"I ended up writing so much that it could be turned into about two books"
Iwata: "Well, I guess ink-an't be helped. (laughs)"
"I ended up writing so much that it could be turned into about two books"
Fire Emblem Fates - known as Fire Emblem If in Japan - is out in Nintendo's homeland this week, before heading to the West in 2016. After the franchise-saving antics of Fire Emblem: Awakening the new title seems like a somewhat dramatic step-up for the series, with two...
Iwata: "Well, I guess ink-an't be helped. (laughs)"
Splatoon isn't far away, arriving on 29th May on the Wii U, bringing its own blend of chaotic and colourful shooting. It's also a new IP, which is rare enough from Nintendo to be something worth mentioning, and there's certainly hype around the exclusive. Nintendo has now published a new Iwata...
Going into detail on the huge adventure that awaits
Xenoblade Chronicles X is about to arrive in Japan, bringing an end to a huge development undertaking for Monolith Soft. While Wii U owners in the West need to wait until later in the year, the build up to release in Japan has brought plenty of fascinating details, also boosted by a recent
The Iwata Asks series is a quirky little tradition at Nintendo that was started sometime during the last generation of consoles. Each post revolves around Satoru Iwata - the President of Nintendo - interviewing key developers behind various major titles that come to Nintendo consoles. After a year long hiatus, the series came back on with...
We summarise the laughs
Iwata Asks articles are an old favourite here on Nintendo Life, but they've been absent for over a year. In a delightful turn of events, however, a new article has today been posted to coincide with the launch of The Legend of Zelda: Majora's Mask 3D. Satoru Iwata opens by explaining that the articles have been absent due to...
Football Manager 3DS, sort of...
During yesterday's Nintendo Direct broadcast, Nintendo of Europe President Satoru Shibata confirmed that Nintendo Pocket Football Club will arrive on 17th April. It's a title that was shown last year, and brings a rather light-hearted approach to the football management sim genre; don't expect head-scratching...
Also highlights the game maker's lack of fitness
Wii Fit U's retail release is creeping closer — it hits stores in Europe and North America on 13th December — yet it's been available for over a month as a free trial. In a change from the Wii original that best reflects the stronger distribution options that the eShop gives Nintendo, the trial...
A project Miyamoto-san indirectly "worked on for five or six years"
It arrived somewhat out-of-the-blue today, but Nintendo has released Nintendo 3DS Guide: Louvre on the 3DS eShop in Europe, a commercial version of the interactive guide that's been available at the Paris museum since Spring 2012; there's even an accompanying Mini Nintendo Direct...
Because we all need to (laugh)
Earlier today we provided a short summary and directed your attention to the recently-published Link Between Worlds Iwata Asks, in which Satoru Iwata discussed the title's development and design with five members of the team — design leader Koji Takahashi, assistant director Kentaro Tominaga, lead programmer Shiro...
Initial wall concept featured Link design from Spirit Tracks
The Legend of Zelda: A Link Between Worlds is now just days away and has been critically acclaimed — we awarded 10/10 in our own review. Much has been revealed in various ways since then — we imagine many are studiously dodging spoilers — but the latest Iwata Asks provi
Release of Super Mario 3D World got in the way
Following on from Super Mario 3D World producer Yoshiaki Koizuma comments about the possibility of the Mario series returning to an open-world style approach if there was enough demand for it, EAD General Manager Shigeru Miyamoto has now assured fans in the latest Iwata Asks Interview that the...
"The team had a strong desire from the very start to call it "3D World"
Earlier today we posted a summary of some key points from a recently published Super Mario 3D World Iwata Asks, in which the team discussed camera angles, Rosalina and the desire to feature a large amount of content. The discussion took in plenty of other topics, naturally, as...
Miyamoto & Co. take Iwata through the warp pipe
Nintendo President and CEO Satoru Iwata exercised his gift of gab yet again in the latest Iwata Asks, this time leaving no koopa shell unturned in a rousing discussion with the developers of Super Mario 3D World. Legendary Nintendo producer Shigeru Miyamoto sat down with his fellow 3D World designers...
