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Wed 24th Dec 2008

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aaronsullivan commented on Rumour: Data Miner Uncovers Evidence Of Twilig...:

I'd probably buy it, but we just played through it this year so I'm not sure. Also I think it's more likely as a Wii digital release.

Thing is an HD remake with as much attention as WWHD got could really smooth over the early Wii remote clunkiness the original had.



aaronsullivan commented on SmileBASIC Releases on the North American 3DS ...:

@rjejr Cool. Thanks for the tip on Cartwheel. Too bad they don't carry the Twilight of the Republic in stock at my Targets (any?) I'd have to order. Instead, I looked on Amazon and that one's selling for $25 (instead of $35) probably because most people don't need it and it just looks like it needs to move compared to the others. Ka-ching!

3 releases now. DI is never-buy-retail-price kinda thing.

Hard to hold on to these until the big day... all my video game shopping is done, though, I think — like you, I pre-ordered yoshi with the amiibo just to be sure.



aaronsullivan commented on SmileBASIC Releases on the North American 3DS ...:

Missed that Cartwheel deal. That's a great one. You really don't like the look of the Star Wars figurines? I think they are great caricatures. Just think of them as on the cover of the New Yorker or something. My kids are really starting to get into Star Wars and want those DI figures now. Anticipation growing.

Yes, they will certainly take liberties. The premise of DI is that they are all Toys in a big toy box. Even when it comes to the play sets, really, and it looks like they take it quite literally at times.

Did they finally get the water guns and put them on a shelf? They were selling the Mario Maker rubik's cubes on a shelf at a Target I saw for at least a few bucks. I'm not sure how that works: "Our workers didn't do their job giving these away as promotions to people who deserved them so we are going to sell them instead". Yah.



aaronsullivan commented on Apparent Confirmation Emerges of Shovel Knight...:

Shovel Knight is a fun throwback to NES days, like @Donutman says. It feels as if it should have existed back then and definitely took me back. Plus, I like it. So, it's such a fun thing to make it part of Smash Bros. further pushing that feeling that it's an old classic. I get why people want someone else first, I do. But it fits.



aaronsullivan commented on SmileBASIC Releases on the North American 3DS ...:

Yeah the example is really similar. I was trying to suggest how useful mod is beyond hash tables, but I fell right into the exact example for brevity's sake.

There's also pointer math, converting numbers to cycles (also mod). Math in general needs zeros and converting numbers to data works best when that zero is acknowledged.

Well, maybe the more academic explanation would work better for you and Dijkstra's note on this is well constructed if a little inscrutable at first.

There are many ways to train yourself and few reasons not to. When you were born how many years old were you? But it was your "first" year. There's a disconnect there that you probably understand just fine but you are resistant to accept with arrays and counting distances in programming.

As mentioned in those comments ancient mathmeticians made the huge mistake of ignoring zero. Number lines of -2, -1, 1, 2, 3, 4 and such.

Certainly you can work around what has been accepted into the computing sciences but that's a constant battle vs. a one time perspective-shift.



aaronsullivan commented on SmileBASIC Releases on the North American 3DS ...:

Now, you went and made me look it up:

I would have guessed it was based on "microcomputers", too, as they wanted to make software for those types of new home computers that were coming, but actually it's based on micro processors and it was Paul Allen that had the notion that there would be large number of computers that would need programming languages (software) ported to different processors. While pretty prescient the big break for them was going to be more about the operating system and they happened into that almost by accident. They were really the first software company, though.



aaronsullivan commented on Interview: Smileboom - Petit Computer:

@Kimiko I was showing my class that intro to programming video and Facebook founder Mark Zuckerberg is saying, "try something out and if it doesn't work look it up on the internet". So, so different now. I remember pouring over books in the library that were hopelessly dated and unable to teach this preteen what peek and poke could do or why. Still, I went a long way with the basics of BASIC.



aaronsullivan commented on SmileBASIC Releases on the North American 3DS ...:

@ejamer @rjejr @TTGlider @Snader @Monado_III @BulbasaurusRex
Dijkstra (dike-struh) is full of wisdom about programming and was influential throughout early programming and impressive in his insight but it does indeed matter that he was commenting at a different time. I'm not familiar with SmileBASIC but it may in fact have some structure to it that leads to poor programming practice like every programming language I've come across.

