User Profile

aaronsullivan

aaronsullivan

United States

Joined:
Wed 24th December, 2008
Website:
http://www.buzzabit.com/aaron

Recent Comments

aaronsullivan

#1

aaronsullivan commented on Nintendo Download: 27th August (North America):

Yeah, don't miss Scram Kitty at that price, though, as I was told, don't worry about the fleeing kitties at first. It's more fun if you ignore them for awhile. Thanks @sinalefa

Good stuff this week. Runbow surprised me as I didn't enjoy the look of the game much in screenshots, but playing it is undeniably fun and a great go-to game if you have a bunch of gamers over for some ludicrous silly competition. (Another great take on the action platformer for the Wii U!)

S&P I've been wanting to play for a long time, but... backlog is already too big and no time. Plus, kids are getting sucked back into Minecraft lately.

aaronsullivan

#3

aaronsullivan commented on Minecraft: Story Mode is Heading to Wii U:

I am surprised by this. I wonder if Nintendo and Mojang made a pre-microsoft deal to get this on their systems, but post-Microsoft agreed to wait until the next generation or something. I suppose that's not out of the question depending on advantages of the new platforms and how the Microsoft strategy seems to be unification of features and codebase across hardware platforms.

As far as "why on the Wii U?", at least the scenario for my kids make sense. They will want to play this looking at the same screen in leisure. You know, on a Wii U on the big screen because that's their console of choice.

As for Minecraft proper they'll continue to play that on computers where it is best for playing on LAN. Once the computer and mobile versions converge on each other there will be even more options, but even then I think, the story-driven adventure game will be better played with one person in control and the rest of us sort of watching and talking it out.

Still, for those who are Xbox or PS players, I'd imagine most would keep it all on the same console.

aaronsullivan

#6

aaronsullivan commented on New Patent Sparks Talk of Potential NX Details:

@TheRealThanos
Regarding the GamePad as tablet. First of all, I wasn't trying to imply anything about who came up with the idea first or even when it originated. (Though tablet computers had been out for a decade at least.) The timing is such that Nintendo had plenty of time to look at the success of the iPad and assess the situation. Like just about everyone else it wasn't apparent how ridiculously successful the new tablet form-factor would be, though. So it's not surprising or particularly poor planning, but they did make it as tablet-like as they could. It wasn't too late to make it a more comfortable controller to hold and worry less about setting it flat and other ergonomic considerations. There was a revision to the GamePad hardware between announcement and launch that did a little bit, but it wasn't much.

Just saying that having a screen on a controller doesn't make it like a tablet, it's other things they did.

aaronsullivan

#7

aaronsullivan commented on New Patent Sparks Talk of Potential NX Details:

The conclusions people are drawing here seem specious though! Love how confident everyone is with their completely contradictory revelations about what this is.
Just don't be surprised when only one of us is right or none of us is.

aaronsullivan

#8

aaronsullivan commented on New Patent Sparks Talk of Potential NX Details:

@manu0 @Fath
Wii U mini is possible. Just not sure the market that buys consoles late and on the cheap is the same with fast internet connections to make this work. It does however make sense given the problem of sizing down for a mini-type console release with that big ol' spensive GamePad to go with it. :/

aaronsullivan

#9

aaronsullivan commented on New Patent Sparks Talk of Potential NX Details:

@ningeek185
Cool idea, but it's actually more ergonomic to have your hands spread apart more. Like how holding a nunchuck and wii remote is much more comfortable than a "regular" controller where you have to bend your wrists more.

The unergonomic part of the current GamePad is from trying to make it too much like a big-bar-of-soap-style tablet with only a little help on the grips on the side. It could have easily been shaped more comfortably if they weren't trying so hard to be a tablet at the time.

aaronsullivan

#10

aaronsullivan commented on Video: Metroid in Unreal Engine 4 is Shiny and...:

I hope the next Metroid looks exactly like this and plays like that and has the same sound and atmosphere and it has no aliens or caverns or secrets or moody lighting or anything to do but watch Samus polish her armor and do silly walks and flips with mega motion blur and roll around in a spazzy morph ball and have funny random flat flame images appearing around her gun. That would be awesome. s

In all seriousness, I had a moment of 2001-esque vibe of Samus in a normal simple environment and thought, "Hey that would be cool." And then it kept playing and playing... ugh.

