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United States

Wed 24th December, 2008

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aaronsullivan commented on Video: Here's a Simultaneous Speedrun of Super...:

I only skipped like 1 minute. It was a nice watch switching between 3 amazing classics.

Goldeneye suffered the most by having to look at walls for much of the time. It strikes me how amazingly different these games are and also how muddy and gross the N64 graphics were. That era of trying to look somewhat realistic using hardware that was so far from capable produced some incredibly ugly smears of imagery. lol.



aaronsullivan commented on Video: How Hyrule Warriors Forges A Link With ...:

@May_Nyan Yes. Thank you. :)

I want to give this game a chance but we have so many unfinished games and Minecraft is all my kids need lately. Plus, the kill-the-hoards gameplay is not so great for kids. We play the Zelda proper games together and they have their violent moments, but have worthwhile themes and are much more thoughtful and balanced.

I will say I keep going back to the in-store demo and playing it. It has a cathartic mowing-the-lawn feeling to it. lol.



aaronsullivan commented on Preview: Going Retro On The Go With Ultimate N...:

I'd much rather play this on the Wii U, but my 3DS is just for playing games that aren't on it. It's more of a disappointment when they arrive on 3DS and not Wii U because they could be SO much better in every way. :(

Kid Icarus is great! But it's cramped and the graphics are so low res that you can barely tell what you are fighting half the time, and I can't share the experience with my kids because they can't see the screen (unless they are climbing on me, ouch) and the sound is low unless I shut the world out with headphones.

My kids and I LOVE playing Zelda games together. Sorry, not really possible with the otherwise excellent Link Between Worlds.

It's a pretty bad experience if you don't have a reason to game on the go.

Am I too old school to find that sharing experiences is 10x more fun than entertaining yourself alone?



aaronsullivan commented on Preview: Going Retro On The Go With Ultimate N...:

I actually found the games I was less familiar with much more satisfying. It was fun to play the ones I knew, but they were usually so easy that it was over quickly. Never knew the mechanics to Wrecking Crew as I skipped that when I was younger and that was an odd beast that I now understand much better. Clu Clu Land was also a fascinating spin on Pac Man that was more unique than I had first thought. Took some getting used to. The pinball challenges could be annoying though with what felt like luck for awhile.



aaronsullivan commented on Feature: Kickstarter's Wii U and 3DS Campaigns...:

I'm a huge Nausicaa fan and my reaction has gone from "what?" to "hmm, cool", to "but so much borrowing", to "I like it" to "I backed it" :D The game is pretty original even though the design heavily relies on the aesthetic and even character designs Hayao Miyazaki's masterpiece.

Website says they are taking slacker backer money until October 5th though...



aaronsullivan commented on Captain Toad's Joined by Toadette in Treasure ...:

Co-op would be awesome, but every video clip showed only one or the other not both. Also, it would require completely different puzzle design to make it fun. :) Maybe with DLC.

I'm with you on the Amiibo functionality in this game, though. Can't really think of what the purpose would be. :/ As for them just popping in and playing in place of Captain Toad or Toadette. Not sure how that would work. Maybe they just put on the heavy backpack and the miner's light and have slight differences? Maybe they show up in the game in different ways or give you bonuses or hints? Unlock some sort of DLC that you would otherwise pay for? That's all I've got so far.



aaronsullivan commented on Captain Toad's Joined by Toadette in Treasure ...:

My heart sank when toadette got carried away and set up the "save the princess" goal once again. But then she's playable! Yes! Something about the way she is designed in Mario Kart 8 made me really notice how awesome she is. SO glad she is starring alongside Captain Toad.

The amount of content is pretty awesome. I imagine the stages aren't super repayable as these kind of games rely on the discovery and puzzle solving quite a bit, but 70 stages PLUS plenty of action and secrets means 2 play-throughs at least is likely.

The game looks like a tremendous value at $40 and I'm pre-ordering this one for Xmas (sorry to those who can't :( )

This is a new IP. Sure, it's Captain Toad from Mario but in a brand new gameplay scenario. I hope it's successful as it certainly has great appeal to me. Can't wait.

