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United States

Wed 24th December, 2008

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aaronsullivan commented on Talking Point: Nintendo Brings Life to the 3DS...:

@Light @rjejr
Nothing dumb about the GamePad but I agree it would have been nice if there was more 3DS integration.

I'm kind of surprised that it isn't a feature in this new 3DS. They even added the extra Z buttons and the second analog. With a tiny bit of more hardware (specialized radio for receiving compressed video from GamePad) this thing could work... maybe it's a hidden feature that the Wii U games aren't ready for yet (multiple GamePad support)

Either way, it's a tiny and horrible screen compared to the GamePad's. The big benefit would be the extra processing power to do some offloading of the game/rendering if multiple screens were going to be used.



aaronsullivan commented on Wii U Shooter Splatoon Almost Starred Mario As...:

Very glad it wasn't Mario and I think these characters have potential. I only wish they were a bit more unique. Can't put my finger on it. One or two have to jump out as the spokespeople for the game I think and build some character behind them.

Can't wait to see more of this game. I'm sure we'll be getting many updates as the Holidays approach. I only wish they'd do a free beta test or demo from December through January. Get people psyched up and have another reason to own a Wii U just in time.



aaronsullivan commented on Talking Point: Mario Kart 8's Diverse DLC Sets...:

A new article shows that "70% of connected users have visited the eShop, which is decent but could be better."
That's actually a bit higher than I thought, but how many regularly visit it? Anyway, by having the shop in-game it reaches any player who has updated the game. If they didn't do it that way they risk 30% of the MK 8 owners missing the dlc altogether.

So... I understand why it's advertised in-game.

But, yeah, Nintendo just went for it, huh? The shop option on the main screen is fine with me. I'm not thrilled with the row of characters showing at the bottom of the character selection screen (look at all the things you don't have!) and the Cup selection screen (look at all the tracks you don't have!). It's certainly convincing, but impossible to ignore by those who aren't interested or simply can't afford it. I think it's over the line.

That said, my family are and I are very excited about the new content and ordered both. The different colors for Yoshis and Shy Guys are a fun little option, too, especially since it changes the kart colors along with the character.

I'm kind of hoping — vainly? — that Nintendo tones it down after the initial push... but let's face it, it's in Nintendo's best interest to push pretty hard even a good while after May 2015.

It all looks nice enough, but it takes a little bit of the sheen off the package for me. I guess as I play over the next few months it will be a reminder and something to look forward to, but right now it feels tacky to me.

I really don't enjoy ads unless they are opt-in. :)



aaronsullivan commented on Shigeru Miyamoto Confidently Outlines Nintendo...:

I had a very different experience than you with Skyward Sword motion controls in that it was very positive and reliable. I wonder what we did differently?

I have to disagree about Amiibo bringing in casuals. Someone who is willing to buy a character toy that is best known as part of a video game is probably not casual about games. Maybe we have different definitions of casual gamers? Most people do. lol.



aaronsullivan commented on New Legend Of Zelda "Only Possible" Thanks To ...:

A juicy bit of Zelda information! I'll take anything!

So part of the control scheme involves having the map on the GamePad as an integral part of gameplay. Letting that sink in...

Does this suggest that all the controls will be on the GamePad or are we going to also be using the Wiimote+nunchuck combination for combat with GamePad as an extra tool? Will I raise up the GamePad to draw and arrow and aim and fire as with the Nintendo Land game and then switch to the Wiimote for sword fighting. If I pre-order can I get holster/sheath for my wiimote to put it on my back with authentic styling? Can I speculate beyond reason?

In all seriousness, if the map is a big focus of the game on the GamePad it will likely be something far better than switching back and forth like you'd do on one screen as his statement about Wii U being uniquely qualified for the game has substance. Can't wait to see... anything more. :D



aaronsullivan commented on Shigeru Miyamoto Confidently Outlines Nintendo...:

It's important to recognize that Nintendo doesn't view Mario as a casual game series. Cute and quirky characters aren't going to be going away. The general Nintendo mantra of "fun, fun, fun" isn't going away. The appealing-to-all-ages thing is not going away.

