Year In Development News

Feature: A Year in Development - Yacht Club Games on the Shovel Knight amiibo, a 'Real World' Year and Future Plans

A Year in Development - Yacht Club Games on the Shovel Knight amiibo, a 'Real World' Year and Future Plans

"It's crazy to think it all just started with a little Kickstarter"

Shovel Knight was one of the biggest success stories of 2014, yet it remained a significant part of the download scene in 2015. In the fifth article of this 2015 'Year in Development' series we chat again to Ian Flood and David D'Angelo of Yacht Club Games, talking in detail about...

Feature: A Year in Development - Yacht Club Games Reflects on the First Half of 2015

A Year in Development - Yacht Club Games Reflects on the First Half of 2015

"Not for a moment were we just resting"

Shovel Knight was one of the biggest success stories of 2014, yet it remained a significant part of the download scene in 2015. In the fourth article of this 2015 'Year in Development' series we chat to Ian Flood and David D'Angelo of Yacht Club Games, talking in detail about the studio's year. In this first...

Feature: A Year in Development - Renegade Kid

A Year in Development - Renegade Kid

"The 3DS is my favourite system to date. Period."

In the third article of this 2015 'Year in Development' series Renegade Kid's co-founder, Jools Watsham, talks about a year that brought various multi-platform ports and two remasters on the 3DS eShop. To begin at the beginning, your year kicked off with Moon Chronicles 2-4 in North America. For...

Feature: A Year in Development - Shin'en Multimedia

A Year in Development - Shin'en Multimedia

"All in all we did the best we can, and this has already made us happy"

In the first of this 2015 'Year in Development' series, Shin'en Multimedia's Manfred Linzner talks about a big year for the studio that culminated in the December release of FAST Racing NEO on the Wii U eShop. As a studio you were relatively quiet early in the year, though...

Interview: Wales Interactive on its Wii U Breakthrough Year and 2015's Soul Axiom

Wales Interactive on its Wii U Breakthrough Year and 2015's Soul Axiom

"Why be limited by what's perceived to be real?"

2014 brought a number of new developer names to the Wii U eShop, in particular, one of which was Wales Interactive. Its first release on the home console was Gravity Badgers, a physics action puzzles that provided some fun and was relatively well received. It then showed an entirely different side...

Feature: A Year in Development - Shin'en Multimedia

A Year in Development - Shin'en Multimedia

Life in the FAST lane

In our third Year in Development feature we have a guest article from Shin'en Multimedia's Manfred Linzner. The eShop developer has, over a number of years, forged a reputation for developing high-quality, polished games on Nintendo's download platforms. In this article Linzner summarises the studio's 2013, including surprise...

Feature: A Year in Development - Renegade Kid

A Year in Development - Renegade Kid

A Q & A with Jools Watsham on 2013

In the second of our "Year in Development" mini-series, we sit down for a Q & A with Jools Watsham, co-founder and main spokesman for Renegade Kid. We already reported on confirmation of Mutant Mudds Deluxe content as a free update on 3DS, and below is the full manuscript that focuses on the studio's year,...

Feature: A Year in Development - Image & Form

A Year in Development - Image & Form

The SteamWorld Dig developer shares its 2013 experience

In the first of a mini-series here on Nintendo Life, some of the most respected eShop developers share their experiences of 2013. First up we have Brjann Sigurgeirsson of Image & Form, which brought us the terrific SteamWorld Dig on the 3DS eShop. Below is the studio's 2013, in...