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Wed 24th December, 2008

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aaronsullivan commented on Disney Infinity Toy Box 2.0 Backward Compatibi...:

So, I've been looking at some reviews and this is a better update than I imagined. I'm still disappointed in the lower resolution (less than 720p!) on the Wii U, but the game has made the characters much more diverse in their play style and abilities and the play sets have higher stakes and reasons to swap the characters in and out even if you are playing alone. When one character "dies" you need to place another character on or go back to a checkpoint.

They also removed the need to have all the characters in a set to unlock some things in the Toy Box (the vaults from 1.0).

As for the lack of playsets it's a offset a bit by the new game styles available int the Toy Box and the Diablo (Skylander) style game and the Tower Defense style game.

Plus, adding all the original Toy Box items plus tons of new ones (without the slog of random spins) and some auto-building is going to make that experience SO much better.

Looks like I'm going to be buying in unless my kids show no interest.



aaronsullivan commented on Disney Infinity Toy Box 2.0 Backward Compatibi...:

So, 2.0 not being able to play 1.0 playsets. I never really thought about that, but that means there's a good reason to keep the older game around.

Seems like they are doing right by everybody. Wii users can upgrade to Wii U without having to re-buy the game, for instance. All the previous figurines can participate in the 2.0 version of the game. Cool stuff.

The only sneaky thing is that the non-marvel Disney bundle with Merida and Stitch is coming later, so the pre-order deals and all don't apply.

I'm assuming that the 1.0 figurines won't be getting new skills or skill trees, but if they did that would be pretty amazing. Maybe 3.0? :P edit: Turns out the old 1.0 figurine characters DO get brand new skill trees and a higher level cap. Wow.



aaronsullivan commented on Disney Infinity Toy Box 2.0 Backward Compatibi...:

This really should have been edited. He obviously hasn't played Disney Infinity 1.0 in a long time because he didn't understand any of the basics. It didn't help that the attack button message wouldn't go away because I imagine there were supposed to be many more control hints.

Anyway, I'm a little distraught at the resolution/framerate issues and toy box size limits on the Wii U. It's to be expected but I don't want reasons to look at the PS4. :P

I'm mixed at the auto-unlock of all the old play set toys. It defeats a big reward from playing them. Still, it's a nice bonus all the same for playing in the Toy Box and it adds tremendous value for those who have already been playing.

Taking the lucky spins out is a GREAT improvement for earning items in the Toy Box. This seems like a much better balance. There are other very nice improvements to interface and those new toy box items are tantalizing. :)



aaronsullivan commented on Video: Episode One Of Zeldamotion's Link To Th...:

Line work is inconsistent but there's some good thought put into this. The lines are just too thick in many parts. This happens when you are trying to get things done. For those that are hypercritical animation is intensely laborious and these will likely get better as the animators gain experience.

The promising part is that the couple action shots translate really well and future moments like that are likely to be fun. The dialogue is a bit corny as often happens in manga translations and it doesn't help that there was a snag or two in the pacing.

Voice actors are fine, in fact far above average for this sort of thing. For someone looking for a different voice: He sounds like a kid and is a kid in this game. At this point in the story he is a farmer. Get over it?



aaronsullivan commented on Video: Nintendo Goes For Drama and a Deep Voic...:

"Defend your kingdom" has no bite to it if you say it out loud. "It's time to fight" also references how this game is distinguished from other Zelda games. I agree there are probably better options, but It's not as easy as it seems to come up with something better.

My personal preference in an ad is to make the game intriguing by sticking close to the world of the game, the actual gameplay, and its atmosphere. Either that or completely absurd so that you have to find out more.



aaronsullivan commented on Video: Nintendo Goes For Drama and a Deep Voic...:

I like it. It is kinda old school. I don't know how deep that guys voice is? Seems kinda average. But I like those short little slogans, "It's time to fight". "It's flippin' fun" They tend to stick with people.

