User Profile

aaronsullivan

aaronsullivan

United States

Joined:
Wed 24th December, 2008
Website:
http://www.buzzabit.com/aaron

Recent Comments

aaronsullivan

#1

aaronsullivan commented on Study Finds That US Consumers Are Buying Wii U...:

@Quorthon
Interesting. I was going to use your interaction with him to make my point, but just let it be, instead. I think you may have unintentionally made an entirely different impression than you hope. To be frank, all I see is a failure to communicate on both of your parts and with maybe a little delusion thrown in.

aaronsullivan

#2

aaronsullivan commented on Study Finds That US Consumers Are Buying Wii U...:

@Quorthon
This is a gaming fan site. People here are engaging in casual conversation about an entertainment past time. I only say this because I think you often act as if we are debating the course of humanity and only you can save us. People here are probably a little more interested in casual dialog, some entertainment, or sharing conflicting subjective views, maybe learn about a game or genre they didn't know about rather than attempting to entirely comprehend the entire video game industry and maybe even science and human nature itself.

It's a noble goal to want to get people to think more analytically about decisions and the world around them, but like I said before, you'll convince no one who doesn't respect you.

I had more to say, but I'm just going to leave it there.

aaronsullivan

#3

aaronsullivan commented on Study Finds That US Consumers Are Buying Wii U...:

@Quorthon
We are all people who enjoy gaming and Nintendo gaming to some degree in particular, no? I think we can find some common ground somehow and work from there. That's all I'm saying. Respect, for instance, can emerge from finding common ground. I think you will affect no one positively if they don't at first respect you.

aaronsullivan

#4

aaronsullivan commented on Study Finds That US Consumers Are Buying Wii U...:

@Quorthon
Some people consider being called "brainless" or what they say as "utter nonsense" insulting. :/ I'm guessing you don't realize the tone your posts often come off with. It is often condescending and reactionary and while you may not consider it a direct attack you will mock a group that you clearly believe the person you are responding to belongs in. I've now spotted a couple of times where you have categorized someone in a way that is simply without basis. I'm pretty sure you lumped @XFujin into a group of "buffoons" when he clearly agrees with a lot of what you say.

I sort of wish we had private messaging because stuff like this belongs there, but since you are addressing it publicly, I thought I should say something.

On the shovel ware issue, it was me who said "infested", you said "clutter it up". Not a big issue at all and I agree with you on the potential problem of indie shovelware in the eShop, just not the current state. I'd hate to see it become something like the App Store where no one without a large marketing budget or shear luck can be found, but this is a much bigger separate issue.

aaronsullivan

#5

aaronsullivan commented on Study Finds That US Consumers Are Buying Wii U...:

@quorthon
"The Wii U has very few sales, and still found a ton of shovelware to clutter it up--sadly, from indies."
Are you talking eShop? Because I think Nintendo has handled the Wii U eShop well enough that I don't find it cluttered with shovel ware at all. My perception from checking it weekly is that there are far more solid games I don't have time to play with the occasional junk coming to the surface only when I dig.

I'm almost oblivious to it all anyway, though, having sifted through the iOS App store for studying games that rise to the top there for the last 7 years, not to mention PC gaming and the biggest shovel ware infested store of all: the world wide web. :P

aaronsullivan

#6

aaronsullivan commented on Study Finds That US Consumers Are Buying Wii U...:

@Quorthon
Nintendo players skew younger, maybe. They are less experienced and say stupid stuff sometimes due to unlearned lessons about sour grapes, etc. It seems you feel you have to rant and rave about it every time some youngster tries out his opinions on comment boards. :/ The way you often attack causes immature responses.

Sadly, it's not even just about young people but the entire internet of commenters who act without restraint or thought due to anonymity. Rather than add to the noise and cause a stir with needlessly argumentative and inciting words, I prefer to find common ground and be an example, myself, if possible. I don't always succeed, of course.

The particulars of the different types of childish behavior in different communities don't seem particularly important to me.

In my experience, there's quite a solid community of reasonable and friendly people here that will read and debate civilly. I hope you haven't missed that.