I know just what he means in this situation as well because I was responsible for quite a few hundred lines of "spaghetti" code with insane goto statements and indecipherable logic following the bits and pieces of BASIC I knew as a kid.

That said, the best way to start programming is using whatever language you need to make what you are passionate about. Learning programming often takes intense dedication and perseverance — especially compared to other areas of study that you've had foundational incidental teaching on since before you could talk.

If you think you might be interested in programming and this context excites you, I say go for it.

It's a lot easier than punch cards (I just missed that in high school! whew! Sorry, @rjejr) and once you've learned the foundational concepts you can apply your learning to other languages quite easily.

@BulbasaurusRex Arrays starting at zero is the right thing for so many reasons. That link is okay, but the article is less useful than the comments below it which offer a pile of valid reasons for starting at zero.

Another natural mathematical pattern it matches up with is the repeating results of division remainders — performed by the modulo operator (%) in programming. The number you divide another by will always give you a remainder of zero leading up to that number -1. You can use this in many ways and indexing that into an array without any additional math is just one more example.

It's easier to train your brain to start counting at zero than do all the backtracking you'll need when starting with 1. In fact, it's likely you've already trained your brain for this. When you roll a die in a simple board game to to move your pawn, do you count the first space you are on as one? No, that's zero spaces away. One is the next space over. Just like arrays.

Sorry, I teach programming courses.



aaronsullivan commented on Custom Range Blaster And Custom E-litre 3K Sco...:

@EarthboundBenjy @MoonKnight7
I was a defender of the unlock method in Mario Maker initially. I actually think the intended effect was a good goal, but in actual practice I can't deny it was frustrating. I think I'd have preferred a challenge based introduction to the tools.

I mean, limiting people from spamming random sets of unrelated blocks all over the place was a good idea. A gradual introduction using the basics was important.

I was happy to work within my limits to an extent, but then having to wait until the next day for some things got frustrating as all I wanted was one particular item to add.

Would have been cool to have challenge modes like build a level with these restrictions to earn this, etc. Maybe even with the reward being a single item. Or give a choice of a single block you want to try out early.

The game is really solid overall with lots of iteration and smart planning and QA testing apparent. I think the ideas for how to unveil the tool roll were added late in the process and could have been more nuanced and had more options for unlocking.

I mean, I liked the delivery truck and all that and the anticipation, but if I wanted to spend 12 hours building levels on the first day, I should have had all anticipation and reward available to me in an accelerated fashion.

Splatoon had plenty to chew on and was skill and practice based advancement but also advancement just from repeated play. The community interaction is a bit more direct as well, so being there in the fray while stuff is unlocked over time worked great. You didn't feel super limited because the average player had plenty to absorb before each unlock. The exception I think is choice of stage. I'm pretty sure that's a network limitation partially limited by the total number of players (Wii U sales, amirate?) and the decision to make it worldwide to help boost those numbers.



aaronsullivan commented on Minecraft Game Engine Could Be Ported To Wii U...:

This article is misleading in a couple ways:
1. The meaning of the quote is that the graphics were built in Minecraft to maintain authenticity. No engine porting was mentioned or could be inferred — not to mention makes any sense.
2. Because the article suggests a port of the engine it seems some commenters take that to mean there is some amount of gameplay and functionality that matches the original game. Not the case.

This is a story based adventure in an interpretation of the MC world. All of the freedom to create, explore, build, and choose your method of survival and even goals in a procedurally generated world is absent.