What is going away is "trying hard to appeal to non-gamers".

In other words, Nintendo hardware and games are still going to stand out starkly from what Microsoft and Sony are offering for a long time to come.



aaronsullivan commented on Shigeru Miyamoto Confidently Outlines Nintendo...:

@TrueWiiMaster @gsmaciel
This is what I've been thinking as well. Nintendo sees how the Wii Sports games and the Wii Fit games are damaging the Nintendo console brand for "gamers" and splitting off the Quality of Life stuff to a different console (or whatever) couldn't strengthen the gamer console AND the QoL device.

For instance, Nintendo Land probably would have done better as a launch game if it wasn't for the reputation of mini-game compilations made notorious on the Wii and if it didn't try so hard to ease people into some of the games with first stages that were so insanely easy it made the games feel boring.

There's always going to be stuff in-between however. Animal Crossing for instance is incredibly casual, yet people who consider themselves serious games get into it as much as the casual gamers.

I'm sure QoL is just going to add another category of devices/games for me to buy, however. So now I'll just be buying twice as much. lol.



aaronsullivan commented on Talking Point: Mario Kart 8's Diverse DLC Sets...:

@rjejr I'll have to see it for myself and to judge it, but I don't think tarnishing your most popular game is a good idea. Hopefully they'll update it to something more respectable over time when the promotion is less important?

I'd like another Excitetruck or Waverace, too, but I think you are delusional if you are guessing the amount of work put into those would garner as much profit as the work that goes into the extra DLC in Mario Kart. Maybe you could show me some numbers to change my mind.

As for getting people to know about the DLC, I think just putting it on the store would lose at a large percentage of the potential customers. It's just a guess, but it has to be a significant percentage of parents who've bought the console for younger kids and for the casual nostalgic trip that are going to just pass over the tiny shopping back icon or just never even see it. This is a big reason there is a retail copy of the Luigi expansion.

There's another statistic I'd like to see. How many Wii U owners have bought something from the eShop?



aaronsullivan commented on Talking Point: Mario Kart 8's Diverse DLC Sets...:

This makes me confused about the next Mario Kart though. What will Nintendo do?

Make it like Diddy Kong Racing, Nintendo! Adventure-style unlocking of areas and tracks in different lands, "bosses", secrets. Now with more styles of characters it has even more potential. I can dream, right?

This might fit better on the next handheld though because I think console players, in general, would want to get access to all the tracks immediately. :/



aaronsullivan commented on Talking Point: Mario Kart 8's Diverse DLC Sets...:

I think once the naysayers see the tracks Nintendo has a good chance of winning them over. Sounds to me like the tracks would have to be pretty poor not to win you over. ;)

To me DLC is not inherently negative but it is abused and offered in an underhanded way sometimes. I'm bonkers for this implementation and I thought the Pikmin 3 way was pretty good, too.

I'll be pre-ordering for the multicolor options when I get home today. I haven't yet bought all the Pikmin DLC, but that's the beautiful thing, right? Pay as you go can be very consumer friendly and Nintendo is on a role as far as I'm concerned.

One caveat: I hope Nintendo is careful about advertising in the game. It's one thing to make sure everyone who owns the game is aware that they can purchase more, it's another to make them feel like the full price they paid for the game was just for a fraction of it. Perception is key. Plus, if it's naggy or pervasive it could feel especially tacky. The shiny polish of Nintendo games is pretty legendary and stuff like that sticks out.

I think the price is right. The game felt complete at the price I paid (I would have paid more) and the DLC is a great price especially in the US. I just hope the presentation of the game isn't marred too much.



aaronsullivan commented on Mario Kart 8 DLC Coming In November, Features ...:

I don't think you understand what "Bait and Switch" is.

DLC: If you hate it and it's wrong don't buy it. Stick with the original full game you bought. It is not lessened by Nintendo offering more.