The backpack-too-heavy thing is smart. Now what about his running speed? :P

Right, DLC plus Amiibo. This one might have legs. DLC is the perfect reason to start at a lower price too. :) Nintendo seems to have a win-win approach to DLC — except for the heavy advertising of said DLC in Mario Kart 8. Not a fan of that.



aaronsullivan commented on Captain Toad: Treasure Tracker Begins North Am...:

@rjejr Disney Infinity isn't really complicated. It's just complicated when you don't want to pay full price for anything and are trying to find the very best deals. I never bought a single item at full price or without getting something else I wanted with it for free.

Also, in such a short time since the last one, there seems to be a tremendous amount of attention paid to improving things people didn't like about the first. Of course, they still want all your money if you'll give it to them. :P



aaronsullivan commented on Captain Toad: Treasure Tracker Begins North Am...:

DI 2.0. I really like the Disney Infinity style figurines myself, including the Marvel set, but to each his own. :)

Thanks for the suggestion and I'm aware of the digital option. What happens as you add up what you (might) want is that the Starter packs are a better deal even if you leave the base out of the price. For instance the 4 extra games that come with the Marvel starter and Originals starter would cost $40 if you wanted them all ($20 per pack of 2). I'm starting to think about going more piecemeal though anyway. The toy box is the biggest attraction for my kids, so... maybe some returns are in order.

Looking forward to Captain Toad too! As much as the $40 comes from expectations I bet that it's a bit short, too. No problem for me though! Some of the great games I haven't finished are making it hard for me to justify buying any new games as it is. I can spring for a short but sweet one!



aaronsullivan commented on Turns Out The GameCube Controller Adapter Won'...:

Not really poor reporting. The original article referenced the text from the official Nintendo Online Store. Was worth reporting as that is rarely a source you can't trust. Should confirmation have come from Nintendo directly? Yes, but we on the internet like our news faster than Nintendo usually responds.



aaronsullivan commented on Captain Toad: Treasure Tracker Begins North Am...:

Yay! Release dates! When is Zelda coming out though!?!?!
I already told my kids that we are on toy hiatus as Xmas approaches. They have to make due with what they've got. Those SSB sales helped a bit though. Couldn't pass some of that up. That and Minecraft on computers.

I'm wrestling with the Disney Infinity 2.0 release which is meant to cater to many types of gamers but is just confusing as its spread out over the months. The best way to get things is to buy BOTH starter packs (Marvel and Originals) which gives me two more base stations I don't need. :/ I think I'll be taking some toys back from the launch... and then there's Amiibo!



aaronsullivan commented on Video: Here Are Some Fun Facts About The Might...:

Those controllers were so much quicker for learning how to play games for the first time. The bean buttons were genius. I'm sad they are gone from modern designs. The only problem was that those onscreen button maps were sort of hideous in games and most games didn't have options to slide them out of the way once you were used to the game.

I really loved the sounds when it started it up. SO glad they didn't go with that baby sounds one. Yikes. I thought the sounds picked were fun yet still classy and a bit of excitement.

I do wonder if Nintendo will go for more cutting edge graphics next time. A half step towards the next-gen (past PS4/XB1) with good timing could be worth it. With the split of casuals and non-gamers off to the Quality of Life platform, perhaps it can do this. The only problem is the handheld. Since the best benefit will come if they can have a symbiotic relationship where the performance of the handheld and console don't have a huge gap, there might be a temptation to keep the console held back.



aaronsullivan commented on Satoru Okada, Director Of Game Boy And DS Hard...:

Ah, so the new department that has combined the console and portable efforts into one organization is called: Nintendo Integrated Research & Development:

I'd say that's as good a reason as any. Makes sense he'd retire after the work had transitioned but you don't want to make a big deal about how a key player in the success of the DS has left right as you are releasing the unproven 3DS. A wise move.