It doesn't need to be over the top. Just look cool and show on TV tons. :P



aaronsullivan commented on The GameCube is 13 Years Old:

GameCube highlights for me:
*The feel of the controller that my hand melted into and the lack of fumbling over buttons as you could feel exactly what you were pressing (why was his abandoned?!)
*Goodbye mushy blurry textures and super low-poly everything? Almost.
*The experience of Star Wars Rogue Leader was so cool that it overshadowed the horribly arcade rigid flight control.
*Metroid Prime was the Ocarina of its time — its transition to 3D near perfect.
*Mario Sunshine was so utterly beautiful you could almost overlook how stretched out it felt and how clunky it felt to clamp Mario's feet down to shoot water.
*Really loved certain segments of Everything or Nothing almost as much as Goldeneye — chasing Jaws on a motorcycle was such a rush.
*Wind Waker's visuals announced that Zelda was going to be a dynamic franchise.
*Wind Waker's visuals divided gamers in a way that amplified what was already happening in terms of visuals overshadowing fun and gameplay for many.
*Halfway through the life of this console I started to not care about third parties on Nintendo consoles — They started to pull away and it just didn't matter much to me.



aaronsullivan commented on Feature: Meet The Unsung Pioneer Behind The Mo...:

I remember seeing these in a story and I just couldn't fathom it. I wasn't put off by the animation too much but was aghast at the technical disaster. I had already acknowledged that a huge part of what made Nintendo action games better than computer games was the control and consistent fast frame rate. I fell for this guy and his team as the hardware failed them from the get go.



aaronsullivan commented on Nintendo Confirms Week Two Details for Super S...:

@Webby-sama Oh cool, thanks. Didn't know esrb had all that available. Seems a bit much for my 5-year-old. This is the problem with 3DS though for me as a parent. I can guide my kids through stuff when we play together, but with the 3DS there's no way to share the experience.

As for buying it for just myself, I would if I had more time to play games. I have too many right now and I'm only buying because of the sales. When I do play I like to play with the kids.



aaronsullivan commented on Nintendo Confirms Week Two Details for Super S...:

I like how many of the titles are secret until the sale week. So any bets on what Metroid stuff will go on sale next week? I think I own it all. A surprise Zero Mission release would be welcome, though. :)

If it goes low enough I might do Pokemon Rumble U even though I've heard it's not as fun as the Wii version. Not much else there to get me excited.

However, I'm also targeting DKC Tropical Freeze in Week 4 as there were just too many new platformers at the time that released for me to get it. I feel like I skipped all the right titles for these sales. :P



aaronsullivan commented on Nintendo Confirms Week Two Details for Super S...:

@XFsWorld Uprising: That's my plan. Been waiting for a long time
@LucinaSmash Thanks for reminding me about Digital Deluxe! I had two $5 credits waiting! That and I bought eShop cards at Target which saved me more than $5. (It's buy one get one 25% off right now in the US.)

I'm also getting Minish Cap and strongly thinking about Fire Emblem. (oh and Mega Man 2. Haven't picked that up yet — erg and the Oracle games!) To those complaining, I have never seen sales like this from Nintendo... ever.

How is the content in Fire Emblem? I know it's rated Teen but how "Teen" is it? Anyone care to comment? My problem is that my 5-year-old son loves the demo. :/



aaronsullivan commented on Keep Your Eyes Peeled for this Orchestral Metr...:

I've had a Metroid movie kicking around in my brain for a long time and I always imagine it with very little dialogue and focused on gorgeous alien landscapes and exploration and danger. A transportive experience. This music fits that vision pretty well. Can't wait!

(I've done some film development, screenwriting, storyboarding with only one short I was highly involved in that was produced and shown in festivals sadly, but it's not completely idle dreaming.)



aaronsullivan commented on LEGO Batman 3: Beyond Gotham DLC Season Pass i...:

I dislike advertising in my game experience and any entertainment experience for that matter. It's disruptive and reminds me that I'm just a $ to the entertainer not a relationship. I know it's mostly true, especially to a corporation, but I prefer to feel more connected to the designer/storyteller.

DLC doesn't have to have obtrusive advertising to be successful and it can be a great way to give fans a deeper experience without bloating the cost for regular players.

