Interview News

Video: Here's a Child Of Light Hands On And Interview With The Creative Director

Here's a Child Of Light Hands On And Interview With The Creative Director

There's a light and it never goes out

Child of Light is Ubisoft's attractive upcoming turn-based RPG that tells the coming of age story of a young girl, Aurora. Our colleague and Nintendo Life contributor, Andy Robertson of FamilyGamerTV, has provided a video in which he details his four favourite things from his hands-on experience with the game...

News: Natsume’s Graham Markay and Kiyoshi Sakai Talk About Yumi’s Odd Odyssey and Nintendo

Natsume’s Graham Markay and Kiyoshi Sakai Talk About Yumi’s Odd Odyssey and Nintendo

“We’re definitely fans of Nintendo”

The times they are a-changing. Whereas two decades ago Japanese-only games often remained Japanese-only, nowadays the West is getting best-selling franchises thick and fast. Monster Hunter has now sunk its claws everywhere, and JRPGs are getting more and more popular by the month. Perhaps this is a sign of...

Interview: We Chat to BNC Design Studios, A New Wii U Developer With An Eye on Licensed Products

We Chat to BNC Design Studios, A New Wii U Developer With An Eye on Licensed Products

"Mario is still the greatest name in entertainment"

While the third-party retail game scene may be increasingly desolate on Wii U, it seems the download-only market is very much alive and kicking. There are a broad range of multi-platform and exclusive games on the way, from established and experienced Nintendo download developers to newcomers...

Interview: Wales Interactive on its Upcoming Wii U eShop Games and Working With Nintendo

Wales Interactive on its Upcoming Wii U eShop Games and Working With Nintendo

"We love the GamePad concept and being able to connect to another display"

It seems fair to say that, though some quality releases have graced the Wii U eShop, we're still awaiting — due to various delays — a consistent flow of tempting download-only content on the store. With each passing week the list of promising and confirmed titles creep...

Interview: Kennedy Baruch on Filmmaking Inspired by Games

Kennedy Baruch on Filmmaking Inspired by Games

"The Legend of Zelda is basically the Holy Grail of gaming"

Over the past year we've shared two videos produced by Kennedy Baruch, the first of which was an award-winning short film titled ESCAPE!, a heart-wrenching tale of a young girl seeking escapism from bullying at school and abuse in a breaking home. Just recently Baruch confirmed that he's...

Interview: RCMADIAX on BLOK DROP U and Working On the Nintendo Web Framework

RCMADIAX on BLOK DROP U and Working On the Nintendo Web Framework

"At $1.99, that's about the cost of a pack of gum!"

Throughout 2013 Nintendo went to a good deal of effort to spread the work that its platforms, particularly the Wii U, were supportive of small, download-only developers. Much focus and, by extension, confirmed releases fell into the Unity engine camp, with Nintendo offering free tools and usage...

News: BLOK DROP U Developer Shares Perspective on HTML5 Web Framework Development for Wii U

BLOK DROP U Developer Shares Perspective on HTML5 Web Framework Development for Wii U

Also outlines level release plans

BLOK DROP U is approaching release on the Wii U eShop, and is an early representation of a range of games we may see on the platform courtesy of the Nintendo Web Framework. It's a setup that Nintendo began to promote with greater visibility throughout 2013, as it enables game makers utilising code such as HTML5 (as...

Interview: Child of Light Team Tells Us About Storytelling, UbiArt And Stepping Back From Blockbusters

Child of Light Team Tells Us About Storytelling, UbiArt And Stepping Back From Blockbusters

"Child of Light has many unique and distinctive features"

Upcoming Wii U eShop releases that catch the eye are often from small, independent developers, with a sense that it's these small teams that have freedom to express new ideas or conventionally niche approaches. For multi-national, multi-million dollar publishers the focus can be different,...

Developer Session: We Chat to Nifflas About His Knytt Underground Vision

We Chat to Nifflas About His Knytt Underground Vision

"I would say it’s a beautiful, slow-paced experience, very ambient."

