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AJ_Lethal

AJ_Lethal

Male, 22, Costa Rica

Joined:
Tue 17th September, 2013

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AJ_Lethal

#1

AJ_Lethal commented on Editorial: Super Smash Bros. Should be Integra...:

@shani
"I think the mistake you are making is, you're still viewing it either as an expensive handheld or underpowered home console. But it would be neither of those. It would be a hybrid. But a hybrid doesn't always mean that you have to compromise. It can actually mean an improvement of both things at the same time."

Because in the real world it is compromised. I don't deny the appeal of such device but in practical terms it has to sacrifice either price, performance or even size. And your dream device already exists: it's called the nVidia Shield. It's a damn fine piece of hardware, no doubt but it was too expensive (first at 350USD, then slashed to 299), it was bulky and with no exclusive games it didn't even put up a fight with the 3DS and even the Vita; in fact nVidia had to expand the lineup to stand a chance (Shield Tablet and Shield Android TV)

AJ_Lethal

#2

AJ_Lethal commented on Editorial: Super Smash Bros. Should be Integra...:

@shani
"And what is this "certain price/performance ratio" supposed to mean? I think they don't exist"
It does exist. It's basically "how much does cost to make/buy : how fast it is compared to it's competitors at the time of release". You want to keep it as low as possible.

"So a hybrid console would actually increase such a price/performance ratio."
You don't know what "ratio" means, do you?

"First of all, not everyone buys a new model every year."
You understimate how naive regular people are. Especially Apple/Samsung fans.

"Paying 250-300 for a device that replaces two other devices that right now cost you 450-500 combined isn't expensive at all."
'Jack of all trades, master of none', pal. I already explained the reasons.

@westman98
That pretty much kills the hybrid idea dead.

AJ_Lethal

#3

AJ_Lethal commented on Editorial: Super Smash Bros. Should be Integra...:

@shani What I meant is that handhelds and consoles are constrained by a certain price/performance ratio: attempting to mix up both in a single device would pretty much result on a compromised price/performance ratio (you either end up with a really expensive (250+USD) handheld -which is pretty much suicide in this age- or you end up with an underpowered console -sure you can output to the TV, but it won't be at the level of the current consoles due processing and storage constraints-)

Bringing smartphones and tablets into a power argument is risible since those are replaced every single year becuase that market is very different from dedicated gaming systems hardware-wise.

AJ_Lethal

#4

AJ_Lethal commented on Editorial: Super Smash Bros. Should be Integra...:

@westman98 that's what I'm thinking as well. No way a hybrid console will ever work in the real world due the different price/performance ratios for consoles and handhelds.

OT: I think a "director's cut" of MK8 is more likely. Or a SMG(2) o even a Metroid Prime Trilogy HD remaster can do the trick.

AJ_Lethal

#11

AJ_Lethal commented on Talking Point: Competitive Gaming With Super S...:

@Kaze_Memaryu you know several fighting games are first released on arcade first, then ported to consoles right? Arcade versions are pretty much "figure it out" affairs whose feedback from users end up as tutorial/challenge material for console versions; Smash has not such "luxury" in that regard.

AJ_Lethal

#20

AJ_Lethal commented on Gunpei Yokoi Discusses The Struggle To Make Th...:

@GMB-001
"And this is also why western developers usually prefer to work with PCs and powerful consoles instead of Handhelds like the 3DS or the Vita, They just don't want to bother with being efficient and fully utilize the hardware's capabilities, they just want to make games quickly and be done with it, that's why you usually see glitches, bugs, game freezes and broken games more frequently with western developers than Japanese ones.. EA, Activison, MS, Ubisoft, LJN and the biggest offender of them all; Bethesda."

They are even getting lazy or incompetent in the PC front: just look at Arkham Knight for PC

AJ_Lethal

#31

AJ_Lethal commented on Talking Point: Metroid Prime: Federation Force...:

When you make a petition to get a game cancelled because you don't like it, that's pretty much the point when it stops being the dev/pub problem and it starts being yours

You are within your right to be disappointed or upset, but you gotta have some degree of restraint, for God's sake.

AJ_Lethal

#36

AJ_Lethal commented on Mobile Is Konami's Future, According To Presid...:

@Dr_Lugae
holy crap it's true

http://en.wikipedia.org/wiki/Rovio_Entertainment#History

"In December 2014, Mikael Hed laidoff 110 employees after net profits halved in 2013 due to its recent games, Angry Birds Epic and Go!, which have not being that successful as past games.[24] Rovio closed its Tampere studio, moving its operations to Espoo.