Tempted to talk more about all you wrote, but it will have to be another time. :) (Sorry for same reply in both threads but I thought they were similar enough.)

aaronsullivan

#7

aaronsullivan commented on Saints Row Design Director Was Working On An O...:

@Quorthon
Nintendo players skew younger, maybe. They are less experienced and say stupid stuff sometimes due to unlearned lessons about sour grapes, etc. It seems you feel you have to rant and rave about it every time some youngster tries out his opinions on comment boards. :/ The way you often attack causes immature responses.

Sadly, it's not even just about young people but the entire internet of commenters who act without restraint or thought due to anonymity. Rather than add to the noise and cause a stir with needlessly argumentative and inciting words, I prefer to find common ground and be an example, myself, if possible. I don't always succeed, of course.

The particulars of the different types of childish behavior in different communities don't seem particularly important to me.

In my experience, there's quite a solid community of reasonable and friendly people here that will read and debate civilly. I hope you haven't missed that.

Tempted to talk more about all you wrote, but it will have to be another time. :)

aaronsullivan

#8

aaronsullivan commented on Video: Watch Us Fumble Through The Opening Min...:

Loving this game. Better than it looked originally and the co-op aspects are what so many more games on Wii U should emulate. It's sad that the immediate failure of the Wii U launch took all the brilliance explored in Nintendo Land and shoved it in a drawer.

aaronsullivan

#9

aaronsullivan commented on Scram Kitty Developer Praises the Wii U and Me...:

@sarethums @jariw
Well, I went back to it on @sinafela 's recommendation and ignored the cat's that run away. It really is a well put together game and it is fun. I was even using both screens more and looking forward to new stages.

I think the problem is that the running cats are the easiest to stumble on and that I was focusing on getting every cat — was feeling completionist from the get go — and then got annoyed at it. Trying to perfect the jumping and get those cats in the early stages is the frustrating-steep-hill way to approach the game but the design is inviting you to do just that.

Still, I do love this type of game where there the controls feel really analog and there's quite a bit of advantage you can gain with subtly applied skill.

Also, I'm fine with a tough challenge, but I think the game could still use a dose of rewarding fun areas in the stages. Sometimes I just want to slide around and blast away things without fearing failure all the time.

aaronsullivan

#10

aaronsullivan commented on Study Finds That US Consumers Are Buying Wii U...:

@Quorthon
"Now there are going to be a bunch of buffoons clamoring to hate The Order 1886 without knowing the first thing about it. They'll cling to reviews, but ignore similar or worse reviews for Nintendo products (Wii Music, Pokemon Rumble U, Flingsmash, Urban Champion 3D, anyone?)."
Your characterizations of "Nintendo fans" are so odd to me. Are they supposed to suggest that they are somehow worse than other video game fans?

I will say that those particular sets of reviews were pretty surprising given the way that same media was piling on Nintendo and Wii U since its launch. I also find that many reviews I've read often discount the same-room multiplayer aspects I like and I'm guessing it's because they don't have time to get groups together and play unless it's something big like SSB. That has suggested to me a slant against one of Nintendo's strengths. They rarely value a game for content that is inclusive to all ages.

Furthermore, those reviews came at a critical time where there was a sizeable contrast in the library of games at that time. Why wouldn't Nintendo fans point that out even if review averages in general don't hold particular weight with them. Sometimes you need to make arguments with factors others value more than you.

aaronsullivan

#11

aaronsullivan commented on Study Finds That US Consumers Are Buying Wii U...:

1. Characters and IP I love
2. More kid friendly games that are actually good and not just advertising
3. More same-room multiplayer options and actual progress in that genre

Unlike many others I loved the experimental nature of the Wii. For instance, even though Wii Music was a failure on many levels but it was a far more interesting way to approach music in games than the Rock Band/Guitar Hero approach.

So, I was onboard for the GamePad experiment right when I saw it. :)

aaronsullivan

#12

aaronsullivan commented on Study Finds That US Consumers Are Buying Wii U...:

I found it interesting that only 43% of XB1 owners had owned the PS3, where %59 of PS4 owners had owned a 360. Could suggest that many Xbox owners are just trusting the Microsoft Brand like the second part shows.
This also reflects that most new console owners have owned more than one console in a generation in the past.