Metroid is on life-support at this point and even the fans are making it worse.

aaronsullivan

#12

aaronsullivan commented on Weirdness: Blizzard's Heroes Of The Storm Feat...:

After Blizzard's Starcraft pretty much started professional video gaming (thanks to South Korean internet cafes), Warcraft III came out and tried to do the same thing with only moderate success. (Loved that game, though!) Those were probably the peek of RTS gaming before it waned somewhat, though Starcraft 2 remains pretty strong.

MOBAs are really a variation on those types of games. Less directly controlled units (mostly just one per player) and a focus on getting to the action right away with no town to build. The strategy can get just as deep in some of them, though.

aaronsullivan

#13

aaronsullivan commented on Disney Infinity 3.0 Goes Big With Star Wars Co...:

@sinalefa I sure hope they do what they have in the past this time. I keep talking about how it went down the last two times.

I suppose if it sells really, really well, there may not be as many sales. I'm expecting it will be similar though. I mean, once the initial launch wears off, they want to sell those figurines and they will only work with the newest game. It's only natural they make that cheaper and cheaper as time goes on. Best of all, the retailers like that game of dropping prices to draw you in, so if you are patient you can just buy things when they are on sale. At least at Target I see the figures go on sale sometimes and I don't completely get it. It's like they are trying to clear stock, but they all work with all versions of DI and they all restock so...

aaronsullivan

#14

aaronsullivan commented on Disney Infinity 3.0 Goes Big With Star Wars Co...:

@rjejr LEGO Movie is awesome. I don't even hate the song!
Looking forward to the LEGO Batman movie spin-off and the sequel.

And don't get me wrong, I love, love, love, LEGO. Right now, I'm more focused on actual physical building of LEGO. Very slowly building a ship from scratch with my son based on the Star Wars Rebels Ghost. The store bought one is just too dinky. We have a bunch of trays of separated LEGOs for building and everything.

aaronsullivan

#15

aaronsullivan commented on Weirdness: Blizzard's Heroes Of The Storm Feat...:

@rjejr Haha. DOTA doesn't really need to stand for anything (though it does stand for Defense of the Ancients) people just say it like it's a word. It was the most popular MOBA created as a custom map (by users) for Warcraft III (the real-time strategy game: RTS). It basically created the genre, though it was derivative of some earlier Blizzard custom maps. Before the term MOBA came along people just called those games DOTA-clones. (We always preferred the Battle Tanks and Battleships custom maps over DOTA)

It's why the term MOBA stuck better than the competing genre term for the same type of game: Action RTS. MOBA rhymes with DOTA and both have the long-O sound.

Video game history lesson for the day! Seriously, though, Heroes of the Storm is incredibly approachable and the in-game training gets you started very easily. You don't have to know anything about it, other than you have to play it on a computer.

aaronsullivan

#16

aaronsullivan commented on Disney Infinity 3.0 Goes Big With Star Wars Co...:

@rjejr
Hey, we can both have fun with what we like best! I know I'll be missing out on plenty of LEGO, but I don't quite get the advantage of those over the regular LEGO games and it seems odd to have no world constructing mode like Toy Box for LEGO doesn't it? But maybe I don't know because I haven't been following too closely. I do like the fun franchises and allowance for mixing it up, though.

aaronsullivan

#17

aaronsullivan commented on Disney Infinity 3.0 Goes Big With Star Wars Co...:

@DBPirate The best part is the couch co-op. That is true.
Also, all indicators is that this will have the strongest playsets so far, so I'd say it's good place to start if you're interested. Be warned that at least the Spiderman and Avengers playset in 2.0 was bland and uninventive and an overall step down from the more creative playsets in 1.0. 2.0 was a stop-gap in retrospect. The multiple studios involved this time potentially make this one a big step up.

