACK commented on Night Trap ReVamped Developer May Flip-Flop on...:

It was all a PR stunt. Show's over, folks. This campaign is going to flounder and flail before flopping with a thud. They saw the writing on the wall and summoned the one source of notoriety for their abysmal product. These guys may be scrappy, but they are certainly less than clever.

ACK

#50

ACK commented on Feature: Kickstarter's Wii U and 3DS Campaigns...:

Thrilled to see this feature return. I'm not about to waste my time sleuthing for Kick starter campaigns to support, so this is invaluable for introducing me to new projects, keeping tabs on the ones that need help, and encouraging me to occasionally donate when I would be otherwise unaware.

Thanks, Thomas. Your service is duly noted.