Hopefully he retired happily and honorably. Thanks for all you did Satoru Okada!



aaronsullivan commented on Video: Début Footage of UCraft Aims to Show M...:

I think those games closer to Minecraft, LBP, and Disney Infinity are going to be pretty hard for 3DS to pull off as they are more demanding performance-wise. If any games like that DO happen, it would be best on Wii U.

I've got to say, though. It must be hard for Nintendo to put such huge effort into Wii U games when the installed base remains so small. Especially in their own country where home consoles in general are becoming niche entertainment. (Always pains me to see this huge Zelda games get little numbers in Japan.)

So, it's no wonder that 3DS gets so much attention. BUT... We are both well aware of Nintendo's decision to combine the hardware teams and to unify the development environments for future consoles and handhelds. This should make it much easier to have games that grace both systems and compliment each other. This could potentially --almost-- double the first-party releases on each platform making each much, much stronger.

So, there's hope.

My further hope is that the "Wii" games and Wii Fit and all of that are moving over to a third platform, the Quality of Life platform that is compatible with the new consoles but also separate. This would be a way to gain back attention of the gaming-centric consumers as Nintendo has been starting to verbalize publicly. (It's kind of awesome that difficult games are still getting branded "Nintendo hard" by some. Nintendo should use that at some point.)

More hope. :D



aaronsullivan commented on Video: Début Footage of UCraft Aims to Show M...:

@rjejr Agreed. Nintendo is adept at gameplay and control mechanics and that is something it can bring to this genre that the others are only okay at. I see a couple different approaches they could make.

A survival thing like Minecraft appeals to me. I keep imagining Samus stranded on a planet building a life for herself and activating parts of her suit. It's amazing in my mind's eye anyway.

Another possibility is a Zelda with world building, where some players build "temples" and groups of players play through them. A bit more like Disney Infinity.

That leads to the idea of maybe a mixed world like you suggest where Mario is hopping through Zelda temples and you just mix it all together via Amiibo.

All three of those appeal to me greatly.

I'd also go for a stellar Minecraft port if it was original and there are a couple good clones-but-different like Survivalcraft that have already been proven and could be great on the Wii U.

It's true all this shows is some tech. It's a good start, but there are so many intangibles that make minecraft itself great and no simple tech demo is going to convince me.



aaronsullivan commented on Nexis Games is Developing U Craft, a Minecraft...:

Really sad that Minecraft will probably never come to Wii U because it's a ridiculously perfect match. This has very little chance of being great and as much as I support indie developers... the evidence so far shows little chance of being good. (Show me evidence otherwise please!)

Minecraft is brilliant. There is a VERY nice clone on iOS devices called Survivalcraft but it lacks the crucial multiplayer and the long game. Still, I'd love to see that developer take a serious effort on the Wii U. It's not quite carbon copy so that would help.

To really make this happen, Nintendo needs to make a Minecraft-esque game themself. Maybe it's Pikmin themed maybe it's Samus Aran (from Metroid Games) stranded on a planet and needing to survive, but just take a Nintendo approach to the genre and I'll be hooked in solid.



aaronsullivan commented on Video: This Hyrule Warriors Launch Trailer Aim...:

@DRL Thanks! Probably takes one to know one (or at least someone who has had one). :)
Thanks for the thorough reply! What you describe is what it seems to me as well. It's more about the repetition and the focus of the game. He's seen some tough moments in other games but I'm there to help him process it carefully one moment at a time. Just saw that stage with the Gorons in the promo. I was aghast! lol.

I've played the demo a few times and it seems like it would be fun to play through.

Fortunately, we have tons of unfinished games to play through to distract this Zelda-loving family. (Minish Cap!)



aaronsullivan commented on Video: This Hyrule Warriors Launch Trailer Aim...:

Just a little too violent for my kiddos, otherwise I'd be picking it up today. Maybe by Holidays for my older one. She enjoyed the demo at the store once she got the hang of it. She even discovered a combo on her own. :) I'd appreciate any notes on content. My little guy would be crushed to be left out though — he dresses up as Link for Halloween.

