User Profile

ACK

ACK

29, United States

Joined:
Sat 10th May, 2008

Recent Comments

ACK

#7

ACK commented on Hex Heroes Lead Wants "To Develop a New Experi...:

I was waiting to support this Kickstarter with significant funds, something I rarely consider. The project looks iffy, but I've long had a concept fermenting in my head very similar to this and I likewise thought the Wii U was the perfect platform. Since they included the PC, I've completely scrapped those plans.

The reasons are twofold... With another platform I feel my support is less necessary as there are plenty of PC gamers who can support this if they want it. I have to say that if they cannot hit their goal with a wide audience then it's probably not going to be successful anyway. When it was Wii U exclusive, I felt they were playing to a smaller audience that may not be as aware or receptive. Honestly, I believe in a economic ecosystem where you either adapt and survive or are unfit for survival. Kickstarter sort of clashes with this ethos and, as such, I'm hesitant to meddle.

Mostly though, I want to buy into this as a game focused on the Wii U features. I have little interest if they corral the concepts to support a vastly different platform and interface. I can pine for plenty of Wii U ports of PC strategy games rather than hope for this. Also, I had little faith they were capable of producing a topnotch experience for one platform... Now I'm quite skeptical about them being spread out among PC and Wii U development and features.

ACK

#8

ACK commented on GameSpy Shutting Down All Online Servers on 31...:

@unrandomsam They certainly could have gone to Nintendo fishing for a new contract, being as Nintendo is probably the largest single client. Many PC games use GameSpy, but those are scattered among publishers who have long moved on. So, it's possible that a continued relationship with Nintendo would have prolonged the shutdown, but let's be real... It's highly unlikely Nintendo was going to fund the operation and upkeep of those servers considering the generational gap. Unfortunately.

ACK

#9

ACK commented on GameSpy Shutting Down All Online Servers on 31...:

Considering that Wii uses GameSpy as a matchmaking service, it's a safe bet that the shutdown is directly tied to this revelation. It's clear that Nintendo acted prudently in their announcement of the shutdown to give gamers fair heads-up and because, regardless, the writing on the wall.

@MussakkuLaden DLC operates through the Wii shop, so it has been confirmed by Nintendo that the ability to buy "pay to play" content will not be affected.

ACK

#10

ACK commented on Masahiro Sakurai Teases A Potential Final Smas...:

Please, Sakurai, don't waste time or resources on multiple Final Smashes per character or across platforms. I admit that I generally turn them off (along with Heart Containers and Mega Hammers), but the effort necessary to create multiple flashy moves only activated through a smash ball/orb would be borderline impractical and certainly a balancing nightmare... (I'd much rather see that energy put into more Character Trophies, by contrast.)

Thankfully, that Luigi is clearly engaged in a Final Smash using his Poltergust 5000 (most recently seen in Dark Moon for 3DS) captured from the Wii U blunts some of this speculation. (At least as far as varied moves among platforms go.)

EDIT: As a result I think it's clear the overall prevalence of Final Smashes is related to the size of the roster (likely to be in excess of 30 characters), more than any other possibility.

ACK

#12

ACK commented on Review: Yoshi's New Island (3DS):

All relevant information about this game can be summed up thusly: it's for kids, women, and anyone pining for a cute, easygoing, varied platformer. In that regard, it's a remarkable success.

Having kids and a gamer wife, I'm keenly aware of the lack of appropriate, compelling games in this niche. Few, if any pull it off with such aplomb and Yoshi's appeal is unrivaled to this audience. In this sense, Yoshi's New Island hits all the right notes (barring music, I guess) to make for a harmonious experience for it's target audience. That's a welcome accomplishment.

ACK

#13

ACK commented on Renegade Kid Confirms a Console Game Kickstart...:

@Emblem Because of the track record. A significant number of their releases have been compete turds (Planet Crashers, Foto Racers, etc.) and their best efforts have been mediocre and uninspired (Dementium 1/2, Mutant Mudds, etc.). I appreciate them as an indie developer and respect their ethics, but I've yet to be gripped in any way by one of their products. This comes from a longtime supporter (pre-ordered D1, D2, and Moon way back on the DS).