Assuming you have 1.3GB of space available
Yesterday we brought you some information from the latest Iwata Asks, in which it was explained that Namco Bandai had stepped in to take on development duties. Naturally those in attendance spoke about a variety of topics, another of which is the fact that — if you have 1.3GB of available space (on the...
External studio was instrumental in getting online Tennis working
It has been revealed during the latest Iwata Asks that Namco Bandai is handling development duties on the forthcoming Wii Sports Club. The selection of sporting titles — upscaled and improved from the Wii originals — joins the ever-increasing list of Nintendo franchises to be...
Also has a few (laughs)
With Pokémon X & Y now just days away, or hours if you ordered from a cheeky online retailer, Nintendo's lining up its final marketing push for the title's global release alongside the 2DS handheld. One part of this is a new Iwata Asks, which is a follow up to the dedicated Nintendo Direct video that was broadcast...
Satoru Iwata takes to the Great Sea to find out more
The Legend of Zelda: The Wind Waker HD is tantalisingly close to being released on Wii U. It emerges in North America and Europe on 4th October and will even have its own special limited edition console bundle for those who haven't embarked on their Wii U adventure yet. With the release date...
Discusses the origins, the implementation and International StreetPass
The StreetPass relay points are starting to spread across the globe giving 3DS owners more chance to connect with fellow gamers using the unique feature. Nintendo President Satoru Iwata recently sat down with the team behind the project in the latest Iwata Asks interview where...
Kamiya unites with allies for part two of this wonderful interview
The Wonderful 101 is being released tomorrow in Europe (23rd August) and part two of Iwata Asks has now emerged. This time round the game’s director Hideki Kamiya has united with some familiar allies to assist him in his interview with Nintendo President Satoru Iwata: Atsushi...
"At some point the God of Video Games descends upon us"
The Wonderful 101 may be, for some, the next big Wii U release on their radar. Exclusive to the system and published by Nintendo, it's a game that bears many of the hallmarks of its developer in that it's undeniably a PlatinumGames title — it looks and feels like the work of the studio...
A distinct move away from the packs found in New Super Mario Bros. 2
New Super Luigi U has been available to download from the Wii U eShop for a short while and has breathed new life into New Super Mario Bros. U. Although, technically deemed DLC, it's a much longer experience than the downloadable software added to New Super Mario Bros. 2 and...
Sweet, sweet pixels
Mario & Luigi: Dream Team — known as Mario & Luigi: Dream Team Bros. in Europe — hits North America on 11th August, while European gamers are lucky enough to get their hands on it from 12th July. We're currently playing through this for review and will simply say that if this isn't on your radar, it should be. Ahead...
Iwata Asks reveals more on the upcoming mini-game fest
The latest Nintendo Direct showed off a trailer for the upcoming Game & Wario, which sees the WarioWare franchise continue onto Wii U. Satoru Iwata sat down with the team behind the game during a recent Iwata Asks interview to explore more about how it was developed. It turns out, the game...
Nintendo's President talks Mr Resetti, being mayor and panning for gold
Animal Crossing: New Leaf is edging closer and closer towards its Western release date and we think it's fair to say there are a lot of 3DS owners out there chomping at the bit to get hold of it. As if the hype needed building up any more Nintendo has kindly translated the...
Shigeru Miyamoto joins Nintendo's President in the latest interview
It's been 12 years since Luigi's Mansion was released on the GameCube, and the long arduous wait for its sequel Luigi's Mansion: Dark Moon is close to being over. Next Level Games is the developer behind the title, and Nintendo President Satoru Iwata caught up with the studio in...
A demo will be in the 3DS eShop soon
Rhythm-based platformer Rhythm Hunter: HarmoKnight is a new IP from Game Freak, the developer behind the Pokémon series. It was released in Japan last August and will be jiving on over to North America and Europe in March. As the release is almost upon us, Nintendo President Satoru Iwata has put on his...
Latest Iwata Asks delves into Wii Street U
Wii Street U is available to download right now from the Wii U eShop. The expansive application allows you to explore the world through 3D environments made up of thousands upon thousands of photographs taken by Google. It's based on Google Maps' Street View, though it doesn't include any additional...