I know it's not bloody or anything. The problem is that even though all the Zelda games are violent, the excitement also comes from adventure, exploration, uncovering secrets and solving puzzles. This one is just kill kill kill. My 5-year-old especially needs a bit of balance. It's a bit of a problem this year because Smash Bros. is the other big release!



aaronsullivan commented on Nintendo Confirms Final Week Details For Its S...:

Time for a hard drive. :) You can do a portable-style with a usb-y cable plugged into two ports. Can't believe how inexpensive those are now.

Pikmin cab be a bit of an acquired taste. I find the overarching game structure interesting but frustrating sometimes. I didn't use "charge" enough when I first started which made things more difficult than necessary. I didn't really start to fully love the game until I started doing the challenges after finishing once and going back through trying not to lose any Pikmin.



aaronsullivan commented on Nintendo Confirms Final Week Details For Its S...:

I am so unaccustomed to Nintendo sales like this. For those unimpressed, I have to assume you haven't paid attention much to Nintendo game prices over the last 30 years.

Probably won't be able to let Tropical Freeze go by at $20 off or those Kirby games or Star Fox... own most of the others I think.



aaronsullivan commented on Nintendo Confirms Development of Games That Wi...:

This is to keep 3DS competitive until the release of the new more closely related pair of hardware releases (now that the handheld and console teams have been merged)
end of 2016: Next Gen Nintendo Handheld
end of 2017 Next Gen Nintendo Console

My question is whether they will try to release the "Quality of LIfe" platform in 2015 as planned. Nintendo has a lot of work to do, but they seem to be getting hungry. So, good. :)

This whole "new" 3DS thing is not a huge issue. People will wait who want to. If you don't want to wait your device will resell pretty well. The selection of games might be annoying though.

You know what the big issue is going to be. That next handheld may be a very different hardware/software platform in order to be more like the console. That means that, for the first time, backwards compatibility may be compromised.



aaronsullivan commented on Talking Point: History Shows Us That Nintendo'...:

What next for Nintendo?

So the big next step in my speculative view is breaking the fitness, high-movement style games off onto a "quality-of-life console" or set of devices while refocusing the Wii U into hardcore territory.

Many ways this could be done, but Nintendo has invested a bunch of time, effort and money into Wii Fit and though it's not perfect it's interesting to me how much more practical and fun it became on the Wii U simply due to the variety of activities and the maturity of it.

My guess would be a new approach to these types of games/activities for the less serious gamer that is not necessarily incompatible with Wii U but still an entirely different platform. Also, I'd expect it to integrate carefully but more directly with mobile phones and watches. Apps for Android and App Store to supplement whatever unique hardware they are offering.

Plus, more Metroid. That will be good. :P



aaronsullivan commented on Disney Infinity Toy Box 2.0 Backward Compatibi...:

So, I've been looking at some reviews and this is a better update than I imagined. I'm still disappointed in the lower resolution (less than 720p!) on the Wii U, but the game has made the characters much more diverse in their play style and abilities and the play sets have higher stakes and reasons to swap the characters in and out even if you are playing alone. When one character "dies" you need to place another character on or go back to a checkpoint.

They also removed the need to have all the characters in a set to unlock some things in the Toy Box (the vaults from 1.0).

As for the lack of playsets it's a offset a bit by the new game styles available int the Toy Box and the Diablo (Skylander) style game and the Tower Defense style game.

Plus, adding all the original Toy Box items plus tons of new ones (without the slog of random spins) and some auto-building is going to make that experience SO much better.

Looks like I'm going to be buying in unless my kids show no interest.



aaronsullivan commented on Disney Infinity Toy Box 2.0 Backward Compatibi...:

So, 2.0 not being able to play 1.0 playsets. I never really thought about that, but that means there's a good reason to keep the older game around.

Seems like they are doing right by everybody. Wii users can upgrade to Wii U without having to re-buy the game, for instance. All the previous figurines can participate in the 2.0 version of the game. Cool stuff.

