Talking Point News - Page 16

Talking Point: 3DS Launch Line-Up Lacks Fresh Ideas

3DS Launch Line-Up Lacks Fresh Ideas

Where are the new games?

We're just days away from the launch of the Nintendo 3DS in Europe and North America, and although the launch line-up is peppered with good games — read our 3DS reviews if you don't believe us — for many there's still a nagging feeling the launch day games aren't quite as original as they could be. The DS had a similarly divisive launch day line-up: arriving with a..

Talking Point: Nintendo has Nothing to Fear from Mobile Games

Nintendo has Nothing to Fear from Mobile Games

Why the rise of mobile gaming won't destroy Nintendo's handheld dominance

These days it almost goes without saying that most gamers own some kind of mobile phone, and a staggering majority of those devices are capable of playing moderately entertaining games. Indeed, Apple's iPhone platform has been graced with some maddeningly addictive titles, such as Angry Birds, Infinity Blade, Canabalt and..

Talking Point: To 3D or Not to 3D?

To 3D or Not to 3D?

That is the question

With the release of the 3DS in Japan, gamers have finally been able to sit down with the system and play it for extended periods of time. While this has led to a lot of excitement and rave reviews, it's also brought up a lot of complaints about headaches, motion sickness and blurred vision. Given that there are a huge number of gamers outside of Japan who have yet to experience..

Talking Point: Why Nintendo and Rare Should Reunite

Why Nintendo and Rare Should Reunite

Is now the right time for Rare to come back home?

Last week wasn't the best of times for the UK games industry. We reported that indie dev The Code Monkeys shut its doors after 23 years and on Friday Bizarre Creations – who produced the brilliant Project Gotham Racing for Microsoft, as well as the criminally underrated Blur – finally closed...

Talking Point: Is the DS Dead at Retail?

Is the DS Dead at Retail?

Console's heyday is over

Nintendo's DS has had unprecedented success at retail, becoming the world's biggest-selling handheld and shifting millions of copies of unusual titles including Nintendogs, Brain Training: How Old Is Your Brain? and the Professor Layton series. Now, however, with the 3DS on the horizon it looks like the machine's headed

Talking Point: Your Nintendo Moment of 2010

Your Nintendo Moment of 2010

Pick one. Just one.

As we all recover from yesterday's festive extravagances and pledge to do more on Wii Fit Plus next year, we're in a serenely reflective mood here at Nintendo Life. Talk has turned to the best Nintendo moment of 2010, and we want to hear your thoughts. Was it the revelation of the 3DS? Stepping foot into Throwback Galaxy in Super...

Talking Point: Your Nintendo Christmas Presents

Your Nintendo Christmas Presents

Celebrate the gift of giving

If Father Christmas brought you everything you asked for this year, then a) you're very lucky and b) you probably want to crow about it here. That's why we've opened up the comments for you to brag, boast and bray about your Nintendo-related Christmas presents. Whether you got the DSi XL you've been asking for, that...

Talking Point: Your Favourite Nintendo Christmas Memories

Your Favourite Nintendo Christmas Memories

Gather round, gather round

For many gamers, Nintendo is as big a part of Christmas as tinsel, turkey and too-tight trousers, the company's magic helping to make the festive season just a little more joyful. With that in mind, we want to hear from you, our beloved Nintendo Life readers, about your favourite Nintendo Christmas memories. Perhaps it was...

News: Zoonami: Nintendo Not Generating Enough Interest in Downloads

Zoonami: Nintendo Not Generating Enough Interest in Downloads

Bonsai Barber studio disappointed

Martin Hollis was director and producer on N64 shooters GoldenEye 007 and Perfect Dark, but in more recent times his Zoonami studio created WiiWare hit Bonsai Barber, published by Nintendo. In a recent interview with GamesIndustry.biz, Hollis speaks out about the support received from Nintendo, the service's fine points and its biggest downfall: the lack of..

Talking Point: The Virtual Console's PAL Problem

The Virtual Console's PAL Problem

60Hz and the confusing state of Virtual Console emulation

“Many people don’t know what the difference between 50Hz and 60Hz is, but since most modern TV models support 60Hz it’s definitely worth finding out.” This interesting and illuminative statement, plucked readily from any number of Nintendo Wii game manuals, is fascinating in its...

Talking Point: Does Nintendo Need to Exercise More Quality Control on the Wii?

Does Nintendo Need to Exercise More Quality Control on the Wii?

Are shoddy ports and the tide of cheap cash-in titles putting the Wii at risk of meeting the same end as the Atari 2600?

Nintendo is right to be proud of the Wii: it has single-handedly put them back at the top of the console stack after two generations of consoles which, whilst not outright disasters, failed to capture the imaginations of the...

Talking Point: Nintendo Arcade Games on Virtual Console?

Nintendo Arcade Games on Virtual Console?

Should these arcade wonders get a re-release?

While we've already seen four of these arcade classics released as NES titles on the Virtual Console, we've yet to see Nintendo bring their own arcade games to the Virtual Console Arcade, despite many third party companies already doing so. So why exactly is Nintendo dragging its feet on these arcade...

Talking Point: Are Rereleases Killing the Retro Market?

Are Rereleases Killing the Retro Market?

We sink our teeth into plummeting retro prices

MTV Multiplayer recently published an article detailing the decline in value of sought-after videogame classics after their rerelease on download platforms such as Virtual Console and Xbox Live Arcade. While it chronicles mainly high- profile games such as Marvel vs. Capcom 2; it’s the Nintendo releases that make for really interesting reading..

Talking Point: How Does The DSi LL Compare To Rival Handhelds?

How Does The DSi LL Compare To Rival Handhelds?

Compare-me-do!

Nintendo's surprise confirmation of the DSi LL is proof that the company is willing to change the way it operates; normally, such a launch would be hyped to high heaven, but here's a machine that we knew little about yesterday - other than rumours - and it's going to be with Japanese gamers in less than a month. However, this isn't the only way in which the DSi LL bucks current..

Talking Point: About "The Waggle"

About "The Waggle"

A button press by any other name...

For some reason the fact that motion controls (or "gestures") are a major part of the Wii control interface bothers people; it is felt that this ruins the gaming experience and that the majority of such implementations would be better served by traditional digital button presses. Indeed some people go so far as to desire all Wii games to have support..

Talking Point: Should Game Stories Be Regarded as Highly as Literature?

Should Game Stories Be Regarded as Highly as Literature?

Expert assures us that games do, in fact, tell us stories that engage our minds.

Dr Souvik Mukherjee of Nottingham Trent University believes video games should be regarded as a storytelling medium that can stand along with traditional literary texts. Of course as a computer game narrative expert he has conducted an arbitrary research study to make these incredible findings... well, more credible..

Talking Point: Copyright and Video Games

Copyright and Video Games

What is stopping us from experiencing the entire history of video games?

Last year Taito issued Space Invaders Get Even on the WiiWare download service as well as multiple versions of the original game on the Japanese, PAL and North American Virtual Consoles. This was in celebration of the 30th annivesary of the release of Space Invaders in arcades worldwide. Similarly Namco is due to celebrate..

Talking Point: Is Nintendo Ignoring WiiWare?

Is Nintendo Ignoring WiiWare?

Before WiiWare became a reality Nintendo was telling everyone that would listen that the service would revolutionise the way people purchase and play video games.

Such was the company’s enthusiasm for the notion of digital distribution, the hype surrounding the launch of WiiWare was almost deafening. It was hard not to get carried away by the tidal wave of optimism. The service has now been..