The top 5 reasons for owning it really are fascinating.

aaronsullivan

#13

aaronsullivan commented on Former Rare Developers Will Show Off Their New...:

I'm hopeful the game will be awesome and it's encouraging they want to make a splash with their initial reveal — that means they have confidence — but let's see it first.

There's a reason these collection games went out of style. They got bloated and boring for me, at least. I'll be looking for what steps they've taken to modernize the genre, myself. Also, we don't really know what the people in this team contributed to those other games, just that they worked on them, right? You can be a great artist and have no strength in game design at all for example.

Still, I'm hopeful. I'd much rather see success than failure!

aaronsullivan

#14

aaronsullivan commented on Dot Arcade is an Intriguing Vintage Title Head...:

@Cosats
tiresome... to you.
What are you imagining these indies would create in place of projects like these? One reason they make these games and they are often successful is because they dig to the root of what makes a game fun and are financially viable to pull off. I'm for variety here and there are plenty of games that aren't "retro" from large publishers and indies alike, so I don't see a problem, myself.

aaronsullivan

#15

aaronsullivan commented on Saints Row Design Director Was Working On An O...:

On the actual article. I don't see in that tweet where any blame was placed, but even if it was Nintendo, what are people imagining the reason for pulling the plug was? Given that Nintendo is publishing Devil's Third and published Bayonetta, I'd say that it's perfectly likely there were solid reasons we might agree with.

Hard to say, either way.

aaronsullivan

#16

aaronsullivan commented on Saints Row Design Director Was Working On An O...:

@midnafanboy
I don't see the point of calling out @Quorthon for not responding. I'd hope we all have lives with much more important things to do than hang out in the comment sections at Nintendo Life.

He has plenty of interesting things to say. Though his drum beating the same disputed points is tiring and he is often needlessly abbrasive and condescending he has many good points and contributes to the conversation and is undeniably someone who loves gaming.

Plus, how long did you give him? A couple minutes?

aaronsullivan

#17

aaronsullivan commented on Saints Row Design Director Was Working On An O...:

@Quorthon
"It always amazes me that Nintendo fans are the only group of "gamers" where a disturbingly large segment can be happy to be missing out on games and gameplay experiences."
You've got to back that up somehow. Are you not aware of how the masses approach gaming and how the masses are buying into Playstation and Xbox right now? I feel like you have this picture of people who buy consoles as a group of people that have gaming as their only past time and the primary focus of their life. That is not remotely the case. Most people are perfectly happy to be "missing out" on gameplay experiences because a few games a year is plenty. Look at the attach rates to consoles and consider those are averages.

Nowadays with the variety that is out there you have to be a borderline gaming freak to not be missing out on many significant gaming experiences.

aaronsullivan

#19

aaronsullivan commented on MixedBag Provides an Update on Stylish Wii U e...:

Nice improvements. Looking forward to this and it just keeps looking better. Glad you pulled that quote again because it reminds me why I was so interested in it early on. When a game like that is done well, it's just bliss to play for me.

aaronsullivan

#20

aaronsullivan commented on Scram Kitty Developer Praises the Wii U and Me...:

@sinalefa @JaxonH
I bought it and played it a bit. There was a lot to like, but I was annoyed at chasing the cat that hides. It just wasn't that fun and even the basic enemy shooting was introduced in frustrating scenarios, like that elusive saucer. I thought he really had a unique approach following the rails but that it would be more fun with more destruction and less fretting over the jumping and just trying to catch and hit a single enemy. Overall it just seemed to stress the challenges I didn't enjoy. :/

I'll get back to it someday, maybe it'll grow on me.

That said, I'll check out anything this guy comes up with and I like his attitude.

aaronsullivan

#24

aaronsullivan commented on More Zelda and Mario-styled Games Coming to Ta...:

Guys find your nearest local board game reseller or a group if you like board games. There's quite a renaissance going on with them thanks to the growing popularity of games not based solely on luck which have been so popular in the past in the US.

aaronsullivan

#25

aaronsullivan commented on Satoru Iwata Highlights the Crisis and Opportu...:

He's so right about people's perception of value in games and he was wise to approach it with caution.