Not saying it won't be fun just that it's not the same engine, and it's also not just an alternate mode layered onto the original game.



aaronsullivan commented on Minecraft Game Engine Could Be Ported To Wii U...:

@Kifa Microsoft is in the process of unifying the Minecraft codebase going forward using C++. Minecraft proper for PCs is still Java but the Windows 10 version and the pocket edition for tablets and phones are all one codebase in C++ that is rapidly catching up missing features — light speed compared to the usual Minecraft development.

All that said, if Microsoft wants MC to be a sort of platform unto itself, and I think it does at the moment, it will use that new codebase to port it everywhere. Like others have suggested it's probably a bit late for Wii U, but NX hardware may already be in the plans.



aaronsullivan commented on PS4 and Sony Enjoy Dominant Week in Japan With...:

@electrolite77 Well there's a line it needs to cross and it could sell many more games as a result and make enough money to not only overcome the loss on each console but make significantly more money.

I didn't think of this but @rjejr suggested that one complication could be that so few were sold that Nintendo is still boxing up consoles from the original manufacturing deal. No savings from lowered component costs that would usually go with a price cut later in the life of a console, and little chance of a refresh.

If that's the case your assessment of the situation could be sadly accurate.

There's a sort of intangible failure here that is important, though. Fewer and fewer people know what Nintendo is or care. Somewhere along the line that needs to accounted for and maybe loss-leader sales and short term risk is going to be necessary to build momentum in the other direction.

New president, what does he think I wonder?



aaronsullivan commented on PS4 and Sony Enjoy Dominant Week in Japan With...:

@rjejr And if the sales are already more than made up even if by just a little every high week from now on is more than they would have had. I'm not sure if the attach rate of games to consoles on PS4 but it won't take many to make up the difference and then its net positive with a new momentum to build from on top of it.

How much this would relate to a similar Wii U price cut is uncertain but hasn't Nintendo usually waited for the other guys to price drop first traditionally? Seems like a no-brainier in Japan at least. At the right price I'd have gotten a second Wii U by now, myself.

Oh btw I bought my first slightly higher prices amiibo on import from Japan. Totally screwed up getting the classic color 8-bit Mario just because "I forgot". sigh Soon after preordered Yoshi bundle because I wasn't going to let that happen again. Just too busy I guess. DI 3.0 is building with nothing close to full price yet so that's good



aaronsullivan commented on Miyamoto and Tezuka Discuss the Difficulties o...:

@BulbasaurusRex who says? I was responding to @Blue_Blur who suggested difficulty choice at the the beginning. Changing difficulty manually during the game has similar issues with the added subtle feeling of failure or even guilt because it feels like a cheat being used to make any challenge go away each time you do it. Like most options there are some games where it works well.



aaronsullivan commented on Miyamoto and Tezuka Discuss the Difficulties o...:

@Artwark Then, there's Dark Souls.

There are certainly players who seek a challenge and are immediately put off by something too simple. This is why online competitive games reach a big audience because you can auto-split skill levels — sometimes even effectively.

There is certainly the opposite as well, who are interested in stories and experiences but have little and sometimes NO patience for retrying or getting very skilled at something.

It's all gaming, and all different expectations, and I think Nintendo has a tough battle when trying to make all its games universally appealing. Especially with notions like "Nintendo hard" still in the zeitgeist.



aaronsullivan commented on Miyamoto and Tezuka Discuss the Difficulties o...:

Well, the problem there is how a player interprets the options. What is hard in a game you've never played? What is easy? You have to play for awhile and then you are either bored or it's too hard and I'm not sure the typical player cares to try again at a different skill level and no one wants to do the same stages again.

Some smart solutions include giving separate paths that are clearly more challenging with more reward but more novice players can skip. Different for every game though.

