Still waiting on part 4, Camelot
As a few of you are likely aware, Nintendo has a small JRPG franchise called Golden Sun that's actually pretty good. It's developed by Camelot, a studio that also works with Mario sports spinoffs. Though there's only three entries in Golden Sun (technically two, due to how the first two were initially one game), the...
Wii U eShop / GBA
The Return of the Prodigal Sun
Back in 2001 (2002 in Europe) some players were left feeling short-changed when Golden Sun reached its abrupt ending. Developer Camelot – perhaps better known for the Shining Force series – had to split the game into two parts due to the Game Boy Advance’s hardware limitations. Those who’d already invested in...
Western release should be on the cards
We've already seen the excellent Golden Sun on the Wii U Virtual Console, and next week Japanese players will be getting their hands on the equally brilliant sequel. Golden Sun: The Lost Age was originally released on the Game Boy Advance in Japan in 2002 (and a year later in North America and Europe) and...
Wii U eShop / GBA
Magic Hands Make Light Work
The more formulaic counterpart to RPG oddball Mario & Luigi: Superstar Saga, Golden Sun expands on proven genre archetypes to deliver an experience that both pays tribute to and refines the classic role-playing adventure. It also gives some Wii U owners, potentially, their first experience of a franchise that has a...
Next week's offerings on show
The early Game Boy Advance releases on the Wii U Virtual Console seem to have been rather popular with keen download fans, and it's certainly helped that some of the finest games of the portable's entire library have already arrived. The initial confirmed lineup is into its latter half, however, and Nintendo has...
Golden Sun: Dark Dawn hit DS some seven years after its predecessor, Golden Sun: The Lost Age landed on the Game Boy Advance. What are the chances of a new entry in the series, though? Camelot head Hiroyuki Takahashi wants to know if that's something you'd want. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough...
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