Retro News - Page 35

News: This Zelda Paper Animation is Awesome, Hilarious, Frightening

This Zelda Paper Animation is Awesome, Hilarious, Frightening

Run the gamut of emotions

A slice of Zelda humour that doesn't play on the well-trodden "it's dangerous to go alone" joke is worth a hundred Rupees, so this series of paper animations that portray Link as an unruly creep is worth about ten times that amount. From smashing up a man's house to exacting his revenge on Navi at last, Link's adventures in 2D are well worth watching right..

News: Thirty Years of Nintendo Handhelds Stem from Make-Up Cases

Thirty Years of Nintendo Handhelds Stem from Make-Up Cases

Clamshell design inspired by compacts

The most recent Iwata Asks article is a fascinating insight into the development of the Game & Watch series, showing off unseen design documents and now revealing the origins of the system's iconic style that lives on through Nintendo's current and next-gen handhelds. But where did the folding feature originate? In the gaming world's most natural partner of..

News: Steve Wiebe to Enter the Video Game Hall of Fame

Steve Wiebe to Enter the Video Game Hall of Fame

DK master honoured

Former holder of the Donkey Kong World Record and Nathan Fillion lookalike Steve Wiebe is about to receive another accolade by being inducted into the International Video Game Hall of Fame. Mr Wiebe, who once held the score record that now rests with Hank Chien, is being recognised for his arcade accomplishments and will join 28...

News: These Game & Watch Documents are All Kinds of Amazing

These Game & Watch Documents are All Kinds of Amazing

Black and white and oh so right

Currently enjoying a resurgence due to many rereleases on DSiWare, Nintendo's portable Game & Watch consoles are the subject of the latest Iwata Asks over at Nintendo Japan's site. Most of the development team, minus the late Gunpei Yokoi, dropped by on Mr Iwata to chat about these seminal titles and hardware and brought along some unseen documents detailing..

News: Hey Square Enix, Let Obsidian Develop a Chrono Trigger Sequel

Hey Square Enix, Let Obsidian Develop a Chrono Trigger Sequel

Western developer up for a sequel

Square Enix's Super Nintendo RPG Chrono Trigger is a masterpiece of storytelling and revered by Nintendo fans around the world, and Western developer Obsidian Entertainment thinks it could do a good job of updating the series. The studio behind Neverwinter Nights 2 and the upcoming Fallout: New Vegas has recently signed up to develop a new entry in Square Enix's..

News: Brace Yourself for the Best Super Famicom T-Shirt You'll See Today

Brace Yourself for the Best Super Famicom T-Shirt You'll See Today

Japanese Super NES shirt all kinds of cool

If you like your gaming t-shirts, there's no finer feeling than finding fancy new threads, and thanks to the ever-increasing popularity of Nintendo you're never likely to be short of choice, and here's another one to add to your shopping list. Based on the classic Super Famicom, the "Ultimate 16-Bit Machine", the shirt looks fairly ordinary from..

Review: Arcana (Super Nintendo)

Arcana (Super Nintendo)

Magic is on the cards

FTL's seminal RPG Dungeon Master kick-started an entire genre when it was released at the tail-end of the '80s; the gaming public fell in love with the concept of immersive, first-person adventures and developers fell over themselves to replicate the same atmospheric feel witnessed in the Atari ST classic. It wasn't just Western game designers who caught the first-person bug,..

News: This Beatboxer Has Clearly Played A Lot of Mario Games

This Beatboxer Has Clearly Played A Lot of Mario Games

Japanese musician performs some impressive beat-coin-boxing

We've seen some interesting 8-bit musical adaptations before, but Japanese beatboxer Hikakin has done the reverse, emulating classic Mushroom Kingdom melodies with nothing more than his mouth / throat combination. It's Rahzel meets Miyamoto in this incredibly impressive display of vocal virtuosity. Check out his recently posted video and..

News: Optimus Prime Talks About Being the First Voice of Mario

Optimus Prime Talks About Being the First Voice of Mario

Peter Cullen reminisces about lending his vocal talents to the world's most famous plumber

Legendary voice actor Peter Cullen - who has recently lent his talents to Activision's upcoming Transformers title War for Cybertron (also known as the slightly less threatening Cybertron Adventures on Wii) was interviewed by Wired.com the other day and revealed some interesting insights into providing..

News: Cezkid Puts a New Spin on Retro Characters

Cezkid Puts a New Spin on Retro Characters

Watch your favourite 8-bit sprites do the 360

It's always nice to see programmers recreate retro gaming in some way or another and Jay Pavlina's 'reinterpretation' of the iconic Super Mario Bros. was easily one of the coolest things we'd seen in a while. Cesar Enrriquez (cezkid) has taken a slightly different approach as he has steadily been recreating various video game characters from the 8-bit..