Of course, I want them to find the formula and hit paydirt with a truly great product, but they have historically displayed a serious lack compelling game designs and progression.

ACK

#14

ACK commented on Sonic Lost World Gets Free Legend of Zelda DLC...:

@CaptainSquid It's free DLC. People who are on the fence see it as more bang for the buck. Nintendo and Sega fans may see it as a novelty (Sonic in Hyrule)that may never exist in any other form. This is clearly a value-added proposition, so what is wrong with people having renewed I interest, slap-on Nintendo theme or not.

I remind you that Soul Caliber 2 sold best on GCN, largely because of Link being included in the roster. And rightfully so--as he was the most enjoyable character to play as (balancing issues aside). Call it shameless fan hood if you want, but nothing like that has occurred since, making a GCN version of SC2 quite valuable, sentimentally if not practically.

ACK

#16

ACK commented on Sonic Lost World Gets Free Legend of Zelda DLC...:

Pretty shwiz.

EDIT: Have to wonder if there is more to this willingness to let Sega re-purpose Nintendo assets. Sure, they attempting to boost sales, but releasing free DLC this late when it didn't appear to be part of the initial plan... And considering this is far more extensive than placing some pots, rupees, and cuccos into Sonic-style stages... Seems curious, no doubt.

ACK

#19

ACK commented on Two Tribes Shoots Down the Possibility of Toki...:

Toki Tori 2 launched as an indulgent experience with little respect for the average player (even those who enjoyed the GBC or WiiWare iterations). The lack of accessibility, guidance, and compelling progression left a sour taste that only intensified with the release of TT2+ and the corresponding announcement that the Wii U wasn't going to receive custom levels. (Meanwhile the game would be had for much less on Steam with full features, so those of us who paid the eShop premium with full faith in Two Tribes got left sucking eggs.)

Oh, I'm supposed to discover how to have fun in this goofy game? Then when I start to get it, you're telling me I have to do an excessive amount of aimless backtracking through a meandering game world to solve poorly identified puzzles? Not a great idea whatsoever, but that is embarrassingly obtuse game design. I certainly don't buy games to struggle and search for a semblance of fun in a dull landscape.

I find it a little strange that it's now the fault of the market that Two Tribes erred in judgement and ambition. A truly great, fully accessible and playable Toki Tori could doubtlessly do well, but apparently Two Tribes aren't the ones capable of producing it. Actually, I bet us fans could design a better, more marketable Toki Tori than TT2... I certainly feel I could. (Hence my disgust at the lack of a level editor in the Wii U version.)

ACK

#20

ACK commented on Talking Point: Nintendo's Major Wii U Retail T...:

I love how many people claim they would buy such and such game if only a demo was released. Without knowing the quality or substance of the imagined demos, it's impossible to know how appealing they would be, let alone how representative they might be of the finished products.

The W101 demo cements this flawed logic.

EDIT: There's also a lot to be said for experiencing a game fresh. In this age of extensive previews, betas, YouTube, etc... I would like to savor the initial introduction to great game. I think having too much information before experiencing games is becoming a scourge.

ACK

#21

ACK commented on Talking Point: Nintendo's Major Wii U Retail T...:

@unrandomsam You know, a demo of Code of Princess would have only stopped me from dropping a full $40 on a cartridge. The game lacks substance and gets old and monotonous after 20 minutes. The levels are terrible and extremely repetitive, the fps is bad, and the character's movesets are lacking and simply not very compelling. The only saving grace is playing co-op with my wife, but CoP is a case where I'm convinced a demo would hurt the cause. Especially considering the absurd hype and praise bestowed upon it around release.

ACK

#22

ACK commented on Talking Point: Nintendo's Major Wii U Retail T...:

To be honest, downloadable demos have only prevented me from purchasing. I have literally never bought a game because of experience with a demo. Most demos I've played haven't even been particularly indicative of the quality and/or features of those full games.