You can't go backwards on pricing and there is a growing community of even more casual gamers who realize you just don't buy games on day one when you can get them for so much lower prices just a few months down the line. It's an even bigger problem now that the number of games available has skyrocketed. Every serious gamer seems to talk about a backlog of games.

That trend is one reason publishers put so much weight behind yearly games whose value only lasts while friends are playing it online with you. Much more pressure to buy while it's full price. Then, they hit you with season passes and ways for late-comers to catch up for a fee.

I'm okay with Nintendo not being in that mode, but they do need to continue looking for good pay models because the world around them is doing plenty to devalue games.

aaronsullivan

#26

aaronsullivan commented on Iwata Doesn't Feel amiibo Has Shown Its Full P...:

If I could have gotten my hands on them, I'd have bought King Dedede and maybe Meta Knight before Rainbow Curse was even released, oh and I haven't even Kirby in stock lately, either (though I know you can pick Kirby up on Amazon at regular price). It was going to work on me for the look AND the functionality. If it wasn't for the functionality, I wouldn't even be looking at them.

Anyway, no maintained stock, and the moment it starts becoming a chore to keep track of where to get them or travel to exclusive stores, I just lose my interest.

I do like the initial four we bought and my only regret was not getting a Pit Amiibo. I've never even seen one in person. Pit would have been mostly for show, though.

I think the surprise old-school game levels is a good idea just to keep a perpetual value with some of the side characters that haven't been in more than one game.

But Nintendo has to have a new wave of stock for everything, IMO. Maybe with the launch of the cards there will be a refresh of stock to help balance things out?

aaronsullivan

#27

aaronsullivan commented on Max Your Rupees With This Fortuitous Hyrule Wa...:

@leo13
I'd appeal to rational thought rather than comparing to other games, myself.
It can't "ruin" Zelda because it is an spin-off game and the core Zelda games have not been affected in any way except to maybe bring in some other customers through a different genre. There is a fantastic looking new Zelda game coming to Wii U this year, after all.

As far as other games to compare it to, it has a variety of gameplay modes that can feel arcade like in action, but also capture-the-flag style battling where you have strategic choices. It also has the flair of fighting games with rediculous moves and things to unlock which change the feel of gameplay. It has a basic Zelda story to go with it with lots of nice fan service.

I was mostly skeptical about all the enemy fodder and how simple it looked to defeat enemies, but there is so much more to it and, plain and simple, it's fun.

In the end, he still may not like it, but it's frankly childish not to try. Also, ask him to explain the actual process by which the game will ruin the Zelda franchise.

aaronsullivan

#28

aaronsullivan commented on Nintendo Held Back Western Launch Of New 3DS D...:

@rjejr I was reading it that way, too. Though he didn't say it, that could be a reason US didn't get it, as well. In fact, I think everyone on here so far is basically right.

Nintendo wanted to clear the old stock and keep inventory tight by limiting new stock to what they know will sell quickly. For Nintendo, returning to sustainable profits has been understandably paramount. Same reasons for tight Amiibo inventory and it has been worse there because I have a feeling the estimates on demand were way off. I can just see the board room meetings: "don't they know how limited the functionality is? Why do they keep buying these?! Do we make more or is this going to dry up once people understand it better?"

I hope Nintendo can get some profit confidence going here soon. Can't imagine what methods it would use if it had to launch a completely new piece of hardware right now.

aaronsullivan

#32

aaronsullivan commented on Talking Point: New Nintendo 3DS, Operation Fac...:

I agree that the new 3DS (non-XL) could make an appearance in the US, but maybe as a special edition of some kind to appease fans. I personally can't understand the attraction of the smaller device, but I'm old (with pants that have adult sized pockets) and not much of a fan of the platform anyway.

