Iwata Asks News - Page 3

News: Take A Look At The Inside Of The Wii U

Take A Look At The Inside Of The Wii U

It's the inside that counts

Ever wondered what the inside of the Wii U looks like? As part of the Iwata Asks series, four Nintendo product developers and general managers sat down this week to discuss the engineering behind the Wii U, as well as how it differs to the Wii. There is an incredible amount of detail on the challenges and processes that...

News: 3DS XL Represents 'The Progress of Technology'

3DS XL Represents 'The Progress of Technology'

More than just a super-sized 3DS

3DS XL lands in Europe and Japan a week from now, with North America joining in on 19th August. There's been a justifiable temptation for some to readily dismiss the new model as a re-scaled 3DS with no actual technological improvements. While that's a true comment in terms of processors and graphics chips, the new...

E3 2012: Iwata Asks Eguchi About Wii U

Iwata Asks Eguchi About Wii U

The ideals of Wii U

Satoru Iwata has conducted another of his famous Iwata Asks interviews. The lucky guy on the receiving end of the questions this time is one Katsuya Eguchi, the general software producer of Wii U. Eguchi is perhaps best known as the creator of Animal Crossing and the producer of Wii Sports. During the 18 minute chat, Eguchi...

News: Kid Icarus: Uprising Development Landed on Wii, Briefly

Kid Icarus: Uprising Development Landed on Wii, Briefly

Took in PC too

Masahiro Sakurai started work on Kid Icarus: Uprising so long ago there weren't even 3DS development kits, according to a new Iwata Asks. Sakurai told Nintendo president Satoru Iwata that his Project Sora team made do with the other hardware available, including Wii: At first we didn’t have the Nintendo 3DS development kit, so we...

News: Intelligent Systems Rejected Modern-Day Fire Emblem Idea

Intelligent Systems Rejected Modern-Day Fire Emblem Idea

Gunfire Emblem?

As we prepare for Fire Emblem: Awakening to reach the Western world, Nintendo president Satoru Iwata sat down with some of the game's development staff to discuss this latest entry in the tactical fantasy series. Producer Hitoshi Yamagami and project manager Higuchi Masahiro began discussing the 3DS instalment while working on 2010's...

News: Tekken 3D's Multiplayer Mode is 2D Only

Tekken 3D's Multiplayer Mode is 2D Only

Pulling punches

Tekken 3D Prime Edition's bulging cart of 41 characters and a full-length 3D movie is nothing to be trifled with, and the latest Iwata Asks reveals plenty of interesting nuggets — and, indeed, noodles — about next week's scrapper. One such fact is that the stereoscopic display isn't available in wireless multiplayer. A footnote...

News: Swapnote Could Have Been Released on DSiWare

Swapnote Could Have Been Released on DSiWare

Development detailed

Popular 3DS app Nintendo Letter Box (aka Swapnote) could have been the light of day on DSi, a new Iwata Asks reveals. Members of the development team reveal the game was originally in the works as DSiWare and had entered the debug phase at the tail-end of 2009, but several limitations imposed by the console's firmware held it...

News: Capcom Had Resident Evil 5 Running on 3DS

Capcom Had Resident Evil 5 Running on 3DS

Now that's magic

Resident Evil Revelations's road to retail ends in Europe this week, and Nintendo president Satoru Iwata sat down with Capcom staff to discuss how the title came about. Before Revelations, of course, there was Resident Evil: The Mercenaries 3D, but even before that Capcom had a very different game running on the machine, as director Koshi Nakanishi explains: What kicked off..

News: Iwata Asks Sheds Light on Mario Kart 7's Creation

Iwata Asks Sheds Light on Mario Kart 7's Creation

Retro and Nintendo in harmony

By now you've presumably read our Mario Kart 7 review, giving the latest 3DS racer a well-deserved 9/10 score. If you want to know more about how the game was put together, Nintendo's got you covered with an Iwata Asks interview all about MK7. Nintendo president Satoru Iwata spoke to series producer Hideki Konno and other members of the Entertainment Analysis and..