I'm starting to design my Mario Maker stages that way because it just isn't fun to get those super challenging levels when you are doing the challenges, yet the easy ones (the auto stages — ugh) are worse. I even try to include a challenge in the title of my stage like "4 1-ups!" so the savvy players will be trying to find them while the regular players will just tromp on through to the end.



aaronsullivan commented on A Prototype Cartridge For an Unreleased N64 Sh...:

@Fuz Thanks for that video. I remembered the game but had forgotten that I'd played it until I watched that first stage. Was creative and amazing what they did with pre-rendered stuff and quite a stand out for it's time. Doing away with the 3D movement from Zaxxon actually opened it up for more fun situations.



aaronsullivan commented on Rumour: Nintendo and DeNA Will Be Revealing th...:

@LinkSword Well Pokemon doesn't count, they have separate mobile plans and are already there. They sort of beat Nintendo proper to the punch on this. Maybe Zelda would be unexpected by most. I'm old school. I ate Nintendo cereal and it was half Mario and half Zelda. I still look forward to Zelda games more than Mario games but Zelda hasn't had a breakout hit in a long time.



aaronsullivan commented on Rumour: Nintendo and DeNA Will Be Revealing th...:

One person's idea of unexpected may not be another's obviously. My thinking is that I have no expectation other than a long term monetization plan and a game that keeps updating over time to keep people interested. That, and a major IP backing it. We were warned about that.
So the unexpected part could be that it isn't Mario or Zelda. Or it could be that it isn't a skin over an already successful game (with a proven monetization scheme)



aaronsullivan commented on Nintendo Attempts to Show the Fun Side of Anim...:

I don't know if I can even venture a guess. It's so out of step and Nintendo is a quirky bunch.

Problem with MM is that there is a constant back and forth between editing and playing so, it's not a great candidate for mobile (I'm slightly obsessed with it actually though time isn't permitting much).

Zelda has potential, but almost every property does if it is taken from the right angle.

Animal Crossing? That would be a major slap in the face given how Wii U and 3DS get spin-offs and mobile would get the true version.

F-Zero with tilt controls. I'd laugh but someone from the comment section here might reach through the internet and smack me.



aaronsullivan commented on Nintendo Attempts to Show the Fun Side of Anim...:


Well, it looks like something big will be announced but it's not going to do anything positive for Wii U I'm guessing.

If you don't want to follow link, basically a big hint that new Nintendo will debut the new DeNA partnership mobile game sooner rather than later and we should expect the unexpected.



aaronsullivan commented on Nintendo Attempts to Show the Fun Side of Anim...:

@rjejr Well, if Nintendo does nothing or very little, it will be a pretty clear sign that Wii U will only have one 2016 sputter left before passing the torch to whatever NX is going to be, right? I mean, what's the point of trying to generate new sales of Wii U after an essentially skipped Holiday. Momentum counts.

I'm super curious about what form NX takes and for some reason I'm optimistic. I think it's because at the core, Nintendo is still making games I consider to be exceptional. It isn't adjusting well to HD and translating its style and theming into something that is still universal. Not to mention its vision into something relatable. But, then, I sit down and get sucked into Mario Maker, or lament my lack of time for playing in general because I don't get to play Splatoon enough, I even love diving back into Nintendo Land occasionally with my son. Fall and Winter is coming so I know we'll be playing more as a family, too. So... it's hard not to be optimistic about what Nintendo has for us next until I imagine it as a hybrid handheld/console that is all compromise. Then, I turn to my oft-ignored 3DS and sigh.



aaronsullivan commented on Super Mario Maker Back on Top in Japan as 3DS ...:

My son loves it and I kind of enjoy it as a mindless Gauntlet-type game, but it doesn't get interesting until the Master Courses and it doesn't make very good use of the GamePad or mixing the GamePad player with the non-GamePad players, in my estimation at least.

Still, that kind of game can be fun and the bosses were pretty cool. Once the colors matter, it gets better. But what is really different in that game compared to other top-down battlers without a GamePad?



aaronsullivan commented on Super Mario Maker Back on Top in Japan as 3DS ...:

@Kirk No doubt that Super Mario Maker on Day one would have brought much more positive attention to the Wii U.

The initial rumors led me to hope for a screen on each standard controller. Dreaming of ideas for this led to some disappointment with the one GamePad issue (and though I wanted to have at least two it became clear pretty quickly that it wasn't practical for many reasons).