The only sneaky thing is that the non-marvel Disney bundle with Merida and Stitch is coming later, so the pre-order deals and all don't apply.

I'm assuming that the 1.0 figurines won't be getting new skills or skill trees, but if they did that would be pretty amazing. Maybe 3.0? :P edit: Turns out the old 1.0 figurine characters DO get brand new skill trees and a higher level cap. Wow.



aaronsullivan commented on Disney Infinity Toy Box 2.0 Backward Compatibi...:

This really should have been edited. He obviously hasn't played Disney Infinity 1.0 in a long time because he didn't understand any of the basics. It didn't help that the attack button message wouldn't go away because I imagine there were supposed to be many more control hints.

Anyway, I'm a little distraught at the resolution/framerate issues and toy box size limits on the Wii U. It's to be expected but I don't want reasons to look at the PS4. :P

I'm mixed at the auto-unlock of all the old play set toys. It defeats a big reward from playing them. Still, it's a nice bonus all the same for playing in the Toy Box and it adds tremendous value for those who have already been playing.

Taking the lucky spins out is a GREAT improvement for earning items in the Toy Box. This seems like a much better balance. There are other very nice improvements to interface and those new toy box items are tantalizing. :)



aaronsullivan commented on Video: Episode One Of Zeldamotion's Link To Th...:

Line work is inconsistent but there's some good thought put into this. The lines are just too thick in many parts. This happens when you are trying to get things done. For those that are hypercritical animation is intensely laborious and these will likely get better as the animators gain experience.

The promising part is that the couple action shots translate really well and future moments like that are likely to be fun. The dialogue is a bit corny as often happens in manga translations and it doesn't help that there was a snag or two in the pacing.

Voice actors are fine, in fact far above average for this sort of thing. For someone looking for a different voice: He sounds like a kid and is a kid in this game. At this point in the story he is a farmer. Get over it?



aaronsullivan commented on Video: Nintendo Goes For Drama and a Deep Voic...:

"Defend your kingdom" has no bite to it if you say it out loud. "It's time to fight" also references how this game is distinguished from other Zelda games. I agree there are probably better options, but It's not as easy as it seems to come up with something better.

My personal preference in an ad is to make the game intriguing by sticking close to the world of the game, the actual gameplay, and its atmosphere. Either that or completely absurd so that you have to find out more.



aaronsullivan commented on Video: Nintendo Goes For Drama and a Deep Voic...:

I like it. It is kinda old school. I don't know how deep that guys voice is? Seems kinda average. But I like those short little slogans, "It's time to fight". "It's flippin' fun" They tend to stick with people.

It doesn't need to be over the top. Just look cool and show on TV tons. :P



aaronsullivan commented on The GameCube is 13 Years Old:

GameCube highlights for me:
*The feel of the controller that my hand melted into and the lack of fumbling over buttons as you could feel exactly what you were pressing (why was his abandoned?!)
*Goodbye mushy blurry textures and super low-poly everything? Almost.
*The experience of Star Wars Rogue Leader was so cool that it overshadowed the horribly arcade rigid flight control.
*Metroid Prime was the Ocarina of its time — its transition to 3D near perfect.
*Mario Sunshine was so utterly beautiful you could almost overlook how stretched out it felt and how clunky it felt to clamp Mario's feet down to shoot water.
*Really loved certain segments of Everything or Nothing almost as much as Goldeneye — chasing Jaws on a motorcycle was such a rush.
*Wind Waker's visuals announced that Zelda was going to be a dynamic franchise.
*Wind Waker's visuals divided gamers in a way that amplified what was already happening in terms of visuals overshadowing fun and gameplay for many.
*Halfway through the life of this console I started to not care about third parties on Nintendo consoles — They started to pull away and it just didn't matter much to me.



aaronsullivan commented on Feature: Meet The Unsung Pioneer Behind The Mo...:

I remember seeing these in a story and I just couldn't fathom it. I wasn't put off by the animation too much but was aghast at the technical disaster. I had already acknowledged that a huge part of what made Nintendo action games better than computer games was the control and consistent fast frame rate. I fell for this guy and his team as the hardware failed them from the get go.



aaronsullivan commented on Nintendo Confirms Week Two Details for Super S...:

@Webby-sama Oh cool, thanks. Didn't know esrb had all that available. Seems a bit much for my 5-year-old. This is the problem with 3DS though for me as a parent. I can guide my kids through stuff when we play together, but with the 3DS there's no way to share the experience.

