User Profile

aaronsullivan

aaronsullivan

United States

Joined:
Wed 24th December, 2008
Website:
http://www.buzzabit.com/aaron

Recent Comments

aaronsullivan

#1

aaronsullivan commented on Talking Point: A History of the Sexualisation ...:

It has gone a bit far and unfortunately Other M really messed up with its combination of implants and subjugation. I like Other M, and I love the Metroid series. What Samus needs is a new solid Metroid game that lets her be awesome however she is dressed and doesn't contrive ways to encourage undressing her. :/

aaronsullivan

#3

aaronsullivan commented on Masahiro Sakurai Outlines the Challenges of De...:

@unrandomsam @MoonKnight7 Are you suggesting it was added last minute and that delayed the Wii U version? Do you have any evidence of when Amiibo functionality was added to the project? I'd guess the Amiibo thing has been in planning since before Pokemon Rumble U which was a test bed. Just because you saw it later doesn't mean it hasn't been in the design from the beginning.

It's certainly possible that it was added later in the development, but there's little to no evidence I've seen.

Either way, debuting Amiibo on the biggest Wii U game of the Holiday season is a smart business move.

aaronsullivan

#4

aaronsullivan commented on Nintendo Download: 21st August (North America):

To sum up on Disney Infinity being free. Here's why:
If you want to upgrade to Wii U from Wii version (or PS3/Xbox). Free.
If you want to buy the $20 portal on Amazon (don't do this)
Even if you have it retail already, digital on-console is convenient and free.
It's possible (but very unlikely) that it will have dlc and not need figures like the PC and iPad version. Edit: NOPE
NEW IDEA: It's possible that this is also a way to make sure 2.0 buyers can also play the old playsets. (Toy box 2.0 will work with all figurines, but not sure about playsets)

Why not buy the base station from Amazon? You'd be much better off getting the 1.0 Starter Edition at heavily discounted at retail (Target currently has it for $30 which includes base station, 3 figurines and 3 playsets) or maybe even used. Or just wait a few weeks and get 2.0 if you are interested in that.

aaronsullivan

#5

aaronsullivan commented on Nintendo Download: 21st August (North America):

@Mega719
The portal is not sold separately. You'd have to get it used... but then that person selling it would probably want to sell the game with it too.

I think this is just a way to get it installed on your console... but as I said, once 2.0 comes out (soon) since it's the portal always comes with that version of the game, people will then have an extra portal laying around they might want to get rid of it.

aaronsullivan

#6

aaronsullivan commented on Nintendo Download: 21st August (North America):

Disney Infinity for free is a great idea? Why? It's a digital copy. It's on your console. That's nice.

There's no other real use for it unless you somehow get your hands on a base station (which could happen pretty easily once 2.0 comes out and everyone will have an extra).

Still, it will be nice to have it on console without having to put the disk in and wait. :)

Also, for anyone interested go look at retail for Disney Infinity. Target had the base set on sale for $30. That's the base station, the game, and three figurines for $30. Plus, if you want it on your console now you can download it for free, too. :)

aaronsullivan

#7

aaronsullivan commented on Retro Studios Ramps Up Recruitment for a Varie...:

@ikki5 @mystman12
That's clearly for someone to make tools to help develop the game as mystman12 said and mystman12's example was sound.

What caught my eye was the inclusion of Wii experience on four of the job postings. That is one of three things: leftover requirement from old job postings, counting Wii experience as useful even if there is no Wii U experience, OR they need some people to help do an HD remake of Metroid Prime Trilogy. :D

The problem with Metroid from Retro again is that it is not all the same people. Isn't the lead art design guy long gone? 3 of the principle Metroid Prime 3 people went off and formed Armature Studios to make mediocre games, sadly. And didn't another art director go off from Retro and make Halo 4 look more like Metroid Prime?