News: Iwata's 3D GameBoy Advance is in a Drawer Somewhere

Iwata's 3D GameBoy Advance is in a Drawer Somewhere

Prototype console hidden amongst socks

Nintendo's interest in 3D graphics stretches far back in time, from the days of the Virtual Boy to the newly-unveiled 3DS. They may have been the only two 3D machines to reach consumers, but that doesn't mean they're the only ones Nintendo cooked up, as an interview with CEO Satoru Iwata reveals. During development of the GameBoy Advance the company added a..

News: Turns Out Shigeru Miyamoto Does Like Donkey Kong Country

Turns Out Shigeru Miyamoto Does Like Donkey Kong Country

Miyamoto clears things up once and for all

Following on from the E3 announcement of Donkey Kong Country Returns, it seems that something Shigeru Miyamoto had said in the past about the SNES original has re-surfaced. In a recent interview with IGN, Miyamoto cleared up the situation surrounding claims that he didn't like Donkey Kong Country, despite his involvement in the game's development. The..

Review: Mischief Makers (Nintendo 64)

Mischief Makers (Nintendo 64)

Go Go!! 2D Treasure Makers

With a US release in 1997 Mischief Makers, or Go Go!! Trouble Makers in Japan, was not only an early example of a N64 centric side-scrolling 2D platformer, it also successfully made its mark in gaming history by being the first Treasure game to land on a Nintendo platform. However, it would be shallow to describe Mischief Makers as a simple Treasure-developed 2D..

Review: Illusion of Gaia (Super Nintendo)

Illusion of Gaia (Super Nintendo)

This being a great game is no illusion

In the early days of the SNES, Enix made the beloved action RPG Soul Blazer. A strange but incredibly effective mixture of RPG and very light town-building elements resulted in one of the system's most underrated games. Although the game itself did not sell too well, Enix decided to try again, making a spiritual sequel with very loosely linked gameplay and..

Feature: Hyperkin Retron3 Console Review

Hyperkin Retron3 Console Review

The unholy three-in-one

Those of you with sharp memories will recall that we reviewed the Retro Duo console a few months back and were quite impressed with the system's power to grant new life to dusty old Nintendo cartridges. We've since been sent yet another of these "clone" systems to take a look at, but this time there's a twist - instead of just playing SNES and NES titles, the..

Feature: The Making of Jet Force Gemini - Part Two

The Making of Jet Force Gemini - Part Two

In the second and final part of our N64-themed making of, we look at the critical and commercial impact of one of Rare's best action titles

One of the most refreshing aspects of Jet Force Gemini was the way in which the player’s progression throughout the various levels was handled; initially, the only character available is Juno, but eventually other heroes are added to the roster, each faced..

News: Gawp at these First Ever Screenshots of Sonic the Hedgehog

Gawp at these First Ever Screenshots of Sonic the Hedgehog

All the way from 1990

Twenty years ago, Sega showed off its bold new mascot for the first time at the Tokyo Toy Show. He may only have been two months old, but Sonic the Hedgehog was already walking and wagging his finger as these scans from 1990's EGM 13 show. Even with twelve months of its development cycle left, it's remarkable how much of the game's iconic graphical style was nailed-down:..

News: Rare Confirms It is Not Working on Activision's Rumoured GoldenEye Game

Rare Confirms It is Not Working on Activision's Rumoured GoldenEye Game

Not what fans want to hear

Rare was undoubtedly one of the brightest stars back in the Nintendo 64 era and with two top-quality first-person shooters alone tucked under its belt, a selection of compelling 3D platformers and of course, the much-loved Donkey Kong 64; it must have been difficult for Nintendo to let go and eventually sell its stake in the company. It must have been even more difficult..

Review: Golden Sun (Game Boy Advance)

Golden Sun (Game Boy Advance)

Fun in the Sun

For a long time it was felt that portable gaming and role-playing games just didn't mix well. Despite some early attempts for the original Game Boy system, it was a widely accepted opinion that these portable game systems just didn't pack enough processing and storage power to be able to offer up a truly epic and engaging RPG experience, as well as the nature of portable gaming..

Feature: The Making of Jet Force Gemini - Part One

The Making of Jet Force Gemini - Part One

In the first of a two-part feature, we go behind the scenes on what is regarded by many as the N64's finest action title

Back in the late ‘90s being an N64 owner was a testing experience. Having to listen to your Playstation-owning chums constantly droning on about Lara Croft and Solid Snake was enough to put any Nintendo devotee in a bad mood, but the general lack of quality software towards the..