Iwata Asks News

News: Iwata Asks for Super Mario Galaxy 2 Reveals Many, Many Informative Nuggets

Iwata Asks for Super Mario Galaxy 2 Reveals Many, Many Informative Nuggets

Too many for this tagline to contain

Always informative and surprising, the Iwata Asks series of articles is a treasure trove of Nintendo experience and and information, so you won't be surprised to hear that the latest article, covering Super Mario Galaxy 2, is chock-full of interesting facts. Yoshi was originally planned for the first Super Mario Galaxy but was removed, as the team felt it would..

News: Monster Hunter 3 Team Helped Design Classic Controller Pro

Monster Hunter 3 Team Helped Design Classic Controller Pro

Nintendo President asks Capcom producers about bringing the popular franchise to the Wii

In the current edition of "Iwata Asks" – a series of interviews that Nintendo President Satoru Iwata has conducted with colleagues to give fans insight into the creative processes at Nintendo – Monster Hunter 3 Tri director Kaname Fujioka and producer Ryozo Tsujimoto discuss the process of..

News: Iwata Asks About Zelda Handheld History

Iwata Asks About Zelda Handheld History

Ancient documents unearthed, and the US drama that inspired Link's Awakening

A newly translated Iwata Asks has popped up on the Nintendo Europe site and this time the focus is on past releases rather than a current title. Inspired by the old stories that were recalled in the New Super Mario Bros. Wii edition, Mr Iwata asked Toshihiko Nakago, Takashi Tezuka and Eiji Aonuma about the history of the..

News: Miyamoto: I Wanted To Patent Jumping In Games

Miyamoto: I Wanted To Patent Jumping In Games

Nintendo's latest Q&A session reveals an amusing tid-bit

Nintendo's regular "Iwata Asks" Q&A sessions have thrown up some interesting points and the latest one - featuring Shigeru Miyamoto - is no exception. Miyamoto: After Mario Bros., there were a fair few jumping-style games released by various companies and I felt that this kind of jumping game had been our idea. Iwata: Donkey..

News: Sin & Punishment Team Talks N64 Development Hell

Sin & Punishment Team Talks N64 Development Hell

The console "didn't work at all"

The paradigm shift from 2D to 3D that game developers faced in the 32/64-bit era was so drastic that not only did developers have to grapple with new tech but also figuring out how on earth their games would work in a new dimension. It didn't always work out so well, but when it did it was magical. Nintendo CEO Satoru Iwata sat down with members of Treasure's..

News: Iwata Goes To Rhythm Heaven

Iwata Goes To Rhythm Heaven

The latest edition of Iwata Asks, featuring an interview with the team behind Rhythm Heaven for DS!

Although Rhythm Heaven is just now making its way outside of Japan, it has actually been in around for quite some time now. Beginning on the GBA under the title Rhythm Tengoku, it quickly garnered the attention of players with its quirky style and easy to use controls. Later came an arcade version,..