BTW, you're pretty entertaining when it's late. :P

The problem with raising the price is it might sell less copies. With day one DLC only the most dedicated fans will pay the additional amount while most people will be happier paying the regular price. Sorta sounds win-win to me.

The percentage of people who don't finish a game is always so high on most games that you can also see why there are shorter more amped up experiences or even DLC for more story. The average player sees a small portion of the years of work that a developer goes through. I can see the temptation to distribute the costs differently as a result.



aaronsullivan commented on LEGO Batman 3: Beyond Gotham DLC Season Pass i...:

"And Day 1 DLC? Well people have written about that ad nasuem, if it's done, put it in the game, PER-I-OD."

So, they should raise the price of the game then?

It's not like they accidentally created the content. People actively worked on it for months and got paid for it. To remain profitable they take some of the work and provide it as an extra to those who are really into the game but don't charge extra to everyone else. It's a great way to spread out costs. Plus, it's available right away for the hardcore players rather than having to wait.

I get that it feels like a cheap way to charge for stuff that's expected and it can be abused but I just don't see it as automatically a rip-off.



aaronsullivan commented on Interview: Eiji Aonuma and Yosuke Hayashi on H...:

I was more worried about my own rambling off-topic. ;P Do as you please, of course!

You might find OoT frustrating in that the 30 fps makes it all feel a little more unforgiving to control but that is the classic. The length of the game, the dungeons, the characters, the amazing original translation of the 2D Zeldas to 3D. It's classic stuff so it's hard for me not to recommend it. On the other hand our taste in Zelda games seems pretty different. :)

As for the Demo it's just the implementation of the demo itself. I think it's just the first level with few alterations. When someone in a store is trying to see if they like the game on a time limit, it needs to have a more directed approach, IMO. Show me the fun quickly instead of me spending most of my time sort of floundering around.

I think I could really enjoy the game. My one criticism is that the controls are so "digital". Your character moves at a constant rate and can immediately move in the opposite direction at full speed. As a result, your chracter has no feeling of momentum or weight which is weird for me in a game about big powerful moves and such. In addition while adjusting approach the camera has a hard time automatically keeping up and aiming is haphazard. Fortunately there is z-locking on the bigger guys.



aaronsullivan commented on Interview: Eiji Aonuma and Yosuke Hayashi on H...:

Got to play some Hyrule Warriors this weekend at Target and GameStop.

Demo is so bad. I think the game has some great potential, but the demo does not give you enough direction to get you having fun fast. The attacks seem silly and useless at first. Maybe if I had played some Warriors games I'd have gotten it quicker.

Still, once you get to some of the larger enemies and have little mini-missions to help out certain heroes or areas it gets interesting. I think it could be really fun. Like Wonderful 101 though I'm not sure if the demo is going to be helpful or hurtful.



aaronsullivan commented on Interview: Eiji Aonuma and Yosuke Hayashi on H...:

Interesting. SO many control issues for me in Twilight princess on the Wii, though. Going back to that makes me sympathize with those who question motion controls for hardcore games. The point-to-shoot mechanism was so clunky compared to later games and the waggle felt so pointless at times. And there was a ton of jumping and backtracking. :/

I think I'm going to play through that one again next, though. I do love it.

Glad to hear that controls weren't an issue in Skyward Sword, but I really love that game. It felt a bit hemmed in and directed even though technically it was very similar to Twilight Princess and the others. I just really enjoyed the characters and the relationship between Link and Zelda and I got a kick out of Groose. Story was great. I've played that through a few times I think now.

Anyway, I'm rambling. What was this article about? Next post is on topic



aaronsullivan commented on Video: Nintendo Minute's August Favourites Are...:

I think they have been getting better and more natural. I don't think they are lying or anything but they were much more stiff and hesitant when they started.

Hopefully they'll get some sort of an interesting back and forth eventually. They are a bit too polite and kind together. It would help if they were actually friends and had a rapport.

Maybe that's why they seem "soulless" as unrandomsam so unkindly put it. We are presented this pair of people as if they are friends and yet they show no signs of relationship beyond their PR assignment.