As for buying it for just myself, I would if I had more time to play games. I have too many right now and I'm only buying because of the sales. When I do play I like to play with the kids.



aaronsullivan commented on Nintendo Confirms Week Two Details for Super S...:

I like how many of the titles are secret until the sale week. So any bets on what Metroid stuff will go on sale next week? I think I own it all. A surprise Zero Mission release would be welcome, though. :)

If it goes low enough I might do Pokemon Rumble U even though I've heard it's not as fun as the Wii version. Not much else there to get me excited.

However, I'm also targeting DKC Tropical Freeze in Week 4 as there were just too many new platformers at the time that released for me to get it. I feel like I skipped all the right titles for these sales. :P



aaronsullivan commented on Nintendo Confirms Week Two Details for Super S...:

@XFsWorld Uprising: That's my plan. Been waiting for a long time
@LucinaSmash Thanks for reminding me about Digital Deluxe! I had two $5 credits waiting! That and I bought eShop cards at Target which saved me more than $5. (It's buy one get one 25% off right now in the US.)

I'm also getting Minish Cap and strongly thinking about Fire Emblem. (oh and Mega Man 2. Haven't picked that up yet — erg and the Oracle games!) To those complaining, I have never seen sales like this from Nintendo... ever.

How is the content in Fire Emblem? I know it's rated Teen but how "Teen" is it? Anyone care to comment? My problem is that my 5-year-old son loves the demo. :/



aaronsullivan commented on Keep Your Eyes Peeled for this Orchestral Metr...:

I've had a Metroid movie kicking around in my brain for a long time and I always imagine it with very little dialogue and focused on gorgeous alien landscapes and exploration and danger. A transportive experience. This music fits that vision pretty well. Can't wait!

(I've done some film development, screenwriting, storyboarding with only one short I was highly involved in that was produced and shown in festivals sadly, but it's not completely idle dreaming.)



aaronsullivan commented on LEGO Batman 3: Beyond Gotham DLC Season Pass i...:

I dislike advertising in my game experience and any entertainment experience for that matter. It's disruptive and reminds me that I'm just a $ to the entertainer not a relationship. I know it's mostly true, especially to a corporation, but I prefer to feel more connected to the designer/storyteller.

DLC doesn't have to have obtrusive advertising to be successful and it can be a great way to give fans a deeper experience without bloating the cost for regular players.

BTW, you're pretty entertaining when it's late. :P

The problem with raising the price is it might sell less copies. With day one DLC only the most dedicated fans will pay the additional amount while most people will be happier paying the regular price. Sorta sounds win-win to me.

The percentage of people who don't finish a game is always so high on most games that you can also see why there are shorter more amped up experiences or even DLC for more story. The average player sees a small portion of the years of work that a developer goes through. I can see the temptation to distribute the costs differently as a result.



aaronsullivan commented on LEGO Batman 3: Beyond Gotham DLC Season Pass i...:

"And Day 1 DLC? Well people have written about that ad nasuem, if it's done, put it in the game, PER-I-OD."

So, they should raise the price of the game then?

It's not like they accidentally created the content. People actively worked on it for months and got paid for it. To remain profitable they take some of the work and provide it as an extra to those who are really into the game but don't charge extra to everyone else. It's a great way to spread out costs. Plus, it's available right away for the hardcore players rather than having to wait.

I get that it feels like a cheap way to charge for stuff that's expected and it can be abused but I just don't see it as automatically a rip-off.