Ask yourself a few questions though:
If you think Nintendo shouldn't charge for additional content that Nintendo is paying employees to create why do you pay for anything Nintendo sells? How is price determined for games? Ask yourself why Nintendo doesn't charge $80 for it's games. Why not $20 for Mario Kart 8. If you buy something and it goes on sale later, were you wronged?



aaronsullivan commented on Mario Kart 8 DLC Coming In November, Features ...:

This is pretty awesome. Seeing Link in there. Actual tracks. Perfect DLC and I will buy.

Great ideas. Samus fits less than Link though for my sensibilities... maybe she could have a Gunship kart though. ;)

You'd be a happier person if you reconsidered your stance. Did Mario Galaxy 2 make Mario Galaxy "incomplete"? Just think of it as a sequel. Or a way to break up the game into smaller parts.

Consider this. If Nintendo decided to make a Mario Kart 9 for the Wii U, we'd have a long wait and some of the best features might be what these DLC packs are offering. This way, we don't have to wait for those features and if individual parts don't thrill us we don't have to pay for them.

If you had to wait for Mario Kart 9 for a year or three and then buy it with a bunch of stuff you didn't care for that would be better?

I'm of the mind that if the product is worth the price to you (as Mario Kart 8 is to many, many people) adding DLC options later can't be making it less valuable (or less complete) and it is only going to sell to those who want it anyway. This is especially true in a game like Mario Kart that has no story.

Be happy man. Your flower needs a smile.



aaronsullivan commented on Review: SteamWorld Dig (Wii U eShop):

Don't get me wrong. I really love Pikmin 3. My problem is specifically that you can almost play it with a buddy but as soon as they try to explore the map it switches to the mode you are referencing. It's an integral part of the game, I just wish there was a way for a "co-pilot" to look over the map and plot out a plan, maybe even initiate the moving of a character all while the main gameplay is uninterrupted.

As I said, it's works awesome in Wind Waker. Someone on the GamePad can look for islands that match the maps and swap out items into button slots look at messages from the fish all without a hiccup for the main player. Really smooths out the game and keeps it more engaging for both people.

Even in Pikmin my kids enjoy looking up info about fruits and things during some parts of the game.



aaronsullivan commented on Talking Point: The Wii U May be Best as One of...:

You've got a good point about people buying PS4 and XB1. That adds up to a decent PC and with a little more $$$ it's insanely more valuable. It's also getting a lot easier to set up with a TV. Controller and connection issues are far better than they were a while back. There's still the maintainance issues and being the #1 target for malware (or has Android overtaken PCs?) and how cumbersome the machine probably will be compared to a console, but lots of upsides.



aaronsullivan commented on Review: SteamWorld Dig (Wii U eShop):

Pro-controller support is nice but I wonder if the GamePad screen remains independently interactive while using it. With Wind Waker it's so nice to have a buddy with you who can look at the map, shift inventory around, etc. while you play without interruption. Pikmin 3 blew this as touching the screen stops gameplay. Child of Light blew this with no Pro controller support at all. Anybody know if SteamWorld Dig gets it right?



aaronsullivan commented on Talking Point: The Wii U May be Best as One of...:

Never said it was everyone's cup of tea. In fact, I think that has been Nintendo's biggest problem: lack of imagination in the consumer base. The Wii motion controls captured the imagination of gamers and non-gamers alike. Sadly, it lacked precision (before the motion-plus) the additional casual game wave turned off many a gamer.

It's not like Nintendo didn't fully realize how hard a sell it was going to be. They started a partnership with EA to ensure that some strong 3rd party titles like Madden would be able to easily show off how great the GamePad could be. Sadly, something happened (dispute over Origin as online system?) that didn't just dissolve the partnership but seemed to turn EA actively against Nintendo.

We all know how the launch and first year went. :)



aaronsullivan commented on Talking Point: The Wii U May be Best as One of...:

Well, let's stop talking in generalities.