Satoru Iwata interviews the team behind the 3DS remake
The Dragon Quest VII remake for 3DS is out now in Japan, so it seemed only right for Nintendo President Satoru Iwata to interview a few of the people involved with the making of the game in his Iwata Asks series. In the interview, helpfully translated by Siliconera, the series creator Yuuji...
Nintendo's President conducts an eye-opening Iwata Asks
With Fire Emblem: Awakening emerging on North American shores this week, it seemed only fitting that Nintendo President Satoru Iwata was joined by the team behind the game in the latest instalment of Iwata Asks. Usually Iwata-san interviews three or four members of the development team, but...
Tatsuya Minami explains how the SNES classic helped him out of a rut
The latest Iwata Asks focuses on Japanese studio PlatinumGames, which is currently hard at work creating Bayonetta 2 for the Wii U. In the interview, Iwata chats with PlatinumGames President and CEO Tatsuya Minami about his development past, and uncovers an interesting piece of...
Channel surfing, TV Tags, Miiverse integration and more
President of Nintendo Satoru Iwata has been running the highly informative and occasionally hilarious (laughs) Iwata Asks interview series for a while now, and so far he's been the only one conducting the interviews. That all changed today as President of Nintendo of America Reggie Fils-Aime...
Prototype also impacted the development of the 3DS
With the Wii U launching in Japan tomorrow, the latest edition of Iwata Asks focuses on Nintendo Land, one of the console's most significant first-party titles. During the interview, Takayuki Shimamura from EAD's Software Development Department revealed a prototype Wii Zapper - with a screen...
Not what you'd expect
We, like many other Nintendo fans out there, were under the pretense that HAL Laboratory - the company responsible for our lovable pink hero Kirby and the Super Smash Bros. series - was named after the computer from 2001: A Space Odyssey, HAL 9000. Nintendo president Satoru Iwata even stated that the name was "very cool" during...
It was all Miyamoto’s idea!
Paper Mario: Sticker Star takes a bit of a step away from previous iterations of the game in that many RPG elements are missing. This is something that has divided opinion throughout the Paper Mario fanbase and it’s been revealed Shigeru Miyamoto is to blame. During the latest Iwata Asks, President of Nintendo Satoru...
From hyperactive alien Rabbids to slow lumbering zombies
During E3 back in 2011 Ubisoft revealed a trailer for a Wii U exclusive game known as Killer Freaks from Outer Space. The game looked to be a light-hearted survival horror game that featured strange intergalactic creatures that were hell bent on consuming every living being in their path...
And it's not child's play either
New Super Mario Bros. U will be one of two first party Wii U launch titles when Nintendo’s new console finally becomes available to buy - the other of course being Nintendo Land - and it has been revealed in the latest edition of Iwata Asks that the game has been in the works ever since its predecessor New
Gyro sensor, touch screen and buttons
Nintendo hasn't always enjoyed the most success with its console web browsers, often due to modest specifications or a lack of system memory. Nintendo's now released a new Iwata Asks transcript where the team discuss the development of the Wii U Browser, and why it'll be a pleasant surprise for gamers. Part of...
Oh, and there's a cardboard GamePad
As more information continues to arrive in the final days before Wii U hits stores, additional Iwata Asks transcriptions are arriving in English to spread the word. One of the more recent additions features the Nintendo boss interviewing the developers behind Miiverse, a team with extensive experience in web...
Nintendo's making sure everyone's in sync
Impatient gamers rejoice! Nintendo Connect has discovered that Wii U-branded remotes will sport a handy, external sync button. As a result, players will no longer be required to remove the remote's battery cover in order to sync it with their console. Located on the underside of the remote, this surprise...
It's "like a fighting game! (laughs)"
Style Savvy: Trendsetters is now available in North American stores and on the 3DS eShop, which may not be news to excite a large number of gamers. That said, we awarded this 8/10 in our review, suggesting that perhaps the theme shouldn't completely distract us from the quality of the gaming experience. We...