I'm waiting a bit for Holiday sales. They like to discount the starter packs and things with the next wave of figurines being the draw at that point. By that time, I'll have a good idea about the weak points.

@rjejr While I agree that many of the Marvel figures are disappointing in the DI toy motif, I'm really enjoying the Star Wars translation. I'm looking forward to this almost as much as Battlefront myself and this one I'll be able to share with my kids much better.

Besides, even though there have been a billion Star Wars games, this is the year Star Wars relaunches as a franchise where we get a Star Wars movie every year for the foreseeable future. Probably the last chance to celebrate the old movies.

@BertoFlyingFox The prequel playset actually looks really good to me and I'm not a big Clone Wars or prequel fan either. Plus, it's part of the starter pack with Anakin and Ahsoka.

aaronsullivan

#18

aaronsullivan commented on Weirdness: Blizzard's Heroes Of The Storm Feat...:

Haha. Nice. Just played around with it.
This is the go-to game for my wife and I to play together. We played a DOTA variant called Battle Tanks for a long time, even in a clan for a bit and were decent. This started back in the highly creative Warcraft III custom map days where tower defense and MOBAs were invented.

Heroes of the Storm is the first MOBA since then that we enjoyed. DOTA has always had a toxic community and League of Legends bored us from the start. HOTS does a great job of finding the fun in the genre and keeping the game time manageable. The just-one-more factor is very strong for us at least.

@rjejr Blizzard games have traditionally scaled well to older machines. Give it a whirl, it's free to play.

aaronsullivan

#20

aaronsullivan commented on Ubisoft Announces Just Dance: Disney Party 2 I...:

Just Dance is great, though. And what's with the notion that gamers don't dance?! What on earth? What does one thing have to do with the other? Both are for fun, right? My advice for anyone that feels that way is to get over yourself and dance a little.

I do wish there was a way for parents to limit which songs were available on the main series, though. My ten-year-old daughter and her friends don't need to sing or do all that.

aaronsullivan

#21

aaronsullivan commented on Ubisoft Announces Just Dance: Disney Party 2 I...:

@jjmesa16 Duck Tales is coming back, apparently. Maybe that will start a trend. Disney live-action tween television just does not work for this parent. We try to watch shows that don't pander. Most PBS shows are so much better and are entertaining for all ages though there are misfires. Odd Squad is pretty great. (Was so sad when my son didn't take to Curious George as much as our daughter. We loved watching that show.)

As far as Disney animated TV goes, there was a brief bright spot with Tron Uprising. Now, Star Wars Rebels just gets better every episode, can't wait for more of that... though I don't see that listed here.

aaronsullivan

#23

aaronsullivan commented on Analysts Suggest That Nintendo's Quality Of Li...:

@Kirk
That seems likely and I feel the same way. I'd just add that Nintendo did stumble into health-related success and had a positive media spotlight on them during the Wii years. There's certainly something to leverage there if done correctly.

My initial thoughts were for Nintendo to make a Wii-style hardware offshoot for the purpose of continuing down that larger-motions-for-control style and even more general purpose with less of a game focus. All the while it could remain compatible with an entirely separate core-gamer focused machine for those who want both. In other words, take the burden of the reputation it off their main console. Anyway, it wasn't anything like that from what little has been shared.

aaronsullivan

#25

aaronsullivan commented on Video: Super Mario Maker Contains Secret Fly S...:

@SanderEvers @shani
Actually, this game, in a way, opens up Nintendo to break away from the path it has been on with 2D Mario games and get a bit radical. I'm guessing it has inspired some excitement from the developers. The "New" branding should now stop, in my opinion. Time for something different and to suggest there is nothing left to do seems very short-sighted to me.