We are mostly in agreement I'm just pointing out why I think the concepts in Nintendo Land weren't far off from some great launch titles. Close doesn't count in this industry, though.

(Just for clarification the Metroid Blast game in Nintendo Land doesn't expect any player to look at both screens except maybe to check on the location of another player from their viewpoint.)



aaronsullivan commented on Nintendo Attempts to Show the Fun Side of Anim...:

No, I've wondered about how deeply Iwata's passing has effected Nintendo as well. Star Fox delay is to make it better, but let's not forget, Shigeru Miyamoto was co-running the company there for awhile, right? Of course that had an effect on Star Fox and his other projects. It also seemed that Iwata-san was a very hands-on leader. That means that other people's roles there probably leaned on his input heavily. Couple that with the emotional ties to Nintendo Direct. You seem, like me, to see that as entirely wrapped around Iwata-san. It was infused with his personality from the start. He set the tone. Do you reset that tone? Do you try to honor it? Tough choices.

Also, I just imagine how intrusive stockholders have been and how Iwata had constantly held them at bay. It's probably very fortunate that the mobile deal happened before his passing as it seemed to placate them considerably.

Plus, these people seemed to be friends. Mourning can be quite the ordeal.

You want to believe the wheels just keep on turning and everything pushes forward, but a little wheel spinning in place seems completely natural.

Which brings us back to what can happen before the Holiday season. I don't know if we'll see the best foot forward new direction and new identity for Nintendo yet. I think there will be a big strategy for that upcoming for 2016, but I can't imagine Nintendo letting the end of the year slip by without a concerted effort and blitz of advertising just to keep things going. Mario Maker is doing a great job of staying in a positive holding pattern, but it's time for something encouraging for Nintendo fans and at least eye-catching for all the other gamers and families of toy/game buyers.



aaronsullivan commented on Super Mario Maker Back on Top in Japan as 3DS ...:

@Kirk Yeah, the ninja game is more of an argument against GamePad control and that F-Zero game was just horrible, but all of the asynchronous multiplayer games Mario, Animal Crossing, Luigi's Mansion were instantly fun for groups while impossible to emulate on other consoles.

Your mockery of the Zelda game is in stark contrast to my experience as it was considerably more accurate and fun to use than any other aiming method I've experienced on a console. Plus, with one person as archer and the others sword fighting -with an unexpected amount of depth and timing considering each player is holding only a Wii remote and using two buttons- the cooperation needed and variety of play is something truly demonstrative of the power of using the unique controls of the Wii U.

I'm suspecting you didn't give it much of a chance or didn't play past a level or two with other people given your opinion of it and I suspect that was the experience of many. One additional downfall of the format in Nintendo Land is that the initial levels of most games seemed overly simple and easy to dismiss.

Our family has played Metroid Blast a ton and it remains a fun experience. Again the presentation is off-kilter and it's the most complicated to control of the bunch (making you hold A to aim "the right way" was a mistake), but like Zelda it gets harder and more interesting as it goes. Wicked fun with a few dedicated players, but that can be a tall order for most.

I also hold out the DK game as a special kind of treat for the masochistic gamer and give bonus points for having an alternative button control to the "blowing on the mic". My wife was addicted to that one for awhile.

The Yoshi game was also uniquely viable on the GamePad and later levels were pretty great, but the rigid puzzle structure of the game gets tiresome quickly.

The other stuff you mentioned was about presentation and I agree with you on that. It clearly wasn't the right mix for the reasons I mentioned earlier as well.

It did showcase the GamePad's capabilities to those who gave it a chance and could overcome the awkward theme and mini-game gag reflex. It even showed through gameplay and not theming and visuals that Nintendo was trying to edge more towards the core gamer by making these mini-games not mini at all but ramp up in challenge and content over an extended period.