As for the games that are their favorite, I bet there are some strings pulled behind the scenes but I believe they are really playing them and enjoying them.



aaronsullivan commented on Rumour: Concept Work from Former Next Level Ga...:

I'll take it if it happens. The Samus picture isn't very feminine or tough but just mean and insect-like, still cool to look at.

Let's get another Metroid going! Hopefully we'll get some juicy plans near Holiday time as Nintendo tries to hype up potential buyers.



aaronsullivan commented on Shigeru Miyamoto Flipped The Tea Table with Hy...:

@retro_player_22 @Action51
That Dragon Warriors video is mostly cinematics. :/ The gameplay stuff is short and super active so you can't see the background detail very much. It's pretty deceptive because the cinematics are playing out much like the gameplay does.

The decision was a good one. As much as I've seen people on here hoping it was more and more like Zelda what would be the point? It needs a solid separation and it has it.

I thought it looked lame at first (never did like that red moblin design) but I get it now and the context of the gameplay has your castle being overrun by hoards of bad guys. It's war. It's a good thing the heroes have super powers because they seem vastly outnumbered and there are many opponents of higher stature scattered throughout.

Still, it remains to be seen how the Western audience will respond to it. Sad to see it so inert on the sales charts after such a high famitsu score. Zelda just doesn't do as well in Japan. :( I blame the famicon disk fragmentation for that and the lack of Japanese interest in Metroid.



aaronsullivan commented on Feature: Kickstarter's Wii U and 3DS Campaigns...:

Nuts I was going to help back Aegis Defenders and now it missed the Wii U target (an hour or so ago!). Here's hoping they do an extra push for the Wii U anyway or have an additional way to get it going. [Edit: You can back with a humble widget coming soon]
Contemplating Hive Jump, too. Better think fast. :)



aaronsullivan commented on Wii U Minecraft Looking Doubtful As Dev Says T...:

They are insane. Kids love Minecraft. Nintendo has way more active kids on the Wii U than XB1 and probably even PS4. 3DS I understand a little better as it is a technical challenge. They are leaving money on the table and as others have pointed out the reasoning seems more like a cover up. I'm usually on the side of the developers and tough choices, etc. Here I just don't get it. Maybe it is just the difference in platform and the expectation for the GamePad to be perfect for the game. Maybe they just don't feel like it, they certainly don't need a Wii U version to keep the money rolling in from Minecraft. But just say that. :P



aaronsullivan commented on Talking Point: Nintendo Brings Life to the 3DS...:

@Light @rjejr
Nothing dumb about the GamePad but I agree it would have been nice if there was more 3DS integration.

I'm kind of surprised that it isn't a feature in this new 3DS. They even added the extra Z buttons and the second analog. With a tiny bit of more hardware (specialized radio for receiving compressed video from GamePad) this thing could work... maybe it's a hidden feature that the Wii U games aren't ready for yet (multiple GamePad support)

Either way, it's a tiny and horrible screen compared to the GamePad's. The big benefit would be the extra processing power to do some offloading of the game/rendering if multiple screens were going to be used.



aaronsullivan commented on Wii U Shooter Splatoon Almost Starred Mario As...:

Very glad it wasn't Mario and I think these characters have potential. I only wish they were a bit more unique. Can't put my finger on it. One or two have to jump out as the spokespeople for the game I think and build some character behind them.

Can't wait to see more of this game. I'm sure we'll be getting many updates as the Holidays approach. I only wish they'd do a free beta test or demo from December through January. Get people psyched up and have another reason to own a Wii U just in time.



aaronsullivan commented on Talking Point: Mario Kart 8's Diverse DLC Sets...:

A new article shows that "70% of connected users have visited the eShop, which is decent but could be better."
That's actually a bit higher than I thought, but how many regularly visit it? Anyway, by having the shop in-game it reaches any player who has updated the game. If they didn't do it that way they risk 30% of the MK 8 owners missing the dlc altogether.

So... I understand why it's advertised in-game.