If your walls are thin, the bathroom may be an option
The Wii U GamePad is Nintendo's next big home console innovation and the main selling point of the system. A big part of that appeal is the fact that it wirelessly streams the game, whether it's a match for the TV images or alternative features, from the console to the controller. We all know...
It's the inside that counts
Ever wondered what the inside of the Wii U looks like? As part of the Iwata Asks series, four Nintendo product developers and general managers sat down this week to discuss the engineering behind the Wii U, as well as how it differs to the Wii. There is an incredible amount of detail on the challenges and processes that...
More than just a super-sized 3DS
3DS XL lands in Europe and Japan a week from now, with North America joining in on 19th August. There's been a justifiable temptation for some to readily dismiss the new model as a re-scaled 3DS with no actual technological improvements. While that's a true comment in terms of processors and graphics chips, the new...
The ideals of Wii U
Satoru Iwata has conducted another of his famous Iwata Asks interviews. The lucky guy on the receiving end of the questions this time is one Katsuya Eguchi, the general software producer of Wii U. Eguchi is perhaps best known as the creator of Animal Crossing and the producer of Wii Sports. During the 18 minute chat, Eguchi...
Took in PC too
Masahiro Sakurai started work on Kid Icarus: Uprising so long ago there weren't even 3DS development kits, according to a new Iwata Asks. Sakurai told Nintendo president Satoru Iwata that his Project Sora team made do with the other hardware available, including Wii: At first we didn’t have the Nintendo 3DS development kit, so we...
As we prepare for Fire Emblem: Awakening to reach the Western world, Nintendo president Satoru Iwata sat down with some of the game's development staff to discuss this latest entry in the tactical fantasy series. Producer Hitoshi Yamagami and project manager Higuchi Masahiro began discussing the 3DS instalment while working on 2010's...
Tekken 3D Prime Edition's bulging cart of 41 characters and a full-length 3D movie is nothing to be trifled with, and the latest Iwata Asks reveals plenty of interesting nuggets — and, indeed, noodles — about next week's scrapper. One such fact is that the stereoscopic display isn't available in wireless multiplayer. A footnote...
Popular 3DS app Nintendo Letter Box (aka Swapnote) could have been the light of day on DSi, a new Iwata Asks reveals. Members of the development team reveal the game was originally in the works as DSiWare and had entered the debug phase at the tail-end of 2009, but several limitations imposed by the console's firmware held it...
Now that's magic
Resident Evil Revelations's road to retail ends in Europe this week, and Nintendo president Satoru Iwata sat down with Capcom staff to discuss how the title came about. Before Revelations, of course, there was Resident Evil: The Mercenaries 3D, but even before that Capcom had a very different game running on the machine, as director...
If, like us, you were wowed by the Monster Hunter 4 video Capcom revealed back in September but thought "that can't possibly be accurate" — apparently it can. A recent Iwata Asks interview (via Andriasang) reveals that not only was it real-time footage of the upcoming 3DS game, it was actually played by Capcom staff...
Retro and Nintendo in harmony
By now you've presumably read our Mario Kart 7 review, giving the latest 3DS racer a well-deserved 9/10 score. If you want to know more about how the game was put together, Nintendo's got you covered with an Iwata Asks interview all about MK7. Nintendo president Satoru Iwata spoke to series producer Hideki Konno and other members of the Entertainment Analysis and..
Calling all cars
Mario Kart series producer Hideki Konno has revealed Nintendo saw finishing work on Mario Kart 7 as an "act of emergency", according to a new Japanese Iwata Asks article (via Eurogamer). Konno reveals the game started development with just eight staff attached, but that once team members were peeled off to work on
The Nintendo way
The Legend of Zelda: Skyward Sword spent five years in the works at Nintendo, but a recent Iwata Asks reveals the game could have seen the light of day last year. Shigeru Miyamoto said it's feasible the game could have been released last Christmas, but that plan wouldn't have been the best move for its quality: If we'd only been thinking about what was most convenient for the..
Wasn't always a classic
We now know that Super Mario 64 is one of the most important genre leaps in gaming history, taking Nintendo's mascot from 2D into 3D with enormous skill and craftsmanship. However, creating the game wasn't plain sailing, as a new Iwata Asks reveals. The discussion — which comes in at a colossal 26 pages — reveals that...