I did try out the 3DS XL and the 3D is greatly improved. I can sit a bit further back from it with the effect in tact which is great because I also have arms of adult length. :/

Even the face plates felt like a cynical cash-in to me at first blush.

Oh, yeah, cash. That is what this is about, too. Remember that after bleeding cash so badly, Nintendo went into a mode where spending was ultra-tight and storing up unsold devices on shelves does not help revenue or profits. :)

aaronsullivan

#33

aaronsullivan commented on Splatoon Developers Give a Splash of Informati...:

@JaxonH
There is so much more than seeing. There is planning to push forward all at the same time or even better to spread out and then quickly converge on a path before the other team notices, there's spotting hiding players, (which can't be seen on map) and telling your teammates, letting people know when you are able to use your stronger weapon so they can adjust, making quick turns in strategy. The point is that it's not only faster to overcome a team this way but it uses actual teamwork rather than people studying their maps trying not to step on each other's toes.

I mean, I hear what you are saying and I hope there are some clever communication methods added if there is no voice chat, but there is no replacement for direct communication.

aaronsullivan

#35

aaronsullivan commented on Reaction: Pokémon Shuffle Isn't Quite Microtr...:

@Quorthon
No one here is complaining about PSN charges.
No one here is championing this pay model that I've seen.
Plenty are complaining about it, some boycotting it, some vowing never to pay a cent.
And these are Nintendo fans! Shocking! (that last one was sarcasm)
Why frame your comment the way you did?

aaronsullivan

#36

aaronsullivan commented on Reaction: Pokémon Shuffle Isn't Quite Microtr...:

Yeah, I'm not liking this at all. I think it's okay for Nintendo to try some of this out, but this is a game that is very kid-targeted and the balance seems far away from where it could be. Nintendo may even get some heat from this.

The part I really don't like is the paying for something that is just a minor game benefit that many times doesn't pay off at all. It is gambling in the most addictive form.

It's important to balance this with some perspective. Buying any game is a gamble. Free-to-play stuff has no entry fee, but retail games that you can't advance in because glitchy, too hard, confusing puzzles, or huge need for boring time commitments. I think someone on here called it pay-to-not-play.

I already mentioned how I found this game to be crossing the line, but I'm not against alternative pay models. As some have mentioned on here there are great successes that meet the needs of the publishers/developers and satisfy players: Hearthstone, League of Legends and DOTA 2, etc.

aaronsullivan

#37

aaronsullivan commented on Splatoon Developers Give a Splash of Informati...:

I really do love this concept and can't wait to play it. The player designs for the human form didn't grab me right away, but they are growing on me and the customization stuff will help. Plus, they do stand out and feel different from anything else popular right now.

Anyone remember if they nixed split screen play? I'm guessing 4-player won't be possible because of performance but even if it was just two players it would really help with the communication issue. If I could play with one other person online at least we could be communicating. An option for split on the screen or one person on the GamePad screen would be best.

aaronsullivan

#38

aaronsullivan commented on Splatoon Developers Give a Splash of Informati...:

Although I hold out hope that the game will be fun either way and the developers are considering how important it will be to understand what everyone is doing and communicate to adjust strategy without team voice chat, I'm with @Quorthon and @ericwithcheese2 on this.

You can't rationally deny how much more engaging, strategic, and interactive it would be if you could talk to your friends throughout the battle.

I won't deny it's a tough bit of business for Nintendo to get into and I would expect it to only work with friends but some teams will definitely be talking anyway, through other means like phone or skype or Google hangouts, etc. so it would be nice if everyone could. :/

aaronsullivan

#39

aaronsullivan commented on Review: Kirby and the Rainbow Curse (Wii U):

Well, maybe I can put this one off for awhile. We only played return to dreamland from a borrowed copy so we don't own it and I'm holding out hope for a half off price on the Wii download in the US. That should satisfy my kids (who love Kirby since Epic Yarn) for awhile. :)

I was even contemplating Amiibo purchases but how will I ever get my hands on dedede or meta knight. Even Kirby seems to have dried up probably in anticipation of this game.

aaronsullivan

#40

aaronsullivan commented on Interview: Nintendo's Damon Baker on the eShop...:

@Quorthon
Your argument feels thin here to me. Are you expecting that everyone coming to a Nintendo news site should be a connoisseur of gaming? What exactly is wrong with liking three game franchises and that's it? Some people are curious about the new installments of the franchise and come here to read and comment on them. They might even be regular but that doesn't mean gaming is a huge part of their life.