Features of GamePad that PS4 and XB1 don't have:
*NFC reader built-in with support.
*Screen/gyroscope combo for precise aiming (Battle Quest)
*Second screen for alternate view of gameplay revealing secrets (Scram Kitty)
*Touch screen for easy typing
*Touch screen for writing and drawing
*Touch screen for creative controls as part of the game play (eShop games)
*Touch Screen for inventory control (Wind Waker does this great)
*Second screen for Map and other ways to keep interface clutter off main screen
*Offscreen play for easy sharing of TV space (Most games even Wii)

Those were all for one player, here's a couple for a casual companion:
*Second screen that makes can viewing more interesting for spectators on TV while player plays on GamePad
*Partner plays on GamePad in supporting role managing inventory and map without interrupting main player (Wind Waker)

And, of course, when there are 2 or more gamers playing:
*Second screen for 2 player local play (COD, Sonic All Stars)
*Asynchronous play where GamePad user has different view/goals (Nintendo Land)
*Less cramped play for multiple players as one is offloaded to GamePad (Sonic Racing, Nintendo Land)

All of that stuff differentiates from what the Xb1 and PS4 offer in the box quite a bit. I'm not sure why you brought up (3)DS as we are comparing home consoles)

Wii U also offers backwards compatibility that is here, now and works without streaming.

I'm not trying to say the Wii U is the best or anything just challenging the notion that it doesn't bring anything new to the table. As I said, it's strangely hard to market. People don't click on it like they did with Motion controls for Wii or "new, faster, and more technical than anything else (except PCs)!" like happened with the PS4. It's a problem for Nintendo to overcome for sure, but they brought something original to the console space.

(Microsoft and Sony talked big about second screen gaming but without it built-in and the requirement to have another $200 device sometimes of a specific kind and the synching is nowhere near that of the GamePad it's under-supported and a very weak reaction to a perceived threat.)

[EDIT: Sorry about the spacing, once I edited it put blank lines between all paragraphs. :/]



aaronsullivan commented on Ubisoft Executive Talks Up Super Smash Bros. a...:

"Old people" was just an exaggeration. :D I'm just stepping "over the hill" myself and joking about being old is just natural for me. I'm betting a great deal of people on here would say, "Yep, that is old", however!

Also, I didn't mean to suggest that Nintendo delayed it on purpose to set up that marketing situation. I was just outlining what they probably want at this stage. I'm not sure if staggering them is such a great idea if it was meant for marketing. Probably better to have one giant wave of marketing.



aaronsullivan commented on Talking Point: The Wii U May be Best as One of...:

I totally understand. Deeper strategy games seem to be a much better fit on PCs and RTS and MOBA which are big competitive gaming arenas where consoles don't even have a foot in the door. They are more expensive than consoles they do perform much better if you want to pay for it. They also do much more via applications that aren't games.

For most gaming though, nothing beats a great Nintendo game sitting on a couch for me. But I love my PC games, too.

"No-console" gaming is probably the best with technical issues; naturally social and deeper-thinking style games like Carcassonne, Agricola, Puerto Rico, Race for the Galaxy, San Juan, Dominion, LOTR LCG, BSG, etc.



aaronsullivan commented on Talking Point: The Wii U May be Best as One of...:

Yep, building a PC rig just for gaming only takes serious extra effort and I prefer consoles for a lot of it. However you said, "I guess building a rig might work, but that costs money on top of buying the PC."

I don't understand that. It costs less to build your own rig. Maybe you meant it costs more time? That's definitely true.

Of course, the other issue is how much more versatile and useful a computer is depending on what you like to do that isn't gaming.



aaronsullivan commented on Talking Point: The Wii U May be Best as One of...:

Oops didn't see the PC option which is perpetual in our home so I picked the top option. A PS4 could happen eventually. I guess Nintendo people don't like Xbox One. lol.