A huge undertaking
Nintendo has said before that The Legend of Zelda: Skyward Sword is one of its biggest-ever developments, and the latest Iwata Asks reveals just how vast the creative team was. The sound team alone took in ten members, the biggest sound team a Nintendo game has ever had: with five composers and five staff handling effects and the system, it was a big undertaking due to the game's..
Handheld finger food
3DS might be as powerful as Wii, but it's in a very different setting, as Super Mario 3D Land director Koichi Hayashida explains in a recent Iwata Asks. According to Hayashida, if Super Mario Galaxy 2 is a grand imperial banquet, Super Mario 3D Land is fast food, designed to be consumed quickly in short bites: [Super Mario Galaxy 2 is] the kind of game that says, "There's..
Things could have gone very differently
We know that Nintendo nearly dropped MotionPlus from Legend of Zelda: Skyward Sword, but it nearly had even less motion for your money, with the revelation in a recent Japanese Iwata Asks article that combat was nearly a button-based affair. The interview (via Silicon
Don't need Hawk-Eye to tell us it's no good
Tennis for the NES has already been released via the Wii Shop Channel as a Virtual Console game, but at one point, it was also in the process of being brought over to the 3DS as part of the 3D Classics range. The latest Iwata Asks centres on the Nintendo eShop and reveals why that re-release never came to...
Could have turned out very different yet still familiar
One of the things that we love about The Legend of Zelda: Ocarina of Time is how easy it is to just take Epona out for a ride; whether it's a quick boost from point A to B, or just making prints in Hyrule Field to past the time, horse riding has now become a staple of main Zelda games. As the...
eShop is a fresh start
The 3DS eShop has been available for a week now, and if you've read our Nintendo 3DS eShop FAQ you'll know there's plenty to discover in Nintendo's new downloadable store front. Nintendo President Satoru Iwata is proud of the company's achievement, as he discussed in a new Iwata Asks article. Speaking to key members of the eShop and 3DS development teams, Iwata revealed his..
New experiences planned
Last week at E3 Satoru Iwata announced that Smash Bros. is coming to Wii U and 3DS, and there was much rejoicing, particularly when Iwata confirmed the two versions would be able to communicate with each other. A new Iwata Asks between the Nintendo President and Smash Bros. head Masuhiro Sakurai has delved a little more into...
Terms like "core" and "casual" pop up, again
Without getting into semantics, the Nintendo Wii was and still is a huge success. With all the people that the console managed to please, there's naturally a percentage of people it failed to win over. With Nintendo's next console, the company hopes to fix several issues that come as a result of being...
Console started life three years ago
Nintendo President Satoru Iwata, and head of the Entertainment Analysis and Development Shigeru Miyamoto sat down for a wide-ranging interview about Wii U, revealing the machine first reared its head in Nintendo meetings back in 2008. The seven-page chat also addresses the perception that Nintendo's addition of a touch screen controller is an admission of the..
Jumped to retail to increase depth
Recent 3DS release Steel Diver has had a long, long road to release: starting out as a DS demo back in 2004, the title eventually wound up on 3DS, but it could have been released much earlier if its original course had been followed. A recent Iwata Asks article focuses on the 3DS sub title, with producer Tadashi Sugiyama revealing the original intention to release..
Nothing to do with ordering extra cheese
How many rotund heroes can you think of? Okay, it doesn't actually matter how many you can think of, the only chubby hero that matters for the sake of this article is the one and only Mario, and Shigeru Miyamoto explains why the plumber looked the way he did when he first appeared on our screens. During the Steel Diver edition of Iwata Asks, Miyamoto spoke..
Scoring an epic
Nintendo is localising Xenoblade Chronicles for Europe at least, and players anticipating the game's score might want to read the latest Iwata Asks about the game. Producer Tetsuya Takahashi reveals the reasons behind asking renowned composer Yasunori Mitsuda to write the final track, but it's veteran game musician Yoko Shimomura who...