Just think of how different Super Mario Bros. 2 for the US was and how well it was received. Or Super Mario Land or how Super Mario World lovers really haven't gotten an overworld as fun since then.

aaronsullivan

#26

aaronsullivan commented on Mario History: Super Mario Kart - 1992:

My wife and I would play this together all the time (way before we were married). We prefer to race co-op through the grand prix in these games. This first one is still so much fun. There are a couple of tracks where she loves to get the mushroom and boost over a jump to get a ridiculous gain. That and the feather was a lot of (dangerous) fun.

aaronsullivan

#27

aaronsullivan commented on This iBookGuy Video Explaining How "Oldschool"...:

Oh man, if only there was something like youtube back when I was tinkering with the Apple ][e computers my parents would borrow from where they taught. I had to rely on dated books from the library and the peeks and pokes always confused me so I stuck with basic and high level drawing commands. HIRES was so slow this way and LORES had huge pixels. Made a couple action games that way, though.

aaronsullivan

#28

aaronsullivan commented on Preview: Rekindling Platforming Passion in Sup...:

@rjejr Cheer up you have Xenoblade Chronicles coming, right? I'm just not even trying with that one. For me and mine we got our $350 investment back with Nintendo Land alone though I know that's not the norm.

Also, that is exactly what I am doing right now only with more clothing, more sitting at a computer and more staring through the screen thinking hard with intermittent typing.

aaronsullivan

#29

aaronsullivan commented on Preview: Rekindling Platforming Passion in Sup...:

@rjejr My kids are picking up Guacamelee quite a bit lately for 2D platforming fun, but Splatoon is practically a daily ritual. We are having to push them out the door to play outside sometimes (which is new for us in Summer), but the wife and kids are off to outdoor camping lifestyle for a few days while I finish preparing for work, so they'll get some real life + tan.

So glad for Splatoon, though. It has been a memorable experience that I think may be the endcap to amazing Wii U experiences. The fantastic opening being Nintendo Land.

With so much platforming goodness on Wii U, Super Mario Maker and Yoshi Whooly World are just going to cement it as the best platforming console since the SNES (NES?).

Star Fox could go either way, but I don't see it as epic enough to be super memorable.

And in my mind, Zelda will be the bright start to NX.

How much is Nintendo holding close to its vest, though? Is there room for one more big surprise? I'm not seeing it.

aaronsullivan

#32

aaronsullivan commented on Picross 3D Sequel is Heading to the 3DS in Jap...:

Do want. Can't wait for the day when a title like this will also be immediately available on whatever Nintendo console there is. No reason for this to be mobile only except for architecture differences and different development environment, especially with the Wii U having the GamePad.

Fortunately all that is presumably fixed in the next hardware generation... we just don't get to benefit from it yet.

Also, that is why 3DS must be replaced soon along with the console whether by all in one or two or three separate devices. The sooner it happens the better for my own personal interests, but I understand why some don't want that yet.

aaronsullivan

#33

aaronsullivan commented on Mario Memories: The Delight of Sharing Mario A...:

Do people do this with games anymore? This is like my experiences as a kid and teen and have translated to my family now. It's inclusive and social even with one-player games. To me this is always the epitome of video game experiences but I'm sad that many don't have this. It has to be why console gaming is tanking right? Kids don't get to use the TV with their friends or family or they just want their portable devices alone to themselves. sigh

I'm rambling about the good old days, but really I just want to encourage people to aim for playing games like shared in the story.

If not video games you could rope some people in with some "euro"-games like Dominion, Carcassonne, Munchkin, Forbidden Island, Pandemic, 7 Wonders then move over to some of your video games. I don't know — play with face to face friends people! Fight the disconnect!

aaronsullivan

#38

aaronsullivan commented on Splatoon Passes Half a Million Copies Sold in ...:

@rjejr
That had to be... dynamic you should look back into that. Social science teachers get all the comfortable perks. The department chair where I work has a white beard out to here and wears Hawaiian shirts to company meetings.

Challenging my views is the help I need from you and I think I'll get it whether I want it or not.

aaronsullivan

#39

aaronsullivan commented on Splatoon Passes Half a Million Copies Sold in ...:

@rjejr
Haha. Thing is, I'm resisting the put-my-head-down-and-work-my-butt-off planning that I should be doing right now. This is me breaking into it. I'm horrible at transitions.

This is also the first time my job will actually entail teaching computer science that directly involves game development so it's not like I won't have strong opinions what Nintendo is doing while at work. It will be research for in-class examples and I'll need you to keep me honest!

