User Profile



30, United States

Sat 10th May, 2008

Recent Comments



ACK commented on Review: Race the Sun (Wii U eShop):

The whole family has become smitten with this one. My 6 year-old made it to stage 3 within his first hour of play. He's getting good already. The simple mechanics are actually a boon rather than a hindrance, makes for a relaxing experience that draws you into the zone.

The price point may seem high, but this is the kind of game you pick up for 15 minutes everyday and end up playing for a few hours. There is plenty of entertainment value, especially consider the daily world shuffle. My only complaint is the lack of a local leaderboard...



ACK commented on Voice Actors Union Authorises Strike Action Wi...:

I would be perfectly fine without voice acting and any of those funds going to development or to pay the developers better. Moreover, voice acting is quite an easy job that can be filled by just about anyone. Many 90s PC games got by fine with using the developers for cheap voice talent and many of those turned out fine. In fact, I've become more and more bothered by the quality and similarity of voice work this generation.



ACK commented on Miyamoto and Tezuka Discuss the Difficulties o...:

Obviously Mario Maker has highlighted this point, as the type of levels I like to make for myself and enjoy playing are simply too hard for most Mario players.

Thing is, game difficulty is unique in that it can be broken into three categories: difficulty of command, purpose, and action. Most advanced gamers strictly refer to the difficulty of action as they have mastered the commands and are familiar enough with the subject matter to relatively easily decipher the purpose. Unfortunately for the average gamer these two aspects are significant barriers that might make a level with difficult actions seem oppressive to the point of giving up. That's the problem.

Your game is a failure if it leads people to give up on it before they have a chance to overcome the difficulty of command and purpose. This is where the Mario games excel and where the true challenge in level design lies.



ACK commented on Rumour: Data Miner Discovers Three Empty Chara...:

@Not_Soos Hades won't make it and it tears at my soul... No doubt, he's Nintendo's most fabulous villain ever (eat your heart out, Ghirahim) and his final smash is ready-made: he devours nearby fighters who have to traverse his volatile insides before being regurgitated with unrivaled class. This would of course ensure an unbearably stylish smash at a certain percent.



ACK commented on Rumour: Data Miner Discovers Three Empty Chara...:

Just enough for slots for Hades, Inkling, and S. Belmont. Though, I'm fine with Chibi-Robo taking the place of Belmont due to Konami going off the rails. Or Bomberman, as Nintendo should outright buy his rights.



ACK commented on Mario Tennis: Ultra Smash Will Be Served Up in...:

@BrizzoUK Thanks for the insight. I know the series is great, the 64 version is still one of the top arcade tennis/sports games around. Problem is, each successive release has shoehorned in obtrusive gimmicks that diminish rather than augment the solid core gameplay. Power shots that pause the action to zoom in are the infamous example.

Now, when I saw the mega mushroom I had great hope that this would be a worthwhile gimmick because it shouldn't disrupt the flow in any way, but what I've seen since has made me doubt that to some degree... Especially considering that it appears to have been added to the numerous other annoying gimmicks rather than replace them..

Many of us are down on the series because we don't have faith in Camelot to keep it simple and fresh. Every game since the MT64 has disappointed largely because they couldn't get out of the way and let the superb gameplay breath. I desperately want this to be the game we've been hoping for, but I think most fans are going to keep their expectations in check...



ACK commented on Metroid Prime: Hunters Arrives on Wii U Virtua...:

I will say that scrubbing around with bots was a pretty good pastime back in the day...

That said, I definitely agree that a HD version with more control options would be a real treat on the Wii U eshop. The game had some good level, decent modes, cool weapons, and actually some pretty neat advanced techniques that were a joy to pull off online.

Especially with Splatoon pulling in, or creating a new online shooter crowd... It seems that Nintendo should attempt to capitalize and an HD MP:H would be one small, low-risk attempt that could pay off.



ACK commented on Review: STARWHAL (Wii U eShop):

Adore it. If you plan on playing with friends... Be prepared, as Starwahl, Runbow, and Extreme Exorcism all must be downloaded to your Wii U. That's all I gotta say.



