N64 News - Page 2

Review: Turok: Dinosaur Hunter (Nintendo 64)

Turok: Dinosaur Hunter (Nintendo 64)

A game worthy of acclaim?

Turok: Dinosaur Hunter was a wise and lucky move for publisher Acclaim Entertainment. In the late '90s, the company was struggling financially and drastically needed to change its fortunes. Making good on its purchases of Valiant Comics in 1994 and development studio Iguana Entertainment in 1995, Acclaim used the rights it...

News: This GoldenEye 007 Wristwatch Is For Your Eyes Only

This GoldenEye 007 Wristwatch Is For Your Eyes Only

Fit for Commander Bond himself

N64 classic GoldenEye 007 is responsible for stealing away countless hours of our time here at the Nintendo Life office — we still crack out the dusty old console from time to time to indulge in a spot of remote mine-related tomfoolery. Bearing that in mind, you can imagine how pleased we were to see that some...

Feature: The Making Of Pilotwings 64

The Making Of Pilotwings 64

The N64 launch title which soared to new heights

In recent years Nintendo has made a habit of aligning itself with external studios in order to complete notable projects. We've seen fruitful unions with the likes of Sega (F-Zero GX), Capcom (The Legend of Zelda: Minish Cap) and more recently Team Ninja (Metroid: Other M), Next Level Games (

Feature: Taking A Look Back At The Nintendo 64 Rumble Pak

Taking A Look Back At The Nintendo 64 Rumble Pak

The little peripheral that shook things up in a big way

Nintendo has always been a video game manufacturer renowned for innovation. From revitalising the video game console industry with the NES back in 1985 right through to opening it up to the mainstream with its Wii and DS systems in the mid-2000s, the Japanese company has continued to have a...

Feature: A Virtual Tour of Pilotwings 64

A Virtual Tour of Pilotwings 64

Come fly with me

When it was released in 1996, Pilotwings 64 was praised for its incredible visuals and vast, open landscapes. Even now, the attention to detail is astonishing — as we pointed out in our recent Pilotwings 64 review so much so that we felt compelled to explore it. To save you the effort of having to dust off that old N64 and unlock...

Review: Blast Corps (Nintendo 64)

Blast Corps (Nintendo 64)

Blast from the past

Long before the mainstream commercialisation of video games that exists today, developers were mostly free from the shackles of big business. AAA games weren't bound by "sequelitis" — although it was still very much present — and the relative youth of 3D gaming had paved the way for innovation. In this regard, Blast Corps is...

Review: Pilotwings 64 (Nintendo 64)

Pilotwings 64 (Nintendo 64)

Flying high

Releasing alongside Super Mario 64 when the Nintendo 64 launched back in 1996 (1997 if you're European), it was somewhat inevitable that Pilotwings 64 was never going to see the same commercial or critical success. Simply put, Mario's first 64-bit adventure was a masterpiece and proved that Nintendo could recreate its flagship franchise...

News: Happy 15th Birthday, Banjo-Kazooie!

Happy 15th Birthday, Banjo-Kazooie!

Guh-huh!

It’s hard to believe now, but before 31st May, 1998, no one believed that a bear in yellow shorts and a bird in a backpack could ever make an effective team. A spunky little Twycross-based company called Rare, however, set out to prove the world wrong, and did so with quite admirable results. Today marks the 15th anniversary of the North...

Weirdness: Own The Manual To ClayFighter Sculptor's Cut? You Could Be Sitting On A Grand

Own The Manual To ClayFighter Sculptor's Cut? You Could Be Sitting On A Grand

Super-rare game has an even rarer instruction booklet

We'll forgive you for not being aware of this — because we certainly weren't — but ClayFighter Sculptor's Cut was a Blockbuster-only rental in North America. The 2D fighting title is therefore pretty rare already, but it's near-impossible to find with a mint instruction manual, mainly because...