Looking for a job can be horrible. It was so much easier when I was just racking up credit debt as a young married fool trying out some self-starter ideas. With my recent job loss I had the completely absurd blessing of this quick turnaround and it was still almost unbearable.

When I started that paragraph I think it was supposed to be a pep talk. Sorry about that.

aaronsullivan

#40

aaronsullivan commented on Splatoon Passes Half a Million Copies Sold in ...:

@rjejr
It's funny how much it sounds like I'm defending Microsoft here, but I've been a Mac fan since 1984 and while I appreciate both platforms and use them both interchangeably I've been on the anti-Microsoft side pretty strongly. I never cared too much about it in consoles. I was mostly anti-stagnation in operating system and browser and against the way they leveraged their monopolistic leverage in anti-consumer ways.

Microsoft has been changing its ways in fits and starts and the whole mobile explosion humbled them to a point that the scars are long-lasting. Now, I think privacy is going to be their biggest experimental consumer abusing point, but it is poking around seeing where it can make money.

So, as far as Minecraft goes, I feel it's a purchase that is all about leveraging a built in audience of passionate gamers. Might Microsoft try to migrate them all to Microsoft specific platforms? The backlash would be a terrible PR mistake if it happens forcefully or anytime within the next couple years. It has to prove itself as a good steward first.

So, maybe you're ultimately right, but it will take longer than I think many are imagining.

aaronsullivan

#41

aaronsullivan commented on Splatoon Passes Half a Million Copies Sold in ...:

@rjejr On the Tell Tale game, do you notice how careful they are to warn people that they aren't trying to make a definitive narrative to the game? It's counter-Minecraft-culture to do such a thing. For a huge part of the base It's about making your own story and that's why I don't think it's happening via Minecraft 2 anytime soon.

aaronsullivan

#42

aaronsullivan commented on Splatoon Passes Half a Million Copies Sold in ...:

@rjejr Actually, I should give you more credit for the NFC idea. You are talking toys2life stuff, right? That could happen without much trouble technically but it could really tick off the community. Hmm... maybe NFC cards and card trading... I saw at least one Mojang developer really get bent out of shape when someone suggested a Pokemon-style direction for the game though.

aaronsullivan

#43

aaronsullivan commented on Splatoon Passes Half a Million Copies Sold in ...:

@rjejr That could be, but why not make the hololens version just one more thing to purchase that has the same core functionality while capitalizing on the hololens stuff. Same with NFC.

As far as PC and console, Minecraft has never been about performance and while you won't be able to easily make mods on a console, it shouldn't be too hard to make a common base that lets you play mods on the console. This also plays to the recent efforts to try and make Microsoft development tools at the center of everything. They could have the premiere Minecraft modding tools, link it into an educational curriculum and support like only a big company can and still maintain the game everywhere but accomplish some more Microsoft long-term strategy goals.

aaronsullivan

#44

aaronsullivan commented on Splatoon Passes Half a Million Copies Sold in ...:

@rjejr (warning: 100% Minecraft talk) Well... you can do it if you revamp the mod approach. The porous nature of current Java PC/Mac Minecraft modding makes it impractical for consoles, but my guess is that Microsoft has an approach that is highly scriptable at a deep level without easily breaking the game.

How? Well, while there may not be a Minecraft 2 anytime soon, we are already seeing their mid to long term approach emerging. The Windows 10 Beta is actually the mobile platform version (written in C++) that has been ported to Windows. While traditional desktop Minecraft continues development, make no mistake that they are merging and the new version will be the mainline Minecraft.

It's already very apparent that the transition away from Java has resulted in substantial performance improvements. At the same time, the whole game was already developed from scratch to approach the features of the original Minecraft and I'm guessing that architecturally it is far more suited for a long future of enhancements with the big key being highly agreeable to safe modding.

Minecraft will evolve at a regular pace like it always has, but I think once this new core code base is stabilized we'll see it progress more rapidly.

