N64 News - Page 2

Hardware Review: N64 Hori Mini Pad

N64 Hori Mini Pad

Better get this controller in a Hori

The original Nintendo 64 controller proved to be quite divisive as far as gamepads are concerned. With its peculiar three-pronged design – which was partly borne out of Nintendo’s fear that 3D gaming might not take off – camera buttons and novel Z-trigger, the controller was the perfect tool for fully...

Interview: Dan Hess on Composing the Pilotwings 64 Soundtrack

Dan Hess on Composing the Pilotwings 64 Soundtrack

Hitting the high notes

Pilotwings 64 is fondly remembered for the impressive amount of freedom that it granted gamers back in the late 90s. 'Whether it was taking in the view while flying a hang glider or navigating your gyrocopter along a meandering and treacherous river, there was a memorable moment for everyone. Yet, despite all the vibrant...

Review: Jet Force Gemini (Nintendo 64)

Jet Force Gemini (Nintendo 64)

A Rare gem?

The Nintendo 64 and Rare go together like Banjo and Kazooie. The developer was behind several of the stellar titles found on the system, many of which were some of the most original games in history. One of the most unique titles released by the UK-based developer was the 3D action-shooter Jet Force Gemini, which launched in 1999. While...

Hardware Review: Wireless Super Retro 64 Controller

Wireless Super Retro 64 Controller

Out of control

With digital download services on the rise and HD remakes becoming more of a regular occurrence, the retro gaming scene is bigger than ever. Restore points and improved visuals — not to mention the off-TV play function offered by the Wii U GamePad — have done a good job of making older titles more suited to our modern...

Review: Turok 2: Seeds of Evil (Nintendo 64)

Turok 2: Seeds of Evil (Nintendo 64)

Oblivion is at hand

Acclaim Entertainment must have always had a good feeling about Turok: Dinosaur Hunter. Before the game was even released in 1997, the company announced that it was already working on a sequel. In hindsight of course, it’s easy to see why Turok: Dinosaur Hunter was such a massive success; it released at an ideal time in the...

Review: Turok: Dinosaur Hunter (Nintendo 64)

Turok: Dinosaur Hunter (Nintendo 64)

A game worthy of acclaim?

Turok: Dinosaur Hunter was a wise and lucky move for publisher Acclaim Entertainment. In the late '90s, the company was struggling financially and drastically needed to change its fortunes. Making good on its purchases of Valiant Comics in 1994 and development studio Iguana Entertainment in 1995, Acclaim used the rights it...

News: This GoldenEye 007 Wristwatch Is For Your Eyes Only

This GoldenEye 007 Wristwatch Is For Your Eyes Only

Fit for Commander Bond himself

N64 classic GoldenEye 007 is responsible for stealing away countless hours of our time here at the Nintendo Life office — we still crack out the dusty old console from time to time to indulge in a spot of remote mine-related tomfoolery. Bearing that in mind, you can imagine how pleased we were to see that some...

Feature: The Making Of Pilotwings 64

The Making Of Pilotwings 64

The N64 launch title which soared to new heights

In recent years Nintendo has made a habit of aligning itself with external studios in order to complete notable projects. We've seen fruitful unions with the likes of Sega (F-Zero GX), Capcom (The Legend of Zelda: Minish Cap) and more recently Team Ninja (Metroid: Other M), Next Level Games (

Feature: Taking A Look Back At The Nintendo 64 Rumble Pak

Taking A Look Back At The Nintendo 64 Rumble Pak

The little peripheral that shook things up in a big way

Nintendo has always been a video game manufacturer renowned for innovation. From revitalising the video game console industry with the NES back in 1985 right through to opening it up to the mainstream with its Wii and DS systems in the mid-2000s, the Japanese company has continued to have a...

Feature: A Virtual Tour of Pilotwings 64

A Virtual Tour of Pilotwings 64

Come fly with me

When it was released in 1996, Pilotwings 64 was praised for its incredible visuals and vast, open landscapes. Even now, the attention to detail is astonishing — as we pointed out in our recent Pilotwings 64 review so much so that we felt compelled to explore it. To save you the effort of having to dust off that old N64 and unlock...