I'm very curious no matter what game or games Retro is working on. I'd really like another 2D Metroid. It would probably get made for the 3DS, though, which would be okay, but I want an experience I can share. :/

I wonder what a Yacht Club games version of Metroid would be like? Shovel Knight meet Screw Attack Knight.

aaronsullivan

#8

aaronsullivan commented on Review: Cybernator (Wii U eShop / Super Nintendo):

@OneBagTravel
Master System? Interesting. Target Earth was an awesome game and I prefer it to Cybernator greatly (though I like both). These are the Assault Suits games from NCS (Konami just published Cybernator) and I'm not aware of a Master System version... but I'm a US Master System owner and we didn't get nearly as much.

You never know, however. One of my all time Sega Genesis (Mega Drive) favorites, Herzog Zwei, was actually a sequel to Herzog on the MSX system which shocked me when I found out.

Target Earth (Assault Suit Leynos) had the problem of simple looking backgrounds for the first couple of levels but then it gets better and better... that and the difficulty curve was insane. It had a much more interesting and varied set of weapons that you could buy between stages which made it very strategic and replayable. Cybernator has better graphics (and the music is just as great) but the player is so huge on the screen there's less room for maneuvering... and MUCH less strategy with far fewer weapons.

There is an Assault Suit Leynos II for the Saturn — Japan only — that I'd love to get my hands on but never played.

How about some Saturn VC? That'd be fun.

aaronsullivan

#9

aaronsullivan commented on Weirdness: Check Out this LEGO Bob-Omb Battlef...:

@TheRealThanos
I'm not kidding about how hard it would be! I still want to do it, though. :)

Here's a link to a great picture showing how extensive it would be. http://www.bing.com/images/search?q=deku+tree+ocarina+map&qpvt=deku+tree+ocarina+map&FORM=IGRE&adlt=strict#view=detail&id=C47CDAB413D02C3B28532827F819E273CD841F52&selectedIndex=3

That makes it look bigger than it would be though because those little white hallways would mostly be short connections. I'm also not sure if I could pull it off to-scale with a minifigure-sized link. It would probably have to be a bit of a charicature of the level. Also, I'd have to make it cross section a bit like the picture or it wouldn't be any fun.

My worst fear is that it would end up so good, that I'd just HAVE to put the Deku Tree around the top part — full size. I'd have to go into serious debt for that.

I do want to attempt something like it, but I'll probably wait until my daughter can help me a little more and I hopefully have a bit more free time. It would be so much fun.

aaronsullivan

#12

aaronsullivan commented on Feature: HD Remasters That Would Be Perfect fo...:

@SanderEvers and those with the same no-remake-new-games-instead message
HD Remasters take far less resources and can even bring new teams up to speed with the Wii U hardware. New games are coming anyway and the most talented people wouldn't be taken away from them. It could be VERY healthy for the platform to have more attractive games coming. After all, if you haven't played it, it's new to you. :D

aaronsullivan

#13

aaronsullivan commented on Feature: HD Remasters That Would Be Perfect fo...:

@LDXD @Alucard83
The Mario Galaxy games might be too soon, but I'm interested if Super Mario 3D World is making progress with bringing all those people that didn't buy into Mario 64 and on 3D Marios. Galaxy HD could be a cheap litmus test. :)

The timing is bad for a Star Fox Adventures HD, however. A proper Star Fox with actual dogfighting is being made for the Wii U now and that awkward mish-mash would send the wrong message about the brand, IMO.

aaronsullivan

#16

aaronsullivan commented on Feature: HD Remasters That Would Be Perfect fo...:

@LDXD
Yes, a new Metroid-Zero-style treatment to GB's Metroid 2 would be fantastic, if that's what you're talking about. This should have been done a long time back in my estimation. Thing is, I'd like it on the Wii U eShop rather than the 3DS, but I'll take it either way. :)

The 1st 2 Prime games did start on the GameCube, though. :) But I guess it was remastered once already, so...

aaronsullivan

#17

aaronsullivan commented on Feature: HD Remasters That Would Be Perfect fo...:

@Jarod You weren't really wrong. The games at the time of Prime 3's release were comparable. The resolution was worse, but the assets were better than most (lower polygons hidden well most of the time) and the shaders were surprisingly comparable. Of course as first person shooters go, if you buy into the wii remote controls they are SO much better than any dual stick FPS on the PS3 and 360.