Ono, it's true
Capcom brawler Super Street Fighter IV 3D Edition is one of the stand-out titles in the list of 3DS launch games, so much so that Nintendo President Satoru Iwata sat down with Capcom producer Yoshinori Ono to discuss the title's origins and how it takes advantage of the 3DS's features. Considering the machine's power and 3D screen...
Plenty of ghosts, locations, and music
In the latest volume of Iwata Asks that focuses on third-party developers, Satoru Iwata talks with Yozo Sakagami, producer of Ridge Racer 3D, and explore the ideas behind racing games and in particular, the upcoming 3DS instalment in the Ridge Racer series. After an introduction into Sakagami's background in...
But went outside instead
DS mega-hit Nintendogs has sold millions of copies worldwide, shifting more DS units than you can shake a stick at, so the revelation that series creator Shigeru Miyamoto considered bringing the series to Wii shouldn't really be a surprise. The latest Iwata Asks finds Miyamoto and colleague Hideki Konno discussing the...
Iwata talks, size matters
Ever since before the 3DS was officially unveiled, gamers claimed they would wait until the so-called "inevitable" revision that has accompanied all Nintendo's portable hardware over the years: you need only look at the number of iterations of the original GameBoy, GameBoy Advance and Nintendo DS consoles to realise the 3DS won't always look as we know it now..
Too bright by half
There's no dressing it up: the 3DS's battery life of 3 - 5 hours is disappointing. Ryuji Umezu, the system designer, talked to Nintendo President Satoru Iwata about the many features that sap away the machine's battery life, with the main culprit, as you would expect, the 3D top screen. Explaining that the most energy-hungry...
Better than the real thing?
Nintendo consoles go through countless prototypes before the final version hits the shop shelves, so it's no surprise that the 3DS didn't always look the same way it does now. The newest instalment of Iwata Asks, in which Nintendo President Satoru Iwata chews the fat with his colleagues, reveals a few interesting...
Will Last Story lead the way by example?
There have been many Japanese games that never made it out of their own country but far from publishers being lazy or concerned that localisations won't be profitable enough for the hassle, perhaps the reason genres like Japanese role-playing games (JRPGs) sometimes struggle to find success in the Western...
Crazy comments from top dog
We could have had 3D gaming years ago, had Nintendo's experiments with the Virtual Boy, Famicom Disk System, GameCube and GameBoy Advance gone better. Does this frustrate President Satoru Iwata? Of course, but it also seemingly makes him hungry, if his comments in the latest Iwata Asks are anything to
Another string to the 3DS's bow
Along with the games that are in production for the upcoming 3DS, it seems Nintendo has allowed itself enough room to experiment with other uses and applications for the device. In a 3DS edition of Iwata Asks, the President of Nintendo Japan Satoru Iwata talks about the popularity of 3D cameras and hints at the...
Early 3D experiments under the microscope
Nintendo's history with 3D goes back years before the 3DS was ever announced: the GameCube was 3D-compatible with an LCD accessory, Satoru Iwata still has a 3D GameBoy Advance in his sock drawer and of course there was the much-maligned Virtual Boy. But the love affair goes back still further, as discussed...
Retro Studios in the hot seat
Donkey Kong Country Returns developer Retro Studios recently sat down with Nintendo top man Satoru Iwata to discuss the game's development and the difficulties of long-distance relationships. The Texas-based studio spoke of the inherent troubles of 5am teleconferences with Japanese producer Risa Tabata, who often would...
Making sure the game remains exciting
Following the revelation that Mistwalker's latest game – Last Story for the Wii – will be hitting Japanese shops in January 2011, the second half of the Iwata Asks column dedicated to the RPG has now been published on Nintendo's Japanese site. The game's director and Misterwalker CEO Hironobu Sakaguchi, and the concept artist and character designer Kimihiko..
Go right back to the start
Nintendo's Famicom is a piece of gaming history. The company's first cartridge-based gaming system, it set the revitalised the industry and set the standard for what was to follow. Satoru Iwata sat down with two of Nintendo's behind-the-scenes heroes for his latest "Iwata Asks" feature: R&D advisor Masayuki Uemura and former manager of the Corporate..