@iKhan The GamePad doesn't seem to light up people's imagination before buying which is a marketing problem, but it adds a significantly different experience than the other two. When I get people together to play Nintendo Land they just get swept away in the asynchronous play and love it. Mario Chase is so primal. Nothing like that kind of fun on either PS4 or XB1 that I've seen.

Also, discounting the attraction of games is sort of disingenuous isn't it?



aaronsullivan commented on Poll: Which Is The Best Super Mario Platformer?:

Hah, this is fun.
I voted Galaxy and kind of surprised myself, but I've gone back to the others and the strong nostalgia to Mario 64 doesn't cover how broken it feels at times. Galaxy and the sequel had almost everything down except the feeling of exploration and the boring story bits. Otherwise it's the epitome of Mario action for me. Also, Super Mario World.



aaronsullivan commented on Ubisoft Executive Talks Up Super Smash Bros. a...:

@Emblem @WinterWarm
The numbers of 3DS consoles in-hand is so much higher than Wii U you could be right about higher sales of Super Smash Bros. but don't forget that the fans of that particular game are old people. The nostalgia is for the TV screen with your buddies huddled around it, not staring at a dinky screen all alone.

If the 3DS sales double the Wii U sales it's a great thing because it probably means that Nintendo is winning over a new generation of kids to the franchise, but don't discount the old people. :D

Nintendo wants the old people to buy a 3DS and a Smash Bros game in October and then yearn for the real experience and buy a Wii U and Smash Bros in time for the Holidays. Plus, Nintendo wants all the young people to realize how much more satisfying it will be to actually see (in clarity) the battle they are fighting and then get save up or convince their parents to buy into the Wii U (and double dip on Smash Bros.).

I think the old people will opt to skip the 3DS version, though. :/




aaronsullivan commented on Ubisoft Executive Talks Up Super Smash Bros. a...:

It's just not Ubisoft's job to make a console succeed. It's not a risk they can take as a software publisher. I honestly feel for these big publishers because the market is so fickle and the budgets have gotten so ridiculously high on these games. I'm not discounting any of the faults of the big guys and it's much worse — more volatile — for the individual studios, but you really can't blame them for refusing to go under with a console. In the end, if the Wii U fails selling mature titles the best business decision is to have less invested there.

(It's not exclusive to Nintendo consoles either, studios are pulling exclusivity from future XB1 titles because of it's performance compared to PS4)

On Just Dance, If you make a game for Wii and Wii U, you can know how much of a return you will get on the investment. If you scratch off the Wii it turns into hope that you get a return. Which is a great thing, but not something to run a company on.

Honestly, Ubisoft paid their dues to the Wii U. They had a strong third party presence with new (rushed) games for the launch. The others were all ports. They tried harder than anyone. It cost them and the Wii U still floundered. It's easy for us to look at the Rayman debacle and think we had the better plan, but it was a big risk and a sacrifice from a company that already lost the same bet. I still think having Rayman as an exclusive would have helped sell consoles, but enough to make it more profitable for Ubisoft in the long run? Not so sure.

As for Disney Infinity 2.0 I think the big difference is that the Wii version was already gimped and far more work than supporting the Wii U version. Removing the Wii version removes a huge amount of optimization just in the assets alone and rebalancing, etc. It's a very different story from Just Dance, IMO.

BTW, the description for free Disney Infinity on Wii U outright says it's for owners of the Wii version. There are other benefits, but you don't have think you are right, you are right. :D



aaronsullivan commented on Ubisoft Executive Talks Up Super Smash Bros. a...:

And for those ranting against his statement. You could paraphrase as "we believe in Just Dance and it will sell some, but Smash Bros. will additionally trigger a significant change in momentum." Try not to read into it too much. He's basically saying the outlook is good and they are happy to help.

Ubisoft just doesn't see the system as a place to sell mature games. There's a debate to be had there, but I don't see much to debate about in this particular statement.



aaronsullivan commented on Ubisoft Executive Talks Up Super Smash Bros. a...:

@Mega719 @GuyWithTheGames @rjejr
Not releasing Just Dance 2015 for the Wii might help Wii U sales, but it's bad for immediate business and just mean. lol.