Over time the PS3 and 360 games really got pushed much further and the gap widened, however.

aaronsullivan

#18

aaronsullivan commented on Feature: HD Remasters That Would Be Perfect fo...:

HD remasters are perfect filler for the Wii U. It needs to have more games and many gamers missed the real games on Wii.

This list is pretty good, too.

Metroid Prime Trilogy would be a dream but as with all these games it's such a tough balance. Do you up the texture resolution because that is probably very time consuming unless you have original assets at a higher rez (and few of these projects have those, I'm betting). You want these to be big leaps without tons of work ideally.

The problem with the Prime games is there are so many technically tricky locations and unique shaders that you'd either want to tweak or at least check to make sure everything works the way it should in great detail. Seems like tough work, but I'd buy it.

Mario Galaxy is ideal because jaggies are the ONLY problem with the visuals. It would look beautiful. Plus the textures are mostly line art so much easier to up-rez.

Love Wave Race but the N64 version was so much more fun. :/

However, though I think this is an ideal time for these HD remasters to happen in the life of the Wii U and I'll take 'em all, I really want the N64 classics to get upgraded.

aaronsullivan

#19

aaronsullivan commented on Mario Kart 8's Hackers Open Up Over Their Plan...:

@Shirma_Akayaku
There is no difference between a digital copy and the disk and if someone can find it tampered with they can also find it pristine. What does "deep inside the disk's content" mean to you?

There are many gray areas in piracy but I don't understand what you are saying here.

With music it was found that often the most avid music buyers were also people who upload/downloaded. It's difficult to hang the causality on piracy itself, however. It could go both ways. The avid supplement their purchases with pirated versions or maybe they got into it through piracy and then bought more stuff. The latter is harder to sustain as plausible over time, I think. :/

aaronsullivan

#20

aaronsullivan commented on The Virtual Boy is 19 Years Old, Probably Hasn...:

@SuperMikey It wouldn't have gotten hits today then. :P

It was a cool idea but there was a point where someone should have said, "this just won't sell!" My biggest question was always, "Where do I play this?" You can't take it with you, it doesn't hook up to a TV. You can't go off into a corner to yourself like with a GameBoy. So, on a table or desk somewhere. Another downfall, you can't even show anyone where you are in the game or share the experience really at all.

They should really release the games on the 3DS somehow. That would be pretty cool. :) Probably the 3DS screen has a resolution too low, though. lol.

aaronsullivan

#21

aaronsullivan commented on Nintendo Download: 14th August (North America):

Scram Kitty for me. I've been waiting because I have enough to play for now, but I can't ignore the sale. :)

I like sales but different markets use them for different reasons. If we aren't getting sales it means they aren't needed. That's partly because prices are already consistently lower and maybe the market is simply healthier. That's all good for those of use who want Nintendo to keep bringing us what we want.

aaronsullivan

#22

aaronsullivan commented on Feature: Kickstarter's Wii U and 3DS Campaigns...:

@Kroisos
I third it. :) Aegis Defenders deserves attention here.
https://www.kickstarter.com/projects/1798022489/aegis-defenders?ref=discovery
At first I was offput by the obvious leaning on the imagery of Nausicaa and Lord Yupa (see my avatar) from one of my fave movies, but it's obvious how different the game is and it's more of an inspired by Miyazaki than a rip off.

Plus, it's the game itself that has me intrigued looks like a nice mash up of ideas and I want to play it. :)

Wii U goal is out there a bit, but the momentum on the game seems pretty strong.

aaronsullivan

#23

aaronsullivan commented on Nintendo Confirms a Huge Range of eShop Discou...:

@_Error
As someone else said these are the new challengers next week are the veterans. This list actually has sales on major games for all that it can. Except Pac Man which does have a modern game I guess. Mega Man, of course, doesn't so it can only be VC anyway.

Nice avatar icon by the way. :) Love that movie.

aaronsullivan

#24

aaronsullivan commented on The Hyrule Warriors Artbook Catches The Eye Wi...:

Oh yeah, make a girl Link option or even the only option. I'd also be very happy with a Zeda quest with her as the main player character or with a trade off between her and Link throughout.