Doesn't mean they can't charge you for every new hardware platform version. That's what they do now even though the versions are similar. I think the primary monetization will happen through dedicated and curated servers, convenient skin changes, merchandizing, and maybe mods themselves (in a revenue sharing mod store perhaps?). All but the last are already in place.

As far as story-based Minecraft video game, that is on its way https://www.telltalegames.com/minecraftstorymode/ so you are right about that, but it's entirely separate.

Like you're suggesting Microsoft wants to blur those lines with Xbox account as much as possible. The new Microsoft realizes that they can't leverage Windows or even Xbox as much as they've been able to in the past, so now Xbox accounts spread out to other platforms. Minecraft is already helping with that in the beta. I also just got an Xbox Live account active.

Think of it this way. Minecraft is already not an exclusive and monetization efforts will get them way more money from the PS4 market, and even more from the iOS and Android versions than XB1 or even PC could get them. Meanwhile, Microsoft always gets to show it off first on their own hardware.

Microsoft wants your money, they are just more subtle now and thankfully it knows the best way of getting money from Minecraft is to not anger the fan base for a long time to come.

aaronsullivan

#46

aaronsullivan commented on Talking Point: Nintendo's Dismissal of Chris P...:

One way in which Nintendo can defuse this in the future is to be more transparent about costs and process. The Iwata Asks I think was a great way to do this. It allows the employees to feel like their part of the story is being told and the bloated angst of secrecy has a release valve. Perhaps something similar is needed at a place like The Treehouse.

In fact I think the post-E3 sessions were helpful. The expressions of joy at just being able to share what they do and participate in an open way for their company. It could be that felt so satisfying to Chris Pranger he just lost his senses a bit.

Was the whole interview unauthorized, maybe? And then he went for it on top of that? I mean, when you put it all together I even wonder if he thought he was speaking under anonymity.

I can't help but feel for the guy, though. He's in a tough spot and I hope he can find new employment very soon.

aaronsullivan

#47

aaronsullivan commented on Splatoon Passes Half a Million Copies Sold in ...:

I hope Nintendo recognizes how successful Splatoon really is. Sales in US are slightly disappointing to me, but given the state of Wii U and the new IP status, it's not bad. It's popped up into the larger gaming world and is recognizable as a new thing, though. That's priceless. I know Nintendo will target Japan with something Splatoon related (sequel, spin-off, major DLC, etc) but I just hope they don't miss that it has caught on in the US as well even if everyone hasn't bought in.

aaronsullivan

#48

aaronsullivan commented on Video: Here Are The Features In The Disney Inf...:

@sinalefa
Oh definitely. My advice is to wait for deep discounts, really. As an owner of both versions and almost every 1.0 figurine I never paid full price for any of it and the Toy Box is where the long-term fun is anyway. The kids just play it whenever to mess around and this is the first time they've had any urgent feeling that they want the new version. They can still wait until Xmas.

aaronsullivan

#49

aaronsullivan commented on Splatoon Passes Half a Million Copies Sold in ...:

@rjejr @minotaurgamer @Spideron
Minecraft 2 is not happening anytime soon.

Microsoft's plans for Minecraft are to make it have feature parity across PC, Console, and mobile platforms (iOS, Android, Windows). It's platform self-service comes in the form of Windows 10 mobile platform support. With app support being the biggest problem with that platform, Microsoft is going to have a huge game that people will play on their tablets and phones and it will be top notch (sorry) not a nerfed port.

Also, I think Microsoft sees Minecraft as a platform in itself. It's a way to spread Xbox Live accounts to those who would normally pass them up and perhaps even get that going cross-platform. Either way, monetizing Minecraft is much easier than it looks no matter what platforms it is on. Merchandizing!

Microsoft has had to take a different approach from the usual "we own the OS everyone uses" now that they don't. Mobile passed them by so that leverage disappeared and even pushed against them for awhile.

Anyway, because Microsoft sees it as a platform and a wide user base, Minecraft is moving forward out of relative stagnation with respect paid to the current players, in my opinion. (For instance, 1.8 stalled everything but especially the mod community under previous Mojang stewardship)