Review: Blast Corps (Nintendo 64)

Blast Corps (Nintendo 64)

Blast from the past

Long before the mainstream commercialisation of video games that exists today, developers were mostly free from the shackles of big business. AAA games weren't bound by "sequelitis" — although it was still very much present — and the relative youth of 3D gaming had paved the way for innovation. In this regard, Blast Corps is...

Review: Pilotwings 64 (Nintendo 64)

Pilotwings 64 (Nintendo 64)

Flying high

Releasing alongside Super Mario 64 when the Nintendo 64 launched back in 1996 (1997 if you're European), it was somewhat inevitable that Pilotwings 64 was never going to see the same commercial or critical success. Simply put, Mario's first 64-bit adventure was a masterpiece and proved that Nintendo could recreate its flagship franchise...

News: Happy 15th Birthday, Banjo-Kazooie!

Happy 15th Birthday, Banjo-Kazooie!

Guh-huh!

It’s hard to believe now, but before 31st May, 1998, no one believed that a bear in yellow shorts and a bird in a backpack could ever make an effective team. A spunky little Twycross-based company called Rare, however, set out to prove the world wrong, and did so with quite admirable results. Today marks the 15th anniversary of the North...

Weirdness: Own The Manual To ClayFighter Sculptor's Cut? You Could Be Sitting On A Grand

Own The Manual To ClayFighter Sculptor's Cut? You Could Be Sitting On A Grand

Super-rare game has an even rarer instruction booklet

We'll forgive you for not being aware of this — because we certainly weren't — but ClayFighter Sculptor's Cut was a Blockbuster-only rental in North America. The 2D fighting title is therefore pretty rare already, but it's near-impossible to find with a mint instruction manual, mainly because...

Video: Pokémon Snap Gritty Reboot Spoofs Jurassic Park

Pokémon Snap Gritty Reboot Spoofs Jurassic Park

"Welcome to Pokémon Island!"

The Gritty Reboot team — which did such a fantastic job on Harvest Moon earlier this month — are back with another Nintendo-related trailer, this time based on the N64 title Pokémon Snap. The clip boasts the same astonishingly high production values as it predecessor, and this time spoofs the Hollywood smash-hit...

News: The Electus 64 II Mini Brings the Sexy Back to Nintendo 64

The Electus 64 II Mini Brings the Sexy Back to Nintendo 64

Packed with features that actually work

When it comes to modded consoles — which in this case means one that plays actual cartridges, not ROMS — we've seen plenty of innovative efforts over the years. Enthusiasts with a flair for hardware tech have produced handheld GameCube systems housed in tupperware boxes — we kid you not — a Super NES...

News: This Is What Real Life GoldenEye 007 Multiplayer Looks Like

This Is What Real Life GoldenEye 007 Multiplayer Looks Like

Proximity mines always win

It's actually quite scary to think how many collective man hours the team at Nintendo Life has spent playing multiplayer on GoldenEye 007. During our formative years, this highly esteemed cartridge rarely left the console and any person that didn't own a copy and four controllers was shunned as something of an outcast...

News: Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic

Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic

Chris Seavor spills the beans on Conker, the chances of Killer Instinct 3 and why he left Rare

Conker's Bad Fur Day is famous for its bad language, adult themes and profusion of poo, but it didn't start life as a mature-rated piece of software. Originally intended as a direct sequel to the cute and cuddly Game Boy Color title Conker's Pocket Tales,...

News: GoldenEye 007 Designer Gives Amazingly In-Depth Post-Mortem On The Game

GoldenEye 007 Designer Gives Amazingly In-Depth Post-Mortem On The Game

Martin Hollis talks about creating the perfect Bond game

Famed developer Martin Hollis may have gone on to other projects at the now-defunct Zoonami - creators of the WiiWare classic Bonsai Barber - but he started his career at Rare, where he worked on titles such as Killer Instinct, Perfect Dark and - possibly most famously - GoldenEye 007. Hollis...