Top Nintendo designers shoot the breeze
Nintendo's Iwata Asks series has provided us with plenty of fascinating insights into the creation of the company's games, the minds of its creators and the creative spirit that defines its output. To celebrate the 25th anniversary of Super Mario Bros., Nintendo legends Shigesato Itoi (creator of the...
Iwata Asks about the game setting and Pokémon design
With Pokémon Black & White's upcoming Japanese release of September 18th fast approaching, the Nintendo president has taken part in another Iwata Asks with Tsunekazu Ishihara, CEO at The Pokémon Company, as well as Pokémon Black & White director Junichi Masuda and 2D art director Ken...
Clamshell design inspired by compacts
The most recent Iwata Asks article is a fascinating insight into the development of the Game & Watch series, showing off unseen design documents and now revealing the origins of the system's iconic style that lives on through Nintendo's current and next-gen handhelds. But where did the folding feature originate? In the gaming world's most natural partner of..
Black and white and oh so right
Currently enjoying a resurgence due to many rereleases on DSiWare, Nintendo's portable Game & Watch consoles are the subject of the latest Iwata Asks over at Nintendo Japan's site. Most of the development team, minus the late Gunpei Yokoi, dropped by on Mr Iwata to chat about these seminal titles and hardware and brought along some unseen documents detailing..
Yoshiaki Koizumi reflects on latest outing
That didn't take long: Super Mario Galaxy 2 producer Yoshiaki Koizumi was interviewed by Famitsu Magazine about his feelings towards the newly-released sequel and its production. Covering everything from the game's conception as Super Mario Galaxy 1.5 to their awareness of not alienating Mario veterans,...
Latest Iwata Asks translated
It's been well-documented that the development of Super Mario Galaxy 2 posed a few tricky decisions for the team: starting out as Super Mario Galaxy 1.5, the role of the story was much-discussed inside Nintendo, with different team members arguing for more or less story. All this led Shigeru Miyamoto to a realisation: he...
Too many for this tagline to contain
Always informative and surprising, the Iwata Asks series of articles is a treasure trove of Nintendo experience and and information, so you won't be surprised to hear that the latest article, covering Super Mario Galaxy 2, is chock-full of interesting facts. Yoshi was originally planned for the first Super Mario...
Nintendo President asks Capcom producers about bringing the popular franchise to the Wii
In the current edition of "Iwata Asks" – a series of interviews that Nintendo President Satoru Iwata has conducted with colleagues to give fans insight into the creative processes at Nintendo – Monster Hunter 3 Tri director Kaname Fujioka and producer Ryozo Tsujimoto discuss the process of..
Ancient documents unearthed, and the US drama that inspired Link's Awakening
A newly translated Iwata Asks has popped up on the Nintendo Europe site and this time the focus is on past releases rather than a current title. Inspired by the old stories that were recalled in the New Super Mario Bros. Wii edition, Mr Iwata asked Toshihiko Nakago, Takashi Tezuka and Eiji Aonuma about the history of the..
Nintendo's latest Q&A session reveals an amusing tid-bit
Nintendo's regular "Iwata Asks" Q&A sessions have thrown up some interesting points and the latest one - featuring Shigeru Miyamoto - is no exception. Miyamoto: After Mario Bros., there were a fair few jumping-style games released by various companies and I felt that this kind of jumping game had been our idea. Iwata: Donkey..
The console "didn't work at all"
The paradigm shift from 2D to 3D that game developers faced in the 32/64-bit era was so drastic that not only did developers have to grapple with new tech but also figuring out how on earth their games would work in a new dimension. It didn't always work out so well, but when it did it was magical. Nintendo CEO Satoru Iwata sat down with members of Treasure's..
The latest edition of Iwata Asks, featuring an interview with the team behind Rhythm Heaven for DS!
Although Rhythm Heaven is just now making its way outside of Japan, it has actually been in around for quite some time now. Beginning on the GBA under the title Rhythm Tengoku, it quickly garnered the attention of players with its quirky style and easy to use controls. Later came an arcade version,..
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