One nice thing about Just Dance for the Wii U is that it has the mode where someone uses the GamePad to direct the dance, judge, and draw squiggles. It's actually one of the better uses of the GamePad so at least it highlights a significant difference between versions.



aaronsullivan commented on Ubisoft Executive Talks Up Super Smash Bros. a...:

The Wii U has the potential of hitting critical mass this Holiday season. Sure, the big Nintendo games have been rolling out slowly for us ravenous fans, but if you haven't jumped in yet there is a bigger library of truly great games than the competition has. Games that can be played with friends and family of all ages, too.

Hopefully it hits the irresistible point once Smash and Amiibo join the others.

(You know what's awesome about Amiibo, adults are going to pick these up on a whim and just try it out. They look nice as a collector item and then they hold the promise of added functionality for many games. Going with SSB is genius in that they are enticing adults from the get go)



aaronsullivan commented on Ubisoft Executive Talks Up Super Smash Bros. a...:

Just Dance 2015 can help sell systems in that if it wasn't there it would be a serious detriment to parents thinking about upgrading for their kids. Not kidding either. Imagine if there were no Lego games or Just Dance on the Wii U. Sure, we may be into grander, deeper games but those simple fun games are important.

Parents need to know that when they are really buying the console to play Smash Bros., Mario Kart, Mario, and Zelda themselves that they can justify it with things that they think the kids will want. :D



aaronsullivan commented on Talking Point: A History of the Sexualisation ...:

It has gone a bit far and unfortunately Other M really messed up with its combination of implants and subjugation. I like Other M, and I love the Metroid series. What Samus needs is a new solid Metroid game that lets her be awesome however she is dressed and doesn't contrive ways to encourage undressing her. :/



aaronsullivan commented on Masahiro Sakurai Outlines the Challenges of De...:

@unrandomsam @MoonKnight7 Are you suggesting it was added last minute and that delayed the Wii U version? Do you have any evidence of when Amiibo functionality was added to the project? I'd guess the Amiibo thing has been in planning since before Pokemon Rumble U which was a test bed. Just because you saw it later doesn't mean it hasn't been in the design from the beginning.

It's certainly possible that it was added later in the development, but there's little to no evidence I've seen.

Either way, debuting Amiibo on the biggest Wii U game of the Holiday season is a smart business move.



aaronsullivan commented on Nintendo Download: 21st August (North America):

To sum up on Disney Infinity being free. Here's why:
If you want to upgrade to Wii U from Wii version (or PS3/Xbox). Free.
If you want to buy the $20 portal on Amazon (don't do this)
Even if you have it retail already, digital on-console is convenient and free.
It's possible (but very unlikely) that it will have dlc and not need figures like the PC and iPad version. Edit: NOPE
NEW IDEA: It's possible that this is also a way to make sure 2.0 buyers can also play the old playsets. (Toy box 2.0 will work with all figurines, but not sure about playsets)

Why not buy the base station from Amazon? You'd be much better off getting the 1.0 Starter Edition at heavily discounted at retail (Target currently has it for $30 which includes base station, 3 figurines and 3 playsets) or maybe even used. Or just wait a few weeks and get 2.0 if you are interested in that.



aaronsullivan commented on Nintendo Download: 21st August (North America):

The portal is not sold separately. You'd have to get it used... but then that person selling it would probably want to sell the game with it too.

I think this is just a way to get it installed on your console... but as I said, once 2.0 comes out (soon) since it's the portal always comes with that version of the game, people will then have an extra portal laying around they might want to get rid of it.



aaronsullivan commented on Nintendo Download: 21st August (North America):

Disney Infinity for free is a great idea? Why? It's a digital copy. It's on your console. That's nice.

There's no other real use for it unless you somehow get your hands on a base station (which could happen pretty easily once 2.0 comes out and everyone will have an extra).