Should people refrain from making dispariging comments about games they have no experience with? Yeah, that would be nice. I think some people mock specific games in genres they don't even enjoy. That seems worse than useless to me, too.

The bickering about Zelda being the same thing over and over just like CoD, but then defending CoD with metacritic scores is just all sorts of subjective. I don't see much use in it.

People value specific elements of games differently. So, what you find repetitive and boring some people would complain about if it was changed too much. One person says Twilight Princess is a completely different experience than Wind Waker because they enjoy getting caught up in the characters, story, mythos and twists on previous games, while you say: same items, same types of enemies, same progression, same thing. You are valuing different parts of the games. Can't pronounce one of you wrong or right unless one of you is maybe lying to yourself or exaggerating beliefs you hold for a stronger argument. I don't think that's happening here.

I brought up that example because I'm personally finding TP so utterly different from WW as I play through it again, myself. Even while I acknowledge that so much is the same. The feel, the experience, even what aspects of the game I enjoy are very different.

And I do consider myself a "game connoisseur" of sorts (and don't limit myself to digital gaming). As for CoD, I do enjoy its would be competitor, Battlefield, on the PC quite a bit, but I don't get to play much of those games thanks to trends in gaming where everything is "adult" to a hilarious extreme in many popular genres. I get to game as an activity with my kids and wife and it makes Nintendo gaming a great place to be.

aaronsullivan

#41

aaronsullivan commented on Card Format amiibo Confirmed to be Heading our...:

@rjejr
I don't know if it will really help with supply of the figures, but I know it will help when there is functionality I want to unlock, but I'm not as interested in the figurine. For instance, the Kirby figures. King Dedede looks fantastic but I'm unlikely to find one. I'd still like to get his features for the game and a cheaper card would be nice for that. Also, I already have several simple toy figurines for the main Mario crew — love my Bullet Bills — so the simple Amiibo ones don't appeal to me much, but it might be fun to do the extra boards in Mario Party 10.

I get that I won't be able to find every figure (really want that Kid Icarus, but not for $50), but when I can't get functionality in a game either that's even more disappointing.

Also, some people will see the cards for cheaper and say, "I don't really need the figurine." How many remains to be seen, but if it helps 5 to 10 people per store maybe I'll have a better chance once in a while.

I welcome the cards.

aaronsullivan

#42

aaronsullivan commented on Eiji Aonuma Explains That The Legend of Zelda ...:

@liljmoore I find that mainy open world games have super empty placeholders for people or "things" but really it's just empty with nothing to figure out or do, while most Zelda games have something to explore or a secret to reveal or puzzle to figure out everywhere. I guess it's what you put you're value on. Sadly, when Skyward Sword tried to make everything, everywhere a puzzle to unlock people complained of the whole game being in a corridor. It's tough to balance, but I find Zelda often errs on the opposite side of what you are suggesting.

The real key to me is that non-linear nature of the original Zelda and the size and scope felt by the game was expanded perceptually by the difficulty and skill needed to advance. I'd like to see that balance return to the series. It's always so fun to find ways to use your skill to do things out of order or skip parts entirely and yet Zelda games, over time, have made that close to impossible aside from obscure game glitches.

I wasn't totally satisfied by the approach of A Link Between Worlds either though I like that Aonuma is experimenting with it!

aaronsullivan

#43

aaronsullivan commented on Eiji Aonuma Explains That The Legend of Zelda ...:

@unrandomsam
Ultima VII released to a world of computers that could barely support it. Only a few expensive machines could try and claim "seamless" at that time as everyone else was experiencing a choppy and slow game. Origin was notorious for doing this, actually. Not disparaging the game as it was super influential and forward thinking. It's just that, in my mind, it doesn't apply to this argument. Besides, previously he has expounded on how difficult it was to accomplish the seamless nature after the transition to 3D games.