Here's the thing. There are many female fans of Zelda games. Give them a chance to play someone they can relate to a little bit closer. Nothing wrong with that.

I like playing female characters, too. It's easy to just say, "I have no problem playing girl characters why should a girl have a problem playing male characters?" As if that was a somehow equivalent comparison.

Videogames are so often squarely targeted at teenage boys and feeding into their fantasies. Even female protagonists in games are often treated as eye candy. Lara Croft was added because the creators said they'd rather stare at the back end of a woman for hours.

We can do better and Link would be in no way ruined.

My biggest issue is that the latest Zelda games have actually started to charactrize him and introduced more story. Skyward Sword would have been pretty tricky to simply swap genders for instance as there was a fair amount of romantic interest which might interfere with Groose, etc. It could multiply the amount of storywork, animations, etc. if it was just an option unless the story was carefully planned to make it easy.

What I think I'd prefer to an option is to have maybe twin Links. On male one female that are alternated between, or like I said earlier Zelda as a main character or just make one generation of Link a female, with no option to play as male. That way the story can hopefully be more focused and less generalized. I'm excited that those are all still possible in the new Zelda. We know so little.

aaronsullivan

#27

aaronsullivan commented on Coleco Mini Arcades Set to Sit Proudly On Shel...:

@Ryno You must have a lot of space to store things. :/ How many full-size arcade cabinets were you planning on buying and maintaining?

In all seriousness, the attraction is the form factor and the nostalgia for those who've played these in the past. The gameplay is rather limited but they are bright and colorful and some are pretty fun.

aaronsullivan

#28

aaronsullivan commented on Art: This Young Artist Makes Awesome Hyrule Wa...:

@Yorumi
I see your resistance to the word talent and I understand it. People do have traits that make them better at other things than others, though. The problem is in what people do with that knowledge.

You had teachers that not only failed to recognize your abilities and desires but actively discouraged you from persuing them. That's irresponsible and frankly they failed at their job. That's the real issue in my view.

I had something similar growing up. I had a series of art teachers that just ignored me despite having a lot of promise. I really didn't realize it was happening until I had a couple teachers in high school who started to see what I could do and it was so refreshing and encouraging.

As a programmer though, I'm betting you are creative and you certainly can tinker at something until you get it just right. You are also able to study something for minute details that are out of place and work at a single problem for hours. These are all skills (talents?) that are useful to an artist.

I'm glad you are persuing it and enjoying it now. It's never too late to start!

I also program --teach it for a living even-- and illustrate and I just started learning guitar. My problem is that I've persued so many things that I want to just focus on mastering something. (animation, game design, music composition, screenwriting, storyboarding and layout, too.)

Anyway, I think you are right that praising someone for talents they have is the wrong focus and tends to make people feel like they can't do something similar. Praise people's hard work and diligence, instead.

aaronsullivan

#30

aaronsullivan commented on Art: This Young Artist Makes Awesome Hyrule Wa...:

@KTT @Yorumi
Hmm... everyone can draw better, but certain intrinsic traits are going to make it easier for some people to become great at it. I want to say, "if it feels like work maybe it's not your thing" but getting better takes way more practice than most people realize so you have to keep that in mind.

I do think that everyone should doodle and draw and try out different styles of art. Art is the skill of abstracting for communication. It's valuable in just about every field of study. Even if it just feels like silly fun, make it a habit and give it some attention.

Also, if you have the desire and it's fun definitely keep at it and seek out structured learning from a book or classes. Don't let someone get you down because of where your current skills are.

There have been many that persue a skill that they have no knack for or real desire for that joylessly and tirelessly train until they can do it. Chances are that person could be a lot happier and effective focusing on something else, though.

aaronsullivan

#31

aaronsullivan commented on Art: This Young Artist Makes Awesome Hyrule Wa...:

Nice dedication to precision and shading. Tons of problems all over with dimensionality. Strange foreshortening and shading. Link's elbow looks like it's going in not out. Zelda's forehead looks like it was dented inwards with the crown digging in deep where the center jewel is and the spike even indenting the center of her head. Her necklace is digging into her chest on one side.