But, yeah, Nintendo just went for it, huh? The shop option on the main screen is fine with me. I'm not thrilled with the row of characters showing at the bottom of the character selection screen (look at all the things you don't have!) and the Cup selection screen (look at all the tracks you don't have!). It's certainly convincing, but impossible to ignore by those who aren't interested or simply can't afford it. I think it's over the line.

That said, my family are and I are very excited about the new content and ordered both. The different colors for Yoshis and Shy Guys are a fun little option, too, especially since it changes the kart colors along with the character.

I'm kind of hoping — vainly? — that Nintendo tones it down after the initial push... but let's face it, it's in Nintendo's best interest to push pretty hard even a good while after May 2015.

It all looks nice enough, but it takes a little bit of the sheen off the package for me. I guess as I play over the next few months it will be a reminder and something to look forward to, but right now it feels tacky to me.

I really don't enjoy ads unless they are opt-in. :)



aaronsullivan commented on Shigeru Miyamoto Confidently Outlines Nintendo...:

I had a very different experience than you with Skyward Sword motion controls in that it was very positive and reliable. I wonder what we did differently?

I have to disagree about Amiibo bringing in casuals. Someone who is willing to buy a character toy that is best known as part of a video game is probably not casual about games. Maybe we have different definitions of casual gamers? Most people do. lol.



aaronsullivan commented on New Legend Of Zelda "Only Possible" Thanks To ...:

A juicy bit of Zelda information! I'll take anything!

So part of the control scheme involves having the map on the GamePad as an integral part of gameplay. Letting that sink in...

Does this suggest that all the controls will be on the GamePad or are we going to also be using the Wiimote+nunchuck combination for combat with GamePad as an extra tool? Will I raise up the GamePad to draw and arrow and aim and fire as with the Nintendo Land game and then switch to the Wiimote for sword fighting. If I pre-order can I get holster/sheath for my wiimote to put it on my back with authentic styling? Can I speculate beyond reason?

In all seriousness, if the map is a big focus of the game on the GamePad it will likely be something far better than switching back and forth like you'd do on one screen as his statement about Wii U being uniquely qualified for the game has substance. Can't wait to see... anything more. :D



aaronsullivan commented on Shigeru Miyamoto Confidently Outlines Nintendo...:

It's important to recognize that Nintendo doesn't view Mario as a casual game series. Cute and quirky characters aren't going to be going away. The general Nintendo mantra of "fun, fun, fun" isn't going away. The appealing-to-all-ages thing is not going away.

What is going away is "trying hard to appeal to non-gamers".

In other words, Nintendo hardware and games are still going to stand out starkly from what Microsoft and Sony are offering for a long time to come.



aaronsullivan commented on Shigeru Miyamoto Confidently Outlines Nintendo...:

@TrueWiiMaster @gsmaciel
This is what I've been thinking as well. Nintendo sees how the Wii Sports games and the Wii Fit games are damaging the Nintendo console brand for "gamers" and splitting off the Quality of Life stuff to a different console (or whatever) couldn't strengthen the gamer console AND the QoL device.

For instance, Nintendo Land probably would have done better as a launch game if it wasn't for the reputation of mini-game compilations made notorious on the Wii and if it didn't try so hard to ease people into some of the games with first stages that were so insanely easy it made the games feel boring.

There's always going to be stuff in-between however. Animal Crossing for instance is incredibly casual, yet people who consider themselves serious games get into it as much as the casual gamers.

I'm sure QoL is just going to add another category of devices/games for me to buy, however. So now I'll just be buying twice as much. lol.



aaronsullivan commented on Talking Point: Mario Kart 8's Diverse DLC Sets...:

@rjejr I'll have to see it for myself and to judge it, but I don't think tarnishing your most popular game is a good idea. Hopefully they'll update it to something more respectable over time when the promotion is less important?

I'd like another Excitetruck or Waverace, too, but I think you are delusional if you are guessing the amount of work put into those would garner as much profit as the work that goes into the extra DLC in Mario Kart. Maybe you could show me some numbers to change my mind.

