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  • Features The History of BIT.TRIP, Part 3

    In this installment, Gaijin explains their carefully laid plan for game four's runaway popularity, go through BIT.TRIP hell and reflect on the end of the series.

    Be sure to read Part 1 and Part 2 of our look at the history of BIT.TRIP and Gaijin Games. EYEBALL REVOLUTION: The team somewhat jokingly chalks RUNNER’s popularity, apart from being very...

  • Features The History of BIT.TRIP, Part 2

    In this installment, Gaijin struggles to find the fun in CORE and crafts what they feel to be a beautiful game in VOID.

    Be sure to read part 1 of our history of BIT.TRIP. ON THE MAP: Luckily for Gaijin, BEAT was a success; had the game tanked then the series would’ve likely gone ahead as planned, but it ensured them that they were on the right...

  • Features The History of BIT.TRIP, Part 1

    In the first part of our look at how the BIT.TRIP series was made, learn how its developer, Gaijin Games, crashed and burned on its first go, how the series formed and why level 3 of BEAT is so visually messed up.

    “Who is the Commander?” The question posed by IGN as the headline for a Dec. 19, 2008 news post on their Wii channel was modest,...