ACK commented on Nintendo Download: 17th September (North America):

Excellent week for me. Year Walk isn't the kind of game I'm looking to play on a tablet, so it'll be a real treat for this Halloween season. Car Battler Joe gets an instant free pass into my VC collection... Nothing but love, Natsume! Free Shovel Knight is just a sweet bonus, don't even know when I'll get to play it, so it's looking like a full Shovel Knight replay is in order this winter... Can't wait.



ACK commented on Video: Splatoon's Rainmaker Mode is Possibly t...:

Is there anything more satisfying than inking narrow path right through the opposing teams web and single handedly dunking the rainmaker with 2-4 enemies firing from all sides?

No, there isn't. One of my favorite multiplayer modes in years. Brings me back to the glory days of Push and Murderball in Half Life and Team Fortress Classic.



ACK commented on Some Western Splatoon Players Would Prefer Not...:

I love being matched up with Japanese players. It's always fun to be paired up with a group of Westerners vs. a Japanese group. Or being the sole Westerner in a room full of Japanese players and dragging your team to victory. I generally hold my own if not outright stomp most Japanese players, so I don't see the skill problem. I'd also argue against the skill advantage as the average Japanese player seems to be below par. Though I agree the select few at the top are monsters. Even if they are ferocious, I'd hate to miss out on all the fun worldwide dynamics and overall community.

Anyway, lag is a fact of life in online gaming, if you can't deal with it you should stick to offline. This is almost certainly a case of a few loud detractors pushing the narrative. Get a wired connection and just accept there is always going to be some variance in an online setting. Competition is not always fair.



ACK commented on Review: Sin and Punishment (Wii U eShop / N64):

@SirQuincealot The sequel is one of the best arcade action games ever, in my opinion. Yes, you can use the Gamepad to control Star Successor, but it's highly recommended to use the Wiimote as the game is quite tough and an analog stick is only going to make it harder And more frustrating.



ACK commented on Kerbal Space Program On Wii U Is The “Defini...:

This is the sort of game I've been pining to ported to Wii U since launch. Couldn't be more thrilled, but it also highlights how many other excellent PC games could leverage the Gamepad interface for an enhanced port.



ACK commented on Oddworld Inhabitants Is No Longer Working On W...:

Urgh. I've been dreading this... While I will happily take New 'N Tasty, Stranger's Wrath was the game I was thrilled to replay on Wii U. It's the kind of shooter I always thought could do well on a Nintendo platform and Wii U has unfortunately lacked. Big bummer.



ACK commented on Review: G.G Series THE LAST KNIGHT (DSiWare):

@Captain_Gonru Suzak was awesome. I would consider it a treat to play through their DSiWare collection of clever arcade throwbacks. I'd say there are easily more gems then stinkers and my digital collection would not be the same without a few of their best.

Also, these were mostly done before the big indie-retro craze and in the ethic of classic Japanese arcade games, so they fulfill an interesting niche we may not see much of again.



ACK commented on Talking Point: Competitive Gaming With Super S...:

@Faruko What you are saying mostly confirms my suspicions that many of the issues are related to the culture and mentality of the competitive scene. At least more so than with the games that are not supported.

Then again the same applies again to sports. Beyond which ones are successful professional leagues, the rules are often changed to primarily encourage entertainment and boost viewership, as opposed to competitive fairness.



ACK commented on Talking Point: Competitive Gaming With Super S...:

@Yorumi I don't see it that way. It's like tugging on a guy's jersey as he goes up for a rebound or sticking your knee out as you go up to catch another guy in the groin. Or holding a guy as he rushes your quarterback. Or impeding a guy running the bases. The randomness is whether it works and whether the refs catch it, similar to how using an item can an item can either help or hurt you (or neither). Every sport has many little nuances like that (most are likely imperceptible to the viewer) that add up to the overall outcome.

The only real difference I see is that these events are more concentrated and perceptible with regards to item use.



ACK commented on Talking Point: Competitive Gaming With Super S...:

@Yorumi I get that, but I think that part of the issue is with competive gamers and their mentality. As a longtime sports fan, I embrace the randomness intrinsic to most sports. The unpredictability of a rolling/bouncing football, the varied weather/ground conditions on a golf course, the way a hockey puck is affected by ice conditions and how it bounces off the boards/goalposts, whether contact in a combat sport yields blood and it's affect on a fighter, whether the ref blows a whistle and what calls he or she makes, etc...