For instance, Link to the Past was just about seamless. No load times and besides the shifting of size when entering buildings and caverns and temples, it was a continual connected, open world.

aaronsullivan

#44

aaronsullivan commented on A Wild Update on Pokémon Shuffle Appears:

Hmm. If you are accustomed to mobile gaming, you might be okay with this. It's all about the balance. Many people are all about avoiding paying anything for these types of games and finding the best way to do that is part of the game. I don't particularly enjoy that usually, but it can work and here's why:
Whales
Some people have money to burn and are happy to throw hundreds of dollars at a game like this. It's something a business can't ignore. Ever see the stats on Candy Crush? Players bought $1.3 billion of IAP in 2014 in just that game alone (yes, that's billion with a "b"). You can play that game for free and many people do and are happy never paying a cent.

In short, Nintendo should try this. I just hope it quickly adjusts to keep as many happy as possible.

aaronsullivan

#45

aaronsullivan commented on Video: Nintendo Releases Slightly Peculiar "Ne...:

Love these.
The Luigi foot race had me chuckling actually.
The cheese level with all the dramatic music and the catchphrase works.
I mean it's not a catchphrase unless people could actually find themselves using it and "New is good" fits the bill. Plus, you can do it while using a deep voice earnestly as if no one had ever thought of that before.

aaronsullivan

#47

aaronsullivan commented on Eiji Aonuma Admits That Remakes Such as Majora...:

@Porky I hear you, but I just don't like playing on tiny unsharable screens and I love Ocarina. So seeing it remade with such care but targeted at that low-res, low-power system was kind of painful to me and probably @XyVoX and @Sean_Aaron

This is one reason a common development platform for a handheld system and a console will be so beneficial, though. It would be feasible to bring out a remake on both with most of the effort being shared.

On top of this, Japan is giving up on consoles much faster than the rest of the world, so Nintendo needs a way to serve both markets better.

It's too bad they didn't have the foresight to get the hardware development teams together much earlier, but I'm glad the groundwork is laid for the next generation platforms.

aaronsullivan

#48

aaronsullivan commented on Eiji Aonuma Admits That Remakes Such as Majora...:

@IAmDeclanJay
IMO, Skyward Sword controls were sublime except for the menus. Plus, feinting and having the direction of your strike meaningful would be very hard to map onto traditional controls and not feel clunky. I guess hold down a button and flick an analog stick? But that wouldn't cover feinting as you have to make some enemies think you are going to strike from one direction and then strike from another...

Anyway, I'm sure we'll have to agree to disagree on this one as it's a very polarizing issue.

I just think there were more people unaccustomed to motion controls (with motion plus) trying to play Skyward Sword than I ever imagined. I played Sports Resort for a long time before Skyward Sword came out, for instance. It was an adjustment, but I loved it. It's really a shame that gyroscope couldn't have been in those wii remotes from the launch of the Wii.

Would have been far less waggle-for-button press games.

Now twilight princess could use a control overhaul for sure, but that game would need a massive texture improvement as well if it went HD as it's trying to be realistic looking. The wii controls were so early that things like aiming were very clunky and it didn't really make sense to map the sword swinging to waggle as it was literally the same as a button press. That would be an easy remedy, too. Gyroscope aiming would be great as an option for additional fine tuning your aiming like Wind Waker HD, for instance. Gamecube and Wii people would probably be happy with that.

What I'd like to see smoothed out in both Twilight and Skyward Sword are those horrible pauses to tell you something you already know. If you could just skip them quickly... or how about the amount of rupees you just collected showing up temporarily over your rupee count with no pause at all? There's also lots of awkward pauses like when the lamp oil guy pours you oil.

aaronsullivan

#49

aaronsullivan commented on Eiji Aonuma Admits That Remakes Such as Majora...:

Is Eiji Aonuma working on all these remakes a good thing? I'd bet it is. We'll find out with Zelda on the Wii U, won't we.

The combination of playing and studying his old decisions with the goal of challenging conventions seems like a good brew.