As for getting people to know about the DLC, I think just putting it on the store would lose at a large percentage of the potential customers. It's just a guess, but it has to be a significant percentage of parents who've bought the console for younger kids and for the casual nostalgic trip that are going to just pass over the tiny shopping back icon or just never even see it. This is a big reason there is a retail copy of the Luigi expansion.

There's another statistic I'd like to see. How many Wii U owners have bought something from the eShop?



aaronsullivan commented on Talking Point: Mario Kart 8's Diverse DLC Sets...:

This makes me confused about the next Mario Kart though. What will Nintendo do?

Make it like Diddy Kong Racing, Nintendo! Adventure-style unlocking of areas and tracks in different lands, "bosses", secrets. Now with more styles of characters it has even more potential. I can dream, right?

This might fit better on the next handheld though because I think console players, in general, would want to get access to all the tracks immediately. :/



aaronsullivan commented on Talking Point: Mario Kart 8's Diverse DLC Sets...:

I think once the naysayers see the tracks Nintendo has a good chance of winning them over. Sounds to me like the tracks would have to be pretty poor not to win you over. ;)

To me DLC is not inherently negative but it is abused and offered in an underhanded way sometimes. I'm bonkers for this implementation and I thought the Pikmin 3 way was pretty good, too.

I'll be pre-ordering for the multicolor options when I get home today. I haven't yet bought all the Pikmin DLC, but that's the beautiful thing, right? Pay as you go can be very consumer friendly and Nintendo is on a role as far as I'm concerned.

One caveat: I hope Nintendo is careful about advertising in the game. It's one thing to make sure everyone who owns the game is aware that they can purchase more, it's another to make them feel like the full price they paid for the game was just for a fraction of it. Perception is key. Plus, if it's naggy or pervasive it could feel especially tacky. The shiny polish of Nintendo games is pretty legendary and stuff like that sticks out.

I think the price is right. The game felt complete at the price I paid (I would have paid more) and the DLC is a great price especially in the US. I just hope the presentation of the game isn't marred too much.



aaronsullivan commented on Mario Kart 8 DLC Coming In November, Features ...:

I don't think you understand what "Bait and Switch" is.

DLC: If you hate it and it's wrong don't buy it. Stick with the original full game you bought. It is not lessened by Nintendo offering more.

Ask yourself a few questions though:
If you think Nintendo shouldn't charge for additional content that Nintendo is paying employees to create why do you pay for anything Nintendo sells? How is price determined for games? Ask yourself why Nintendo doesn't charge $80 for it's games. Why not $20 for Mario Kart 8. If you buy something and it goes on sale later, were you wronged?



aaronsullivan commented on Mario Kart 8 DLC Coming In November, Features ...:

This is pretty awesome. Seeing Link in there. Actual tracks. Perfect DLC and I will buy.

Great ideas. Samus fits less than Link though for my sensibilities... maybe she could have a Gunship kart though. ;)

You'd be a happier person if you reconsidered your stance. Did Mario Galaxy 2 make Mario Galaxy "incomplete"? Just think of it as a sequel. Or a way to break up the game into smaller parts.

Consider this. If Nintendo decided to make a Mario Kart 9 for the Wii U, we'd have a long wait and some of the best features might be what these DLC packs are offering. This way, we don't have to wait for those features and if individual parts don't thrill us we don't have to pay for them.

If you had to wait for Mario Kart 9 for a year or three and then buy it with a bunch of stuff you didn't care for that would be better?

I'm of the mind that if the product is worth the price to you (as Mario Kart 8 is to many, many people) adding DLC options later can't be making it less valuable (or less complete) and it is only going to sell to those who want it anyway. This is especially true in a game like Mario Kart that has no story.

Be happy man. Your flower needs a smile.



aaronsullivan commented on Review: SteamWorld Dig (Wii U eShop):

Don't get me wrong. I really love Pikmin 3. My problem is specifically that you can almost play it with a buddy but as soon as they try to explore the map it switches to the mode you are referencing. It's an integral part of the game, I just wish there was a way for a "co-pilot" to look over the map and plot out a plan, maybe even initiate the moving of a character all while the main gameplay is uninterrupted.