I don't see these as a competive flaws, instead I see this sort of unpredictability and randomness as another layer of consideration that that players must endure or capitalize on. These sort of nuances speak to the mentality of the competitors and often how you deal with these sometimes minor, sometimes major events will play a large role in determining the outcome.

Now I understand that games like MK8 and Smash seem artificially random, but I often wonder if that is partly an excuse to dismiss the elements that contribute to a loss. We are all likely to focus on the times we felt screwed over by an event, moreso than the the numerous choices we make that either lead to that event or happen after. Similar to blaming a loss on a had call by the refs at the end of a game, it's easy to blame the game's design in these situations, but that also dismisses much of the competition because ultimately there are other competitors making choices that lead to and away from those events as well.



ACK commented on Talking Point: Competitive Gaming With Super S...:

I think you everyone frowning on MK8's competitive potential are way off base. Slick driving and smooth drifting are enough to win 80% of the time. I use a Wii Wheel (don't laugh, if you can manage it there are several advantages over the analog stick--namely improved traction and greater range of control over drifts) and my impression is that most MK8 player simply aren't very good drivers.

I often run into players with great skill with regards to item use, but I can easily mitigate those items with pristine driving. That's because techniques like perfect line, edge riding, drift/boost rhythm, opportunistic shortcuts, positional awareness, etc. are tantamount to success in MK8.

Generally, I feel the typical player focuses too much on item considerations, which is sort of a self-fulfilling prophecy as it often makes them vulnerable because their driving suffers ever so slightly. That's where the luck becomes necessary. If you focus on item use, then you need to get lucky both with acquiring the right item and using it at the right opportunity and if your driving is affected at all, then the chances are the items will result in a net negative.

In the alternative, if you focus solely on driving and treat items as a bonus, you will take more control of the outcome. Knowing the tracks, considering the best lines, memorizing the rhythm, etc. is all in your own control regardless of what the other racers are doing. This allows you to use every opportunity to shave time off your laps while using items conseratively with less negative impact.

At least, with this tactic I've rarely felt completely screwed by luck, and if I do, chances are I will take revenge in the next race anyway.



ACK commented on Grim Tales and Horrifying Creatures Await in Y...:

I've been anxiously awaiting this announcement since the first rumbles about a Simogo port for Wii U. Instantly one of my most anticipated eShop releases. I'll literally buy two copies on day one.



ACK commented on Review: G.G Series ALL BREAKER (DSiWare):

No doubt one of the best of the series, takes a simple mechanic and makes an excellent set of progressively more elaborate levels with open-ended gameplay. Great stuff.



ACK commented on Review: G.G Series GREAT WHIP ADVENTURE (DSiWare):

Yeah, this is another gem from Suzak, the only real downside is the lack of any real originality or hook, but the games plays swift and tight. Excellent little arcade platformer, especially for the younger set.



ACK commented on Review: G.G Series SHADOW ARMY (DSiWare):

I enjoy this one for what it is, but I think it's one of the weaker G.G. games due to the slow, plodding gameplay and repetive level design. More of a 5 or 6 for me. Some of the G.G. games are true 2 dollar gems (Ninja Kara Kuri Den, Dark Spirits, Black X Block, All Breaker, Assaultt Buster, Air Pinball Hockey, Wonderland, etc. are some standouts) so I'd only recommend this one to ardent fans of the genre.



ACK commented on Review: G.G Series ASSAULT BUSTER (DSiWare):

I do like this game quite a bit and it's certainly worth a purchase at $2, but I think it's not quite the best in the series as it lacks any real depth and the highscore aspect isn't quite as addictive (to me) as some of the others. I largely concur with Mitch otherwise though.

That said, Dark Spirits is easily the best schmup in the G.G. Series by my estimation--the weapons system has just enough variety/ strategy and despite (or possibly because of) its brevity the game makes for some excellent 10-20 minute score-chasing. Other than repetitive enemies/levels, there's really nothing I can fault it with. Any fans of the genre would do well to check it out, it's one of the G.G. games I still want to come back to and top my high score even after years of playing it on busrides and such.