There's a lot in there that Nintendo did right. Obviously, it failed overall.



aaronsullivan commented on Mario & Luigi: Paper Jam Will Support 18 amiib...:

@DarkKirby As an amiibo owner it doesn't feel this way ($13 dlc) to me in most situations. This seems like a minor but fun boost to give amiibo you own yet another use. I buy the amiibo of characters I really like and I get to include them in a small way in many games. It has taken a long time, but it's starting to work. Really felt it with Mario Maker and looking back on previous uses in other games like Mario Kart, Hyrule Warriors, etc. Each new game that has a little feature like this just adds value to the amiibo I already like owning.

Now, if I could just get my hands on every one I want without paying extra I'd be a champion of amiibo. As it is, even with movement on the issue, there is still that caveat.



aaronsullivan commented on Super Mario Maker Back on Top in Japan as 3DS ...:

I actually think Nintendo thought it had what it needed in Nintendo Land but the presentation was far from universally exciting and the format was a reminder of the worst of the Wii genres: mini-game collections.

My family had no problem embracing the aesthetic and premise of the game once we realized how deep it went in challenging people who worked at it, but it obviously didn't resonate with many.

The game had so much right and unique going on. It's just that few cared and critics are often only concerned with the single player experience.

My family still plays Nintendo Land quite a bit. Some things we haven't done that we want to. I can't blame people for shrugging it off, but, again, I think the failure that Nintendo had there was theme and aesthetics pushing away even their fans and not understanding the knee-jerk triggers they were going to set off with that game.

The creative angle would have been great to have at launch as well, of course. There was too much figuring it out as they went along — looks like miiverse drawings are taking off, let's get a limited version of Art Acedemy out quick!-- and nothing for the core gamer to grab onto at the start. That leads the discussion to whatever happened with EA, etc.

It's funny, though. To your point, the arguments about GamePad utility have diminished quite a bit now that Mario Maker is successful. Hard to argue, but to someone like me and mine? We were convinced on launch day through playing Nintendo Land.



aaronsullivan commented on Nintendo Attempts to Show the Fun Side of Anim...:

On Nintendo Direct: Good call about Club Nintendo successor by @sinalefa, which also means the whole new account system and let's not forget that the Nintendo mobile game was said to launch in 2015 wasn't it? Yoshi, hype up Mario Maker success, 3DS games, Wii U Tennis and sneak peak at progress on StarFox and /or Zelda to remind you why you should go buy a Wii U at a newly reduced price. Plenty of potential for a Nintendo Direct I think.



aaronsullivan commented on Review: STARWHAL (Wii U eShop):

Note to the reviewer: If you are going to tell me it's unlike anything I've ever played, it will be useful to include a description of how the game is controlled. You said it balances chaos and control, but how?

Anyway, I love me some couch multiplayer.



aaronsullivan commented on Excellent Shovel Knight Sales Prove That Indie...:

I'm actually curious about the meager sales on XB1 and PS4. Was it worth it to port to those platforms. It's entirely possible it wasn't. The implication is that it is worth it to port to all platforms you can because some may have a larger audience than expected and it's difficult to predict where it will be successful.

That said, you may be right and, if the porting process was cheap and painless enough even the small percentage of sales was worth the effort. It's not stated here, and I'd like to find out, honestly.



aaronsullivan commented on Reminder: There's Only One More Week Left To V...:

Inklings. That would be pretty great with the squid form and all. Lends itself well to a move set and animations that would stand out. That should happen regardless of voting outcomes.

Shovel Knight. Simon Belmont.

I probably should put Simon first but... Castlevania wishes it was as fun as Shovel Knight is now. It has lost its way sadly. And I'm a huge fan of especially the original Castlevania.



aaronsullivan commented on Review: Disney Infinity 3.0 (Wii U):

@rjejr I read about the concept for retro Nick block of shows but didn't see the ad. Hmm... they did have that splat stuff first, but Nintendo should call them up and offer the inklings as somewhat inexplicable mascots for the new block of shows.



aaronsullivan commented on Analysts Wonder If Super Mario Can Save Ninten...:

@Vineleaf @rjejr
After watching that video, I think I actually remember how that cereal tastes.