News: Nintendo Finishing Mario Kart 7 Was an "Act of Emergency"

Nintendo Finishing Mario Kart 7 Was an "Act of Emergency"

Calling all cars

Mario Kart series producer Hideki Konno has revealed Nintendo saw finishing work on Mario Kart 7 as an "act of emergency", according to a new Japanese Iwata Asks article (via Eurogamer). Konno reveals the game started development with just eight staff attached, but that once team members were peeled off to work on

News: Nintendo Delayed Skyward Sword To Get It Just Right

Nintendo Delayed Skyward Sword To Get It Just Right

The Nintendo way

The Legend of Zelda: Skyward Sword spent five years in the works at Nintendo, but a recent Iwata Asks reveals the game could have seen the light of day last year. Shigeru Miyamoto said it's feasible the game could have been released last Christmas, but that plan wouldn't have been the best move for its quality: If we'd only been thinking about what was most convenient for the..

News: Miyamoto: "Super Mario 64 Was Boring"

Miyamoto: "Super Mario 64 Was Boring"

Wasn't always a classic

We now know that Super Mario 64 is one of the most important genre leaps in gaming history, taking Nintendo's mascot from 2D into 3D with enormous skill and craftsmanship. However, creating the game wasn't plain sailing, as a new Iwata Asks reveals. The discussion — which comes in at a colossal 26 pages — reveals that...

News: Skyward Sword Had Nintendo's Biggest Audio Visual Teams

Skyward Sword Had Nintendo's Biggest Audio Visual Teams

A huge undertaking

Nintendo has said before that The Legend of Zelda: Skyward Sword is one of its biggest-ever developments, and the latest Iwata Asks reveals just how vast the creative team was. The sound team alone took in ten members, the biggest sound team a Nintendo game has ever had: with five composers and five staff handling effects and the system, it was a big undertaking due to the game's..

News: Super Mario 3D Land Made for Snacking, Not Gorging

Super Mario 3D Land Made for Snacking, Not Gorging

Handheld finger food

3DS might be as powerful as Wii, but it's in a very different setting, as Super Mario 3D Land director Koichi Hayashida explains in a recent Iwata Asks. According to Hayashida, if Super Mario Galaxy 2 is a grand imperial banquet, Super Mario 3D Land is fast food, designed to be consumed quickly in short bites: [Super Mario Galaxy 2 is] the kind of game that says, "There's..

News: Skyward Sword Nearly Had Button Combat Controls

Skyward Sword Nearly Had Button Combat Controls

Things could have gone very differently

We know that Nintendo nearly dropped MotionPlus from Legend of Zelda: Skyward Sword, but it nearly had even less motion for your money, with the revelation in a recent Japanese Iwata Asks article that combat was nearly a button-based affair. The interview (via Silicon

News: Ocarina of Time at One Point Confined Within Ganon's Castle

Ocarina of Time at One Point Confined Within Ganon's Castle

Could have turned out very different yet still familiar

One of the things that we love about The Legend of Zelda: Ocarina of Time is how easy it is to just take Epona out for a ride; whether it's a quick boost from point A to B, or just making prints in Hyrule Field to past the time, horse riding has now become a staple of main Zelda games. As the...

News: Iwata: "We've Finally Reached the Digital Sales Starting Line"

Iwata: "We've Finally Reached the Digital Sales Starting Line"

eShop is a fresh start

The 3DS eShop has been available for a week now, and if you've read our Nintendo 3DS eShop FAQ you'll know there's plenty to discover in Nintendo's new downloadable store front. Nintendo President Satoru Iwata is proud of the company's achievement, as he discussed in a new Iwata Asks article. Speaking to key members of the eShop and 3DS development teams, Iwata revealed his..

News: Sakurai Talks Connecting Smash Bros 3DS and Wii U

Sakurai Talks Connecting Smash Bros 3DS and Wii U

New experiences planned

Last week at E3 Satoru Iwata announced that Smash Bros. is coming to Wii U and 3DS, and there was much rejoicing, particularly when Iwata confirmed the two versions would be able to communicate with each other. A new Iwata Asks between the Nintendo President and Smash Bros. head Masuhiro Sakurai has delved a little more into...