Video: Pokémon Snap Gritty Reboot Spoofs Jurassic Park

Pokémon Snap Gritty Reboot Spoofs Jurassic Park

"Welcome to Pokémon Island!"

The Gritty Reboot team — which did such a fantastic job on Harvest Moon earlier this month — are back with another Nintendo-related trailer, this time based on the N64 title Pokémon Snap. The clip boasts the same astonishingly high production values as it predecessor, and this time spoofs the Hollywood smash-hit...

News: The Electus 64 II Mini Brings the Sexy Back to Nintendo 64

The Electus 64 II Mini Brings the Sexy Back to Nintendo 64

Packed with features that actually work

When it comes to modded consoles — which in this case means one that plays actual cartridges, not ROMS — we've seen plenty of innovative efforts over the years. Enthusiasts with a flair for hardware tech have produced handheld GameCube systems housed in tupperware boxes — we kid you not — a Super NES...

News: This Is What Real Life GoldenEye 007 Multiplayer Looks Like

This Is What Real Life GoldenEye 007 Multiplayer Looks Like

Proximity mines always win

It's actually quite scary to think how many collective man hours the team at Nintendo Life has spent playing multiplayer on GoldenEye 007. During our formative years, this highly esteemed cartridge rarely left the console and any person that didn't own a copy and four controllers was shunned as something of an outcast...

News: Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic

Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic

Chris Seavor spills the beans on Conker, the chances of Killer Instinct 3 and why he left Rare

Conker's Bad Fur Day is famous for its bad language, adult themes and profusion of poo, but it didn't start life as a mature-rated piece of software. Originally intended as a direct sequel to the cute and cuddly Game Boy Color title Conker's Pocket Tales,...

News: GoldenEye 007 Designer Gives Amazingly In-Depth Post-Mortem On The Game

GoldenEye 007 Designer Gives Amazingly In-Depth Post-Mortem On The Game

Martin Hollis talks about creating the perfect Bond game

Famed developer Martin Hollis may have gone on to other projects at the now-defunct Zoonami - creators of the WiiWare classic Bonsai Barber - but he started his career at Rare, where he worked on titles such as Killer Instinct, Perfect Dark and - possibly most famously - GoldenEye 007. Hollis...

News: Turok Developer Wants To See N64 Versions On Virtual Console

Turok Developer Wants To See N64 Versions On Virtual Console

Ex-Iguana dev talks N64 development and the influence of James Bond

Former Acclaim and Iguana Entertainment designer Ryan Tracy wants to see the four N64 Turok games made available on the Virtual Console, but admits that the thorny issue of IP ownership could mean that his desire never comes to pass. Speaking to NotEnoughShaders.com, Tracy also...

News: Wait, There's a Spectrum Emulator in GoldenEye?

Wait, There's a Spectrum Emulator in GoldenEye?

Secret agent

Of all the cheats and secrets tucked away in GoldenEye 007, we never suspected Rare's N64 classic harboured a fully functioning ZX Spectrum 48k emulator. Rare began a coding experiment to see if the N64 could support a Spectrum emulator, even embedding old-school Rare games Sabre Wulf, Jetpac and more in the code. Clearly the experiment...

Hardware Review: Everdrive 64

Everdrive 64

One cartridge, infinite possibilities

They may not find much favour with purists, but flash carts are becoming increasingly popular these days. The rapid march of technology combined with the low cost of flash-based storage has generated a wide selection of different options, almost all of which are produced in limited quantities and to very crude...

News: See Rockstar and Miyamoto's Unreleased N64 Project

See Rockstar and Miyamoto's Unreleased N64 Project

Do the buggy boogie

Back in the day, Rockstar San Diego — best known for Red Dead Redemption of course — was Angel Studios, a work-for-hire developer responsible for the N64 port of Resident Evil 2 among other games. What you may not know was the studio had an internal division known as Dream Team that once worked on an unreleased N64 game with...