Those are the types of problems that come from copying artwork rather than life... and just lack of experience in general. Lots of nice areas of color and mixing two tones and staying away from black for shadows so it doesn't get muddy. This artist is experienced in technique at least.

Learning to make your own artwork is going to be a mixture of copying what you see both directly and from your imagination BUT it's also understanding how to abstract that into lines or whatever medium you are using.

So copying and seeing how others accomplish those goals is defnitely recommended, but learning how to imagine it all in 3D and be able to draw it in your own style with an original composition is not only more fun, but is the kind of rewarding skill that people will pay you for. :)

aaronsullivan

#32

aaronsullivan commented on Coleco Wants to Bring Back Their Version of Do...:

@Nionel Yeah, I'd be up for that, but... it's such a hard sell. Atari 2600 and Intellivision had such primitive graphics that it's not adorable pixel art to modern audiences it's just plain abstract.

Utopia from Intellivision and Yar's Revenge and Haunted House from Atari 2600 would be my top pics .

aaronsullivan

#33

aaronsullivan commented on Coleco Wants to Bring Back Their Version of Do...:

@ECMIM My thoughts as well. It was most impressive when it came to arcade ports. Smurfs graphics were cool and was one of the first games to really resemble the non-videogame property it featured, but the controls were so awful. Venture was my favorite I think and Mr. Do (and Zaxxon was just impressive at the time). So, I agree, sadly. I'd rather play the original arcade games. Why can't we get those on VC? There's a TON of those I'd pay for.

@Anguspuss I didn't know this. Do you have a source? Most of the games I remember were officially licensed ports of arcade games and a few brand tie-ins (Smurfs, Cabbage Patch Kids).

aaronsullivan

#34

aaronsullivan commented on SNES Classic Cybernator Is Suiting Up For An A...:

@johnvboy @unrandomsam @retro_player_22 @Jim_Purcell I had never heard of Metal Warriors. Thanks to those who brought it up!

Love Cybernator but despite the major graphics upgrade I always preferred a predecessor called Target Earth in the US (for the Sega Genesis) also by NCS but not published by Konami.

It's great that this game still has strategy in the upgrading of weapons and the story-based stages and cool set pieces, but Target Earth had a shop and a much bigger variety of weapons. Plus the player was smaller on the screen so there was more visibility and super high jumps. The rhythm of play was really, really fun and the strategy was far deeper. Achieving certain goals well earned you more money in the shop to upgrade and certain weapons could help make some parts dramatically easier.

Target Earth was initially panned in the US for being too difficult (by EGM who also infamously panned Herzog Zwei for similar reasons). It was crazy difficult and at first I had to use a cheat I accidentally discovered in the options screen that gave you 9 continues (and which you could repeat to get endless!)

Eventually, though I could finish that only using a continue or two. So much skill and strategy for that type of game. It's actually one of my favorite games for the Genesis period.

This game was like a short simplified version with much better presentation and graphics on the SNES.

aaronsullivan

#35

aaronsullivan commented on Super Mario Kart Speeds Onto the North America...:

Sweet memories. I'll be updating this for the Wii U tonight. Loving MK 8, but THIS. This is the game my wife and I were playing when I discovered how great she could be at video games (before we were married). She still trounces me in MK8 regularly. There's a couple of tracks we'd play over and over just to pull off a sweet feather shortcut. She loves that. God, I love her.

Now if only someone could work out the Diddy Kong Racing rights for VC. :/

aaronsullivan

#36

aaronsullivan commented on Wii U System Update 5.1.1 is Now Available:

Looking back on older Nintendo consoles it's nice to enjoy one that can be easily updated regularly along with patches to games and extra content.

I am wondering if Nintendo will do the account thing this generation. I was already to go mostly digital, but the tying of games to hardware has stopped me (had a bad time with our Wii in the last year before Wii U). Wii U to Wii U transfer is a start, but that means if something goes wrong on my hardware I have to get it in working order before transferring. Not good enough for me yet.