As I said, it's works awesome in Wind Waker. Someone on the GamePad can look for islands that match the maps and swap out items into button slots look at messages from the fish all without a hiccup for the main player. Really smooths out the game and keeps it more engaging for both people.

Even in Pikmin my kids enjoy looking up info about fruits and things during some parts of the game.



aaronsullivan commented on Talking Point: The Wii U May be Best as One of...:

You've got a good point about people buying PS4 and XB1. That adds up to a decent PC and with a little more $$$ it's insanely more valuable. It's also getting a lot easier to set up with a TV. Controller and connection issues are far better than they were a while back. There's still the maintainance issues and being the #1 target for malware (or has Android overtaken PCs?) and how cumbersome the machine probably will be compared to a console, but lots of upsides.



aaronsullivan commented on Review: SteamWorld Dig (Wii U eShop):

Pro-controller support is nice but I wonder if the GamePad screen remains independently interactive while using it. With Wind Waker it's so nice to have a buddy with you who can look at the map, shift inventory around, etc. while you play without interruption. Pikmin 3 blew this as touching the screen stops gameplay. Child of Light blew this with no Pro controller support at all. Anybody know if SteamWorld Dig gets it right?



aaronsullivan commented on Talking Point: The Wii U May be Best as One of...:

Never said it was everyone's cup of tea. In fact, I think that has been Nintendo's biggest problem: lack of imagination in the consumer base. The Wii motion controls captured the imagination of gamers and non-gamers alike. Sadly, it lacked precision (before the motion-plus) the additional casual game wave turned off many a gamer.

It's not like Nintendo didn't fully realize how hard a sell it was going to be. They started a partnership with EA to ensure that some strong 3rd party titles like Madden would be able to easily show off how great the GamePad could be. Sadly, something happened (dispute over Origin as online system?) that didn't just dissolve the partnership but seemed to turn EA actively against Nintendo.

We all know how the launch and first year went. :)



aaronsullivan commented on Talking Point: The Wii U May be Best as One of...:

Well, let's stop talking in generalities.

Features of GamePad that PS4 and XB1 don't have:
*NFC reader built-in with support.
*Screen/gyroscope combo for precise aiming (Battle Quest)
*Second screen for alternate view of gameplay revealing secrets (Scram Kitty)
*Touch screen for easy typing
*Touch screen for writing and drawing
*Touch screen for creative controls as part of the game play (eShop games)
*Touch Screen for inventory control (Wind Waker does this great)
*Second screen for Map and other ways to keep interface clutter off main screen
*Offscreen play for easy sharing of TV space (Most games even Wii)

Those were all for one player, here's a couple for a casual companion:
*Second screen that makes can viewing more interesting for spectators on TV while player plays on GamePad
*Partner plays on GamePad in supporting role managing inventory and map without interrupting main player (Wind Waker)

And, of course, when there are 2 or more gamers playing:
*Second screen for 2 player local play (COD, Sonic All Stars)
*Asynchronous play where GamePad user has different view/goals (Nintendo Land)
*Less cramped play for multiple players as one is offloaded to GamePad (Sonic Racing, Nintendo Land)

All of that stuff differentiates from what the Xb1 and PS4 offer in the box quite a bit. I'm not sure why you brought up (3)DS as we are comparing home consoles)

Wii U also offers backwards compatibility that is here, now and works without streaming.

I'm not trying to say the Wii U is the best or anything just challenging the notion that it doesn't bring anything new to the table. As I said, it's strangely hard to market. People don't click on it like they did with Motion controls for Wii or "new, faster, and more technical than anything else (except PCs)!" like happened with the PS4. It's a problem for Nintendo to overcome for sure, but they brought something original to the console space.

(Microsoft and Sony talked big about second screen gaming but without it built-in and the requirement to have another $200 device sometimes of a specific kind and the synching is nowhere near that of the GamePad it's under-supported and a very weak reaction to a perceived threat.)

[EDIT: Sorry about the spacing, once I edited it put blank lines between all paragraphs. :/]