Rovio Entertainment suffered from a 73% decrease in profit, earning only €10 million in 2014. Chief executive Pekka Rantala later stated that the decrease is due to the poor sales of the licensed merchandise and the by-products of Angry Birds. He also noted that "the company are unsatisfied over the result of our licensing business".[25]"

AJ_Lethal

#37

AJ_Lethal commented on Satoru Iwata Highlights The Planned Connectivi...:

@Koz @Hy8ogen Achievements are utterly meaningless in themselves. It's basically like the stupid golden star they give you in preschool. And they become even more meaningless if they are given for rather trivial stuff.

I'd rather have something like the Reward Card system of NFS Carbon (do certain tasks and you unlock stuff)

AJ_Lethal

#38

AJ_Lethal commented on Mobile Is Konami's Future, According To Presid...:

@Nintendian
"That Need for speed is not a good example. It's basically a port"
Please show me where the game was developed in other platform than iOS/Android before first, unless you want to come up with a solipisist as hell definition of "port"

"Don't estimate the touchscreen control, Nintendo developed their games based on the input device before anything else, they are the master of interactivity. They will find a novel way to use the touchscreen that will surprise everyone!"
Have you tried to use a virtual d-pad for more than 20 minutes? Your hands get sweaty and it literally halts your inputs to a standstill. That's why the touchscreen alone can't beat traditional controllers.

AJ_Lethal

#43

AJ_Lethal commented on Nintendo Highlights Increased US Hardware Sale...:

@ikki5
"Yes, the Saturn did a little worse than the Dreamcast but it wasn't what buried Sega for the console Market. The Dreamcast did that."

No, Sega was already dead when they released the Dreamcast. The whole Sega CD/32X/Saturn ordeal burned through their finances and consumer trust, and the DC's R&D did also burned quite a lot of money.

Sega was pretty much edging on bankrrupcy when the DC came out and although the console itself was right, Sega couldn't sustain it when the PS2 came around and the whole thing just came apart.

AJ_Lethal

#46

AJ_Lethal commented on Talking Point: It's Too Early to Write Off the...:

@Quorthon
"I simply do not understand why anyone thinks a major corporation would want to continue applying band-aids to the massive hemorrhaging wound they have in the Wii U. Continuing with a failing product is quite simply not good business.

Continuing with the Wii U is like deliberately choosing to marginalize your company's profits. Many of you (here, on this site, etc) would no doubt quickly ask "why does Microsoft even bother with Japan?" Or have said the same about the Vita (which may well be turning a new leaf this year), but you refuse to say the same for the Wii U. (To be fair, here, the XBO is not Microsoft's most important product, and neither is the Vita for Sony. The losses they are incurring are not nearly as damaging as the public failure of the Wii U, which is the signature backbone of Nintendo's business model.)

From the business perspective, the Wii U is a rat tail in a Big Mac. The longer Nintendo sticks with this losing horse, the worse things will be for them. Again, I bought this on day one, I have loved the console, but I am facing reality here. The reality is that Nintendo needs to drop it for the good of the company."

That reasoning would be true if the Wii U was a through-and-through stinker both in itself and in sales (which isn't the case). While the Wii U is faltering in hardware sales, the software attach rate is what it justifies the continued support Nintendo gives to it (alongside the cushioning 3DS sales give). That's why they can't kill the Wii U right now: that would kill whatever console consumer base they have by doing so, it's preferable to lose some money riding it out than losing existing customers by straight up axing it since the latter is a bigger loss.

AJ_Lethal

#47

AJ_Lethal commented on Gallery: These Artistic Recreations of Women C...:

Peach: cool, but too damn OOC
Samus: totally missing the point (please tell me how you're going to shove all that obnoxious gear into her Power Suit
Great Fairy: that one is actually nice.
Chun-Li: like the Samus case above (I see that outfit actually limiting her movement)

Seriously, some people should do some basic research on characters before touching them.

AJ_Lethal

#49

AJ_Lethal commented on Game Jam Tasks Developers With Creating A Zeld...:

I'm kinda wary of the "genderbending Link" idea. Not because it's bad on itself, but the reason why its done: the people who are making the most noise with that idea its because they want to earn some "progressive points", and that's bad because they think the intention will make up for shoddy execution.