@rjejr you've got let me know specifically how you were saying it before. I'm too curious. Do you mean you were accenting the Nin? Or are you simply saying you said tend in the middle and then o at the end. Because I'm sure if I could tell the difference in that audibly.

Here is in Japanese:
Here is ... 70's American educational film voiceover guy?:



aaronsullivan commented on Retailers In North America Merge Wii U & 3DS L...:

@rjejr @Captain_Gonru
You guys are cracking me up.
Good point about still selling the original merchandise, but really it doesn't help just sitting on shelves or warehouses. At this point, they will make more money if sold at a loss. Probably screws up my plan though.

Although the architecture of the Wii U is similar to the GameCube the actual hardware is all new. That's my understanding anyway. The savings comes from the speed that's trying to be met being easy to do with older process_es_... not process_ors_.

As for the GamePad screen I think they made the right compromise on resolution considering the need to stream with low latency and resistive plus stylus does give it an advantage in some situations... though I'd have liked a more sensitive touch screen for finger presses in general. (That stuff we take for granted in smart phones and tablets gets pretty expensive when you try to do things like removing the compromises of the different types of touch. )

Amazon is selling ad-serving and store-selling machines specifically tuned to direct you to their other services with those tablets. I'm guessing they are taking a loss on each one. Plus, they are sorta bad, to boot, as you suggest.

I had two target employees waiting in line once for MM and amiibo in the morning (at a Target) and someone comes out to let about 6 of us in. Of course, this person didn't do "the speech" about walking single file to the back or anything so the guy that just arrived makes a beeline to the back and gets first dibs.

And this might sound plausible to you: The guy that wasn't working and in line had to tell the person behind the counter to give out the MM rubik's cube with MM purchases.

If you do work at Target, @rjejr please be the guy that fixes that kinda bull.



aaronsullivan commented on Review: Disney Infinity 3.0 (Wii U):

@rjejr That's a pretty nice puzzle. Classy picture.

I've seen a pretty good spread of Nintendo stuff at Toys R Us from time to time and their smaller plush dolls can be great. (We have a couple Pikmin that way) They had those at Target but I haven't seen them recently. The K'nex thing: we actually did get a Mario Kart set from when they first launched those. It was pretty good with a very cool fireball shooting Bowser. Problem is... well... K'nex is sorta not that fun and not that pretty as a building toy overall. :/

Mario Kart gummies are a mainstay at local markets (They used to be Mario only, but they rebranded the cover once Mario Kart 8 came out.)

Nintendo's toys could use a shot in the arm and a deal with LEGO, honestly. Something a bit more clever. Maybe some sort of a Splatoon deal with NERF. I don't know.



aaronsullivan commented on Retailers In North America Merge Wii U & 3DS L...:

@rjejr bright red and $199. I'm with you on the price.

It's an interesting situation where the hardware refresh could be about the GamePad. I don't think it will happen but I'd be tempted if they went and made it more ergonomic so that it feels like holding a pro controller just with your hands spread apart further. They could keep the Wii U itself largely the same hopefully with internals that allow for less expensive components and manufacturing maybe.

Probably not the way they're going of course.

Or maybe they could smooth out the whole thing with better controller, better battery life, and better storage (larger on board or better external hookup) , bundle it with something appropriate (XC?) and keep the price at $300 THEN lower all the previous models to $150 to $190. Now there's a real upsell opportunity and a value option. What do you think?



aaronsullivan commented on Retailers In North America Merge Wii U & 3DS L...:

The story I'm seeing here is in the comment section. It's interesting with all the different opinions about how Nintendo advertises how very, very different everyone's experience is when they go to a retail store.

As much as it may be getting smaller in some places, it could be an issue because of encroaching toys 2 life merchandise from LEGO Dimensions. Just imagine if Nintendo had no Amiibo at this point. Amiibo is so important for Nintendo right now as it heads towards another hardware release of some kind. You need retailer friends for that.