Iwata Asks News - Page 4

News: Iwata Asks Delves Into Wii U Development

Iwata Asks Delves Into Wii U Development

Console started life three years ago

Nintendo President Satoru Iwata, and head of the Entertainment Analysis and Development Shigeru Miyamoto sat down for a wide-ranging interview about Wii U, revealing the machine first reared its head in Nintendo meetings back in 2008. The seven-page chat also addresses the perception that Nintendo's addition of a touch screen controller is an admission of the..

News: Nintendo Originally Intended Steel Diver to Surface on DSiWare

Nintendo Originally Intended Steel Diver to Surface on DSiWare

Jumped to retail to increase depth

Recent 3DS release Steel Diver has had a long, long road to release: starting out as a DS demo back in 2004, the title eventually wound up on 3DS, but it could have been released much earlier if its original course had been followed. A recent Iwata Asks article focuses on the 3DS sub title, with producer Tadashi Sugiyama revealing the original intention to release..

News: Miyamoto Explains the Chubby Appearance of Mario

Miyamoto Explains the Chubby Appearance of Mario

Nothing to do with ordering extra cheese

How many rotund heroes can you think of? Okay, it doesn't actually matter how many you can think of, the only chubby hero that matters for the sake of this article is the one and only Mario, and Shigeru Miyamoto explains why the plumber looked the way he did when he first appeared on our screens. During the Steel Diver edition of Iwata Asks, Miyamoto spoke..

News: Iwata Asks About the Music of Xenoblade Chronicles

Iwata Asks About the Music of Xenoblade Chronicles

Scoring an epic

Nintendo is localising Xenoblade Chronicles for Europe at least, and players anticipating the game's score might want to read the latest Iwata Asks about the game. Producer Tetsuya Takahashi reveals the reasons behind asking renowned composer Yasunori Mitsuda to write the final track, but it's veteran game musician Yoko Shimomura who...

News: Super Street Fighter IV is All About the Community

Super Street Fighter IV is All About the Community

Ono, it's true

Capcom brawler Super Street Fighter IV 3D Edition is one of the stand-out titles in the list of 3DS launch games, so much so that Nintendo President Satoru Iwata sat down with Capcom producer Yoshinori Ono to discuss the title's origins and how it takes advantage of the 3DS's features. Considering the machine's power and 3D screen have attracted most attention in the press, it may..

News: Nintendogs Nearly Went for a Wii in Your Living Room

Nintendogs Nearly Went for a Wii in Your Living Room

But went outside instead

DS mega-hit Nintendogs has sold millions of copies worldwide, shifting more DS units than you can shake a stick at, so the revelation that series creator Shigeru Miyamoto considered bringing the series to Wii shouldn't really be a surprise. The latest Iwata Asks finds Miyamoto and colleague Hideki Konno discussing the abandoned attempt to transport the cute creatures over..

News: 3DS Too Full of Gadgets to Make a 3DS Lite Possible

3DS Too Full of Gadgets to Make a 3DS Lite Possible

Iwata talks, size matters

Ever since before the 3DS was officially unveiled, gamers claimed they would wait until the so-called "inevitable" revision that has accompanied all Nintendo's portable hardware over the years: you need only look at the number of iterations of the original GameBoy, GameBoy Advance and Nintendo DS consoles to realise the 3DS won't always look as we know it now..

News: What Do You Make of This 3DS Prototype?

What Do You Make of This 3DS Prototype?

Better than the real thing?

Nintendo consoles go through countless prototypes before the final version hits the shop shelves, so it's no surprise that the 3DS didn't always look the same way it does now. The newest instalment of Iwata Asks, in which Nintendo President Satoru Iwata chews the fat with his colleagues, reveals a few interesting...

News: Sakaguchi: To Succeed Internationally, JRPGs Need to Change

Sakaguchi: To Succeed Internationally, JRPGs Need to Change

Will Last Story lead the way by example?

There have been many Japanese games that never made it out of their own country but far from publishers being lazy or concerned that localisations won't be profitable enough for the hassle, perhaps the reason genres like Japanese role-playing games (JRPGs) sometimes struggle to find success in the Western...