We've emphasized in recent times that there are a good number of intriguing download-only titles coming to the Wii U eShop, bringing a variety of experiences to the fore. One that could be particularly involving and complex for players to tackle may be Knytt Underground, a...

Interview: Dakko Dakko on Scram Kitty and his Buddy on Rails, Clever Cats and Utilising the Wii U

Dakko Dakko on Scram Kitty and his Buddy on Rails, Clever Cats and Utilising the Wii U

"We’re making an interesting hybrid of some of our favourite games"

While the Wii U eShop has a fair number of download-only projects on the way, it's a relatively modest number that are exclusive to the platform. That's unsurprising, as development tool such as Unity — combined with supportive low cost-of-entry platforms — allow smaller...

Interview: Rain Games Tells Us About Teslagrad, Envisioning a Series and the Excitement of Working with Nintendo

Rain Games Tells Us About Teslagrad, Envisioning a Series and the Excitement of Working with Nintendo

Working on Nintendo hardware "makes you feel legit"

While we're yet to quite see the promised influx of games onto the Wii U eShop, the lengthy list of projects in development is certainly exciting for download gamers. Small and independent developers could play an integral role in how attractive Nintendo's platform is to its adopters, and one...

Interview: Mojo Bones on Bringing Siesta Fiesta to the 3DS eShop and Venturing Beyond Smartphones

Mojo Bones on Bringing Siesta Fiesta to the 3DS eShop and Venturing Beyond Smartphones

"We’ve always been keen to work on 3DS"

While much recent attention has focused on titles on the way to the Wii U eShop, we shouldn't forget that the 3DS store has a prominent role to play in the coming months and years. We've gradually seen the library grow, with plenty of developers using the portable system as their point of entry into...

Interview: KinifiGames on Bringing Imagine Me to Wii U, Small Studio Challenges and Getting the Call From Nintendo

KinifiGames on Bringing Imagine Me to Wii U, Small Studio Challenges and Getting the Call From Nintendo

"Think of Spelunky mixed with Zelda"

There are a number of intriguing projects on the way to the Wii U eShop, though not all have featured at expos or in Nintendo Direct sizzle reels. Imagine Me by KinifiGames is one such game, a title that was Kickstarted over two years ago for PC, Mac and Linux, and has now emerged as another experience bound...

Interview: SEGA On Bringing Sonic Lost World to Wii U and 3DS

SEGA On Bringing Sonic Lost World to Wii U and 3DS

Takashi Iizuka tells us about the ambition of Sonic's latest adventure

Gone are the days when Sonic and Mario were in bitter opposition, smack-talking each other in adverts and fighting for the affections of millions of gamers. Now we have cross-overs and Nintendo-system exclusives, with Sonic Lost World arriving on the Wii U and 3DS to continue...

News: Sonic Lost World Producer Admits "There Was a Struggle in 3D Sonic Games"

Sonic Lost World Producer Admits "There Was a Struggle in 3D Sonic Games"

Takashi Iizuka tells us about moving forward on Wii U and 3DS

With its arrival in Europe this week, SEGA fans are no doubt gearing up to put Sonic Lost World through its paces, either on Wii U or 3DS. The blue blur still has a number of highly dedicated fans, and one guaranteed way to pick a fight online is to make a generic comment along the...

Interview: Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U

Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U

Wii U release dates also confirmed

Assassin's Creed IV Black Flag is, perhaps depending on your perspective, a highly tempting multi-platform blockbuster coming to the Wii U or, alternatively, a title below first-party releases and exclusives in the pecking order this Holiday season. It's a release, notably alongside another Ubisoft title in...

News: Ubisoft: Assassin's Creed IV Black Flag's Team Has "Worked to Improve" Overall Performance on Wii U

Ubisoft: Assassin's Creed IV Black Flag's Team Has "Worked to Improve" Overall Performance on Wii U

Developer gives us assurances on prioritising improved framerate

While it's easy to focus on the major first-party and exclusive games on the way to the Wii U in the coming months, it shouldn't be forgotten that Assassin's Creed IV Black Flag, one of the highest profile multi-platform games of the year, is coming to the Wii U. It was perhaps...