So many questions to answer with an account system and a big infrastructure to go around it, too. What cool Nintendo-ish features could they add as a result? Would be nice.

For those getting all excited about the timing. I wouldn't expect too much. I don't think they'd want to have an update AND a launch of a demo on the same day/night. It would be good to let the update breath a week and make sure it didn't add additional issues — though it is a minor update...

My vote (since I have none) is an out of the blue/orange Splatoon Demo! Woohoo!

aaronsullivan

#37

aaronsullivan commented on You Won't Be Able To Cross Swords Online In Hy...:

Speaking as a parent:
Generally I think if you only play games online you should play less video games and do something different with friends in person. Some games work online, but if that's your big past time and it keeps you at a distance from friends I think you are missing out on important aspects of life. People need people. Texting and yelling at each other through a head set just isn't the same.

(in old man voice) Back in my day, we would tote our cartridge to a friends house and organize sleepovers just so we could finish a game together. And we'd have to be careful not to turn the console off if we fell asleep because there was no way to save our progress!

aaronsullivan

#38

aaronsullivan commented on You Won't Be Able To Cross Swords Online In Hy...:

@rjejr
I see your point about marketing more controllers from the get go to get people to buy more GamePads, but I think Nintendo already knew it was too much of a trade off with performance to make it worthwhile for most games. (It seems like too much of a tradeoff for most to have just one GamePad).

Asynchronous gameplay, and off-TV play work great for the games that do it, and just dual screen multiplayer (TV and GamePad) also work great. Sadly, Nintendo Land which I personally find brilliant did not take off (I guess people don't play with friends and family in the same room anymore? :( ). I think that pretty much killed the prospects of a second GamePad right there.

aaronsullivan

#39

aaronsullivan commented on You Won't Be Able To Cross Swords Online In Hy...:

@rjejr @JaxonH
Nintendo might be able to sell a second GamePad for lower than $100 now, but that wasn't your argument. You said it should have come with 2 GamePads at launch.

Also, you failed to mention the gyroscope, the receiver for getting visuals from the Wii U at high speed, the speakers and the IR bar. Those with the bright high durability screen and the NFC and the battery to run the screen (rather than just some buttons) makes it an entirely different beast than a Wii U Pro Controller.

Still, the biggest problem is feeding all the visuals to 3 screens. Just going to 2 screens causes frame rate issues for many games and even Mario Kart 8 couldn't seem to pull off 2 screens at a frame rate Nintendo was happy with.

I want a second GamePad and for it to work great, but I don't think it's as feasible as you imagine. :)

aaronsullivan

#40

aaronsullivan commented on Captain Toad: Treasure Tracker Delay in Europe...:

Now I understand. It's a bad strategic decision.

I suppose there's some overlap with SSB because so many will buy it, but the games are so different and really the library needs to look bigger and fresher for the Holidays even if it's just by one smiling mushroom on the cover.

aaronsullivan

#41

aaronsullivan commented on You Won't Be Able To Cross Swords Online In Hy...:

@rjejr
For co-op I don't understand the problem with one on the GamePad and one on the TV. Why would 2 GamePads be better in this scenario?

Also, as much as I like the idea of multiple individual screens for players to use instead of just one off-TV screen, I don't see it becoming enticing enough to add another $100+ to the entry fee. Wii-U for $429. Yikes.

aaronsullivan

#43

aaronsullivan commented on Video: The 10 Best Zelda Games As Selected By You:

So much disagreement but what a series, though, right? :)

My favorites change quite a bit, but there was nothing like the genius leap to Ocarina. Every 3D Zelda since has been a copy of it with incremental improvements (save the more radical Majora's Mask).

aaronsullivan

#44

aaronsullivan commented on Reaction: Nintendo's Drop in Momentum Is A Big...:

@rjejr
It's the problem with adding accessories later in the lifetime of a device (the 3DS in this case). Only one or two games will support it well. People still complain about games not utilizing the one GamePad enough.