One thing that does happen is I go crazy downloading demos and play them in place of a purchasing a new game. WiiWare demos were especially destructive, I stopped buying WiiWare games for awhile because I wanted to try all the many demos before making decisions. If a game didn't have a demo, I ignored it until one was added or I finally came to my senses. The result was missing out on many good games and a lot of time wasted playing poorly constructed demos.

Same thing with the 3DS. Not one of these demos has sold me on anything. Instead they just distract me from discovering the true hidden gems and make me averse to spending because my system feels full of un-played demos.

ACK

#25

ACK commented on Unepic Gets a Fresh Update for Wii U:

The humor is absolutely terrible, but the game itself is an endearing throwback to arcade-style action RPGs. I'd recommend it to anybody as long as they can endure (or ignore) the gag-inducing dialogue.

ACK

#28

ACK commented on Monster Hunter Producer Ryozo Tsujimoto Emphas...:

@AVahne How much does it cost to upscale a handheld port? Can't be much. And considering the popularity of the MH series, a console version seems like an attractive investment. Hardly likely to lose Capcom money or restrict them from developing other console titles...

ACK

#29

ACK commented on Monster Hunter Producer Ryozo Tsujimoto Emphas...:

This needs a Wii U release. Rather that is what the Wii U needs. Still, playing M3U on the 3DS was sweet, but wasn't quite the same as having a large screen to play on, a Pro controller in your hands, and the GamePad next to you.

ACK

#31

ACK commented on Former Criterion Boss Alex Ward Laments Issues...:

Couple things.

Most importantly, Most Wanted is kind if a s****y game. At best it's overrated. (Lacking and unfocused as a racing game and dull as an open world game). Doesn't even come close to Criterion's best. No wonder there. And why would Nintendo bother marketing one of EAs games after the lack of support? Not sure whose fault this is, but the fact that MW was hardly printed sealed it's fate.

Either way, that has no bearing on the Wii U audience supporting future projects. Nintendo gamers like good games. Most Wanted barely qualifies and lacks the focus I believe Nintendo has instilled in us. Taking one of Criterion's worst games, releasing it way late, and ultimately sending it out to pasture without any support at a non-competitive price. There was no way it was going to sell. Several reviews strangely referred to MWU as the worst version. Even the interested were turned around when it was clear no DLC was coming.

Point is, it's hardly on the Wii U audience not to support a game they couldn't easily find, cost twice that of the other versions, received zero DLC support, etc. The audience will be there if you treat them with respect. EA didn't do that. But Criterion shares a little blame as well because the game itself just isn't that good.

ACK

#40

ACK commented on Talking Point: The Watch_Dogs Wii U Delay Demo...:

With all did respect, this is nothing like the Wii situation... People seem all to willing to forget that, despite Nintendo dominating the platform, third-parties released a wide number of obvious and obscure gems during the Wii's lifetime.

ACK

#42

ACK commented on Wii Fit No Substitute For Real Exercise Accord...:

Thinking about it, I have to express my disappointment in this article. With an inaccurate, sensationalized headline, pitifully incongruous info, a poor summary, and questionable sourcing at the very core... The question has to be asked, who is this article serving?

Sorry, this "study" is hardly worthwhile news and doesn't belong on this website as currently reported.

ACK

#43

ACK commented on Wii Fit No Substitute For Real Exercise Accord...:

To elaborate on the implied benefits, Wii Fit U can contribute to and improve an exercise regimen, no doubt. For example, many people do pushups, crunches, yoga, etc in their living room to help stay in shape. Wii Fit U encourages proper form, exposes users to a variety of techniques, and tracks performance for improvement. Even if, say, someone uses Wii Fit U for a few weeks and stops, chances are they are more aware of their body form, control, and posture as they are active/exercising. Additionally, it would be hard not to pick up a few new routines or techniques in the process.

