Development News - Page 14

News: Zero Escape Director Craves Mainstream Recognition

Zero Escape Director Craves Mainstream Recognition

Ideals remain due to "very humbling" support from fans

Zero Escape: Virtue's Last Reward is one of the most unique experiences currently available on 3DS, serving a role well fulfilled by its predecessor — 999: Nine Hours, Nine Persons, Nine Doors — on DS. Part of its appeal, as shared by many of its strongest advocates, is its strength of...

News: DreamRift: Publishers Are Scared Of Piracy

DreamRift: Publishers Are Scared Of Piracy

Even if there's no reason to be

When Renegade Kid's Jools Watsham stated that his company would be forced to pull support for the 3DS if piracy became a big enough problem, it triggered quite a debate. Watsham was branded as "anti-Nintendo" by some quarters, and Goodbye Galaxy Games founder Hugo Smits entered the argument with his own...

News: Whatever Happened To The Studio Founded By Ex-Retro Employees?

Whatever Happened To The Studio Founded By Ex-Retro Employees?

And has it been working on a Mega Man game?

Back in 2008, a group of staff from Retro Studios broke away to form Armature, with the promise of creating games for platforms other than those made by Nintendo. However, in four years the company has only produced one product: Metal Gear Solid HD Collection on the PlayStation Vita. Although the...

News: Nano Assault Neo Developer Lavishes More Praise On Wii U

Nano Assault Neo Developer Lavishes More Praise On Wii U

Shin'en clearly pleased with Nintendo's new hardware

We know that Shin'en Multimedia - the studio behind the Wii U eShop title Nano Assault Neo - is fond of Nintendo's latest console, because we spoke to the company recently about developing for it. However, Shin'en is clearly a very pro-Wii U firm, as the Manfred Linzner has recently spoken to...

News: The Disney Projects That Never Came To Life

The Disney Projects That Never Came To Life

Mickey Mouse titles that could have been

It's come to light that Buena Vista Games - now known as Disney Interactive Studios - was experimenting with different ideas for a Mickey Mouse game long before Disney Epic Mickey became a reality. The proposed Mickey Mouse title - given the working title Spy Mickey - sadly never got past the concept phase,...

News: Kojima Productions: We Aren't Thinking About Metal Gear Rising On Wii U

Kojima Productions: We Aren't Thinking About Metal Gear Rising On Wii U

No solid hope for conversion

Early next year, Xbox 360 and PlayStation 3 owners will get the chance to sample the latest instalment in the Metal Gear series, with Metal Gear Rising: Revengeance arriving on their consoles. The game is a co-production between Kojima Productions and Platinum Games, and boasts a compelling mixture of sword-play and...

News: Monolith Soft: We Want To Be Like Bethesda

Monolith Soft: We Want To Be Like Bethesda

Xenoblade Chronicles developer has big ambitions

Monolith Soft is certainly a developer worth keeping a close eye on. In 2007 Nintendo became the studio's parent company by acquiring an 80% stake in the business, and since then the developer has made titles such as Xenoblade Chronicles on the Wii and Project X Zone — a Japan only crossover RPG...

News: System Faults Didn't Stop THQ From Bringing Metro: Last Light To Wii U

System Faults Didn't Stop THQ From Bringing Metro: Last Light To Wii U

Clarification incoming!

We reported last month that A4 Games - developer of Metro: Last Light - had found that the Wii U had a "horrible, slow CPU", with Huw Beynon of THQ elaborating that the console wasn't "worth pursuing at this time". The end result is that Wii U owners aren't going to see the first person shooter on their consoles next year...

News: Nintendo Land Was Originally Going To Feature Star Fox And Excitebike

Nintendo Land Was Originally Going To Feature Star Fox And Excitebike

Developers reveal the ideas that didn't make it into the final game

In this week's issue of Japanese magazine Famitsu, the developers behind the Wii U title Nintendo Land have spoken about its creation in a roundtable interview. Interestingly, they revealed that ideas for potential mini-game settings had to be put aside as development progressed...

News: Nintendo Explains Why Nintendo Land Doesn't Include Online Multiplayer

Nintendo Explains Why Nintendo Land Doesn't Include Online Multiplayer

It's all about encouraging gamers to play together in real life

We're massive fans of Nintendo Land here at Nintendo Life Towers - multiplayer action is rife in Animal Crossing Sweet Day and Luigi's Ghost Mansion, but there are many out there who haven't sampled the wonders of the Wii U's star attraction due to a lack of potential co-players, and...

News: BioShock Creator Has A Wii U, But It's For Pleasure And Not Business

BioShock Creator Has A Wii U, But It's For Pleasure And Not Business

"Nothing is brewing right now"

Ken Levine is a pretty big name in the video game industry. The mind behind such seminal titles as Thief: The Dark Project, System Shock 2 and BioShock, Levine's one of those figures who could potentially make third party support for the Wii U explode if he decided to jump on board himself - but sadly, that doesn't...

News: Guitar Hero 7 Was in Development With a Six-Stringed Guitar

Guitar Hero 7 Was in Development With a Six-Stringed Guitar

"No one could figure out a way to make it so your average Joe could buy one"

Who remembers the Guitar Hero series? Not so long ago there were a lot of these games, with the rival Rock Band series also weighing in with its own share of titles and plastic peripherals. It was Activision's franchise that arguably grabbed the most attention during the...

News: Lack of "OMG" Idea Explains Borderlands Wii U Absence

Lack of "OMG" Idea Explains Borderlands Wii U Absence

Aliens: Colonial Marines pushed some buttons

Gearbox is the developer behind Aliens: Colonial Marines, a title coming to Wii U in 2013 that promises to make many film-buffs weep with joy at the first "beep" sound to emanate from the GamePad. The famous motion control sensor from Aliens will be recreated on the system's controller, and is likely to...

News: Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic

Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic

Chris Seavor spills the beans on Conker, the chances of Killer Instinct 3 and why he left Rare

Conker's Bad Fur Day is famous for its bad language, adult themes and profusion of poo, but it didn't start life as a mature-rated piece of software. Originally intended as a direct sequel to the cute and cuddly Game Boy Color title Conker's Pocket Tales,...