It's pretty simple, really. If I'm developing a game and want to make sales, do I want to limit my sales only to those with the NEW revision of the 3DS and a Wii U? Or put another way, how much time will I want to spend on adding an additional feature to a game that only people with that combination can even take advantage of? It's a tough sell.

If it could work with all the current 3DS/2DS devices it would be a different story. That's why the next generation consoles and portable from Nintendo could pull it off.

I'm with you on getting the Wii U (or just an HDMI cable) to output the 3DS game to the screen though. I just want to share the experience sometimes. The most fun I ever had with Metroid Fusion was when playing with my wife on the GameBoy Player and then recently on the Wii U virtual console version with my two kids. They loved it. sigh

aaronsullivan

#45

aaronsullivan commented on QOL Trademark Filings Point to Quality of Life...:

What this is beginning to sound like to me is a way to make a distinctive platform for all the Wii stuff that was successful and valued but doesn't really gel with "gamers". A way to de-muddle the messaging around a console. The next game consoles could have a very clear divide: casual platform with lifestyle stuff and/or gamer console.

This could be very good for Nintendo and Nintendo's customers, IMO.

aaronsullivan

#46

aaronsullivan commented on Reaction: Nintendo's Drop in Momentum Is A Big...:

@FlaygletheBagel
I was also thinking something along the line of a new console that comes WITH the new portable and integrates like the GamePad does. The same portable could be sold seperately, and those who own the portable could get a console without one as an upgrade of sorts. It's a bit messy but there are major benefits. (Example: You could have four player matches each with their own screen and have the TV act as way for spectators to follow the whole game.)

The fact that the portable and console teams are integrating doesn't mean this is going to happen so literally, though.

More realistically, we are going to end up with compatible platforms. You develop for the them with the same tools and then target the platforms specifically with different features and content instead of entirely different engines.

Why is this good? Well, imagine if Luigi's Mansion, Kid Icarus, Animal Crossing, etc. had come to the Wii U in it's first year as follow ups to the 3DS versions. Basically the teams wouldn't be divided as much and the number of first party games released in a year (per device) could almost double.

Anyway, good ideas.

@rjejr
You want a refreshed 3DS with this:
NFC chip
2nd thumbstick (I had a dream last night I was playing an XL w/ 2)
longer life battery
whatever chip the Gamepad is using to make the 3DS serve as a 2nd Gamepad (which is why it needs a 2nd thumbpad)
whatever chip/port/dongle it needs to make it play games on tv via the Wii U - and only the Wii U, might as well push both.

Me too! That would be great. Only thing is it seems a day late and a dollar short. The resolution would have to be higher to accomodate games that need more detail in the GamePad screen, too. It would be great to unload some of the burden of rendering on the 3DS for Wii U games that use the GamePad but that would require much tighter integration than is possible until next generation. :(

Still, I'd love to be able to play on the big screen with it and have an "easy" second GamePad for some types of games.

We just might have to wait for the next major round(s) of hardware.

aaronsullivan

#47

aaronsullivan commented on Captain Toad Won't Be Tracking Treasure In Eur...:

Sucks that it's delayed, but lets be honest, as much as I like how this game is turning out, it was meant as a stop gap for the Holiday season because there are so few third party games. It's a smaller, less expensive game mostly because it is trying to hit a percise target date. This is a bummer.

aaronsullivan

#48

aaronsullivan commented on Captain Toad Won't Be Tracking Treasure In Eur...:

@RainbowGazelle
Nintendo IS focusing on making proper new games. They take a huge amount of time and effort. This is a way to turn a great mini-game into a full release that many people will enjoy (even if you don't). I don't see a problem here at all. If you are saying that you'd rather Nintendo only make games you like I can understand the desire but it's completely unreasonable. For instance, if I demanded the same, I'd be pressing for this game to be made, not put on the shelf. :/

aaronsullivan

#49

aaronsullivan commented on Gallery: A Closer Look At 13 amiibo Toys:

Somebody must pay for scratching Kirby's eye.

I love the Samus model. The pose is surprising and looks great. My kids love the Nintendo characters so there are only a couple I can see skipping (trainer, marth, villager).