Still, it will be nice to have it on console without having to put the disk in and wait. :)

Also, for anyone interested go look at retail for Disney Infinity. Target had the base set on sale for $30. That's the base station, the game, and three figurines for $30. Plus, if you want it on your console now you can download it for free, too. :)



aaronsullivan commented on Retro Studios Ramps Up Recruitment for a Varie...:

@ikki5 @mystman12
That's clearly for someone to make tools to help develop the game as mystman12 said and mystman12's example was sound.

What caught my eye was the inclusion of Wii experience on four of the job postings. That is one of three things: leftover requirement from old job postings, counting Wii experience as useful even if there is no Wii U experience, OR they need some people to help do an HD remake of Metroid Prime Trilogy. :D

The problem with Metroid from Retro again is that it is not all the same people. Isn't the lead art design guy long gone? 3 of the principle Metroid Prime 3 people went off and formed Armature Studios to make mediocre games, sadly. And didn't another art director go off from Retro and make Halo 4 look more like Metroid Prime?

I'm very curious no matter what game or games Retro is working on. I'd really like another 2D Metroid. It would probably get made for the 3DS, though, which would be okay, but I want an experience I can share. :/

I wonder what a Yacht Club games version of Metroid would be like? Shovel Knight meet Screw Attack Knight.



aaronsullivan commented on Review: Cybernator (Wii U eShop / Super Nintendo):

Master System? Interesting. Target Earth was an awesome game and I prefer it to Cybernator greatly (though I like both). These are the Assault Suits games from NCS (Konami just published Cybernator) and I'm not aware of a Master System version... but I'm a US Master System owner and we didn't get nearly as much.

You never know, however. One of my all time Sega Genesis (Mega Drive) favorites, Herzog Zwei, was actually a sequel to Herzog on the MSX system which shocked me when I found out.

Target Earth (Assault Suit Leynos) had the problem of simple looking backgrounds for the first couple of levels but then it gets better and better... that and the difficulty curve was insane. It had a much more interesting and varied set of weapons that you could buy between stages which made it very strategic and replayable. Cybernator has better graphics (and the music is just as great) but the player is so huge on the screen there's less room for maneuvering... and MUCH less strategy with far fewer weapons.

There is an Assault Suit Leynos II for the Saturn — Japan only — that I'd love to get my hands on but never played.

How about some Saturn VC? That'd be fun.



aaronsullivan commented on Weirdness: Check Out this LEGO Bob-Omb Battlef...:

I'm not kidding about how hard it would be! I still want to do it, though. :)

Here's a link to a great picture showing how extensive it would be.

That makes it look bigger than it would be though because those little white hallways would mostly be short connections. I'm also not sure if I could pull it off to-scale with a minifigure-sized link. It would probably have to be a bit of a charicature of the level. Also, I'd have to make it cross section a bit like the picture or it wouldn't be any fun.

My worst fear is that it would end up so good, that I'd just HAVE to put the Deku Tree around the top part — full size. I'd have to go into serious debt for that.

I do want to attempt something like it, but I'll probably wait until my daughter can help me a little more and I hopefully have a bit more free time. It would be so much fun.



aaronsullivan commented on Feature: HD Remasters That Would Be Perfect fo...:

@SanderEvers and those with the same no-remake-new-games-instead message
HD Remasters take far less resources and can even bring new teams up to speed with the Wii U hardware. New games are coming anyway and the most talented people wouldn't be taken away from them. It could be VERY healthy for the platform to have more attractive games coming. After all, if you haven't played it, it's new to you. :D



aaronsullivan commented on Feature: HD Remasters That Would Be Perfect fo...:

@LDXD @Alucard83
The Mario Galaxy games might be too soon, but I'm interested if Super Mario 3D World is making progress with bringing all those people that didn't buy into Mario 64 and on 3D Marios. Galaxy HD could be a cheap litmus test. :)

The timing is bad for a Star Fox Adventures HD, however. A proper Star Fox with actual dogfighting is being made for the Wii U now and that awkward mish-mash would send the wrong message about the brand, IMO.