News: Iwata: Making Consoles is Like Buying Sushi, and Other Insights

Iwata: Making Consoles is Like Buying Sushi, and Other Insights

Crazy comments from top dog

We could have had 3D gaming years ago, had Nintendo's experiments with the Virtual Boy, Famicom Disk System, GameCube and GameBoy Advance gone better. Does this frustrate President Satoru Iwata? Of course, but it also seemingly makes him hungry, if his comments in the latest Iwata Asks are anything to go by: I don’t know if this

News: Iwata Asks About 3D Gaming on the Famicom Disk System

Iwata Asks About 3D Gaming on the Famicom Disk System

Early 3D experiments under the microscope

Nintendo's history with 3D goes back years before the 3DS was ever announced: the GameCube was 3D-compatible with an LCD accessory, Satoru Iwata still has a 3D GameBoy Advance in his sock drawer and of course there was the much-maligned Virtual Boy. But the love affair goes back still further, as discussed by Shigeru Miyamoto and Mr Iwata in the latest..

News: Latest Iwata Asks Opens Eyes to Nintendo's Tough Standards

Latest Iwata Asks Opens Eyes to Nintendo's Tough Standards

Retro Studios in the hot seat

Donkey Kong Country Returns developer Retro Studios recently sat down with Nintendo top man Satoru Iwata to discuss the game's development and the difficulties of long-distance relationships. The Texas-based studio spoke of the inherent troubles of 5am teleconferences with Japanese producer Risa Tabata, who often would be bright and energetic much to the team's..

News: Unconventional Camera Work will Capture the Action in Last Story

Unconventional Camera Work will Capture the Action in Last Story

Making sure the game remains exciting

Following the revelation that Mistwalker's latest game – Last Story for the Wii – will be hitting Japanese shops in January 2011, the second half of the Iwata Asks column dedicated to the RPG has now been published on Nintendo's Japanese site. The game's director and Misterwalker CEO Hironobu Sakaguchi, and the concept artist and character designer Kimihiko..

News: Read About the Birth of the Famicom in Latest Iwata Asks

Read About the Birth of the Famicom in Latest Iwata Asks

Go right back to the start

Nintendo's Famicom is a piece of gaming history. The company's first cartridge-based gaming system, it set the revitalised the industry and set the standard for what was to follow. Satoru Iwata sat down with two of Nintendo's behind-the-scenes heroes for his latest "Iwata Asks" feature: R&D advisor Masayuki Uemura and former manager of the Corporate..

News: Miyamoto and Itoi Discuss Mario, Rubik's Cubes, TV and More

Miyamoto and Itoi Discuss Mario, Rubik's Cubes, TV and More

Top Nintendo designers shoot the breeze

Nintendo's Iwata Asks series has provided us with plenty of fascinating insights into the creation of the company's games, the minds of its creators and the creative spirit that defines its output. To celebrate the 25th anniversary of Super Mario Bros., Nintendo legends Shigesato Itoi (creator of the EarthBound games) and Shigeru Miyamoto sat down to speak..

News: Pokémon Black & White to Explore New Territory

Pokémon Black & White to Explore New Territory

Iwata Asks about the game setting and Pokémon design

With Pokémon Black & White's upcoming Japanese release of September 18th fast approaching, the Nintendo president has taken part in another Iwata Asks with Tsunekazu Ishihara, CEO at The Pokémon Company, as well as Pokémon Black & White director Junichi Masuda and 2D art director Ken...

News: Thirty Years of Nintendo Handhelds Stem from Make-Up Cases

Thirty Years of Nintendo Handhelds Stem from Make-Up Cases

Clamshell design inspired by compacts

The most recent Iwata Asks article is a fascinating insight into the development of the Game & Watch series, showing off unseen design documents and now revealing the origins of the system's iconic style that lives on through Nintendo's current and next-gen handhelds. But where did the folding feature originate? In the gaming world's most natural partner of..