An important element of exercise is change. Maintaining a similar routine for extended periods will reduce the benefits. Incorporating a new regimen in and of itself can be a significant help to producing results. And this is where Wii Fit U excels. With such a large variety of exercises, it's a solid resource for kick-starting a routine by developing new regimens, gauging your ability, and holding your execution accountable.

If someone can maintain a determined Wii Fit U routine, the results will be significant, no doubt. But the real advantage to Wii Fit U is it's more fun than reading a fitness book, or watching a workout video, while providing many if the same benefits, and more. Of course, it's always up to the reader, viewer, or player to use that information to their benefit.

(As an aside, I'm curious if this study looked at the maintenance rates of books and videos, as well. My perception is that no piece of media is going to make a impact if the user isn't determined to get fit on their own accord.)

ACK

#44

ACK commented on Wii Fit No Substitute For Real Exercise Accord...:

Stupidest study ever. This isn't about the potential health benefits at all. This is about motivation to exercise. There are too many factors to consider when you take that motivation into account. It has little to do with the game and everything to do with your chosen sample of subjects as well as the study parameters. I don't even understand how this qualifies as a study...

ACK

#45

ACK commented on Talking Point: Sonic and the Wii U Both Seek a...:

Sonic needs a change of pace, as well as new voices/visions. Wii U needs exclusives, and is ideal for co-op. Roaming 3D action-platformers are somewhat of a rare breed these days. Nintendo consoles haven't received a proper, quality Jak & Daxter/Ratchet & Clank-style game since really the GCN days. (Trying to think, was Metal Arms the last one?). Big Red Button are new developers with an impressive pedigree looking to make their mark by resurrecting/re-imagining one of the few industry icons.

Sounds like a win all around to me. Hoping for the best.

ACK

#46

ACK commented on Shin'en Multimedia Lining Up Another Wii U Gam...:

@ToniK @rjejr Demos have exhibited little value to (eShop) devs. Sure, there are examples of demos mobilizing interest in a game, but the alternatives of being whetted by an appetizer or turned off by a sloppy showing are probably far more common. While providing substantial value to the consumer, the risk for a developer is equally significant and ultimately permanent/irreversible. And despite free distribution, those demos only increase the developers' front-end investment with zero return.

I think W101 was the the ultimate proof of (failed) concept. Given the amount of intrigue and notability the game garnered prior to release and then promptly squandered with a premature, haphazard demo... I don't have the numbers, but I find it hard to believe that demo wasn't widely digested while sales results do not exhibit a positive correlation. Unsurprisingly, it was among the last demos uploaded.

ACK

#47

ACK commented on Nintendo of America Running TVii Sweepstakes D...:

@SuperiorYoshi87 You're right, man. I choose to ignore that BS...

Though can you believe I'm a huge Packers fan AND a huge Vikings fan? Yeah, I know... It blows all sorts of minds. Living smack-dab on the border will do that, though. It's like, I'm expossed to Vikings 24-7 (I even leave KFAN on all day long) - no point in dismissing them, right? But I grew up in a strict On Wisconsin sort of fashion... Can't turn on the Pack, either.

Actually I'm primarily a Minnesota sports fan. (Love those... T-Wolves... And those... Nort... Sta... err, Wild... Twins piss me off after they built the new stadium, but they were my first favorite team. In '89, of course.)

Anyway, I'm a big fan and all that. Sports are the first games. I love all sports and all game genres (maybe not MMOs, so much, for unique reasons). If you appreciate game design, in any form, I question how you could not at least respect the other.

ACK

#48

ACK commented on Nintendo of America Running TVii Sweepstakes D...:

@Captain_Gonru I'll admit ignorance of the business specifics, but what about teaming with something small like Fanduel.com? That's one meager example, but I'm sure any startup service would jump at the chance to work with Nintendo on a system or concept.

I suppose the problem/caveat is that any fan could simply use the browser to access the actual websites, but that would be the benefit for such a partnering company. Work under contract to produce a free service for Nintendo fans to win points cards and/or download codes, then potentially funnel a percent towards your full service. Win-win, no?